Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the bug on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one. You start to take note of what's in the room.
You are carrying: a sandwich and a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the formless safe within the bar.

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar.
You can make out a formless safe. What a letdown! The formless safe is empty!
There is a formless keycard on the floor.
You are carrying nothing.

your action:

Response: close formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the chest within the shower is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in a place we're calling a shower.
You see a chest, so there's that.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the insect from the mantelpiece inside the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one.
You see a mantelpiece. On the mantelpiece you can see an insect.
You are carrying nothing.

your action:

Response: take insect from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the cushion from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked standard looking portmanteau in the corner.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your task for today is to recover the mop from the board.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a board. Make a note of this, you might have to put stuff on or in it later on. The board is ordinary. On the board you can see a mop. It doesn't get more TextWorld than this!
You are carrying nothing.

your action:

Response: take mop from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the Quote of the Day Calendar from the mantle.

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You see a mantle. The mantle is usual. On the mantle you make out a Quote of the Day Calendar.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the mug inside the cabinet.

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great ordinary vibes in this place, a wonderful ordinary atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a cabinet? Because look over there, it's a cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a mug.

your action:

Response: insert mug into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Retrieve the paper towel from the board inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a board. The board is typical. On the board you see a paper towel. Classic TextWorld.
You are carrying nothing.

your action:

Response: take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the sock from the rack.

Here is your interactions so far:
current state: You are now in the spare room.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the spare room.
You make out a rack. The rack is standard. On the rack you can make out a sock. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take sock from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the nest of ticks on the shelf inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. The room is well lit.
You make out a shelf. The shelf is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a nest of ticks.

your action:

Response: put nest of ticks on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lift the staple from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle.
An open coffer, which looks usual, is in the corner. The coffer is empty, what a horrible day!
There is a staple on the floor.
You are carrying nothing.

your action:

Response: take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the garlic clove.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
There is a book on the floor.
You are carrying: a garlic clove.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the type Q chest.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed type Q chest is close by.
You are carrying: a type Q keycard.

your action:

Response: open type Q chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the insect from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place. You begin to take stock of what's here.
You smell an intriguing smell, and follow it to a box.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the teacup on the bookshelf in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. I guess you better just go and list everything you see here.
Were you looking for a bookshelf? Because look over there, it's a bookshelf. The bookshelf is typical. But the thing is empty.
You are carrying: a teacup.

your action:

Response: put teacup on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Close the safe in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in the place we're calling the kitchenette.
You can make out an opened typical looking safe in the corner. The safe contains a keycard. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the locker within the bathroom is open.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical kind of place. Let's see what's in here.
You can see a closed standard looking locker close by.
You are carrying: a key.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An usual kind of place. You begin looking for stuff.
You can see a closed dresser.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the top hat from the table.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place.
Oh, great. Here's a table. The table is usual. On the table you can make out a top hat.
You are carrying nothing.

your action:

Response: take top hat from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the controller from the bar.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. Let's see what's in here.
You make out a bar. You see a controller on the bar.
You are carrying nothing.

your action:

Response: take controller from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Close the rectangular safe.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You can make out an opened rectangular safe. The rectangular safe contains a rectangular passkey. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: close rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the sock on the recliner in the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a recliner. Why don't you take a picture of it, it'll last longer! But the thing is empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a sock.

your action:

Response: put sock on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the shoe from the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
You scan the room, seeing a display. Something scurries by right in the corner of your eye. Probably nothing.
There is a shoe on the floor.
You are carrying nothing.

your action:

Response: take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to rest the book on the shelf.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the recreation zone.
You can make out a shelf. Now why would someone leave that there? The shelf is standard. Looks like someone's already been here and taken everything off it, though.
You are carrying: a book.

your action:

Response: put book on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to ensure that the rectangular chest within the study is open.

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a closed rectangular chest.
You are carrying: a rectangular keycard.

your action:

Response: open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the fly larva inside the safe.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place.
Were you looking for a safe? Because look over there, it's a safe. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make sure that the bureau inside the study is shut.

