Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ensure that the type I locker inside the kitchenette is open.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one.
You can make out a closed type I locker.
There is a type I keycard on the floor.
You are carrying nothing.

your action:

Response: open type I locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Sit the mug on the counter.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin looking for stuff.
You make out a counter. But the thing is empty. This always happens!
You are carrying: a mug.

your action:

Response: put mug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the safe inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You see an opened safe. The safe is empty, what a horrible day!
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the trunk within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Guess what, you are in the place we're calling the sauna.
What's that over there? It looks like it's a trunk. The trunk is empty! What a waste of a day! You can see a rack. Why don't you take a picture of it, it'll last longer! But there isn't a thing on it.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the blanket on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place. You start to take note of what's in the room.
You can see a chest. Huh, weird. The chest is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a blanket.

your action:

Response: drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to you can put the golf club inside the chest within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened chest nearby. The chest is empty! What a waste of a day!
You are carrying: a golf club.

your action:

Response: insert golf club into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Unlock the fudge scented locker with the fudge scented key.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can see a fudge scented locker.
You are carrying: a fudge scented key.

your action:

Response: unlock fudge scented locker with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Throw the cloak on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a stand. Now why would someone leave that there? But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it?
You are carrying: a cloak.

your action:

Response: drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to unlock the Microsoft limited edition locker.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
What's that over there? It looks like it's a Microsoft limited edition locker.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make sure the Henderson's limited edition locker is locked.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room is well lit.
You make out a closed Henderson's limited edition locker.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: lock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to retrieve the paper towel from the table.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place. The room is well lit.
You can make out a table. What a coincidence, weren't you just thinking about a table? On the table you can make out a paper towel. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ensure that the box inside the chamber is open.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. I guess you better just go and list everything you see here.
You can see a closed box.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the apple.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You can see an opened box. Empty! What kind of nightmare TextWorld is this?
You are carrying: an apple.

your action:

Response: eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Pick up the desktop computer from the suitcase.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
You make out a suitcase. Wow, isn't TextWorld just the best? The suitcase contains a desktop computer. You can't wait to tell the folks at home about this!
You are carrying nothing.

your action:

Response: take desktop computer from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the insect from the case.

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You see an opened case. The case contains an insect.
You are carrying nothing.

your action:

Response: take insect from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the vacuum into the case within the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened case right there by you. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a vacuum.

your action:

Response: insert vacuum into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Close the basket.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
You see a basket, so there's that. What a letdown! The basket is empty! You can see an opened safe, which looks ordinary, nearby. The safe is empty, what a horrible day!
You are carrying nothing.

your action:

Response: close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Pick up the sock from the drawer inside the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Well how about that, you are in a place we're calling a laundromat.
An open drawer is here. The drawer contains a sock.
You are carrying nothing.

your action:

Response: take sock from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the Canadian locker is wide open.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You make out a Canadian locker.
You are carrying: a Canadian keycard.

your action:

Response: open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the safe in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
You can make out a safe. The safe is empty, what a horrible day!
You are carrying: a key.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the chest within the closet is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a locked chest right there by you.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your task for today is to retrieve the cloak from the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
There is a cloak on the floor.
You are carrying: a licorice strip.

your action:

Response: take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! You can place the kettle inside the cabinet in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in the place we're calling the cellar.
You can see an opened cabinet. The cabinet is empty, what a horrible day!
You are carrying: a kettle.

your action:

Response: insert kettle into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to deposit the teacup on the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You are carrying: a cauliflower and a teacup.

your action:

Response: drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Look and see that the cuboid safe in the scullery is opened.

Here is your interactions so far:
current state: You are now in the scullery.
Look around you. Take it all in. It's not every day someone gets to be in a scullery.
You can make out a cuboid safe.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cucumber.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin looking for stuff.
You are carrying: a cucumber and a printer.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Toss the pencil on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You see a shelf. But the thing is empty, unfortunately. You move on, clearly upset by TextWorld.
You are carrying: a pencil.

your action:

Response: drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the salad.

