Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the bug from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a shelf. The shelf is typical. But the thing is empty. Hm. Oh well
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the formless chest in the cellar is unlocked.

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You start to take note of what's in the room.
You can make out a locked formless chest close by.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the frisbee into the display.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
What's that over there? It looks like it's a display. The display is empty! What a waste of a day!
You are carrying: a frisbee.

your action:

Response: insert frisbee into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the formless safe.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed ordinary looking formless safe in the room.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the cushion from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantle. But the thing is empty. It would have been so cool if there was stuff on the mantle.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. Let's see what's in here.
There is a fondue on the floor.
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the case within the study is closed.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
You see an opened case. The case contains a printer.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Look and see that the display in the garage is shut.

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You can see an opened display, which looks usual, in the room. Empty! What kind of nightmare TextWorld is this?
You are carrying: a durian.

your action:

Response: close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin looking for stuff.
You make out a portmanteau. The portmanteau is empty, what a horrible day!
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to throw the poem on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
A crooked board tells you that you are now in the restroom. You start to take note of what's in the room.
You are carrying: a gummy bear and a poem.

your action:

Response: drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to ditch the bowl on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a shelf. But the thing hasn't got anything on it.
You are carrying: a bowl.

your action:

Response: drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Ensure that the locker within the dish-pit is open.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's here.
You make out a closed locker in the room.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Close the Canadian style locker in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
Oh, great. Here's a Canadian style locker. Huh, weird. Empty! What kind of nightmare TextWorld is this?
You are carrying: a Canadian style key.

your action:

Response: close Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the laptop on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one. You begin to take stock of what's here.
You are carrying: a laptop and a printer.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the coffee cup into the trunk.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a trunk. Empty! What kind of nightmare TextWorld is this?
You are carrying: a coffee cup.

your action:

Response: insert coffee cup into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the sponge from the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A standard kind of place.
You make out a case. What a letdown! The case is empty!
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Put the formless keycard into the formless locker in the canteen to lock it.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
Oh wow! Is that what I think it is? It is! It's a formless locker.
You are carrying: a formless keycard.

your action:

Response: lock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick up the book from the coffer in the bar.

Here is your interactions so far:
current state: You are now in the bar.
You have entered a bar. Not the bar you'd expect. No, this is a bar. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a coffer. Make a note of this, you might have to put stuff on or in it later on. The coffer contains a book.
You are carrying nothing.

your action:

Response: take book from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to you can put the coffee cup inside the fridge in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You can see an opened fridge. What a letdown! The fridge is empty!
You are carrying: a coffee cup.

your action:

Response: insert coffee cup into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Make absolutely sure that the chest is locked with the latchkey.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one.
Were you looking for a chest? Because look over there, it's a chest. You can't wait to tell the folks at home about this!
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the locker inside the vault is open.

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. I guess you better just go and list everything you see here.
You make out a closed locker right there by you.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You can see a closed typical looking freezer close by.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Recover the broom from the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. This always happens!
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make it so that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one. You begin looking for stuff.
You make out a cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a fork.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your task for today is to lock the Canadian style chest in the spare room with the Canadian style latchkey.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed Canadian style chest.
You are carrying: a Canadian style latchkey.

your action:

Response: lock Canadian style chest with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your task for today is to insert the Canadian limited edition latchkey into the Canadian limited edition box inside the pantry's lock to unlock it.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You make out a locked Canadian limited edition box, which looks usual, right there by you.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the teacup into the safe.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a safe. I mean, just wow! Isn't TextWorld just the best? The safe is empty! What a waste of a day!
You are carrying: a teacup.

your action:

Response: insert teacup into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the shadfly inside the case inside the closet.

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You can make out an opened case, which looks ordinary, nearby. Empty! What kind of nightmare TextWorld is this?
You are carrying: a shadfly.

your action:

Response: insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the bug from the locker inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place.
You make out an opened locker. The locker contains a bug. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the monitor on the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place. You begin to take stock of what's in the room.
Hey, want to see a bed stand? Look over there, a bed stand. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a monitor.

your action:

Response: drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure the chest is locked.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the insect from the chest.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. The chest contains an insect.
You are carrying nothing.

your action:

Response: take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to put the cane on the stand.

