Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to rest the bug on the mantelpiece inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
You can see a mantelpiece. The mantelpiece is normal. The mantelpiece appears to be empty.
You are carrying: a bug.

your action:

Response: put bug on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the sock from the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You can see an opened basket here. The basket is empty, what a horrible day!
There is a sock on the floor.
You are carrying nothing.

your action:

Response: take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the Henderson's locker within the chamber is locked.

Here is your interactions so far:
current state: You are now in the chamber.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the chamber.
You can make out a Henderson's locker. Make a note of this, you might have to put stuff on or in it later on.
You are carrying: a Henderson's keycard.

your action:

Response: lock Henderson's locker with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the pillow on the table.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
You make out a table. The table is standard. Unfortunately, there isn't a thing on it.
You are carrying: a pillow.

your action:

Response: put pillow on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the insect on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bar. The bar is ordinary. However, the bar, like an empty bar, has nothing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the pizza.

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in the place we're calling the shower.
Hey, want to see a basket? Look over there, a basket.
You are carrying: a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the worm from the locker.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
You make out an opened typical looking locker here. The locker contains a worm.
You are carrying nothing.

your action:

Response: take worm from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the rectangular box within the attic is locked.

Here is your interactions so far:
current state: You are now in the attic.
Fancy seeing you here. Here, by the way, being the attic. Let's see what's in here.
You can make out a rectangular box. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying: a rectangular latchkey.

your action:

Response: lock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Place the key into the locker within the washroom to lock it.

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed usual looking locker close by.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the glass from the counter.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You scan the room, seeing a counter. You see a glass on the counter.
You are carrying nothing.

your action:

Response: take glass from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Unlock the safe.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the chest in the launderette is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a chest.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the ladle from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a shelf. However, the shelf, like an empty shelf, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is a ladle on the floor.
You are carrying nothing.

your action:

Response: take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick-up the manuscript from the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? The bookshelf is typical. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the stapler on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You are carrying: a cashew and a stapler.

your action:

Response: drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the stapler inside the cabinet in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a stapler.

your action:

Response: insert stapler into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the iron on the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one. You can barely contain your excitement.
There is a nest of shrimp on the floor.
You are carrying: an iron.

your action:

Response: drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to recover the blender from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is a blender and a ladle on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the cd from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
There is a cd on the floor.
You are carrying: a banana.

your action:

Response: take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! You can place the worm into the suitcase.

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage. You begin to take stock of what's in the room.
Oh, great. Here's a suitcase. Hmmm... what else, what else? The suitcase is empty! What a waste of a day!
You are carrying: a worm.

your action:

Response: insert worm into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Recover the mop from the dresser in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's here.
You make out an opened dresser. The dresser contains a mop. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the type J chest inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. I guess you better just go and list everything you see here.
You can make out a closed type J chest.
You are carrying: a type J passkey.

your action:

Response: open type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Ensure that the spherical locker inside the restroom is open.

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom.
You see a closed spherical locker right there by you.
You are carrying: a spherical keycard.

your action:

Response: open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the box within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You make out a box. The light flickers for a second, but nothing else happens. What a letdown! The box is empty!
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Doublecheck that the safe is unlocked.

Here is your interactions so far:
current state: You are now in the launderette.
You're not going to believe this, but you've just entered a launderette.
You make out a locked safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Deposit the kettle on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
An open ordinary looking crate is close by. What a letdown! The crate is empty!
You are carrying: a kettle.

your action:

Response: drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the spherical locker is open.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal one.
You see a closed spherical locker here.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the locker.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. I guess you better just go and list everything you see here.
You make out a closed locker, which looks usual, close by.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to look and see that the chest is locked with the latchkey.

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You see a closed chest.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the fly larva from the table.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one. Let's see what's in here.
You can see a table. On the table you can see a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the spoon from the fridge in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
You see a fridge. The fridge contains a spoon.
You are carrying nothing.

your action:

Response: take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to take the shoe from the stand inside the vault.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see a stand. The stand is usual. On the stand you see a shoe. Huh, weird.
You are carrying nothing.

your action:

Response: take shoe from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Close the refrigerator.

