Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the insect from the table in the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
You scan the room for a table, and you find a table. You see an insect on the table, so there's that.
You are carrying nothing.

your action:

Response: take insect from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the hat from the coffer.

Here is your interactions so far:
current state: You are now in the closet.
Look at that placard! What does it say? It says Welcome to the closet? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a coffer. The coffer contains a hat.
You are carrying nothing.

your action:

Response: take hat from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to unlock the American limited edition locker.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You can see a American limited edition locker. Make a note of this, you might have to put stuff on or in it later on.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the cabinet is closed.

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You see an opened cabinet. The cabinet is empty! What a waste of a day! Hey, want to see a chest? Look over there, a chest.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the teacup from the refrigerator inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You can make out an opened refrigerator here. The refrigerator contains a teacup. Huh, weird.
You are carrying nothing.

your action:

Response: take teacup from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the grape.

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in a place we're calling a chamber.
There is a stick of butter on the floor.
You are carrying: a grape.

your action:

Response: eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the kettle into the drawer within the shower.

Here is your interactions so far:
current state: You are now in the shower.
This just in- You, in the shower.
You can see an opened drawer here. The drawer is empty, what a horrible day!
You are carrying: a kettle.

your action:

Response: insert kettle into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the Microsoft style box with the Microsoft style keycard.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You can make out a closed Microsoft style box.
You are carrying: a Microsoft style keycard.

your action:

Response: lock Microsoft style box with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to doublecheck that the type V locker inside the pantry is locked.

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You can make out a type V locker.
You are carrying: a type V keycard.

your action:

Response: lock type V locker with type V keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the cuboid safe is unlocked.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can make out a cuboid safe.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to you can put the teapot inside the crate.

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement.
You see an opened crate, which looks normal, right there by you. The crate is empty! What a waste of a day!
You are carrying: a teapot.

your action:

Response: insert teapot into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the broccoli.

Here is your interactions so far:
current state: You are now in the attic.
I just think it's awesome that you're in an attic now.
You see a stand. But the thing is empty. Hm. Oh well
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the folder inside the cabinet.

Here is your interactions so far:
current state: You are now in the launderette.
Well how about that, you are in a place we're calling a launderette. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this?
You are carrying: a folder.

your action:

Response: insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to retrieve the glove from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual kind of place.
There is a loaf of bread and a glove on the floor.
You are carrying nothing.

your action:

Response: take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the key into the safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You see a safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantle. The mantle is usual. But oh no! there's nothing on this piece of junk. Hm. Oh well
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your task for today is to take the scarf from the workbench in the closet.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a workbench. Why don't you take a picture of it, it'll last longer! The workbench is ordinary. On the workbench you can see a scarf.
You are carrying nothing.

your action:

Response: take scarf from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to place the tv on the rack within the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
Fancy seeing you here. Here, by the way, being the dish-pit. Okay, just remember what you're here to do, and everything will go great.
You make out a rack. The rack is typical. But the thing hasn't got anything on it. This always happens!
You are carrying: a tv.

your action:

Response: put tv on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the Comic Strip Calendar into the chest.

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Empty! What kind of nightmare TextWorld is this?
You are carrying: a Comic Strip Calendar.

your action:

Response: insert Comic Strip Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to recover the mug from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is a potato and a mug on the floor.
You are carrying nothing.

your action:

Response: take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the bug from the mantle.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one.
You can make out a mantle. The mantle is ordinary. On the mantle you can see a bug. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying nothing.

your action:

Response: take bug from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the gummy bear.

Here is your interactions so far:
current state: You are now in the pantry.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a table. The table is standard. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the TextWorld locker is open.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a TextWorld locker.
There is a TextWorld keycard on the floor.
You are carrying nothing.

your action:

Response: open TextWorld locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the Henderson's style safe is wide open.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin to take stock of what's in the room.
You can see a closed Henderson's style safe.
You are carrying: a Henderson's style keycard.

your action:

Response: open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the bureau.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You make out a bureau. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The bureau contains a book.
You are carrying nothing.

your action:

Response: close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the cushion from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. You start to take note of what's in the room.
You see a couch. The couch is normal. However, the couch, like an empty couch, has nothing on it.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Make sure that the box is open.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed box.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the vacuum on the desk.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a desk. The desk is normal. Unfortunately, there isn't a thing on it.
You are carrying: a vacuum.

your action:

Response: put vacuum on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can put the bug inside the safe within the garage.

