Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the synthesizer from the bar inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon. I guess you better just go and list everything you see here.
You see a bar. You see a synthesizer on the bar. It doesn't get more TextWorld than this!
You are carrying nothing.

your action:

Response: take synthesizer from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the paper towel from the table inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. Let's see what's in here.
You make out a table. On the table you can see a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Drop the blender on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place.
You are carrying: a potato and a blender.

your action:

Response: drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the legume.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You see a chair. Why don't you take a picture of it, it'll last longer! However, the chair, like an empty chair, has nothing on it.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to pick up the poem from the bed.

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a bed. You see a poem on the bed.
You are carrying nothing.

your action:

Response: take poem from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the broom from the case.

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. Okay, just remember what you're here to do, and everything will go great.
You rest your hand against a wall, but you miss the wall and fall onto a case. The case contains a broom.
You are carrying nothing.

your action:

Response: take broom from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Put the worm on the workbench.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. The workbench is standard. However, the workbench, like an empty workbench, has nothing on it. This always happens!
You are carrying: a worm.

your action:

Response: put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the Henderson's box is unlocked.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. You begin to take stock of what's in the room.
You can see a Henderson's box. You can't wait to tell the folks at home about this!
You are carrying: a Henderson's latchkey.

your action:

Response: unlock Henderson's box with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make absolutely sure that the box in the basement is ajar.

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed box.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the sponge from the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal kind of place.
There is a sponge and an iron on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Insert the bowl into the safe inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can make out an opened safe. Empty! What kind of nightmare TextWorld is this?
You are carrying: a bowl.

your action:

Response: insert bowl into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Lock the Microsoft style box with the Microsoft style latchkey.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place.
You make out a closed Microsoft style box nearby.
You are carrying: a Microsoft style latchkey.

your action:

Response: lock Microsoft style box with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the plant from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
There is a plant and a laptop on the floor.
You are carrying nothing.

your action:

Response: take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the poem from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You hear a noise behind you and spin around, but you can't see anything other than a mantelpiece. The mantelpiece is ordinary. The mantelpiece appears to be empty. It would have been so cool if there was stuff on the mantelpiece.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to pick up the keyboard from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a table. Looks like someone's already been here and taken everything off it, though.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make it so that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can see a cabinet. There's something strange about this being here, but you can't put your finger on it. What a letdown! The cabinet is empty!
There is a banana on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the insect from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one. You begin to take stock of what's here.
There is an insect on the floor.
You are carrying: a mug.

your action:

Response: take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lock the chest inside the bedroom with the passkey.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can see a closed chest right there by you.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the chest inside the bedchamber is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
Were you looking for a chest? Because look over there, it's a chest.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the paper towel from the counter.

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to saunter into an usual one.
Oh, great. Here's a counter. Wow, isn't TextWorld just the best? You see a paper towel on the counter.
You are carrying nothing.

your action:

Response: take paper towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed case in the corner.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Take the glass from the cabinet in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
Were you looking for a cabinet? Because look over there, it's a cabinet. The cabinet contains a glass.
You are carrying nothing.

your action:

Response: take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Ensure that the non-euclidean chest within the salon is open.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard kind of place.
Look over there! a non-euclidean chest.
You are carrying: a non-euclidean keycard.

your action:

Response: open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the drawer.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You make out a drawer. Wow, isn't TextWorld just the best? What a letdown! The drawer is empty! You scan the room, seeing a shelf. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
There is a nest of ticks on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to Place the passkey into the locker to lock it.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place.
You can make out a closed locker here.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the butterfly from the dresser in the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
You see an opened dresser. The dresser contains a butterfly. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take butterfly from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the box in the shower is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
As if things weren't amazing enough already, you can even see a box. There's something strange about this being here, but you can't put your finger on it.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your task for today is to eat the cookie.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is usual. But the thing is empty.
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the Microsoft limited edition safe.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
As if things weren't amazing enough already, you can even see a Microsoft limited edition safe. I mean, just wow! Isn't TextWorld just the best? The Microsoft limited edition safe contains a Microsoft limited edition keycard.
You are carrying nothing.

your action:

Response: close Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the fly larva on the desk.

