Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the paper towel from the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
There is a paper towel on the floor.
You are carrying: a broccoli.

your action:

Response: take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the safe.

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. You start to take note of what's in the room.
You can make out a locked standard looking safe in the room.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the safe in the basement is wide open.

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out a closed safe.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the sock from the bench.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. It seems to be pretty standard here. You try to gain information on your surroundings by using a technique you call "looking."
You can see a bench. The bench is standard. On the bench you make out a sock.
You are carrying nothing.

your action:

Response: take sock from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You are carrying: a cookie and a laptop.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the pair of pants on the board in the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place.
You bend down to tie your shoe. When you stand up, you notice a board. The board is ordinary. Looks like someone's already been here and taken everything off it, though.
You are carrying: a pair of pants.

your action:

Response: put pair of pants on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the safe.

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. You start to take note of what's in the room.
You see a closed safe.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Rest the shirt on the counter in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one.
You can make out a counter. The counter is standard. But the thing is empty.
You are carrying: a shirt.

your action:

Response: put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the Henderson's style chest.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a Henderson's style chest.
There is a Henderson's style key on the floor.
You are carrying nothing.

your action:

Response: open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Take the paper towel from the box.

Here is your interactions so far:
current state: You are now in the restroom.
Ah, the restroom. This is some kind of restroom, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
Look over there! a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the worm inside the trunk.

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
Oh, great. Here's a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a worm.

your action:

Response: insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the glove from the case.

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You begin looking for stuff.
Hey, want to see a case? Look over there, a case. The case contains a glove. Classic TextWorld.
You are carrying nothing.

your action:

Response: take glove from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Rest the cushion on the rack within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You make out a rack. The rack is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You are carrying: a cushion.

your action:

Response: put cushion on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the frisbee on the stand.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. But there isn't a thing on it.
You are carrying: a frisbee.

your action:

Response: put frisbee on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Open the cuboid locker.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid locker.
You are carrying: a cuboid passkey.

your action:

Response: open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the keyboard from the bureau within the study.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see an opened bureau. The bureau contains a keyboard.
You are carrying nothing.

your action:

Response: take keyboard from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the safe with the key.

Here is your interactions so far:
current state: You are now in the workshop.
I just think it's great that you've just entered a workshop.
You make out a safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the napkin inside the suitcase.

Here is your interactions so far:
current state: You are now in the playroom.
I am stoked to announce that you are now in the playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened suitcase, which looks ordinary, here. The suitcase is empty! What a waste of a day!
You are carrying: a napkin.

your action:

Response: insert napkin into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the disk from the trunk.

Here is your interactions so far:
current state: You are now in the studio.
I am honoured to announce that you are now in the studio.
Look over there! a trunk. There's something strange about this thing being here, but you don't have time to worry about that now. The trunk contains a disk. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take disk from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Put the keyboard on the pan.

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in a place we're calling a kitchen.
You make out a pan. The pan is usual. The pan appears to be empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a keyboard.

your action:

Response: put keyboard on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Make sure that the vanilla scented locker in the chamber is locked with the vanilla scented key.

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
What's that over there? It looks like it's a vanilla scented locker.
You are carrying: a vanilla scented key.

your action:

Response: lock vanilla scented locker with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make absolutely sure the safe within the shower is locked.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a safe. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the safe within the recreation zone is ajar.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
Oh, great. Here's a safe.
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to lift the cushion from the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
There is a cushion on the floor.
You are carrying: a telephone.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Close the trunk.

Here is your interactions so far:
current state: You are now in the washroom.
This might come as a shock to you, but you've just fallen into a washroom.
You make out a trunk. The trunk contains a stick of butter, so there's that.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the Henderson's locker with the Henderson's keycard.

Here is your interactions so far:
current state: You are now in the vault.
You make a grand eccentric entrance into a vault. You start to take note of what's in the room.
You can see a Henderson's locker.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's locker with Henderson's keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the type Z locker is open.

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon.
You can make out a closed type Z locker.
You are carrying: a type Z latchkey.

your action:

Response: open type Z locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to rest the Comic Strip Calendar on the mantelpiece.