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You can see an opened safe right there by you. Empty! What kind of nightmare TextWorld is this?
You are carrying: a bug.

your action:

Response: insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to look and see that the box within the garage is unlocked.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
You scan the room for a box, and you find a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! You can put the textbook into the case in the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom.
You make out a case. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a textbook.

your action:

Response: insert textbook into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the coffer inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You can see a coffer. The coffer is empty! What a waste of a day! You can see a stand. But the thing is empty.
You are carrying nothing.

your action:

Response: close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the cuboid locker within the laundromat is wide open.

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a cuboid locker.
You are carrying: a cuboid latchkey.

your action:

Response: open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to rest the broom on the mantle in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantle! The mantle is usual. But the thing hasn't got anything on it.
You are carrying: a broom.

your action:

Response: put broom on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You try to gain information on your surroundings by using a technique you call "looking."
There is a melon on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the fly larva on the shelf.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal kind of place.
You make out a shelf. The shelf is ordinary. But the thing is empty.
You are carrying: a fly larva.

your action:

Response: put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
Look out! It's a- oh, never mind, it's just a case.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Open the safe within the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the type 2 chest.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. I guess you better just go and list everything you see here.
You scan the room for a type 2 chest, and you find a type 2 chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The type 2 chest is empty, what a horrible day!
You are carrying: a type 2 passkey.

your action:

Response: close type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Insert the Microsoft limited edition key into the Microsoft limited edition safe to lock it.

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in a place we're calling a canteen.
You make out a Microsoft limited edition safe.
You are carrying: a Microsoft limited edition key.

your action:

Response: lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to unlock the chest.

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. The room is well lit.
You make out a chest.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the burger.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a fine smell, and follow it to an armchair. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Rest the paper towel on the workbench.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a workbench. The workbench is normal. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a paper towel.

your action:

Response: put paper towel on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the butterfly on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place. You can barely contain your excitement.
There is a berry on the floor.
You are carrying: a butterfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the laptop from the bookshelf inside the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You start to take note of what's in the room.
You scan the room for a bookshelf, and you find a bookshelf. The bookshelf is usual. On the bookshelf you can make out a laptop, so there's that.
You are carrying nothing.

your action:

Response: take laptop from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the mouse from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a mouse on the floor.
You are carrying: a butterfly.

your action:

Response: take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to rest the poem on the board in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one.
You see a board. But oh no! there's nothing on this piece of trash.
You are carrying: a poem.

your action:

Response: put poem on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Open the box inside the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor. You begin looking for stuff.
You can make out a box. Hmmm... what else, what else?
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to assure that the toolbox is shut.

Here is your interactions so far:
current state: You are now in the pantry.
I am sorry to announce that you are now in the pantry.
An open toolbox is in the room. Empty! What kind of nightmare TextWorld is this?
You are carrying: a melon.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to toss the shadfly on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You have walked into a restroom. Not the restroom you'd expect. No, this is a restroom.
You are carrying: a fondue and a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the fork from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one. You start to take note of what's in the room.
There is a fork and a mug on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the chest inside the study is shut.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
Look out! It's a- oh, never mind, it's just a chest. Empty! What kind of nightmare TextWorld is this?
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the broom from the basket in the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. You begin looking for stuff.
You make out an opened basket in the room. The basket contains a broom.
You are carrying nothing.

your action:

Response: take broom from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Insert the passkey into the chest inside the cellar to lock it.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You scan the room, seeing a chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Place the bug on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place.
You make out a locked chest.
You are carrying: a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the chest is shut.

