Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio.
You are carrying: a stick of butter and an insect.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the pear.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place. You can barely contain your excitement.
You scan the room, seeing a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. It would have been so cool if there was stuff on the counter.
You are carrying: a pear.

your action:

Response: eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to drop the broom on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. The room is well lit.
You see a locked normal looking box close by.
You are carrying: a broom.

your action:

Response: drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Rest the whisk on the couch.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place. You begin looking for stuff.
You make out a couch. But oh no! there's nothing on this piece of trash.
You are carrying: a whisk.

your action:

Response: put whisk on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Place the Henderson's latchkey into the Henderson's locker to lock it.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You can make out a closed Henderson's locker.
You are carrying: a Henderson's latchkey.

your action:

Response: lock Henderson's locker with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure that the Microsoft limited edition locker within the basement is unlocked with the Microsoft limited edition keycard.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place.
You see a Microsoft limited edition locker. Wow, isn't TextWorld just the best?
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the kettle inside the coffer.

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can see an opened coffer here. The coffer is empty! What a waste of a day!
You are carrying: a kettle.

your action:

Response: insert kettle into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to lock the type 7 box within the attic.

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in the place we're calling the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a type 7 box. Wow, isn't TextWorld just the best?
You are carrying: a type 7 passkey.

your action:

Response: lock type 7 box with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Look and see that the fudge scented chest is open.

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual one.
You can see a fudge scented chest.
There is a fudge scented passkey on the floor.
You are carrying nothing.

your action:

Response: open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Put the broom on the armchair.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
Oh wow! Is that what I think it is? It is! It's an armchair. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
You are carrying: a broom.

your action:

Response: put broom on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to you can put the sponge into the fridge in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a fridge. The fridge is empty, what a horrible day!
You are carrying: a sponge.

your action:

Response: insert sponge into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the locker is unlocked.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
You see a locked typical looking locker in the room.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the pair of headphones from the suitcase.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened suitcase, which looks standard, in the room. The suitcase contains a pair of headphones. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

Response: take pair of headphones from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the broom from the trunk inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out an opened trunk. The trunk contains a broom.
You are carrying nothing.

your action:

Response: take broom from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the safe inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a safe.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the textbook from the couch within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a normal kind of place. That is to say, you're in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a couch. On the couch you can make out a textbook.
You are carrying nothing.

your action:

Response: take textbook from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the nest of kittens on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one. You begin to take stock of what's in the room.
There is a strawberry on the floor.
You are carrying: a nest of kittens.

your action:

Response: drop nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the cake scented safe in the pantry is ajar.

Here is your interactions so far:
current state: You are now in the pantry.
Guess what, you are in the place we're calling the pantry.
You can see a closed cake scented safe.
You are carrying: a cake scented latchkey.

your action:

Response: open cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick-up the broom from the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
There is a broom on the floor.
You are carrying: a cookie.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Retrieve the broom from the drawer.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
Look over there! a drawer, so there's that. The drawer contains a broom.
You are carrying nothing.

your action:

Response: take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to you can deposit the tv inside the chest inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened chest. The chest is empty! What a waste of a day!
You are carrying: a tv.

your action:

Response: insert tv into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the bug into the case in the office.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can see an opened case right there by you. The case is empty, what a horrible day!
You are carrying: a bug.

your action:

Response: insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type F box inside the office.

Here is your interactions so far:
current state: You are now in the office.
You have come into an office. Not the office you'd expect. No, this is an office. Let's see what's in here.
You can see a type F box.
You are carrying: a type F key.

your action:

Response: unlock type F box with type F key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the book from the mantle inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
Look out! It's a- oh, never mind, it's just a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is typical. On the mantle you see a book.
You are carrying nothing.

your action:

Response: take book from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the American style locker is unlocked with the American style passkey.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place.
You scan the room for a American style locker, and you find a American style locker.
You are carrying: an American style passkey.

your action:

Response: unlock American style locker with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the nest of shrimp on the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
There is a manuscript on the floor.
You are carrying: a nest of shrimp.

your action:

Response: drop nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. You start to take note of what's in the room.
There is a sponge on the floor.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to place the glass on the plate.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You start to take note of what's in the room.
You see a plate. Looks like someone's already been here and taken everything off it, though.
You are carrying: a glass.

your action:

Response: put glass on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Ensure that the type I locker is open.

