Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to put the tv on the plate.

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in the place we're calling the canteen.
You can make out a plate. You wonder idly who left that here. The plate is normal. However, the plate, like an empty plate, has nothing on it.
You are carrying: a tv.

your action:

Response: put tv on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the insect from the mantelpiece.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is typical. On the mantelpiece you can make out an insect.
You are carrying nothing.

your action:

Response: take insect from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the Microsoft chest within the bedroom is locked with the Microsoft passkey.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin looking for stuff.
You see a closed Microsoft chest.
You are carrying: a Microsoft passkey.

your action:

Response: lock Microsoft chest with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to you can insert the butterfly into the case in the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case. The light flickers for a second, but nothing else happens. The case is empty, what a horrible day!
You are carrying: a butterfly.

your action:

Response: insert butterfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the worm from the rack.

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal.
You make out a rack. You see a worm on the rack.
You are carrying nothing.

your action:

Response: take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the Quote of the Day Calendar into the suitcase inside the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one. You can barely contain your excitement.
You can make out a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a Quote of the Day Calendar.

your action:

Response: insert Quote of the Day Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the backup calendar inside the chest.

Here is your interactions so far:
current state: You are now in the cookery.
A laminated board tells you that you are now in the cookery. You can barely contain your excitement.
You see an opened chest close by. The chest is empty, what a horrible day!
You are carrying: a backup calendar.

your action:

Response: insert backup calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the locker within the recreation zone is unlocked with the key.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place. You begin looking for stuff.
You scan the room, seeing a locker.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Deposit the broom on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You see a chest.
You are carrying: a broom.

your action:

Response: drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the fork on the mantle inside the study.

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. The mantle is typical. However, the mantle, like an empty mantle, has nothing on it.
You are carrying: a fork.

your action:

Response: put fork on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Make sure that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a cabinet. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this? You see a closed dresser.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the locker with the keycard.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You scan the room for a locker, and you find a locker. Make a note of this, you might have to put stuff on or in it later on.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the top hat from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical one.
You see an opened standard looking display close by. Empty! What kind of nightmare TextWorld is this?
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cucumber.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one. You can barely contain your excitement.
You see a locked crate, which looks usual, right there by you.
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the safe with the keycard.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You scan the room for a safe, and you find a safe. Now that's what I call TextWorld!
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the sock into the portmanteau.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place.
You see an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a sock.

your action:

Response: insert sock into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to insert the soap dispenser into the box inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard kind of place. You begin looking for stuff.
You make out an opened box, which looks standard, close by. The box is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a soap dispenser.

your action:

Response: insert soap dispenser into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the mouse into the case in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can see a case. The case is empty! What a waste of a day!
You are carrying: a mouse.

your action:

Response: insert mouse into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the shoe from the shelf.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a shelf. You see a shoe on the shelf.
You are carrying nothing.

your action:

Response: take shoe from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the fork on the bed in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a bed. The bed is usual. But the thing is empty.
You are carrying: a fork.

your action:

Response: put fork on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Check that the vanilla scented locker within the office is unlocked with the vanilla scented passkey.

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
You see a locked vanilla scented locker.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented locker with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the printer from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
You can make out a desk. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the desk! oh well.
There is a printer on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to toss the butterfly on the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A typical kind of place.
You are carrying: a butterfly and a tv.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the monitor from the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a pizza and a monitor on the floor.
You are carrying nothing.

your action:

Response: take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the type 0 latchkey into the type 0 safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You begin looking for stuff.
Were you looking for a type 0 safe? Because look over there, it's a type 0 safe.
You are carrying: a type 0 latchkey.

your action:

Response: unlock type 0 safe with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the golf club on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. You start to take note of what's in the room.
Look over there! a suitcase.
You are carrying: a golf club.

your action:

Response: drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the chest in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You have walked into a workshop. Not the workshop you'd expect. No, this is a workshop. I guess you better just go and list everything you see here.
You can make out a chest.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to eat the banana.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a locker. Empty! What kind of nightmare TextWorld is this?
You are carrying: a banana.

your action:

Response: eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Rest the fly larva on the mantelpiece.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. Let's see what's in here.
You make out a mantelpiece. The mantelpiece is typical. But oh no! there's nothing on this piece of trash. You think about smashing the mantelpiece to bits, throwing the bits in the dump, etc, until you get bored.
You are carrying: a fly larva.

your action:

Response: put fly larva on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the worm from the drawer.

