Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the spoon on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place. Let's see what's in here.
You can make out a coffer. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a spoon.

your action:

Response: drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Retrieve the pillow from the dresser in the bar.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place.
An open dresser is right there by you. The dresser contains a pillow.
You are carrying nothing.

your action:

Response: take pillow from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your task for today is to ensure that the type H locker in the study is open.

Here is your interactions so far:
current state: You are now in the study.
You've seen better studys, but at least this one seems pretty normal.
You see a closed type H locker here.
There is a type H keycard on the floor.
You are carrying nothing.

your action:

Response: open type H locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your task for today is to close the safe within the study.

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have shown up in, you had to saunter into a normal one.
Look out! It's a- oh, never mind, it's just a safe. Now why would someone leave that there? The safe contains a keycard. Classic TextWorld.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the teapot from the counter.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in a place we're calling a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a counter. Make a note of this, you might have to put stuff on or in it later on. On the counter you can see a teapot.
You are carrying nothing.

your action:

Response: take teapot from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Take the paper towel from the dresser within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
Oh, great. Here's a dresser. The dresser contains a paper towel, so there's that.
You are carrying nothing.

your action:

Response: take paper towel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to insert the keycard into the safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You see a safe.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to retrieve the iron from the shelf.

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You begin looking for stuff.
You scan the room for a shelf, and you find a shelf. Wow, isn't TextWorld just the best? The shelf is normal. On the shelf you make out an iron.
You are carrying nothing.

your action:

Response: take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the box with the keycard.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You make out a closed box right there by you.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure the type 1 box in the pantry is locked.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You can see a closed type 1 box nearby.
You are carrying: a type 1 keycard.

your action:

Response: lock type 1 box with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to assure that the cuboid box is opened.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place. You begin looking for stuff.
You see a cuboid box.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the fridge within the cookhouse is shut.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You begin to take stock of what's here.
You see an opened fridge. What a letdown! The fridge is empty! You can make out a closed freezer here.
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Toss the Comic Strip Calendar on the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You have fallen into the most typical of all possible parlors. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed trunk.
You are carrying: a Comic Strip Calendar.

your action:

Response: drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the cabinet within the kitchen is closed.

Here is your interactions so far:
current state: You are now in the kitchen.
I never took you for the sort of person who would show up in a kitchen, but I guess I was wrong. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a closed freezer right there by you.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Deposit the spoon into the cabinet.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a spoon.

your action:

Response: insert spoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Sit the knife on the table.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a table, and you find a table. But oh no! there's nothing on this piece of trash. This always happens!
You are carrying: a knife.

your action:

Response: put knife on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the vacuum from the cabinet in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one. You begin to take stock of what's here.
What's that over there? It looks like it's a cabinet. The cabinet contains a vacuum.
You are carrying nothing.

your action:

Response: take vacuum from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the bug from the cabinet inside the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in the place we're calling the restroom.
You can see an opened cabinet, which looks normal, in the room. The cabinet contains a bug.
You are carrying nothing.

your action:

Response: take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to open the TextWorld limited edition safe.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse.
You can make out a TextWorld limited edition safe. Huh, weird.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: open TextWorld limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Close the safe inside the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You bend down to tie your shoe. When you stand up, you notice a safe! The safe contains a blanket.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Pick up the plant from the dresser.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You can make out a dresser. The dresser contains a plant.
You are carrying nothing.

your action:

Response: take plant from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You bend down to tie your shoe. When you stand up, you notice a bed stand. I guess it's true what they say, if you're looking for a bed stand, go to TextWorld. But the thing hasn't got anything on it.
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the scarf from the safe within the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the pantry.
You can make out a safe. I mean, just wow! Isn't TextWorld just the best? The safe contains a scarf. Wow, isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take scarf from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to deposit the Advent Calendar on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. I guess you better just go and list everything you see here.
There is a keyboard on the floor.
You are carrying: an Advent Calendar.

your action:

Response: drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Retrieve the mouse from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin to take stock of what's in the room.
There is a mouse on the floor.
You are carrying: a bug.

your action:

Response: take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the monitor inside the chest in the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. You begin looking for stuff.
You can make out an opened standard looking chest in the room. The chest is empty, what a horrible day!
You are carrying: a monitor.

your action:

Response: insert monitor into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the novel from the desk within the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've seen better recreation zones, but at least this one seems pretty normal.
You can make out a desk. The desk is typical. On the desk you make out a novel.
You are carrying nothing.

your action:

Response: take novel from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the rectangular locker within the cookhouse is open.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a rectangular locker.
You are carrying: a rectangular key.

your action:

