Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to make absolutely sure that the locker in the washroom is unlocked.

Here is your interactions so far:
current state: You are now in the washroom.
Well I'll be, you are in the place we're calling the washroom. You try to gain information on your surroundings by using a technique you call "looking."
A locked locker is here.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to deposit the novel on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You make out an opened safe. The safe is empty, what a horrible day!
You are carrying: a novel.

your action:

Response: drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Retrieve the fly larva from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
There is a coconut and a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the non-euclidean chest within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
You make out a locked usual looking non-euclidean chest nearby.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the synthesizer from the mantelpiece.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is usual. On the mantelpiece you can make out a synthesizer.
You are carrying nothing.

your action:

Response: take synthesizer from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the sponge from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one.
You see a case. Now why would someone leave that there?
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure the safe is locked.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical one.
You can make out a closed safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the box with the passkey.

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. I guess you better just go and list everything you see here.
You can make out a box. The light flickers for a second, but nothing else happens.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the locker inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a locker. Now why would someone leave that there? The locker is empty! What a waste of a day!
There is a pen on the floor.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the TextWorld limited edition safe is unlocked.

Here is your interactions so far:
current state: You are now in the sauna.
You make another one of your grand eccentric entrances into a sauna. Let's see what's in here.
You see a locked ordinary looking TextWorld limited edition safe in the corner.
You are carrying: a TextWorld limited edition passkey.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the berry.

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
There is a lightbulb on the floor.
You are carrying: a berry.

your action:

Response: eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Close the basket.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened basket. What a letdown! The basket is empty!
You are carrying: a golf tee.

your action:

Response: close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the soap scented locker is wide open.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You scan the room, seeing a soap scented locker. You look at the price tag that hangs off the soap scented locker. Eighty dollars?! Where'd they buy this soap scented locker, some kind of expensive store?
You are carrying: a soap scented latchkey.

your action:

Response: open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to toss the kettle on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You bend down to tie your shoe. When you stand up, you notice a stand. But there isn't a thing on it.
You are carrying: a kettle.

your action:

Response: drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to rest the bug on the desk.

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar. The room is well lit.
Look over there! a desk. But there isn't a thing on it.
You are carrying: a bug.

your action:

Response: put bug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the printer from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is a printer and a pen on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Deposit the butterfly inside the toolbox within the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You bend down to tie your shoe. When you stand up, you notice a toolbox. You shudder, but continue examining the room. What a letdown! The toolbox is empty!
You are carrying: a butterfly.

your action:

Response: insert butterfly into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to insert the butterfly inside the locker within the office.

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in the place we're calling the office. You start to take note of what's in the room.
You can make out an opened locker, which looks usual, nearby. Empty! What kind of nightmare TextWorld is this?
You are carrying: a butterfly.

your action:

Response: insert butterfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the cushion from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place. You start to take note of what's in the room.
There is a cushion on the floor.
You are carrying: a legume.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type 6 locker within the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You have come into the most typical of all possible cookhouses. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a type 6 locker.
You are carrying: a type 6 key.

your action:

Response: unlock type 6 locker with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the manuscript from the dresser in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You scan the room for a dresser, and you find a dresser. The light flickers for a second, but nothing else happens. The dresser contains a manuscript.
You are carrying nothing.

your action:

Response: take manuscript from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make it so that the lavender scented safe is ajar.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a lavender scented safe.
You are carrying: a lavender scented key.

your action:

Response: open lavender scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Insert the passkey into the box in the vault to lock it.

Here is your interactions so far:
current state: You are now in the vault.
This just in- You, in the vault.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
You are carrying: a passkey.

your action:

Response: lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the worm on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place. I guess you better just go and list everything you see here.
You are carrying: a worm and a disk.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. The room is well lit.
You see a cabinet.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the onion.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. You begin to take stock of what's here.
You can make out a locked typical looking case in the corner.
You are carrying: an onion.

your action:

Response: eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the fly larva from the chest inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place.
Oh, great. Here's a chest. The chest contains a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to close the locker.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place.
You can see a locker. Hmmm... what else, what else? The locker is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a loaf of bread.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
There is a teacup on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the type 9 safe inside the canteen is open.