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
Look over there! a type I locker. The light flickers for a second, but nothing else happens.
There is a type I latchkey on the floor.
You are carrying nothing.

your action:

Response: open type I locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the type 7 box inside the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a type 7 box.
There is a type 7 latchkey on the floor.
You are carrying nothing.

your action:

Response: open type 7 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to make it so that the Canadian box inside the sauna is locked.

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can make out a closed Canadian box.
You are carrying: a Canadian key.

your action:

Response: lock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the American limited edition locker within the attic is locked.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed American limited edition locker, which looks typical, in the corner.
You are carrying: an American limited edition key.

your action:

Response: lock American limited edition locker with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Lock the type R box in the chamber with the type R key.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out a closed type R box.
You are carrying: a type R key.

your action:

Response: lock type R box with type R key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the non-euclidean chest is opened.

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You see a closed non-euclidean chest in the corner.
You are carrying: a non-euclidean latchkey.

your action:

Response: open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the knife from the chair.

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You see a chair. On the chair you see a knife.
You are carrying nothing.

your action:

Response: take knife from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the rectangular safe inside the cubicle with the rectangular keycard.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a rectangular safe.
You are carrying: a rectangular keycard.

your action:

Response: lock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Take the shoe from the stand in the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a stand. The stand is normal. On the stand you can make out a shoe.
You are carrying nothing.

your action:

Response: take shoe from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to recover the folder from the suitcase within the office.

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You make out a suitcase. Something scurries by right in the corner of your eye. Probably nothing. The suitcase contains a folder.
You are carrying nothing.

your action:

Response: take folder from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the Advent Calendar from the safe inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a safe. The safe contains an Advent Calendar. Classic TextWorld.
You are carrying nothing.

your action:

Response: take Advent Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the soap dispenser from the counter.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. The room is well lit.
Look out! It's a- oh, never mind, it's just a counter. Why don't you take a picture of it, it'll last longer! The counter is ordinary. On the counter you see a soap dispenser. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take soap dispenser from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the peanut.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You begin looking for stuff.
There is a carrot on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the type D safe within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You can see a closed type D safe in the corner.
You are carrying: a type D passkey.

your action:

Response: lock type D safe with type D passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type 2 locker.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. You begin to take stock of what's here.
You can make out a type 2 locker. The light flickers for a second, but nothing else happens.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 locker with type 2 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Close the chest within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You can make out an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever! You can see a toolbox. Empty! What kind of nightmare TextWorld is this?
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the fly larva from the shelf.

Here is your interactions so far:
current state: You are now in the steam room.
I just think it's great that you've just entered a steam room.
You make out a shelf. You see a fly larva on the shelf.
You are carrying nothing.

your action:

Response: take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the American style safe.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You can see a closed American style safe.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the lampshade from the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a typical kind of place. That is to say, you're in a closet.
There is a lampshade on the floor.
You are carrying: a butterfly.

your action:

Response: take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Ensure that the safe inside the workshop is open.

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have walked into, you had to come round a typical one.
You can make out a closed safe here.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the gummy bear.

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. The workbench is usual. Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the nest of earwigs on the bed stand.

Here is your interactions so far:
current state: You are now in the bar.
Well I'll be, you are in a place we're calling a bar. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a bed stand. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the bed stand.
You are carrying: a nest of earwigs.

your action:

Response: put nest of earwigs on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the dvd from the bookshelf in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just walked into a bedchamber.
You see a bookshelf. On the bookshelf you can make out a dvd. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take dvd from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Ensure that the box within the basement is open.

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
Oh wow! Is that what I think it is? It is! It's a box.
You are carrying: a key.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the insect from the cabinet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You can see a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet contains an insect.
You are carrying nothing.

your action:

Response: take insect from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual kind of place.
There is a fondue on the floor.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the paper towel from the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You're not going to believe this, but you've just entered a steam room.
You can make out a drawer. What a letdown! The drawer is empty!
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the drawer is shut.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a drawer? Because look over there, it's a drawer. There's something strange about this being here, but you can't put your finger on it. The drawer is empty, what a horrible day! You make out a table. The table is normal. But the thing hasn't got anything on it.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Place the keycard into the box to lock it.