Response: open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to unlock the chest inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that board! What does it say? It says Welcome to the cubicle? Well that's cool.
You see a chest.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to make it so that the trunk within the attic is shut.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. The room is well lit.
You can see a trunk. What a letdown! The trunk is empty!
You are carrying: an insect.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your task for today is to make absolutely sure that the type P box in the parlor is unlocked with the type P latchkey.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place. You start to take note of what's in the room.
You see a locked type P box right there by you.
You are carrying: a type P latchkey.

your action:

Response: unlock type P box with type P latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the sponge from the table.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You bend down to tie your shoe. When you stand up, you notice a table. On the table you can see a sponge.
You are carrying nothing.

your action:

Response: take sponge from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to Deposit the passkey into the locker within the laundry place to lock it.

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just entered a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the monitor from the recliner.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. The room is well lit.
You see a recliner. You shudder, but continue examining the recliner. You see a monitor on the recliner.
You are carrying nothing.

your action:

Response: take monitor from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Pick up the broom from the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place. I guess you better just go and list everything you see here.
There is a broom on the floor.
You are carrying: a spork.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to take the insect from the case within the attic.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a case. A case... Is that really what you were looking for? The case contains an insect.
You are carrying nothing.

your action:

Response: take insect from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the Microsoft limited edition locker is unlocked with the Microsoft limited edition passkey.

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You see a locked Microsoft limited edition locker.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the sponge into the safe within the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a safe. What a letdown! The safe is empty!
You are carrying: a sponge.

your action:

Response: insert sponge into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the printer on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. You begin to take stock of what's here.
There is a gummy bear on the floor.
You are carrying: a printer.

your action:

Response: drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the laptop from the shelf.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a typical kind of place. That is to say, you're in a lounge.
You see a shelf. The shelf is standard. On the shelf you can see a laptop.
You are carrying nothing.

your action:

Response: take laptop from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the book from the chest in the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened chest, which looks usual, nearby. The chest contains a book.
You are carrying nothing.

your action:

Response: take book from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the fridge.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. Let's see what's in here.
You make out an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! You see a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Insert the ladle into the chest inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You make a grand eccentric entrance into a canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened ordinary looking chest nearby. The chest is empty! What a waste of a day!
You are carrying: a ladle.

your action:

Response: insert ladle into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so the type 1 chest is locked.

Here is your interactions so far:
current state: You are now in the studio.
You have fallen into a studio. Not the studio you'd expect. No, this is a studio. You begin looking for stuff.
You can see a type 1 chest. Classic TextWorld.
You are carrying: a type 1 key.

your action:

Response: lock type 1 chest with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the type 7 safe within the pantry is ajar.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You can make out a closed type 7 safe here.
You are carrying: a type 7 passkey.

your action:

Response: open type 7 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the pillow from the dresser.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a dresser. There's something strange about this thing being here, but you don't have time to worry about that now. The dresser contains a pillow, so there's that.
You are carrying nothing.

your action:

Response: take pillow from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You bend down to tie your shoe. When you stand up, you notice a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Put the sponge on the bench.

Here is your interactions so far:
current state: You are now in the parlor.
I am sorry to announce that you are now in the parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room, seeing a bench. However, the bench, like an empty bench, has nothing on it.
You are carrying: a sponge.

your action:

Response: put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your task for today is to open the Microsoft limited edition box.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
You can make out a closed Microsoft limited edition box, which looks usual, nearby.
There is a Microsoft limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: open Microsoft limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to recover the insect from the crate within the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it usual? You better believe it is.
You can make out an opened crate right there by you. The crate contains an insect.
You are carrying nothing.

your action:

Response: take insect from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to insert the passkey into the box within the steam room's lock to unlock it.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You can barely contain your excitement.
You can see a locked box, which looks normal, here.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Look and see that the chest within the cubicle is opened.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can make out a chest.
You are carrying: a key.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to Insert the spherical keycard into the spherical box to lock it.

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office. You begin looking for stuff.
You can see a spherical box!
You are carrying: a spherical keycard.

your action:

Response: lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can put the spoon into the cabinet.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one.
You see a cabinet. You can't wait to tell the folks at home about this! What a letdown! The cabinet is empty!
You are carrying: a spoon.

your action:

Response: insert spoon into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to put the shadfly on the pan in the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You rest your hand against a wall, but you miss the wall and fall onto a pan. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
You are carrying: a shadfly.

your action:

Response: put shadfly on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make absolutely sure that the trunk is closed.

