Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the worm from the refrigerator.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. The refrigerator contains a worm.
You are carrying nothing.

your action:

Response: take worm from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the soap dispenser from the cabinet in the shower.

Here is your interactions so far:
current state: You are now in the shower.
I am honoured to announce that you are now in the shower.
You make out a cabinet. The cabinet contains a soap dispenser.
You are carrying nothing.

your action:

Response: take soap dispenser from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to Deposit the Henderson's limited edition latchkey into the Henderson's limited edition box to lock it.

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Okay, just remember what you're here to do, and everything will go great.
You can see a closed Henderson's limited edition box.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: lock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the glass on the stand.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You see a stand. The stand is ordinary. The stand appears to be empty.
You are carrying: a glass.

your action:

Response: put glass on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the rectangular chest is unlocked.

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a rectangular chest.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the lampshade from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You can make out a counter. But there isn't a thing on it.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Insert the latchkey into the safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary kind of place. You begin to take stock of what's in the room.
What's that over there? It looks like it's a safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Ensure that the non-euclidean safe inside the study is open.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see a closed standard looking non-euclidean safe in the room.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Take the nest of earwigs from the suitcase inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard kind of place.
You can see a suitcase. Huh, weird. The suitcase contains a nest of earwigs. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take nest of earwigs from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Ensure that the cuboid chest is open.

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
Look over there! a cuboid chest.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to make absolutely sure that the Henderson's box is locked.

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. You can barely contain your excitement.
You see a Henderson's box.
You are carrying: a Henderson's keycard.

your action:

Response: lock Henderson's box with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the locker within the bedroom is unlocked with the latchkey.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
Look over there! a locker.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Insert the keycard into the box in the restroom to lock it.

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom. Okay, just remember what you're here to do, and everything will go great.
You can see a box. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your task for today is to eat the banana.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a counter. The counter is standard. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a banana.

your action:

Response: eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Retrieve the Quote of the Day Calendar from the stand.

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong. Let's see what's in here.
You see a stand. The stand is typical. On the stand you can make out a Quote of the Day Calendar.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to ensure that the chest is open.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You see a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Close the box.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one. You begin looking for stuff.
You see an opened box, which looks typical, right there by you. The box is empty! What a waste of a day!
You are carrying: a passkey.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the box is unlocked.

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You see a box.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to unlock the American style safe with the American style latchkey.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary kind of place.
You make out a American style safe.
You are carrying: an American style latchkey.

your action:

Response: unlock American style safe with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to take the tv from the suitcase in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one. I guess you better just go and list everything you see here.
You can see an opened suitcase. The suitcase contains a tv.
You are carrying nothing.

your action:

Response: take tv from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the tv on the armchair within the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just walked into a cubicle.
You see an armchair. The armchair is usual. However, the armchair, like an empty armchair, has nothing on it.
You are carrying: a tv.

your action:

Response: put tv on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lock the Microsoft limited edition locker with the Microsoft limited edition key.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one. You can barely contain your excitement.
You see a Microsoft limited edition locker.
You are carrying: a Microsoft limited edition key.

your action:

Response: lock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to open the lavender scented chest within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You start to take note of what's in the room.
You can see a closed lavender scented chest in the corner.
There is a lavender scented key on the floor.
You are carrying nothing.

your action:

Response: open lavender scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the broom on the bench.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical kind of place. You begin looking for stuff.
You see a bench. The bench is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a broom.

your action:

Response: put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to ditch the insect on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty ordinary here.
You are carrying: an insect and a mug.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the vault.
Look at you, bigshot, walking into a vault like it isn't some huge deal. You start to take note of what's in the room.
Were you looking for a trunk? Because look over there, it's a trunk.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Open the non-euclidean chest.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin to take stock of what's in the room.
You can see a non-euclidean chest.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You are carrying: a stick of butter and an Advent Calendar.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the controller into the trunk.