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can make out a desk. The desk is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the desk.
You are carrying: a fly larva.

your action:

Response: put fly larva on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the Quote of the Day Calendar into the safe.

Here is your interactions so far:
current state: You are now in the playroom.
Guess what, you are in a place we're calling a playroom.
You see a gleam over in a corner, where you can see a safe. What a letdown! The safe is empty!
You are carrying: a Quote of the Day Calendar.

your action:

Response: insert Quote of the Day Calendar into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the locker within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You rest your hand against a wall, but you miss the wall and fall onto a locker. A locker... Is that really what you were looking for?
You are carrying: a key.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the blanket from the suitcase.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
As if things weren't amazing enough already, you can even see a suitcase. The suitcase contains a blanket.
You are carrying nothing.

your action:

Response: take blanket from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make absolutely sure that the cabinet within the dish-pit is closed.

Here is your interactions so far:
current state: You are now in the dish-pit.
You have stumbled into a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
You can make out a cabinet. The cabinet contains a fly larva.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your task for today is to drop the mop on the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
Oh, great. Here's a chest. The light flickers for a second, but nothing else happens.
You are carrying: a mop.

your action:

Response: drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make it so that the coffer within the bedroom is closed.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a coffer. Empty! What kind of nightmare TextWorld is this? You make out a portmanteau.
You are carrying nothing.

your action:

Response: close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the worm from the dresser inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see an opened dresser. The dresser contains a worm.
You are carrying nothing.

your action:

Response: take worm from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ensure that the Henderson's limited edition safe is open.

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a Henderson's limited edition safe.
There is a Henderson's limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Rest the butterfly on the recliner.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a recliner. The recliner is typical. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You are carrying: a butterfly.

your action:

Response: put butterfly on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Pick-up the bug from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one.
You make out a locked dresser.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Deposit the mouse on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place. You begin looking for stuff.
You are carrying: a cashew and a mouse.

your action:

Response: drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to close the crate inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
You make out a crate. The crate is empty, what a horrible day! You smell an intriguing smell, and follow it to a display.
You are carrying nothing.

your action:

Response: close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the dvd from the portmanteau.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out an opened portmanteau in the room. The portmanteau contains a dvd. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: take dvd from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the butterfly from the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in the place we're calling the canteen.
You can make out a locked chest.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the licorice strip.

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great usual vibes in this place, a wonderful usual atmosphere. Okay, just remember what you're here to do, and everything will go great.
You make out a bench. The bench is standard. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the book from the armchair.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. You begin looking for stuff.
What's that over there? It looks like it's an armchair. On the armchair you see a book. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take book from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the shirt from the locker in the attic.

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have walked into, you had to come round a standard one. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a locker. The locker contains a shirt.
You are carrying nothing.

your action:

Response: take shirt from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the locker.

Here is your interactions so far:
current state: You are now in the recreation zone.
You make another one of your grand eccentric entrances into a recreation zone.
You see a locker. Now that's what I call TextWorld!
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the grape.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a sandwich on the floor.
You are carrying: a grape.

your action:

Response: eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Assure that the type 0 box is opened.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a type 0 box.
You are carrying: a type 0 keycard.

your action:

Response: open type 0 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the spork from the board.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. Let's see what's in here.
You can make out a board. What a coincidence, weren't you just thinking about a board? The board is typical. On the board you can make out a spork.
You are carrying nothing.

your action:

Response: take spork from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to put the shadfly inside the fridge.

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a fridge. Hmmm... what else, what else? What a letdown! The fridge is empty!
You are carrying: a shadfly.

your action:

Response: insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the plant on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
There is a berry on the floor.
You are carrying: a plant.

your action:

Response: drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the knife on the table.

Here is your interactions so far:
current state: You are now in the launderette.
Look at that signboard! What does it say? It says Welcome to the launderette? Well that's cool.
Look over there! a table. You shudder, but continue examining the table. The table is ordinary. However, the table, like an empty table, has nothing on it.
You are carrying: a knife.

your action:

Response: put knife on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your task for today is to you can insert the broom into the portmanteau within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a portmanteau. The light flickers for a second, but nothing else happens. The portmanteau is empty, what a horrible day!
You are carrying: a broom.

your action:

Response: insert broom into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Doublecheck that the safe is unlocked with the key.

