Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the pair of headphones on the shelf inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the cubicle.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though.
You are carrying: a pair of headphones.

your action:

Response: put pair of headphones on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the sock from the dresser within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary kind of place. You begin to take stock of what's in the room.
You can see an opened dresser in the room. The dresser contains a sock.
You are carrying nothing.

your action:

Response: take sock from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the American chest is unlocked.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty typical here.
You see a gleam over in a corner, where you can see a American chest. You shudder, but continue examining the room.
You are carrying: an American keycard.

your action:

Response: unlock American chest with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Make sure the locker is locked.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to open the locker inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed locker.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Close the chest.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a chest. The chest contains a key.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the insect inside the refrigerator in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened refrigerator nearby. The refrigerator is empty, what a horrible day!
You are carrying: an insect.

your action:

Response: insert insect into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the box is unlocked.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Retrieve the pair of headphones from the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
There is a pair of headphones and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the Microsoft limited edition chest inside the pantry is unlocked.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You can barely contain your excitement.
You can see a locked Microsoft limited edition chest, which looks normal, nearby.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Insert the passkey into the safe inside the washroom's lock to unlock it.

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A locked usual looking safe is close by.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to make sure that the chest is opened.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You see a chest.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to you can deposit the insect inside the refrigerator.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary kind of place.
You make out a refrigerator. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You are carrying: an insect.

your action:

Response: insert insect into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Pick up the napkin from the rack.

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a rack. The rack is ordinary. On the rack you can make out a napkin. It doesn't get more TextWorld than this!
You are carrying nothing.

your action:

Response: take napkin from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the locker.

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber.
You scan the room, seeing a locker. Classic TextWorld. The locker contains an elderberry.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the Canadian style chest is locked with the Canadian style latchkey.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place.
You see a closed Canadian style chest.
You are carrying: a Canadian style latchkey.

your action:

Response: lock Canadian style chest with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Look and see that the safe within the cookhouse is locked with the passkey.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You can see a closed safe close by.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick-up the manuscript from the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a recliner. Now why would someone leave that there? The recliner is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the recliner! oh well.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the cuboid locker in the studio is unlocked.

Here is your interactions so far:
current state: You are now in the studio.
You've moved into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the studio. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid locker. You wonder idly who left that here.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Assure that the locker is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locker. Hmmm... what else, what else?
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Look and see that the box is locked.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
You make out a box. Huh, weird.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Place the sock on the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
You are carrying: a burger and a sock.

your action:

Response: drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to place the blender on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
There is a kiwi on the floor.
You are carrying: a blender.

your action:

Response: drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure the type M chest within the lounge is locked.

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You can barely contain your excitement.
You can see a closed type M chest.
You are carrying: a type M passkey.

your action:

Response: lock type M chest with type M passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Lock the box.

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great standard vibes in this place, a wonderful standard atmosphere. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a box.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Pick-up the top hat from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
There is a top hat on the floor.
You are carrying: a cashew.

your action:

Response: take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to you can insert the desktop computer into the case.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You see an opened case. What a letdown! The case is empty!
You are carrying: a desktop computer.

your action:

Response: insert desktop computer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the pillow from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual one.
Look over there! a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the glove from the cabinet within the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You can make out a cabinet. The cabinet contains a glove.
You are carrying nothing.

your action:

Response: take glove from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the box is open.

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a box.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the TextWorld style locker is locked.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can make out a closed TextWorld style locker close by.
You are carrying: a TextWorld style keycard.

your action:

Response: lock TextWorld style locker with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Deposit the fly larva on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar. You can barely contain your excitement.
There is a lightbulb on the floor.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to put the lampshade into the chest within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You see a chest. The chest is empty! What a waste of a day!
You are carrying: a lampshade.

your action:

Response: insert lampshade into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to make sure that the suitcase is closed.

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study.
You see an opened suitcase. What a letdown! The suitcase is empty!
You are carrying: a mug.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the sponge from the table within the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
I am sorry to announce that you are now in the restroom. You begin to take stock of what's in the room.
You see a table. The table is standard. On the table you can see a sponge. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take sponge from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Close the refrigerator.

