Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the cabinet.

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit.
You see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a spork.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the lightbulb from the rack.

Here is your interactions so far:
current state: You are now in the garage.
Fancy seeing you here. Here, by the way, being the garage.
You can see a rack. You see a lightbulb on the rack.
You are carrying nothing.

your action:

Response: take lightbulb from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the iron from the table within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place. Let's see what's in here.
You see a table. The table is typical. On the table you make out an iron. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

Response: take iron from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to you can place the paper towel inside the safe inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. Let's see what's in here.
Look out! It's a- oh, never mind, it's just a safe. The safe is empty, what a horrible day!
You are carrying: a paper towel.

your action:

Response: insert paper towel into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the plant into the cabinet within the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
Wow! You're in a cookhouse.
Hey, want to see a cabinet? Look over there, a cabinet. What a letdown! The cabinet is empty!
You are carrying: a plant.

your action:

Response: insert plant into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to ensure that the type P locker is open.

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office.
Were you looking for a type P locker? Because look over there, it's a type P locker!
There is a type P latchkey on the floor.
You are carrying nothing.

your action:

Response: open type P locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure the safe inside the studio is locked.

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You begin to take stock of what's in the room.
You can see a safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Recover the butterfly from the table within the attic.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a table. The table is normal. On the table you see a butterfly. Wow! Just like in the movies!
You are carrying nothing.

your action:

Response: take butterfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the fork from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened chest. The chest is empty, what a horrible day!
There is a fork on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You are carrying: a burger and a textbook.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the chest within the bedchamber is locked with the passkey.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
You can see a closed chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the box is unlocked.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You make out a box.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the non-euclidean chest is unlocked with the non-euclidean passkey.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You see a locked non-euclidean chest right there by you.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the box in the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You make out a closed box.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the fly larva from the workbench within the attic.

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a workbench. The workbench is typical. On the workbench you make out a fly larva. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take fly larva from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your task for today is to ditch the shadfly on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a suitcase.
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to retrieve the blanket from the dresser inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You see a dresser. The dresser contains a blanket.
You are carrying nothing.

your action:

Response: take blanket from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the spork into the coffer.

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
You can see a coffer. The coffer is empty, what a horrible day!
You are carrying: a spork.

your action:

Response: insert spork into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to place the knife on the bowl.

Here is your interactions so far:
current state: You are now in the canteen.
I am stoked to announce that you are now in the canteen.
Look out! It's a- oh, never mind, it's just a bowl. Looks like someone's already been here and taken everything off it, though.
You are carrying: a knife.

your action:

Response: put knife on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the textbook into the cabinet.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place. Let's see what's in here.
An open cabinet is in the corner. What a letdown! The cabinet is empty!
You are carrying: a textbook.

your action:

Response: insert textbook into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the passkey into the locker within the closet's lock to unlock it.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place. You begin to take stock of what's in the room.
You see a locker.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the mop on the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
There is a tv on the floor.
You are carrying: a mop.

your action:

Response: drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the shadfly from the plate.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one.
You make out a plate. You wonder idly who left that here. You see a shadfly on the plate.
You are carrying nothing.

your action:

Response: take shadfly from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the shadfly from the board in the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a board. You shudder, but continue examining the board. The board is usual. On the board you see a shadfly, so there's that.
You are carrying nothing.

your action:

Response: take shadfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make it so that the chest is opened.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. You begin to take stock of what's here.
You make out a closed chest.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the box within the bedchamber is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked ordinary looking box close by.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Doublecheck that the cabinet in the shower is shut.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You can make out an opened cabinet right there by you. Empty! What kind of nightmare TextWorld is this? You scan the room, seeing a trunk. I mean, just wow! Isn't TextWorld just the best? The trunk is empty! What a waste of a day!
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Pick up the pillow from the coffer inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin looking for stuff.
You can make out an opened ordinary looking coffer in the corner. The coffer contains a pillow.
You are carrying nothing.

your action:

Response: take pillow from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the paper towel from the safe in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
You see an opened safe right there by you. The safe contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the Microsoft limited edition locker inside the laundry place is unlocked.