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
What's that over there? It looks like it's a refrigerator. Empty! What kind of nightmare TextWorld is this?
You are carrying: a chocolate bar.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the chest inside the cookery is closed.

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a chest. The chest contains a nest of toads.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to retrieve the tablet from the portmanteau.

Here is your interactions so far:
current state: You are now in the playroom.
I am required to announce that you are now in the playroom.
You make out a portmanteau. Make a note of this, you might have to put stuff on or in it later on. The portmanteau contains a tablet, so there's that.
You are carrying nothing.

your action:

Response: take tablet from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
Oh, great. Here's a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the worm on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual one.
There is a sandwich on the floor.
You are carrying: a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Sit the vacuum on the chair.

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
What's that over there? It looks like it's a chair. But the thing is empty, unfortunately.
You are carrying: a vacuum.

your action:

Response: put vacuum on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the candy bar.

Here is your interactions so far:
current state: You are now in the cookhouse.
You have moved into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
There is a bowl on the floor.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the spherical safe is open.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You make out a closed spherical safe here.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the non-euclidean safe.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You can barely contain your excitement.
You make out a closed non-euclidean safe.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the chest is locked.

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place.
You can see a chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the suitcase is closed.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place. Let's see what's in here.
You make out an opened suitcase. The suitcase is empty! What a waste of a day! You can make out a desk. But oh no! there's nothing on this piece of trash.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to Deposit the Microsoft key into the Microsoft chest to lock it.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You can barely contain your excitement.
Hey, want to see a Microsoft chest? Look over there, a Microsoft chest. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a Microsoft key.

your action:

Response: lock Microsoft chest with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to ensure that the safe is open.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see a safe.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Ensure that the box inside the bedchamber is open.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a box. The light flickers for a second, but nothing else happens.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Drop the napkin on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. The room is well lit.
You make out a bench. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bench! oh well.
You are carrying: a napkin.

your action:

Response: drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to ensure that the chest inside the canteen is open.

Here is your interactions so far:
current state: You are now in the canteen.
Fancy seeing you here. Here, by the way, being the canteen.
You can see a chest. Hmm. You always thought you'd be more excited to see a chest in a room.
You are carrying: a key.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the butterfly from the bar in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You see a gleam over in a corner, where you can see a bar. The bar is typical. On the bar you can make out a butterfly. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take butterfly from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the broom inside the trunk.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
You see a trunk. Empty! What kind of nightmare TextWorld is this?
You are carrying: a broom.

your action:

Response: insert broom into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the Comic Strip Calendar on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. But the thing is empty, unfortunately.
You are carrying: a Comic Strip Calendar.

your action:

Response: drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to make it so that the locker within the office is unlocked.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You see a locker. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to eat the legume.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place. You start to take note of what's in the room.
You can make out a chair. You can't really describe the chair besides that it's usual. But there isn't a thing on it. It would have been so cool if there was stuff on the chair.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the fly larva inside the coffer within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
You see an opened coffer in the corner. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the non-euclidean chest is locked.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed non-euclidean chest nearby.
You are carrying: a non-euclidean keycard.

your action:

Response: lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the strawberry.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a bed. The bed is typical. But there isn't a thing on it.
You are carrying: a strawberry.

your action:

Response: eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the vacuum from the table within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place. The room is well lit.
You see a table. You see a vacuum on the table.
You are carrying nothing.

your action:

Response: take vacuum from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the bug from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal one.
There is a bug on the floor.
You are carrying: a salad.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! You can put the insect inside the coffer within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
You can see a coffer. What a letdown! The coffer is empty!
You are carrying: an insect.

your action:

Response: insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Insert the TextWorld style passkey into the TextWorld style safe in the bedroom to lock it.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You begin to take stock of what's in the room.
You make out a TextWorld style safe.
You are carrying: a TextWorld style passkey.

your action:

Response: lock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the teaspoon from the rack.

Here is your interactions so far:
current state: You are now in the kitchenette.
You make another one of your grand eccentric entrances into a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You can make out a rack. You see a teaspoon on the rack. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying nothing.

your action:

Response: take teaspoon from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You see a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. The dresser is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to assure that the American locker is closed.