Here is your interactions so far:
current state: You are now in the cookhouse.
I am so happy to announce that you are now in the cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed box in the corner.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the non-euclidean latchkey into the non-euclidean safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You can make out a locked non-euclidean safe in the corner.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the cabinet inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty standard here.
You can see a cabinet. The cabinet is empty! What a waste of a day! You see a shelf. However, the shelf, like an empty shelf, has nothing on it.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the Microsoft style box inside the attic with the Microsoft style latchkey.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal kind of place.
You make out a closed Microsoft style box.
You are carrying: a Microsoft style latchkey.

your action:

Response: lock Microsoft style box with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Look and see that the chest is unlocked.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You see a locked chest.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick-up the telephone from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You see a bureau.
There is a telephone on the floor.
You are carrying nothing.

your action:

Response: take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the chest within the kitchenette is shut.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You can see a chest. The chest is empty, what a horrible day!
You are carrying: a blanket.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the type N locker is ajar.

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it normal? You better believe it is.
Hey, want to see a type N locker? Look over there, a type N locker.
You are carrying: a type N passkey.

your action:

Response: open type N locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the type B safe within the recreation zone is opened.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place.
You can see a closed type B safe.
You are carrying: a type B keycard.

your action:

Response: open type B safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to open the formless chest in the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
I am excited to announce that you are now in the canteen. You start to take note of what's in the room.
You can make out a formless chest.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Deposit the laptop on the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a stand. Make a note of this, you might have to put stuff on or in it later on. But oh no! there's nothing on this piece of garbage.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to put the sponge on the shelf in the garage.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You can see a shelf. But the thing is empty. It would have been so cool if there was stuff on the shelf.
You are carrying: a sponge.

your action:

Response: put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make absolutely sure that the toolbox is shut.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one. You begin to take stock of what's here.
You can see a toolbox. Now that's what I call TextWorld! The toolbox is empty! This is the worst thing that could possibly happen, ever! You see a mantelpiece. Make a note of this, you might have to put stuff on or in it later on. But oh no! there's nothing on this piece of garbage.
You are carrying nothing.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Rest the paper towel on the plate within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary one.
You can make out a plate. The plate is usual. But there isn't a thing on it.
You are carrying: a paper towel.

your action:

Response: put paper towel on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Rest the laptop on the shelf.

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You see a shelf. Looks like someone's already been here and taken everything off it, though.
You are carrying: a laptop.

your action:

Response: put laptop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the box in the cookery is open.

Here is your interactions so far:
current state: You are now in the cookery.
I am required to announce that you are now in the cookery.
You can make out a closed box.
You are carrying: a passkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Doublecheck that the type Y chest is locked.

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
Look out! It's a- oh, never mind, it's just a type Y chest. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying: a type Y passkey.

your action:

Response: lock type Y chest with type Y passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the refrigerator inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You begin to take stock of what's in the room.
You can see a refrigerator. The refrigerator contains a cookie. Wow, isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the fly larva from the crate.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You can make out an opened crate. The crate contains a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the shadfly from the portmanteau inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place. You can barely contain your excitement.
You can make out a portmanteau. The portmanteau contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick up the manuscript from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber.
What's that over there? It looks like it's a mantelpiece. But the thing hasn't got anything on it.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to lock the cuboid box inside the salon with the cuboid key.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
You can see a cuboid box.
You are carrying: a cuboid key.

your action:

Response: lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the bowl from the chair in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a chair. You see a bowl on the chair.
You are carrying nothing.

your action:

Response: take bowl from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the type 3 box within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You have walked into a bathroom. Not the bathroom you'd expect. No, this is a bathroom.
You make out a closed type 3 box.
You are carrying: a type 3 keycard.

your action:

Response: open type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to Deposit the Henderson's key into the Henderson's safe to lock it.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
As if things weren't amazing enough already, you can even see a Henderson's safe.
You are carrying: a Henderson's key.

your action:

Response: lock Henderson's safe with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the chest inside the laundry place is shut.

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place.
You can see an opened chest. What a letdown! The chest is empty!
You are carrying: a latchkey.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the sponge on the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You are carrying: a stick of butter and a sponge.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the type X box within the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You see a type X box. The type X box is empty, what a horrible day!
You are carrying: a type X latchkey.

your action:

Response: close type X box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to open the locker inside the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a locker. Is this it? Is this what you came to TextWorld to see? a locker?
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the paper towel from the rack.

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
You make out a rack. The rack is typical. On the rack you can make out a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the cushion from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
There is a cushion and an insect on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the locker with the keycard.