Here is your interactions so far:
current state: You are now in the lounge.
Look at that notice! What does it say? It says Welcome to the lounge? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a mantelpiece. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You are carrying: a Comic Strip Calendar.

your action:

Response: put Comic Strip Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the frisbee inside the case within the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
An open case is nearby. What a letdown! The case is empty!
You are carrying: a frisbee.

your action:

Response: insert frisbee into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to toss the shadfly on the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a drawer? Because look over there, it's a drawer.
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the fly larva from the rack.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
Look over there! a rack. You see a fly larva on the rack.
You are carrying nothing.

your action:

Response: take fly larva from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the butterfly from the chest within the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You begin to take stock of what's in the room.
You make out an opened chest. The chest contains a butterfly. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: take butterfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the folder from the shelf.

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in the place we're calling the studio.
You see a shelf. The shelf is usual. On the shelf you see a folder. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

Response: take folder from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. You begin looking for stuff.
You are carrying: a stick of butter and a butterfly.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the cabinet is closed.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You can see a cabinet. You wonder idly who left that here. The cabinet is empty, what a horrible day! You see a desk. The desk is usual. However, the desk, like an empty desk, has nothing on it. Aw, and here you were, all excited for there to be things on it!
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the worm from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You can make out a bureau. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Retrieve the worm from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
There is a worm and an insect on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the worm from the table in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
Hey, want to see a table? Look over there, a table. The table is standard. On the table you can see a worm.
You are carrying nothing.

your action:

Response: take worm from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to assure that the Microsoft limited edition locker in the bedroom is locked with the Microsoft limited edition keycard.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a closed Microsoft limited edition locker.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: lock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to open the box inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a closed box.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the pencil into the cabinet inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You can see an opened cabinet. What a letdown! The cabinet is empty!
You are carrying: a pencil.

your action:

Response: insert pencil into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! You can put the textbook inside the case inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
You can make out a case. There's something strange about this being here, but you can't put your finger on it. The case is empty! What a waste of a day!
You are carrying: a textbook.

your action:

Response: insert textbook into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the spherical chest.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You see a spherical chest.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the mop from the cabinet.

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal. You begin to take stock of what's in the room.
You can make out an opened cabinet close by. The cabinet contains a mop. A cabinet... Is that really what you were looking for?
You are carrying nothing.

your action:

Response: take mop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the monitor from the bar inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a bar? Because look over there, it's a bar. You see a monitor on the bar.
You are carrying nothing.

your action:

Response: take monitor from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to rest the bug on the shelf.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You see a gleam over in a corner, where you can see a shelf. You wonder idly who left that here. But the thing is empty.
You are carrying: a bug.

your action:

Response: put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the potato.

Here is your interactions so far:
current state: You are now in the chamber.
A well framed signboard tells you that you are now in the chamber. I guess you better just go and list everything you see here.
You can make out a recliner. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of junk.
You are carrying: a potato.

your action:

Response: eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the cd from the safe within the study.

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You can barely contain your excitement.
You see an opened safe here. The safe contains a cd.
You are carrying nothing.

your action:

Response: take cd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the butterfly from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place.
There is a butterfly and a fly larva on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Look and see that the cake scented safe is locked.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
You see a closed cake scented safe.
You are carrying: a cake scented keycard.

your action:

Response: lock cake scented safe with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to recover the teaspoon from the shelf.

Here is your interactions so far:
current state: You are now in the scullery.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the scullery.
What's that over there? It looks like it's a shelf! The shelf is ordinary. On the shelf you make out a teaspoon. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take teaspoon from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Throw the shirt on the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Guess what, you are in the place we're calling the laundromat.
Oh, great. Here's a rack. Why don't you take a picture of it, it'll last longer! The rack is ordinary. Unfortunately, there isn't a thing on it.
You are carrying: a shirt.

your action:

Response: drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the coconut.

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
You can make out a locked basket.
You are carrying: a coconut.

your action:

Response: eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the butterfly from the board inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
Look over there! a board. The board is typical. On the board you can see a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Put the bug on the desk.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You can make out a desk. The desk is typical. The desk appears to be empty.
You are carrying: a bug.

your action:

Response: put bug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the toolbox is shut.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
You can make out a toolbox. The toolbox contains a cookie.
You are carrying nothing.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to rest the butterfly on the bar.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You see a bar. The bar is standard. But the thing is empty, unfortunately.
You are carrying: a butterfly.

your action:

Response: put butterfly on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick-up the dvd from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. I guess you better just go and list everything you see here.
There is a dvd and a blanket on the floor.
You are carrying nothing.

your action:

Response: take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the freezer is shut.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
Look over there! a freezer. The freezer is empty, what a horrible day!
You are carrying: a cookie.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the fly larva inside the basket.