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You are carrying: a sandwich and a salad.

your action:

Response: eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lock the type 3 chest with the type 3 key.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin to take stock of what's in the room.
You can see a type 3 chest.
You are carrying: a type 3 key.

your action:

Response: lock type 3 chest with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You see a shelf. The shelf is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the shelf.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the nest of caterpillars from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a shelf. However, the shelf, like an empty shelf, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is a nest of caterpillars on the floor.
You are carrying nothing.

your action:

Response: take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! You can insert the golf club inside the safe.

Here is your interactions so far:
current state: You are now in the cubicle.
I am required to announce that you are now in the cubicle.
You can make out an opened safe close by. What a letdown! The safe is empty!
You are carrying: a golf club.

your action:

Response: insert golf club into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make it so that the toolbox is closed.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place.
You can see a toolbox. You can't wait to tell the folks at home about this! What a letdown! The toolbox is empty!
You are carrying: a printer.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the spork on the stand.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You can make out a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. It would have been so cool if there was stuff on the stand.
You are carrying: a spork.

your action:

Response: put spork on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Ditch the cloak on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
There is a banana on the floor.
You are carrying: a cloak.

your action:

Response: drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the garlic clove.

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
There is a boysenberry on the floor.
You are carrying: a garlic clove.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the Cat Calendar from the bookshelf inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. The bookshelf is normal. On the bookshelf you can make out a Cat Calendar.
You are carrying nothing.

your action:

Response: take Cat Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the shadfly from the platter in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You can make out a platter. The platter is ordinary. On the platter you make out a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Make it so that the dresser is closed.

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the spork from the refrigerator in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place.
Hey, want to see a refrigerator? Look over there, a refrigerator. The refrigerator contains a spork.
You are carrying nothing.

your action:

Response: take spork from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the fork from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen.
You see a closed refrigerator.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Insert the laptop inside the locker in the bar.

Here is your interactions so far:
current state: You are now in the bar.
Well I'll be, you are in a place we're calling a bar. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a locker. What a letdown! The locker is empty!
You are carrying: a laptop.

your action:

Response: insert laptop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the salad.

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You begin looking for stuff.
There is a vacuum on the floor.
You are carrying: a salad.

your action:

Response: eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to close the chest.

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just come into a kitchen. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. Huh, weird. Empty! What kind of nightmare TextWorld is this? Were you looking for a platter? Because look over there, it's a platter. I guess it's true what they say, if you're looking for a platter, go to TextWorld. Unfortunately, there isn't a thing on it. Hm. Oh well
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ensure that the spherical box is open.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. Let's see what's in here.
You can see a closed typical looking spherical box here.
You are carrying: a spherical key.

your action:

Response: open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the shirt on the table within the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a table. The table is usual. But oh no! there's nothing on this piece of trash. You swear loudly.
You are carrying: a shirt.

your action:

Response: put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure the chest is locked.

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom.
You see a chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to unlock the spherical chest inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place. You can barely contain your excitement.
You see a spherical chest.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Place the soap scented keycard into the soap scented safe to lock it.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
Oh wow! Is that what I think it is? It is! It's a soap scented safe.
You are carrying: a soap scented keycard.

your action:

Response: lock soap scented safe with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the locker inside the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. You can barely contain your excitement.
Oh, great. Here's a locker.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to rest the cane on the shelf.

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You scan the room for a shelf, and you find a shelf. The shelf is standard. But there isn't a thing on it.
You are carrying: a cane.

your action:

Response: put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the box with the keycard.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one.
You see a box. Now why would someone leave that there?
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure the type 9 locker in the cubicle is locked.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You can see a closed type 9 locker here.
You are carrying: a type 9 key.

your action:

Response: lock type 9 locker with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to drop the mug on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a drawer, so there's that. The drawer is empty, what a horrible day!
You are carrying: a mug.

your action:

Response: drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Doublecheck that the chest in the sauna is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the sauna.
I just think it's great that you've just entered a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked chest.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the glass from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
I never took you for the sort of person who would show up in a kitchen, but I guess I was wrong.
You see a refrigerator. The refrigerator is empty, what a horrible day!
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the chest inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest. What a letdown! The chest is empty!
You are carrying: a shadfly.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the insect on the shelf inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage.
You see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is normal. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You are carrying: an insect.