Here is your interactions so far:
current state: You are now in the workshop.
You're not going to believe this, but you've just entered a workshop. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a stand. But the thing is empty, unfortunately.
You are carrying: a cane.

your action:

Response: put cane on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the locker is open.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You can see a closed locker here.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the fly larva on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place.
You see a bed. But there isn't a thing on it. Hm. Oh well
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Eat the cauliflower.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. The room is well lit.
You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You are carrying: a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a board. You shudder, but continue examining the board. The board appears to be empty.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the vanilla scented latchkey into the vanilla scented box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen.
You make out a locked vanilla scented box in the room.
You are carrying: a vanilla scented latchkey.

your action:

Response: unlock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the vacuum on the stand.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can make out a stand. The stand is typical. The stand appears to be empty. Hm. Oh well
You are carrying: a vacuum.

your action:

Response: put vacuum on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the non-euclidean safe within the bedroom is ajar.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a closed non-euclidean safe right there by you.
You are carrying: a non-euclidean passkey.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make it so that the chest is open.

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have sauntered into, you had to saunter into an ordinary one.
What's that over there? It looks like it's a chest.
You are carrying: a keycard.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your task for today is to ensure that the spherical box in the workshop is open.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You hear a noise behind you and spin around, but you can't see anything other than a spherical box. Now why would someone leave that there?
You are carrying: a spherical keycard.

your action:

Response: open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the fly larva on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. I guess you better just go and list everything you see here.
There is a soap dispenser on the floor.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the safe within the cookery is locked.

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the type 5 chest within the office with the type 5 key.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
You see a type 5 chest.
You are carrying: a type 5 key.

your action:

Response: unlock type 5 chest with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the worm into the box inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened box nearby. The box is empty, what a horrible day!
You are carrying: a worm.

your action:

Response: insert worm into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the chest.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You make out a chest.
You are carrying: a keycard.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Take the sponge from the dresser.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a dresser. The dresser contains a sponge.
You are carrying nothing.

your action:

Response: take sponge from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the manuscript from the trunk.

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
Hey, want to see a trunk? Look over there, a trunk. The trunk contains a manuscript.
You are carrying nothing.

your action:

Response: take manuscript from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the mat from the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a mat on the floor.
You are carrying: a textbook.

your action:

Response: take mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Ensure that the cake scented safe within the cookery is open.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
You can make out a closed cake scented safe.
You are carrying: a cake scented key.

your action:

Response: open cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the cloak from the cabinet.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
You see a cabinet. The cabinet contains a cloak.
You are carrying nothing.

your action:

Response: take cloak from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Pick-up the tablet from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. You begin looking for stuff.
You can see a locked coffer.
There is a tablet on the floor.
You are carrying nothing.

your action:

Response: take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the paper towel from the table.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place.
You see a table. What a coincidence, weren't you just thinking about a table? On the table you can see a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the pair of headphones on the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can make out a locked basket.
You are carrying: a pair of headphones.

your action:

Response: drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the sandwich.

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
There is a cookie on the floor.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the box inside the studio is open.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. Let's see what's in here.
You make out a box.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick-up the fly larva from the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
Were you looking for a shelf? Because look over there, it's a shelf. Now why would someone leave that there? Unfortunately, there isn't a thing on it.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the glove on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. You can barely contain your excitement.
There is a peanut on the floor.
You are carrying: a glove.

your action:

Response: drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Insert the laptop into the case.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a case. Empty! What kind of nightmare TextWorld is this?
You are carrying: a laptop.

your action:

Response: insert laptop into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to insert the bowl inside the cabinet within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a bowl.

your action:

Response: insert bowl into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the chest is closed.