Here is your interactions so far:
current state: You are now in the washroom.
Look at you, bigshot, walking into a washroom like it isn't some huge deal. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the case inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's great that you've just entered a scullery.
Look over there! a case. Empty! What kind of nightmare TextWorld is this?
There is a knife on the floor.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the book from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You're now in the study.
There is a pizza and a book on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! You can place the butterfly into the chest within the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
Fancy seeing you here. Here, by the way, being the parlor.
You can make out an opened chest nearby. The chest is empty, what a horrible day!
You are carrying: a butterfly.

your action:

Response: insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make sure that the case inside the laundry place is closed.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
As if things weren't amazing enough already, you can even see a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The case contains an onion. Classic TextWorld.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the teacup from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is a teacup on the floor.
You are carrying: a mug.

your action:

Response: take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to eat the burger.

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You scan the room, seeing a rack. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the rack! oh well.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the controller from the box.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical kind of place.
You can make out a box. The box contains a controller.
You are carrying nothing.

your action:

Response: take controller from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the paper towel on the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. You can barely contain your excitement.
Oh, great. Here's a counter. But oh no! there's nothing on this piece of junk.
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great normal vibes in this place, a wonderful normal atmosphere.
You are carrying: a legume and a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the worm on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one.
You are carrying: a worm and a textbook.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the suitcase inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You can make out a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You smell a hideous smell, and follow it to a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the Microsoft style safe within the spare room is wide open.

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it usual? You better believe it is. I guess you better just go and list everything you see here.
You can make out a Microsoft style safe.
You are carrying: a Microsoft style keycard.

your action:

Response: open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the broom on the workbench within the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You can make out a workbench. The workbench is ordinary. But the thing hasn't got anything on it.
You are carrying: a broom.

your action:

Response: put broom on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your task for today is to place the fly larva inside the case.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out an opened case close by. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the vacuum inside the coffer.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You make out a coffer. The coffer is empty, what a horrible day!
You are carrying: a vacuum.

your action:

Response: insert vacuum into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to sit the nest of beetles on the stand in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You make out a stand. What a coincidence, weren't you just thinking about a stand? The stand appears to be empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a nest of beetles.

your action:

Response: put nest of beetles on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the trunk.

Here is your interactions so far:
current state: You are now in the sauna.
Look at that placard! What does it say? It says Welcome to the sauna? Well that's cool.
You see an opened ordinary looking trunk here. The trunk contains a sponge.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the broom into the chest.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You make out a chest. Huh, weird. What a letdown! The chest is empty!
You are carrying: a broom.

your action:

Response: insert broom into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. You begin to take stock of what's here.
You can make out a dresser. What a letdown! The dresser is empty!
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the cloak from the workbench inside the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a workbench. You see a cloak on the workbench.
You are carrying nothing.

your action:

Response: take cloak from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the formless chest is open.

Here is your interactions so far:
current state: You are now in the office.
You have entered an office. Not the office you'd expect. No, this is an office. You can barely contain your excitement.
You can make out a formless chest. Hmmm... what else, what else?
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the knife from the chair inside the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a chair. On the chair you make out a knife.
You are carrying nothing.

your action:

Response: take knife from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Check that the locker in the office is unlocked with the key.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
Look over there! a locker. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the latchkey into the safe within the cellar's lock to unlock it.

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
A locked safe, which looks standard, is right there by you.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to open the box.

Here is your interactions so far:
current state: You are now in the shower.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the shower.
Hey, want to see a box? Look over there, a box.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
Look over there! a mantelpiece. You wonder idly who left that here. The mantelpiece appears to be empty.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the non-euclidean locker is wide open.

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great standard vibes in this place, a wonderful standard atmosphere.
You see a non-euclidean locker. Hmmm... what else, what else?
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the worm on the board.

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You see a board. The board appears to be empty. What's the point of an empty board?
You are carrying: a worm.

your action:

Response: put worm on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the paper towel from the safe.

