Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to open the safe.

Here is your interactions so far:
current state: You are now in the scullery.
Okay, so you're in a scullery, cool, but is it ordinary? You better believe it is.
You hear a noise behind you and spin around, but you can't see anything other than a safe. Huh, weird.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You are carrying: a chocolate bar and a nest of ticks.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the worm from the trunk inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You start to take note of what's in the room.
You can make out a trunk. You wonder idly who left that here. The trunk contains a worm. Now why would someone leave that there?
You are carrying nothing.

your action:

Response: take worm from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to retrieve the lampshade from the safe.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal kind of place.
You can make out an opened safe here. The safe contains a lampshade. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take lampshade from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Open the safe.

Here is your interactions so far:
current state: You are now in the kitchen.
You're not going to believe this, but you've just entered a kitchen.
A closed standard looking safe is nearby.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the shirt from the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
There is a shirt and an iron on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to you can put the golf ball inside the display.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
An open display is in the corner. The display is empty, what a horrible day!
You are carrying: a golf ball.

your action:

Response: insert golf ball into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to doublecheck the TextWorld limited edition locker is locked.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a TextWorld limited edition locker. Now why would someone leave that there?
You are carrying: a TextWorld limited edition passkey.

your action:

Response: lock TextWorld limited edition locker with TextWorld limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the keyboard into the box in the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You can make out a box. What a letdown! The box is empty!
You are carrying: a keyboard.

your action:

Response: insert keyboard into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the broom into the dresser inside the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Look around you. Take it all in. It's not every day someone gets to be in a laundromat. You begin to take stock of what's in the room.
Hey, want to see a dresser? Look over there, a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. The dresser is empty, what a horrible day!
You are carrying: a broom.

your action:

Response: insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the cabinet.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a normal kind of place. That is to say, you're in a scullery.
You see a cabinet. You check the price tag that the cabinet's owner still hasn't taken off. 25 bucks? What a deal! You'll have to ask where they got this! The cabinet is empty! This is the worst thing that could possibly happen, ever! A closed fridge is here.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Retrieve the tv from the desk.

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical kind of place. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a desk. The desk is normal. On the desk you can make out a tv.
You are carrying nothing.

your action:

Response: take tv from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the broccoli.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a chair. The chair is normal. Looks like someone's already been here and taken everything off it, though.
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can insert the lamp into the trunk.

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a trunk. You check the price tag that the trunk's owner still hasn't taken off. Fifty bucks?! That's ridiculous! I have a person, they work out of city hall, who could get you one of those for 50 bucks! The trunk is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a lamp.

your action:

Response: insert lamp into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the vacuum on the table within the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. I guess you better just go and list everything you see here.
You make out a table. The table is ordinary. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a vacuum.

your action:

Response: put vacuum on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your task for today is to make it so that the refrigerator is closed.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You can see a refrigerator. The refrigerator contains a fondue. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the type 3 box is unlocked with the type 3 keycard.

Here is your interactions so far:
current state: You are now in the laundromat.
I just think it's awesome that you're in a laundromat now. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a type 3 box.
You are carrying: a type 3 keycard.

your action:

Response: unlock type 3 box with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Sit the pillow on the counter.

Here is your interactions so far:
current state: You are now in the steam room.
Well I'll be, you are in a place we're calling a steam room.
You can make out a counter. However, the counter, like an empty counter, has nothing on it.
You are carrying: a pillow.

your action:

Response: put pillow on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to put the iron on the rack.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. The room is well lit.
You see a rack. The rack is typical. But the thing is empty.
You are carrying: an iron.

your action:

Response: put iron on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the mouse from the case.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
You make out an opened case close by. The case contains a mouse.
You are carrying nothing.

your action:

Response: take mouse from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to retrieve the towel from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place. I guess you better just go and list everything you see here.
You scan the room for a rack, and you find a rack. However, the rack, like an empty rack, has nothing on it.
There is a towel on the floor.
You are carrying nothing.

your action:

Response: take towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Insert the Cat Calendar inside the trunk within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You bend down to tie your shoe. When you stand up, you notice a trunk. The trunk is empty! What a waste of a day!
You are carrying: a Cat Calendar.

your action:

Response: insert Cat Calendar into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the Henderson's locker is opened.

