Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Insert the butterfly into the cabinet.

Here is your interactions so far:
current state: You are now in the closet.
You have walked into the most typical of all possible closets. The room is well lit.
Look out! It's a- oh, never mind, it's just a cabinet. What a letdown! The cabinet is empty!
You are carrying: a butterfly.

your action:

Response: insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the nest of bunnies from the basket inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You smell a terrible smell, and follow it to a basket. You shudder, but continue examining the room. The basket contains a nest of bunnies.
You are carrying nothing.

your action:

Response: take nest of bunnies from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the butterfly from the case within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a case, so there's that. The case contains a butterfly, so there's that.
You are carrying nothing.

your action:

Response: take butterfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to put the paper towel inside the drawer inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
You see an opened drawer nearby. Empty! What kind of nightmare TextWorld is this?
You are carrying: a paper towel.

your action:

Response: insert paper towel into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the durian.

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You scan the room for a case, and you find a case. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a durian.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Unlock the chest in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You can make out a locked chest.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to unlock the safe within the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
Were you looking for a safe? Because look over there, it's a safe.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Ditch the pair of pants on the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. The room is well lit.
There is a salad on the floor.
You are carrying: a pair of pants.

your action:

Response: drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to deposit the tv inside the display within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You can barely contain your excitement.
You smell a great smell, and follow it to a display. Classic TextWorld. The display is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a tv.

your action:

Response: insert tv into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the nest of kittens inside the fridge.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
You can make out an opened fridge. The fridge is empty! What a waste of a day!
You are carrying: a nest of kittens.

your action:

Response: insert nest of kittens into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the safe.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You start to take note of what's in the room.
You can see a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You make out an opened display close by. Empty! What kind of nightmare TextWorld is this?
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Sit the printer on the shelf in the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You see a shelf. The shelf is standard. The shelf appears to be empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a printer.

your action:

Response: put printer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the pillow on the counter.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
What's that over there? It looks like it's a counter. The counter is usual. But the thing is empty. Hm. Oh well
You are carrying: a pillow.

your action:

Response: put pillow on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Open the chest.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest.
You are carrying: a keycard.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to recover the spoon from the table.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is standard. On the table you can make out a spoon. Huh, weird.
You are carrying nothing.

your action:

Response: take spoon from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the box.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened box. The box contains a candy bar.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to place the fly larva on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
I am sorry to announce that you are now in the kitchenette.
You can make out a locked fridge nearby.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the worm into the dresser.

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You make out a dresser. Hmmm... what else, what else? The dresser is empty, what a horrible day!
You are carrying: a worm.

your action:

Response: insert worm into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Unlock the chest with the passkey.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a chest. You wonder idly who left that here.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the chest inside the bar is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
You make out a locked chest in the corner.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make absolutely sure that the box inside the bathroom is locked with the latchkey.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place.
You can see a box. Now that's what I call TextWorld!
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the locker inside the chamber is open.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a closed locker.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the fondue.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You are carrying: a fondue and a keyboard.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the lightbulb on the table.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary kind of place.
You see a table. Wow, isn't TextWorld just the best? The table is usual. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
You are carrying: a lightbulb.

your action:

Response: put lightbulb on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the gummy bear.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a trunk. The trunk is empty, what a horrible day!
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to deposit the disk into the chest in the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You can see an opened chest here. The chest is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a disk.

your action:

Response: insert disk into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the formless locker is locked with the formless passkey.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual one.
You can make out a formless locker.
You are carrying: a formless passkey.

your action:

Response: lock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Lift the napkin from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place. The room is well lit.
Look over there! a freezer.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your task for today is to rest the cushion on the mantle.

Here is your interactions so far:
current state: You are now in the studio.
A rusty board tells you that you are now in the studio.
You make out a mantle. However, the mantle, like an empty mantle, has nothing on it.
You are carrying: a cushion.

your action:

Response: put cushion on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make sure that the chest within the workshop is closed.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. I guess you better just go and list everything you see here.
You can see a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is a key on the floor.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Doublecheck that the chest is unlocked.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
Look over there! a chest.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! You can put the cd inside the display.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
You can see an opened display in the corner. The display is empty! What a waste of a day!
You are carrying: a cd.

your action:

Response: insert cd into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Deposit the spherical passkey into the spherical locker within the pantry to lock it.

