Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Pick-up the plant from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place. You begin to take stock of what's here.
You make out a recliner. The recliner is usual. But the thing is empty, unfortunately.
There is a plant on the floor.
You are carrying nothing.

your action:

Response: take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the chest is unlocked.

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can make out a locked chest right there by you.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Doublecheck that the fridge is closed.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You can make out an opened fridge in the corner. The fridge is empty! What a waste of a day!
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the Advent Calendar on the stand within the vault.

Here is your interactions so far:
current state: You are now in the vault.
Fancy seeing you here. Here, by the way, being the vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. But oh no! there's nothing on this piece of garbage.
You are carrying: an Advent Calendar.

your action:

Response: put Advent Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the glove on the table within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. The room is well lit.
Oh, great. Here's a table. The table is standard. But oh no! there's nothing on this piece of junk.
You are carrying: a glove.

your action:

Response: put glove on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the refrigerator in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place.
You can make out an opened refrigerator. Empty! What kind of nightmare TextWorld is this? Look out! It's a- oh, never mind, it's just a counter. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a counter in a room.
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the launderette.
Look around you. Take it all in. It's not every day someone gets to be in a launderette. You start to take note of what's in the room.
You see a rack. The rack is ordinary. But the thing is empty. What's the point of an empty rack?
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the iron inside the case in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical one.
You make out an opened case. What a letdown! The case is empty!
You are carrying: an iron.

your action:

Response: insert iron into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard one.
There is a stick of butter on the floor.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make absolutely sure that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a cabinet. Huh, weird. Empty! What kind of nightmare TextWorld is this?
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to lock the chest inside the washroom with the passkey.

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You can see a closed chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the coffee cup into the drawer.

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You can see a drawer. Now that's what I call TextWorld! What a letdown! The drawer is empty!
You are carrying: a coffee cup.

your action:

Response: insert coffee cup into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the chest with the latchkey.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You make out a closed chest in the corner.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lift the teapot from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You can see a cabinet. The cabinet is empty, what a horrible day!
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the fly larva into the box.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
You make out an opened box, which looks standard, in the corner. The box is empty, what a horrible day!
You are carrying: a fly larva.

your action:

Response: insert fly larva into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Lock the chest in the salon with the key.

Here is your interactions so far:
current state: You are now in the salon.
Fancy seeing you here. Here, by the way, being the salon.
You can see a chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the locker is ajar.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You make out a locker.
You are carrying: a keycard.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to sit the nest of earwigs on the shelf.

Here is your interactions so far:
current state: You are now in the salon.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the salon. You start to take note of what's in the room.
You make out a shelf. The shelf is typical. But there isn't a thing on it.
You are carrying: a nest of earwigs.

your action:

Response: put nest of earwigs on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the Henderson's style safe in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Henderson's style safe.
There is a Henderson's style key on the floor.
You are carrying nothing.

your action:

Response: open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the rectangular locker in the office is locked.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. The room is well lit.
Were you looking for a rectangular locker? Because look over there, it's a rectangular locker.
You are carrying: a rectangular key.

your action:

Response: lock rectangular locker with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Make sure that the case is closed.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
You make out an opened case. What a letdown! The case is empty!
You are carrying: a napkin.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the poem on the bookshelf.

Here is your interactions so far:
current state: You are now in the salon.
You make another one of your grand eccentric entrances into a salon. You begin to take stock of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is typical. The bookshelf appears to be empty. Aw, here you were, all excited for there to be things on it!
You are carrying: a poem.

your action:

Response: put poem on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Take the bug from the coffer in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a coffer. The coffer contains a bug.
You are carrying nothing.

your action:

Response: take bug from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the mug from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in a place we're calling a kitchen.
You can make out an opened normal looking fridge right there by you. The fridge is empty, what a horrible day!
There is a mug on the floor.
You are carrying nothing.

your action:

Response: take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to recover the cd from the table inside the office.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
Look out! It's a- oh, never mind, it's just a table. You see a cd on the table.
You are carrying nothing.

your action:

Response: take cd from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Put the printer on the table inside the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one.
You can see a table. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a printer.

your action:

Response: put printer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Insert the type E passkey into the type E box in the kitchenette to lock it.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place.
You can make out a closed normal looking type E box close by.
You are carrying: a type E passkey.

your action:

Response: lock type E box with type E passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the butterfly on the bench within the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You have come into the most normal of all possible restrooms. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a bench. You wonder idly who left that here. But the thing hasn't got anything on it.
You are carrying: a butterfly.

your action:

Response: put butterfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the chest inside the dish-pit is shut.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You see a chest. Empty! What kind of nightmare TextWorld is this? You see a board. The board is standard. Unfortunately, there isn't a thing on it. You swear loudly.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Assure the box inside the chamber is locked.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You can make out a closed box.
You are carrying: a passkey.

your action:

Response: lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the printer on the table.

