Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the strawberry.

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just stumbled into a sauna.
You are carrying: a strawberry and a poem.

your action:

Response: eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to pick up the pillow from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal.
There is a pillow and a cushion on the floor.
You are carrying nothing.

your action:

Response: take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the Comic Strip Calendar from the trunk within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can make out a trunk. The trunk contains a Comic Strip Calendar.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to ensure that the locker inside the canteen is open.

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
Were you looking for a locker? Because look over there, it's a locker.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make it so that the Microsoft limited edition box in the bedroom is unlocked.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You make out a locked Microsoft limited edition box.
You are carrying: a Microsoft limited edition key.

your action:

Response: unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the folder on the stand.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one. You can barely contain your excitement.
You make out a stand. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a folder.

your action:

Response: put folder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the rectangular safe inside the chamber with the rectangular latchkey.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You see a rectangular safe.
You are carrying: a rectangular latchkey.

your action:

Response: lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your task for today is to make it so that the cabinet within the kitchenette is closed.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
You can see a cabinet. The cabinet is empty! What a waste of a day!
There is a spork on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your task for today is to open the safe.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary one.
You can make out a safe.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the mat on the mantle.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
You can see a mantle. Make a note of this, you might have to put stuff on or in it later on. The mantle is normal. The mantle appears to be empty.
You are carrying: a mat.

your action:

Response: put mat on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to throw the cane on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
This shower you have just entered is definitely typical. You begin to take stock of what's in the room.
You can see a shelf. The shelf is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a cane.

your action:

Response: drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the bowl from the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one.
You see a fridge. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this?
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the Microsoft limited edition chest within the recreation zone is open.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You see a Microsoft limited edition chest. You shudder, but continue examining the room.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: open Microsoft limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the box is locked with the latchkey.

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just fallen into a cookhouse. The room is well lit.
You see a closed box right there by you.
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick up the sponge from the bench inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You see a bench. The bench is usual. On the bench you can see a sponge.
You are carrying nothing.

your action:

Response: take sponge from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Put the tv on the shelf inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
What's that over there? It looks like it's a shelf. The shelf is standard. Looks like someone's already been here and taken everything off it, though.
You are carrying: a tv.

your action:

Response: put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the fondue.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You are carrying: a honeydew and a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the locker is unlocked.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. Classic TextWorld.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the nest of kittens from the suitcase.

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber. You can barely contain your excitement.
You can see an opened suitcase. The suitcase contains a nest of kittens. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take nest of kittens from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the mop from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You begin looking for stuff.
There is a mop and a paper towel on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the bug from the stand within the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
You see a stand. You shudder, but continue examining the stand. On the stand you make out a bug.
You are carrying nothing.

your action:

Response: take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Open the box inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one. You can barely contain your excitement.
You can make out a box.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the monitor from the bench within the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. You see a monitor on the bench.
You are carrying nothing.

your action:

Response: take monitor from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the cabinet in the laundromat is shut.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the lightbulb from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
Look at you, bigshot, walking into a garage like it isn't some huge deal.
You can see a safe.
There is a lightbulb on the floor.
You are carrying nothing.

your action:

Response: take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the hat on the saucepan in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell a lovely smell, and follow it to a saucepan. The saucepan is standard. But the thing hasn't got anything on it.
You are carrying: a hat.

your action:

Response: put hat on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the peanut.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a desk. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the desk.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the spoon from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
There is a spoon on the floor.
You are carrying: a fly larva.

your action:

Response: take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to lock the chest within the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
As if things weren't amazing enough already, you can even see a chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the type C box.

Here is your interactions so far:
current state: You are now in the laundromat.
I am sorry to announce that you are now in the laundromat.
You make out a type C box.
You are carrying: a type C latchkey.

your action:

Response: unlock type C box with type C latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the American style safe in the salon is ajar.

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in a place we're calling a salon.
You see a closed American style safe right there by you.
You are carrying: an American style key.

your action:

Response: open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the synthesizer from the stand inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You have walked into the most typical of all possible chambers.
You can see a stand. The stand is ordinary. On the stand you can see a synthesizer.
You are carrying nothing.

your action:

Response: take synthesizer from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the apple.