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just come into a steam room.
You make out an opened drawer, which looks usual, close by. The drawer contains a worm.
You are carrying nothing.

your action:

Response: take worm from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the bowl from the counter within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You can make out a counter. Wow, isn't TextWorld just the best? The counter is typical. On the counter you can see a bowl.
You are carrying nothing.

your action:

Response: take bowl from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the fly larva from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
There is a fly larva on the floor.
You are carrying: a loaf of bread.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the vacuum from the table.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one.
Look out! It's a- oh, never mind, it's just a table. The table is usual. On the table you see a vacuum. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take vacuum from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the chest inside the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
You make out an opened chest. Empty! What kind of nightmare TextWorld is this?
You are carrying: a key.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the chest.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can make out a chest.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure the box inside the shower is locked.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty standard here. You begin looking for stuff.
You can see a box.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Open the Canadian style locker.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You can barely contain your excitement.
You make out a closed Canadian style locker.
You are carrying: a Canadian style latchkey.

your action:

Response: open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the broccoli.

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
As if things weren't amazing enough already, you can even see an armchair. The armchair is normal. But the thing hasn't got anything on it.
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the formless box is locked with the formless passkey.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
Look over there! a formless box.
You are carrying: a formless passkey.

your action:

Response: lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure the type M safe in the scullery is locked.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type M safe. Huh, weird.
You are carrying: a type M key.

your action:

Response: lock type M safe with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Ensure that the type Z safe is open.

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it usual? You better believe it is.
You can make out a type Z safe.
You are carrying: a type Z keycard.

your action:

Response: open type Z safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to pick up the stapler from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical kind of place.
There is a stapler and a telephone on the floor.
You are carrying nothing.

your action:

Response: take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the pair of pants on the shelf within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a shelf. But the thing is empty, unfortunately.
You are carrying: a pair of pants.

your action:

Response: put pair of pants on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the type N chest.

Here is your interactions so far:
current state: You are now in the restroom.
You make a grand eccentric entrance into a restroom. You begin looking for stuff.
You can see a closed type N chest.
There is a type N passkey on the floor.
You are carrying nothing.

your action:

Response: open type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Look and see that the box inside the kitchenette is open.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You start to take note of what's in the room.
You see a closed box.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the lightbulb from the chest.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place.
You can see an opened chest here. The chest contains a lightbulb.
You are carrying nothing.

your action:

Response: take lightbulb from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Close the chest inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
You make out a chest. I mean, just wow! Isn't TextWorld just the best? The chest is empty, what a horrible day!
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the refrigerator.

Here is your interactions so far:
current state: You are now in the scullery.
I never took you for the sort of person who would show up in a scullery, but I guess I was wrong.
An open refrigerator is close by. The refrigerator is empty! What a waste of a day!
You are carrying: a Cat Calendar.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to recover the butterfly from the cabinet in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one. You start to take note of what's in the room.
You can make out a cabinet. The cabinet contains a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You are carrying: a stick of butter and a fly larva.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Retrieve the shadfly from the table inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a table. The table is normal. On the table you see a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Place the butterfly on the rack inside the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rack. The rack is normal. Unfortunately, there isn't a thing on it.
You are carrying: a butterfly.

your action:

Response: put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to you can insert the keyboard inside the case inside the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a case. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a keyboard.

your action:

Response: insert keyboard into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your task for today is to eat the durian.

Here is your interactions so far:
current state: You are now in the washroom.
Okay, so you're in a washroom, cool, but is it typical? You better believe it is.
You can make out a counter. But there isn't a thing on it.
You are carrying: a durian.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! You can insert the mouse inside the fridge inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You can make out an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a mouse.

your action:

Response: insert mouse into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the box inside the basement is locked.