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal kind of place. You begin to take stock of what's in the room.
What's that over there? It looks like it's a Microsoft limited edition locker. Hmmm... what else, what else?
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to assure that the cabinet within the cubicle is closed.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. I guess you better just go and list everything you see here.
You can see a cabinet. Hmmm... what else, what else? The cabinet is empty, what a horrible day! You can see an opened locker, which looks standard, here. Empty! What kind of nightmare TextWorld is this?
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to look and see that the Henderson's box inside the lounge is ajar.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You see a Henderson's box. Huh, weird.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Take the shadfly from the crate within the garage.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You make out an opened crate. The crate contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the teaspoon on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. Let's see what's in here.
You are carrying: a gummy bear and a teaspoon.

your action:

Response: drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to make sure the locker is locked.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. Now that's what I call TextWorld!
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You make out a locked freezer, which looks standard, here.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can deposit the broom inside the chest in the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You make out an opened chest. The chest is empty! What a waste of a day!
You are carrying: a broom.

your action:

Response: insert broom into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the American style locker with the American style latchkey.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You make out a closed American style locker right there by you.
You are carrying: an American style latchkey.

your action:

Response: lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the bug from the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat.
There is a bug and a sponge on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the type 9 safe in the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the washroom. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a type 9 safe.
There is a type 9 passkey on the floor.
You are carrying nothing.

your action:

Response: open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the shirt from the table within the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a table. The table is usual. On the table you see a shirt. Huh, weird.
You are carrying nothing.

your action:

Response: take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to make absolutely sure that the cabinet within the cookery is shut.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You can see an opened cabinet right there by you. The cabinet is empty, what a horrible day! You can see a pan. The pan is usual. Unfortunately, there isn't a thing on it.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the ladle on the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great usual vibes in this place, a wonderful usual atmosphere. You start to take note of what's in the room.
There is a chocolate bar on the floor.
You are carrying: a ladle.

your action:

Response: drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to pick-up the whisk from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's here.
You can make out a freezer. I mean, just wow! Isn't TextWorld just the best? The freezer is empty! This is the worst thing that could possibly happen, ever!
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Deposit the book inside the dresser.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual one. You begin looking for stuff.
You can see a dresser. Hmm. You always thought you'd be more excited to see a dresser in a room. What a letdown! The dresser is empty!
You are carrying: a book.

your action:

Response: insert book into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Assure that the box is shut.

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You see an opened box close by. Empty! What kind of nightmare TextWorld is this?
There is a key on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Drop the blanket on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a fondue on the floor.
You are carrying: a blanket.

your action:

Response: drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to put the vacuum on the armchair.

Here is your interactions so far:
current state: You are now in the study.
Welcome to the study. I guess you better just go and list everything you see here.
You make out an armchair. The armchair is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying: a vacuum.

your action:

Response: put vacuum on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make it so that the box within the kitchen is unlocked with the key.

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You scan the room, seeing a box. Is this what you came to TextWorld for? This... box?
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the glove from the workbench.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a workbench. The workbench is usual. On the workbench you can see a glove. It doesn't get more TextWorld than this!
You are carrying nothing.

your action:

Response: take glove from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the broom from the rack.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
Look out! It's a- oh, never mind, it's just a rack. On the rack you can make out a broom. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to recover the cushion from the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is a pizza and a cushion on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Deposit the paper towel on the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place.
You can make out a board. The board is typical. But oh no! there's nothing on this piece of junk.
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to deposit the pillow on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You begin to take stock of what's here.
You are carrying: a pillow and a cane.

your action:

Response: drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Insert the kettle inside the fridge.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You make out an opened fridge, which looks normal, right there by you. What a letdown! The fridge is empty!
You are carrying: a kettle.

your action:

Response: insert kettle into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the whisk on the shelf.