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
You make out an opened refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever! You see a chest.
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the sponge from the shelf within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
Oh, great. Here's a shelf. On the shelf you can make out a sponge.
You are carrying nothing.

your action:

Response: take sponge from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
There is a durian on the floor.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to sit the shirt on the bed.

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
You see a bed. However, the bed, like an empty bed, has nothing on it. Hm. Oh well
You are carrying: a shirt.

your action:

Response: put shirt on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! You can place the napkin inside the coffer inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
Oh, great. Here's a coffer. Empty! What kind of nightmare TextWorld is this?
You are carrying: a napkin.

your action:

Response: insert napkin into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the nest of puppies on the counter.

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
Oh wow! Is that what I think it is? It is! It's a counter. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
You are carrying: a nest of puppies.

your action:

Response: put nest of puppies on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the cabinet is closed.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. Okay, just remember what you're here to do, and everything will go great.
An open cabinet is right there by you. The cabinet contains a fondue. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to open the American safe within the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. You begin to take stock of what's here.
You make out a closed American safe.
There is an American key on the floor.
You are carrying nothing.

your action:

Response: open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to pick-up the butterfly from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You see a saucepan. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type 6 safe.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place.
Look over there! a type 6 safe. You shudder, but continue examining the room.
You are carrying: a type 6 key.

your action:

Response: unlock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Retrieve the fork from the rack.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a rack. Wow, isn't TextWorld just the best? The rack is standard. On the rack you can see a fork. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take fork from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the chest.

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The chest contains a candy bar. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the keyboard on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a licorice strip on the floor.
You are carrying: a keyboard.

your action:

Response: drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to recover the frisbee from the cabinet.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a cabinet. Classic TextWorld. The cabinet contains a frisbee. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take frisbee from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the rectangular safe with the rectangular latchkey.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You make out a closed rectangular safe in the corner.
You are carrying: a rectangular latchkey.

your action:

Response: lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place. I guess you better just go and list everything you see here.
There is a loaf of bread on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one.
You see a chest. Does this look like anything mentioned in the instructions?
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the sock from the counter.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place.
You scan the room for a counter, and you find a counter! You see a sock on the counter.
You are carrying nothing.

your action:

Response: take sock from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Rest the spoon on the table inside the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
You can make out a table. The table is ordinary. However, the table, like an empty table, has nothing on it.
You are carrying: a spoon.

your action:

Response: put spoon on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the mat inside the dresser inside the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one.
An open dresser is close by. The dresser is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a mat.

your action:

Response: insert mat into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Take the blender from the board inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can see a board. On the board you make out a blender.
You are carrying nothing.

your action:

Response: take blender from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the printer on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
Look over there! a bowl. However, the bowl, like an empty bowl, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a printer.

your action:

Response: drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the broom from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a broom on the floor.
You are carrying: a keyboard.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the dvd on the bookshelf.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a bookshelf. The bookshelf is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying: a dvd.

your action:

Response: put dvd on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Rest the plant on the bench in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. Let's see what's in here.
You can see a bench. But the thing is empty.
You are carrying: a plant.

your action:

Response: put plant on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to place the sponge on the armchair within the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto an armchair. Now why would someone leave that there? The armchair is standard. Looks like someone's already been here and taken everything off it, though.
You are carrying: a sponge.

your action:

Response: put sponge on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the Advent Calendar from the box inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You see an opened box. The box contains an Advent Calendar.
You are carrying nothing.

your action:

Response: take Advent Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick up the kettle from the bowl within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a bowl. I guess it's true what they say, if you're looking for a bowl, go to TextWorld. On the bowl you can see a kettle.
You are carrying nothing.

your action:

Response: take kettle from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the type L box is open.