Here is your interactions so far:
current state: You are now in the salon.
I am sorry to announce that you are now in the salon.
You can see an opened basket here. The basket is empty, what a horrible day!
You are carrying: a fly larva.

your action:

Response: insert fly larva into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the box is unlocked.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place. You start to take note of what's in the room.
You see a locked box, which looks standard, right there by you.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the broom from the drawer.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary one.
Hey, want to see a drawer? Look over there, a drawer. The drawer contains a broom.
You are carrying nothing.

your action:

Response: take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lift the binder from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. Let's see what's in here.
There is a binder on the floor.
You are carrying: a candy bar.

your action:

Response: take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the locker is open.

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You see a closed locker.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the sock from the drawer in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
Look over there! a drawer. The drawer contains a sock.
You are carrying nothing.

your action:

Response: take sock from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the soap dispenser on the shelf.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is standard. Unfortunately, there isn't a thing on it.
You are carrying: a soap dispenser.

your action:

Response: put soap dispenser on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the spherical box with the spherical passkey.

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You can see a closed spherical box.
You are carrying: a spherical passkey.

your action:

Response: lock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the safe is unlocked.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
You can make out a locked safe in the room.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Put the key into the chest in the cubicle to lock it.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place. You start to take note of what's in the room.
You see a chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Ditch the mouse on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a toolbox.
You are carrying: a mouse.

your action:

Response: drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Deposit the latchkey into the locker to lock it.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette.
You can see a locker.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the chest inside the study.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You can make out a locked standard looking chest nearby.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the pair of pants on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can see a platter. But the thing hasn't got anything on it. Hm. Oh well
You are carrying: a pair of pants.

your action:

Response: drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make absolutely sure that the type E chest within the pantry is locked with the type E passkey.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You see a closed type E chest.
You are carrying: a type E passkey.

your action:

Response: lock type E chest with type E passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the bug on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
I am so happy to announce that you are now in the bar.
There is a berry on the floor.
You are carrying: a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Toss the knife on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
I just think it's awesome that you're in a chamber now. Let's see what's in here.
There is a plant on the floor.
You are carrying: a knife.

your action:

Response: drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the case is shut.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out an opened case nearby. What a letdown! The case is empty! You see a rack. The rack is normal. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. The shelf is typical. But the thing is empty. It would have been so cool if there was stuff on the shelf.
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Close the drawer within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower.
You can see a drawer. Make a note of this, you might have to put stuff on or in it later on. What a letdown! The drawer is empty! You make out a cabinet. The cabinet is empty! What a waste of a day!
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the printer from the display in the office.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a display. The display contains a printer.
You are carrying nothing.

your action:

Response: take printer from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your task for today is to ensure that the TextWorld limited edition box inside the bedroom is open.

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
Look out! It's a- oh, never mind, it's just a TextWorld limited edition box. Now why would someone leave that there?
You are carrying: a TextWorld limited edition keycard.

your action:

Response: open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the pillow on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You can barely contain your excitement.
You can see a bowl. The bowl is normal. The bowl appears to be empty.
You are carrying: a pillow.

your action:

Response: drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the broom from the coffer.

Here is your interactions so far:
current state: You are now in the basement.
Wow! You're in a basement.
You can see a coffer. The coffer contains a broom. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take broom from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to insert the novel into the fridge inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. Okay, just remember what you're here to do, and everything will go great.
Were you looking for a fridge? Because look over there, it's a fridge. The fridge is empty! What a waste of a day!
You are carrying: a novel.

your action:

Response: insert novel into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the berry.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You can see a closed fridge right there by you.
You are carrying: a berry.

your action:

Response: eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to rest the whisk on the board.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a board. The board is normal. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
You are carrying: a whisk.

your action:

Response: put whisk on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to unlock the cuboid chest in the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a cuboid chest. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make it so that the freezer is shut.

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have walked into, you had to come round a standard one.
You see an opened freezer. Empty! What kind of nightmare TextWorld is this? Hey, want to see a rack? Look over there, a rack. However, the rack, like an empty rack, has nothing on it.
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the synthesizer from the bed stand.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a bed stand. You see a synthesizer on the bed stand.
You are carrying nothing.

your action:

Response: take synthesizer from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the desktop computer from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
Look at that placard! What does it say? It says Welcome to the studio? Well that's cool. I guess you better just go and list everything you see here.
You can make out an opened display close by. Empty! What kind of nightmare TextWorld is this?
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Take the monitor from the shelf.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is normal. On the shelf you make out a monitor.
You are carrying nothing.

your action:

Response: take monitor from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the crate is shut.