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have sauntered into, you had to saunter into a normal one. I guess you better just go and list everything you see here.
You can make out a shelf! The shelf is usual. The shelf appears to be empty.
You are carrying: a whisk.

your action:

Response: put whisk on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to ditch the ladle on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You can barely contain your excitement.
You scan the room, seeing a chair. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately.
You are carrying: a ladle.

your action:

Response: drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the type 7 chest is locked.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place. You begin to take stock of what's here.
You see a closed type 7 chest in the corner.
You are carrying: a type 7 keycard.

your action:

Response: lock type 7 chest with type 7 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to put the frisbee on the bookshelf within the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the parlor.
You make out a bookshelf. But oh no! there's nothing on this piece of trash.
You are carrying: a frisbee.

your action:

Response: put frisbee on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the coconut.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You scan the room for a rack, and you find a rack. The rack is typical. Unfortunately, there isn't a thing on it.
You are carrying: a coconut.

your action:

Response: eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Sit the Cat Calendar on the counter within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Wow! You're in a kitchen. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is typical. But the thing is empty, unfortunately.
You are carrying: a Cat Calendar.

your action:

Response: put Cat Calendar on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the Comic Strip Calendar from the safe in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. The room is well lit.
You see an opened safe in the corner. The safe contains a Comic Strip Calendar.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to place the Comic Strip Calendar on the couch.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a couch. The couch is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You are carrying: a Comic Strip Calendar.

your action:

Response: put Comic Strip Calendar on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the synthesizer on the table within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. Looks like someone's already been here and taken everything off it, though.
You are carrying: a synthesizer.

your action:

Response: put synthesizer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Ensure that the box is open.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place. You begin looking for stuff.
You see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the scarf on the shelf within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a shelf. The shelf is ordinary. But the thing hasn't got anything on it. Aw, and here you were, all excited for there to be things on it!
You are carrying: a scarf.

your action:

Response: put scarf on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to place the golf club on the table in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You can see a table. But the thing hasn't got anything on it. You swear loudly.
You are carrying: a golf club.

your action:

Response: put golf club on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the printer from the toolbox.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You can make out a toolbox. The toolbox contains a printer.
You are carrying nothing.

your action:

Response: take printer from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place.
You make out an opened basket. The basket is empty! What a waste of a day!
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Sit the butterfly on the chair in the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An ordinary one. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a chair. Why don't you take a picture of it, it'll last longer! The chair is normal. But oh no! there's nothing on this piece of junk. Hm. Oh well
You are carrying: a butterfly.

your action:

Response: put butterfly on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the butterfly on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. You begin to take stock of what's in the room.
You see a rack. The rack appears to be empty. You move on, clearly done caring about TextWorld.
You are carrying: a butterfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the box in the playroom is open.

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom.
You can see a closed box.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ensure that the safe inside the bar is open.

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a safe.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to place the shadfly on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You are carrying: a shadfly and a bug.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the top hat from the shelf in the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a shelf. On the shelf you see a top hat. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: take top hat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the cloak on the board.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen.
Hey, want to see a board? Look over there, a board. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You are carrying: a cloak.

your action:

Response: put cloak on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type W box.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type W box.
You are carrying: a type W key.

your action:

Response: unlock type W box with type W key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the fly larva inside the drawer within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the laundry place. You begin to take stock of what's here.
You can see an opened drawer. What a letdown! The drawer is empty!
You are carrying: a fly larva.

your action:

Response: insert fly larva into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the bug on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You scan the room for a safe, and you find a safe. What a letdown! The safe is empty!
You are carrying: a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You are carrying: a stick of butter and a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the insect inside the box.

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. You begin looking for stuff.
You make out an opened box. What a letdown! The box is empty!
You are carrying: an insect.

your action:

Response: insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to unlock the safe with the keycard.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You see a locked safe.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the insect from the board.

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a board. The board is typical. On the board you make out an insect.
You are carrying nothing.

your action:

Response: take insect from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Lock the safe with the latchkey.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
Look out! It's a- oh, never mind, it's just a safe!
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the golf club from the suitcase.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
You make out an opened suitcase. The suitcase contains a golf club. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take golf club from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the Henderson's limited edition locker is shut.