your action:

Response: put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick-up the dvd from the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one.
There is a dvd on the floor.
You are carrying: a fondue.

your action:

Response: take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the butterfly from the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
I just think it's awesome that you're in a vault now. You start to take note of what's in the room.
There is a loaf of bread and a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to unlock the safe inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one.
You can see a safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the display inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
Look over there! a display. There's something strange about this being here, but you can't put your finger on it. The display is empty! This is the worst thing that could possibly happen, ever! You can see a chest.
You are carrying nothing.

your action:

Response: close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the bug from the safe in the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened safe. The safe contains a bug. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the frisbee from the case.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one.
What's that over there? It looks like it's a case. The case contains a frisbee.
You are carrying nothing.

your action:

Response: take frisbee from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the safe is locked with the passkey.

Here is your interactions so far:
current state: You are now in the vault.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the cashew.

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it normal? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You are carrying: a cashew and a lightbulb.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
You see a gleam over in a corner, where you can see a table. The table is ordinary. But there isn't a thing on it.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the coffee cup from the shelf in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. The room is well lit.
You can make out a shelf. The shelf is typical. On the shelf you make out a coffee cup.
You are carrying nothing.

your action:

Response: take coffee cup from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the cabinet inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You see an opened cabinet here. What a letdown! The cabinet is empty! You see a table. The table is normal. But oh no! there's nothing on this piece of trash.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to pick up the glass from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a fridge.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the chest.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one.
You make out an opened chest. What a letdown! The chest is empty!
You are carrying: a candy bar.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Doublecheck that the American style box inside the cookhouse is unlocked.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. You begin to take stock of what's here.
You can make out a locked American style box in the corner.
You are carrying: an American style passkey.

your action:

Response: unlock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the ladle from the fridge in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You see a fridge. The fridge contains a ladle.
You are carrying nothing.

your action:

Response: take ladle from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to retrieve the whisk from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. The platter is ordinary. But oh no! there's nothing on this piece of junk.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to take the binder from the coffer.

Here is your interactions so far:
current state: You are now in the workshop.
You have entered the most usual of all possible workshops. You can barely contain your excitement.
An open coffer is close by. The coffer contains a binder.
You are carrying nothing.

your action:

Response: take binder from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the drawer in the launderette is closed.

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. The room is well lit.
You can see a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to ensure that the TextWorld safe is open.

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
As if things weren't amazing enough already, you can even see a TextWorld safe.
There is a TextWorld keycard on the floor.
You are carrying nothing.

your action:

Response: open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the bug on the bookshelf in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You can see a bookshelf. But the thing is empty.
You are carrying: a bug.

your action:

Response: put bug on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the sandwich.

Here is your interactions so far:
current state: You are now in the office.
You arrive in a standard kind of place. That is to say, you're in an office.
There is a cd on the floor.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the cd inside the box.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical one.
You see a box. The box is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a cd.

your action:

Response: insert cd into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to close the locker.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You can barely contain your excitement.
An open ordinary looking locker is close by. The locker is empty! What a waste of a day! You make out a closed coffer here.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure the safe within the washroom is locked.

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to open the box.

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a box.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to recover the binder from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
There is a binder and an insect on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the lampshade on the pan.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You see a pan. But there isn't a thing on it. It would have been so cool if there was stuff on the pan.
You are carrying: a lampshade.

your action:

Response: put lampshade on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the top hat on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
There is a nest of bunnies on the floor.
You are carrying: a top hat.

your action:

Response: drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Eat the cashew.