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in the place we're calling the basement. The room is well lit.
You can make out a closed box.
You are carrying: a passkey.

your action:

Response: lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the shirt inside the toolbox.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox! Empty! What kind of nightmare TextWorld is this?
You are carrying: a shirt.

your action:

Response: insert shirt into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to insert the formless passkey into the formless locker in the launderette's lock to unlock it.

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard kind of place. You begin looking for stuff.
Hey, want to see a formless locker? Look over there, a formless locker.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Ensure that the locker in the basement is open.

Here is your interactions so far:
current state: You are now in the basement.
Fancy seeing you here. Here, by the way, being the basement. Okay, just remember what you're here to do, and everything will go great.
You see a locker. Something scurries by right in the corner of your eye. Probably nothing.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Retrieve the butterfly from the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
You see a locked dresser.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the cake scented chest is ajar.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical kind of place. Let's see what's in here.
You make out a cake scented chest.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: open cake scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the fly larva on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a refrigerator.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the spherical box is open.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a closed spherical box.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the type P box within the kitchen is locked.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one.
You can see a closed type P box.
You are carrying: a type P keycard.

your action:

Response: lock type P box with type P keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the non-euclidean locker inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You see a non-euclidean locker.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the textbook from the bench within the bar.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place.
You can make out a bench. On the bench you make out a textbook. Wow! Just like in the movies!
You are carrying nothing.

your action:

Response: take textbook from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the formless safe within the garage with the formless keycard.

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked formless safe.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the worm from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
You can see a case.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the Comic Strip Calendar from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is a Comic Strip Calendar and an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the spherical box is open.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a closed spherical box.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Unlock the safe inside the lounge with the passkey.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You see a locked safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the cuboid chest inside the workshop is open.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
A closed cuboid chest is close by.
You are carrying: a cuboid latchkey.

your action:

Response: open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the safe is locked.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
You make out a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the cushion from the chest in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You begin looking for stuff.
You can make out a chest. The chest contains a cushion.
You are carrying nothing.

your action:

Response: take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to unlock the American safe with the American passkey.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You bend down to tie your shoe. When you stand up, you notice a American safe. You wonder idly who left that here.
You are carrying: an American passkey.

your action:

Response: unlock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the chest is locked with the keycard.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Pick up the teacup from the rack.

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in a place we're calling a canteen.
You make out a rack. On the rack you make out a teacup. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take teacup from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make it so that the cabinet is closed.

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. Let's see what's in here.
You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this? You make out a shelf. The shelf is standard. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the blanket from the trunk in the salon.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place.
Were you looking for a trunk? Because look over there, it's a trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The trunk contains a blanket.
You are carrying nothing.

your action:

Response: take blanket from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the melon.

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You are carrying: a melon and a cd.

your action:

Response: eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to make sure that the type T locker in the basement is unlocked with the type T passkey.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a type T locker.
You are carrying: a type T passkey.

your action:

Response: unlock type T locker with type T passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the Microsoft box within the cubicle is unlocked with the Microsoft keycard.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You can make out a locked Microsoft box.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft box with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the chest in the vault.

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You make out a chest.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the bowl from the rack within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a rack. The rack is standard. On the rack you see a bowl.
You are carrying nothing.

your action:

Response: take bowl from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the type 2 chest is locked with the type 2 keycard.

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can see a type 2 chest.
You are carrying: a type 2 keycard.

your action:

Response: lock type 2 chest with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Lock the Henderson's style locker.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one.
You see a Henderson's style locker.
You are carrying: a Henderson's style latchkey.

your action:

Response: lock Henderson's style locker with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the locker.

Here is your interactions so far:
current state: You are now in the closet.
Of every closet you could have sauntered into, you had to walk into an usual one. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a locker. The light flickers for a second, but nothing else happens. The locker is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a ladle.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Throw the soap dispenser on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You make out a mantle. But the thing is empty.
You are carrying: a soap dispenser.

your action:

Response: drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to sit the worm on the bench within the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. It seems to be pretty normal here.
You bend down to tie your shoe. When you stand up, you notice a bench. But there isn't a thing on it.
You are carrying: a worm.

your action:

Response: put worm on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to recover the sock from the case.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You can make out a case. The case contains a sock.
You are carrying nothing.

your action:

Response: take sock from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to take the kettle from the plate.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. I guess you better just go and list everything you see here.
You can make out a plate. On the plate you can make out a kettle. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take kettle from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the box.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Take the textbook from the bookshelf in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. The room is well lit.
You can make out a bookshelf. The bookshelf is typical. On the bookshelf you can make out a textbook.
You are carrying nothing.

your action:

Response: take textbook from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the box in the spare room is wide open.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one. You begin to take stock of what's here.
A closed box is nearby.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the salad.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a board. The board is standard. But the thing is empty, unfortunately. Silly board, silly, empty, good for nothing board.
You are carrying: a salad.

your action:

Response: eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the safe with the keycard.