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just come into a garage.
You can make out a crate. The crate is empty, what a horrible day! You can make out a closed suitcase.
You are carrying nothing.

your action:

Response: close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type L safe within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You see a type L safe.
You are carrying: a type L latchkey.

your action:

Response: unlock type L safe with type L latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Deposit the laptop on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
This is going to sound unbelievable, but you've just entered a kitchenette.
There is a ladle on the floor.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the vacuum on the plate.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a plate. But there isn't a thing on it.
You are carrying: a vacuum.

your action:

Response: put vacuum on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Ditch the kettle on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one.
You scan the room for a fridge, and you find a fridge. Classic TextWorld. What a letdown! The fridge is empty!
You are carrying: a kettle.

your action:

Response: drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the bug from the bench.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a typical kind of place. That is to say, you're in a bathroom.
You can make out a bench. On the bench you can make out a bug.
You are carrying nothing.

your action:

Response: take bug from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the box is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room is well lit.
You can make out a locked box in the corner.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the licorice strip.

Here is your interactions so far:
current state: You are now in the chamber.
I just think it's great that you've just entered a chamber. You begin to take stock of what's in the room.
You make out a bench. But the thing is empty.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the nest of bugs from the safe within the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom.
You can make out an opened safe close by. The safe contains a nest of bugs.
You are carrying nothing.

your action:

Response: take nest of bugs from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the fondue.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
An open box is nearby. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the carrot.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
There is a fondue on the floor.
You are carrying: a carrot.

your action:

Response: eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to rest the whisk on the mantle inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a standard kind of place. That is to say, you're in a chamber.
You scan the room for a mantle, and you find a mantle. But oh no! there's nothing on this piece of junk.
You are carrying: a whisk.

your action:

Response: put whisk on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a peanut on the floor.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to take the cane from the locker.

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
You make out an opened locker close by. The locker contains a cane.
You are carrying nothing.

your action:

Response: take cane from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Rest the printer on the shelf in the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary kind of place. You begin to take stock of what's here.
You can make out a shelf. Unfortunately, there isn't a thing on it.
You are carrying: a printer.

your action:

Response: put printer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the mug from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
You see a closed safe in the corner.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the cushion from the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
There is a cushion and a tablet on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the safe.

Here is your interactions so far:
current state: You are now in the bedchamber.
Look at you, bigshot, walking into a bedchamber like it isn't some huge deal. Let's see what's in here.
You make out a closed safe, which looks typical, in the corner.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your task for today is to insert the passkey into the box inside the cubicle's lock to unlock it.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. Let's see what's in here.
You can see a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the insect from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can see a board. But there isn't a thing on it.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the synthesizer from the basket.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened basket right there by you. The basket contains a synthesizer.
You are carrying nothing.

your action:

Response: take synthesizer from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Retrieve the Cat Calendar from the desk.

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
Oh wow! Is that what I think it is? It is! It's a desk. The desk is typical. On the desk you can make out a Cat Calendar.
You are carrying nothing.

your action:

Response: take Cat Calendar from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the cuboid chest is closed.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one. You begin looking for stuff.
You see an opened cuboid chest. What a letdown! The cuboid chest is empty!
You are carrying: a cuboid keycard.

your action:

Response: close cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the suitcase within the attic is shut.

Here is your interactions so far:
current state: You are now in the attic.
I am stoked to announce that you are now in the attic.
An open standard looking suitcase is close by. The suitcase contains a stick of butter.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the box in the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You see an opened box close by. The box is empty, what a horrible day! Oh, great. Here's a rack. The rack is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lock the safe in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. The room is well lit.
Oh, great. Here's a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to place the top hat on the plate.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal one.
You make out a plate. Unfortunately, there isn't a thing on it.
You are carrying: a top hat.

your action:

Response: put top hat on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the insect from the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
There is an insect on the floor.
You are carrying: a controller.

your action:

Response: take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to eat the cookie.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You see a box. The box is empty, what a horrible day!
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the cushion on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. Okay, just remember what you're here to do, and everything will go great.
You can see a mantle. Unfortunately, there isn't a thing on it. You swear loudly.
You are carrying: a cushion.

your action:

Response: drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the fly larva from the fridge in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a fridge. The fridge contains a fly larva. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take fly larva from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to drop the printer on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You can barely contain your excitement.
You smell a wretched smell, and follow it to a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though.
You are carrying: a printer.

your action:

Response: drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the trunk.