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You start to take note of what's in the room.
You make out a closed box right there by you.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to place the teapot on the rack in the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can see a rack. The rack is typical. However, the rack, like an empty rack, has nothing on it.
You are carrying: a teapot.

your action:

Response: put teapot on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to rest the plant on the bench within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary kind of place.
You see a bench. The bench is typical. But the thing hasn't got anything on it. This always happens!
You are carrying: a plant.

your action:

Response: put plant on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lift the knife from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You see a chair. But oh no! there's nothing on this piece of garbage.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the insect on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is a tv on the floor.
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the sponge from the board inside the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette. Let's see what's in here.
As if things weren't amazing enough already, you can even see a board. The board is usual. On the board you can make out a sponge.
You are carrying nothing.

your action:

Response: take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the safe in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You can make out a safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Make it so that the TextWorld safe in the dish-pit is ajar.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. The room is well lit.
Look over there! a TextWorld safe.
There is a TextWorld key on the floor.
You are carrying nothing.

your action:

Response: open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to doublecheck that the chest in the scullery is unlocked.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one.
Hey, want to see a chest? Look over there, a chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to ensure that the cuboid chest is open.

Here is your interactions so far:
current state: You are now in the chamber.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a cuboid chest. Now that's what I call TextWorld!
You are carrying: a cuboid latchkey.

your action:

Response: open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the fork on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a pan. But the thing is empty.
You are carrying: a fork.

your action:

Response: drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the formless locker within the office.

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You scan the room for a formless locker, and you find a formless locker.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Doublecheck that the box within the cubicle is locked with the passkey.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You can barely contain your excitement.
You can see a box.
You are carrying: a passkey.

your action:

Response: lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the type 9 safe in the basement is open.

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
Look over there! a type 9 safe.
There is a type 9 passkey on the floor.
You are carrying nothing.

your action:

Response: open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to place the blender on the table within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Look at you, bigshot, walking into a scullery like it isn't some huge deal.
You rest your hand against a wall, but you miss the wall and fall onto a table. But the thing hasn't got anything on it. What's the point of an empty table?
You are carrying: a blender.

your action:

Response: put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to take the staple from the toolbox.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You make out a toolbox. The toolbox contains a staple.
You are carrying nothing.

your action:

Response: take staple from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the pencil from the table within the study.

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the study. Let's see what's in here.
You scan the room for a table, and you find a table. You see a pencil on the table.
You are carrying nothing.

your action:

Response: take pencil from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to retrieve the blanket from the coffer.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You begin to take stock of what's in the room.
Hey, want to see a coffer? Look over there, a coffer. Something scurries by right in the corner of your eye. Probably nothing. The coffer contains a blanket. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take blanket from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Eat the licorice strip.

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is an insect on the floor.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the chest inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon.
You can see a chest. I mean, just wow! Isn't TextWorld just the best?
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to retrieve the fly larva from the plate.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a plate. On the plate you see a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the bureau in the office.

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
Look over there! a bureau. The bureau contains a Comic Strip Calendar. Wow, check out the price tag that hangs off the bureau! Fifty dollars!
You are carrying nothing.

your action:

Response: close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to doublecheck that the chest is locked.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a closed chest close by.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Assure the non-euclidean box within the cubicle is locked.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's here.
You can see a closed non-euclidean box.
You are carrying: a non-euclidean keycard.

your action:

Response: lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to make it so that the cabinet is closed.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty, what a horrible day!
You are carrying: a fork.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the cane on the rack in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place.
Oh, great. Here's a rack. But the thing is empty, unfortunately. You swear loudly.
You are carrying: a cane.

your action:

Response: put cane on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the stapler from the desk.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Look over there! a desk. The desk is ordinary. On the desk you can see a stapler.
You are carrying nothing.

your action:

Response: take stapler from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the Henderson's style latchkey into the Henderson's style safe to lock it.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a Henderson's style safe.
You are carrying: a Henderson's style latchkey.

your action:

Response: lock Henderson's style safe with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the dresser is shut.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You can make out an opened dresser in the room. The dresser is empty, what a horrible day! You make out a closed drawer.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make sure that the type 9 safe in the sauna is opened.

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
You see a closed type 9 safe.
You are carrying: a type 9 passkey.

your action:

Response: open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the box is open.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You see a closed box nearby.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to deposit the paper towel on the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin to take stock of what's here.
There is a peanut on the floor.
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the lightbulb from the shelf inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one.
You can make out a shelf. What a coincidence, weren't you just thinking about a shelf? On the shelf you see a lightbulb. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take lightbulb from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
If you haven't noticed it already, there seems to be something there by the wall, it's a case.
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the blanket from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed locker right there by you.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Place the top hat on the bench.