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio. You start to take note of what's in the room.
You can see a safe.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the sponge from the trunk.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You see a trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The trunk contains a sponge.
You are carrying nothing.

your action:

Response: take sponge from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to you can insert the iron into the cabinet.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place.
You can see an opened cabinet. The cabinet is empty! What a waste of a day!
You are carrying: an iron.

your action:

Response: insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Pick-up the shadfly from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
I am pleased to announce that you are now in the shower. You begin to take stock of what's in the room.
There is a shadfly on the floor.
You are carrying: a cookie.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the insect from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
I am sorry to announce that you are now in the salon.
There is an insect and a tv on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the non-euclidean chest in the steam room is unlocked with the non-euclidean latchkey.

Here is your interactions so far:
current state: You are now in the steam room.
I am required to announce that you are now in the steam room. Let's see what's in here.
You can make out a locked non-euclidean chest.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Assure that the box is closed.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out a box. The box is empty! What a waste of a day!
You are carrying: a disk.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Make absolutely sure that the safe is locked.

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You make out a closed safe, which looks standard, here.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the teaspoon into the fridge in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You begin looking for stuff.
An open fridge is nearby. Empty! What kind of nightmare TextWorld is this?
You are carrying: a teaspoon.

your action:

Response: insert teaspoon into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the box.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom.
You can make out a box. Empty! What kind of nightmare TextWorld is this?
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the safe.

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You can see a safe. You shudder, but continue examining the room. The safe contains a key.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the mop inside the display.

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
Look over there! a display. I mean, just wow! Isn't TextWorld just the best? The display is empty, what a horrible day!
You are carrying: a mop.

your action:

Response: insert mop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Look and see the type 1 chest inside the launderette is locked.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place.
What's that over there? It looks like it's a type 1 chest.
You are carrying: a type 1 keycard.

your action:

Response: lock type 1 chest with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the spoon into the portmanteau.

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard kind of place.
You see an opened portmanteau. The portmanteau is empty! What a waste of a day!
You are carrying: a spoon.

your action:

Response: insert spoon into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure the locker is locked.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You make out a locker.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Recover the coffee cup from the table within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the kitchenette.
You make out a table. You see a coffee cup on the table.
You are carrying nothing.

your action:

Response: take coffee cup from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the keyboard into the toolbox within the study.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
You make out an opened toolbox. What a letdown! The toolbox is empty!
You are carrying: a keyboard.

your action:

Response: insert keyboard into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to open the chest within the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place.
You can make out a chest.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the Advent Calendar into the safe inside the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened safe. Empty! What kind of nightmare TextWorld is this?
You are carrying: an Advent Calendar.

your action:

Response: insert Advent Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Place the butterfly on the workbench within the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a workbench. Does this look like anything mentioned in the instructions? Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a butterfly.

your action:

Response: put butterfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the folder into the coffer.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You begin to take stock of what's in the room.
You scan the room, seeing a coffer. The coffer is empty, what a horrible day!
You are carrying: a folder.

your action:

Response: insert folder into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to lock the locker in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one. You start to take note of what's in the room.
You can see a locker. You shudder, but continue examining the room.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the burger.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see a trunk. There's something strange about this being here, but you can't put your finger on it.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make absolutely sure that the non-euclidean box is unlocked with the non-euclidean latchkey.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place.
You see a non-euclidean box.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Ensure that the chest inside the garage is open.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
You can see a chest.
You are carrying: a keycard.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to open the safe in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can see a closed safe.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to unlock the type 1 locker in the study with the type 1 passkey.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
Oh wow! Is that what I think it is? It is! It's a type 1 locker.
You are carrying: a type 1 passkey.

your action:

Response: unlock type 1 locker with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the dresser within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the shower. Let's see what's in here.
You can see a dresser. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The dresser is empty!
There is a salad on the floor.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to assure that the drawer is closed.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a standard kind of place. That is to say, you're in a sauna. You begin looking for stuff.
You make out an opened normal looking drawer close by. The drawer contains a loaf of bread.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to eat the potato.