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You see a American locker. What a letdown! The American locker is empty!
There is an American keycard on the floor.
You are carrying nothing.

your action:

Response: close American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the coffer.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place.
You can make out an opened normal looking coffer right there by you. The coffer is empty! What a waste of a day! You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You are carrying nothing.

your action:

Response: close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the backup calendar from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
You can make out a locked bureau.
There is a backup calendar on the floor.
You are carrying nothing.

your action:

Response: take backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the mug from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
Look over there! a desk. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a mug on the floor.
You are carrying nothing.

your action:

Response: take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the safe is ajar.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Unlock the Microsoft limited edition chest inside the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
Fancy seeing you here. Here, by the way, being the lounge. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft limited edition chest. Make a note of this, you might have to put stuff on or in it later on.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Toss the lightbulb on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the studio. I guess you better just go and list everything you see here.
Were you looking for a bureau? Because look over there, it's a bureau.
You are carrying: a lightbulb.

your action:

Response: drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the top hat from the workbench in the closet.

Here is your interactions so far:
current state: You are now in the closet.
Fancy seeing you here. Here, by the way, being the closet.
You see a workbench. The workbench is typical. On the workbench you can see a top hat.
You are carrying nothing.

your action:

Response: take top hat from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the tablet from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
Guess what, you are in the place we're calling the bedroom. You begin to take stock of what's here.
You can make out a dresser. I mean, just wow! Isn't TextWorld just the best?
There is a tablet on the floor.
You are carrying nothing.

your action:

Response: take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the golf club on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the cubicle.
You are carrying: a potato and a golf club.

your action:

Response: drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the frisbee from the table.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one.
You can see a table. The table is ordinary. On the table you see a frisbee. It doesn't get more TextWorld than this!
You are carrying nothing.

your action:

Response: take frisbee from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the mop inside the case.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You make out a case. Empty! What kind of nightmare TextWorld is this?
You are carrying: a mop.

your action:

Response: insert mop into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Deposit the controller on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it.
You are carrying: a controller.

your action:

Response: drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the chest in the pantry is unlocked with the key.

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You make out a locked chest right there by you.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the non-euclidean safe in the cellar is locked.

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
You smell an awful smell, and follow it to a non-euclidean safe.
You are carrying: a non-euclidean passkey.

your action:

Response: lock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the insect on the mantle.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a mantle. The mantle is standard. However, the mantle, like an empty mantle, has nothing on it.
You are carrying: an insect.

your action:

Response: put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to sit the vacuum on the rack in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You scan the room for a rack, and you find a rack. The rack is usual. However, the rack, like an empty rack, has nothing on it.
You are carrying: a vacuum.

your action:

Response: put vacuum on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the chamber.
You make a grand eccentric entrance into a chamber.
You see a bar. The bar is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the scarf on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
You see a board. But there isn't a thing on it.
You are carrying: a scarf.

your action:

Response: drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the pair of headphones from the suitcase within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You can make out a suitcase. The suitcase contains a pair of headphones.
You are carrying nothing.

your action:

Response: take pair of headphones from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the spherical chest.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a closed spherical chest right there by you.
You are carrying: a spherical passkey.

your action:

Response: lock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the mop from the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one.
Oh, great. Here's a bench. Now why would someone leave that there? The bench is typical. But the thing is empty. You move on, clearly depressed by TextWorld.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the worm from the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
There is a worm on the floor.
You are carrying: a tv.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Put the broom on the bed stand within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
You make out a bed stand. But oh no! there's nothing on this piece of garbage. You think about smashing the bed stand to bits, throwing the bits into a pit, etc, until you get bored.
You are carrying: a broom.

your action:

Response: put broom on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to take the mug from the case.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You see an opened case. The case contains a mug.
You are carrying nothing.

your action:

Response: take mug from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the mop from the dresser.

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You see a dresser. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The dresser contains a mop.
You are carrying nothing.

your action:

Response: take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the cabinet.