Here is your interactions so far:
current state: You are now in the kitchen.
You have stumbled into the most standard of all possible kitchens.
You make out a chest. What a letdown! The chest is empty! You see an opened standard looking freezer nearby. The freezer is empty! This is the worst thing that could possibly happen, ever!
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin to take stock of what's here.
You see a counter. But there isn't a thing on it.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your task for today is to place the nest of puppies on the desk inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a desk. But the thing hasn't got anything on it.
You are carrying: a nest of puppies.

your action:

Response: put nest of puppies on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to assure that the American style safe inside the vault is wide open.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You make out a closed American style safe.
You are carrying: an American style keycard.

your action:

Response: open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the nest of grubs from the bench inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a bench. The bench is ordinary. On the bench you can make out a nest of grubs. Wow! Just like in the movies!
You are carrying nothing.

your action:

Response: take nest of grubs from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the ladle from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. The room is well lit.
You see a chest. The chest is empty, what a horrible day!
There is a ladle on the floor.
You are carrying nothing.

your action:

Response: take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the lavender scented box is locked with the lavender scented keycard.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You can see a closed lavender scented box right there by you.
You are carrying: a lavender scented keycard.

your action:

Response: lock lavender scented box with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the box inside the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You can make out an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the box inside the kitchen is ajar.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can make out a box.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can insert the Advent Calendar inside the case.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical one.
You see a case, so there's that. The case is empty! What a waste of a day!
You are carrying: an Advent Calendar.

your action:

Response: insert Advent Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the scarf from the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
I am sorry to announce that you are now in the basement. The room is well lit.
You see a counter. The counter is usual. But oh no! there's nothing on this piece of trash.
There is a scarf on the floor.
You are carrying nothing.

your action:

Response: take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the box is open.

Here is your interactions so far:
current state: You are now in the spare room.
Guess what, you are in a place we're calling a spare room.
You make out a box.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to open the type 5 box.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
You can make out a closed ordinary looking type 5 box right there by you.
You are carrying: a type 5 passkey.

your action:

Response: open type 5 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin to take stock of what's here.
You can see an opened cabinet. The cabinet contains a burger. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to make it so that the box within the kitchen is closed.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a box. The box contains a keycard. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to eat the peanut.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place. You begin looking for stuff.
There is a frisbee on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the butterfly on the bed stand within the bar.

Here is your interactions so far:
current state: You are now in the bar.
Fancy seeing you here. Here, by the way, being the bar. I guess you better just go and list everything you see here.
You see a bed stand. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bed stand.
You are carrying: a butterfly.

your action:

Response: put butterfly on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to close the dresser within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened dresser right there by you. The dresser is empty! What a waste of a day!
You are carrying: a vacuum.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the knife on the mantelpiece.

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantelpiece. You shudder, but continue examining the mantelpiece. The mantelpiece is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You are carrying: a knife.

your action:

Response: put knife on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You can make out a shelf. But the thing hasn't got anything on it.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure the Henderson's box is locked.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a Henderson's box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a Henderson's passkey.

your action:

Response: lock Henderson's box with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the cuboid safe in the bedchamber is locked with the cuboid latchkey.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
A closed cuboid safe is nearby.
You are carrying: a cuboid latchkey.

your action:

Response: lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to lock the box in the dish-pit with the keycard.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a box.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Make absolutely sure that the fudge scented locker is unlocked with the fudge scented keycard.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one. I guess you better just go and list everything you see here.
You can make out a fudge scented locker. Classic TextWorld.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the knife on the counter.

Here is your interactions so far:
current state: You are now in the washroom.
You have entered the most ordinary of all possible washrooms.
You can see a counter. Looks like someone's already been here and taken everything off it, though.
You are carrying: a knife.

your action:

Response: put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to make sure that the safe within the study is unlocked.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You can make out a safe, so there's that.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one.
You are carrying: a stick of butter and an insect.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the burger.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal kind of place.
You are carrying: a stick of butter and a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You begin to take stock of what's in the room.
You are carrying: a chocolate bar and a shoe.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Doublecheck the type U chest inside the attic is locked.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
You can see a type U chest.
You are carrying: a type U latchkey.

your action:

Response: lock type U chest with type U latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in an usual kind of place. That is to say, you're in a workshop.
You make out a bookshelf. The bookshelf is standard. But there isn't a thing on it.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the chest within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You make out a chest.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the box within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this? You can see a rack. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your task for today is to look and see that the type R locker inside the recreation zone is locked with the type R passkey.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You make out a closed type R locker.
You are carrying: a type R passkey.

your action:

Response: lock type R locker with type R passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the fly larva on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You rest your hand against a wall, but you miss the wall and fall onto a saucepan. The saucepan is standard. But oh no! there's nothing on this piece of trash.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the Henderson's limited edition locker within the parlor is closed.