Here is your interactions so far:
current state: You are now in the bathroom.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the bathroom. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a keycard.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the sponge from the counter in the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard kind of place.
You can make out a counter. The counter is usual. On the counter you can see a sponge.
You are carrying nothing.

your action:

Response: take sponge from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the spork on the counter.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a counter. The counter is usual. But oh no! there's nothing on this piece of trash.
You are carrying: a spork.

your action:

Response: put spork on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the type J chest is locked.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one. You can barely contain your excitement.
You see a type J chest. A type J chest... Is that really what you were looking for?
You are carrying: a type J passkey.

your action:

Response: lock type J chest with type J passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the coffee cup from the fridge.

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere.
As if things weren't amazing enough already, you can even see a fridge. The fridge contains a coffee cup. Now why would someone leave that there?
You are carrying nothing.

your action:

Response: take coffee cup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to throw the tv on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You can see a platter. Unfortunately, there isn't a thing on it. Hm. Oh well
You are carrying: a tv.

your action:

Response: drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the napkin inside the locker in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one.
An open locker, which looks normal, is nearby. The locker is empty! What a waste of a day!
You are carrying: a napkin.

your action:

Response: insert napkin into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the safe.

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have sauntered into, you had to walk into an usual one.
You scan the room, seeing a safe. You can't wait to tell the folks at home about this!
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You are carrying: a chocolate bar and a paper towel.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to doublecheck that the chest is closed.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
Look over there! a chest. The chest is empty, what a horrible day! You can make out a workbench. The workbench is ordinary. But the thing is empty, unfortunately.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Close the box within the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry. Let's see what's in here.
You see a gleam over in a corner, where you can see a box. The box contains a key.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the desktop computer from the shelf in the study.

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You begin to take stock of what's in the room.
You see a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is typical. On the shelf you can see a desktop computer.
You are carrying nothing.

your action:

Response: take desktop computer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure that the locker is shut.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a latchkey.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the vacuum into the cabinet in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You can make out an opened cabinet, which looks usual, in the corner. What a letdown! The cabinet is empty!
You are carrying: a vacuum.

your action:

Response: insert vacuum into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Take the laptop from the desk in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You scan the room for a desk, and you find a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk is typical. On the desk you make out a laptop.
You are carrying nothing.

your action:

Response: take laptop from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the shadfly from the locker.

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
An open locker is nearby. The locker contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your task for today is to retrieve the glass from the fridge in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a fridge. The fridge contains a glass, so there's that.
You are carrying nothing.

your action:

Response: take glass from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the box in the laundry place is open.

Here is your interactions so far:
current state: You are now in the laundry place.
I never took you for the sort of person who would show up in a laundry place, but I guess I was wrong.
You make out a closed box.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the coffee cup on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
Look over there! a dresser. Is this what you came to TextWorld for? This... dresser?
You are carrying: a coffee cup.

your action:

Response: drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the fly larva from the stand inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
Oh wow! Is that what I think it is? It is! It's a stand. The stand is ordinary. On the stand you can make out a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to rest the binder on the armchair.

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is ordinary. The armchair appears to be empty.
You are carrying: a binder.

your action:

Response: put binder on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to look and see that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the spare room.
You have entered a spare room. Not the spare room you'd expect. No, this is a spare room.
You make out an opened cabinet in the corner. What a letdown! The cabinet is empty!
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the cauliflower.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
You see a bowl. Unfortunately, there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
You are carrying: a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the frisbee from the crate inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a crate. The crate contains a frisbee.
You are carrying nothing.

your action:

Response: take frisbee from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Make it so that the locker in the bedroom is shut.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. The room is well lit.
You can make out a locker. The locker is empty! What a waste of a day! You make out a bookshelf. The bookshelf is standard. However, the bookshelf, like an empty bookshelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the teacup inside the refrigerator.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You can see an opened refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a teacup.

your action:

Response: insert teacup into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to put the fly larva on the bookshelf.

