Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the spherical locker inside the attic is unlocked with the spherical key.

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked spherical locker.
You are carrying: a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the cuboid locker is unlocked.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
You make out a cuboid locker.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the mop on the table inside the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You make out a table. You shudder, but continue examining the table. The table is standard. The table appears to be empty.
You are carrying: a mop.

your action:

Response: put mop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the chest inside the chamber is closed.

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You can make out an opened chest right there by you. What a letdown! The chest is empty!
There is an insect on the floor.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the sandwich.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a case. What a letdown! The case is empty!
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the spherical safe is wide open.

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in a place we're calling a vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You smell an interesting smell, and follow it to a spherical safe.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to assure that the box inside the parlor is opened.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a box.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the controller on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can see a cabinet.
You are carrying: a controller.

your action:

Response: drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to ditch the shadfly on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's in the room.
You are carrying: a shadfly and a coffee cup.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to eat the peanut.

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. You start to take note of what's in the room.
There is a shadfly on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the broom from the rack inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one. You begin to take stock of what's here.
You can make out a rack. On the rack you see a broom.
You are carrying nothing.

your action:

Response: take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the soap dispenser from the rack within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a rack. The rack is typical. On the rack you see a soap dispenser.
You are carrying nothing.

your action:

Response: take soap dispenser from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Deposit the spherical key into the spherical box inside the office to lock it.

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
You see a gleam over in a corner, where you can see a spherical box.
You are carrying: a spherical key.

your action:

Response: lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the locker within the vault.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
Look over there! a locker.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Pick up the hat from the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement.
There is a hat on the floor.
You are carrying: a legume.

your action:

Response: take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to make it so the non-euclidean chest is locked.

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
You see a non-euclidean chest. Now that's what I call TextWorld!
You are carrying: a non-euclidean keycard.

your action:

Response: lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to unlock the type O safe.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one.
You can make out a locked type O safe.
You are carrying: a type O key.

your action:

Response: unlock type O safe with type O key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your task for today is to rest the cane on the bowl inside the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a bowl! The bowl is normal. Looks like someone's already been here and taken everything off it, though.
You are carrying: a cane.

your action:

Response: put cane on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the mop on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You can barely contain your excitement.
There is a nest of toads on the floor.
You are carrying: a mop.

your action:

Response: drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the synthesizer into the cabinet.

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
Hey, want to see a cabinet? Look over there, a cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a synthesizer.

your action:

Response: insert synthesizer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to doublecheck the TextWorld locker is locked.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a TextWorld locker.
You are carrying: a TextWorld key.

your action:

Response: lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to lock the safe with the latchkey.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to look and see that the American style locker is closed.

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette. You begin to take stock of what's here.
You can see an opened American style locker nearby. The American style locker is empty, what a horrible day!
There is an American style latchkey on the floor.
You are carrying nothing.

your action:

Response: close American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to pick up the bowl from the freezer.

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You see a freezer. The freezer contains a bowl.
You are carrying nothing.

your action:

Response: take bowl from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the binder from the case.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You can see a case. Huh, weird. The case contains a binder.
You are carrying nothing.

your action:

Response: take binder from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your task for today is to ensure that the chest inside the spare room is open.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed normal looking chest is nearby.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the nest of toads from the stand.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
Oh, great. Here's a stand. The stand is standard. On the stand you make out a nest of toads.
You are carrying nothing.

your action:

Response: take nest of toads from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the glass from the fridge within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open standard looking fridge is here. The fridge contains a glass. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take glass from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the fresh laundry scented safe inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
I am required to announce that you are now in the cookery. You begin to take stock of what's in the room.
You make out a closed fresh laundry scented safe.
You are carrying: a fresh laundry scented passkey.

your action:

Response: open fresh laundry scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the cabinet is closed.

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You can see a cabinet. The cabinet is empty, what a horrible day! You can see a platter. The platter is usual. But the thing is empty.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the spork from the refrigerator.

