Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the lampshade from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one.
There is a lampshade on the floor.
You are carrying: a bowl.

your action:

Response: take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the latchkey into the chest's lock to unlock it.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a chest.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the TextWorld style box.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty normal here.
You hear a noise behind you and spin around, but you can't see anything other than a TextWorld style box. Huh, weird.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style box with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to deposit the dvd inside the trunk in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You see a gleam over in a corner, where you can see a trunk. The trunk is empty, what a horrible day!
You are carrying: a dvd.

your action:

Response: insert dvd into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the folder on the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
I just think it's awesome that you're in a salon now. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You are carrying: a folder and a shadfly.

your action:

Response: drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Place the paper towel on the bed.

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the parlor.
You can make out a bed. You wonder idly who left that here. The bed is ordinary. But the thing is empty.
You are carrying: a paper towel.

your action:

Response: put paper towel on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Doublecheck that the locker in the lounge is locked with the passkey.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary kind of place.
You can make out a closed locker here.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Pick up the tablet from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a recliner. The recliner is usual. But the thing hasn't got anything on it. Hm. Oh well
There is a tablet on the floor.
You are carrying nothing.

your action:

Response: take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the worm from the display in the vault.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You begin to take stock of what's in the room.
Were you looking for a display? Because look over there, it's a display. The display contains a worm. Huh, weird.
You are carrying nothing.

your action:

Response: take worm from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to pick up the staple from the mantle inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a mantle. The mantle is usual. On the mantle you make out a staple. Wow! Just like in the movies!
You are carrying nothing.

your action:

Response: take staple from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Eat the legume.

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
Oh wow! Is that what I think it is? It is! It's a toolbox. Empty! What kind of nightmare TextWorld is this?
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the safe is unlocked.

Here is your interactions so far:
current state: You are now in the laundromat.
I never took you for the sort of person who would show up in a laundromat, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to open the safe in the basement.

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed safe.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the Microsoft limited edition safe within the study is unlocked with the Microsoft limited edition latchkey.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You make out a locked Microsoft limited edition safe.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: unlock Microsoft limited edition safe with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to toss the pen on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great usual vibes in this place, a wonderful usual atmosphere.
You see a gleam over in a corner, where you can see a workbench. The workbench appears to be empty.
You are carrying: a pen.

your action:

Response: drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the paper towel from the cabinet.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
You can see a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cabinet contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one.
You are carrying: a licorice strip and a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the sponge from the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You scan the room for a bench, and you find a bench. The bench is normal. The bench appears to be empty.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the bug on the bed.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one.
You can make out a bed. Why don't you take a picture of it, it'll last longer! The bed is ordinary. The bed appears to be empty.
You are carrying: a bug.

your action:

Response: put bug on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ensure that the formless chest in the chamber is open.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. You can barely contain your excitement.
You can make out a closed formless chest in the corner.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Make absolutely sure that the box inside the bedchamber is shut.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedchamber. I guess you better just go and list everything you see here.
You make out a box. The box is empty! What a waste of a day!
There is a pear on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Doublecheck the Microsoft box is locked.

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You see a Microsoft box.
You are carrying: a Microsoft passkey.

your action:

Response: lock Microsoft box with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the sponge on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom. You begin to take stock of what's here.
You make out a cabinet.
You are carrying: a sponge.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the chest is opened.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place.
You see a closed chest.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make sure that the box within the spare room is wide open.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You smell an awful smell, and follow it to a box!
You are carrying: a keycard.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to pick up the paper towel from the table within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one.
You scan the room for a table, and you find a table. The table is standard. On the table you can make out a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the cabinet in the basement.

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You can make out a cabinet. The cabinet is empty! What a waste of a day! Hey, want to see a case? Look over there, a case.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to doublecheck that the Microsoft safe in the shower is locked with the Microsoft keycard.

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a Microsoft safe.
You are carrying: a Microsoft keycard.

your action:

Response: lock Microsoft safe with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the paper towel on the stand in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it.
You are carrying: a paper towel.

your action:

Response: put paper towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the chest within the office is locked with the keycard.

