Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your task for today is to doublecheck that the non-euclidean safe is open.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. Let's see what's in here.
You see a non-euclidean safe, so there's that.
You are carrying: a non-euclidean key.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Retrieve the fly larva from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a shelf. But the thing is empty, unfortunately.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! You can put the laptop inside the box.

Here is your interactions so far:
current state: You are now in the shower.
A rusty signboard tells you that you are now in the shower.
You can see an opened box. What a letdown! The box is empty!
You are carrying: a laptop.

your action:

Response: insert laptop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Retrieve the binder from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is a potato and a binder on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the monitor from the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You can barely contain your excitement.
There is a monitor on the floor.
You are carrying: a cauliflower.

your action:

Response: take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the shirt from the locker.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
An open locker is close by. The locker contains a shirt. There's something about an object in a room that's just so... TextWorld.
You are carrying nothing.

your action:

Response: take shirt from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Place the cane on the floor of the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place. The room is well lit.
You see a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You are carrying: a cane.

your action:

Response: drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a stand. The stand is usual. But the thing hasn't got anything on it.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Lift the shirt from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out a shelf. The shelf is standard. Unfortunately, there isn't a thing on it.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the tablet on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
I am excited to announce that you are now in the cookhouse. You begin to take stock of what's here.
You scan the room for a cabinet, and you find a cabinet.
You are carrying: a tablet.

your action:

Response: drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the lavender scented chest within the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a lavender scented chest.
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: open lavender scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Place the book inside the cabinet in the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You can barely contain your excitement.
You can see an opened cabinet right there by you. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a book.

your action:

Response: insert book into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the cushion on the counter.

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
Were you looking for a counter? Because look over there, it's a counter. But the thing is empty.
You are carrying: a cushion.

your action:

Response: put cushion on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Unlock the type Z locker.

Here is your interactions so far:
current state: You are now in the sauna.
Look at that notice! What does it say? It says Welcome to the sauna? Well that's cool.
You see a type Z locker.
You are carrying: a type Z keycard.

your action:

Response: unlock type Z locker with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your task for today is to ditch the cd on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet.
There is a nest of grubs on the floor.
You are carrying: a cd.

your action:

Response: drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick up the mug from the platter within the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one. Let's see what's in here.
You can make out a platter. The platter is normal. On the platter you make out a mug.
You are carrying nothing.

your action:

Response: take mug from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the Comic Strip Calendar from the safe.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle.
You make out a safe. The safe contains a Comic Strip Calendar.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Drop the insect on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
There is a stick of butter on the floor.
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the broom on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You can make out a suitcase. Now why would someone leave that there? What a letdown! The suitcase is empty!
You are carrying: a broom.

your action:

Response: drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the potato.

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard one.
There is a bug on the floor.
You are carrying: a potato.

your action:

Response: eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the insect on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
Look at that placard! What does it say? It says Welcome to the chamber? Well that's cool.
You are carrying: an insect and a golf club.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
You can make out a closed case in the room.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the Comic Strip Calendar from the bureau.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
You can make out a bureau. The bureau contains a Comic Strip Calendar. Make a note of this, you might have to put stuff on or in it later on.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to unlock the safe with the passkey.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see a safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to eat the legume.

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
There is a cd on the floor.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the spoon from the chair.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place. You start to take note of what's in the room.
Oh, great. Here's a chair. You see a spoon on the chair.
You are carrying nothing.

your action:

Response: take spoon from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the type 1 locker is ajar.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You see a closed type 1 locker.
You are carrying: a type 1 keycard.

your action:

Response: open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the dresser in the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You can make out an opened dresser in the corner. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Check that the safe inside the garage is unlocked with the key.

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
Oh wow! Is that what I think it is? It is! It's a safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick-up the whisk from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a whisk and a worm on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the fly larva on the stand.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one. Okay, just remember what you're here to do, and everything will go great.
You see a stand. The stand appears to be empty.
You are carrying: a fly larva.

your action:

Response: put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Ensure that the chest within the cookery is open.

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
Look over there! a chest. Classic TextWorld.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Deposit the non-euclidean passkey into the non-euclidean chest to lock it.