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a coffer. You can't wait to tell the folks at home about this!
You are carrying: an apple.

your action:

Response: eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Toss the bug on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place.
You are carrying: a bug and a Quote of the Day Calendar.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the sock on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. Let's see what's in here.
You are carrying: a chocolate bar and a sock.

your action:

Response: drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Pick up the lampshade from the workbench inside the closet.

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. Let's see what's in here.
You can see a workbench. The workbench is ordinary. On the workbench you can see a lampshade.
You are carrying nothing.

your action:

Response: take lampshade from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Retrieve the laptop from the locker inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened locker. The locker contains a laptop.
You are carrying nothing.

your action:

Response: take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cookie.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
As if things weren't amazing enough already, you can even see a bowl. However, the bowl, like an empty bowl, has nothing on it.
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the grape.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a locker.
You are carrying: a grape.

your action:

Response: eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the printer from the stand inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
Welcome to the workshop. I guess you better just go and list everything you see here.
You can see a stand! You see a printer on the stand. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take printer from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the cuboid locker is open.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You make out a cuboid locker.
You are carrying: a cuboid passkey.

your action:

Response: open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the butterfly from the shelf.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
Hey, want to see a shelf? Look over there, a shelf. On the shelf you see a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to throw the blender on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place.
There is a nest of shrimp on the floor.
You are carrying: a blender.

your action:

Response: drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the locker with the key.

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
You rest your hand against a wall, but you miss the wall and fall onto a locker. A locker... Is that really what you were looking for?
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Make it so that the locker is shut.

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have sauntered into, you had to show up in an usual one.
You can make out an opened locker. Empty! What kind of nightmare TextWorld is this?
You are carrying: a sock.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the formless chest.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
You make out a closed formless chest in the corner.
You are carrying: a formless latchkey.

your action:

Response: lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the washroom.
This might come as a shock to you, but you've just come into a washroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a drawer.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the sponge into the cabinet.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a sponge.

your action:

Response: insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the bug from the trunk.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
You make out an opened trunk. The trunk contains a bug.
You are carrying nothing.

your action:

Response: take bug from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to doublecheck that the American limited edition box is wide open.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You can make out a closed American limited edition box nearby.
You are carrying: an American limited edition passkey.

your action:

Response: open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to pick up the plant from the basket.

Here is your interactions so far:
current state: You are now in the chamber.
I just think it's great that you've just entered a chamber.
If you haven't noticed it already, there seems to be something there by the wall, it's a basket. The basket contains a plant.
You are carrying nothing.

your action:

Response: take plant from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the hat on the counter.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You see a gleam over in a corner, where you can see a counter. But there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You are carrying: a hat.

your action:

Response: put hat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make it so that the type 2 locker inside the bedroom is wide open.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a type 2 locker. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a type 2 latchkey.

your action:

Response: open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the glove inside the cabinet.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
You see an opened cabinet, which looks standard, in the room. Empty! What kind of nightmare TextWorld is this?
You are carrying: a glove.

your action:

Response: insert glove into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the cd on the table.

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You can barely contain your excitement.
You can make out a table. The table is standard. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You are carrying: a cd.

your action:

Response: put cd on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Insert the Henderson's style latchkey into the Henderson's style locker to lock it.

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal. You begin to take stock of what's here.
You see a closed Henderson's style locker.
You are carrying: a Henderson's style latchkey.

your action:

Response: lock Henderson's style locker with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the teacup on the rack inside the basement.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
You see a gleam over in a corner, where you can see a rack. But the thing hasn't got anything on it.
You are carrying: a teacup.

your action:

Response: put teacup on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the napkin on the shelf.

