Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the spherical box.

Here is your interactions so far:
current state: You are now in the cookhouse.
A rusty signboard tells you that you are now in the cookhouse.
You can see a closed spherical box in the room.
You are carrying: a spherical latchkey.

your action:

Response: lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the insect from the stand.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place.
Hey, want to see a stand? Look over there, a stand. You see an insect on the stand.
You are carrying nothing.

your action:

Response: take insect from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the teaspoon from the chest.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place. You begin to take stock of what's in the room.
Were you looking for a chest? Because look over there, it's a chest. You can't wait to tell the folks at home about this! The chest contains a teaspoon.
You are carrying nothing.

your action:

Response: take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the cane from the locker.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one. You begin to take stock of what's here.
You can see an opened locker. The locker contains a cane.
You are carrying nothing.

your action:

Response: take cane from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the safe with the passkey.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You rest your hand against a wall, but you miss the wall and fall onto a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the printer into the display in the closet.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see an opened display. What a letdown! The display is empty!
You are carrying: a printer.

your action:

Response: insert printer into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Put the sponge on the bookshelf.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. You start to take note of what's in the room.
You can see a bookshelf! But the thing hasn't got anything on it.
You are carrying: a sponge.

your action:

Response: put sponge on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so the formless locker within the bedchamber is locked.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one. You begin looking for stuff.
You can make out a formless locker.
You are carrying: a formless keycard.

your action:

Response: lock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the Advent Calendar on the stand within the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
You make out a stand. But the thing hasn't got anything on it.
You are carrying: an Advent Calendar.

your action:

Response: put Advent Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the sponge from the table in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You see a gleam over in a corner, where you can see a table. The table is ordinary. On the table you can see a sponge.
You are carrying nothing.

your action:

Response: take sponge from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to ensure that the American style safe in the cubicle is open.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You make out a American style safe.
You are carrying: an American style passkey.

your action:

Response: open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the American limited edition box in the study is open.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one. I guess you better just go and list everything you see here.
You can see a American limited edition box.
You are carrying: an American limited edition latchkey.

your action:

Response: open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to deposit the paper towel on the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard one.
You can make out a closed coffer.
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the gummy bear.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one.
There is a worm on the floor.
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to ensure that the type K locker within the shower is open.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type K locker.
You are carrying: a type K key.

your action:

Response: open type K locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to unlock the locker within the basement.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
You can see a locker.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the mat on the rack.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You make out a rack. The rack is usual. The rack appears to be empty.
You are carrying: a mat.

your action:

Response: put mat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to look and see that the chest is shut.

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a fine smell, and follow it to a chest. You wonder idly who left that here. The chest contains a key. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the cushion from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
Well I'll be, you are in the place we're calling the bedchamber.
There is a cushion and a textbook on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one. You begin to take stock of what's in the room.
There is a stick of butter on the floor.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the lampshade from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one.
There is a fondue and a lampshade on the floor.
You are carrying nothing.

your action:

Response: take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick up the sponge from the table in the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical one. Let's see what's in here.
You see a table. The table is typical. On the table you can see a sponge.
You are carrying nothing.

your action:

Response: take sponge from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a sock on the floor.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure that the safe in the scullery is locked with the key.

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
Look over there! a safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! You can insert the bug into the chest.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The chest is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a bug.

your action:

Response: insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Drop the novel on the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You make out a basket.
You are carrying: a novel.

your action:

Response: drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the cuboid locker is wide open.

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You make out a closed cuboid locker, which looks typical, here.
You are carrying: a cuboid key.

your action:

Response: open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the lightbulb from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one.
You make out a stand. The stand is normal. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is a lightbulb on the floor.
You are carrying nothing.

your action:

Response: take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You are carrying: a peanut and a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to doublecheck that the American style safe within the spare room is ajar.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You see a closed American style safe.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the sponge from the rack within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place. The room is well lit.
Were you looking for a rack? Because look over there, it's a rack. On the rack you can see a sponge. It doesn't get more TextWorld than this!
You are carrying nothing.

your action:

Response: take sponge from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Deposit the key into the chest in the cubicle to lock it.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You make out a chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to pick up the worm from the table inside the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. You begin looking for stuff.
You make out a table. The table is standard. On the table you can see a worm.
You are carrying nothing.

your action:

Response: take worm from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your task for today is to toss the knife on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
There is a cucumber on the floor.
You are carrying: a knife.

your action:

Response: drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the tv from the basket.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. I guess you better just go and list everything you see here.
You make out a basket. The basket contains a tv. Wow, isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take tv from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the shadfly from the cabinet in the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one.
You can make out an opened cabinet, which looks ordinary, close by. The cabinet contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to insert the cake scented latchkey into the cake scented box within the vault's lock to unlock it.