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker. There's something strange about this being here, but you can't put your finger on it.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to take the pencil from the desk.

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a desk. On the desk you see a pencil.
You are carrying nothing.

your action:

Response: take pencil from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Open the locker inside the attic.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a locker.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your task for today is to lock the chest with the passkey.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the butterfly from the chair.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a chair. On the chair you see a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to you can deposit the cloak inside the fridge.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place.
You make out an opened fridge close by. The fridge is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a cloak.

your action:

Response: insert cloak into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the scarf from the rack.

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room. The room is well lit.
You make out a rack. The rack is typical. On the rack you make out a scarf. Classic TextWorld.
You are carrying nothing.

your action:

Response: take scarf from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the poem into the chest.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Let's see what's in here.
You smell an awful smell, and follow it to a chest. The chest is empty, what a horrible day!
You are carrying: a poem.

your action:

Response: insert poem into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one.
There is a garlic clove on the floor.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the book inside the drawer within the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
Oh, great. Here's a drawer. The drawer is empty! What a waste of a day!
You are carrying: a book.

your action:

Response: insert book into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the formless keycard into the formless safe to lock it.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a formless safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a formless keycard.

your action:

Response: lock formless safe with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Recover the iron from the drawer within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a typical kind of place. That is to say, you're in a sauna.
You can see a drawer. You wonder idly who left that here. The drawer contains an iron. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take iron from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Place the insect on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. You start to take note of what's in the room.
You scan the room for a stand, and you find a stand. The stand is standard. The stand appears to be empty.
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the latchkey into the locker within the steam room's lock to unlock it.

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room. Let's see what's in here.
Look over there! a locker. Wow, isn't TextWorld just the best?
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the spherical locker in the shower is unlocked with the spherical keycard.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place.
You see a spherical locker.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Ensure that the chest within the attic is open.

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in the place we're calling the attic. You begin to take stock of what's here.
You can make out a closed chest, which looks normal, right there by you.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the safe within the study.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the golf club from the trunk in the basement.

Here is your interactions so far:
current state: You are now in the basement.
Look around you. Take it all in. It's not every day someone gets to be in a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out an opened trunk. The trunk contains a golf club.
You are carrying nothing.

your action:

Response: take golf club from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the iron from the dresser within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You can see a dresser, so there's that. The dresser contains an iron.
You are carrying nothing.

your action:

Response: take iron from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the box within the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place.
You bend down to tie your shoe. When you stand up, you notice a box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? What a letdown! The box is empty!
You are carrying: a cashew.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the Henderson's limited edition chest within the chamber is open.

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just walked into a chamber.
You can see a Henderson's limited edition chest.
You are carrying: a Henderson's limited edition key.

your action:

Response: open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Place the Quote of the Day Calendar on the shelf.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a shelf. Now why would someone leave that there? But there isn't a thing on it.
You are carrying: a Quote of the Day Calendar.

your action:

Response: put Quote of the Day Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the chest inside the bar.

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You see a closed chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the shadfly on the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here.
You are carrying: a stick of butter and a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the locker is open.

Here is your interactions so far:
current state: You are now in the kitchenette.
I never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong. You begin to take stock of what's here.
You can see a locker. The light flickers for a second, but nothing else happens.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the cd from the armchair inside the office.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room is well lit.
You see an armchair. The armchair is standard. On the armchair you make out a cd.
You are carrying nothing.

your action:

Response: take cd from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the non-euclidean safe is locked.

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You can make out a non-euclidean safe.
You are carrying: a non-euclidean keycard.

your action:

Response: lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to take the spork from the refrigerator within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You can see a refrigerator. The refrigerator contains a spork.
You are carrying nothing.

your action:

Response: take spork from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the mop on the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary kind of place.
You see a gleam over in a corner, where you can see a dresser. What a letdown! The dresser is empty!
You are carrying: a mop.

your action:

Response: drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to you can put the hat into the case within the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You see a case! The case is empty, what a horrible day!
You are carrying: a hat.

your action:

Response: insert hat into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure that the chest is wide open.