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can make out a bookshelf. The bookshelf appears to be empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a fly larva.

your action:

Response: put fly larva on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Put the cushion on the desk within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You see a desk. But oh no! there's nothing on this piece of trash. Hopefully this doesn't make you too upset.
You are carrying: a cushion.

your action:

Response: put cushion on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your task for today is to throw the vacuum on the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
You make out a closed trunk.
You are carrying: a vacuum.

your action:

Response: drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Close the suitcase in the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You have come into a recreation zone. Not the recreation zone you'd expect. No, this is a recreation zone.
You make out an opened suitcase. The suitcase is empty, what a horrible day! You make out a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the fly larva inside the cabinet.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the fly larva from the counter.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
Look over there! a counter. You see a fly larva on the counter.
You are carrying nothing.

your action:

Response: take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the butterfly into the coffer.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A typical kind of place. You begin to take stock of what's in the room.
You can make out a coffer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The coffer is empty, what a horrible day!
You are carrying: a butterfly.

your action:

Response: insert butterfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the nest of ticks from the locker inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You begin to take stock of what's here.
You can make out a locker. There's something strange about this thing being here, but you don't have time to worry about that now. The locker contains a nest of ticks.
You are carrying nothing.

your action:

Response: take nest of ticks from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the safe is open.

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An usual one. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a safe.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the kettle on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place.
You can see a case. Now why would someone leave that there? What a letdown! The case is empty!
You are carrying: a kettle.

your action:

Response: drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to pick up the kettle from the chair.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
You can make out a chair. On the chair you make out a kettle.
You are carrying nothing.

your action:

Response: take kettle from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the spoon on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place.
You see a rack. But oh no! there's nothing on this piece of junk.
You are carrying: a spoon.

your action:

Response: drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to recover the tablet from the coffer.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
You can see a coffer. The coffer contains a tablet.
You are carrying nothing.

your action:

Response: take tablet from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Close the box within the bar.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You can make out a box. The box is empty! What a waste of a day! If you haven't noticed it already, there seems to be something there by the wall, it's a dresser. Is this it? Is this what you came to TextWorld to see? a dresser?
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Place the shoe on the stand.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You make out a stand. The stand is usual. But the thing is empty.
You are carrying: a shoe.

your action:

Response: put shoe on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the sponge from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a counter. What a coincidence, weren't you just thinking about a counter? The counter is typical. But the thing hasn't got anything on it.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Sit the worm on the shelf.

Here is your interactions so far:
current state: You are now in the pantry.
Well how about that, you are in the place we're calling the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a shelf. But there isn't a thing on it.
You are carrying: a worm.

your action:

Response: put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to make it so that the spherical safe is wide open.

Here is your interactions so far:
current state: You are now in the parlor.
A laminated board tells you that you are now in the parlor.
You see a closed spherical safe, which looks ordinary, in the room.
You are carrying: a spherical key.

your action:

Response: open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the cuboid box.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place.
You can see a cuboid box.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Close the locker.

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. The room is well lit.
You make out a locker. The locker is empty! What a waste of a day!
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Sit the cushion on the bookshelf.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a cushion.

your action:

Response: put cushion on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to recover the teacup from the cabinet in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
You can make out an opened cabinet close by. The cabinet contains a teacup.
You are carrying nothing.

your action:

Response: take teacup from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Pick up the insect from the workbench inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place.
You make out a workbench. The workbench is ordinary. On the workbench you can make out an insect. You can't wait to tell the folks at home about this!
You are carrying nothing.

your action:

Response: take insect from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to look and see that the safe inside the vault is ajar.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
A closed safe is nearby.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Place the insect on the rack inside the attic.

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. But the thing is empty.
You are carrying: an insect.

your action:

Response: put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the safe within the vault.

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You can see a safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the worm from the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You make another one of your grand eccentric entrances into a canteen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a refrigerator. Now that's what I call TextWorld! The refrigerator is empty! This is the worst thing that could possibly happen, ever!
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the gojiberry.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a normal kind of place. That is to say, you're in a canteen. You begin to take stock of what's here.
You are carrying: a gojiberry and a paper towel.

your action:

Response: eat gojiberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the broom from the board.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a board. You see a broom on the board.
You are carrying nothing.

your action:

Response: take broom from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Retrieve the broom from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a cabinet? Because look over there, it's a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to you can place the shadfly inside the basket in the shower.