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place.
You make out an opened Henderson's limited edition locker. The Henderson's limited edition locker contains a Henderson's limited edition key.
You are carrying nothing.

your action:

Response: close Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cucumber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
There is a burger on the floor.
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Look and see that the cuboid locker is unlocked.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual one. Let's see what's in here.
You can make out a locked cuboid locker right there by you.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the cuboid locker in the bedroom is locked with the cuboid passkey.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can make out a cuboid locker. Now that's what I call TextWorld!
You are carrying: a cuboid passkey.

your action:

Response: lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Lock the safe.

Here is your interactions so far:
current state: You are now in the chamber.
You have moved into the most typical of all possible chambers.
As if things weren't amazing enough already, you can even see a safe.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see the locker within the workshop is locked.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You see a locker. Hmmm... what else, what else?
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the chest.

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your task for today is to take the pair of pants from the case.

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You can see a case. The case contains a pair of pants.
You are carrying nothing.

your action:

Response: take pair of pants from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to make it so that the safe inside the laundromat is locked.

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one.
Were you looking for a safe? Because look over there, it's a safe. Hmmm... what else, what else?
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the printer from the portmanteau.

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can make out a portmanteau. The portmanteau contains a printer.
You are carrying nothing.

your action:

Response: take printer from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the pen on the board.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a board. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a pen.

your action:

Response: put pen on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to lock the chest in the vault with the keycard.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. You begin to take stock of what's in the room.
You make out a chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the Canadian locker is shut.

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You scan the room, seeing a Canadian locker. The Canadian locker contains a Canadian passkey.
You are carrying nothing.

your action:

Response: close Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the sponge from the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place. You begin to take stock of what's here.
There is a candy bar and a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Drop the sponge on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You have moved into a studio. Not the studio you'd expect. No, this is a studio. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed trunk close by.
You are carrying: a sponge.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the chest inside the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
Welcome to the playroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed chest, which looks usual, close by.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Insert the latchkey into the locker within the kitchen to lock it.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. You begin to take stock of what's in the room.
A closed standard looking locker is nearby.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the teaspoon on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. Let's see what's in here.
You are carrying: a teaspoon and a paper towel.

your action:

Response: drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the bug inside the toolbox.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a bug.

your action:

Response: insert bug into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick-up the textbook from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the bedroom.
You can make out a mantelpiece. The mantelpiece is ordinary. But the thing is empty. Hm. Oh well
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the fudge scented box is locked.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a fudge scented box? Look over there, a fudge scented box.
You are carrying: a fudge scented latchkey.

your action:

Response: lock fudge scented box with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the formless locker within the attic is wide open.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one.
You can make out a formless locker.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Ensure that the chest is open.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
You see a chest. You can't wait to tell the folks at home about this!
You are carrying: a passkey.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the rectangular chest in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can see a rectangular chest. Classic TextWorld.
You are carrying: a rectangular keycard.

your action:

Response: open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Retrieve the blender from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a refrigerator.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the spoon on the mantle inside the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
You see a mantle. The mantle is typical. But there isn't a thing on it. Hm. Oh well
You are carrying: a spoon.

your action:

Response: put spoon on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to retrieve the mug from the stand in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty usual here.
You can see a stand. The stand is ordinary. On the stand you can see a mug.
You are carrying nothing.

your action:

Response: take mug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the laptop inside the coffer within the vault.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one.
You scan the room for a coffer, and you find a coffer. A coffer... Is that really what you were looking for? Empty! What kind of nightmare TextWorld is this?
You are carrying: a laptop.

your action:

Response: insert laptop into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. Let's see what's in here.
You see a display. The display is empty, what a horrible day!
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the box is locked.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You make out a closed box.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make absolutely sure that the safe is unlocked with the key.