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see an opened cabinet nearby. What a letdown! The cabinet is empty! What's that over there? It looks like it's a bookshelf. But the thing is empty.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the Cat Calendar from the safe.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You can make out a safe. The safe contains a Cat Calendar. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take Cat Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Sit the lamp on the bookshelf in the study.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin to take stock of what's here.
You see a bookshelf. The bookshelf is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You are carrying: a lamp.

your action:

Response: put lamp on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the folder from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You can see an armchair. The armchair is standard. The armchair appears to be empty.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the box inside the bar is locked.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You make out a box.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to rest the nest of shrimp on the bench in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You begin to take stock of what's in the room.
You can make out a bench. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bench! oh well.
You are carrying: a nest of shrimp.

your action:

Response: put nest of shrimp on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a table. The table is typical. However, the table, like an empty table, has nothing on it.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick-up the shirt from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
You see a table. The table is standard. Unfortunately, there isn't a thing on it.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the insect on the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place. You can barely contain your excitement.
You are carrying: a loaf of bread and an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Open the fudge scented chest inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a fudge scented chest. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a fudge scented key.

your action:

Response: open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the bug on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
This might come as a shock to you, but you've just moved into a bar. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a desk. The desk is normal. But the thing is empty.
You are carrying: a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the rectangular safe in the bar is locked.

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can see a closed rectangular safe.
You are carrying: a rectangular keycard.

your action:

Response: lock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the Canadian chest is open.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You see a closed Canadian chest.
There is a Canadian key on the floor.
You are carrying nothing.

your action:

Response: open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the synthesizer into the case.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. You begin to take stock of what's in the room.
You make out an opened case, which looks normal, in the room. The case is empty, what a horrible day!
You are carrying: a synthesizer.

your action:

Response: insert synthesizer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the safe is locked with the keycard.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You can barely contain your excitement.
You can see a safe.
You are carrying: a keycard.

your action:

Response: lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the bug on the bed stand within the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual one.
Look over there! a bed stand. The bed stand is typical. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You are carrying: a bug.

your action:

Response: put bug on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lock the cuboid box with the cuboid passkey.

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge.
You see a gleam over in a corner, where you can see a cuboid box. You shudder, but continue examining the room.
You are carrying: a cuboid passkey.

your action:

Response: lock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to pick up the spork from the cabinet.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one. You can barely contain your excitement.
You can see a cabinet. The cabinet contains a spork.
You are carrying nothing.

your action:

Response: take spork from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to retrieve the shoe from the crate.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one.
You can make out a crate. The light flickers for a second, but nothing else happens. The crate contains a shoe.
You are carrying nothing.

your action:

Response: take shoe from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the novel inside the portmanteau in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. I guess you better just go and list everything you see here.
You can make out a portmanteau. Make a note of this, you might have to put stuff on or in it later on. The portmanteau is empty, what a horrible day!
You are carrying: a novel.

your action:

Response: insert novel into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the book from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
I am required to announce that you are now in the studio. The room is well lit.
There is a book on the floor.
You are carrying: a textbook.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Doublecheck that the locker is closed.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
You can see a locker. The locker contains a lamp.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Open the cuboid safe.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid safe.
You are carrying: a cuboid latchkey.

your action:

Response: open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the worm inside the fridge.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open standard looking fridge is nearby. The fridge is empty! What a waste of a day!
You are carrying: a worm.

your action:

Response: insert worm into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Look and see the safe inside the cookhouse is locked.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the golf tee into the dresser in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You make out an opened dresser here. Empty! What kind of nightmare TextWorld is this?
You are carrying: a golf tee.

your action:

Response: insert golf tee into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to pick-up the butterfly from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You can barely contain your excitement.
There is a butterfly on the floor.
You are carrying: a stick of butter.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the Comic Strip Calendar on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You begin to take stock of what's here.
You are carrying: a Comic Strip Calendar and a fork.

your action:

Response: drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Retrieve the synthesizer from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
I am pleased to announce that you are now in the playroom.
You bend down to tie your shoe. When you stand up, you notice a bed. The bed is normal. However, the bed, like an empty bed, has nothing on it.
There is a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to unlock the locker.