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a closed non-euclidean chest nearby.
You are carrying: a non-euclidean passkey.

your action:

Response: lock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Rest the vacuum on the shelf within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom. You can barely contain your excitement.
You make out a shelf. However, the shelf, like an empty shelf, has nothing on it.
You are carrying: a vacuum.

your action:

Response: put vacuum on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the shadfly on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one.
You see a rack. But the thing hasn't got anything on it.
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Recover the Comic Strip Calendar from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
If you haven't noticed it already, there seems to be something there by the wall, it's a display!
There is a Comic Strip Calendar on the floor.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to check that the type 1 safe is unlocked with the type 1 keycard.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 1 safe.
You are carrying: a type 1 keycard.

your action:

Response: unlock type 1 safe with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to unlock the TextWorld limited edition safe inside the sauna with the TextWorld limited edition keycard.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place. Let's see what's in here.
You can make out a TextWorld limited edition safe.
You are carrying: a TextWorld limited edition keycard.

your action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the locker.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one.
You make out a locker. What a letdown! The locker is empty!
There is a bug on the floor.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the box is locked.

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a box.
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your task for today is to Place the latchkey into the safe to lock it.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You make out a closed safe close by.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to rest the pen on the board in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great usual vibes in this place, a wonderful usual atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a board. The board is typical. But the thing is empty, unfortunately.
You are carrying: a pen.

your action:

Response: put pen on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to lock the chest with the key.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. You begin to take stock of what's in the room.
You scan the room for a chest, and you find a chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Retrieve the sponge from the cabinet within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place.
You can make out a cabinet. The cabinet contains a sponge.
You are carrying nothing.

your action:

Response: take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Put the key into the chest inside the office to lock it.

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed chest, which looks normal, close by.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Rest the laptop on the chair inside the study.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a chair. The chair is typical. But the thing is empty, unfortunately.
You are carrying: a laptop.

your action:

Response: put laptop on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the teaspoon from the platter inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You start to take note of what's in the room.
Hey, want to see a platter? Look over there, a platter. You see a teaspoon on the platter.
You are carrying nothing.

your action:

Response: take teaspoon from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the nest of beetles from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry. You begin to take stock of what's here.
You can make out a stand. What a coincidence, weren't you just thinking about a stand? The stand is usual. But the thing is empty.
There is a nest of beetles on the floor.
You are carrying nothing.

your action:

Response: take nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to assure that the chest is locked with the key.

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard one. You can barely contain your excitement.
You can see a chest. You shudder, but continue examining the room.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the cucumber.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
There is a legume on the floor.
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the binder from the mantle.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
What's that over there? It looks like it's a mantle. The mantle is standard. On the mantle you make out a binder. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying nothing.

your action:

Response: take binder from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the insect from the dresser inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You see a dresser. The dresser contains an insect.
You are carrying nothing.

your action:

Response: take insect from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the mop on the bowl.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one.
You can see a bowl. However, the bowl, like an empty bowl, has nothing on it.
You are carrying: a mop.

your action:

Response: put mop on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the mouse inside the chest within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened chest, which looks typical, here. Empty! What kind of nightmare TextWorld is this?
You are carrying: a mouse.

your action:

Response: insert mouse into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the insect into the coffer in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
You see an opened coffer. The coffer is empty! What a waste of a day!
You are carrying: an insect.

your action:

Response: insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Toss the plant on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You make out a locked toolbox.
You are carrying: a plant.

your action:

Response: drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Make it so that the safe is shut.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one.
You can see an opened safe, which looks normal, nearby. What a letdown! The safe is empty! You can see a suitcase.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
Oh wow! Is that what I think it is? It is! It's a bookshelf. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to sit the teapot on the recliner.

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You see a recliner. The recliner appears to be empty. It would have been so cool if there was stuff on the recliner.
You are carrying: a teapot.

your action:

Response: put teapot on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Pick up the textbook from the recliner.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one.
You see a recliner. You see a textbook on the recliner.
You are carrying nothing.

your action:

Response: take textbook from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the type 6 chest is locked.

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You can see a closed type 6 chest.
You are carrying: a type 6 latchkey.

your action:

Response: lock type 6 chest with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to check that the type 1 safe is unlocked with the type 1 keycard.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 1 safe.
You are carrying: a type 1 keycard.

your action:

Response: unlock type 1 safe with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the locker.