Here is your interactions so far:
current state: You are now in the bathroom.
I never took you for the sort of person who would show up in a bathroom, but I guess I was wrong. Let's see what's in here.
You make out a bench. The bench is normal. But there isn't a thing on it.
You are carrying: a top hat.

your action:

Response: put top hat on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the box in the office is unlocked.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box. Now that's what I call TextWorld!
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the novel on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bar. The bar is usual. However, the bar, like an empty bar, has nothing on it.
You are carrying: a novel.

your action:

Response: drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the worm on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar.
You make out a rack. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the worm from the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard one.
As if things weren't amazing enough already, you can even see a safe, so there's that.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the rectangular chest within the salon is unlocked with the rectangular keycard.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked rectangular chest.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular chest with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lift the sponge from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You can make out a shelf. You wonder idly who left that here. But the thing is empty, unfortunately.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to doublecheck that the type 9 box in the chamber is locked with the type 9 passkey.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place. You begin to take stock of what's in the room.
You make out a closed type 9 box close by.
You are carrying: a type 9 passkey.

your action:

Response: lock type 9 box with type 9 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the printer on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Look around you. Take it all in. It's not every day someone gets to be in a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a chest. The chest is empty, what a horrible day!
You are carrying: a printer.

your action:

Response: drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your task for today is to recover the pair of pants from the chest in the attic.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
You can see an opened chest right there by you. The chest contains a pair of pants. You can't wait to tell the folks at home about this!
You are carrying nothing.

your action:

Response: take pair of pants from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a desk. The desk is ordinary. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your task for today is to pick up the frisbee from the cabinet.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
You make out an opened cabinet. The cabinet contains a frisbee.
You are carrying nothing.

your action:

Response: take frisbee from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the chest is unlocked.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a locked chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to take the spork from the chest inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a chest. The light flickers for a second, but nothing else happens. The chest contains a spork.
You are carrying nothing.

your action:

Response: take spork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the iron into the box in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out an opened box here. What a letdown! The box is empty!
You are carrying: an iron.

your action:

Response: insert iron into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the sock from the table within the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
Look out! It's a- oh, never mind, it's just a table. On the table you see a sock.
You are carrying nothing.

your action:

Response: take sock from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the napkin on the rack.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You see a rack. The rack is ordinary. But there isn't a thing on it.
You are carrying: a napkin.

your action:

Response: put napkin on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the sock on the table inside the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary one.
You can make out a table. However, the table, like an empty table, has nothing on it.
You are carrying: a sock.

your action:

Response: put sock on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the fudge scented locker is unlocked with the fudge scented keycard.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one. The room is well lit.
You make out a locked fudge scented locker close by.
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
There is an Advent Calendar on the floor.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to pick up the printer from the shelf inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You see a shelf. On the shelf you see a printer.
You are carrying nothing.

your action:

Response: take printer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to pick-up the shadfly from the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. Okay, just remember what you're here to do, and everything will go great.
You smell an interesting smell, and follow it to a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. Unfortunately, there isn't a thing on it.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the towel from the safe.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place.
An open standard looking safe is here. The safe contains a towel. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to sit the bug on the bench inside the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place.
You smell a wretched smell, and follow it to a bench. The bench is typical. Looks like someone's already been here and taken everything off it, though.
You are carrying: a bug.

your action:

Response: put bug on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Take the paper towel from the rack inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal.
You rest your hand against a wall, but you miss the wall and fall onto a rack. You see a paper towel on the rack. Is this what you came to TextWorld for? This... rack?
You are carrying nothing.

your action:

Response: take paper towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Retrieve the laptop from the trunk.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty normal here. You begin to take stock of what's in the room.
You can see a trunk. The trunk contains a laptop. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take laptop from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to make absolutely sure that the locker is ajar.

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber.
You make out a locker. I mean, just wow! Isn't TextWorld just the best?
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>