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You can make out a safe. The safe contains a paper towel. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying nothing.

your action:

Response: take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to open the spherical box inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. Okay, just remember what you're here to do, and everything will go great.
You can see a closed spherical box.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the American limited edition box with the American limited edition key.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place.
You see a American limited edition box.
You are carrying: an American limited edition key.

your action:

Response: lock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the mop from the board in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You can see a board. You see a mop on the board.
You are carrying nothing.

your action:

Response: take mop from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the key into the safe in the attic's lock to unlock it.

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
Oh, great. Here's a safe. The light flickers for a second, but nothing else happens.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick-up the mouse from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. You start to take note of what's in the room.
There is a mouse and a mug on the floor.
You are carrying nothing.

your action:

Response: take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick-up the blender from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a pan. The pan is typical. But the thing is empty, unfortunately. Hm. Oh well
There is a blender on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the type 7 locker within the steam room is opened.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a type 7 locker.
There is a type 7 keycard on the floor.
You are carrying nothing.

your action:

Response: open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to recover the bug from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf. Wow, isn't TextWorld just the best? The shelf is normal. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the sponge inside the suitcase.

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a suitcase. Empty! What kind of nightmare TextWorld is this?
You are carrying: a sponge.

your action:

Response: insert sponge into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the printer on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. Let's see what's in here.
Hey, want to see a bench? Look over there, a bench. But the thing is empty, unfortunately. You move on, clearly angry about your TextWorld experience.
You are carrying: a printer.

your action:

Response: drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to Deposit the TextWorld limited edition key into the TextWorld limited edition box to lock it.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. You start to take note of what's in the room.
You can make out a closed TextWorld limited edition box.
You are carrying: a TextWorld limited edition key.

your action:

Response: lock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to you can deposit the synthesizer into the case within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
Ah, the bathroom. This is some kind of bathroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You see a case. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a synthesizer.

your action:

Response: insert synthesizer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Make sure that the American limited edition locker is locked with the American limited edition latchkey.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a American limited edition locker.
You are carrying: an American limited edition latchkey.

your action:

Response: lock American limited edition locker with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the locker within the kitchen with the keycard.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You smell a fine smell, and follow it to a locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the whisk inside the case within the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You scan the room, seeing a case. What a letdown! The case is empty!
You are carrying: a whisk.

your action:

Response: insert whisk into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the non-euclidean keycard into the non-euclidean safe inside the shower's lock to unlock it.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You begin looking for stuff.
You can see a locked non-euclidean safe.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the safe.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual kind of place.
You scan the room, seeing a safe.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the box is locked.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You can see a box.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You begin to take stock of what's here.
There is an insect on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure the chest is locked.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You can make out a chest. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the formless chest is unlocked.

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor. You begin to take stock of what's here.
Look over there! a formless chest.
You are carrying: a formless key.

your action:

Response: unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Retrieve the butterfly from the drawer.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
You can make out an opened drawer. The drawer contains a butterfly. Make a note of this, you might have to put stuff on or in it later on.
You are carrying nothing.

your action:

Response: take butterfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical kind of place.
You make out an opened suitcase, which looks normal, here. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to close the chest in the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal kind of place.
Look over there! a chest. The chest contains a key.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the safe within the basement.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
You make out a locked safe, which looks standard, in the corner.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the broom from the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
There is a peanut and a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the laptop from the mantelpiece.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You see a mantelpiece. You see a laptop on the mantelpiece. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take laptop from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the Microsoft safe within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
I am obligated to announce that you are now in the sauna.
You bend down to tie your shoe. When you stand up, you notice a Microsoft safe.
There is a Microsoft passkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the bug on the bookshelf.

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You make out a bookshelf. The bookshelf is usual. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You are carrying: a bug.

your action:

Response: put bug on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Open the rectangular chest.