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just entered a canteen.
You see a closed type 9 safe.
You are carrying: a type 9 latchkey.

your action:

Response: open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the broom from the safe in the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. It seems to be pretty normal here.
You see a safe. The safe contains a broom. Huh, weird.
You are carrying nothing.

your action:

Response: take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the safe.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You can make out an opened safe nearby. The safe contains a key.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the folder on the pan in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You make out a pan. The pan is standard. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You are carrying: a folder.

your action:

Response: put folder on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Lock the fresh laundry scented box in the bedchamber with the fresh laundry scented keycard.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You make out a closed fresh laundry scented box.
You are carrying: a fresh laundry scented keycard.

your action:

Response: lock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the Comic Strip Calendar inside the case in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just fallen into a workshop.
You can see an opened case. What a letdown! The case is empty!
You are carrying: a Comic Strip Calendar.

your action:

Response: insert Comic Strip Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to close the dresser in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
I never took you for the sort of person who would show up in a bedchamber, but I guess I was wrong. Okay, just remember what you're here to do, and everything will go great.
You can see an opened dresser close by. The dresser is empty, what a horrible day!
You are carrying: a broom.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the Canadian limited edition chest.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You see a Canadian limited edition chest. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a Canadian limited edition key on the floor.
You are carrying nothing.

your action:

Response: open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to doublecheck that the safe in the lounge is closed.

Here is your interactions so far:
current state: You are now in the lounge.
Look at that notice! What does it say? It says Welcome to the lounge? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a safe. Classic TextWorld. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a latchkey.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to close the trunk.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You hear a noise behind you and spin around, but you can't see anything other than a trunk. The trunk is empty, what a horrible day!
You are carrying: an apple.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the broom from the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in a place we're calling a restroom. Okay, just remember what you're here to do, and everything will go great.
There is a broom on the floor.
You are carrying: a vacuum.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the box with the keycard.

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. You begin looking for stuff.
You can make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to ensure that the Microsoft style locker inside the attic is open.

Here is your interactions so far:
current state: You are now in the attic.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the attic.
You see a closed Microsoft style locker nearby.
You are carrying: a Microsoft style key.

your action:

Response: open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the laptop inside the display in the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place. You begin to take stock of what's in the room.
You make out a display. There's something about an object in a room that's just so... TextWorld. The display is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a laptop.

your action:

Response: insert laptop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the licorice strip.

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A normal kind of place. You start to take note of what's in the room.
You are carrying: a licorice strip and a sock.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the pair of pants on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. Let's see what's in here.
There is a blanket on the floor.
You are carrying: a pair of pants.

your action:

Response: drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Sit the binder on the bench.

Here is your interactions so far:
current state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon.
You can make out a bench. The bench is normal. But oh no! there's nothing on this piece of trash.
You are carrying: a binder.

your action:

Response: put binder on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the knife from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place.
There is a knife on the floor.
You are carrying: a sandwich.

your action:

Response: take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to doublecheck that the chest in the restroom is wide open.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a chest.
You are carrying: a keycard.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the butterfly on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. You begin to take stock of what's here.
There is a chocolate bar on the floor.
You are carrying: a butterfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Retrieve the vacuum from the table.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place.
You see a table. The table is ordinary. On the table you can see a vacuum.
You are carrying nothing.

your action:

Response: take vacuum from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the cushion from the dresser in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can see an opened dresser. The dresser contains a cushion.
You are carrying nothing.

your action:

Response: take cushion from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the tv on the bookshelf in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a tv.

your action:

Response: put tv on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the chest inside the chamber is closed.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
Were you looking for a chest? Because look over there, it's a chest. The light flickers for a second, but nothing else happens. The chest is empty, what a horrible day! You see a basket.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to rest the shadfly on the stand.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You see a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is typical. But oh no! there's nothing on this piece of junk.
You are carrying: a shadfly.

your action:

Response: put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the nest of earwigs from the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place.
You can see a workbench. I guess it's true what they say, if you're looking for a workbench, go to TextWorld. But the thing is empty. Hm. Oh well
There is a nest of earwigs on the floor.
You are carrying nothing.

your action:

Response: take nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Insert the vacuum inside the freezer inside the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a freezer. There's something strange about this being here, but you can't put your finger on it. What a letdown! The freezer is empty!
You are carrying: a vacuum.

your action:

Response: insert vacuum into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Assure that the box in the chamber is unlocked.

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. The room is well lit.
You can make out a locked typical looking box nearby.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the sock on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You have entered the most typical of all possible cellars. I guess you better just go and list everything you see here.
There is a gummy bear on the floor.
You are carrying: a sock.

your action:

Response: drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Recover the sponge from the drawer.