Here is your interactions so far:
current state: You are now in the scullery.
This just in- You, in the scullery.
Look out! It's a- oh, never mind, it's just a shelf. Wow, isn't TextWorld just the best? The shelf is typical. But the thing is empty, unfortunately. Silly shelf, silly, empty, good for nothing shelf.
You are carrying: a napkin.

your action:

Response: put napkin on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to doublecheck that the box in the kitchenette is locked with the keycard.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You see a box. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! You can put the printer into the portmanteau.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You see an opened typical looking portmanteau right there by you. Empty! What kind of nightmare TextWorld is this?
You are carrying: a printer.

your action:

Response: insert printer into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the type I key into the type I locker's lock to unlock it.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one.
You make out a type I locker. There's something about an object in a room that's just so... TextWorld.
You are carrying: a type I key.

your action:

Response: unlock type I locker with type I key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the fork on the chair.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. You can barely contain your excitement.
You make out a chair. What a coincidence, weren't you just thinking about a chair? The chair is ordinary. But the thing is empty, unfortunately.
You are carrying: a fork.

your action:

Response: put fork on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to take the insect from the counter.

Here is your interactions so far:
current state: You are now in the closet.
You make another one of your grand eccentric entrances into a closet.
You can see a counter. The counter is usual. On the counter you make out an insect.
You are carrying nothing.

your action:

Response: take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to check that the box within the bathroom is unlocked with the key.

Here is your interactions so far:
current state: You are now in the bathroom.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the bathroom.
You hear a noise behind you and spin around, but you can't see anything other than a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the worm from the coffer.

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You rest your hand against a wall, but you miss the wall and fall onto a coffer. Wow, isn't TextWorld just the best? The coffer contains a worm.
You are carrying nothing.

your action:

Response: take worm from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the non-euclidean safe is ajar.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You begin to take stock of what's in the room.
You smell an awful smell, and follow it to a non-euclidean safe. Now why would someone leave that there?
You are carrying: a non-euclidean keycard.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the fondue.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. The room is well lit.
You make out a chair. The chair is standard. But the thing hasn't got anything on it.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the fondue.

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great usual vibes in this place, a wonderful usual atmosphere. You start to take note of what's in the room.
You can see a locked crate.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the latchkey into the safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the formless chest within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You can make out a closed formless chest.
You are carrying: a formless latchkey.

your action:

Response: lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the fly larva inside the coffer.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened coffer here. The coffer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a fly larva.

your action:

Response: insert fly larva into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the kettle into the bureau.

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened bureau, which looks typical, right there by you. What a letdown! The bureau is empty!
You are carrying: a kettle.

your action:

Response: insert kettle into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the locker within the salon is open.

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locker.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the type 0 safe is unlocked with the type 0 keycard.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one. You start to take note of what's in the room.
Look over there! a type 0 safe.
You are carrying: a type 0 keycard.

your action:

Response: unlock type 0 safe with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to check that the type Y locker in the cookery is unlocked with the type Y latchkey.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual kind of place.
You can see a type Y locker.
You are carrying: a type Y latchkey.

your action:

Response: unlock type Y locker with type Y latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the rectangular locker in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed rectangular locker.
You are carrying: a rectangular keycard.

your action:

Response: lock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Eat the cranberry.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You are carrying: a licorice strip and a cranberry.

your action:

Response: eat cranberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the fly larva on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You see an opened cabinet. The cabinet is empty, what a horrible day!
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the broccoli.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
There is a hat on the floor.
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Ditch the worm on the floor of the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
There is a mop on the floor.
You are carrying: a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to toss the staple on the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You begin to take stock of what's here.
There is a pair of headphones on the floor.
You are carrying: a staple.

your action:

Response: drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the chest inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon. You start to take note of what's in the room.
You scan the room for a chest, and you find a chest, so there's that.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the locker inside the cellar is open.

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed locker right there by you.
You are carrying: a key.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Look and see the type S box is locked.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a type S box. Make a note of this, you might have to put stuff on or in it later on.
You are carrying: a type S key.

your action:

Response: lock type S box with type S key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the latchkey into the safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a safe. Wow, isn't TextWorld just the best?
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the folder from the box.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
You make out an opened box. The box contains a folder.
You are carrying nothing.

your action:

Response: take folder from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the box.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary one.
You make out a closed box.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to place the pair of headphones on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a board. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it.
You are carrying: a pair of headphones.

your action:

Response: drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the bureau in the cubicle is closed.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. Okay, just remember what you're here to do, and everything will go great.
You see a bureau. The bureau contains a stick of butter.
You are carrying nothing.