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it usual? You better believe it is.
You see a closed spherical locker.
You are carrying: a spherical passkey.

your action:

Response: lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure the safe within the bedroom is locked.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You can barely contain your excitement.
You make out a closed safe.
You are carrying: a keycard.

your action:

Response: lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to insert the spherical key into the spherical locker's lock to unlock it.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one. Let's see what's in here.
You can make out a locked spherical locker.
You are carrying: a spherical key.

your action:

Response: unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make it so that the cuboid chest is wide open.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a cuboid chest.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the chest is wide open.

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit. Let's see what's in here.
You see a chest.
You are carrying: a latchkey.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see the safe inside the garage is locked.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
You make out a safe. There's something strange about this being here, but you can't put your finger on it.
You are carrying: a keycard.

your action:

Response: lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to put the teacup on the bench.

Here is your interactions so far:
current state: You are now in the laundry place.
A well framed sign tells you that you are now in the laundry place. I guess you better just go and list everything you see here.
You can see a bench. The bench appears to be empty.
You are carrying: a teacup.

your action:

Response: put teacup on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick-up the cd from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. The room is well lit.
You can see a locked display in the corner.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to ditch the worm on the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You are carrying: a garlic clove and a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the pillow from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. I guess you better just go and list everything you see here.
There is a pillow on the floor.
You are carrying: a printer.

your action:

Response: take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the insect into the drawer.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You can make out a drawer! What a letdown! The drawer is empty!
You are carrying: an insect.

your action:

Response: insert insect into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the soap dispenser from the bench inside the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You make out a bench. The bench is typical. On the bench you can make out a soap dispenser. Wow! Just like in the movies!
You are carrying nothing.

your action:

Response: take soap dispenser from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the worm from the case.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary one. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a case. Hmmm... what else, what else? The case contains a worm.
You are carrying nothing.

your action:

Response: take worm from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the shadfly on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.
You are carrying: a loaf of bread and a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Place the coffee cup on the chair within the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
I am stoked to announce that you are now in the cubicle.
Look out! It's a- oh, never mind, it's just a chair. The chair is standard. The chair appears to be empty.
You are carrying: a coffee cup.

your action:

Response: put coffee cup on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the paper towel into the chest inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You see an opened chest in the corner. The chest is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a paper towel.

your action:

Response: insert paper towel into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the mop from the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one. Let's see what's in here.
You see a counter. Now why would someone leave that there? However, the counter, like an empty counter, has nothing on it.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to Insert the key into the safe to lock it.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. Wow, isn't TextWorld just the best?
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the mouse on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty ordinary here.
You are carrying: a grape and a mouse.

your action:

Response: drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Open the locker.

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at you, bigshot, walking into a dish-pit like it isn't some huge deal. You begin to take stock of what's in the room.
You can see a locker.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick-up the teacup from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You see a gleam over in a corner, where you can see a platter. But oh no! there's nothing on this piece of junk.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the binder from the portmanteau inside the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
As if things weren't amazing enough already, you can even see a portmanteau. The portmanteau contains a binder.
You are carrying nothing.

your action:

Response: take binder from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the tv on the workbench.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place. The room is well lit.
You can make out a workbench. The workbench appears to be empty. Oh! Why couldn't there just be stuff on it?
You are carrying: a tv.

your action:

Response: put tv on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make sure that the drawer inside the laundromat is closed.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a drawer! The drawer is empty, what a horrible day! You can make out a case. Empty! What kind of nightmare TextWorld is this?
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the chest.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a chest? Look over there, a chest. The chest contains a passkey.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to put the cane on the shelf in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a shelf. The shelf is typical. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You are carrying: a cane.

your action:

Response: put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to open the lavender scented box.