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a trunk. The trunk is empty, what a horrible day!
You are carrying: a controller.

your action:

Response: insert controller into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to throw the laptop on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
There is a tablet on the floor.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to Put the lavender scented passkey into the lavender scented locker to lock it.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
You see a lavender scented locker!
You are carrying: a lavender scented passkey.

your action:

Response: lock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the safe.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. I guess you better just go and list everything you see here.
You can see a safe. Wow, isn't TextWorld just the best?
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place. You can barely contain your excitement.
You make out a locked trunk, which looks typical, nearby.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the TextWorld style box inside the study is locked.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a TextWorld style box. Hmmm... what else, what else?
You are carrying: a TextWorld style key.

your action:

Response: lock TextWorld style box with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lock the safe within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. Wow, isn't TextWorld just the best?
You are carrying: a keycard.

your action:

Response: lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the trunk.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You make out a trunk. You can't wait to tell the folks at home about this! The trunk is empty, what a horrible day! You can make out a chest.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the vacuum from the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal kind of place.
There is a legume and a vacuum on the floor.
You are carrying nothing.

your action:

Response: take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the chest.

Here is your interactions so far:
current state: You are now in the steam room.
I never took you for the sort of person who would show up in a steam room, but I guess I was wrong.
You can see a chest.
You are carrying: a passkey.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the fresh laundry scented safe within the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You see a gleam over in a corner, where you can see a fresh laundry scented safe. Is this what you came to TextWorld for? This... fresh laundry scented safe?
You are carrying: a fresh laundry scented latchkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the Cat Calendar on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one. You begin looking for stuff.
You are carrying: a Cat Calendar and a mat.

your action:

Response: drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Check that the rectangular box inside the study is unlocked with the rectangular passkey.

Here is your interactions so far:
current state: You are now in the study.
You're not going to believe this, but you've just entered a study.
You make out a rectangular box. Hmmm... what else, what else?
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Place the hat on the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
You see a gleam over in a corner, where you can see a bed. You can't really describe the bed besides that it's normal. The bed is normal. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You are carrying: a hat.

your action:

Response: drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the synthesizer from the locker in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. The locker contains a synthesizer.
You are carrying nothing.

your action:

Response: take synthesizer from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to deposit the insect on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
You are carrying: an insect and a worm.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your task for today is to toss the butterfly on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one. You begin to take stock of what's here.
You are carrying: a butterfly and a glass.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to unlock the locker within the cookhouse with the keycard.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
Oh, great. Here's a locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the safe within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You see a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You make out a shelf. You shudder, but continue examining the shelf. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You make out a closed standard looking cabinet right there by you.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Put the latchkey into the locker within the canteen to lock it.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen.
You see a closed locker.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the shirt from the suitcase in the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. The room is well lit.
You scan the room, seeing a suitcase, so there's that. The suitcase contains a shirt.
You are carrying nothing.

your action:

Response: take shirt from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the pillow from the bench inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can make out a bench. The bench is usual. On the bench you make out a pillow. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take pillow from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to toss the bowl on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You see an opened toolbox. What a letdown! The toolbox is empty!
You are carrying: a bowl.

your action:

Response: drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the fly larva on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You see a locked cabinet.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the pair of headphones into the basket inside the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard one. You begin to take stock of what's in the room.
You make out an opened typical looking basket here. The basket is empty, what a horrible day!
You are carrying: a pair of headphones.

your action:

Response: insert pair of headphones into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to retrieve the knife from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's awesome that you're in a kitchen now.
There is a burger and a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Take the broom from the cabinet.

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in the place we're calling the restroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. You can't wait to tell the folks at home about this! The cabinet contains a broom.
You are carrying nothing.

your action:

Response: take broom from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the worm from the bench in the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone.
You hear a noise behind you and spin around, but you can't see anything other than a bench. Why don't you take a picture of it, it'll last longer! You see a worm on the bench.
You are carrying nothing.

your action:

Response: take worm from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to put the cane on the bookshelf inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is normal. But oh no! there's nothing on this piece of trash.
You are carrying: a cane.

your action:

Response: put cane on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the teapot from the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You start to take note of what's in the room.
There is a teapot and a butterfly on the floor.
You are carrying nothing.

your action:

Response: take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Recover the pair of pants from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage.
You can make out a stand. But the thing hasn't got anything on it.
There is a pair of pants on the floor.
You are carrying nothing.

your action:

Response: take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to place the broom on the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary kind of place.
You see a recliner. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a broom.

your action:

Response: drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick-up the teaspoon from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You have walked into a scullery. Not the scullery you'd expect. No, this is a scullery.
There is a fondue and a teaspoon on the floor.
You are carrying nothing.

your action:

Response: take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Ensure that the Canadian safe is open.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can see a Canadian safe.
You are carrying: a Canadian keycard.

your action:

Response: open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the safe in the basement is wide open.