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. Let's see what's in here.
You are carrying: a sandwich and a potato.

your action:

Response: eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Lock the formless chest within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. You begin to take stock of what's in the room.
You can make out a formless chest.
You are carrying: a formless passkey.

your action:

Response: lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the salad.

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
Oh, great. Here's a rack. Wow, isn't TextWorld just the best? The rack is usual. But oh no! there's nothing on this piece of trash. Hopefully, this discovery doesn't ruin your TextWorld experience!
You are carrying: a salad.

your action:

Response: eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Lift the shadfly from the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
There is a shadfly on the floor.
You are carrying: a cabbage.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Insert the synthesizer inside the drawer in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a drawer. The drawer is empty! What a waste of a day!
You are carrying: a synthesizer.

your action:

Response: insert synthesizer into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Unlock the Canadian limited edition safe with the Canadian limited edition latchkey.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one.
You make out a locked Canadian limited edition safe.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the top hat into the case inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place.
You see a case. You wonder idly who left that here. The case is empty! What a waste of a day!
You are carrying: a top hat.

your action:

Response: insert top hat into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the safe is unlocked.

Here is your interactions so far:
current state: You are now in the pantry.
I am so happy to announce that you are now in the pantry.
You see a locked safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure the soap scented locker within the office is locked.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
You can see a soap scented locker.
You are carrying: a soap scented key.

your action:

Response: lock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to close the basket in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in a place we're calling a sauna.
You scan the room for a basket, and you find a basket. Hmmm... what else, what else? The basket is empty, what a horrible day!
There is a towel on the floor.
You are carrying nothing.

your action:

Response: close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the whisk on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
There is a monitor on the floor.
You are carrying: a whisk.

your action:

Response: drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the onion.

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You can see a stand. But the thing is empty.
You are carrying: an onion.

your action:

Response: eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the type K chest in the shower is locked with the type K key.

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You see a type K chest!
You are carrying: a type K key.

your action:

Response: lock type K chest with type K key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to lift the knife from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
You make out a board. Now why would someone leave that there? Unfortunately, there isn't a thing on it.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Place the latchkey into the box in the dish-pit to lock it.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the lamp from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You make another one of your grand eccentric entrances into a chamber.
There is a lamp on the floor.
You are carrying: a keyboard.

your action:

Response: take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Rest the bug on the bed.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You can barely contain your excitement.
If you haven't noticed it already, there seems to be something there by the wall, it's a bed. The bed is normal. But the thing is empty.
You are carrying: a bug.

your action:

Response: put bug on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the melon.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You can barely contain your excitement.
You can see a closed freezer right there by you.
You are carrying: a melon.

your action:

Response: eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the tablet on the counter.

Here is your interactions so far:
current state: You are now in the laundromat.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the laundromat. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a counter. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You are carrying: a tablet.

your action:

Response: put tablet on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place. You can barely contain your excitement.
Look over there! a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the shelf.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Close the safe in the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
Guess what, you are in a place we're calling a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a safe. Now that's what I call TextWorld! The safe is empty! This is the worst thing that could possibly happen, ever!
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the blender from the chair in the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit.
Look over there! a chair. On the chair you see a blender.
You are carrying nothing.

your action:

Response: take blender from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the safe within the bedchamber is locked.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. You begin looking for stuff.
You can see a closed safe in the corner.
You are carrying: a keycard.

your action:

Response: lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the pen from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You start to take note of what's in the room.
You can make out a desk. You shudder, but continue examining the desk. The desk is typical. But oh no! there's nothing on this piece of garbage. Silly desk, silly, empty, good for nothing desk.
There is a pen on the floor.
You are carrying nothing.

your action:

Response: take pen<|im_end|>