Here is your interactions so far:
current state: You are now in the laundry place.
You make a grand eccentric entrance into a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed lavender scented box.
You are carrying: a lavender scented latchkey.

your action:

Response: open lavender scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the blanket on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You begin looking for stuff.
You are carrying: a blanket and a plant.

your action:

Response: drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the lamp from the suitcase within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a suitcase. Huh, weird. The suitcase contains a lamp.
You are carrying nothing.

your action:

Response: take lamp from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Unlock the chest.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
You can make out a locked chest close by.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Take the tv from the portmanteau.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
You see a portmanteau. The portmanteau contains a tv.
You are carrying nothing.

your action:

Response: take tv from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the iron from the case.

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
You make out a case. Huh, weird. The case contains an iron. Classic TextWorld.
You are carrying nothing.

your action:

Response: take iron from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Rest the broom on the mantle in the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You make out a mantle. But the thing is empty.
You are carrying: a broom.

your action:

Response: put broom on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the broom from the drawer.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a drawer? Because look over there, it's a drawer. Wow, isn't TextWorld just the best? The drawer contains a broom.
You are carrying nothing.

your action:

Response: take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Lift the monitor from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You make out a bed stand. Wow, isn't TextWorld just the best? The bed stand appears to be empty. It would have been so cool if there was stuff on the bed stand.
There is a monitor on the floor.
You are carrying nothing.

your action:

Response: take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the broccoli.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's in the room.
There is a potato on the floor.
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the gummy bear.

Here is your interactions so far:
current state: You are now in the basement.
I just think it's awesome that you're in a basement now. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a broom on the floor.
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Take the glove from the case.

Here is your interactions so far:
current state: You are now in the basement.
You have come into the most typical of all possible basements. Okay, just remember what you're here to do, and everything will go great.
You make out a case. The case contains a glove.
You are carrying nothing.

your action:

Response: take glove from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your task for today is to place the tv on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one. Okay, just remember what you're here to do, and everything will go great.
You are carrying: a pizza and a tv.

your action:

Response: drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Lift the golf ball from the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a golf ball and an insect on the floor.
You are carrying nothing.

your action:

Response: take golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the paper towel from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place. You begin looking for stuff.
You scan the room, seeing a workbench. Looks like someone's already been here and taken everything off it, though.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the napkin from the cabinet in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. Okay, just remember what you're here to do, and everything will go great.
You can see an opened cabinet. The cabinet contains a napkin. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take napkin from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the staple on the counter inside the vault.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place.
You see a counter. The counter is typical. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a staple.

your action:

Response: put staple on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the shirt from the counter.

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great typical vibes in this place, a wonderful typical atmosphere.
You see a gleam over in a corner, where you can see a counter. The counter is normal. On the counter you can make out a shirt.
You are carrying nothing.

your action:

Response: take shirt from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the telephone on the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place.
You can see a chest. Now why would someone leave that there? The chest is empty! What a waste of a day!
You are carrying: a telephone.

your action:

Response: drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the steam room.
Guess what, you are in the place we're calling the steam room.
You smell an intriguing smell, and follow it to a table. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the Canadian style locker.

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You make out a Canadian style locker.
You are carrying: a Canadian style latchkey.

your action:

Response: open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the staple from the stand within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Oh, great. Here's a stand. You see a staple on the stand.
You are carrying nothing.

your action:

Response: take staple from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
You are carrying: a chocolate bar and a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ditch the pair of pants on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You see an opened case. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a pair of pants.

your action:

Response: drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! You can put the pair of headphones inside the suitcase within the basement.

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have sauntered into, you had to saunter into a normal one.
You make out an opened suitcase. Empty! What kind of nightmare TextWorld is this?
You are carrying: a pair of headphones.

your action:

Response: insert pair of headphones into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You are carrying: a cauliflower and a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Place the glass on the table.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place.
Hey, want to see a table? Look over there, a table. Wow, isn't TextWorld just the best? The table appears to be empty. What, you think everything in TextWorld should have stuff on it?
You are carrying: a glass.

your action:

Response: put glass on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the towel on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
There is a mop on the floor.
You are carrying: a towel.

your action:

Response: drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to sit the mat on the counter within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You can see a counter. But the thing hasn't got anything on it.
You are carrying: a mat.

your action:

Response: put mat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box with the key.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You make out a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the kettle from the bowl within the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a bowl. On the bowl you make out a kettle. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take kettle from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the spherical key into the spherical safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the studio.
I never took you for the sort of person who would show up in a studio, but I guess I was wrong. You begin to take stock of what's in the room.
You can make out a spherical safe.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the chest.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one.
You see a locked chest in the room.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so the non-euclidean box is locked.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin looking for stuff.
You can see a closed ordinary looking non-euclidean box here.
You are carrying: a non-euclidean key.

your action:

Response: lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Lift the folder from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
I am stoked to announce that you are now in the cubicle.
There is a loaf of bread and a folder on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Lock the locker in the studio.