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower.
What's that over there? It looks like it's a drawer. The drawer contains a sponge.
You are carrying nothing.

your action:

Response: take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the fly larva from the trunk within the attic.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You begin to take stock of what's in the room.
You can make out a trunk. There's something strange about this thing being here, but you don't have time to worry about that now. The trunk contains a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the onion.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You make out a cabinet. The cabinet is empty, what a horrible day!
You are carrying: an onion.

your action:

Response: eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the butterfly into the safe.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
You can make out a safe, so there's that. What a letdown! The safe is empty!
You are carrying: a butterfly.

your action:

Response: insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the printer inside the chest inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened chest in the corner. Empty! What kind of nightmare TextWorld is this?
You are carrying: a printer.

your action:

Response: insert printer into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the broom from the table.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a table. Why don't you take a picture of it, it'll last longer! On the table you make out a broom.
You are carrying nothing.

your action:

Response: take broom from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Look and see that the type V box inside the scullery is unlocked with the type V key.

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. I guess you better just go and list everything you see here.
You see a locked normal looking type V box nearby.
You are carrying: a type V key.

your action:

Response: unlock type V box with type V key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Rest the binder on the plate in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in an ordinary kind of place. That is to say, you're in a kitchen. Let's see what's in here.
You make out a plate. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
You are carrying: a binder.

your action:

Response: put binder on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the fridge in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You begin to take stock of what's in the room.
You make out a fridge. You wonder idly who left that here. The fridge contains a ladle.
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the cuboid chest is open.

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You see a closed cuboid chest.
You are carrying: a cuboid passkey.

your action:

Response: open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cucumber.

Here is your interactions so far:
current state: You are now in the cookery.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the cookery. You begin to take stock of what's in the room.
You are carrying: a burger and a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
You are carrying: a fondue and a shadfly.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to look and see that the locker is unlocked with the key.

Here is your interactions so far:
current state: You are now in the laundromat.
Here we are in the laundromat.
You can see a locked locker.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the dresser within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
An open dresser is nearby. The dresser is empty! What a waste of a day! You can see a locked basket in the corner.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the lampshade from the table inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a table. On the table you see a lampshade.
You are carrying nothing.

your action:

Response: take lampshade from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the spork on the mantle.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
You make out a mantle. But the thing is empty.
You are carrying: a spork.

your action:

Response: put spork on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Unlock the formless chest.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one. You start to take note of what's in the room.
You see a locked formless chest.
You are carrying: a formless key.

your action:

Response: unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the Canadian style locker.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one.
You make out a Canadian style locker.
You are carrying: a Canadian style keycard.

your action:

Response: open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to you can deposit the fly larva inside the freezer.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. You start to take note of what's in the room.
You can see an opened freezer. The freezer is empty, what a horrible day!
You are carrying: a fly larva.

your action:

Response: insert fly larva into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Eat the burger.

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the workshop.
You can see a mantelpiece. The mantelpiece is normal. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see the chest is locked.

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
Hey, want to see a chest? Look over there, a chest. Classic TextWorld.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the bug on the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. Okay, just remember what you're here to do, and everything will go great.
You see a closed ordinary looking chest right there by you.
You are carrying: a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Take the shadfly from the coffer.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
You can see an opened coffer in the room. The coffer contains a shadfly, so there's that.
You are carrying nothing.

your action:

Response: take shadfly from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Retrieve the broom from the bench in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out a bench. On the bench you can make out a broom, so there's that.
You are carrying nothing.

your action:

Response: take broom from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Assure that the cuboid locker is wide open.

Here is your interactions so far:
current state: You are now in the steam room.
I am stoked to announce that you are now in the steam room. You begin to take stock of what's in the room.
You see a closed standard looking cuboid locker nearby.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the non-euclidean box in the shower is unlocked with the non-euclidean passkey.

Here is your interactions so far:
current state: You are now in the shower.
I just think it's awesome that you're in a shower now.
You make out a non-euclidean box.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Deposit the fudge scented latchkey into the fudge scented safe in the workshop to lock it.

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. The room is well lit.
You see a closed fudge scented safe.
You are carrying: a fudge scented latchkey.

your action:

Response: lock fudge scented safe with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the controller from the locker within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
Fancy seeing you here. Here, by the way, being the bedchamber. You begin to take stock of what's here.
You can make out an opened locker. The locker contains a controller.
You are carrying nothing.

your action:

Response: take controller from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to recover the shadfly from the shelf.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. You can barely contain your excitement.
What's that over there? It looks like it's a shelf. On the shelf you make out a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Sit the poem on the chair in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chair. The chair appears to be empty.
You are carrying: a poem.

your action:

Response: put poem on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the blanket from the bed inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a bed. On the bed you can make out a blanket.
You are carrying nothing.

your action:

Response: take blanket from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Insert the key into the chest within the studio to lock it.