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a locked cake scented box.
You are carrying: a cake scented latchkey.

your action:

Response: unlock cake scented box with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the blender from the freezer.

Here is your interactions so far:
current state: You are now in the dish-pit.
You have entered a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You make out a freezer. Make a note of this, you might have to put stuff on or in it later on. The freezer contains a blender.
You are carrying nothing.

your action:

Response: take blender from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lock the lavender scented chest with the lavender scented keycard.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a lavender scented chest.
You are carrying: a lavender scented keycard.

your action:

Response: lock lavender scented chest with lavender scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make sure that the locker in the study is open.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal one.
You make out a locker!
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure the Henderson's limited edition box is locked.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You see a Henderson's limited edition box.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: lock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Put the worm into the coffer in the bar.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar.
Oh, great. Here's a coffer. The light flickers for a second, but nothing else happens. The coffer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a worm.

your action:

Response: insert worm into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the shirt inside the case in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
Oh, great. Here's a case. Hmmm... what else, what else? What a letdown! The case is empty!
You are carrying: a shirt.

your action:

Response: insert shirt into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the chest in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one. I guess you better just go and list everything you see here.
You make out a locked chest right there by you.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the sponge inside the fridge within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place.
You make out an opened fridge in the corner. The fridge is empty, what a horrible day!
You are carrying: a sponge.

your action:

Response: insert sponge into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Open the soap scented chest inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You can make out a closed soap scented chest.
You are carrying: a soap scented latchkey.

your action:

Response: open soap scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the safe with the passkey.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the laptop from the portmanteau.

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can make out an opened portmanteau. The portmanteau contains a laptop, so there's that.
You are carrying nothing.

your action:

Response: take laptop from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your task for today is to make sure that the type 8 locker within the chamber is locked.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a type 8 locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a type 8 keycard.

your action:

Response: lock type 8 locker with type 8 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the case in the study is shut.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a case. The case is empty! This is the worst thing that could possibly happen, ever! You can see a safe.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the book from the box.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You can see an opened box, which looks typical, here. The box contains a book.
You are carrying nothing.

your action:

Response: take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
You can see an opened safe. What a letdown! The safe is empty!
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the Microsoft limited edition box within the attic.

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in a place we're calling an attic.
As if things weren't amazing enough already, you can even see a Microsoft limited edition box. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: lock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to take the shadfly from the case.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened normal looking case in the corner. The case contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick up the keyboard from the bookshelf within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You can see a bookshelf. On the bookshelf you can see a keyboard.
You are carrying nothing.

your action:

Response: take keyboard from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box.

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You make out a locked box in the room.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to check that the Microsoft box within the cookery is unlocked with the Microsoft passkey.

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery.
You can make out a locked Microsoft box.
You are carrying: a Microsoft passkey.

your action:

Response: unlock Microsoft box with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Take the butterfly from the dresser.

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You can see a dresser. The dresser contains a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Doublecheck that the Henderson's style chest in the studio is wide open.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one. You begin looking for stuff.
You can see a closed Henderson's style chest here.
You are carrying: a Henderson's style passkey.

your action:

Response: open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to retrieve the hat from the crate.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual one. Let's see what's in here.
You see a crate. The crate contains a hat.
You are carrying nothing.

your action:

Response: take hat from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the keyboard on the platter.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a platter. But there isn't a thing on it. Hm. Oh well
You are carrying: a keyboard.

your action:

Response: put keyboard on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lock the box.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed box.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the ladle on the bookshelf.