Here is your interactions so far:
current state: You are now in the studio.
I just think it's great that you've just entered a studio. You begin to take stock of what's here.
A closed locker is close by.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the cuboid locker within the garage is locked with the cuboid latchkey.

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in the place we're calling the garage. You start to take note of what's in the room.
You make out a closed cuboid locker in the room.
You are carrying: a cuboid latchkey.

your action:

Response: lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to open the locker in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locker.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Put the TextWorld style key into the TextWorld style chest in the washroom to lock it.

Here is your interactions so far:
current state: You are now in the washroom.
I am sorry to announce that you are now in the washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a TextWorld style chest.
You are carrying: a TextWorld style key.

your action:

Response: lock TextWorld style chest with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the worm from the suitcase within the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened suitcase, which looks normal, close by. The suitcase contains a worm. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take worm from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the butterfly on the bench.

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You make out a bench. But oh no! there's nothing on this piece of trash. Hm. Oh well
You are carrying: a butterfly.

your action:

Response: put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to recover the cd from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a box. Empty! What kind of nightmare TextWorld is this?
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Eat the cookie.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
You see a basket. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the whisk on the stand in the closet.

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
You can make out a stand. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it.
You are carrying: a whisk.

your action:

Response: put whisk on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick up the fork from the counter.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a counter. On the counter you make out a fork.
You are carrying nothing.

your action:

Response: take fork from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your task for today is to open the fudge scented locker.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a fudge scented locker.
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: open fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the Comic Strip Calendar inside the drawer in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open drawer, which looks normal, is nearby. The drawer is empty! What a waste of a day!
You are carrying: a Comic Strip Calendar.

your action:

Response: insert Comic Strip Calendar into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the mouse on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
I am obligated to announce that you are now in the canteen.
There is a spoon on the floor.
You are carrying: a mouse.

your action:

Response: drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the Comic Strip Calendar on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary kind of place.
You are carrying: a gummy bear and a Comic Strip Calendar.

your action:

Response: drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to recover the sponge from the rack.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a rack. On the rack you make out a sponge.
You are carrying nothing.

your action:

Response: take sponge from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the safe within the garage is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You see a locked safe nearby.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Pick up the controller from the desk.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a desk. On the desk you can make out a controller.
You are carrying nothing.

your action:

Response: take controller from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the shirt from the drawer.

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna.
You bend down to tie your shoe. When you stand up, you notice a drawer. The drawer contains a shirt.
You are carrying nothing.

your action:

Response: take shirt from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the nest of caterpillars from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a bench. The bench is normal. But there isn't a thing on it.
There is a nest of caterpillars on the floor.
You are carrying nothing.

your action:

Response: take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the telephone from the display.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You see an opened normal looking display in the corner. The display contains a telephone.
You are carrying nothing.

your action:

Response: take telephone from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the sock on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You make a grand eccentric entrance into an attic.
You are carrying: a legume and a sock.

your action:

Response: drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the bug from the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is a candy bar and a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Close the box.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a box. The box contains a key.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Put the Advent Calendar into the coffer.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
You see a coffer. The coffer is empty! What a waste of a day!
You are carrying: an Advent Calendar.

your action:

Response: insert Advent Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the American limited edition locker within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You see a American limited edition locker.
You are carrying: an American limited edition keycard.

your action:

Response: unlock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to place the scarf into the case.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see an opened case. Empty! What kind of nightmare TextWorld is this?
You are carrying: a scarf.

your action:

Response: insert scarf into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the suitcase in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
You see a suitcase. The suitcase is empty, what a horrible day! You can make out a locked portmanteau, which looks normal, in the corner.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Look and see that the drawer in the bathroom is shut.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A standard one.
You can make out a drawer. You wonder idly who left that here. The drawer is empty! This is the worst thing that could possibly happen, ever! If you haven't noticed it already, there seems to be something there by the wall, it's a box. Empty! What kind of nightmare TextWorld is this?
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the bowl on the rack.