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. The refrigerator contains a spork.
You are carrying nothing.

your action:

Response: take spork from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to eat the coconut.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a suitcase. The suitcase is empty! What a waste of a day!
You are carrying: a coconut.

your action:

Response: eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Ditch the golf ball on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. I guess you better just go and list everything you see here.
You make out a box.
You are carrying: a golf ball.

your action:

Response: drop golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the banana.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You are carrying: a stick of butter and a banana.

your action:

Response: eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your task for today is to lock the locker inside the recreation zone with the keycard.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place. You begin to take stock of what's in the room.
You can make out a locker.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cauliflower.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard kind of place.
You are carrying: a cauliflower and a glove.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the safe within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal.
You can make out a closed safe right there by you.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to take the hat from the workbench in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Let's see what's in here.
Were you looking for a workbench? Because look over there, it's a workbench. On the workbench you make out a hat. Huh, weird.
You are carrying nothing.

your action:

Response: take hat from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to place the sponge into the fridge.

Here is your interactions so far:
current state: You are now in the cookhouse.
You have come into the most typical of all possible cookhouses.
You rest your hand against a wall, but you miss the wall and fall onto a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a sponge.

your action:

Response: insert sponge into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Insert the sponge into the locker inside the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place.
You make out an opened locker. Empty! What kind of nightmare TextWorld is this?
You are carrying: a sponge.

your action:

Response: insert sponge into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the golf club on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You are in a standard kind of place. That is to say, you're in an office.
You are carrying: a burger and a golf club.

your action:

Response: drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Drop the fly larva on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one.
You can see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the iron on the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is a plant on the floor.
You are carrying: an iron.

your action:

Response: drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the durian.

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it standard? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a shelf. But there isn't a thing on it.
You are carrying: a durian.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Doublecheck that the Henderson's limited edition box within the launderette is locked with the Henderson's limited edition latchkey.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. The room is well lit.
You see a Henderson's limited edition box.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: lock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the pair of pants from the counter inside the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You can see a counter. The counter is standard. On the counter you can make out a pair of pants. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: take pair of pants from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the bug from the counter.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse.
You see a gleam over in a corner, where you can see a counter. The counter is ordinary. On the counter you can see a bug.
You are carrying nothing.

your action:

Response: take bug from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the candy bar.

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a poem on the floor.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make sure that the chest in the sauna is locked with the key.

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You can see a closed chest right there by you.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to rest the knife on the mantle.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You see a mantle. The mantle is usual. But the thing is empty, unfortunately. You think about smashing the mantle to bits, throwing the bits in the dump, etc, until you get bored.
You are carrying: a knife.

your action:

Response: put knife on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to you can place the mat into the toolbox in the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You can make out an opened toolbox, which looks typical, close by. The toolbox is empty! What a waste of a day!
You are carrying: a mat.

your action:

Response: insert mat into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the shadfly into the crate inside the attic.

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You see a crate. What a letdown! The crate is empty!
You are carrying: a shadfly.

your action:

Response: insert shadfly into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the bug from the coffer inside the vault.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one.
You see a coffer. The coffer contains a bug.
You are carrying nothing.

your action:

Response: take bug from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to toss the teacup on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom.
You are carrying: a teacup and a scarf.

your action:

Response: drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to pick up the worm from the couch.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one. You start to take note of what's in the room.
You smell an interesting smell, and follow it to a couch. You see a worm on the couch.
You are carrying nothing.

your action:

Response: take worm from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the mat from the floor of the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You can make out a counter. The counter is typical. However, the counter, like an empty counter, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is a mat on the floor.
You are carrying nothing.

your action:

Response: take mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Close the bureau.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can make out a bureau. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The bureau is empty! You scan the room, seeing a locker. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the bug from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place.
There is a bug and a knife on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the safe is unlocked.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. Let's see what's in here.
You make out a safe.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Lock the box.

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just fallen into a study. Okay, just remember what you're here to do, and everything will go great.
You can make out a box.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Take the Quote of the Day Calendar from the safe.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. The light flickers for a second, but nothing else happens. The safe contains a Quote of the Day Calendar.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Open the Microsoft limited edition locker inside the office.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You can make out a closed typical looking Microsoft limited edition locker close by.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the vacuum from the table.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary one.
You smell a wretched smell, and follow it to a table. The table is normal. On the table you can see a vacuum.
You are carrying nothing.

your action:

Response: take vacuum from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make sure that the chest is unlocked.