Here is your interactions so far:
current state: You are now in the cookery.
Look at that board! What does it say? It says Welcome to the cookery? Well that's cool.
You see a gleam over in a corner, where you can see a table. But the thing is empty.
You are carrying: a printer.

your action:

Response: put printer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the box is unlocked.

Here is your interactions so far:
current state: You are now in the laundromat.
Fancy seeing you here. Here, by the way, being the laundromat. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the locker is shut.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place.
You can see a locker. The locker is empty, what a horrible day!
You are carrying: a tv.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the book into the drawer within the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat. The room is well lit.
You can make out a drawer. The drawer is empty, what a horrible day!
You are carrying: a book.

your action:

Response: insert book into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Look and see the Canadian style safe inside the chamber is locked.

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out a closed Canadian style safe.
You are carrying: a Canadian style keycard.

your action:

Response: lock Canadian style safe with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the worm from the chest.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can see a chest. The chest contains a worm.
You are carrying nothing.

your action:

Response: take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the salad.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
There is an insect on the floor.
You are carrying: a salad.

your action:

Response: eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the Canadian style safe is unlocked.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one.
You see a Canadian style safe.
You are carrying: a Canadian style key.

your action:

Response: unlock Canadian style safe with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to Insert the key into the safe to lock it.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You start to take note of what's in the room.
You scan the room for a safe, and you find a safe. You shudder, but continue examining the room.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the American limited edition locker in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a American limited edition locker.
You are carrying: an American limited edition key.

your action:

Response: open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Unlock the type 1 locker with the type 1 latchkey.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You smell an intriguing smell, and follow it to a type 1 locker.
You are carrying: a type 1 latchkey.

your action:

Response: unlock type 1 locker with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to retrieve the keyboard from the suitcase.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out an opened suitcase. The suitcase contains a keyboard. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take keyboard from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to doublecheck that the safe inside the washroom is locked.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one.
You see a gleam over in a corner, where you can see a safe, so there's that.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Make absolutely sure that the locker is unlocked.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the sandwich.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You can make out a counter. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it. You move on, clearly depressed by TextWorld.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to you can deposit the nest of grubs into the basket.

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You can make out an opened basket. What a letdown! The basket is empty!
You are carrying: a nest of grubs.

your action:

Response: insert nest of grubs into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the fly larva from the drawer.

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened drawer, which looks ordinary, in the corner. The drawer contains a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to retrieve the insect from the case in the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case. The case contains an insect.
You are carrying nothing.

your action:

Response: take insect from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the locker within the office is unlocked.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can make out a locked locker.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to open the safe.

Here is your interactions so far:
current state: You are now in the bedroom.
I am sorry to announce that you are now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a safe.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the butterfly on the shelf within the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle.
You see a shelf. The shelf is typical. The shelf appears to be empty. Hm. Oh well
You are carrying: a butterfly.

your action:

Response: put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the candy bar.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
You see a locked display.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the dresser is closed.

Here is your interactions so far:
current state: You are now in the salon.
Guess what, you are in a place we're calling a salon.
What's that over there? It looks like it's a dresser. There's something about an object in a room that's just so... TextWorld. The dresser is empty! What a waste of a day! You rest your hand against a wall, but you miss the wall and fall onto a bar. The bar is normal. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the bar.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the bug from the basket in the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
You can make out a basket. The basket contains a bug. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying nothing.

your action:

Response: take bug from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Assure the chest within the dish-pit is locked.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You can see a chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the worm from the shelf.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You can see a shelf. On the shelf you can see a worm.
You are carrying nothing.

your action:

Response: take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Recover the top hat from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one. You begin to take stock of what's in the room.
You see a coffer.
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to drop the shoe on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You are carrying: a shoe and a nest of caterpillars.

your action:

Response: drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You begin to take stock of what's here.
There is a stapler on the floor.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked case.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to pick up the pair of headphones from the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place. Let's see what's in here.
You can make out a closed locker.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the box is unlocked.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. The room is well lit.
You can see a locked box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! You can deposit the napkin inside the suitcase.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one. The room is well lit.
You can make out an opened suitcase in the room. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a napkin.

your action:

Response: insert napkin into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your task for today is to rest the sock on the shelf.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You smell a wretched smell, and follow it to a shelf. However, the shelf, like an empty shelf, has nothing on it.
You are carrying: a sock.

your action:

Response: put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck the non-euclidean locker inside the workshop is locked.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You start to take note of what's in the room.
You make out a non-euclidean locker.
You are carrying: a non-euclidean passkey.

your action:

Response: lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to put the spoon on the counter.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is usual. But the thing is empty, unfortunately.
You are carrying: a spoon.

your action:

Response: put spoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the nest of shrimp from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
There is a banana and a nest of shrimp on the floor.
You are carrying nothing.

your action:

Response: take nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to drop the whisk on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place. Let's see what's in here.
There is a top hat on the floor.
You are carrying: a whisk.

your action:

Response: drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Take the printer from the desk inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. I guess you better just go and list everything you see here.
You see a desk. On the desk you can make out a printer. You can't wait to tell the folks at home about this!
You are carrying nothing.

your action:

Response: take printer from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the paper towel from the bench.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
You can see a bench. The bench is standard. On the bench you see a paper towel. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Sit the fly larva on the stand.

Here is your interactions so far:
current state: You are now in the closet.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the closet.
You see a gleam over in a corner, where you can see a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though.
You are carrying: a fly larva.

your action:

Response: put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the fridge inside the cookery is shut.

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You see an opened fridge. The fridge is empty! What a waste of a day! Were you looking for a board? Because look over there, it's a board. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the board.
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the teaspoon from the cabinet.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a teaspoon. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your task for today is to retrieve the fork from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
There is a fork and a nest of bats on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the broom from the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
As if things weren't amazing enough already, you can even see a dresser. You can't wait to tell the folks at home about this!
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cucumber.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You start to take note of what's in the room.
You are carrying: a cucumber and a golf ball.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to insert the coffee cup inside the safe inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
You can make out a safe. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You are carrying: a coffee cup.

your action:

Response: insert coffee cup into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Close the safe.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You can make out a safe. The safe is empty! What a waste of a day!
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to unlock the chest in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a standard kind of place. That is to say, you're in a shower. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked chest in the corner.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make absolutely sure the American limited edition chest is locked.

Here is your interactions so far:
current state: You are now in the cubicle.
You have stumbled into the most standard of all possible cubicles. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a American limited edition chest. You wonder idly who left that here.
You are carrying: an American limited edition keycard.

your action:

Response: lock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to recover the butterfly from the stand.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
You can make out a stand. Now why would someone leave that there? You see a butterfly on the stand.
You are carrying nothing.

your action:

Response: take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the sponge on the rack.

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into an ordinary one.
You can see a rack. The rack is standard. The rack appears to be empty.
You are carrying: a sponge.

your action:

Response: put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Place the type D keycard into the type D chest in the office to lock it.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a closed type D chest.
You are carrying: a type D keycard.

your action:

Response: lock type D chest with type D keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the gojiberry.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You are carrying: a fondue and a gojiberry.

your action:

Response: eat gojiberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to take the blanket from the dresser inside the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
This just in- You, in the parlor.
You can see a dresser. Something scurries by right in the corner of your eye. Probably nothing. The dresser contains a blanket.
You are carrying nothing.

your action:

Response: take blanket from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the gummy bear.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. The room is well lit.
There is an insect on the floor.
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the locker is locked with the key.

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar. I guess you better just go and list everything you see here.
You can make out a locker.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the manuscript on the table inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is usual. But the thing hasn't got anything on it. Hm. Oh well
You are carrying: a manuscript.

your action:

Response: put manuscript on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the fly larva from the mantle in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a mantle. You see a fly larva on the mantle.
You are carrying nothing.

your action:

Response: take fly larva from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Deposit the staple into the locker.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place. The room is well lit.
Hey, want to see a locker? Look over there, a locker. Now why would someone leave that there? The locker is empty! What a waste of a day!
You are carrying: a staple.

your action:

Response: insert staple into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the locker inside the pantry is closed.