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just come into a study.
You see a bookshelf. The bookshelf is typical. But oh no! there's nothing on this piece of garbage. You move on, clearly infuriated by your TextWorld experience.
You are carrying: a ladle.

your action:

Response: put ladle on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ditch the golf club on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one.
You make out a toolbox. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a golf club.

your action:

Response: drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can insert the whisk inside the chest in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one.
You see a chest. Empty! What kind of nightmare TextWorld is this?
You are carrying: a whisk.

your action:

Response: insert whisk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Unlock the chest within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one.
Were you looking for a chest? Because look over there, it's a chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the formless safe within the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
You make out a formless safe.
You are carrying: a formless passkey.

your action:

Response: unlock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the locker is locked with the latchkey.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You can see a locker.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Assure that the crate is closed.

Here is your interactions so far:
current state: You are now in the pantry.
I am sorry to announce that you are now in the pantry.
You can make out a crate, so there's that. The crate is empty! What a waste of a day! Were you looking for a toolbox? Because look over there, it's a toolbox. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the tv from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a tv on the floor.
You are carrying: a shadfly.

your action:

Response: take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the suitcase in the pantry is closed.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a suitcase. Empty! What kind of nightmare TextWorld is this?
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the legume.

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have walked into, you had to come round a normal one. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a trunk. Empty! What kind of nightmare TextWorld is this?
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the chest inside the canteen with the latchkey.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You can see a chest.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make it so that the safe is closed.

Here is your interactions so far:
current state: You are now in the attic.
I never took you for the sort of person who would show up in an attic, but I guess I was wrong. You begin looking for stuff.
You make out an opened safe, which looks standard, here. The safe contains a keycard. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Retrieve the fly larva from the stand.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one.
Oh, great. Here's a stand. On the stand you can make out a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your task for today is to doublecheck that the fresh laundry scented box is closed.

Here is your interactions so far:
current state: You are now in the cellar.
Look at that sign! What does it say? It says Welcome to the cellar? Well that's cool.
You can see an opened fresh laundry scented box. The fresh laundry scented box contains a fresh laundry scented key.
You are carrying nothing.

your action:

Response: close fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to drop the blanket on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You are carrying: a loaf of bread and a blanket.

your action:

Response: drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the worm into the portmanteau within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You have moved into the most standard of all possible chambers.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a portmanteau. Empty! What kind of nightmare TextWorld is this?
You are carrying: a worm.

your action:

Response: insert worm into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the laptop on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You are carrying: a laptop and a mop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to ensure that the box in the bedroom is open.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You hear a noise behind you and spin around, but you can't see anything other than a box.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lock the formless safe.

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You see a closed formless safe in the corner.
You are carrying: a formless passkey.

your action:

Response: lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the bug from the table in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. Wow, isn't TextWorld just the best? You see a bug on the table.
You are carrying nothing.

your action:

Response: take bug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the book inside the case.

Here is your interactions so far:
current state: You are now in the sauna.
I am honoured to announce that you are now in the sauna.
You can see a case. What a letdown! The case is empty!
You are carrying: a book.

your action:

Response: insert book into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to you can insert the tv inside the cabinet.

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. The light flickers for a second, but nothing else happens. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a tv.

your action:

Response: insert tv into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to you can deposit the sponge inside the box.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin to take stock of what's in the room.
You see a box. The box is empty! What a waste of a day!
You are carrying: a sponge.

your action:

Response: insert sponge into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the box in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
Look over there! a box. Classic TextWorld.
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the fork from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. The room is well lit.
You can see a counter. You shudder, but continue examining the counter. Looks like someone's already been here and taken everything off it, though.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the backup calendar inside the suitcase inside the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place. You start to take note of what's in the room.
You see a suitcase. You can't wait to tell the folks at home about this! What a letdown! The suitcase is empty!
You are carrying: a backup calendar.

your action:

Response: insert backup calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Toss the keyboard on the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You scan the room for a drawer, and you find a drawer.
You are carrying: a keyboard.

your action:

Response: drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the controller on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place. I guess you better just go and list everything you see here.
You see an opened case in the corner. Empty! What kind of nightmare TextWorld is this?
You are carrying: a controller.

your action:

Response: drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the pizza.

