Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to place the stapler on the armchair within the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You begin to take stock of what's here.
You make out an armchair. The armchair is typical. But there isn't a thing on it.
You are carrying: a stapler.

your action:

Response: put stapler on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the freezer.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty usual here. You can barely contain your excitement.
Oh, great. Here's a freezer. You check the price tag glued to the freezer. 10 bucks? What a deal! You'll have to ask where they got this! The freezer contains a mug. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to close the safe.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
You can make out a safe. The safe is empty, what a horrible day!
You are carrying: a cashew.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can deposit the scarf inside the cabinet.

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can make out an opened cabinet, which looks usual, in the room. What a letdown! The cabinet is empty!
You are carrying: a scarf.

your action:

Response: insert scarf into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the glass from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one. Let's see what's in here.
There is a glass on the floor.
You are carrying: a textbook.

your action:

Response: take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the plant on the bed stand inside the bar.

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a bed stand. The bed stand is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying: a plant.

your action:

Response: put plant on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to eat the pizza.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
You are carrying: a loaf of bread and a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Lock the safe within the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can see a closed safe here.
You are carrying: a keycard.

your action:

Response: lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to sit the sock on the rack in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Look at you, bigshot, walking into a kitchen like it isn't some huge deal. You start to take note of what's in the room.
You can make out a rack. The rack is usual. But the thing hasn't got anything on it.
You are carrying: a sock.

your action:

Response: put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the sponge from the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place. Let's see what's in here.
There is a sponge and an iron on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the freezer inside the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You can see a freezer. A freezer... Is that really what you were looking for? Empty! What kind of nightmare TextWorld is this? You can see a table. Why don't you take a picture of it, it'll last longer! However, the table, like an empty table, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to insert the sponge into the coffer.

Here is your interactions so far:
current state: You are now in the basement.
You've seen better basements, but at least this one seems pretty typical. You begin to take stock of what's in the room.
You see a coffer. The coffer is empty! What a waste of a day!
You are carrying: a sponge.

your action:

Response: insert sponge into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the pear.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard kind of place. You begin to take stock of what's here.
You see a desk. The desk is usual. The desk appears to be empty.
You are carrying: a pear.

your action:

Response: eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the safe is unlocked with the key.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
You bend down to tie your shoe. When you stand up, you notice a safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the mop on the bowl.

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in the place we're calling the cookery.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bowl. But there isn't a thing on it.
You are carrying: a mop.

your action:

Response: put mop on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cucumber.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
There is a nest of caterpillars on the floor.
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the keyboard on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one. You can barely contain your excitement.
There is a legume on the floor.
You are carrying: a keyboard.

your action:

Response: drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick-up the dvd from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a suitcase. The suitcase is empty, what a horrible day!
There is a dvd on the floor.
You are carrying nothing.

your action:

Response: take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Eat the burger.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
Hey, want to see a plate? Look over there, a plate. But the thing is empty, unfortunately.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Pick up the ladle from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a platter. But the thing hasn't got anything on it. You swear loudly.
There is a ladle on the floor.
You are carrying nothing.

your action:

Response: take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the Microsoft locker is wide open.

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Microsoft locker.
There is a Microsoft keycard on the floor.
You are carrying nothing.

your action:

Response: open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the broccoli.

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great normal vibes in this place, a wonderful normal atmosphere.
You see a board. The board is usual. But oh no! there's nothing on this piece of trash. What's the point of an empty board?
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the fudge scented locker inside the chamber is unlocked.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can see a fudge scented locker.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented locker with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the blanket from the bookshelf.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
You smell a great smell, and follow it to a bookshelf. The bookshelf is standard. On the bookshelf you can see a blanket.
You are carrying nothing.

your action:

Response: take blanket from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the Cat Calendar from the mantle within the studio.

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just moved into a studio.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantle. You see a Cat Calendar on the mantle.
You are carrying nothing.

your action:

Response: take Cat Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the TextWorld style box is locked.

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in the place we're calling the study. You can barely contain your excitement.
Were you looking for a TextWorld style box? Because look over there, it's a TextWorld style box.
You are carrying: a TextWorld style key.

your action:

Response: lock TextWorld style box with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the cushion from the chest.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one. You begin looking for stuff.
You can see an opened chest in the corner. The chest contains a cushion.
You are carrying nothing.

your action:

Response: take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to place the nest of ticks on the counter in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
Look over there! a counter. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a counter in a room.
You are carrying: a nest of ticks.

your action:

Response: put nest of ticks on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to toss the scarf on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
You can see a closed cabinet.
You are carrying: a scarf.

your action:

Response: drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the sponge from the dresser.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a dresser. The dresser contains a sponge.
You are carrying nothing.

your action:

Response: take sponge from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Retrieve the paper towel from the bench.