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
What's that over there? It looks like it's a locker. The locker is empty! This is the worst thing that could possibly happen, ever! You can see a bed. The bed is usual. But the thing is empty.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the non-euclidean locker within the salon is shut.

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
You can make out a non-euclidean locker. Wow, check out the price tag that's still affixed to the non-euclidean locker! Three hundred big ones! What a letdown! The non-euclidean locker is empty!
There is a non-euclidean keycard on the floor.
You are carrying nothing.

your action:

Response: close non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the scullery.
You can make out a plate. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the Henderson's style locker.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place. I guess you better just go and list everything you see here.
You make out a locked standard looking Henderson's style locker here.
You are carrying: a Henderson's style key.

your action:

Response: unlock Henderson's style locker with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to insert the shadfly into the case.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse.
You hear a noise behind you and spin around, but you can't see anything other than a case. Empty! What kind of nightmare TextWorld is this?
You are carrying: a shadfly.

your action:

Response: insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Look and see that the locker is unlocked with the latchkey.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary kind of place. You can barely contain your excitement.
You see a locked locker nearby.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the towel from the rack within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Well how about that, you are in the place we're calling the sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a rack. You see a towel on the rack.
You are carrying nothing.

your action:

Response: take towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the refrigerator inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You can make out a refrigerator. The refrigerator contains a garlic clove.
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the mouse from the box.

Here is your interactions so far:
current state: You are now in the workshop.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the workshop.
You can see a box! The box contains a mouse. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: take mouse from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the locker.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see a closed locker, which looks normal, close by.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the carrot.

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You are carrying: a cookie and a carrot.

your action:

Response: eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the book from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
There is a book on the floor.
You are carrying: a cookie.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to recover the nest of caterpillars from the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it normal? You better believe it is.
There is a nest of caterpillars and a cane on the floor.
You are carrying nothing.

your action:

Response: take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the binder from the armchair.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing an armchair. On the armchair you make out a binder. It doesn't get more TextWorld than this!
You are carrying nothing.

your action:

Response: take binder from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! You can deposit the bug inside the fridge inside the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You can make out a fridge. Empty! What kind of nightmare TextWorld is this?
You are carrying: a bug.

your action:

Response: insert bug into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the broom inside the safe.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one.
You can make out a safe. The safe is empty! What a waste of a day!
You are carrying: a broom.

your action:

Response: insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lift the keyboard from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. You begin to take stock of what's in the room.
Hey, want to see a chair? Look over there, a chair. Looks like someone's already been here and taken everything off it, though.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Place the worm on the shelf inside the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a shelf. The shelf is normal. But the thing hasn't got anything on it.
You are carrying: a worm.

your action:

Response: put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lift the printer from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You bend down to tie your shoe. When you stand up, you notice a chair. However, the chair, like an empty chair, has nothing on it.
There is a printer on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the shadfly from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
Oh, great. Here's a refrigerator.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Sit the printer on the stand.

Here is your interactions so far:
current state: You are now in the lounge.
Welcome to the lounge.
You can make out a stand. But the thing is empty, unfortunately. Hm. Oh well
You are carrying: a printer.

your action:

Response: put printer on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your task for today is to you can put the frisbee into the cabinet within the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one.
You can make out a cabinet. What a letdown! The cabinet is empty!
You are carrying: a frisbee.

your action:

Response: insert frisbee into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the nest of insects from the counter within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a counter. On the counter you can see a nest of insects.
You are carrying nothing.

your action:

Response: take nest of insects from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to doublecheck that the TextWorld locker within the washroom is locked.

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed TextWorld locker.
You are carrying: a TextWorld passkey.

your action:

Response: lock TextWorld locker with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the hat from the workbench.

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You can make out a workbench. The workbench is typical. On the workbench you can see a hat.
You are carrying nothing.

your action:

Response: take hat from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to pick up the shadfly from the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is a pizza and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Eat the onion.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one. You start to take note of what's in the room.
You are carrying: a licorice strip and an onion.

your action:

Response: eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the cushion from the desk inside the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
This might come as a shock to you, but you've just come into a recreation zone.
You make out a desk. The desk is ordinary. On the desk you make out a cushion.
You are carrying nothing.

your action:

Response: take cushion from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the lampshade on the board.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a board. The board is typical. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You are carrying: a lampshade.

your action:

Response: put lampshade on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the safe.