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out a closed safe.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the Henderson's limited edition chest is locked with the Henderson's limited edition latchkey.

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You can barely contain your excitement.
You can see a closed usual looking Henderson's limited edition chest in the room.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: lock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the locker is unlocked.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You see a locked locker in the corner.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the non-euclidean safe is opened.

Here is your interactions so far:
current state: You are now in the shower.
This shower you have just entered is definitely ordinary.
Hey, want to see a non-euclidean safe? Look over there, a non-euclidean safe.
You are carrying: a non-euclidean keycard.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the spherical locker inside the basement.

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You make out a closed spherical locker.
You are carrying: a spherical keycard.

your action:

Response: open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck the locker is locked.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You make out a closed locker right there by you.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the fly larva on the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary one.
You make out a cabinet. You check the price tag glued to the cabinet. 75 bucks? What a deal! You'll have to ask where they got this! What a letdown! The cabinet is empty!
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Throw the textbook on the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. The room is well lit.
There is a top hat on the floor.
You are carrying: a textbook.

your action:

Response: drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Open the formless safe inside the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a formless safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a formless key.

your action:

Response: open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the sponge from the dresser.

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. I guess you better just go and list everything you see here.
You make out an opened dresser in the room. The dresser contains a sponge.
You are carrying nothing.

your action:

Response: take sponge from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the knife from the freezer.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one.
You can see a freezer. The freezer contains a knife. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take knife from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make sure that the safe in the spare room is unlocked.

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal. I guess you better just go and list everything you see here.
You see a safe. You shudder, but continue examining the room.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the glass into the dresser.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. The room is well lit.
You scan the room for a dresser, and you find a dresser. Empty! What kind of nightmare TextWorld is this?
You are carrying: a glass.

your action:

Response: insert glass into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the top hat from the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a rack. The rack is usual. But there isn't a thing on it. This always happens!
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the coffer within the closet is closed.

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
You see a coffer. What a letdown! The coffer is empty!
You are carrying: an onion.

your action:

Response: close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Lift the laptop from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. You can barely contain your excitement.
There is a laptop and a printer on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Lift the plant from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary kind of place.
You can make out a locked dresser.
There is a plant on the floor.
You are carrying nothing.

your action:

Response: take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to open the safe.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can make out a closed safe right there by you.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the printer inside the portmanteau within the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place. You start to take note of what's in the room.
You can make out a portmanteau. The portmanteau is empty! What a waste of a day!
You are carrying: a printer.

your action:

Response: insert printer into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to take the tv from the bar within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom. I guess you better just go and list everything you see here.
You make out a bar. You see a tv on the bar.
You are carrying nothing.

your action:

Response: take tv from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to check that the safe inside the shower is unlocked with the key.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You see a locked safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Open the Henderson's limited edition safe.

Here is your interactions so far:
current state: You are now in the parlor.
You have fallen into a parlor. Not the parlor you'd expect. No, this is a parlor.
You can see a closed Henderson's limited edition safe.
There is a Henderson's limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the broom from the locker in the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place. You begin to take stock of what's here.
You make out an opened locker. The locker contains a broom.
You are carrying nothing.

your action:

Response: take broom from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the laptop from the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You make out a stand. The stand appears to be empty.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lock the spherical chest in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You make out a spherical chest.
You are carrying: a spherical keycard.

your action:

Response: lock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the book into the coffer in the vault.

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You scan the room for a coffer, and you find a coffer. Now why would someone leave that there? The coffer is empty, what a horrible day!
You are carrying: a book.

your action:

Response: insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the grape.

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You begin to take stock of what's in the room.
You can see a chair. But there isn't a thing on it.
You are carrying: a grape.

your action:

Response: eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the printer from the trunk.

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just walked into an office. Let's see what's in here.
You can make out a trunk. Now why would someone leave that there? The trunk contains a printer.
You are carrying nothing.

your action:

Response: take printer from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal kind of place.
You are carrying: a cashew and an insect.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to Insert the key into the locker to lock it.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one.
You make out a locker.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to assure that the type 6 box is unlocked.