Here is your interactions so far:
current state: You are now in the kitchenette.
I am obligated to announce that you are now in the kitchenette. You begin to take stock of what's here.
You can make out a closed type L box.
You are carrying: a type L key.

your action:

Response: open type L box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the fly larva from the coffer inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've walked into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedchamber.
You can see a coffer. Something scurries by right in the corner of your eye. Probably nothing. The coffer contains a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the glass from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery.
You can see a chair. The chair is standard. The chair appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the broom on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You bend down to tie your shoe. When you stand up, you notice a bar. Now why would someone leave that there? Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a broom.

your action:

Response: drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make sure that the coffer is shut.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
You can make out a coffer. What a letdown! The coffer is empty! You can make out an opened portmanteau. The portmanteau is empty! What a waste of a day!
You are carrying nothing.

your action:

Response: close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Unlock the Microsoft limited edition chest with the Microsoft limited edition key.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You see a Microsoft limited edition chest.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition chest with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Pick up the shadfly from the chest within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
This might come as a shock to you, but you've just entered a kitchenette.
You can see a chest. You wonder idly who left that here. The chest contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to Insert the cake scented latchkey into the cake scented box to lock it.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in an ordinary kind of place. That is to say, you're in a vault. You start to take note of what's in the room.
You can make out a closed cake scented box in the room.
You are carrying: a cake scented latchkey.

your action:

Response: lock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a standard kind of place. That is to say, you're in a parlor.
You are carrying: a fondue and a shirt.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the box inside the dish-pit is shut.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You can make out a box, so there's that. The box contains a key. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cauliflower.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical kind of place.
You make out a case. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the top hat from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is a top hat on the floor.
You are carrying: a cashew.

your action:

Response: take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the case.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one. You begin looking for stuff.
You can make out a case. The case is empty! What a waste of a day! What's that over there? It looks like it's a safe.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the spork from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a plate. The plate is normal. But oh no! there's nothing on this piece of trash.
There is a spork on the floor.
You are carrying nothing.

your action:

Response: take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is a fondue on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the Henderson's limited edition box.

Here is your interactions so far:
current state: You are now in the laundromat.
Look around you. Take it all in. It's not every day someone gets to be in a laundromat.
You make out a Henderson's limited edition box.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to retrieve the worm from the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one. You begin looking for stuff.
There is a loaf of bread and a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your task for today is to pick up the paper towel from the safe.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You can make out an opened safe. The safe contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the mop from the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Look at you, bigshot, walking into a laundromat like it isn't some huge deal. Let's see what's in here.
There is a mop on the floor.
You are carrying: a worm.

your action:

Response: take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement.
You are carrying: a fondue and a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the fly larva from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
I never took you for the sort of person who would show up in a salon, but I guess I was wrong.
You scan the room, seeing a stand. But the thing is empty, unfortunately.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the TextWorld locker within the closet is locked with the TextWorld latchkey.

Here is your interactions so far:
current state: You are now in the closet.
I never took you for the sort of person who would show up in a closet, but I guess I was wrong.
You can make out a closed TextWorld locker.
You are carrying: a TextWorld latchkey.

your action:

Response: lock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the bug into the freezer.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a freezer. The freezer is empty, what a horrible day!
You are carrying: a bug.

your action:

Response: insert bug into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the vacuum on the armchair.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You begin to take stock of what's here.
You see an armchair. The armchair is usual. However, the armchair, like an empty armchair, has nothing on it. Hm. Oh well
You are carrying: a vacuum.

your action:

Response: put vacuum on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the teaspoon from the rack inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Why don't you take a picture of it, it'll last longer! The rack is normal. On the rack you can see a teaspoon.
You are carrying nothing.

your action:

Response: take teaspoon from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to assure that the spherical box is open.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed spherical box.
You are carrying: a spherical latchkey.

your action:

Response: open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick-up the sock from the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a sock on the floor.
You are carrying: a gummy bear.

your action:

Response: take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Retrieve the nest of caterpillars from the safe inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can see an opened safe in the room. The safe contains a nest of caterpillars. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

Response: take nest of caterpillars from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to make it so that the refrigerator is closed.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Empty! What kind of nightmare TextWorld is this?
You are carrying: a paper towel.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to close the case.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
You make out a case. The case is empty, what a horrible day! You can make out a closed toolbox in the room.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Unlock the type 7 box with the type 7 keycard.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
A locked ordinary looking type 7 box is nearby.
You are carrying: a type 7 keycard.

your action:

Response: unlock type 7 box with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the display is closed.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
You make out a display. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You can see a stand. The stand is normal. The stand appears to be empty. What, you think everything in TextWorld should have stuff on it?
You are carrying nothing.

your action:

Response: close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the parlor.
A well framed board tells you that you are now in the parlor.
A locked dresser is in the corner.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Retrieve the mop from the safe inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You make out a safe. The safe contains a mop. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: take mop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the backup calendar on the shelf.