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place. I guess you better just go and list everything you see here.
You scan the room, seeing a locker.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to sit the laptop on the stand in the vault.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a stand. The stand is typical. The stand appears to be empty.
You are carrying: a laptop.

your action:

Response: put laptop on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to pick up the fly larva from the coffer.

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You see an opened coffer. The coffer contains a fly larva. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take fly larva from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the sponge on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
There is a printer on the floor.
You are carrying: a sponge.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to open the type 1 box in the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You scan the room for a type 1 box, and you find a type 1 box.
There is a type 1 passkey on the floor.
You are carrying nothing.

your action:

Response: open type 1 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Put the Comic Strip Calendar on the table in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
You can see a table. The table is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You are carrying: a Comic Strip Calendar.

your action:

Response: put Comic Strip Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the durian.

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can make out a locked cabinet nearby.
You are carrying: a durian.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your task for today is to lift the book from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
There is a cabbage and a book on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the tv from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed standard looking box in the room.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Doublecheck that the chest is shut.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
As if things weren't amazing enough already, you can even see a chest. The chest is empty! This is the worst thing that could possibly happen, ever! Were you looking for a counter? Because look over there, it's a counter. Unfortunately, there isn't a thing on it.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the pillow into the display within the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a display. Empty! What kind of nightmare TextWorld is this?
You are carrying: a pillow.

your action:

Response: insert pillow into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Assure that the locker inside the spare room is unlocked.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lift the disk from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
Fancy seeing you here. Here, by the way, being the study. You begin to take stock of what's here.
There is a disk on the floor.
You are carrying: a salad.

your action:

Response: take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the tablet from the desk inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a desk. Make a note of this, you might have to put stuff on or in it later on. On the desk you see a tablet.
You are carrying nothing.

your action:

Response: take tablet from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the blanket from the bench inside the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You smell an intriguing smell, and follow it to a bench. You see a blanket on the bench.
You are carrying nothing.

your action:

Response: take blanket from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the plant from the bench.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You make out a bench. You see a plant on the bench.
You are carrying nothing.

your action:

Response: take plant from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to close the cabinet within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You can make out a cabinet. I mean, just wow! Isn't TextWorld just the best? What a letdown! The cabinet is empty!
There is a Comic Strip Calendar on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the teaspoon from the chair in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You can make out a chair. On the chair you can make out a teaspoon.
You are carrying nothing.

your action:

Response: take teaspoon from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the tv on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a mantelpiece. But there isn't a thing on it.
You are carrying: a tv.

your action:

Response: drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the case within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
An open case, which looks usual, is close by. What a letdown! The case is empty! You make out a mantelpiece. The mantelpiece is normal. Looks like someone's already been here and taken everything off it, though.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Ensure that the box within the workshop is open.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one.
You make out a box. You can't wait to tell the folks at home about this!
There is a key on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the scarf inside the cabinet inside the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a scarf.

your action:

Response: insert scarf into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the broom from the cabinet.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard one.
You see a cabinet. The cabinet contains a broom.
You are carrying nothing.

your action:

Response: take broom from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the box with the passkey.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You make out a box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the bowl on the table.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You can see a table. Unfortunately, there isn't a thing on it.
You are carrying: a bowl.

your action:

Response: put bowl on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the plant from the couch within the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a couch. Wow, isn't TextWorld just the best? You see a plant on the couch. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take plant from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to doublecheck that the box within the studio is opened.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
A closed box is nearby.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the safe is unlocked.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the Canadian limited edition box is open.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place.
You make out a Canadian limited edition box. Make a note of this, you might have to put stuff on or in it later on.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the broom from the counter in the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place.
Look out! It's a- oh, never mind, it's just a counter. On the counter you can make out a broom. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying nothing.

your action:

Response: take broom from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Ensure that the chest within the cubicle is open.

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle.
You can see a chest.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to take the mug from the cabinet.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. The cabinet contains a mug. Huh, weird.
You are carrying nothing.

your action:

Response: take mug from cabinet<|im_end|>