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery. You begin looking for stuff.
You see a locked safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a loaf of bread on the floor.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to make absolutely sure that the locker is unlocked with the key.

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
Were you looking for a locker? Because look over there, it's a locker.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to make sure that the box within the salon is open.

Here is your interactions so far:
current state: You are now in the salon.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the salon.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Wow, check out the price tag on the box! Ninety bucks!
You are carrying: a passkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Pick up the soap dispenser from the dresser.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
Hey, want to see a dresser? Look over there, a dresser. The dresser contains a soap dispenser. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You are carrying nothing.

your action:

Response: take soap dispenser from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the box.

Here is your interactions so far:
current state: You are now in the kitchen.
This is going to sound unbelievable, but you've just entered a kitchen.
You see a box. The box is empty! What a waste of a day!
There is a key on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to eat the garlic clove.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual one.
You are carrying: a garlic clove and a glass.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the pear.

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
What's that over there? It looks like it's a trunk.
You are carrying: a pear.

your action:

Response: eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the teacup from the refrigerator inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a refrigerator! The refrigerator contains a teacup.
You are carrying nothing.

your action:

Response: take teacup from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the binder on the bookshelf.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. You begin to take stock of what's here.
You can make out a bookshelf. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it.
You are carrying: a binder.

your action:

Response: put binder on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the cabbage.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one. You begin looking for stuff.
There is a mug on the floor.
You are carrying: a cabbage.

your action:

Response: eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the type W chest within the steam room is closed.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a type W chest. The type W chest is empty, what a horrible day!
There is a type W passkey on the floor.
You are carrying nothing.

your action:

Response: close type W chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to put the spoon on the plate.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room is well lit.
You make out a plate. Now why would someone leave that there? The plate is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a spoon.

your action:

Response: put spoon on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the fudge scented safe is closed.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a fudge scented safe. Now that's what I call TextWorld! The fudge scented safe contains a fudge scented latchkey. Classic TextWorld.
You are carrying nothing.

your action:

Response: close fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the box within the closet is open.

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet. You begin to take stock of what's in the room.
You scan the room, seeing a box.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the formless chest.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a formless chest. Wow, isn't TextWorld just the best?
You are carrying: a formless latchkey.

your action:

Response: lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the iron from the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
This is going to sound unbelievable, but you've just entered a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a fondue and an iron on the floor.
You are carrying nothing.

your action:

Response: take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Put the keyboard inside the safe within the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe is empty, what a horrible day!
You are carrying: a keyboard.

your action:

Response: insert keyboard into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Take the iron from the bench.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
As if things weren't amazing enough already, you can even see a bench. On the bench you can make out an iron.
You are carrying nothing.

your action:

Response: take iron from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the spherical box with the spherical passkey.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You make out a closed spherical box right there by you.
You are carrying: a spherical passkey.

your action:

Response: lock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the bug from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one. You begin to take stock of what's here.
Were you looking for a saucepan? Because look over there, it's a saucepan. But oh no! there's nothing on this piece of junk.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the sponge into the cabinet.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a sponge.

your action:

Response: insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the pen on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a basket.
You are carrying: a pen.

your action:

Response: drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Close the drawer.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
Look over there! a drawer. The drawer is empty! What a waste of a day!
There is a berry on the floor.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to doublecheck that the Microsoft locker is unlocked.

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
You see a locked Microsoft locker nearby.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft locker with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the cushion into the coffer within the closet.

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in the place we're calling the closet. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a coffer. Wow, isn't TextWorld just the best? The coffer is empty! What a waste of a day!
You are carrying: a cushion.

your action:

Response: insert cushion into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the shadfly on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
There is a keyboard on the floor.
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to you can deposit the sponge into the safe.

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one.
You can see an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a sponge.

your action:

Response: insert sponge into safe<|im_end|>