Here is your interactions so far:
current state: You are now in the basement.
I never took you for the sort of person who would show up in a basement, but I guess I was wrong. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Deposit the telephone on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a normal kind of place. That is to say, you're in a studio. Let's see what's in here.
What's that over there? It looks like it's a stand. The stand is typical. But oh no! there's nothing on this piece of garbage.
You are carrying: a telephone.

your action:

Response: drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Deposit the nest of earwigs on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can make out a fridge. The light flickers for a second, but nothing else happens.
You are carrying: a nest of earwigs.

your action:

Response: drop nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Deposit the cushion inside the safe.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Empty! What kind of nightmare TextWorld is this?
You are carrying: a cushion.

your action:

Response: insert cushion into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to ditch the cloak on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. You begin looking for stuff.
You are carrying: a candy bar and a cloak.

your action:

Response: drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Insert the keycard into the locker inside the restroom's lock to unlock it.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom.
You can see a locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the Henderson's chest within the vault with the Henderson's passkey.

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You can make out a Henderson's chest. Huh, weird.
You are carrying: a Henderson's passkey.

your action:

Response: lock Henderson's chest with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the gummy bear.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one.
There is a burger on the floor.
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to insert the teaspoon inside the toolbox.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary kind of place.
You can see an opened toolbox. What a letdown! The toolbox is empty!
You are carrying: a teaspoon.

your action:

Response: insert teaspoon into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the chest within the salon is open.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a chest.
You are carrying: a key.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Assure that the toolbox inside the closet is closed.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard one.
You see a toolbox. The toolbox contains a nest of kittens. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the Quote of the Day Calendar into the box inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the workshop.
You smell a fine smell, and follow it to a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box is empty, what a horrible day!
You are carrying: a Quote of the Day Calendar.

your action:

Response: insert Quote of the Day Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the worm from the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor.
There is a worm on the floor.
You are carrying: a cd.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the cane from the safe.

Here is your interactions so far:
current state: You are now in the closet.
You have walked into a closet. Not the closet you'd expect. No, this is a closet.
As if things weren't amazing enough already, you can even see a safe. The safe contains a cane.
You are carrying nothing.

your action:

Response: take cane from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to lock the chest in the closet.

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. You begin looking for stuff.
You can see a closed chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the Canadian box.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one. Let's see what's in here.
You can make out a Canadian box. Now why would someone leave that there? Empty! What kind of nightmare TextWorld is this?
There is a Canadian keycard on the floor.
You are carrying nothing.

your action:

Response: close Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Drop the plant on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Look at that notice! What does it say? It says Welcome to the kitchen? Well that's cool.
There is a bug on the floor.
You are carrying: a plant.

your action:

Response: drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the insect into the suitcase inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You see an opened suitcase. Empty! What kind of nightmare TextWorld is this?
You are carrying: an insect.

your action:

Response: insert insect into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the bug from the rack.

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
You see a rack. The rack is usual. On the rack you make out a bug.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to lift the synthesizer from the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
Well how about that, you are in the place we're calling the parlor. You start to take note of what's in the room.
There is a synthesizer on the floor.
You are carrying: a potato.

your action:

Response: take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Place the shadfly on the mantelpiece in the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place. Let's see what's in here.
You see a mantelpiece. The mantelpiece is standard. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a shadfly.

your action:

Response: put shadfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the sock from the cabinet.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard one.
You make out an opened standard looking cabinet close by. The cabinet contains a sock. Classic TextWorld.
You are carrying nothing.

your action:

Response: take sock from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor. You begin looking for stuff.
There is a worm on the floor.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the type 1 locker in the kitchen is locked with the type 1 passkey.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place.
A closed type 1 locker is nearby.
You are carrying: a type 1 passkey.

your action:

Response: lock type 1 locker with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the book from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a fondue and a book on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Recover the sponge from the drawer.

Here is your interactions so far:
current state: You are now in the restroom.
Well how about that, you are in the place we're calling the restroom.
You make out an opened drawer nearby. The drawer contains a sponge. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to drop the worm on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. I guess you better just go and list everything you see here.
There is a backup calendar on the floor.
You are carrying: a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to sit the lampshade on the saucepan in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. Let's see what's in here.
You see a saucepan. The saucepan appears to be empty. Hm. Oh well
You are carrying: a lampshade.

your action:

Response: put lampshade on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Lock the locker.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
Hey, want to see a locker? Look over there, a locker.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Pick up the cushion from the basket in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
Look over there! a basket. The basket contains a cushion.
You are carrying nothing.

your action:

Response: take cushion from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure that the case in the canteen is shut.