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A typical kind of place.
You make out a closed Henderson's locker.
You are carrying: a Henderson's key.

your action:

Response: open Henderson's locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to sit the sponge on the shelf inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
Hey, want to see a shelf? Look over there, a shelf. Why don't you take a picture of it, it'll last longer! The shelf is usual. However, the shelf, like an empty shelf, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You are carrying: a sponge.

your action:

Response: put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the sponge on the rack inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual one. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a rack. Looks like someone's already been here and taken everything off it, though.
You are carrying: a sponge.

your action:

Response: put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick-up the folder from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You start to take note of what's in the room.
There is a folder on the floor.
You are carrying: a bowl.

your action:

Response: take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to Insert the cuboid key into the cuboid locker in the bedchamber to lock it.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed cuboid locker.
You are carrying: a cuboid key.

your action:

Response: lock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the case.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
Hey, want to see a case? Look over there, a case. Huh, weird. Empty! What kind of nightmare TextWorld is this? You make out an opened chest. Empty! What kind of nightmare TextWorld is this?
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Doublecheck that the type 6 box within the studio is closed.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can see a type 6 box. Empty! What kind of nightmare TextWorld is this?
There is a type 6 latchkey on the floor.
You are carrying nothing.

your action:

Response: close type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make sure that the fresh laundry scented chest is locked.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one. Let's see what's in here.
You can make out a closed fresh laundry scented chest close by.
You are carrying: a fresh laundry scented key.

your action:

Response: lock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Rest the bug on the platter within the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. I guess you better just go and list everything you see here.
You scan the room, seeing a platter. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the platter! oh well.
You are carrying: a bug.

your action:

Response: put bug on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the keycard into the box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a locked box.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the sponge on the bench inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. The bench is usual. But oh no! there's nothing on this piece of junk.
You are carrying: a sponge.

your action:

Response: put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the bug from the rack.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You bend down to tie your shoe. When you stand up, you notice a rack. The rack is typical. On the rack you can see a bug. Wow! Just like in the movies!
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the spork on the table inside the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. Wow, isn't TextWorld just the best? The table is typical. But there isn't a thing on it.
You are carrying: a spork.

your action:

Response: put spork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to rest the mat on the rack in the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a rack? Because look over there, it's a rack. Looks like someone's already been here and taken everything off it, though.
You are carrying: a mat.

your action:

Response: put mat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Look and see that the American locker is unlocked.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You make out a locked American locker close by.
You are carrying: an American key.

your action:

Response: unlock American locker with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Retrieve the shadfly from the desk inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You start to take note of what's in the room.
You can see a desk. The desk is usual. On the desk you can make out a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the controller into the fridge inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's in the room.
You make out a fridge. The fridge is empty, what a horrible day!
You are carrying: a controller.

your action:

Response: insert controller into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the safe within the steam room is unlocked.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You make out a locked safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the paper towel from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have shown up in, you had to walk into a typical one.
You make out an opened usual looking case right there by you. The case is empty! What a waste of a day!
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure the formless locker is locked.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
You can make out a closed formless locker.
You are carrying: a formless passkey.

your action:

Response: lock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to you can put the whisk into the cabinet in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a whisk.

your action:

Response: insert whisk into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the golf ball from the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. It seems to be pretty ordinary here.
There is a cucumber and a golf ball on the floor.
You are carrying nothing.

your action:

Response: take golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the bug on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. You begin to take stock of what's in the room.
You can see a locked safe.
You are carrying: a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure the locker is locked.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Recover the keyboard from the stand in the office.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can see a stand. The stand is standard. On the stand you can make out a keyboard.
You are carrying nothing.

your action:

Response: take keyboard from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the Henderson's limited edition locker inside the study is opened.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a Henderson's limited edition locker.
There is a Henderson's limited edition key on the floor.
You are carrying nothing.

your action:

Response: open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Assure that the rectangular box inside the study is opened.

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
You make out a rectangular box.
You are carrying: a rectangular passkey.

your action:

Response: open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! You can insert the fly larva inside the drawer.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You see a drawer. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the American chest is unlocked with the American keycard.

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary one. I guess you better just go and list everything you see here.
You rest your hand against a wall, but you miss the wall and fall onto a American chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: an American keycard.

your action:

Response: unlock American chest with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Doublecheck that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened cabinet close by. The cabinet is empty, what a horrible day! You can see a fridge.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the monitor from the bookshelf in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You start to take note of what's in the room.
You can see a bookshelf. Wow, isn't TextWorld just the best? The bookshelf is typical. On the bookshelf you see a monitor.
You are carrying nothing.

your action:

Response: take monitor from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Doublecheck that the locker inside the dish-pit is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You scan the room for a locker, and you find a locker.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to insert the scarf inside the portmanteau inside the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a gleam over in a corner, where you can see a portmanteau. The portmanteau is empty, what a horrible day!
You are carrying: a scarf.

your action:

Response: insert scarf into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the cuboid locker in the laundromat with the cuboid passkey.

