Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Retrieve the napkin from the freezer.

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can make out a freezer. The freezer contains a napkin. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: take napkin from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to Put the type X passkey into the type X locker to lock it.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a type X locker. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a type X passkey.

your action:

Response: lock type X locker with type X passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the controller from the basket.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
You scan the room for a basket, and you find a basket. The basket contains a controller. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take controller from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the teapot on the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
You can make out a board. The board is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
You are carrying: a teapot.

your action:

Response: drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the candy bar.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You make out a plate. But the thing hasn't got anything on it.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the keyboard from the case.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case contains a keyboard.
You are carrying nothing.

your action:

Response: take keyboard from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to throw the mug on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
I am required to announce that you are now in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You are carrying: a mug and a napkin.

your action:

Response: drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the nest of bunnies into the chest inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a standard kind of place. That is to say, you're in a cookhouse.
You can make out a chest. Empty! What kind of nightmare TextWorld is this?
You are carrying: a nest of bunnies.

your action:

Response: insert nest of bunnies into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the laptop from the stand inside the study.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a stand. You see a laptop on the stand.
You are carrying nothing.

your action:

Response: take laptop from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Place the passkey into the locker inside the basement to lock it.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. Let's see what's in here.
You can make out a closed locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the broccoli.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
There is a peanut on the floor.
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick up the worm from the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical one. You can barely contain your excitement.
There is a worm on the floor.
You are carrying: an onion.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the case is shut.

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You can see a case. What a letdown! The case is empty! You scan the room, seeing a cabinet. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Toss the cushion on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place.
You can see a locked freezer.
You are carrying: a cushion.

your action:

Response: drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the bug from the rack.

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You make out a rack. Now why would someone leave that there? You see a bug on the rack.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Retrieve the knife from the bowl in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You make out a bowl. The bowl is normal. On the bowl you see a knife.
You are carrying nothing.

your action:

Response: take knife from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the non-euclidean safe within the launderette is open.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can make out a closed non-euclidean safe.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Look and see the cuboid chest is locked.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon.
You see a cuboid chest.
You are carrying: a cuboid key.

your action:

Response: lock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lock the locker.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone.
Hey, want to see a locker? Look over there, a locker.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure the locker in the playroom is locked.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom.
You see a locker.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to ensure that the Microsoft limited edition safe is open.

Here is your interactions so far:
current state: You are now in the garage.
You have moved into a garage. Not the garage you'd expect. No, this is a garage. You start to take note of what's in the room.
A closed Microsoft limited edition safe, which looks standard, is here.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: open Microsoft limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure the locker within the study is locked.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
You can see a closed locker.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the laptop from the locker within the salon.

Here is your interactions so far:
current state: You are now in the salon.
This might come as a shock to you, but you've just moved into a salon. You start to take note of what's in the room.
You can see an opened locker here. The locker contains a laptop. Wow, isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the pair of headphones from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
I am excited to announce that you are now in the pantry.
There is a pair of headphones on the floor.
You are carrying: a legume.

your action:

Response: take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the safe within the bedchamber is ajar.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a safe.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the binder on the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the washroom.
You see a case.
You are carrying: a binder.

your action:

Response: drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the whisk on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You can barely contain your excitement.
You can see a stand. Now why would someone leave that there? The stand is standard. But the thing is empty, unfortunately. You think about smashing the stand to bits, throwing the bits in a fire, etc, until you get bored.
You are carrying: a whisk.

your action:

Response: drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to drop the bug on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just moved into a studio. Let's see what's in here.
You are carrying: a chocolate bar and a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to sit the sponge on the desk.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin to take stock of what's in the room.
You scan the room, seeing a desk. But the thing is empty, unfortunately.
You are carrying: a sponge.

your action:

Response: put sponge on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the freezer.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can make out an opened usual looking freezer close by. The freezer is empty, what a horrible day! You make out a locked fridge in the room.
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the fly larva on the bench inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You start to take note of what's in the room.
You can make out a bench. The bench is typical. But the thing is empty.
You are carrying: a fly larva.

your action:

Response: put fly larva on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the salad.