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked type 6 box in the corner.
You are carrying: a type 6 key.

your action:

Response: unlock type 6 box with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the non-euclidean box.

Here is your interactions so far:
current state: You are now in the playroom.
Look at you, bigshot, walking into a playroom like it isn't some huge deal.
Look out! It's a- oh, never mind, it's just a non-euclidean box.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Place the formless keycard into the formless chest to lock it.

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
You can see a formless chest.
You are carrying: a formless keycard.

your action:

Response: lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the chest is locked with the keycard.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
You see a closed chest in the room.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the staple from the safe.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. You start to take note of what's in the room.
You make out an opened safe nearby. The safe contains a staple.
You are carrying nothing.

your action:

Response: take staple from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the tablet inside the display within the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You can make out a display. Now why would someone leave that there? The display is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a tablet.

your action:

Response: insert tablet into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to make sure that the type 1 chest inside the restroom is ajar.

Here is your interactions so far:
current state: You are now in the restroom.
You have moved into a restroom. Not the restroom you'd expect. No, this is a restroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type 1 chest. The light flickers for a second, but nothing else happens.
You are carrying: a type 1 latchkey.

your action:

Response: open type 1 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to close the chest.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You scan the room for a chest, and you find a chest. There's something strange about this thing being here, but you don't have time to worry about that now. What a letdown! The chest is empty! You bend down to tie your shoe. When you stand up, you notice a rack. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the rack.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the safe.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. The room is well lit.
You can see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to sit the glass on the bench in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
Oh wow! Is that what I think it is? It is! It's a bench. Why don't you take a picture of it, it'll last longer! The bench is typical. Unfortunately, there isn't a thing on it.
You are carrying: a glass.

your action:

Response: put glass on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to toss the tv on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
Look at that notice! What does it say? It says Welcome to the shower? Well that's cool.
You hear a noise behind you and spin around, but you can't see anything other than a dresser.
You are carrying: a tv.

your action:

Response: drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the Advent Calendar from the portmanteau.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a portmanteau. The portmanteau contains an Advent Calendar.
You are carrying nothing.

your action:

Response: take Advent Calendar from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to close the Canadian chest.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
Look out! It's a- oh, never mind, it's just a Canadian chest. Hmmm... what else, what else? What a letdown! The Canadian chest is empty!
You are carrying: a Canadian key.

your action:

Response: close Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to pick up the worm from the display.

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You can see an opened display. The display contains a worm. There's something about an object in a room that's just so... TextWorld.
You are carrying nothing.

your action:

Response: take worm from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to look and see that the formless box inside the spare room is wide open.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room for a formless box, and you find a formless box.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the bug on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a closed dresser close by.
You are carrying: a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the non-euclidean box inside the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Look around you. Take it all in. It's not every day someone gets to be in a laundromat.
You scan the room, seeing a non-euclidean box. Wow, isn't TextWorld just the best? The non-euclidean box is empty, what a horrible day!
You are carrying: a non-euclidean latchkey.

your action:

Response: close non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the soap dispenser on the board.

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You smell an intriguing smell, and follow it to a board. The board is standard. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
You are carrying: a soap dispenser.

your action:

Response: put soap dispenser on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Deposit the sponge on the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've seen better salons, but at least this one seems pretty usual.
You see a bed. You shudder, but continue examining the bed. The bed is standard. But the thing is empty.
You are carrying: a sponge.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the locker in the lounge is closed.

Here is your interactions so far:
current state: You are now in the lounge.
This just in- You, in the lounge.
You can make out an opened locker in the corner. The locker is empty! This is the worst thing that could possibly happen, ever! You make out a chest. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great standard vibes in this place, a wonderful standard atmosphere. You begin looking for stuff.
Oh, great. Here's a stand. The stand is ordinary. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the stand.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Recover the cane from the counter.

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
As if things weren't amazing enough already, you can even see a counter. On the counter you make out a cane.
You are carrying nothing.

your action:

Response: take cane from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the spoon from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. You begin to take stock of what's in the room.
There is a spoon and a coffee cup on the floor.
You are carrying nothing.

your action:

Response: take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to retrieve the lampshade from the shelf inside the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You start to take note of what's in the room.
You make out a shelf. On the shelf you can see a lampshade.
You are carrying nothing.

your action:

Response: take lampshade from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Drop the novel on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is typical. But oh no! there's nothing on this piece of junk. Hopefully, this discovery doesn't ruin your TextWorld experience!
You are carrying: a novel.

your action:

Response: drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the stapler from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is a stapler on the floor.
You are carrying: a stick of butter.

your action:

Response: take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the safe within the chamber is unlocked.