Here is your interactions so far:
current state: You are now in the study.
I am pleased to announce that you are now in the study. Okay, just remember what you're here to do, and everything will go great.
You can see a bureau. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this? Were you looking for a table? Because look over there, it's a table. However, the table, like an empty table, has nothing on it.
You are carrying nothing.

your action:

Response: close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to make absolutely sure that the trunk is closed.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. Let's see what's in here.
You make out an opened standard looking trunk nearby. The trunk is empty! This is the worst thing that could possibly happen, ever! You can see a drawer. Classic TextWorld.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the safe within the kitchen is open.

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You can see a closed safe right there by you.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the Microsoft style chest is locked with the Microsoft style keycard.

Here is your interactions so far:
current state: You are now in the basement.
You have come into the most typical of all possible basements.
You can make out a Microsoft style chest.
You are carrying: a Microsoft style keycard.

your action:

Response: lock Microsoft style chest with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the whisk from the cabinet.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You see an opened cabinet, which looks normal, right there by you. The cabinet contains a whisk.
You are carrying nothing.

your action:

Response: take whisk from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to retrieve the mouse from the coffer inside the study.

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great standard vibes in this place, a wonderful standard atmosphere.
Look over there! a coffer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The coffer contains a mouse.
You are carrying nothing.

your action:

Response: take mouse from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the paper towel into the dresser within the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
Ah, the playroom. This is some kind of playroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can make out an opened dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a paper towel.

your action:

Response: insert paper towel into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make it so that the fridge in the kitchenette is closed.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened fridge right there by you. The fridge is empty! This is the worst thing that could possibly happen, ever! If you haven't noticed it already, there seems to be something there by the wall, it's a case.
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make absolutely sure that the chest is shut.

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office. You begin to take stock of what's in the room.
You see an opened chest. What a letdown! The chest is empty!
You are carrying: a passkey.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the vault.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the vault. You begin to take stock of what's in the room.
You scan the room for a table, and you find a table. But the thing hasn't got anything on it.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the insect inside the drawer inside the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
Hey, want to see a drawer? Look over there, a drawer. The drawer is empty, what a horrible day!
You are carrying: an insect.

your action:

Response: insert insect into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Open the type O safe.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one.
You can see a type O safe.
There is a type O key on the floor.
You are carrying nothing.

your action:

Response: open type O safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the teaspoon into the refrigerator.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can make out an opened refrigerator here. The refrigerator is empty, what a horrible day!
You are carrying: a teaspoon.

your action:

Response: insert teaspoon into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to you can insert the kettle into the toolbox in the study.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room is well lit.
You can see a toolbox. Empty! What kind of nightmare TextWorld is this?
You are carrying: a kettle.

your action:

Response: insert kettle into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to open the locker in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to sit the shirt on the counter.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a counter. But the thing hasn't got anything on it.
You are carrying: a shirt.

your action:

Response: put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the Microsoft limited edition box is opened.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place. The room is well lit.
You see a Microsoft limited edition box.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: open Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the bug from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is a bug on the floor.
You are carrying: a chocolate bar.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the basket within the bathroom is shut.

Here is your interactions so far:
current state: You are now in the bathroom.
Okay, so you're in a bathroom, cool, but is it typical? You better believe it is.
You can make out an opened basket. The basket contains a towel.
You are carrying nothing.

your action:

Response: close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to you can deposit the mop into the safe within the office.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
You see a gleam over in a corner, where you can see a safe. The safe is empty! What a waste of a day!
You are carrying: a mop.

your action:

Response: insert mop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Doublecheck that the trunk is shut.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
Were you looking for a trunk? Because look over there, it's a trunk. Empty! What kind of nightmare TextWorld is this? You see an opened dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the frisbee on the stand in the basement.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is standard. But oh no! there's nothing on this piece of junk.
You are carrying: a frisbee.

your action:

Response: put frisbee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the formless box in the washroom with the formless passkey.

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have sauntered into, you had to walk into an ordinary one.
You see a formless box.
You are carrying: a formless passkey.

your action:

Response: lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the locker.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen.
Were you looking for a locker? Because look over there, it's a locker.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Lock the Microsoft chest with the Microsoft latchkey.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed Microsoft chest.
You are carrying: a Microsoft latchkey.

your action:

Response: lock Microsoft chest with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the printer from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You make out an opened portmanteau here. The portmanteau is empty, what a horrible day!
There is a printer on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the spork from the refrigerator in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Well I'll be, you are in a place we're calling a scullery.
You can see an opened refrigerator. The refrigerator contains a spork. Is this what you came to TextWorld for? This... refrigerator?
You are carrying nothing.

your action:

Response: take spork from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You are carrying: a sandwich and a mug.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the Henderson's limited edition locker in the chamber is closed.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened Henderson's limited edition locker. The Henderson's limited edition locker is empty! What a waste of a day!
You are carrying: a Henderson's limited edition passkey.

your action:

Response: close Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the ladle from the chest.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a chest. The chest contains a ladle. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: take ladle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the tv inside the suitcase.