Here is your interactions so far:
current state: You are now in the garage.
You have come into a garage. Not the garage you'd expect. No, this is a garage. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Look and see that the locker within the canteen is locked with the keycard.

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the box inside the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You begin to take stock of what's in the room.
You can make out a closed box here.
You are carrying: a passkey.

your action:

Response: lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to put the ladle on the stand.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. Now why would someone leave that there? But there isn't a thing on it.
You are carrying: a ladle.

your action:

Response: put ladle on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the vacuum on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You are carrying: a vacuum and a soap dispenser.

your action:

Response: drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the Cat Calendar from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You see a box. The box is empty, what a horrible day!
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Retrieve the knife from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You start to take note of what's in the room.
There is a cashew and a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to recover the sock from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it usual? You better believe it is.
You can see an opened toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
There is a sock on the floor.
You are carrying nothing.

your action:

Response: take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Look and see that the locker is unlocked.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
You smell a lovely smell, and follow it to a locker.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the book from the shelf inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber.
You can see a shelf. The shelf is ordinary. On the shelf you can see a book.
You are carrying nothing.

your action:

Response: take book from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the non-euclidean chest.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You make out a non-euclidean chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The non-euclidean chest is empty!
You are carrying: a non-euclidean latchkey.

your action:

Response: close non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to sit the keyboard on the chair within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You make out a chair. The chair is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying: a keyboard.

your action:

Response: put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make it so that the safe is closed.

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in the place we're calling the studio.
You make out an opened safe. The safe is empty! What a waste of a day!
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to retrieve the shadfly from the dresser.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You make out a dresser. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The dresser contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to recover the textbook from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
I am stoked to announce that you are now in the salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked portmanteau.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Deposit the nest of insects on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You are carrying: a nest of insects and a broom.

your action:

Response: drop nest of insects<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the nest of caterpillars on the bench.

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in the place we're calling the launderette.
You can make out a bench. The bench is typical. But oh no! there's nothing on this piece of trash. You swear loudly.
You are carrying: a nest of caterpillars.

your action:

Response: put nest of caterpillars on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to put the cushion inside the trunk.

Here is your interactions so far:
current state: You are now in the lounge.
Look at that sign! What does it say? It says Welcome to the lounge? Well that's cool.
You can make out a trunk. The trunk is empty! What a waste of a day!
You are carrying: a cushion.

your action:

Response: insert cushion into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the mop into the drawer in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty typical here.
You can make out an opened standard looking drawer in the corner. What a letdown! The drawer is empty!
You are carrying: a mop.

your action:

Response: insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the shirt inside the chest in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in the place we're calling the kitchen.
You make out an opened chest. Empty! What kind of nightmare TextWorld is this?
You are carrying: a shirt.

your action:

Response: insert shirt into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the bug from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You make out a closed dresser close by.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the Microsoft style box.

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great standard vibes in this place, a wonderful standard atmosphere.
You can make out a Microsoft style box.
You are carrying: a Microsoft style passkey.

your action:

Response: lock Microsoft style box with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the safe in the study is open.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You see a closed safe.
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the pizza.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a sandwich on the floor.
You are carrying: a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the sauna.
A well framed signboard tells you that you are now in the sauna. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the worm on the shelf within the garage.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is typical. But the thing is empty.
You are carrying: a worm.

your action:

Response: put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! You can insert the paper towel into the case in the closet.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a case. You can't wait to tell the folks at home about this! The case is empty! What a waste of a day!
You are carrying: a paper towel.

your action:

Response: insert paper towel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to look and see that the locker is unlocked.