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You can see a rack. The rack is ordinary. The rack appears to be empty.
You are carrying: a bowl.

your action:

Response: put bowl on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the stapler from the desk in the office.

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
What's that over there? It looks like it's a desk. You see a stapler on the desk.
You are carrying nothing.

your action:

Response: take stapler from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to sit the blender on the board inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a board. However, the board, like an empty board, has nothing on it.
You are carrying: a blender.

your action:

Response: put blender on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Drop the butterfly on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You have fallen into the most usual of all possible cookhouses.
You are carrying: a butterfly and a shadfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. The room is well lit.
There is a sock on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the onion.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
You make out a trunk, so there's that.
You are carrying: an onion.

your action:

Response: eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to recover the Comic Strip Calendar from the coffer.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place.
You can see an opened coffer, which looks ordinary, right there by you. The coffer contains a Comic Strip Calendar.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the mat on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You can see a rack. The rack is ordinary. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a mat.

your action:

Response: drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the insect on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage.
There is a licorice strip on the floor.
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the shadfly from the cabinet within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. The room is well lit.
You can see a cabinet. The cabinet contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Put the towel on the workbench within the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
Look over there! a workbench. The workbench is typical. But the thing is empty, unfortunately.
You are carrying: a towel.

your action:

Response: put towel on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the hat from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard one.
There is a hat on the floor.
You are carrying: a knife.

your action:

Response: take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cucumber.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
There is a chocolate bar on the floor.
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Assure that the safe is shut.

Here is your interactions so far:
current state: You are now in the studio.
You have moved into a studio. Not the studio you'd expect. No, this is a studio.
Hey, want to see a safe? Look over there, a safe. The safe is empty! What a waste of a day!
You are carrying: a napkin.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your task for today is to place the shoe on the workbench in the garage.

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
What's that over there? It looks like it's a workbench. Wow, isn't TextWorld just the best? But the thing is empty. Hopefully this doesn't make you too upset.
You are carrying: a shoe.

your action:

Response: put shoe on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the case.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
You can see an opened case in the room. The case contains a spork. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the chest.

Here is your interactions so far:
current state: You are now in the salon.
I just think it's great that you've just entered a salon.
You see a chest. You wonder idly who left that here.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the scarf from the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You begin looking for stuff.
You make out a counter. The counter is normal. The counter appears to be empty. What's the point of an empty counter?
There is a scarf on the floor.
You are carrying nothing.

your action:

Response: take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the locker inside the vault is closed.

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You can see a locker. Empty! What kind of nightmare TextWorld is this? You can make out a closed coffer.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the bureau is closed.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office.
You see a bureau. The bureau is empty, what a horrible day!
You are carrying: a candy bar.

your action:

Response: close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the keycard into the box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see a locked box close by.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to ensure that the safe is open.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty ordinary here.
You can see a safe.
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type P chest in the cellar with the type P latchkey.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
A locked type P chest is in the room.
You are carrying: a type P latchkey.

your action:

Response: unlock type P chest with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to pick up the poem from the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge.
There is a poem and a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the mug from the pan.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a typical kind of place. That is to say, you're in a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a pan. You see a mug on the pan.
You are carrying nothing.

your action:

Response: take mug from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to eat the broccoli.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You start to take note of what's in the room.
You can see a stand. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the bug from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You can barely contain your excitement.
There is a bug on the floor.
You are carrying: a strawberry.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the bug from the drawer within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in a place we're calling a sauna.
You smell a great smell, and follow it to a drawer. The drawer contains a bug.
You are carrying nothing.

your action:

Response: take bug from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to doublecheck that the safe within the studio is unlocked.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a safe. Wow, isn't TextWorld just the best?
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>