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage. You begin to take stock of what's here.
You can make out a suitcase. You can't really describe the suitcase besides that it's usual. Empty! What kind of nightmare TextWorld is this?
You are carrying: a tv.

your action:

Response: insert tv into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the tablet into the safe within the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened safe here. Empty! What kind of nightmare TextWorld is this?
You are carrying: a tablet.

your action:

Response: insert tablet into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the desktop computer from the mantle.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. You begin to take stock of what's in the room.
You can make out a mantle. You see a desktop computer on the mantle.
You are carrying nothing.

your action:

Response: take desktop computer from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the box inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place.
You can see a box. Classic TextWorld. What a letdown! The box is empty! You see a closed safe.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the binder from the bookshelf within the office.

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
You can see a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is typical. On the bookshelf you can make out a binder.
You are carrying nothing.

your action:

Response: take binder from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the fudge scented chest.

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the dish-pit. You begin looking for stuff.
You make out a fudge scented chest.
You are carrying: a fudge scented key.

your action:

Response: lock fudge scented chest with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the box in the dish-pit is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is. Let's see what's in here.
You can see a locked box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the garlic clove.

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. You start to take note of what's in the room.
There is a monitor on the floor.
You are carrying: a garlic clove.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Ensure that the locker is open.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You can see a locker.
You are carrying: a latchkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your task for today is to ensure that the box within the shower is open.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You hear a noise behind you and spin around, but you can't see anything other than a box.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to assure that the safe is closed.

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio.
You can see an opened safe. Empty! What kind of nightmare TextWorld is this? A locked portmanteau, which looks normal, is in the corner.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the laptop from the locker.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You can barely contain your excitement.
You can see a locker. The locker contains a laptop.
You are carrying nothing.

your action:

Response: take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Assure that the trunk within the vault is closed.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You can see an opened trunk. The trunk contains a lampshade. Huh, weird.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the coffee cup on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can make out a coffer.
You are carrying: a coffee cup.

your action:

Response: drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the paper towel into the case within the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a case. Now that's what I call TextWorld! The case is empty, what a horrible day!
You are carrying: a paper towel.

your action:

Response: insert paper towel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the cushion into the cabinet inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You have entered the most ordinary of all possible laundry places.
You can make out a cabinet. What a letdown! The cabinet is empty!
You are carrying: a cushion.

your action:

Response: insert cushion into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the locker inside the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place.
You can see a locker.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the worm from the bench in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a bench. The bench is typical. On the bench you can make out a worm. Huh, weird.
You are carrying nothing.

your action:

Response: take worm from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the box inside the shower is shut.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You begin to take stock of what's here.
You make out a box. What a letdown! The box is empty!
You are carrying: a latchkey.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the dresser is closed.

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You scan the room, seeing a dresser. Empty! What kind of nightmare TextWorld is this? You make out a chest.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to you can deposit the nest of spiders inside the case.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one.
You see an opened case right there by you. The case is empty, what a horrible day!
You are carrying: a nest of spiders.

your action:

Response: insert nest of spiders into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the formless locker.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a formless locker.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to you can put the insect into the cabinet in the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: an insect.

your action:

Response: insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make sure that the box in the steam room is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one.
You can make out a locked box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to rest the Quote of the Day Calendar on the plate.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. You begin to take stock of what's here.
You can see a plate. The plate is usual. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You are carrying: a Quote of the Day Calendar.

your action:

Response: put Quote of the Day Calendar on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the stapler on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You are carrying: a stapler and a mop.

your action:

Response: drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the telephone into the cabinet.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You make out an opened cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a telephone.

your action:

Response: insert telephone into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to pick up the nest of grubs from the dresser.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one. The room is well lit.
You can make out an opened dresser close by. The dresser contains a nest of grubs.
You are carrying nothing.

your action:

Response: take nest of grubs from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to insert the passkey into the box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You see a gleam over in a corner, where you can see a box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to retrieve the mat from the drawer inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a drawer. The drawer contains a mat.
You are carrying nothing.

your action:

Response: take mat from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the iron from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Hey, want to see a cabinet? Look over there, a cabinet.
There is an iron on the floor.
You are carrying nothing.

your action:

Response: take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Insert the bug into the basket.