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened safe. Empty! What kind of nightmare TextWorld is this?
You are carrying: a salad.

your action:

Response: eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the spherical chest.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed spherical chest.
You are carrying: a spherical passkey.

your action:

Response: lock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to you can insert the insect into the dresser.

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can see an opened dresser. What a letdown! The dresser is empty!
You are carrying: an insect.

your action:

Response: insert insect into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Put the fudge scented keycard into the fudge scented safe within the attic to lock it.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard one.
You see a fudge scented safe. Hmmm... what else, what else?
You are carrying: a fudge scented keycard.

your action:

Response: lock fudge scented safe with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Check that the safe is unlocked with the latchkey.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the pair of headphones from the chest within the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place.
You make out a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest contains a pair of headphones. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the golf club on the stand within the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You can make out a stand. You wonder idly who left that here. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You are carrying: a golf club.

your action:

Response: put golf club on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the keyboard on the table within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. The room is well lit.
You make out a table. But the thing is empty, unfortunately.
You are carrying: a keyboard.

your action:

Response: put keyboard on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the nest of beetles inside the portmanteau.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You can make out an opened portmanteau, which looks standard, nearby. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a nest of beetles.

your action:

Response: insert nest of beetles into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the American limited edition safe is unlocked.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a American limited edition safe.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition safe with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the non-euclidean locker within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened non-euclidean locker in the corner. The non-euclidean locker is empty! What a waste of a day!
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: close non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the tv from the chest.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary kind of place. I guess you better just go and list everything you see here.
You can make out an opened usual looking chest right there by you. The chest contains a tv. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take tv from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cashew.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You start to take note of what's in the room.
You are carrying: a cashew and a bowl.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the shadfly into the suitcase.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You make out a suitcase. The suitcase is empty! What a waste of a day!
You are carrying: a shadfly.

your action:

Response: insert shadfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the fly larva from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
This just in- You, in the shower. Okay, just remember what you're here to do, and everything will go great.
There is a cucumber and a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the American limited edition chest inside the attic.

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in a place we're calling an attic.
You make out a locked American limited edition chest right there by you.
You are carrying: an American limited edition latchkey.

your action:

Response: unlock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the licorice strip.

Here is your interactions so far:
current state: You are now in the dish-pit.
I am required to announce that you are now in the dish-pit. You begin to take stock of what's in the room.
You are carrying: a chocolate bar and a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make it so the rectangular safe is locked.

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a rectangular safe.
You are carrying: a rectangular key.

your action:

Response: lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the box is open.

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You can see a closed box.
You are carrying: a key.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the teacup on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. Let's see what's in here.
There is a nest of insects on the floor.
You are carrying: a teacup.

your action:

Response: drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the kettle into the toolbox.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
You can see an opened toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a kettle.

your action:

Response: insert kettle into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the vacuum inside the coffer inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You make out an opened coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a vacuum.

your action:

Response: insert vacuum into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the blender into the safe in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. You start to take note of what's in the room.
You can make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a blender.

your action:

Response: insert blender into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the cushion from the recliner.

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the parlor. The room is well lit.
You can make out a recliner. You shudder, but continue examining the recliner. The recliner is ordinary. On the recliner you can make out a cushion.
You are carrying nothing.

your action:

Response: take cushion from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to look and see that the safe in the study is closed.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place.
You can make out a safe. What a letdown! The safe is empty!
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make absolutely sure the non-euclidean safe in the study is locked.

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
If you haven't noticed it already, there seems to be something there by the wall, it's a non-euclidean safe. You can't wait to tell the folks at home about this!
You are carrying: a non-euclidean keycard.

your action:

Response: lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to look and see that the chest is shut.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can make out an opened chest. What a letdown! The chest is empty! You make out a board. The board is normal. But the thing is empty, unfortunately. Hm. Oh well
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to retrieve the knife from the chest.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can see an opened chest, which looks normal, in the corner. The chest contains a knife.
You are carrying nothing.

your action:

Response: take knife from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the worm from the basket in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You try to gain information on your surroundings by using a technique you call "looking."
You can see a basket. The basket contains a worm. You can't wait to tell the folks at home about this!
You are carrying nothing.

your action:

Response: take worm from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make absolutely sure that the safe is unlocked.