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it usual? You better believe it is.
You see a gleam over in a corner, where you can see a bench. The bench is usual. On the bench you make out a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the blender on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place.
Oh, great. Here's a trunk.
You are carrying: a blender.

your action:

Response: drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to pick up the fly larva from the freezer.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in the place we're calling the kitchenette.
You see an opened freezer, which looks usual, nearby. The freezer contains a fly larva. Classic TextWorld.
You are carrying nothing.

your action:

Response: take fly larva from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to assure that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
You make out a cabinet. Make a note of this, you might have to put stuff on or in it later on. Empty! What kind of nightmare TextWorld is this?
There is an iron on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the legume.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. It seems to be pretty standard here. You try to gain information on your surroundings by using a technique you call "looking."
You are carrying: a licorice strip and a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box with the keycard.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a box.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the manuscript on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet.
You are carrying: a manuscript and a poem.

your action:

Response: drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the dresser within the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place.
You can make out an opened dresser. The dresser is empty, what a horrible day! You can make out a table. The table is typical. But the thing is empty. It would have been so cool if there was stuff on the table.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to Place the type 3 passkey into the type 3 safe in the chamber to lock it.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed type 3 safe in the room.
You are carrying: a type 3 passkey.

your action:

Response: lock type 3 safe with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make absolutely sure that the locker inside the restroom is locked with the latchkey.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed locker close by.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to pick up the teaspoon from the plate.

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a plate. You see a teaspoon on the plate.
You are carrying nothing.

your action:

Response: take teaspoon from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to pick up the butterfly from the table.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical kind of place.
You can see a table. The table is ordinary. On the table you can see a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the fresh laundry scented locker is opened.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard one. You begin to take stock of what's here.
You can see a closed fresh laundry scented locker.
There is a fresh laundry scented keycard on the floor.
You are carrying nothing.

your action:

Response: open fresh laundry scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Take the cloak from the rack inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one.
Look out! It's a- oh, never mind, it's just a rack. You see a cloak on the rack.
You are carrying nothing.

your action:

Response: take cloak from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the book from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a normal kind of place. That is to say, you're in a playroom.
There is a book on the floor.
You are carrying: a novel.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the type 8 chest inside the cookhouse is locked.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
Oh wow! Is that what I think it is? It is! It's a type 8 chest. Huh, weird.
You are carrying: a type 8 key.

your action:

Response: lock type 8 chest with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the bowl on the counter inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual one.
What's that over there? It looks like it's a counter. However, the counter, like an empty counter, has nothing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a bowl.

your action:

Response: put bowl on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the locker within the office.

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the tv from the couch.

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You see a couch. The couch is usual. On the couch you make out a tv.
You are carrying nothing.

your action:

Response: take tv from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the safe is open.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in a place we're calling a kitchenette.
You can see a safe.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the locker inside the washroom with the keycard.

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. I guess you better just go and list everything you see here.
You make out a locked locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the napkin from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the keyboard from the coffer inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You make out an opened coffer. The coffer contains a keyboard.
You are carrying nothing.

your action:

Response: take keyboard from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the kettle from the refrigerator.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a refrigerator. Classic TextWorld. The refrigerator contains a kettle.
You are carrying nothing.

your action:

Response: take kettle from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the formless locker with the formless key.

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You see a closed formless locker.
You are carrying: a formless key.

your action:

Response: lock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the laptop from the portmanteau.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
You can see a portmanteau. The portmanteau contains a laptop.
You are carrying nothing.

your action:

Response: take laptop from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your task for today is to throw the mat on the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. You start to take note of what's in the room.
You are carrying: a mat and a desktop computer.

your action:

Response: drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the fridge.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You begin looking for stuff.
You can see an opened fridge here. The fridge is empty! What a waste of a day! You see a saucepan. What a coincidence, weren't you just thinking about a saucepan? Unfortunately, there isn't a thing on it.
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the laptop on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a refrigerator. The light flickers for a second, but nothing else happens. The refrigerator is empty, what a horrible day!
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Unlock the box inside the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one.
You scan the room for a box, and you find a box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the lamp from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place.
There is a cauliflower and a lamp on the floor.
You are carrying nothing.

your action:

Response: take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the chest within the cellar is locked with the latchkey.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place. The room is well lit.
You make out a chest.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the butterfly from the table in the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room for a table, and you find a table. On the table you make out a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the laptop into the locker within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see an opened locker. What a letdown! The locker is empty!
You are carrying: a laptop.

your action:

Response: insert laptop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick up the folder from the portmanteau within the study.