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet. You begin to take stock of what's here.
You scan the room for a Henderson's limited edition locker, and you find a Henderson's limited edition locker. The Henderson's limited edition locker contains a Henderson's limited edition passkey. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying nothing.

your action:

Response: close Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to insert the latchkey into the box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place.
You scan the room for a box, and you find a box.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the napkin on the shelf.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a shelf. But the thing is empty, unfortunately.
You are carrying: a napkin.

your action:

Response: put napkin on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to place the blanket on the bed stand in the bar.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
You see a bed stand. The bed stand appears to be empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a blanket.

your action:

Response: put blanket on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the pair of pants from the crate inside the vault.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You make out a crate. There's something strange about this being here, but you can't put your finger on it. The crate contains a pair of pants. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take pair of pants from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to you can deposit the glove inside the display.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You see an opened display. The display is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a glove.

your action:

Response: insert glove into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the lampshade from the coffer.

Here is your interactions so far:
current state: You are now in the spare room.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the spare room.
You can see a coffer. The coffer contains a lampshade.
You are carrying nothing.

your action:

Response: take lampshade from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the cushion from the dresser inside the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened dresser close by. The dresser contains a cushion.
You are carrying nothing.

your action:

Response: take cushion from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the disk from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it ordinary? You better believe it is.
You can make out a closed portmanteau.
There is a disk on the floor.
You are carrying nothing.

your action:

Response: take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Deposit the soap scented latchkey into the soap scented chest inside the kitchen to lock it.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
Oh wow! Is that what I think it is? It is! It's a soap scented chest.
You are carrying: a soap scented latchkey.

your action:

Response: lock soap scented chest with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the tablet inside the basket.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
You can see an opened basket in the corner. The basket is empty! What a waste of a day!
You are carrying: a tablet.

your action:

Response: insert tablet into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the controller on the table.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is usual. But there isn't a thing on it.
You are carrying: a controller.

your action:

Response: put controller on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Throw the plant on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great normal vibes in this place, a wonderful normal atmosphere. The room is well lit.
You see a chair. The chair is usual. But there isn't a thing on it. Hm. Oh well
You are carrying: a plant.

your action:

Response: drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the locker within the workshop is locked.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's here.
You make out a locker.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the spherical safe is closed.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
You see an opened spherical safe nearby. The spherical safe contains a spherical passkey. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: close spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the grape.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is a peanut on the floor.
You are carrying: a grape.

your action:

Response: eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one.
There is a peanut on the floor.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to deposit the fly larva on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
There is a sponge on the floor.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to close the type H locker within the study.

Here is your interactions so far:
current state: You are now in the study.
I just think it's great that you've just entered a study.
You see an opened type H locker. The type H locker contains a type H latchkey.
You are carrying nothing.

your action:

Response: close type H locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Ensure that the Canadian limited edition box in the shower is open.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You see a Canadian limited edition box. Hmm. You always thought you'd be more excited to see a Canadian limited edition box in a room.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open Canadian limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your task for today is to pick up the Comic Strip Calendar from the case in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case. Wow, isn't TextWorld just the best? The case contains a Comic Strip Calendar.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the type O locker is ajar.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
Look over there! a type O locker.
There is a type O latchkey on the floor.
You are carrying nothing.

your action:

Response: open type O locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to take the fly larva from the bowl.

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen.
You see a bowl. On the bowl you can make out a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the Henderson's limited edition chest is locked.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed standard looking Henderson's limited edition chest nearby.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: lock Henderson's limited edition chest with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the chest inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just moved into a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest. The chest is empty! What a waste of a day!
There is a key on the floor.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the gummy bear.

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a shadfly on the floor.
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the vacuum inside the locker within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You can see an opened locker right there by you. The locker is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a vacuum.

your action:

Response: insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the spork from the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
There is a spork and a coffee cup on the floor.
You are carrying nothing.

your action:

Response: take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the chest.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You can make out a chest. Hmm. You always thought you'd be more excited to see a chest in a room. The chest is empty! What a waste of a day! You make out a bed stand. But the thing hasn't got anything on it. What's the point of an empty bed stand?
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box.

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You see a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the fly larva inside the chest inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
An open chest, which looks typical, is close by. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the manuscript from the mantle.