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's in the room.
You can see a safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the ladle on the table.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You can make out a table. The table is standard. But there isn't a thing on it.
You are carrying: a ladle.

your action:

Response: put ladle on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the blanket on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one.
You are carrying: a fondue and a blanket.

your action:

Response: drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Retrieve the bowl from the plate.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a plate. The plate is typical. On the plate you can make out a bowl. Huh, weird.
You are carrying nothing.

your action:

Response: take bowl from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Close the safe inside the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You see an opened safe. The safe is empty, what a horrible day! You bend down to tie your shoe. When you stand up, you notice a mantelpiece. The mantelpiece is normal. But oh no! there's nothing on this piece of junk.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Make sure that the box in the studio is shut.

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You see a box. You wonder idly who left that here. The box is empty! This is the worst thing that could possibly happen, ever!
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to place the mop on the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place.
There is a sandwich on the floor.
You are carrying: a mop.

your action:

Response: drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the chest within the parlor is open.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest, so there's that.
You are carrying: a latchkey.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the nest of ticks on the mantle.

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a mantle. The mantle is normal. Looks like someone's already been here and taken everything off it, though.
You are carrying: a nest of ticks.

your action:

Response: put nest of ticks on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to look and see that the locker is opened.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
You make out a locker. Huh, weird.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the cushion on the mantelpiece.

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
You can make out a mantelpiece. The mantelpiece is normal. But the thing hasn't got anything on it.
You are carrying: a cushion.

your action:

Response: put cushion on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Put the pair of pants inside the portmanteau within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You begin looking for stuff.
Hey, want to see a portmanteau? Look over there, a portmanteau. Empty! What kind of nightmare TextWorld is this?
You are carrying: a pair of pants.

your action:

Response: insert pair of pants into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make sure that the box within the bedroom is closed.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a keycard.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the Microsoft locker is unlocked with the Microsoft key.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a Microsoft locker.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft locker with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the tv on the board in the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a board. Unfortunately, there isn't a thing on it.
You are carrying: a tv.

your action:

Response: put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the sock from the drawer inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
A rusty signboard tells you that you are now in the bathroom.
You can see a drawer. The drawer contains a sock.
You are carrying nothing.

your action:

Response: take sock from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the broom on the armchair.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
Look over there! an armchair. The armchair is standard. Looks like someone's already been here and taken everything off it, though.
You are carrying: a broom.

your action:

Response: put broom on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the pair of headphones on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. Okay, just remember what you're here to do, and everything will go great.
You are carrying: a pair of headphones and an iron.

your action:

Response: drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the teapot from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
You make out a shelf. But oh no! there's nothing on this piece of junk.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the shadfly from the toolbox.

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
An open toolbox, which looks ordinary, is right there by you. The toolbox contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the type A locker with the type A keycard.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber.
You see a gleam over in a corner, where you can see a type A locker.
You are carrying: a type A keycard.

your action:

Response: lock type A locker with type A keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the bug on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong.
You are carrying: a cauliflower and a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the safe within the laundromat with the passkey.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard one.
You bend down to tie your shoe. When you stand up, you notice a safe. You can't wait to tell the folks at home about this!
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to place the cloak on the desk in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just fallen into a workshop. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a desk. The desk is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying: a cloak.

your action:

Response: put cloak on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Open the box.

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a box.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lock the Henderson's style locker.

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a Henderson's style locker.
You are carrying: a Henderson's style keycard.

your action:

Response: lock Henderson's style locker with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the bowl from the rack inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in an usual kind of place. That is to say, you're in a scullery.
You can make out a rack. On the rack you can make out a bowl.
You are carrying nothing.

your action:

Response: take bowl from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the whisk into the locker.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place.
Look out! It's a- oh, never mind, it's just a locker. Wow, isn't TextWorld just the best? The locker is empty! What a waste of a day!
You are carrying: a whisk.

your action:

Response: insert whisk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make sure that the Canadian limited edition box is open.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a closed Canadian limited edition box, which looks normal, right there by you.
There is a Canadian limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: open Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the paper towel from the rack.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You make out a rack. The rack is ordinary. On the rack you make out a paper towel. Classic TextWorld.
You are carrying nothing.

your action:

Response: take paper towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Take the mat from the bench.