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You make out a locked cuboid locker in the corner.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the butterfly from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. Okay, just remember what you're here to do, and everything will go great.
You see a box. Now that's what I call TextWorld!
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. Okay, just remember what you're here to do, and everything will go great.
There is a gummy bear on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the synthesizer from the portmanteau.

Here is your interactions so far:
current state: You are now in the playroom.
Of every playroom you could have shown up in, you had to come round an usual one. You begin to take stock of what's in the room.
An open portmanteau is nearby. The portmanteau contains a synthesizer.
You are carrying nothing.

your action:

Response: take synthesizer from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the cashew.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You make out a shelf. The shelf is normal. But the thing is empty.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lift the laptop from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A typical kind of place. Let's see what's in here.
You see a couch. But oh no! there's nothing on this piece of garbage.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the cane from the table inside the basement.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place.
You can make out a table. Make a note of this, you might have to put stuff on or in it later on. On the table you see a cane.
You are carrying nothing.

your action:

Response: take cane from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to take the mug from the counter in the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You see a counter! On the counter you make out a mug.
You are carrying nothing.

your action:

Response: take mug from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to pick up the cloak from the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
As if things weren't amazing enough already, you can even see a counter. The counter is usual. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is a cloak on the floor.
You are carrying nothing.

your action:

Response: take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Throw the lampshade on the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great standard vibes in this place, a wonderful standard atmosphere.
You make out a table. What a coincidence, weren't you just thinking about a table? Looks like someone's already been here and taken everything off it, though.
You are carrying: a lampshade.

your action:

Response: drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Doublecheck that the Microsoft chest in the chamber is unlocked.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty typical here.
You see a locked standard looking Microsoft chest in the room.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft chest with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make it so the safe is locked.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the cubicle.
You can see a safe. The light flickers for a second, but nothing else happens.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the tablet from the safe.

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal kind of place.
You make out a safe. The safe contains a tablet.
You are carrying nothing.

your action:

Response: take tablet from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the safe within the laundry place is wide open.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary kind of place.
You can see a closed typical looking safe here.
You are carrying: a passkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make absolutely sure that the suitcase is shut.

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in a place we're calling a spare room.
You can see a suitcase. Empty! What kind of nightmare TextWorld is this?
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the broom inside the suitcase.

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
You can make out a suitcase. There's something strange about this being here, but you can't put your finger on it. The suitcase is empty! What a waste of a day!
You are carrying: a broom.

your action:

Response: insert broom into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the shirt on the stand.

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You bend down to tie your shoe. When you stand up, you notice a stand. The stand appears to be empty.
You are carrying: a shirt.

your action:

Response: put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Close the cuboid box.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one. The room is well lit.
You can see an opened cuboid box nearby. The cuboid box is empty, what a horrible day!
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: close cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the safe within the washroom is locked.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one.
You make out a safe. There's something strange about this being here, but you can't put your finger on it.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the vacuum on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. I guess you better just go and list everything you see here.
You are carrying: a vacuum and a poem.

your action:

Response: drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the coffee cup from the case.

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You can see an opened ordinary looking case close by. The case contains a coffee cup.
You are carrying nothing.

your action:

Response: take coffee cup from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the case inside the closet is shut.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see an opened case in the corner. The case is empty, what a horrible day! You can make out a chest.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the mop from the table.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
Oh, great. Here's a table. You shudder, but continue examining the table. The table is normal. On the table you make out a mop, so there's that.
You are carrying nothing.

your action:

Response: take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the shadfly on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
I just think it's awesome that you're in a garage now.
There is a cashew on the floor.
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the bug on the mantle inside the study.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
Look out! It's a- oh, never mind, it's just a mantle. But the thing is empty, unfortunately. This always happens, here in TextWorld!
You are carrying: a bug.

your action:

Response: put bug on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to you can place the binder inside the case.

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in a place we're calling a laundry place. You begin to take stock of what's in the room.
You see an opened case. Empty! What kind of nightmare TextWorld is this?
You are carrying: a binder.

your action:

Response: insert binder into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the locker within the parlor is locked with the latchkey.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A typical one.
You can see a closed locker.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to retrieve the sponge from the counter.