Here is your interactions so far:
current state: You are now in the vault.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the vault. You begin looking for stuff.
You can make out a chest. I mean, just wow! Isn't TextWorld just the best?
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the tv from the bar in the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You see a bar. The bar is standard. On the bar you make out a tv.
You are carrying nothing.

your action:

Response: take tv from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick up the mug from the board inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse.
You can make out a board! The board is normal. On the board you can see a mug.
You are carrying nothing.

your action:

Response: take mug from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the type U keycard into the type U box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the shower.
This is going to sound unbelievable, but you've just entered a shower. You start to take note of what's in the room.
You see a type U box.
You are carrying: a type U keycard.

your action:

Response: unlock type U box with type U keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to recover the controller from the safe in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
Were you looking for a safe? Because look over there, it's a safe. The safe contains a controller. Wow, isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take controller from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the pair of headphones on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You can make out a drawer.
You are carrying: a pair of headphones.

your action:

Response: drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Close the TextWorld style box inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You make out an opened TextWorld style box close by. The TextWorld style box contains a TextWorld style keycard. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: close TextWorld style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to look and see that the American style locker inside the cubicle is opened.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
Look over there! a American style locker.
There is an American style key on the floor.
You are carrying nothing.

your action:

Response: open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! You can insert the printer inside the dresser inside the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
You can see an opened dresser. Empty! What kind of nightmare TextWorld is this?
You are carrying: a printer.

your action:

Response: insert printer into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to ensure that the rectangular locker inside the laundromat is open.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place.
You can see a rectangular locker.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to doublecheck that the trunk is shut.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You see a trunk. The trunk is empty, what a horrible day! You scan the room for a desk, and you find a desk. The desk is typical. Unfortunately, there isn't a thing on it. You think about smashing the desk to bits, throwing the bits into the garbage, etc, until you get bored.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is normal. But the thing is empty, unfortunately. You think about smashing the stand to bits, throwing the bits into a pit, etc, until you get bored.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the chest.

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You bend down to tie your shoe. When you stand up, you notice a chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the fridge within the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. You begin looking for stuff.
You can see an opened fridge nearby. Empty! What kind of nightmare TextWorld is this?
You are carrying: a loaf of bread.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the worm from the freezer within the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. I guess you better just go and list everything you see here.
You see a freezer. There's something strange about this being here, but you can't put your finger on it. The freezer contains a worm.
You are carrying nothing.

your action:

Response: take worm from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to check that the cuboid chest within the studio is unlocked with the cuboid key.

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal. Let's see what's in here.
You see a locked cuboid chest.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid chest with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the Advent Calendar from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
A well framed placard tells you that you are now in the studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a bookshelf. But the thing is empty. You swear loudly.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the kiwi.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You are carrying: a sandwich and a kiwi.

your action:

Response: eat kiwi<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to doublecheck that the safe inside the pantry is ajar.

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the pantry. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a safe.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Unlock the safe with the latchkey.

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it normal? You better believe it is. You begin to take stock of what's in the room.
You can see a locked safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the iron from the floor of the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one.
Look over there! a board. You shudder, but continue examining the board. The board is normal. But oh no! there's nothing on this piece of garbage.
There is an iron on the floor.
You are carrying nothing.

your action:

Response: take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Deposit the cloak on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can see a toolbox.
You are carrying: a cloak.

your action:

Response: drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the chest.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying: a latchkey.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the onion.

Here is your interactions so far:
current state: You are now in the spare room.
I never took you for the sort of person who would show up in a spare room, but I guess I was wrong. You begin to take stock of what's here.
You are carrying: an onion and a laptop.

your action:

Response: eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to insert the sponge inside the drawer.

Here is your interactions so far:
current state: You are now in the restroom.
You have fallen into the most typical of all possible restrooms. You begin to take stock of what's here.
You can make out an opened drawer in the room. The drawer is empty, what a horrible day!
You are carrying: a sponge.

your action:

Response: insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the Advent Calendar from the desk inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You make out a desk. The desk is standard. On the desk you can make out an Advent Calendar.
You are carrying nothing.

your action:

Response: take Advent Calendar from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the locker.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You make out a locker. What a letdown! The locker is empty!
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the cane on the stand.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a stand. But the thing is empty, unfortunately. You swear loudly.
You are carrying: a cane.

your action:

Response: put cane on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to you can insert the top hat into the drawer.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You make out an opened drawer in the corner. The drawer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a top hat.

your action:

Response: insert top hat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the stapler inside the refrigerator within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
An open refrigerator is in the corner. The refrigerator is empty, what a horrible day!
You are carrying: a stapler.

your action:

Response: insert stapler into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to throw the paper towel on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
As if things weren't amazing enough already, you can even see a basket.
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>