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a gleam over in a corner, where you can see a basket. The basket is empty, what a horrible day!
You are carrying: a bug.

your action:

Response: insert bug into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the glove on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
Wow! You're in a canteen.
There is a sandwich on the floor.
You are carrying: a glove.

your action:

Response: drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
Look out! It's a- oh, never mind, it's just a chair. The chair is usual. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a chair in a room.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the studio.
This just in- You, in the studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chair! But the thing is empty, unfortunately.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure the TextWorld limited edition box is locked.

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it normal? You better believe it is.
You can make out a TextWorld limited edition box. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a TextWorld limited edition key.

your action:

Response: lock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to ensure that the locker is open.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one. Let's see what's in here.
You can see a locker.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to deposit the controller on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room is well lit.
There is a legume on the floor.
You are carrying: a controller.

your action:

Response: drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Assure the locker within the washroom is locked.

Here is your interactions so far:
current state: You are now in the washroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the safe.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You can see a safe.
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the shirt on the board.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a board. The board is usual. But the thing hasn't got anything on it.
You are carrying: a shirt.

your action:

Response: put shirt on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the Henderson's style box.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
You see a Henderson's style box.
You are carrying: a Henderson's style keycard.

your action:

Response: unlock Henderson's style box with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the fly larva from the bed inside the bar.

Here is your interactions so far:
current state: You are now in the bar.
A decrepit notice tells you that you are now in the bar.
You can make out a bed. The bed is usual. On the bed you make out a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Doublecheck that the cabinet in the laundromat is shut.

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty, what a horrible day! You can see a dresser.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Throw the insect on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You are carrying: an insect and a coffee cup.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to recover the desktop computer from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. You begin to take stock of what's here.
There is a desktop computer on the floor.
You are carrying: a lamp.

your action:

Response: take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the sandwich.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place. You can barely contain your excitement.
You are carrying: a sandwich and a worm.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the laptop on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You are carrying: a laptop and a coffee cup.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure that the safe is shut.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place.
You see a gleam over in a corner, where you can see a safe. The safe is empty, what a horrible day! You can make out a bench. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Insert the Microsoft key into the Microsoft locker's lock to unlock it.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. I guess you better just go and list everything you see here.
You can make out a locked Microsoft locker.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft locker with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the rectangular chest is open.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one. Let's see what's in here.
You can make out a closed rectangular chest.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to retrieve the iron from the shelf.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You start to take note of what's in the room.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is ordinary. On the shelf you make out an iron.
You are carrying nothing.

your action:

Response: take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to look and see that the locker inside the cookhouse is open.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
What's that over there? It looks like it's a locker.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck the locker is locked.

Here is your interactions so far:
current state: You are now in the restroom.
You're not going to believe this, but you've just entered a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed locker is in the room.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the stapler from the stand.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You see a stand! The stand is typical. On the stand you can see a stapler. Huh, weird.
You are carrying nothing.

your action:

Response: take stapler from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Open the soap scented locker.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You can see a closed soap scented locker right there by you.
You are carrying: a soap scented passkey.

your action:

Response: open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the paper towel on the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in the place we're calling the sauna.
You scan the room, seeing a counter. The counter is typical. The counter appears to be empty.
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the shadfly from the saucepan.

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a saucepan. The saucepan is typical. On the saucepan you make out a shadfly. Classic TextWorld.
You are carrying nothing.

your action:

Response: take shadfly from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the sock inside the display inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal kind of place.
You can make out an opened display. The display is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a sock.

your action:

Response: insert sock into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You are carrying: a sandwich and a shirt.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Retrieve the stapler from the coffer inside the office.