Here is your interactions so far:
current state: You are now in the canteen.
I am pleased to announce that you are now in the canteen.
You smell an interesting smell, and follow it to a freezer.
You are carrying: a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the trunk is shut.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual one. You begin to take stock of what's here.
You smell a hideous smell, and follow it to a trunk! What a letdown! The trunk is empty!
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your task for today is to pick-up the spork from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have walked into, you had to saunter into an usual one.
You hear a noise behind you and spin around, but you can't see anything other than a case.
There is a spork on the floor.
You are carrying nothing.

your action:

Response: take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Unlock the cake scented box inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. I guess you better just go and list everything you see here.
You can make out a locked cake scented box right there by you.
You are carrying: a cake scented keycard.

your action:

Response: unlock cake scented box with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to insert the shoe inside the fridge inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. I guess you better just go and list everything you see here.
You can make out an opened fridge nearby. The fridge is empty! What a waste of a day!
You are carrying: a shoe.

your action:

Response: insert shoe into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the type 1 locker is open.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. You start to take note of what's in the room.
You make out a type 1 locker.
You are carrying: a type 1 key.

your action:

Response: open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to close the coffer in the salon.

Here is your interactions so far:
current state: You are now in the salon.
Well I'll be, you are in the place we're calling the salon.
As if things weren't amazing enough already, you can even see a coffer. The coffer is empty, what a horrible day! You see a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying nothing.

your action:

Response: close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the shirt on the desk.

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just come into a study.
You can see a desk. Now why would someone leave that there? Unfortunately, there isn't a thing on it.
You are carrying: a shirt.

your action:

Response: put shirt on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Doublecheck that the chest within the spare room is ajar.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
You can see a closed chest.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the rectangular chest in the scullery is closed.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
You can make out a rectangular chest. What a letdown! The rectangular chest is empty!
You are carrying: a rectangular keycard.

your action:

Response: close rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your task for today is to retrieve the keyboard from the coffer within the study.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
Oh wow! Is that what I think it is? It is! It's a coffer. The coffer contains a keyboard.
You are carrying nothing.

your action:

Response: take keyboard from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the safe is locked with the latchkey.

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You can barely contain your excitement.
You see a safe.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the shadfly from the case within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
You make out a case. The case contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the fork on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
You are carrying: a fork and a poem.

your action:

Response: drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the broom from the rack.

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom. You begin to take stock of what's in the room.
You see a rack. On the rack you can see a broom, so there's that.
You are carrying nothing.

your action:

Response: take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the shadfly from the fridge in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You can make out an opened fridge. The fridge contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the shirt on the shelf in the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.
You are carrying: a shirt.

your action:

Response: put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to ensure that the safe is open.

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You see a closed safe in the corner.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Take the ladle from the counter within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. Let's see what's in here.
As if things weren't amazing enough already, you can even see a counter. You see a ladle on the counter.
You are carrying nothing.

your action:

Response: take ladle from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the pizza.

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a workbench. However, the workbench, like an empty workbench, has nothing on it.
You are carrying: a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the chest.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place.
You see a chest.
You are carrying: a passkey.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the shoe from the shelf inside the vault.

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You can see a shelf. The shelf is typical. On the shelf you can see a shoe.
You are carrying nothing.

your action:

Response: take shoe from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to insert the passkey into the chest's lock to unlock it.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the safe inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can make out a safe. There's something strange about this being here, but you can't put your finger on it. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the dresser.

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have shown up in, you had to show up in a normal one.
You make out a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever!
There is a tablet on the floor.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the fly larva on the bowl inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a bowl. The bowl is usual. However, the bowl, like an empty bowl, has nothing on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a fly larva.

your action:

Response: put fly larva on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Rest the laptop on the workbench in the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You can see a workbench. Unfortunately, there isn't a thing on it.
You are carrying: a laptop.

your action:

Response: put laptop on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the paper towel from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
This is going to sound unbelievable, but you've just entered a launderette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a counter. The counter is usual. But oh no! there's nothing on this piece of garbage.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the napkin from the refrigerator in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You make a grand eccentric entrance into a cookhouse.
You can see a refrigerator. Wow, isn't TextWorld just the best? The refrigerator contains a napkin. Now why would someone leave that there?
You are carrying nothing.

your action:

Response: take napkin from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the Canadian chest inside the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard one.
You can see a closed Canadian chest, which looks normal, here.
You are carrying: a Canadian key.

your action:

Response: lock Canadian chest with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the type 7 safe is locked with the type 7 passkey.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one.
You see a closed type 7 safe here.
You are carrying: a type 7 passkey.

your action:

Response: lock type 7 safe with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the glass on the rack.