Here is your interactions so far:
current state: You are now in the restroom.
You're not going to believe this, but you've just entered a restroom. You begin looking for stuff.
Look over there! a bench. The bench is usual. On the bench you make out a mat.
You are carrying nothing.

your action:

Response: take mat from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the spork into the case within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. It seems to be pretty ordinary here.
You smell an interesting smell, and follow it to a case. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a spork.

your action:

Response: insert spork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the safe inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a safe.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Make absolutely sure the chest in the launderette is locked.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. You start to take note of what's in the room.
You see a chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to rest the tv on the board.

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You rest your hand against a wall, but you miss the wall and fall onto a board. There's something about an object in a room that's just so... TextWorld. The board is ordinary. But the thing is empty, unfortunately. Hm. Oh well
You are carrying: a tv.

your action:

Response: put tv on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to check that the spherical chest is unlocked with the spherical key.

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
You see a spherical chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Look and see that the box is open.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a box!
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the type C latchkey into the type C safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place.
You can make out a locked type C safe right there by you.
You are carrying: a type C latchkey.

your action:

Response: unlock type C safe with type C latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to throw the butterfly on the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You are carrying: a butterfly and a lamp.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Place the teacup on the board.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You see a gleam over in a corner, where you can see a board. But the thing is empty, unfortunately.
You are carrying: a teacup.

your action:

Response: put teacup on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the iron from the cabinet.

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can make out a cabinet. The cabinet contains an iron. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take iron from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box within the lounge with the passkey.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You can barely contain your excitement.
You make out a locked box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the fudge scented safe within the salon is open.

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon. You begin to take stock of what's in the room.
You can make out a closed fudge scented safe.
There is a fudge scented passkey on the floor.
You are carrying nothing.

your action:

Response: open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the monitor into the display.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a display. The display is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a monitor.

your action:

Response: insert monitor into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the gummy bear.

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You are carrying: a gummy bear and a fly larva.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the suitcase inside the attic is shut.

Here is your interactions so far:
current state: You are now in the attic.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the attic.
You can see an opened suitcase, which looks normal, nearby. Empty! What kind of nightmare TextWorld is this?
You are carrying: a bug.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the worm from the counter.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You can see a counter. On the counter you see a worm.
You are carrying nothing.

your action:

Response: take worm from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the paper towel from the case within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. The room is well lit.
You can see a case. The case contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the cabinet is closed.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal one.
You make out an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is a bug on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to take the mug from the stand inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
Look over there! a stand. The stand is typical. On the stand you can make out a mug. Huh, weird.
You are carrying nothing.

your action:

Response: take mug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to you can put the mat into the display inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
Were you looking for a display? Because look over there, it's a display. The display is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a mat.

your action:

Response: insert mat into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to assure that the vanilla scented box is open.

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a vanilla scented box.
There is a vanilla scented latchkey on the floor.
You are carrying nothing.

your action:

Response: open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the tablet on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard kind of place.
You see a rack. The rack is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a tablet.

your action:

Response: drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to drop the sponge on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
Oh wow! Is that what I think it is? It is! It's a workbench. The workbench is typical. The workbench appears to be empty. This always happens!
You are carrying: a sponge.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the insect from the rack.

Here is your interactions so far:
current state: You are now in the launderette.
You have walked into a launderette. Not the launderette you'd expect. No, this is a launderette.
You can see a rack. You see an insect on the rack.
You are carrying nothing.

your action:

Response: take insect from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make sure that the box inside the recreation zone is open.

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
Look out! It's a- oh, never mind, it's just a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
There is a sandwich on the floor.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the pencil inside the cabinet within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
You make out an opened cabinet. What a letdown! The cabinet is empty!
You are carrying: a pencil.

your action:

Response: insert pencil into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Insert the latchkey into the chest in the vault to lock it.