Here is your interactions so far:
current state: You are now in the studio.
This is going to sound unbelievable, but you've just entered a studio.
A closed normal looking chest is close by.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the pair of headphones from the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
There is a licorice strip and a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to take the whisk from the cabinet.

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. The room is well lit.
You see an opened cabinet here. The cabinet contains a whisk.
You are carrying nothing.

your action:

Response: take whisk from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You are carrying: an apple and a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the soap dispenser from the counter.

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
Look over there! a counter. On the counter you can make out a soap dispenser.
You are carrying nothing.

your action:

Response: take soap dispenser from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the lamp on the table.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a table. However, the table, like an empty table, has nothing on it.
You are carrying: a lamp.

your action:

Response: put lamp on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the ladle from the refrigerator in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Look around you. Take it all in. It's not every day someone gets to be in a scullery.
You make out a refrigerator. The refrigerator contains a ladle!
You are carrying nothing.

your action:

Response: take ladle from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the mop from the cabinet in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one.
You can make out a cabinet. The cabinet contains a mop.
You are carrying nothing.

your action:

Response: take mop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Retrieve the stapler from the case.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a case. The case contains a stapler.
You are carrying nothing.

your action:

Response: take stapler from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the teaspoon on the rack.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying: a teaspoon.

your action:

Response: put teaspoon on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to toss the blanket on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You are carrying: a blanket and a lamp.

your action:

Response: drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the cabinet in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. The cabinet is empty! What a waste of a day! You smell an awful smell, and follow it to a trunk. Something scurries by right in the corner of your eye. Probably nothing. The trunk is empty, what a horrible day!
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make absolutely sure the formless safe is locked.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You can barely contain your excitement.
You can see a closed formless safe in the corner.
You are carrying: a formless passkey.

your action:

Response: lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the Canadian style locker in the studio is ajar.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You can see a Canadian style locker.
You are carrying: a Canadian style keycard.

your action:

Response: open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the mug from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a chair. The chair is typical. The chair appears to be empty. This always happens, here in TextWorld!
There is a mug on the floor.
You are carrying nothing.

your action:

Response: take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to take the top hat from the display.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
You see an opened display in the room. The display contains a top hat. Wow, isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take top hat from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the broom on the counter.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one.
You make out a counter. The counter is normal. But the thing is empty.
You are carrying: a broom.

your action:

Response: put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the type 4 box in the scullery is open.

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can see a type 4 box. Make a note of this, you might have to put stuff on or in it later on.
There is a type 4 key on the floor.
You are carrying nothing.

your action:

Response: open type 4 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to check that the fresh laundry scented chest within the cellar is unlocked with the fresh laundry scented latchkey.

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin looking for stuff.
You see a fresh laundry scented chest.
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented chest with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the plant from the safe in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
You make out an opened safe in the room. The safe contains a plant.
You are carrying nothing.

your action:

Response: take plant from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the broom on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a trunk.
You are carrying: a broom.

your action:

Response: drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You can see a closed portmanteau in the corner.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the freezer within the cookhouse is closed.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can make out a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a case.
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the paper towel from the dresser inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You have walked into the most typical of all possible laundry places.
You can make out an opened dresser, which looks standard, in the room. The dresser contains a paper towel, so there's that.
You are carrying nothing.

your action:

Response: take paper towel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the lightbulb from the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet. You try to gain information on your surroundings by using a technique you call "looking."
There is a lightbulb on the floor.
You are carrying: a butterfly.

your action:

Response: take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to take the glove from the shelf.

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. You see a glove on the shelf.
You are carrying nothing.

your action:

Response: take glove from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the safe within the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a safe. What a letdown! The safe is empty!
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the coffee cup on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cookhouse. Okay, just remember what you're here to do, and everything will go great.
You see a chest. You wonder idly who left that here.
You are carrying: a coffee cup.

your action:

Response: drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Rest the monitor on the desk within the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in a place we're calling a recreation zone. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a desk. The desk is ordinary. But there isn't a thing on it.
You are carrying: a monitor.

your action:

Response: put monitor on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Unlock the vanilla scented chest within the pantry with the vanilla scented keycard.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one.
You scan the room for a vanilla scented chest, and you find a vanilla scented chest.
You are carrying: a vanilla scented keycard.

your action:

Response: unlock vanilla scented chest with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ditch the hat on the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You are carrying: a hat and a mouse.

your action:

Response: drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the TextWorld safe inside the scullery is wide open.