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. The room is well lit.
You can see a mantle. You see a manuscript on the mantle, so there's that.
You are carrying nothing.

your action:

Response: take manuscript from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it typical? You better believe it is. You start to take note of what's in the room.
You are carrying: a burger and a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the safe inside the lounge is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place.
You can see a safe.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the box within the steam room is closed.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in an ordinary kind of place. That is to say, you're in a steam room.
You see an opened box, which looks standard, here. The box is empty! What a waste of a day!
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Recover the shadfly from the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
There is a cranberry and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the box in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You see a closed box, which looks normal, here.
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the textbook on the mantelpiece.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You make out a mantelpiece. But oh no! there's nothing on this piece of trash.
You are carrying: a textbook.

your action:

Response: put textbook on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the display.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
You can make out an opened display in the corner. What a letdown! The display is empty! You make out a table. The table is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying nothing.

your action:

Response: close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to deposit the cd into the drawer.

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a drawer. Make a note of this, you might have to put stuff on or in it later on. The drawer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a cd.

your action:

Response: insert cd into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the nest of puppies from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the attic.
There is a nest of puppies on the floor.
You are carrying: a pair of headphones.

your action:

Response: take nest of puppies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the box is closed.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You can make out an opened box. The box is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a chocolate bar.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to you can place the bowl inside the portmanteau within the salon.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. Okay, just remember what you're here to do, and everything will go great.
You smell an intriguing smell, and follow it to a portmanteau. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this?
You are carrying: a bowl.

your action:

Response: insert bowl into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the worm into the trunk in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
An open trunk is here. The trunk is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a worm.

your action:

Response: insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the locker.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locker. The locker contains a sandwich. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to recover the ladle from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Fancy seeing you here. Here, by the way, being the kitchenette.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. But the thing hasn't got anything on it.
There is a ladle on the floor.
You are carrying nothing.

your action:

Response: take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Eat the burger.

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You make out a stand. Looks like someone's already been here and taken everything off it, though.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the ladle on the bookshelf within the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. Looks like someone's already been here and taken everything off it, though. Hopefully this doesn't make you too upset.
You are carrying: a ladle.

your action:

Response: put ladle on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to lift the fork from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
This might come as a shock to you, but you've just fallen into a scullery. You begin to take stock of what's here.
There is a sandwich and a fork on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to recover the vacuum from the counter inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
You can see a counter. Make a note of this, you might have to put stuff on or in it later on. The counter is standard. On the counter you see a vacuum.
You are carrying nothing.

your action:

Response: take vacuum from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one.
You see a gleam over in a corner, where you can see a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Toss the whisk on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
You make out a freezer.
You are carrying: a whisk.

your action:

Response: drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the novel on the rack inside the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry. You begin to take stock of what's here.
You can make out a rack. What a coincidence, weren't you just thinking about a rack? The rack is usual. But the thing is empty.
You are carrying: a novel.

your action:

Response: put novel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the paper towel on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. I guess you better just go and list everything you see here.
You smell an interesting smell, and follow it to an armchair. However, the armchair, like an empty armchair, has nothing on it.
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Rest the butterfly on the board inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one.
You make out a board. Unfortunately, there isn't a thing on it.
You are carrying: a butterfly.

your action:

Response: put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Insert the passkey into the safe to lock it.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical kind of place.
You can see a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the folder on the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You start to take note of what's in the room.
You can see a closed locker in the corner.
You are carrying: a folder.

your action:

Response: drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Unlock the type 0 locker within the closet with the type 0 latchkey.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one. You begin looking for stuff.
You rest your hand against a wall, but you miss the wall and fall onto a type 0 locker.
You are carrying: a type 0 latchkey.

your action:

Response: unlock type 0 locker with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the shadfly from the table.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place.
As if things weren't amazing enough already, you can even see a table. The table is standard. On the table you can see a shadfly. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the mouse on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place. You begin looking for stuff.
You smell an interesting smell, and follow it to a table. But the thing hasn't got anything on it. Silly table, silly, empty, good for nothing table.
You are carrying: a mouse.

your action:

Response: drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Put the cushion inside the cabinet.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a cushion.

your action:

Response: insert cushion into cabinet<|im_end|>