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in the place we're calling the shower.
You see a counter. You see a sponge on the counter. It doesn't get more TextWorld than this!
You are carrying nothing.

your action:

Response: take sponge from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
There is a pear on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Look and see that the chest is opened.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar.
You can see a chest. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying: a passkey.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the blender on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin to take stock of what's in the room.
There is a controller on the floor.
You are carrying: a blender.

your action:

Response: drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the gummy bear.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a board. The board is standard. The board appears to be empty. This always happens!
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the pillow on the counter within the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal one.
What's that over there? It looks like it's a counter. But oh no! there's nothing on this piece of junk. Hm. Oh well
You are carrying: a pillow.

your action:

Response: put pillow on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the insect from the counter.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom.
You make out a counter. The counter is standard. On the counter you can see an insect.
You are carrying nothing.

your action:

Response: take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick up the insect from the suitcase.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out an opened suitcase. The suitcase contains an insect.
You are carrying nothing.

your action:

Response: take insect from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Ensure that the box is open.

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can make out a closed box in the corner.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to insert the cloak inside the drawer inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened drawer. What a letdown! The drawer is empty!
You are carrying: a cloak.

your action:

Response: insert cloak into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the fly larva from the case within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
As if things weren't amazing enough already, you can even see a case. There's something strange about this thing being here, but you don't have time to worry about that now. The case contains a fly larva. Now why would someone leave that there?
You are carrying nothing.

your action:

Response: take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the Microsoft style safe inside the studio is open.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You scan the room for a Microsoft style safe, and you find a Microsoft style safe. Now that's what I call TextWorld!
There is a Microsoft style key on the floor.
You are carrying nothing.

your action:

Response: open Microsoft style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to place the nest of ticks on the stand in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You make out a stand. You shudder, but continue examining the stand. But the thing is empty. You make a mental note to not get your hopes up the next time you see a stand in a room.
You are carrying: a nest of ticks.

your action:

Response: put nest of ticks on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Retrieve the mouse from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
There is a mouse and a backup calendar on the floor.
You are carrying nothing.

your action:

Response: take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the broom from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place.
There is a loaf of bread and a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to you can place the mug inside the case.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a case. The case is empty, what a horrible day!
You are carrying: a mug.

your action:

Response: insert mug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the drawer.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom.
What's that over there? It looks like it's a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
There is a grape on the floor.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Drop the hat on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a case.
You are carrying: a hat.

your action:

Response: drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the pair of headphones from the chest.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
You make out a chest. The chest contains a pair of headphones.
You are carrying nothing.

your action:

Response: take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box in the laundromat with the key.

Here is your interactions so far:
current state: You are now in the laundromat.
A decrepit signboard tells you that you are now in the laundromat.
You see a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the glove inside the trunk.

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
You bend down to tie your shoe. When you stand up, you notice a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a glove.

your action:

Response: insert glove into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the non-euclidean box in the cellar is locked with the non-euclidean keycard.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
You can make out a closed non-euclidean box.
You are carrying: a non-euclidean keycard.

your action:

Response: lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Sit the glove on the stand within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal kind of place.
You see a stand. The stand is standard. Unfortunately, there isn't a thing on it.
You are carrying: a glove.

your action:

Response: put glove on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the safe is unlocked.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You smell a sickening smell, and follow it to a safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the tv from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You bend down to tie your shoe. When you stand up, you notice a mantelpiece! The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! You can insert the fork inside the locker inside the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
Well how about that, you are in the place we're calling the lounge.
You can make out a locker. The locker is empty! What a waste of a day!
You are carrying: a fork.

your action:

Response: insert fork into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the paper towel from the cabinet.

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a cabinet. Something scurries by right in the corner of your eye. Probably nothing. The cabinet contains a paper towel. Make a note of this, you might have to put stuff on or in it later on.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the worm from the shelf in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
Oh, great. Here's a shelf. You wonder idly who left that here. On the shelf you make out a worm. You can't wait to tell the folks at home about this!
You are carrying nothing.

your action:

Response: take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the nest of bunnies from the cabinet.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can see an opened cabinet. The cabinet contains a nest of bunnies. Wow, isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take nest of bunnies from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box inside the attic.

Here is your interactions so far:
current state: You are now in the attic.
You have come into the most standard of all possible attics.
You rest your hand against a wall, but you miss the wall and fall onto a box. Hmm. You always thought you'd be more excited to see a box in a room.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the cucumber.

Here is your interactions so far:
current state: You are now in the sauna.
Look at you, bigshot, walking into a sauna like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You are carrying: a fondue and a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the Microsoft style box with the Microsoft style latchkey.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You start to take note of what's in the room.
You smell an intriguing smell, and follow it to a Microsoft style box.
You are carrying: a Microsoft style latchkey.

your action:

Response: unlock Microsoft style box with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the pencil inside the case.