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You see a chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the butterfly from the shelf inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a shelf. On the shelf you can make out a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the worm on the bar.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You make out a bar. The bar is normal. But the thing is empty, unfortunately. This always happens!
You are carrying: a worm.

your action:

Response: put worm on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to throw the telephone on the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You begin looking for stuff.
You scan the room for a bench, and you find a bench. The bench is normal. But oh no! there's nothing on this piece of trash.
You are carrying: a telephone.

your action:

Response: drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your task for today is to deposit the cloak inside the cabinet.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You make out a cabinet. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this?
You are carrying: a cloak.

your action:

Response: insert cloak into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the chest in the office is locked.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to place the fly larva on the pan in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a typical kind of place. That is to say, you're in a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a pan. The pan appears to be empty.
You are carrying: a fly larva.

your action:

Response: put fly larva on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Make sure that the safe is locked.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to put the cd on the mantle.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. You start to take note of what's in the room.
Oh, great. Here's a mantle. The mantle is standard. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You are carrying: a cd.

your action:

Response: put cd on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the broccoli.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You are carrying: a stick of butter and a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the worm from the rack.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A standard one. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a rack. You see a worm on the rack.
You are carrying nothing.

your action:

Response: take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the pillow on the mantelpiece.

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece appears to be empty. It would have been so cool if there was stuff on the mantelpiece.
You are carrying: a pillow.

your action:

Response: put pillow on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the Canadian style locker is wide open.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed Canadian style locker.
There is a Canadian style keycard on the floor.
You are carrying nothing.

your action:

Response: open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cashew.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You start to take note of what's in the room.
You can see a cabinet. You wonder idly who left that here.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the top hat from the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You can see a chest, so there's that. What a letdown! The chest is empty!
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Place the Henderson's style keycard into the Henderson's style chest to lock it.

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
You can see a closed Henderson's style chest.
You are carrying: a Henderson's style keycard.

your action:

Response: lock Henderson's style chest with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Eat the grape.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
There is a bug on the floor.
You are carrying: a grape.

your action:

Response: eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the cabinet within the steam room is shut.

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. Okay, just remember what you're here to do, and everything will go great.
You can see a cabinet. The cabinet is empty, what a horrible day!
You are carrying: a durian.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the shoe from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
Well I'll be, you are in a place we're calling a garage. You begin looking for stuff.
You smell a great smell, and follow it to a trunk.
There is a shoe on the floor.
You are carrying nothing.

your action:

Response: take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the chest inside the scullery is shut.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened chest, which looks normal, in the corner. What a letdown! The chest is empty!
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the non-euclidean safe in the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've seen better garages, but at least this one seems pretty typical. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a non-euclidean safe.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the type 3 locker is unlocked.

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a type 3 locker.
You are carrying: a type 3 passkey.

your action:

Response: unlock type 3 locker with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the shadfly from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical kind of place. You begin to take stock of what's in the room.
You make out a suitcase.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to put the desktop computer on the desk within the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin looking for stuff.
You see a desk. The desk is ordinary. But there isn't a thing on it.
You are carrying: a desktop computer.

your action:

Response: put desktop computer on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure the spherical chest is locked.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical chest.
You are carrying: a spherical key.

your action:

Response: lock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the TextWorld style box inside the workshop is wide open.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You see a closed TextWorld style box.
There is a TextWorld style keycard on the floor.
You are carrying nothing.

your action:

Response: open TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Retrieve the cloak from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room. You try to gain information on your surroundings by using a technique you call "looking."
There is a cloak and a top hat on the floor.
You are carrying nothing.

your action:

Response: take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the pencil on the floor of the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Look around you. Take it all in. It's not every day someone gets to be in a laundry place.
There is a soap dispenser on the floor.
You are carrying: a pencil.

your action:

Response: drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Sit the butterfly on the table inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
Well I'll be, you are in the place we're calling the washroom.
You see a table. The table appears to be empty.
You are carrying: a butterfly.