Here is your interactions so far:
current state: You are now in the spare room.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the spare room. Okay, just remember what you're here to do, and everything will go great.
You make out an opened trunk close by. The trunk is empty, what a horrible day! Look over there! a cabinet. There's something strange about this being here, but you can't put your finger on it. The cabinet is empty, what a horrible day!
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the coffee cup from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You can see an opened chest. What a letdown! The chest is empty!
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Unlock the Microsoft style chest.

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
You can make out a Microsoft style chest.
You are carrying: a Microsoft style latchkey.

your action:

Response: unlock Microsoft style chest with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the broom on the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal.
You see a chest.
You are carrying: a broom.

your action:

Response: drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to recover the sock from the floor of the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a board. The board is usual. But oh no! there's nothing on this piece of garbage.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the shirt from the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You have moved into a bathroom. Not the bathroom you'd expect. No, this is a bathroom. You can barely contain your excitement.
You can make out a closed safe in the corner.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the teaspoon from the case within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You can see a case. Hmmm... what else, what else? The case contains a teaspoon.
You are carrying nothing.

your action:

Response: take teaspoon from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to lift the shirt from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. You begin looking for stuff.
What's that over there? It looks like it's a trunk.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the bug from the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place.
Were you looking for a workbench? Because look over there, it's a workbench. However, the workbench, like an empty workbench, has nothing on it. You swear loudly.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Retrieve the paper towel from the cabinet inside the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. You begin looking for stuff.
You can see a cabinet. The cabinet contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the chest is unlocked with the key.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can see a chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the sponge from the board in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it typical? You better believe it is. Let's see what's in here.
You can make out a board. The board is ordinary. On the board you can see a sponge.
You are carrying nothing.

your action:

Response: take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the Henderson's box within the laundromat is unlocked with the Henderson's key.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one.
You scan the room for a Henderson's box, and you find a Henderson's box.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the spork from the saucepan inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
You see a saucepan. The saucepan is typical. On the saucepan you make out a spork.
You are carrying nothing.

your action:

Response: take spork from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Insert the key into the locker inside the cellar to lock it.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place. You can barely contain your excitement.
You see a locker.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the fork from the freezer within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
You see a freezer. I mean, just wow! Isn't TextWorld just the best? The freezer contains a fork.
You are carrying nothing.

your action:

Response: take fork from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the worm on the shelf within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is usual. But the thing hasn't got anything on it. Hm. Oh well
You are carrying: a worm.

your action:

Response: put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your task for today is to take the binder from the bureau within the office.

Here is your interactions so far:
current state: You are now in the office.
You have walked into the most typical of all possible offices.
You can make out an opened bureau close by. The bureau contains a binder.
You are carrying nothing.

your action:

Response: take binder from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the box is wide open.

Here is your interactions so far:
current state: You are now in the canteen.
This canteen you have just entered is definitely usual. You start to take note of what's in the room.
You see a box.
You are carrying: a key.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the worm from the portmanteau.

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can see a portmanteau. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The portmanteau contains a worm.
You are carrying nothing.

your action:

Response: take worm from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the basket is shut.

Here is your interactions so far:
current state: You are now in the washroom.
A well framed signboard tells you that you are now in the washroom.
You can see a basket. The basket is empty! What a waste of a day! You can make out a closed cabinet.
You are carrying nothing.

your action:

Response: close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the bedroom.
You are carrying: an onion and a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to doublecheck the safe is locked.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed safe nearby.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the knife from the shelf.

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just fallen into a dish-pit. Okay, just remember what you're here to do, and everything will go great.
You see a shelf. On the shelf you can make out a knife.
You are carrying nothing.

your action:

Response: take knife from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You begin looking for stuff.
There is a loaf of bread on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Drop the controller on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. You can barely contain your excitement.
You are carrying: a cabbage and a controller.

your action:

Response: drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to put the novel inside the suitcase.

Here is your interactions so far:
current state: You are now in the playroom.
This playroom you have just entered is definitely usual. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out an opened suitcase, which looks usual, right there by you. The suitcase is empty, what a horrible day!
You are carrying: a novel.

your action:

Response: insert novel into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the lampshade from the display inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one. You begin to take stock of what's here.
You can make out a display. The light flickers for a second, but nothing else happens. The display contains a lampshade. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take lampshade from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the printer from the armchair.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal kind of place. You begin to take stock of what's in the room.
You can see an armchair. On the armchair you make out a printer.
You are carrying nothing.

your action:

Response: take printer from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to look and see that the fudge scented chest is ajar.