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You start to take note of what's in the room.
You see an opened portmanteau. The portmanteau contains a folder. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take folder from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the mop on the bar.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a bar. But the thing is empty, unfortunately. Hm. Oh well
You are carrying: a mop.

your action:

Response: put mop on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to place the tv on the shelf.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one. You start to take note of what's in the room.
You can make out a shelf. Now why would someone leave that there? The shelf is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a tv.

your action:

Response: put tv on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the hat from the counter.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a counter. The counter is normal. On the counter you can see a hat.
You are carrying nothing.

your action:

Response: take hat from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the locker inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a locked locker.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the mouse from the chair.

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You see a gleam over in a corner, where you can see a chair. On the chair you see a mouse.
You are carrying nothing.

your action:

Response: take mouse from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You begin looking for stuff.
You can make out a counter. The counter is normal. But the thing is empty, unfortunately.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Take the shadfly from the stand inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in the place we're calling the workshop. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a stand. The stand is ordinary. On the stand you can make out a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Sit the broom on the rack within the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You bend down to tie your shoe. When you stand up, you notice a rack. The rack is normal. However, the rack, like an empty rack, has nothing on it. This always happens, here in TextWorld!
You are carrying: a broom.

your action:

Response: put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the book into the safe within the attic.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty normal here. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe. The safe is empty! What a waste of a day!
You are carrying: a book.

your action:

Response: insert book into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Take the ladle from the cabinet.

Here is your interactions so far:
current state: You are now in the kitchenette.
You have walked into a kitchenette. Not the kitchenette you'd expect. No, this is a kitchenette. You begin to take stock of what's here.
You can make out an opened cabinet. The cabinet contains a ladle. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take ladle from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the latchkey into the chest's lock to unlock it.

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked chest close by.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to eat the cauliflower.

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin to take stock of what's here.
You are carrying: a banana and a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Retrieve the Advent Calendar from the cabinet in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in an usual kind of place. That is to say, you're in a cubicle.
You make out an opened cabinet. The cabinet contains an Advent Calendar.
You are carrying nothing.

your action:

Response: take Advent Calendar from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to make absolutely sure that the Henderson's style locker is locked.

Here is your interactions so far:
current state: You are now in the study.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed Henderson's style locker.
You are carrying: a Henderson's style key.

your action:

Response: lock Henderson's style locker with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the sponge on the shelf.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You can make out a shelf. You wonder idly who left that here. But the thing is empty, unfortunately.
You are carrying: a sponge.

your action:

Response: put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the nest of puppies on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
There is a cucumber on the floor.
You are carrying: a nest of puppies.

your action:

Response: drop nest of puppies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to retrieve the tv from the bench inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a bench. Now why would someone leave that there? The bench is standard. On the bench you make out a tv.
You are carrying nothing.

your action:

Response: take tv from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make absolutely sure that the safe inside the attic is unlocked.

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
You make out a safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Retrieve the Comic Strip Calendar from the stand.

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a stand. You see a Comic Strip Calendar on the stand. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make sure that the case inside the cookery is closed.

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. You can barely contain your excitement.
You can make out a case. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a paper towel.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the cloak from the rack in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar.
You can make out a rack. On the rack you see a cloak.
You are carrying nothing.

your action:

Response: take cloak from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to assure that the type R safe is opened.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You see a closed type R safe in the corner.
You are carrying: a type R keycard.

your action:

Response: open type R safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Look and see that the type T chest is open.

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You smell a wretched smell, and follow it to a type T chest.
You are carrying: a type T passkey.

your action:

Response: open type T chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the Cat Calendar from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
There is a Cat Calendar on the floor.
You are carrying: a peanut.

your action:

Response: take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Sit the nest of toads on the rack within the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You can make out a rack. The rack is normal. But the thing is empty, unfortunately.
You are carrying: a nest of toads.

your action:

Response: put nest of toads on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the Quote of the Day Calendar from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You see a box. Empty! What kind of nightmare TextWorld is this?
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the disk inside the locker.