Here is your interactions so far:
current state: You are now in the salon.
You have moved into the most standard of all possible salons.
You can see a locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the mat from the dresser inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a dresser. You shudder, but continue examining the room. The dresser contains a mat.
You are carrying nothing.

your action:

Response: take mat from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the napkin on the counter.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a counter. But the thing is empty, unfortunately.
You are carrying: a napkin.

your action:

Response: put napkin on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Unlock the rectangular chest inside the recreation zone with the rectangular key.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked rectangular chest.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can insert the hat into the freezer inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You can see an opened freezer close by. The freezer is empty, what a horrible day!
You are carrying: a hat.

your action:

Response: insert hat into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the scarf from the rack.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place.
You can make out a rack. You shudder, but continue examining the rack. The rack is standard. On the rack you see a scarf.
You are carrying nothing.

your action:

Response: take scarf from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to recover the bug from the chair.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a chair. The chair is standard. On the chair you can make out a bug.
You are carrying nothing.

your action:

Response: take bug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Close the chest in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have walked into, you had to walk into a typical one.
You can see an opened chest close by. What a letdown! The chest is empty!
There is a glove on the floor.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Make absolutely sure that the formless safe in the dish-pit is locked with the formless keycard.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
You see a closed formless safe right there by you.
You are carrying: a formless keycard.

your action:

Response: lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Close the fridge in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. I guess you better just go and list everything you see here.
You can make out an opened fridge in the corner. What a letdown! The fridge is empty! You scan the room, seeing a board. But there isn't a thing on it.
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to you can insert the teaspoon inside the coffer within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. I guess you better just go and list everything you see here.
You see an opened coffer right there by you. Empty! What kind of nightmare TextWorld is this?
You are carrying: a teaspoon.

your action:

Response: insert teaspoon into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the locker.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a locker.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin to take stock of what's in the room.
You are carrying: a candy bar and a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the sock from the bench within the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place.
Hey, want to see a bench? Look over there, a bench. The bench is standard. On the bench you can make out a sock.
You are carrying nothing.

your action:

Response: take sock from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to unlock the American style locker inside the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
Look at that signboard! What does it say? It says Welcome to the lounge? Well that's cool.
You make out a American style locker.
You are carrying: an American style latchkey.

your action:

Response: unlock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the peanut.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a shelf. The shelf is typical. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the shelf.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your task for today is to drop the fly larva on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is ordinary. But the thing hasn't got anything on it.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the box.

Here is your interactions so far:
current state: You are now in the sauna.
Well how about that, you are in the place we're calling the sauna.
You can make out a box.
You are carrying: a key.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to ensure that the chest is open.

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in the place we're calling the basement.
You can see a closed typical looking chest here.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the candy bar.

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You are carrying: a banana and a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Unlock the safe in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
This kitchenette you have just entered is definitely ordinary.
You can make out a safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the shadfly from the cabinet.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
You make out an opened cabinet, which looks typical, in the corner. The cabinet contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the staple on the saucepan.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a saucepan. The saucepan is normal. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a staple.

your action:

Response: put staple on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the glass into the chest.

Here is your interactions so far:
current state: You are now in the basement.
This is going to sound unbelievable, but you've just entered a basement.
You bend down to tie your shoe. When you stand up, you notice a chest. Empty! What kind of nightmare TextWorld is this?
You are carrying: a glass.

your action:

Response: insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the lampshade inside the trunk.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You can make out an opened trunk here. The trunk is empty! What a waste of a day!
You are carrying: a lampshade.

your action:

Response: insert lampshade into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to put the Quote of the Day Calendar on the bar inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a bar. The bar is typical. But the thing is empty.
You are carrying: a Quote of the Day Calendar.

your action:

Response: put Quote of the Day Calendar on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the cane from the table.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
Oh, great. Here's a table. On the table you make out a cane.
You are carrying nothing.

your action:

Response: take cane from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the trunk inside the office.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
An open trunk is in the room. What a letdown! The trunk is empty! You scan the room for a display, and you find a display. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the Henderson's style safe within the office is open.

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You make out a Henderson's style safe.
There is a Henderson's style latchkey on the floor.
You are carrying nothing.

your action:

Response: open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the cushion on the mantle within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You see a mantle. The mantle is normal. However, the mantle, like an empty mantle, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a cushion.

your action:

Response: put cushion on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to eat the legume.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is a salad on the floor.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Place the shirt on the floor of the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place.
You make out a counter. Unfortunately, there isn't a thing on it.
You are carrying: a shirt.

your action:

Response: drop shirt<|im_end|>