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You make out a case. The case is empty! What a waste of a day!
You are carrying: a pencil.

your action:

Response: insert pencil into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Lock the non-euclidean chest within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. You can barely contain your excitement.
You see a non-euclidean chest!
You are carrying: a non-euclidean latchkey.

your action:

Response: lock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to put the cushion into the locker inside the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in the place we're calling the parlor.
An open locker is close by. What a letdown! The locker is empty!
You are carrying: a cushion.

your action:

Response: insert cushion into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Insert the dvd into the cabinet within the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You begin to take stock of what's here.
You can see a cabinet. Something scurries by right in the corner of your eye. Probably nothing. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a dvd.

your action:

Response: insert dvd into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to you can deposit the golf tee inside the cabinet in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place.
You make out a cabinet. The cabinet is empty, what a horrible day!
You are carrying: a golf tee.

your action:

Response: insert golf tee into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the Comic Strip Calendar from the shelf in the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You make out a shelf. The shelf is usual. On the shelf you see a Comic Strip Calendar.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the Advent Calendar from the mantle in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've seen better workshops, but at least this one seems pretty typical. I guess you better just go and list everything you see here.
You make out a mantle. You see an Advent Calendar on the mantle.
You are carrying nothing.

your action:

Response: take Advent Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the textbook from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place. You can barely contain your excitement.
There is a textbook and a tv on the floor.
You are carrying nothing.

your action:

Response: take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the Canadian limited edition safe.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You see a Canadian limited edition safe. Hmmm... what else, what else?
You are carrying: a Canadian limited edition passkey.

your action:

Response: open Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Take the worm from the rack.

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a rack. The rack is standard. On the rack you make out a worm. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. The room is well lit.
There is a shirt on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one. You begin to take stock of what's here.
You can see an opened cabinet, which looks ordinary, in the corner. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the American limited edition locker in the study is open.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
Oh, great. Here's a American limited edition locker.
There is an American limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the locker is open.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a locker, and you find a locker.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to assure that the safe within the lounge is unlocked.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
You see a locked safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to assure that the non-euclidean safe is unlocked with the non-euclidean latchkey.

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just entered a study.
You make out a non-euclidean safe, so there's that.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the trunk in the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
Of every launderette you could have shown up in, you had to come round a standard one.
You can make out a trunk. Hmmm... what else, what else? The trunk is empty, what a horrible day!
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make it so that the Canadian style box is open.

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can make out a closed Canadian style box.
You are carrying: a Canadian style keycard.

your action:

Response: open Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the safe is open.

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just moved into a kitchen.
You can see a closed safe nearby.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the pizza.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You are carrying: a pizza and a nest of grubs.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the cuboid box inside the pantry with the cuboid latchkey.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed cuboid box.
You are carrying: a cuboid latchkey.

your action:

Response: lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make it so that the locker within the steam room is opened.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a locker.
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to place the shadfly inside the toolbox inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one.
You can make out a toolbox. What a letdown! The toolbox is empty!
You are carrying: a shadfly.

your action:

Response: insert shadfly into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the TextWorld safe in the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary kind of place.
You make out an opened TextWorld safe in the corner. What a letdown! The TextWorld safe is empty!
There is a TextWorld key on the floor.
You are carrying nothing.

your action:

Response: close TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the telephone on the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place. I guess you better just go and list everything you see here.
You see a safe. Classic TextWorld. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a telephone.

your action:

Response: drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the safe is locked.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
You bend down to tie your shoe. When you stand up, you notice a safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to toss the iron on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened coffer. Empty! What kind of nightmare TextWorld is this?
You are carrying: an iron.

your action:

Response: drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the mouse on the mantle inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You shudder, but continue examining the mantle. But the thing is empty, unfortunately.
You are carrying: a mouse.

your action:

Response: put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the chest is open.

Here is your interactions so far:
current state: You are now in the cubicle.
You've seen better cubicles, but at least this one seems pretty ordinary. You begin to take stock of what's in the room.
You can see a closed chest.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Open the locker in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one.
Hey, want to see a locker? Look over there, a locker. Wow, isn't TextWorld just the best?
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to sit the mug on the desk.

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You see a desk. But the thing is empty.
You are carrying: a mug.

your action:

Response: put mug on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the printer from the coffer within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
What's that over there? It looks like it's a coffer. The coffer contains a printer.
You are carrying nothing.

your action:

Response: take printer from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the durian.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a mat on the floor.
You are carrying: a durian.

your action:

Response: eat durian<|im_end|>