Here is your interactions so far:
current state: You are now in the playroom.
Ah, the playroom. This is some kind of playroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a disk.

your action:

Response: insert disk into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the iron from the cabinet.

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place.
You can see an opened cabinet in the corner. The cabinet contains an iron.
You are carrying nothing.

your action:

Response: take iron from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the spherical box in the basement.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
Oh wow! Is that what I think it is? It is! It's a spherical box.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: open spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the Comic Strip Calendar on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a rack. The rack is usual. But oh no! there's nothing on this piece of garbage. Hm. Oh well
You are carrying: a Comic Strip Calendar.

your action:

Response: drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the chest in the cookhouse is closed.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place. Let's see what's in here.
You can make out a chest. Classic TextWorld. The chest is empty! What a waste of a day!
You are carrying: a loaf of bread.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to check that the formless locker is unlocked with the formless latchkey.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here. You begin to take stock of what's in the room.
You make out a formless locker.
You are carrying: a formless latchkey.

your action:

Response: unlock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the shirt from the shelf.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual kind of place.
You make out a shelf. On the shelf you make out a shirt.
You are carrying nothing.

your action:

Response: take shirt from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to make it so that the box is locked with the keycard.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's in the room.
You can see a box.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Look and see that the locker is locked with the passkey.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the poem from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can make out a stand. What a coincidence, weren't you just thinking about a stand? The stand is normal. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the stand.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the worm on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin to take stock of what's here.
You see an opened dresser nearby. Empty! What kind of nightmare TextWorld is this?
You are carrying: a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Deposit the manuscript on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have sauntered into, you had to saunter into a typical one.
You can make out a safe. There's something strange about this being here, but you can't put your finger on it.
You are carrying: a manuscript.

your action:

Response: drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Look and see that the chest inside the spare room is opened.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place. You can barely contain your excitement.
You make out a chest.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the pizza.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. You begin to take stock of what's in the room.
There is a licorice strip on the floor.
You are carrying: a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the tv on the counter within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna.
Oh wow! Is that what I think it is? It is! It's a counter. The counter is standard. But the thing hasn't got anything on it.
You are carrying: a tv.

your action:

Response: put tv on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the mug from the bureau.

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
You can make out a bureau. The bureau contains a mug.
You are carrying nothing.

your action:

Response: take mug from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the chest inside the bedroom is locked with the keycard.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to put the cd into the safe.

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You can see an opened safe, which looks standard, in the room. What a letdown! The safe is empty!
You are carrying: a cd.

your action:

Response: insert cd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the safe inside the attic with the latchkey.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. Okay, just remember what you're here to do, and everything will go great.
You can make out a safe.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Close the chest.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal one. You begin to take stock of what's in the room.
You can make out a chest. The chest contains a lampshade.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the butterfly on the mantelpiece.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one. You can barely contain your excitement.
As if things weren't amazing enough already, you can even see a mantelpiece. Why don't you take a picture of it, it'll last longer! The mantelpiece is standard. The mantelpiece appears to be empty.
You are carrying: a butterfly.

your action:

Response: put butterfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the dvd inside the cabinet within the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement. You begin to take stock of what's here.
You see a cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a dvd.

your action:

Response: insert dvd into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to look and see that the case is closed.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in an ordinary kind of place. That is to say, you're in a canteen. Okay, just remember what you're here to do, and everything will go great.
You see a case. The case is empty, what a horrible day! You scan the room for a board, and you find a board. Unfortunately, there isn't a thing on it. Silly board, silly, empty, good for nothing board.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Deposit the non-euclidean keycard into the non-euclidean box to lock it.

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You begin looking for stuff.
You make out a non-euclidean box.
You are carrying: a non-euclidean keycard.

your action:

Response: lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to make sure that the safe inside the salon is unlocked.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place.
You can make out a safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the fork into the safe.

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You see an opened safe in the corner. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a fork.

your action:

Response: insert fork into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the locker inside the workshop is ajar.

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. The room is well lit.
You can see a locker. Now that's what I call TextWorld!
You are carrying: a key.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the type J safe inside the vault is closed.