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You make out an opened case right there by you. The case is empty, what a horrible day! If you haven't noticed it already, there seems to be something there by the wall, it's a freezer.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the fly larva from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A standard kind of place. You can barely contain your excitement.
You make out a bed stand. The bed stand is ordinary. The bed stand appears to be empty.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the shadfly inside the case.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You make out a case. Hmmm... what else, what else? The case is empty! What a waste of a day!
You are carrying: a shadfly.

your action:

Response: insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the scarf inside the cabinet.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a scarf.

your action:

Response: insert scarf into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! You can place the soap dispenser inside the locker inside the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement. The room is well lit.
You can make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a soap dispenser.

your action:

Response: insert soap dispenser into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the telephone on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You can see a closed basket close by.
You are carrying: a telephone.

your action:

Response: drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the dresser in the laundry place is shut.

Here is your interactions so far:
current state: You are now in the laundry place.
Look at that board! What does it say? It says Welcome to the laundry place? Well that's cool. You start to take note of what's in the room.
You can make out a dresser. The dresser is empty, what a horrible day! You can see a rack. You shudder, but continue examining the rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to rest the sponge on the table inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You can see a table. However, the table, like an empty table, has nothing on it.
You are carrying: a sponge.

your action:

Response: put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick up the mop from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is a mop and a fly larva on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the fork from the fridge within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You can make out a fridge. There's something strange about this being here, but you can't put your finger on it. The fridge contains a fork.
You are carrying nothing.

your action:

Response: take fork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the peanut.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
You are carrying: a fondue and a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the locker within the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can make out a closed locker close by.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
You see a toolbox. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the vacuum on the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You can barely contain your excitement.
You are carrying: a legume and a vacuum.

your action:

Response: drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the fudge scented safe with the fudge scented key.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard one.
You see a fudge scented safe.
You are carrying: a fudge scented key.

your action:

Response: unlock fudge scented safe with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the cabinet within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You see an opened cabinet. The cabinet is empty, what a horrible day! You can see a counter. You wonder idly who left that here. The counter is typical. Looks like someone's already been here and taken everything off it, though.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the sponge on the stand in the garage.

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. Okay, just remember what you're here to do, and everything will go great.
You can make out a stand. The stand is typical. But the thing is empty. Hm. Oh well
You are carrying: a sponge.

your action:

Response: put sponge on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to lift the butterfly from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
There is a butterfly on the floor.
You are carrying: a stick of butter.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the crate is closed.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry. You try to gain information on your surroundings by using a technique you call "looking."
You make out a crate. What a letdown! The crate is empty! You can see a table. The table is normal. But the thing is empty, unfortunately.
You are carrying nothing.

your action:

Response: close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the mop on the shelf within the office.

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You start to take note of what's in the room.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You are carrying: a mop.

your action:

Response: put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the cd from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
Look over there! a locker.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Rest the plant on the chair within the study.

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chair. You shudder, but continue examining the chair. The chair is standard. Looks like someone's already been here and taken everything off it, though.
You are carrying: a plant.

your action:

Response: put plant on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the chest is shut.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. Okay, just remember what you're here to do, and everything will go great.
You see a chest. The chest is empty, what a horrible day!
You are carrying: a peanut.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Insert the key into the safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You see a safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the type J chest.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You can see a closed type J chest here.
You are carrying: a type J key.

your action:

Response: open type J chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Open the type A box.

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a type A box, so there's that.
There is a type A key on the floor.
You are carrying nothing.

your action:

Response: open type A box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make it so that the locker is ajar.

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere.
You can see a closed locker.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the cabinet within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Fancy seeing you here. Here, by the way, being the cookery.
You can see a cabinet. You wonder idly who left that here. What a letdown! The cabinet is empty! You rest your hand against a wall, but you miss the wall and fall onto a plate. What a coincidence, weren't you just thinking about a plate? But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the chest within the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
You can see a chest.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the butterfly on the bar within the salon.