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
You can make out a trunk. The trunk is empty, what a horrible day! As if things weren't amazing enough already, you can even see a desk. The desk is usual. But the thing is empty.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the worm from the toolbox.

Here is your interactions so far:
current state: You are now in the attic.
You have walked into an attic. Not the attic you'd expect. No, this is an attic.
You see an opened toolbox. The toolbox contains a worm.
You are carrying nothing.

your action:

Response: take worm from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the printer on the counter.

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it normal? You better believe it is.
You see a counter. The counter is standard. But the thing is empty.
You are carrying: a printer.

your action:

Response: put printer on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the bug on the counter inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
This might come as a shock to you, but you've just moved into a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a counter. The counter is typical. But the thing is empty, unfortunately.
You are carrying: a bug.

your action:

Response: put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the fly larva on the platter.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
You can see a platter. But the thing is empty. This always happens!
You are carrying: a fly larva.

your action:

Response: put fly larva on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the iron from the cabinet within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place. Okay, just remember what you're here to do, and everything will go great.
You see an opened cabinet right there by you. The cabinet contains an iron. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take iron from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the synthesizer from the recliner.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a recliner. Now why would someone leave that there? You see a synthesizer on the recliner.
You are carrying nothing.

your action:

Response: take synthesizer from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the napkin inside the portmanteau in the bar.

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
An open portmanteau is nearby. What a letdown! The portmanteau is empty!
You are carrying: a napkin.

your action:

Response: insert napkin into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the Cat Calendar on the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one. You begin looking for stuff.
You see a bowl. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
You are carrying: a Cat Calendar.

your action:

Response: drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lock the chest inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
Look out! It's a- oh, never mind, it's just a chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the fly larva from the couch.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a couch. On the couch you see a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type W safe.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You see a locked type W safe.
You are carrying: a type W keycard.

your action:

Response: unlock type W safe with type W keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the shadfly on the armchair.

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying: a shadfly.

your action:

Response: put shadfly on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the shadfly from the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
A decrepit placard tells you that you are now in the steam room.
There is a shadfly and a worm on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the American limited edition safe inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Well how about that, you are in a place we're calling a sauna.
You can see a American limited edition safe.
You are carrying: an American limited edition key.

your action:

Response: open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the broom on the pan in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You see a pan. Unfortunately, there isn't a thing on it.
You are carrying: a broom.

your action:

Response: put broom on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the paper towel from the cabinet in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a cabinet. You wonder idly who left that here. The cabinet contains a paper towel. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the banana.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place.
You can see an opened case close by. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a banana.

your action:

Response: eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to you can deposit the Comic Strip Calendar into the case in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened case. The case is empty! What a waste of a day!
You are carrying: a Comic Strip Calendar.

your action:

Response: insert Comic Strip Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your task for today is to recover the printer from the portmanteau within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. Let's see what's in here.
You can make out an opened portmanteau close by. The portmanteau contains a printer. Classic TextWorld.
You are carrying nothing.

your action:

Response: take printer from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the coconut.

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
You are carrying: a coconut and a cushion.

your action:

Response: eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to open the box.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell an intriguing smell, and follow it to a box.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the apple.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one.
You make out a chair. The chair is ordinary. However, the chair, like an empty chair, has nothing on it.
You are carrying: an apple.

your action:

Response: eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one. You begin to take stock of what's in the room.
There is a stick of butter on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Deposit the paper towel on the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical one.
You can see a locked cabinet.
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Recover the hat from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
Wow! You're in an attic.
You see a trunk.
There is a hat on the floor.
You are carrying nothing.

your action:

Response: take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! You can place the top hat inside the safe in the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual one. You begin to take stock of what's here.
You see a safe. What a letdown! The safe is empty!
You are carrying: a top hat.

your action:

Response: insert top hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the insect inside the basket.

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom.
You see a basket. Hmmm... what else, what else? The basket is empty! This is the worst thing that could possibly happen, ever!
You are carrying: an insect.

your action:

Response: insert insect into basket<|im_end|>