Here is your interactions so far:
current state: You are now in the shower.
You've seen better showers, but at least this one seems pretty normal.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a backup calendar.

your action:

Response: put backup calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the American style chest within the playroom is closed.

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened American style chest. The American style chest is empty! What a waste of a day!
You are carrying: an American style passkey.

your action:

Response: close American style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the chest within the washroom is ajar.

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom.
You can see a closed chest.
You are carrying: a passkey.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the pillow from the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
There is a pillow and a fly larva on the floor.
You are carrying nothing.

your action:

Response: take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the whisk into the refrigerator.

Here is your interactions so far:
current state: You are now in the canteen.
Well how about that, you are in a place we're calling a canteen. The room is well lit.
You make out an opened refrigerator in the corner. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a whisk.

your action:

Response: insert whisk into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the insect on the desk within the study.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
You can make out a desk. You shudder, but continue examining the desk. The desk is normal. But the thing is empty.
You are carrying: an insect.

your action:

Response: put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the spare room.
This is going to sound unbelievable, but you've just entered a spare room.
There is a worm on the floor.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the sock on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one.
You scan the room for a shelf, and you find a shelf. The shelf is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a sock.

your action:

Response: drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the cane on the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have walked into, you had to walk into a standard one.
You see a toolbox.
You are carrying: a cane.

your action:

Response: drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Retrieve the insect from the stand within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just entered a chamber.
You make out a stand. Now why would someone leave that there? You see an insect on the stand.
You are carrying nothing.

your action:

Response: take insect from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the broom from the stand.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. You begin to take stock of what's in the room.
You scan the room, seeing a stand. The stand is normal. On the stand you see a broom.
You are carrying nothing.

your action:

Response: take broom from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to Put the TextWorld style keycard into the TextWorld style box to lock it.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. You can barely contain your excitement.
You can see a closed TextWorld style box.
You are carrying: a TextWorld style keycard.

your action:

Response: lock TextWorld style box with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the nest of caterpillars on the stand.

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. You shudder, but continue examining the stand. But the thing is empty, unfortunately. This always happens!
You are carrying: a nest of caterpillars.

your action:

Response: put nest of caterpillars on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the chest in the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal.
You see a chest. What a letdown! The chest is empty!
You are carrying: a licorice strip.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Rest the Quote of the Day Calendar on the bench in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a bench. Looks like someone's already been here and taken everything off it, though.
You are carrying: a Quote of the Day Calendar.

your action:

Response: put Quote of the Day Calendar on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the fly larva on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one.
You can make out a closed case in the room.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the garlic clove.

Here is your interactions so far:
current state: You are now in the workshop.
You have walked into a workshop. Not the workshop you'd expect. No, this is a workshop. The room is well lit.
You are carrying: a garlic clove and a fork.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the nest of spiders from the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a shelf! But the thing is empty, unfortunately.
There is a nest of spiders on the floor.
You are carrying nothing.

your action:

Response: take nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Rest the fly larva on the bookshelf within the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A typical kind of place. The room is well lit.
You can see a bookshelf. The bookshelf is standard. But oh no! there's nothing on this piece of junk.
You are carrying: a fly larva.

your action:

Response: put fly larva on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the lampshade on the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You are carrying: a lampshade and an iron.

your action:

Response: drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the soap dispenser from the case within the shower.

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have walked into, you had to walk into an ordinary one. You start to take note of what's in the room.
An open case is close by. The case contains a soap dispenser.
You are carrying nothing.

your action:

Response: take soap dispenser from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the fly larva from the crate.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You make out a crate. The crate contains a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the vanilla scented box.