your action:

Response: put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the keyboard on the bench inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it typical? You better believe it is. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell a lovely smell, and follow it to a bench. However, the bench, like an empty bench, has nothing on it. Hm. Oh well
You are carrying: a keyboard.

your action:

Response: put keyboard on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to deposit the butterfly on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
You make out a safe. You shudder, but continue examining the room.
You are carrying: a butterfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the Canadian style locker is unlocked.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
As if things weren't amazing enough already, you can even see a Canadian style locker.
You are carrying: a Canadian style passkey.

your action:

Response: unlock Canadian style locker with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
There is a shadfly on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a counter. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Insert the key into the box within the closet to lock it.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place. You start to take note of what's in the room.
You scan the room, seeing a box, so there's that.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Take the lightbulb from the shelf within the basement.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a shelf. You see a lightbulb on the shelf.
You are carrying nothing.

your action:

Response: take lightbulb from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the chest.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You see a locked chest in the corner.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to take the fly larva from the saucepan.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one. You begin to take stock of what's in the room.
You can see a saucepan. The saucepan is ordinary. On the saucepan you can make out a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Drop the mug on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You can make out a stand. What a coincidence, weren't you just thinking about a stand? But there isn't a thing on it.
You are carrying: a mug.

your action:

Response: drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. The room is well lit.
You see a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Make sure that the formless safe is locked with the formless latchkey.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place.
You see a closed formless safe.
You are carrying: a formless latchkey.

your action:

Response: lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to deposit the sponge inside the trunk.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical one. I guess you better just go and list everything you see here.
You can see an opened trunk. The trunk is empty, what a horrible day!
You are carrying: a sponge.

your action:

Response: insert sponge into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Drop the sponge on the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place.
You are carrying: a sponge and a hat.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! You can insert the paper towel into the fridge inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one.
You make out a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a paper towel.

your action:

Response: insert paper towel into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Retrieve the insect from the safe inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a safe. The safe contains an insect. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to doublecheck that the safe inside the bedchamber is wide open.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. I mean, just wow! Isn't TextWorld just the best?
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to ditch the spoon on the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great typical vibes in this place, a wonderful typical atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a fly larva on the floor.
You are carrying: a spoon.

your action:

Response: drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make it so that the safe is ajar.

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You see a closed safe.
You are carrying: a keycard.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the shirt from the case.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one.
You make out a case. The case contains a shirt.
You are carrying nothing.

your action:

Response: take shirt from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the disk from the portmanteau.

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can make out an opened portmanteau. The portmanteau contains a disk. Classic TextWorld.
You are carrying nothing.

your action:

Response: take disk from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make absolutely sure that the box is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the vault.
A laminated placard tells you that you are now in the vault.
You make out a box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to ditch the towel on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place.
There is a cloak on the floor.
You are carrying: a towel.

your action:

Response: drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type Z chest with the type Z keycard.

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the sauna.
You make out a locked type Z chest.
You are carrying: a type Z keycard.

your action:

Response: unlock type Z chest with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the legume.

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in a place we're calling a laundry place.
You bend down to tie your shoe. When you stand up, you notice a dresser. You wonder idly who left that here.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Ensure that the chest is open.

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You make out a closed chest in the room.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the candy bar.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
There is a fondue on the floor.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loganberry.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked chest is close by.
You are carrying: a loganberry.

your action:

Response: eat loganberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet. You can barely contain your excitement.
There is a bug on the floor.
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make sure that the box is unlocked with the key.

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You start to take note of what's in the room.
You see a locked box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the licorice strip.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You can see an opened display in the room. The display is empty! What a waste of a day!
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Rest the broom on the rack.