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You see a gleam over in a corner, where you can see a chest. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lock the box with the key.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place. You begin to take stock of what's here.
What's that over there? It looks like it's a box.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the TextWorld style chest.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a TextWorld style chest. Now that's what I call TextWorld! The TextWorld style chest contains a TextWorld style passkey.
You are carrying nothing.

your action:

Response: close TextWorld style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the dvd inside the locker inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedroom.
You make out a locker. The locker is empty! What a waste of a day!
You are carrying: a dvd.

your action:

Response: insert dvd into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Make absolutely sure that the safe within the laundromat is shut.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal kind of place.
You can see an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: an onion.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Make sure that the type D locker is ajar.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place.
You can see a type D locker.
You are carrying: a type D key.

your action:

Response: open type D locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to assure that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower. Okay, just remember what you're here to do, and everything will go great.
You make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! Look out! It's a- oh, never mind, it's just a bench. But the thing is empty, unfortunately.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the safe in the recreation zone is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in an ordinary kind of place. That is to say, you're in a recreation zone.
A locked safe is right there by you.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Deposit the shadfly into the cabinet inside the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. You can barely contain your excitement.
Hey, want to see a cabinet? Look over there, a cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a shadfly.

your action:

Response: insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the broom into the portmanteau inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in an usual kind of place. That is to say, you're in a bedroom. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a portmanteau. The portmanteau is empty! What a waste of a day!
You are carrying: a broom.

your action:

Response: insert broom into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the lightbulb from the workbench.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You see a workbench. On the workbench you can make out a lightbulb.
You are carrying nothing.

your action:

Response: take lightbulb from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the fly larva from the cabinet within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You see an opened cabinet in the room. The cabinet contains a fly larva. Hmm. You always thought you'd be more excited to see a cabinet in a room.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Pick up the shirt from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You make out a locked chest, which looks typical, in the room.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the safe is shut.

Here is your interactions so far:
current state: You are now in the office.
I never took you for the sort of person who would show up in an office, but I guess I was wrong.
You make out an opened normal looking safe close by. The safe contains a latchkey. Now why would someone leave that there?
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Look and see that the safe in the washroom is locked.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in an usual kind of place. That is to say, you're in a washroom.
Hey, want to see a safe? Look over there, a safe.
You are carrying: a keycard.

your action:

Response: lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Place the key into the box to lock it.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place.
You can see a closed box.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to recover the sponge from the shelf inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a shelf. You see a sponge on the shelf.
You are carrying nothing.

your action:

Response: take sponge from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick-up the cushion from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. You begin to take stock of what's in the room.
You see a locked box.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the insect from the cabinet inside the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great normal vibes in this place, a wonderful normal atmosphere.
You see a gleam over in a corner, where you can see a cabinet. The cabinet contains an insect.
You are carrying nothing.

your action:

Response: take insect from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the tablet on the table within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a table. But the thing is empty.
You are carrying: a tablet.

your action:

Response: put tablet on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Deposit the synthesizer inside the cabinet.

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You can see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a synthesizer.

your action:

Response: insert synthesizer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the Henderson's safe within the garage.

Here is your interactions so far:
current state: You are now in the garage.
You have entered the most usual of all possible garages.
You can make out a closed Henderson's safe here.
You are carrying: a Henderson's key.

your action:

Response: open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. But the thing is empty.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the Canadian chest.

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed Canadian chest in the room.
You are carrying: a Canadian key.

your action:

Response: open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cabbage.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You see a pan. But there isn't a thing on it.
You are carrying: a cabbage.

your action:

Response: eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the potato.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. Huh, weird.
You are carrying: a potato.

your action:

Response: eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the Quote of the Day Calendar from the shelf inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. You see a Quote of the Day Calendar on the shelf.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lift the synthesizer from the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can make out a mantle. The mantle is standard. But the thing hasn't got anything on it.
There is a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to lock the cuboid chest inside the parlor with the cuboid key.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one. I guess you better just go and list everything you see here.
You see a cuboid chest.
You are carrying: a cuboid key.

your action:

Response: lock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the worm from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
Look out! It's a- oh, never mind, it's just a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make sure that the box is closed.

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You can make out a box. The box is empty, what a horrible day! You can make out a shelf. But there isn't a thing on it.
You are carrying nothing.

your action:

Response: close box<|im_end|>