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You see a closed fudge scented chest right there by you.
There is a fudge scented latchkey on the floor.
You are carrying nothing.

your action:

Response: open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You can make out a toolbox.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in the place we're calling the cookhouse.
You can make out a shelf. The shelf is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the sock from the cabinet.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can see an opened cabinet. The cabinet contains a sock.
You are carrying nothing.

your action:

Response: take sock from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! You can put the broom inside the suitcase inside the attic.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
If you haven't noticed it already, there seems to be something there by the wall, it's a suitcase. What a letdown! The suitcase is empty!
You are carrying: a broom.

your action:

Response: insert broom into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your task for today is to make absolutely sure that the locker is shut.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon.
Were you looking for a locker? Because look over there, it's a locker. Empty! What kind of nightmare TextWorld is this? Were you looking for a bed? Because look over there, it's a bed. Looks like someone's already been here and taken everything off it, though.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the insect on the desk inside the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You see a desk. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the desk.
You are carrying: an insect.

your action:

Response: put insect on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Sit the mug on the shelf.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a shelf. Wow, isn't TextWorld just the best? But the thing is empty, unfortunately.
You are carrying: a mug.

your action:

Response: put mug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to toss the book on the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual one.
You are carrying: a book and a Comic Strip Calendar.

your action:

Response: drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the shadfly from the case.

Here is your interactions so far:
current state: You are now in the cookery.
Look at you, bigshot, walking into a cookery like it isn't some huge deal.
You see an opened case. The case contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to recover the golf club from the trunk.

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
Look out! It's a- oh, never mind, it's just a trunk. I mean, just wow! Isn't TextWorld just the best? The trunk contains a golf club.
You are carrying nothing.

your action:

Response: take golf club from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to place the golf club on the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
I never took you for the sort of person who would show up in a playroom, but I guess I was wrong.
Oh, great. Here's a stand. The stand is normal. Unfortunately, there isn't a thing on it. You think about smashing the stand to bits, throwing the bits into a pit, etc, until you get bored.
You are carrying: a golf club.

your action:

Response: drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cookie.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal kind of place. You begin to take stock of what's here.
You see a locked trunk here.
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the bug on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You're not going to believe this, but you've just entered a chamber.
There is a pillow on the floor.
You are carrying: a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You can make out a locked cabinet.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Retrieve the broom from the case.

Here is your interactions so far:
current state: You are now in the washroom.
A decrepit board tells you that you are now in the washroom.
You make out a case. The case contains a broom.
You are carrying nothing.

your action:

Response: take broom from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the golf tee on the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement. Let's see what's in here.
There is a stick of butter on the floor.
You are carrying: a golf tee.

your action:

Response: drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the coffee cup from the rack.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual kind of place.
You can make out a rack. On the rack you make out a coffee cup.
You are carrying nothing.

your action:

Response: take coffee cup from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Eat the cashew.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom.
You are carrying: a fondue and a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the safe.

Here is your interactions so far:
current state: You are now in the workshop.
You make a grand eccentric entrance into a workshop.
You can see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe contains a keycard.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to Put the TextWorld style keycard into the TextWorld style safe inside the bar to lock it.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a TextWorld style safe.
You are carrying: a TextWorld style keycard.

your action:

Response: lock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Open the cuboid box within the basement.

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed cuboid box here.
You are carrying: a cuboid keycard.

your action:

Response: open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the teaspoon from the bowl in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen.
You can make out a bowl. The bowl is ordinary. On the bowl you can see a teaspoon.
You are carrying nothing.

your action:

Response: take teaspoon from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your task for today is to place the sponge into the dresser inside the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
An open dresser is close by. Empty! What kind of nightmare TextWorld is this?
You are carrying: a sponge.

your action:

Response: insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the lavender scented locker within the cookhouse is locked.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You can barely contain your excitement.
You can make out a lavender scented locker.
You are carrying: a lavender scented latchkey.

your action:

Response: lock lavender scented locker with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to assure that the box is wide open.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a box.
You are carrying: a key.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the shadfly into the chest.

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You begin looking for stuff.
You see a chest. What a letdown! The chest is empty!
You are carrying: a shadfly.

your action:

Response: insert shadfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the blender on the rack within the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. It seems to be pretty ordinary here. You start to take note of what's in the room.
You scan the room for a rack, and you find a rack. You shudder, but continue examining the rack. The rack is standard. But the thing hasn't got anything on it.
You are carrying: a blender.

your action:

Response: put blender on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Put the broom on the table inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the shower.
You can see a table. The table is usual. But the thing is empty.
You are carrying: a broom.

your action:

Response: put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Put the controller on the plate in the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. You begin looking for stuff.
You scan the room for a plate, and you find a plate. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the plate! oh well.
You are carrying: a controller.

your action:

Response: put controller on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to take the shirt from the rack.