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in a place we're calling a salon.
Hey, want to see a bar? Look over there, a bar. The bar is standard. But the thing hasn't got anything on it.
You are carrying: a butterfly.

your action:

Response: put butterfly on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the mat on the chair.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You can see a chair. The chair is usual. But oh no! there's nothing on this piece of garbage.
You are carrying: a mat.

your action:

Response: put mat on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to open the type 9 box inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. Let's see what's in here.
You can see a type 9 box.
There is a type 9 key on the floor.
You are carrying nothing.

your action:

Response: open type 9 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Pick-up the teapot from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a plate. The plate appears to be empty. Hm. Oh well
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the pair of headphones from the shelf in the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place.
You can see a shelf. The shelf is typical. On the shelf you can see a pair of headphones.
You are carrying nothing.

your action:

Response: take pair of headphones from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Toss the printer on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You can make out a closed freezer, which looks usual, right there by you.
You are carrying: a printer.

your action:

Response: drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the textbook on the rack.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You can make out a rack. But the thing is empty. Silly rack, silly, empty, good for nothing rack.
You are carrying: a textbook.

your action:

Response: put textbook on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is a spoon on the floor.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the rectangular locker in the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just entered a canteen.
You make out a rectangular locker.
You are carrying: a rectangular key.

your action:

Response: open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the iron from the floor of the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You can barely contain your excitement.
You can see an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
There is an iron on the floor.
You are carrying nothing.

your action:

Response: take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the American style safe within the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American style safe. Make a note of this, you might have to put stuff on or in it later on.
You are carrying: an American style latchkey.

your action:

Response: open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the safe.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
You can make out a closed ordinary looking safe nearby.
You are carrying: a keycard.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the coffer.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place. You begin looking for stuff.
You can make out a coffer. The coffer is empty, what a horrible day!
You are carrying: a cookie.

your action:

Response: close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to ditch the vacuum on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a pan. Now why would someone leave that there? Unfortunately, there isn't a thing on it. Hm. Oh well
You are carrying: a vacuum.

your action:

Response: drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make sure that the cuboid chest is locked with the cuboid latchkey.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed cuboid chest here.
You are carrying: a cuboid latchkey.

your action:

Response: lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the textbook from the suitcase.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. I guess you better just go and list everything you see here.
You make out a suitcase. The suitcase contains a textbook.
You are carrying nothing.

your action:

Response: take textbook from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the safe with the key.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. You begin looking for stuff.
You make out a closed safe in the corner.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box within the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
You can see a box.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Eat the cabbage.

Here is your interactions so far:
current state: You are now in the cubicle.
You have fallen into the most ordinary of all possible cubicles.
There is a cauliflower on the floor.
You are carrying: a cabbage.

your action:

Response: eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the worm from the rack within the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You begin to take stock of what's here.
You can see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. The rack is typical. On the rack you see a worm.
You are carrying nothing.

your action:

Response: take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the bug into the chest inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one. You begin to take stock of what's in the room.
You can make out a chest. What a letdown! The chest is empty!
You are carrying: a bug.

your action:

Response: insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the monitor from the suitcase within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a suitcase. The suitcase contains a monitor.
You are carrying nothing.

your action:

Response: take monitor from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the teapot on the counter.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a standard kind of place. That is to say, you're in a spare room. You begin to take stock of what's here.
You see a counter. The counter is usual. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You are carrying: a teapot.

your action:

Response: put teapot on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the nest of bugs inside the basket in the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You scan the room for a basket, and you find a basket. Empty! What kind of nightmare TextWorld is this?
You are carrying: a nest of bugs.

your action:

Response: insert nest of bugs into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the fly larva from the safe.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You can see an opened typical looking safe in the room. The safe contains a fly larva. Hmm. You always thought you'd be more excited to see a safe in a room.
You are carrying nothing.

your action:

Response: take fly larva from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You are carrying: a stick of butter and a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make absolutely sure that the locker is closed.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
You see a locker. What a letdown! The locker is empty! You see a chest. The chest is empty, what a horrible day!
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the novel on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is a ladle on the floor.
You are carrying: a novel.

your action:

Response: drop novel<|im_end|>