Here is your interactions so far:
current state: You are now in the shower.
I am excited to announce that you are now in the shower. You start to take note of what's in the room.
You can make out an opened basket. What a letdown! The basket is empty!
You are carrying: a shadfly.

your action:

Response: insert shadfly into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the non-euclidean box.

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in a place we're calling a chamber.
You make out a non-euclidean box.
You are carrying: a non-euclidean passkey.

your action:

Response: lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the vacuum into the locker.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal one.
You can see a locker. Empty! What kind of nightmare TextWorld is this?
You are carrying: a vacuum.

your action:

Response: insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the staple from the locker.

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You make out an opened locker. The locker contains a staple.
You are carrying nothing.

your action:

Response: take staple from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the apple.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You see a closed dresser.
You are carrying: an apple.

your action:

Response: eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the locker is opened.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
A closed locker is in the room.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Insert the key into the chest's lock to unlock it.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You see a chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the box within the pantry is ajar.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place. I guess you better just go and list everything you see here.
You make out a box. I mean, just wow! Isn't TextWorld just the best?
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the fly larva into the chest inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You make out an opened chest nearby. The chest is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a fly larva.

your action:

Response: insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the locker is opened.

Here is your interactions so far:
current state: You are now in the restroom.
This might come as a shock to you, but you've just come into a restroom.
You see a locker.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the American locker.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. Okay, just remember what you're here to do, and everything will go great.
You make out an opened American locker. What a letdown! The American locker is empty!
There is an American passkey on the floor.
You are carrying nothing.

your action:

Response: close American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Insert the Microsoft style keycard into the Microsoft style box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the lounge.
You've walked into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the lounge.
You can make out a Microsoft style box.
You are carrying: a Microsoft style keycard.

your action:

Response: unlock Microsoft style box with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the butterfly from the drawer in the shower.

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
An open drawer is in the room. The drawer contains a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the shadfly on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
What's that over there? It looks like it's a mantle. But the thing is empty, unfortunately. What's the point of an empty mantle?
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You are carrying: a stick of butter and a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Assure that the rectangular locker is unlocked.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You see a gleam over in a corner, where you can see a rectangular locker. Is this it? Is this what you came to TextWorld to see? a rectangular locker?
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to sit the spork on the shelf.

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You are carrying: a spork.

your action:

Response: put spork on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the mug from the suitcase in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You see a suitcase. The suitcase contains a mug. Is this it? Is this what you came to TextWorld to see? a suitcase?
You are carrying nothing.

your action:

Response: take mug from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Take the bug from the table.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary one.
You see a table. You see a bug on the table.
You are carrying nothing.

your action:

Response: take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to assure that the American limited edition box within the kitchenette is unlocked.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a American limited edition box.
You are carrying: an American limited edition keycard.

your action:

Response: unlock American limited edition box with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the desktop computer on the table.

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You scan the room, seeing a table. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You are carrying: a desktop computer.

your action:

Response: put desktop computer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the locker in the kitchen with the key.

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You see a locked locker nearby.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to insert the broom into the cabinet.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You see a cabinet. What a letdown! The cabinet is empty!
You are carrying: a broom.

your action:

Response: insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to throw the scarf on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
Of every restroom you could have sauntered into, you had to come round an ordinary one.
There is a sponge on the floor.
You are carrying: a scarf.

your action:

Response: drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Place the frisbee on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
There is a printer on the floor.
You are carrying: a frisbee.

your action:

Response: drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the worm on the shelf.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You begin looking for stuff.
You see a shelf. Now why would someone leave that there? The shelf is usual. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You are carrying: a worm.

your action:

Response: put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cucumber.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You see a crate.
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to place the sock on the rack.

Here is your interactions so far:
current state: You are now in the vault.
I am excited to announce that you are now in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a rack. The rack is ordinary. Looks like someone's already been here and taken everything off it, though.
You are carrying: a sock.

your action:

Response: put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the binder on the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a trunk. The trunk is empty, what a horrible day!
You are carrying: a binder.

your action:

Response: drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the locker is wide open.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Something scurries by right in the corner of your eye. Probably nothing.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>