Here is your interactions so far:
current state: You are now in the vault.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the vault.
Hey, want to see a type J safe? Look over there, a type J safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The type J safe is empty, what a horrible day!
There is a type J keycard on the floor.
You are carrying nothing.

your action:

Response: close type J safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to deposit the teacup on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
Look over there! a mantle. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
You are carrying: a teacup.

your action:

Response: drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Insert the folder into the chest inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
You can make out a chest. What a letdown! The chest is empty!
You are carrying: a folder.

your action:

Response: insert folder into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the formless locker is unlocked.

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette.
You see a formless locker.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the blanket from the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a suitcase. What a letdown! The suitcase is empty!
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the box in the parlor is open.

Here is your interactions so far:
current state: You are now in the parlor.
A decrepit sign tells you that you are now in the parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed box in the corner.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to insert the sock inside the toolbox inside the basement.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened toolbox in the room. What a letdown! The toolbox is empty!
You are carrying: a sock.

your action:

Response: insert sock into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
There is an Advent Calendar on the floor.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Eat the broccoli.

Here is your interactions so far:
current state: You are now in the cookery.
Guess what, you are in a place we're calling a cookery.
Look over there! a freezer!
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Unlock the rectangular box.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
You see a locked rectangular box here.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Sit the worm on the shelf.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. You begin to take stock of what's here.
You can make out a shelf. The shelf is normal. But the thing is empty.
You are carrying: a worm.

your action:

Response: put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the portmanteau inside the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. You begin to take stock of what's here.
You can see an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. The stand is typical. But there isn't a thing on it. Silly stand, silly, empty, good for nothing stand.
You are carrying nothing.

your action:

Response: close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the coffee cup from the counter within the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You can see a counter. The counter is typical. On the counter you can make out a coffee cup.
You are carrying nothing.

your action:

Response: take coffee cup from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to pick up the printer from the shelf inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You see a shelf. On the shelf you see a printer.
You are carrying nothing.

your action:

Response: take printer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Eat the cucumber.

Here is your interactions so far:
current state: You are now in the pantry.
Look around you. Take it all in. It's not every day someone gets to be in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a shelf. The shelf is normal. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to make absolutely sure that the formless box within the steam room is locked with the formless keycard.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a formless box.
You are carrying: a formless keycard.

your action:

Response: lock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your task for today is to pick up the worm from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You begin to take stock of what's here.
You can make out a locker.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the laptop from the desk.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a desk. On the desk you can make out a laptop.
You are carrying nothing.

your action:

Response: take laptop from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to unlock the box with the key.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You begin to take stock of what's here.
You can make out a locked box close by.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the American locker within the cellar with the American keycard.

Here is your interactions so far:
current state: You are now in the cellar.
Look at you, bigshot, walking into a cellar like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed American locker, which looks standard, close by.
You are carrying: an American keycard.

your action:

Response: lock American locker with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to you can insert the laptop inside the case inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a case. Empty! What kind of nightmare TextWorld is this?
You are carrying: a laptop.

your action:

Response: insert laptop into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You can see a locked usual looking trunk right there by you.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the laptop from the bar.

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out a bar. I guess it's true what they say, if you're looking for a bar, go to TextWorld. On the bar you make out a laptop.
You are carrying nothing.

your action:

Response: take laptop from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Place the insect on the recliner inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You make out a recliner. The recliner is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: an insect.

your action:

Response: put insect on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to lift the book from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. You can barely contain your excitement.
There is a book and a tv on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the stapler from the chair within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You see a chair. The chair is usual. On the chair you can see a stapler, so there's that.
You are carrying nothing.

your action:

Response: take stapler from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the teacup inside the safe within the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You start to take note of what's in the room.
You can make out an opened safe nearby. The safe is empty! What a waste of a day!
You are carrying: a teacup.

your action:

Response: insert teacup into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Deposit the tablet on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. I guess you better just go and list everything you see here.
You can make out a couch. The couch is ordinary. But there isn't a thing on it.
You are carrying: a tablet.

your action:

Response: drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make absolutely sure that the type M safe in the office is unlocked with the type M key.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one.
You can make out a locked type M safe, which looks usual, in the room.
You are carrying: a type M key.

your action:

Response: unlock type M safe with type M key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the nest of caterpillars from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You can see a suitcase.
There is a nest of caterpillars on the floor.
You are carrying nothing.

your action:

Response: take nest of caterpillars<|im_end|>