your action:

Response: close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to open the Canadian box within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. It seems to be pretty typical here. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed Canadian box, which looks ordinary, in the corner.
You are carrying: a Canadian latchkey.

your action:

Response: open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Rest the insect on the table inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place. You begin to take stock of what's here.
You see a table. The table is standard. But oh no! there's nothing on this piece of garbage.
You are carrying: an insect.

your action:

Response: put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Pick-up the whisk from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You make out a plate. The plate is typical. But the thing is empty, unfortunately. Hm. Oh well
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the rectangular locker is unlocked.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a rectangular locker.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ditch the laptop on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You can see a stand. The stand is standard. But the thing hasn't got anything on it.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the kettle inside the safe within the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary kind of place. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a safe. What a letdown! The safe is empty!
You are carrying: a kettle.

your action:

Response: insert kettle into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the tv from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
There is a licorice strip and a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the iron from the box in the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You are in an ordinary kind of place. That is to say, you're in a washroom.
You see a box. Classic TextWorld. The box contains an iron.
You are carrying nothing.

your action:

Response: take iron from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the cabinet within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. You start to take note of what's in the room.
You smell an awful smell, and follow it to a cabinet. The cabinet is empty, what a horrible day!
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the whisk from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Okay, so you're in a cookery, cool, but is it normal? You better believe it is. You can barely contain your excitement.
You can see a chair. Looks like someone's already been here and taken everything off it, though.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the worm from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You can see a counter. You wonder idly who left that here. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the suitcase.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You hear a noise behind you and spin around, but you can't see anything other than a suitcase. The suitcase is empty, what a horrible day!
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the safe in the closet is closed.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
Look over there! a safe. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a cabinet.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the plant inside the suitcase.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
You can see a suitcase. Empty! What kind of nightmare TextWorld is this?
You are carrying: a plant.

your action:

Response: insert plant into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Retrieve the textbook from the locker.

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a locker. The locker contains a textbook. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take textbook from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to doublecheck that the vanilla scented box is unlocked.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a vanilla scented box.
You are carrying: a vanilla scented passkey.

your action:

Response: unlock vanilla scented box with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the Henderson's limited edition box with the Henderson's limited edition keycard.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a Henderson's limited edition box. You shudder, but continue examining the room.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the safe within the laundromat is opened.

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
You make out a safe.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Put the spork into the trunk in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a trunk. Now that's what I call TextWorld! The trunk is empty, what a horrible day!
You are carrying: a spork.

your action:

Response: insert spork into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the butterfly into the suitcase inside the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You make out a suitcase. What a letdown! The suitcase is empty!
You are carrying: a butterfly.

your action:

Response: insert butterfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Doublecheck that the case in the kitchenette is shut.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
You see an opened case. The case is empty, what a horrible day! You can make out a table. But the thing is empty.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to close the chest in the basement.

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a chest. The chest is empty, what a horrible day! You see a workbench. The workbench appears to be empty.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick up the glass from the shelf.

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. You begin looking for stuff.
You can see a shelf. The shelf is ordinary. On the shelf you can make out a glass.
You are carrying nothing.

your action:

Response: take glass from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Unlock the chest.

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You begin to take stock of what's in the room.
You see a chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You start to take note of what's in the room.
There is a sandwich on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to lock the spherical box.

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You can see a spherical box. Now why would someone leave that there?
You are carrying: a spherical key.

your action:

Response: lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the Quote of the Day Calendar on the platter.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You can make out a platter. What a coincidence, weren't you just thinking about a platter? The platter is usual. But the thing hasn't got anything on it. You move on, clearly furious with your TextWorld experience.
You are carrying: a Quote of the Day Calendar.

your action:

Response: put Quote of the Day Calendar on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the book from the stand in the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is standard. On the stand you make out a book.
You are carrying nothing.

your action:

Response: take book from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the desktop computer from the shelf in the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
Were you looking for a shelf? Because look over there, it's a shelf. You see a desktop computer on the shelf. Classic TextWorld.
You are carrying nothing.

your action:

Response: take desktop computer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the sock on the rack.