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You make out a rack. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the rack.
You are carrying: a broom.

your action:

Response: put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the golf tee from the stand.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You can make out a stand. The stand is typical. On the stand you can make out a golf tee.
You are carrying nothing.

your action:

Response: take golf tee from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to sit the pen on the bowl within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in a place we're calling a kitchenette.
Hey, want to see a bowl? Look over there, a bowl. The bowl is typical. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You are carrying: a pen.

your action:

Response: put pen on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the refrigerator in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one.
You make out an opened refrigerator here. The refrigerator contains a butterfly.
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Check that the box is unlocked with the latchkey.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary one.
As if things weren't amazing enough already, you can even see a box. Hmmm... what else, what else?
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Close the non-euclidean chest.

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom.
You can make out a non-euclidean chest. Empty! What kind of nightmare TextWorld is this?
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: close non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the safe with the passkey.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio.
You see a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the spork from the fridge.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one. The room is well lit.
You see an opened fridge. The fridge contains a spork.
You are carrying nothing.

your action:

Response: take spork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to put the knife on the counter in the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a counter. The counter appears to be empty.
You are carrying: a knife.

your action:

Response: put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the towel from the board.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a board. Now why would someone leave that there? On the board you see a towel. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your task for today is to ensure that the safe within the lounge is open.

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
You can make out a safe.
You are carrying: a key.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the shadfly from the saucepan.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place.
You see a saucepan. I guess it's true what they say, if you're looking for a saucepan, go to TextWorld. On the saucepan you see a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure the cuboid box inside the kitchen is locked.

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Oh wow! Is that what I think it is? It is! It's a cuboid box.
You are carrying: a cuboid key.

your action:

Response: lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to check that the cuboid locker within the workshop is unlocked with the cuboid latchkey.

Here is your interactions so far:
current state: You are now in the workshop.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the workshop.
You can make out a locked cuboid locker close by.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the apple.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is a chocolate bar on the floor.
You are carrying: an apple.

your action:

Response: eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the paper towel on the mantle.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. The room is well lit.
You make out a mantle. But there isn't a thing on it.
You are carrying: a paper towel.

your action:

Response: put paper towel on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the mug from the chair.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. Let's see what's in here.
You make out a chair. On the chair you can see a mug.
You are carrying nothing.

your action:

Response: take mug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the case.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An ordinary one. Let's see what's in here.
You make out a case. Empty! What kind of nightmare TextWorld is this? You can make out a cabinet.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to retrieve the butterfly from the locker within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. The locker contains a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the refrigerator.

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can make out an opened refrigerator. Empty! What kind of nightmare TextWorld is this? You see a locked fridge here.
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the freezer.

Here is your interactions so far:
current state: You are now in the kitchen.
Look at that placard! What does it say? It says Welcome to the kitchen? Well that's cool. You begin to take stock of what's here.
You can make out an opened freezer in the room. What a letdown! The freezer is empty!
You are carrying: a legume.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the Microsoft limited edition box is unlocked with the Microsoft limited edition passkey.

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom.
Oh, great. Here's a Microsoft limited edition box.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition box with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to close the cabinet.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
You see a cabinet. The cabinet contains a carrot.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the pillow from the portmanteau.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a portmanteau. The portmanteau contains a pillow.
You are carrying nothing.

your action:

Response: take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Ensure that the non-euclidean chest within the bedroom is open.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bedroom. Okay, just remember what you're here to do, and everything will go great.
You can see a non-euclidean chest.
You are carrying: a non-euclidean passkey.

your action:

Response: open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick-up the sock from the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You can make out a bench. The bench is typical. But there isn't a thing on it.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to you can insert the vacuum into the cabinet inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place.
What's that over there? It looks like it's a cabinet. I mean, just wow! Isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You are carrying: a vacuum.

your action:

Response: insert vacuum into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the pen from the table in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a table. You see a pen on the table.
You are carrying nothing.

your action:

Response: take pen from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the drawer inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. You can barely contain your excitement.
What's that over there? It looks like it's a drawer. The drawer is empty, what a horrible day! You can make out a dresser.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the iron from the dresser.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a dresser. You shudder, but continue examining the room. The dresser contains an iron.
You are carrying nothing.

your action:

Response: take iron from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Put the pen on the shelf inside the vault.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard one.
Oh, great. Here's a shelf. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a shelf in a room.
You are carrying: a pen.

your action:

Response: put pen on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the sponge on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a mantle. The mantle is usual. But there isn't a thing on it.
You are carrying: a sponge.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make sure that the Canadian limited edition box inside the basement is shut.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You see a Canadian limited edition box. You wonder idly who left that here. What a letdown! The Canadian limited edition box is empty!
There is a Canadian limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: close Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Close the suitcase.