Here is your interactions so far:
current state: You are now in the kitchen.
I am obligated to announce that you are now in the kitchen. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a rectangular chest, so there's that.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a nest of ticks on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to you can deposit the tv inside the chest inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened chest. The chest is empty! What a waste of a day!
You are carrying: a tv.

your action:

Response: insert tv into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the manuscript from the chest in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a chest. You wonder idly who left that here. The chest contains a manuscript. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take manuscript from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the box within the bathroom is unlocked with the latchkey.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. The room is well lit.
You can make out a box.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! You can deposit the top hat into the case inside the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You make out a case. Huh, weird. The case is empty, what a horrible day!
You are carrying: a top hat.

your action:

Response: insert top hat into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to ditch the fly larva on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
Here we are in the study.
Were you looking for a stand? Because look over there, it's a stand. The stand is standard. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Place the plant on the workbench.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one.
You can make out a workbench. The workbench is usual. Unfortunately, there isn't a thing on it.
You are carrying: a plant.

your action:

Response: put plant on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the spoon inside the display inside the study.

Here is your interactions so far:
current state: You are now in the study.
Fancy seeing you here. Here, by the way, being the study.
You can make out an opened display. What a letdown! The display is empty!
You are carrying: a spoon.

your action:

Response: insert spoon into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the insect inside the case within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened case in the corner. What a letdown! The case is empty!
You are carrying: an insect.

your action:

Response: insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the insect from the locker inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You make out an opened locker nearby. The locker contains an insect.
You are carrying nothing.

your action:

Response: take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the teaspoon from the plate inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
Oh, great. Here's a plate. The plate is ordinary. On the plate you can see a teaspoon.
You are carrying nothing.

your action:

Response: take teaspoon from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to close the toolbox.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see a toolbox. Empty! What kind of nightmare TextWorld is this?
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lock the safe.

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can see a closed safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lock the Microsoft limited edition safe with the Microsoft limited edition key.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
You make out a closed Microsoft limited edition safe nearby.
You are carrying: a Microsoft limited edition key.

your action:

Response: lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! You can insert the whisk into the trunk in the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one.
You see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a whisk.

your action:

Response: insert whisk into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick-up the blender from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
A well framed sign tells you that you are now in the cookery.
There is an apple and a blender on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the keyboard into the trunk.

Here is your interactions so far:
current state: You are now in the launderette.
You make another one of your grand eccentric entrances into a launderette.
You see an opened trunk. What a letdown! The trunk is empty!
You are carrying: a keyboard.

your action:

Response: insert keyboard into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the locker inside the salon is wide open.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place. You start to take note of what's in the room.
You make out a closed locker.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Eat the durian.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a tv on the floor.
You are carrying: a durian.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your task for today is to you can insert the plant into the dresser.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see an opened dresser here. The dresser is empty, what a horrible day!
You are carrying: a plant.

your action:

Response: insert plant into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to you can put the nest of bats into the safe in the attic.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
You make out an opened safe. Empty! What kind of nightmare TextWorld is this?
You are carrying: a nest of bats.

your action:

Response: insert nest of bats into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to place the sponge into the refrigerator inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen.
You can see an opened refrigerator. What a letdown! The refrigerator is empty!
You are carrying: a sponge.

your action:

Response: insert sponge into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the locker with the keycard.

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal.
You see a closed locker in the room.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the passkey into the safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the mug from the pan inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
Were you looking for a pan? Because look over there, it's a pan. The pan is usual. On the pan you make out a mug.
You are carrying nothing.

your action:

Response: take mug from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see the safe is locked.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
You see a closed safe, which looks standard, in the room.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to make sure that the locker in the canteen is closed.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. Let's see what's in here.
You can make out a locker. What a letdown! The locker is empty!
You are carrying: a key.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the refrigerator.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You can see a refrigerator. The refrigerator is empty, what a horrible day!
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the shadfly from the counter.

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You make out a counter. The counter is usual. On the counter you can make out a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to deposit the spork on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You are carrying: a cashew and a spork.

your action:

Response: drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the vacuum from the table.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a normal kind of place. That is to say, you're in a steam room. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a table. You shudder, but continue examining the table. The table is normal. On the table you can see a vacuum.
You are carrying nothing.

your action:

Response: take vacuum from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the towel on the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal.
You are carrying: a towel and a printer.

your action:

Response: drop towel<|im_end|>