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a rack. The rack is ordinary. Looks like someone's already been here and taken everything off it, though. Silly rack, silly, empty, good for nothing rack.
You are carrying: a sock.

your action:

Response: put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the broccoli.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
You can see a trunk. What a letdown! The trunk is empty!
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the butterfly on the stand in the office.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You can make out a stand. The stand is typical. The stand appears to be empty. It would have been so cool if there was stuff on the stand.
You are carrying: a butterfly.

your action:

Response: put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the non-euclidean locker is unlocked.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place.
You see a non-euclidean locker.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make absolutely sure that the chest is closed.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one. You start to take note of what's in the room.
You make out an opened typical looking chest in the corner. The chest is empty! What a waste of a day! You can make out a stand. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the teacup inside the portmanteau.

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a teacup.

your action:

Response: insert teacup into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Put the shirt into the cabinet.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a cabinet. What a letdown! The cabinet is empty!
You are carrying: a shirt.

your action:

Response: insert shirt into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the type Y chest.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You can see a locked type Y chest.
You are carrying: a type Y passkey.

your action:

Response: unlock type Y chest with type Y passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Deposit the insect on the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You are carrying: an insect and a ladle.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to take the paper towel from the shelf in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a shelf. The shelf is standard. On the shelf you see a paper towel. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to take the mop from the dresser.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one.
You can make out a dresser. The dresser contains a mop.
You are carrying nothing.

your action:

Response: take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the blender from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in a place we're calling a cookhouse. I guess you better just go and list everything you see here.
There is a blender and a kettle on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to take the mug from the saucepan inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a saucepan. You see a mug on the saucepan.
You are carrying nothing.

your action:

Response: take mug from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the Advent Calendar from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room is well lit.
There is an Advent Calendar on the floor.
You are carrying: a peanut.

your action:

Response: take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the chest inside the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one.
You can see a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the Canadian style locker inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Canadian style locker.
You are carrying: a Canadian style latchkey.

your action:

Response: unlock Canadian style locker with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You are carrying: a stick of butter and a napkin.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to open the Canadian safe.

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You see a closed Canadian safe.
There is a Canadian keycard on the floor.
You are carrying nothing.

your action:

Response: open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the locker inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
Oh, great. Here's a locker.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to lock the locker with the keycard.

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You make out a closed locker nearby.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the telephone on the pan inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. Okay, just remember what you're here to do, and everything will go great.
You can make out a pan. Looks like someone's already been here and taken everything off it, though. This always happens!
You are carrying: a telephone.

your action:

Response: put telephone on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the licorice strip.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
There is a synthesizer on the floor.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Lift the teapot from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchen. You can barely contain your excitement.
You can see a refrigerator.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Assure that the Henderson's limited edition chest inside the chamber is unlocked with the Henderson's limited edition passkey.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You see a Henderson's limited edition chest. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying: a Henderson's limited edition passkey.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to check that the fudge scented chest is unlocked with the fudge scented keycard.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a fudge scented chest. Wow, isn't TextWorld just the best?
You are carrying: a fudge scented keycard.

your action:

Response: unlock fudge scented chest with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the cushion on the table inside the office.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a table. But the thing is empty, unfortunately.
You are carrying: a cushion.

your action:

Response: put cushion on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Drop the hat on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just entered a bedchamber. I guess you better just go and list everything you see here.
You can make out an opened chest in the corner. The chest is empty! What a waste of a day!
You are carrying: a hat.

your action:

Response: drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the disk on the mantle.

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can make out a mantle. What a coincidence, weren't you just thinking about a mantle? But the thing hasn't got anything on it.
You are carrying: a disk.

your action:

Response: put disk on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the sock on the workbench within the vault.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place. You begin to take stock of what's in the room.
Oh, great. Here's a workbench. The workbench is ordinary. The workbench appears to be empty.
You are carrying: a sock.

your action:

Response: put sock on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the soap dispenser from the cabinet in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
What's that over there? It looks like it's a cabinet. Wow, isn't TextWorld just the best? The cabinet contains a soap dispenser. You can't wait to tell the folks at home about this!
You are carrying nothing.

your action:

Response: take soap dispenser from cabinet<|im_end|>