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office.
You can see an opened coffer, which looks ordinary, here. The coffer contains a stapler.
You are carrying nothing.

your action:

Response: take stapler from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the type 4 chest.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one.
You see a type 4 chest.
You are carrying: a type 4 passkey.

your action:

Response: open type 4 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the passkey into the safe in the shower's lock to unlock it.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. The mantle is typical. But there isn't a thing on it.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the pair of pants on the stand within the garage.

Here is your interactions so far:
current state: You are now in the garage.
I am stoked to announce that you are now in the garage.
You bend down to tie your shoe. When you stand up, you notice a stand. But the thing is empty, unfortunately.
You are carrying: a pair of pants.

your action:

Response: put pair of pants on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the locker is opened.

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the canteen.
You can make out a locker.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the telephone from the desk inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You make out a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk is standard. On the desk you can make out a telephone.
You are carrying nothing.

your action:

Response: take telephone from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the box within the pantry is ajar.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place. I guess you better just go and list everything you see here.
You make out a box. I mean, just wow! Isn't TextWorld just the best?
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the broom inside the display.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
You can see a display. What a letdown! The display is empty!
You are carrying: a broom.

your action:

Response: insert broom into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to close the fridge within the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. You begin to take stock of what's here.
You can make out a fridge. The fridge is empty, what a horrible day! You hear a noise behind you and spin around, but you can't see anything other than a plate. However, the plate, like an empty plate, has nothing on it. You move on, clearly depressed by your TextWorld experience.
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the legume.

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
You are carrying: a legume and an Advent Calendar.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the worm from the rack.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place. I guess you better just go and list everything you see here.
Were you looking for a rack? Because look over there, it's a rack. On the rack you make out a worm.
You are carrying nothing.

your action:

Response: take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the cabinet inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one. Okay, just remember what you're here to do, and everything will go great.
You can see a cabinet. The cabinet contains a sponge.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to put the scarf on the bench inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. The bench appears to be empty.
You are carrying: a scarf.

your action:

Response: put scarf on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the fly larva into the safe.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see a gleam over in a corner, where you can see a safe. There's something strange about this being here, but you can't put your finger on it. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a fly larva.

your action:

Response: insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the blender inside the cabinet.

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it standard? You better believe it is.
Look over there! a cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a blender.

your action:

Response: insert blender into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your task for today is to deposit the shadfly on the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal one. Let's see what's in here.
There is a laptop on the floor.
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Retrieve the Comic Strip Calendar from the armchair in the study.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
What's that over there? It looks like it's an armchair. Make a note of this, you might have to put stuff on or in it later on. You see a Comic Strip Calendar on the armchair.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the cloak inside the display within the study.

Here is your interactions so far:
current state: You are now in the study.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study.
You make out an opened display nearby. The display is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a cloak.

your action:

Response: insert cloak into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the type 5 chest.

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You can see an opened type 5 chest here. What a letdown! The type 5 chest is empty!
There is a type 5 key on the floor.
You are carrying nothing.

your action:

Response: close type 5 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to recover the plant from the mantelpiece.

Here is your interactions so far:
current state: You are now in the parlor.
I just think it's awesome that you're in a parlor now.
You bend down to tie your shoe. When you stand up, you notice a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a plant.
You are carrying nothing.

your action:

Response: take plant from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the playroom.
This just in- You, in the playroom. Let's see what's in here.
There is a cushion on the floor.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Assure that the Henderson's locker inside the attic is unlocked.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You can make out a locked Henderson's locker.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's locker with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the mouse from the mantelpiece.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
Look over there! a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a mouse.
You are carrying nothing.

your action:

Response: take mouse from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the carrot.

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at you, bigshot, walking into a bedchamber like it isn't some huge deal.
As if things weren't amazing enough already, you can even see a box.
You are carrying: a carrot.

your action:

Response: eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! You can put the stapler inside the locker inside the closet.

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You make out an opened locker, which looks normal, here. The locker is empty, what a horrible day!
You are carrying: a stapler.

your action:

Response: insert stapler into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ditch the laptop on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
There is a bug on the floor.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to put the sponge on the counter.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can see a counter. The counter appears to be empty.
You are carrying: a sponge.

your action:

Response: put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Retrieve the butterfly from the stand inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is normal. On the stand you make out a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard kind of place.
You can see a rack. Wow, isn't TextWorld just the best? The rack is ordinary. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>