Here is your interactions so far:
current state: You are now in the scullery.
You have fallen into a scullery. Not the scullery you'd expect. No, this is a scullery. You can barely contain your excitement.
You can make out a closed TextWorld safe here.
There is a TextWorld keycard on the floor.
You are carrying nothing.

your action:

Response: open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the poem from the mantle within the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
Ah, the parlor. This is some kind of parlor, really great standard vibes in this place, a wonderful standard atmosphere.
Hey, want to see a mantle? Look over there, a mantle. The mantle is usual. On the mantle you can make out a poem.
You are carrying nothing.

your action:

Response: take poem from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ensure that the locker inside the steam room is open.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You can see a locker.
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Close the chest.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one. Let's see what's in here.
You make out an opened chest. What a letdown! The chest is empty! You make out a fridge.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to take the textbook from the bench within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber.
You can see a bench. You see a textbook on the bench. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take textbook from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type P box inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a type P box.
You are carrying: a type P key.

your action:

Response: unlock type P box with type P key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You are carrying: a sandwich and a fly larva.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the mug inside the chest.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one. You begin looking for stuff.
You can see an opened chest nearby. The chest is empty, what a horrible day!
You are carrying: a mug.

your action:

Response: insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the book from the chest inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out an opened chest. The chest contains a book. You check the price tag that the chest's owner still hasn't taken off. 80 bucks? What a deal! You'll have to ask where they got this!
You are carrying nothing.

your action:

Response: take book from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the cd from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study.
You can see a table. But oh no! there's nothing on this piece of junk. Hm. Oh well
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the locker inside the cookery is unlocked.

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery.
Oh wow! Is that what I think it is? It is! It's a locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the cuboid chest with the cuboid latchkey.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You make out a cuboid chest.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Drop the mop on the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a cabbage on the floor.
You are carrying: a mop.

your action:

Response: drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the drawer within the shower is shut.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a drawer. The drawer is empty, what a horrible day! You make out a dresser. Make a note of this, you might have to put stuff on or in it later on. The dresser is empty, what a horrible day!
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to Insert the spherical key into the spherical safe to lock it.

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You see a spherical safe.
You are carrying: a spherical key.

your action:

Response: lock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the monitor from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a recliner. The recliner is ordinary. The recliner appears to be empty.
There is a monitor on the floor.
You are carrying nothing.

your action:

Response: take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your task for today is to recover the sponge from the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one. I guess you better just go and list everything you see here.
There is a sponge on the floor.
You are carrying: a chocolate bar.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the fly larva on the saucepan within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a saucepan. What a coincidence, weren't you just thinking about a saucepan? The saucepan is normal. But there isn't a thing on it. Silly saucepan, silly, empty, good for nothing saucepan.
You are carrying: a fly larva.

your action:

Response: put fly larva on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Open the Microsoft locker within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it typical? You better believe it is.
Were you looking for a Microsoft locker? Because look over there, it's a Microsoft locker. The light flickers for a second, but nothing else happens.
There is a Microsoft key on the floor.
You are carrying nothing.

your action:

Response: open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the synthesizer from the trunk.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
You see an opened trunk. The trunk contains a synthesizer, so there's that.
You are carrying nothing.

your action:

Response: take synthesizer from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Insert the cuboid key into the cuboid safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the study.
You can see a locked cuboid safe.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the case in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Look out! It's a- oh, never mind, it's just a case. Is this what you came to TextWorld for? This... case? The case is empty! What a waste of a day! You see an opened freezer. The freezer is empty, what a horrible day!
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your task for today is to recover the nest of bats from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
There is a nest of bats on the floor.
You are carrying nothing.

your action:

Response: take nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the pair of headphones from the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You make out a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of junk.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cashew.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You are carrying: a sandwich and a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the box.

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can see a closed box.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the box within the attic is wide open.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can make out a box. Huh, weird.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the plant from the portmanteau.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out an opened portmanteau in the corner. The portmanteau contains a plant.
You are carrying nothing.

your action:

Response: take plant from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the coffee cup from the case within the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You make out an opened case. The case contains a coffee cup.
You are carrying nothing.

your action:

Response: take coffee cup from case<|im_end|>