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a suitcase. Classic TextWorld. The suitcase is empty! What a waste of a day! What's that over there? It looks like it's a workbench. Why don't you take a picture of it, it'll last longer! But oh no! there's nothing on this piece of trash.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the paper towel from the cabinet in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened cabinet. The cabinet contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the suitcase.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical kind of place.
You see a suitcase. What a letdown! The suitcase is empty! You can make out a chest. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this?
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the cushion on the counter inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it standard? You better believe it is.
You can make out a counter. However, the counter, like an empty counter, has nothing on it. Hopefully this doesn't make you too upset.
You are carrying: a cushion.

your action:

Response: put cushion on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Throw the worm on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
There is a loaf of bread on the floor.
You are carrying: a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Put the keycard into the locker to lock it.

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in the place we're calling the vault.
You see a closed locker in the room.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the type K locker is locked with the type K key.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You see a closed type K locker.
You are carrying: a type K key.

your action:

Response: lock type K locker with type K key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure that the safe in the attic is shut.

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You see a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a key on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the poem from the coffer.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard one.
You can make out an opened coffer in the room. The coffer contains a poem.
You are carrying nothing.

your action:

Response: take poem from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make sure that the chest inside the canteen is shut.

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
An open chest is close by. What a letdown! The chest is empty! You make out an opened case. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the formless chest in the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Hey, want to see a formless chest? Look over there, a formless chest. Empty! What kind of nightmare TextWorld is this?
You are carrying: a formless key.

your action:

Response: close formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the locker is locked.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a closed locker in the room.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make sure that the American limited edition chest within the kitchen is shut.

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened American limited edition chest. What a letdown! The American limited edition chest is empty!
You are carrying: an American limited edition latchkey.

your action:

Response: close American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the laptop on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You are carrying: a laptop and a plant.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Unlock the safe with the key.

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You make out a locked safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the nest of shrimp on the table.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty ordinary here.
You see a table. But the thing hasn't got anything on it. You think about smashing the table to bits, throwing the bits in a fire, etc, until you get bored.
You are carrying: a nest of shrimp.

your action:

Response: put nest of shrimp on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the printer from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
There is a printer on the floor.
You are carrying: an onion.

your action:

Response: take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to put the fly larva inside the dresser.

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An usual one.
Look over there! a dresser. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the laptop inside the safe.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
Oh, great. Here's a safe. The safe is empty! What a waste of a day!
You are carrying: a laptop.

your action:

Response: insert laptop into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Check that the formless locker is unlocked with the formless keycard.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked formless locker.
You are carrying: a formless keycard.

your action:

Response: unlock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the butterfly on the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one.
There is a broom on the floor.
You are carrying: a butterfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the lavender scented chest in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
A closed typical looking lavender scented chest is nearby.
You are carrying: a lavender scented latchkey.

your action:

Response: lock lavender scented chest with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the fresh laundry scented locker in the lounge is unlocked with the fresh laundry scented keycard.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a fresh laundry scented locker.
You are carrying: a fresh laundry scented keycard.

your action:

Response: unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have shown up in, you had to come round an ordinary one. Let's see what's in here.
You smell a wretched smell, and follow it to a desk. The desk is normal. Looks like someone's already been here and taken everything off it, though.
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Close the chest.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery.
You can make out an opened chest here. What a letdown! The chest is empty! You make out a locked fridge.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to deposit the shadfly on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
You are carrying: a candy bar and a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the burger.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A closed safe, which looks standard, is in the room.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. You begin to take stock of what's here.
There is a chocolate bar on the floor.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>