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You see a rack. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a glass.

your action:

Response: put glass on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to ditch the blender on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
There is a mug on the floor.
You are carrying: a blender.

your action:

Response: drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Make absolutely sure that the locker is locked.

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locker, so there's that.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your task for today is to put the broom inside the box.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You bend down to tie your shoe. When you stand up, you notice a box. You shudder, but continue examining the room. The box is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a broom.

your action:

Response: insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the staple from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is a burger and a staple on the floor.
You are carrying nothing.

your action:

Response: take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the soap dispenser inside the trunk.

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. You begin looking for stuff.
What's that over there? It looks like it's a trunk. What a letdown! The trunk is empty!
You are carrying: a soap dispenser.

your action:

Response: insert soap dispenser into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Place the non-euclidean keycard into the non-euclidean chest to lock it.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean chest.
You are carrying: a non-euclidean keycard.

your action:

Response: lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin looking for stuff.
You see a locked refrigerator.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the non-euclidean locker in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. I guess you better just go and list everything you see here.
You see a closed non-euclidean locker close by.
You are carrying: a non-euclidean latchkey.

your action:

Response: open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the display is shut.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
You see an opened display. The display is empty, what a horrible day!
You are carrying: a legume.

your action:

Response: close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the laptop from the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal one.
You see a dresser. The dresser is empty, what a horrible day!
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the worm on the counter within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You can barely contain your excitement.
You see a counter. There's something about an object in a room that's just so... TextWorld. The counter is usual. But the thing hasn't got anything on it.
You are carrying: a worm.

your action:

Response: put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to open the box inside the study.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a closed box.
You are carrying: a key.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the chest inside the canteen with the latchkey.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen.
You can make out a chest.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the worm from the portmanteau.

Here is your interactions so far:
current state: You are now in the recreation zone.
Well how about that, you are in a place we're calling a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened portmanteau, which looks standard, nearby. The portmanteau contains a worm. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take worm from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Check that the type 3 box is unlocked with the type 3 passkey.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You can barely contain your excitement.
You see a locked type 3 box.
You are carrying: a type 3 passkey.

your action:

Response: unlock type 3 box with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lock the box with the latchkey.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
You scan the room, seeing a box.
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the sponge from the case inside the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place. You begin to take stock of what's here.
You scan the room for a case, and you find a case. Now why would someone leave that there? The case contains a sponge.
You are carrying nothing.

your action:

Response: take sponge from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the TextWorld key into the TextWorld safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You can barely contain your excitement.
You make out a TextWorld safe. Now that's what I call TextWorld!
You are carrying: a TextWorld key.

your action:

Response: unlock TextWorld safe with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the pen from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
There is a potato and a pen on the floor.
You are carrying nothing.

your action:

Response: take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the locker with the passkey.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
What's that over there? It looks like it's a locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your task for today is to pick-up the mug from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You try to gain information on your surroundings by using a technique you call "looking."
There is a mug on the floor.
You are carrying: a butterfly.

your action:

Response: take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the dvd from the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal kind of place.
You can make out a bed. The bed is ordinary. Unfortunately, there isn't a thing on it.
There is a dvd on the floor.
You are carrying nothing.

your action:

Response: take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the spoon from the case.

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen.
You can make out an opened case close by. The case contains a spoon.
You are carrying nothing.

your action:

Response: take spoon from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to place the vacuum on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a toolbox.
You are carrying: a vacuum.

your action:

Response: drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You start to take note of what's in the room.
There is a bug on the floor.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to pick-up the laptop from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. I guess you better just go and list everything you see here.
There is a laptop on the floor.
You are carrying: a sponge.

your action:

Response: take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the insect on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place.
You can see a closed refrigerator.
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to look and see that the chest is shut.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You make out an opened chest, which looks typical, right there by you. What a letdown! The chest is empty!
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the refrigerator.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You can make out a refrigerator. The refrigerator contains a worm.
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>