Here is your interactions so far:
current state: You are now in the spare room.
This might come as a shock to you, but you've just entered a spare room.
You make out a vanilla scented box.
You are carrying: a vanilla scented keycard.

your action:

Response: lock vanilla scented box with vanilla scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to doublecheck that the chest is unlocked with the key.

Here is your interactions so far:
current state: You are now in the workshop.
You make a grand eccentric entrance into a workshop.
You can see a chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lift the sponge from the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You see a board. The board is usual. Unfortunately, there isn't a thing on it.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the chest within the playroom is closed.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one. Let's see what's in here.
You see an opened normal looking chest right there by you. What a letdown! The chest is empty!
You are carrying: a licorice strip.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your task for today is to eat the legume.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom.
You are carrying: a legume and a pair of pants.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the box is opened.

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You begin looking for stuff.
You can make out a box. Is this what you came to TextWorld for? This... box?
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to assure that the type 3 chest is wide open.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. It seems to be pretty typical here.
Look out! It's a- oh, never mind, it's just a type 3 chest. Hmmm... what else, what else?
You are carrying: a type 3 keycard.

your action:

Response: open type 3 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the spork from the freezer within the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You can see an opened freezer here. The freezer contains a spork.
You are carrying nothing.

your action:

Response: take spork from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the nest of insects from the desk.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a desk. The desk is usual. On the desk you can make out a nest of insects.
You are carrying nothing.

your action:

Response: take nest of insects from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the safe is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You can make out a locked safe.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the tablet from the basket in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You have stumbled into a chamber. Not the chamber you'd expect. No, this is a chamber.
You can see a basket. The basket contains a tablet.
You are carrying nothing.

your action:

Response: take tablet from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the fly larva on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
Well how about that, you are in the place we're calling the garage. Okay, just remember what you're here to do, and everything will go great.
You are carrying: a fly larva and a pencil.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to retrieve the towel from the cabinet within the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You can barely contain your excitement.
You make out an opened cabinet here. The cabinet contains a towel.
You are carrying nothing.

your action:

Response: take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Deposit the key into the chest to lock it.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You scan the room for a chest, and you find a chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the bug from the bench.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's here.
You make out a bench. The bench is typical. On the bench you make out a bug. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take bug from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Eat the licorice strip.

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in a place we're calling an office.
There is a printer on the floor.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your task for today is to toss the disk on the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
There is a pear on the floor.
You are carrying: a disk.

your action:

Response: drop disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the mop inside the case inside the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin looking for stuff.
You see an opened case right there by you. What a letdown! The case is empty!
You are carrying: a mop.

your action:

Response: insert mop into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to put the iron on the counter.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a counter. I guess it's true what they say, if you're looking for a counter, go to TextWorld. The counter is typical. However, the counter, like an empty counter, has nothing on it.
You are carrying: an iron.

your action:

Response: put iron on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to ditch the worm on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
As if things weren't amazing enough already, you can even see a desk. The desk appears to be empty.
You are carrying: a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Put the mat on the plate inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one. You begin to take stock of what's in the room.
You can see a plate. But the thing is empty, unfortunately.
You are carrying: a mat.

your action:

Response: put mat on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the butterfly on the table.

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just come into a sauna.
Look over there! a table. Unfortunately, there isn't a thing on it.
You are carrying: a butterfly.

your action:

Response: put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to close the chest.

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have walked into, you had to saunter into a standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a chest. Empty! What kind of nightmare TextWorld is this?
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to deposit the folder into the locker inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
You can make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a folder.

your action:

Response: insert folder into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure the type F safe inside the bedchamber is locked.

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. The room is well lit.
You can see a type F safe.
You are carrying: a type F latchkey.

your action:

Response: lock type F safe with type F latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the locker is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place.
You make out a locker.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the safe.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
A locked safe is in the room.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Drop the mop on the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You are carrying: a sandwich and a mop.

your action:

Response: drop mop<|im_end|>