Here is your interactions so far:
current state: You are now in the chamber.
You're not going to believe this, but you've just entered a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the textbook from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. Let's see what's in here.
There is a textbook on the floor.
You are carrying: a legume.

your action:

Response: take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the box within the kitchen with the key.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You see a box. You check the price tag that hangs off the box. Three hundred bucks?! That's ridiculous! You know what, I've got a person who could get you one of those for 55 bucks!
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the synthesizer from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. You try to gain information on your surroundings by using a technique you call "looking."
There is a fondue and a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the rectangular chest within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular chest.
You are carrying: a rectangular passkey.

your action:

Response: lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the kitchen.
You make another one of your grand eccentric entrances into a kitchen. Let's see what's in here.
You are carrying: a loaf of bread and a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the mug from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You see an opened cabinet here. The cabinet is empty! What a waste of a day!
There is a mug on the floor.
You are carrying nothing.

your action:

Response: take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Sit the broom on the chair.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. Let's see what's in here.
You see a chair. But the thing hasn't got anything on it.
You are carrying: a broom.

your action:

Response: put broom on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Throw the manuscript on the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard kind of place.
You see a bed. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a manuscript.

your action:

Response: drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to place the pen on the workbench.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place.
As if things weren't amazing enough already, you can even see a workbench. Unfortunately, there isn't a thing on it.
You are carrying: a pen.

your action:

Response: put pen on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the worm on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. You can barely contain your excitement.
There is a butterfly on the floor.
You are carrying: a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make absolutely sure that the cabinet within the office is shut.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
Oh, great. Here's a cabinet. What a letdown! The cabinet is empty! Oh wow! Is that what I think it is? It is! It's a case. Empty! What kind of nightmare TextWorld is this?
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make sure that the chest in the kitchen is locked with the keycard.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. You begin to take stock of what's in the room.
You see a chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
You make out a mantle. The mantle is normal. However, the mantle, like an empty mantle, has nothing on it. It would have been so cool if there was stuff on the mantle.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to put the soap dispenser on the table.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. You begin to take stock of what's in the room.
Oh, great. Here's a table. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a soap dispenser.

your action:

Response: put soap dispenser on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the worm from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You're not going to believe this, but you've just entered a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a cabinet. I mean, just wow! Isn't TextWorld just the best?
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so the locker within the cookhouse is locked.

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a locker.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Toss the pair of pants on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place.
You scan the room, seeing a counter. However, the counter, like an empty counter, has nothing on it.
You are carrying: a pair of pants.

your action:

Response: drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the plant on the mantelpiece inside the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You see a mantelpiece. You shudder, but continue examining the mantelpiece. The mantelpiece is standard. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
You are carrying: a plant.

your action:

Response: put plant on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to deposit the blender on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You are carrying: a blender and a glove.

your action:

Response: drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Take the broom from the rack in the shower.

Here is your interactions so far:
current state: You are now in the shower.
A decrepit signboard tells you that you are now in the shower. You start to take note of what's in the room.
You make out a rack. Now why would someone leave that there? The rack is typical. On the rack you can see a broom.
You are carrying nothing.

your action:

Response: take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to put the vacuum on the board.

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have walked into, you had to show up in a typical one.
What's that over there? It looks like it's a board. But the thing is empty.
You are carrying: a vacuum.

your action:

Response: put vacuum on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Recover the glove from the suitcase inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You can make out a suitcase. The suitcase contains a glove.
You are carrying nothing.

your action:

Response: take glove from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the teaspoon from the board.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You make out a board. Make a note of this, you might have to put stuff on or in it later on. The board is normal. On the board you can see a teaspoon.
You are carrying nothing.

your action:

Response: take teaspoon from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the shadfly on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
There is a lamp on the floor.
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the frisbee inside the safe in the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened safe in the room. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a frisbee.

your action:

Response: insert frisbee into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the fly larva into the coffer.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a coffer. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into coffer<|im_end|>