Here is your interactions so far:
current state: You are now in the pantry.
I am excited to announce that you are now in the pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a rack. What a great pairing of adjectives and nouns! You see a shirt on the rack.
You are carrying nothing.

your action:

Response: take shirt from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to assure that the refrigerator within the kitchenette is shut.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened refrigerator. The refrigerator is empty! What a waste of a day!
You are carrying: a fly larva.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to lift the knife from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You have come into a scullery. Not the scullery you'd expect. No, this is a scullery. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a board. The board is normal. But there isn't a thing on it. This always happens, here in TextWorld!
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Deposit the fly larva on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
You can see a shelf. The shelf is usual. The shelf appears to be empty.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Doublecheck that the suitcase is closed.

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal.
You scan the room, seeing a suitcase. The suitcase is empty, what a horrible day! You see a mantelpiece. But oh no! there's nothing on this piece of garbage. Silly mantelpiece, silly, empty, good for nothing mantelpiece.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the type W box is unlocked.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a locked type W box.
You are carrying: a type W key.

your action:

Response: unlock type W box with type W key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the nest of bunnies on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You are carrying: a nest of bunnies and a sponge.

your action:

Response: drop nest of bunnies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the broccoli.

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You begin to take stock of what's in the room.
You see a bench. The bench is standard. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You are carrying: a broccoli.

your action:

Response: eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the laptop on the bench inside the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You can see a bench. The bench is usual. Looks like someone's already been here and taken everything off it, though.
You are carrying: a laptop.

your action:

Response: put laptop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Place the pillow on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
There is a bug on the floor.
You are carrying: a pillow.

your action:

Response: drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick up the novel from the locker within the salon.

Here is your interactions so far:
current state: You are now in the salon.
You have entered the most usual of all possible salons. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The locker contains a novel.
You are carrying nothing.

your action:

Response: take novel from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the American style locker is locked with the American style latchkey.

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
A closed American style locker is in the corner.
You are carrying: an American style latchkey.

your action:

Response: lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the shadfly from the coffer in the salon.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. You begin to take stock of what's here.
You see an opened coffer. The coffer contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Take the mop from the dresser within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a dresser, and you find a dresser. The dresser contains a mop. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the nest of caterpillars into the refrigerator.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You can make out an opened refrigerator. What a letdown! The refrigerator is empty!
You are carrying: a nest of caterpillars.

your action:

Response: insert nest of caterpillars into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a cabinet.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the teapot on the bookshelf.

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office.
You see a bookshelf. The bookshelf is typical. But there isn't a thing on it.
You are carrying: a teapot.

your action:

Response: put teapot on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! You can put the insect into the chest.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The chest is empty, what a horrible day!
You are carrying: an insect.

your action:

Response: insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the Comic Strip Calendar from the portmanteau.

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in the place we're calling the studio.
You can make out an opened portmanteau close by. The portmanteau contains a Comic Strip Calendar. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Unlock the rectangular locker with the rectangular passkey.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
As if things weren't amazing enough already, you can even see a rectangular locker. The light flickers for a second, but nothing else happens.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make sure that the portmanteau inside the playroom is closed.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one.
You make out an opened portmanteau. The portmanteau is empty! What a waste of a day! You can make out a locked basket, which looks typical, right there by you.
You are carrying nothing.

your action:

Response: close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the textbook from the safe.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place. You start to take note of what's in the room.
You can see a safe. There's something strange about this being here, but you can't put your finger on it. The safe contains a textbook.
You are carrying nothing.

your action:

Response: take textbook from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the printer from the chair within the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chair. The chair is normal. On the chair you can make out a printer.
You are carrying nothing.

your action:

Response: take printer from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the bug from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place.
You make out a bar. But the thing hasn't got anything on it.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick up the tv from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You begin to take stock of what's here.
You can see a desk. However, the desk, like an empty desk, has nothing on it.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the cookhouse.
This cookhouse you have just entered is definitely typical.
You are carrying: a sandwich and a sponge.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to unlock the chest.

Here is your interactions so far:
current state: You are now in the lounge.
Of every lounge you could have sauntered into, you had to show up in a normal one. You can barely contain your excitement.
You see a locked chest.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the pizza.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a legume on the floor.
You are carrying: a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the worm on the chair in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chair! The chair is standard. But oh no! there's nothing on this piece of trash.
You are carrying: a worm.

your action:

Response: put worm on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make it so that the case inside the pantry is closed.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one.
You can see a case. Huh, weird. What a letdown! The case is empty! As if things weren't amazing enough already, you can even see a workbench. The workbench is typical. The workbench appears to be empty.
You are carrying nothing.

your action:

Response: close case<|im_end|>