Here is your interactions so far:
current state: You are now in the pantry.
You have moved into a pantry. Not the pantry you'd expect. No, this is a pantry.
An open locker is here. What a letdown! The locker is empty!
There is a cane on the floor.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Deposit the type A key into the type A locker to lock it.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin to take stock of what's here.
You can see a closed type A locker here.
You are carrying: a type A key.

your action:

Response: lock type A locker with type A key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the frisbee on the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
Well I'll be, you are in a place we're calling a playroom. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened coffer right there by you. What a letdown! The coffer is empty!
You are carrying: a frisbee.

your action:

Response: drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Retrieve the butterfly from the rack inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a rack. Why don't you take a picture of it, it'll last longer! The rack is normal. On the rack you make out a butterfly, so there's that.
You are carrying nothing.

your action:

Response: take butterfly from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the whisk from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in a kitchenette.
There is a chocolate bar and a whisk on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the paper towel from the board in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary kind of place. You can barely contain your excitement.
You see a board. On the board you see a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure the chest in the kitchen is locked.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place.
You can make out a chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the mug from the table.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a table. You see a mug on the table. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take mug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the formless box inside the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette.
A closed formless box is here.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the safe is closed.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe contains a passkey, so there's that.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Toss the stapler on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
A locked typical looking chest is in the room.
You are carrying: a stapler.

your action:

Response: drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the nest of grubs on the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great usual vibes in this place, a wonderful usual atmosphere.
There is a teacup on the floor.
You are carrying: a nest of grubs.

your action:

Response: drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to retrieve the butterfly from the trunk inside the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a trunk. You can't wait to tell the folks at home about this! The trunk contains a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick up the teapot from the chair inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You have stumbled into the most usual of all possible cookerys.
You scan the room for a chair, and you find a chair. You see a teapot on the chair.
You are carrying nothing.

your action:

Response: take teapot from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to deposit the shirt inside the cabinet inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a cabinet! The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a shirt.

your action:

Response: insert shirt into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Unlock the Microsoft style box in the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. It seems to be pretty usual here.
You see a Microsoft style box.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the pear.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. I guess you better just go and list everything you see here.
You see a portmanteau. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this?
You are carrying: a pear.

your action:

Response: eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the book from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
There is a book on the floor.
You are carrying: a vacuum.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the sponge on the plate.

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a plate. The plate is standard. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You are carrying: a sponge.

your action:

Response: put sponge on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the knife from the cabinet.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
You see an opened cabinet in the corner. The cabinet contains a knife.
You are carrying nothing.

your action:

Response: take knife from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Retrieve the pair of headphones from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is a pair of headphones and an insect on the floor.
You are carrying nothing.

your action:

Response: take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to pick up the mop from the cabinet within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You can see an opened cabinet. The cabinet contains a mop. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take mop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the plant from the shelf.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
You see a shelf. On the shelf you see a plant.
You are carrying nothing.

your action:

Response: take plant from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Sit the shadfly on the platter in the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You start to take note of what's in the room.
You see a platter. You shudder, but continue examining the platter. The platter is ordinary. The platter appears to be empty.
You are carrying: a shadfly.

your action:

Response: put shadfly on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick-up the insect from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. The room is well lit.
You make out a locker. You check the price tag that the locker's owner still hasn't taken off. A hundred bucks?! That's ridiculous! Do you know my friend, they work for the government? I'm sure my friend could get you one of those for 20 bucks!
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the safe with the passkey.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You see a safe. You wonder idly who left that here.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to you can put the mug inside the case within the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. Let's see what's in here.
You see a case. What a letdown! The case is empty!
You are carrying: a mug.

your action:

Response: insert mug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the vacuum on the chair.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
You see a gleam over in a corner, where you can see a chair. The chair appears to be empty. Aw, here you were, all excited for there to be things on it!
You are carrying: a vacuum.

your action:

Response: put vacuum on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to make it so that the cuboid box is locked.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You see a cuboid box.
You are carrying: a cuboid passkey.

your action:

Response: lock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the Advent Calendar on the stand.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a stand. The stand is standard. But there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a stand in a room.
You are carrying: an Advent Calendar.

your action:

Response: put Advent Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the blanket into the toolbox within the garage.

Here is your interactions so far:
current state: You are now in the garage.
I just think it's great that you've just entered a garage. The room is well lit.
Oh, great. Here's a toolbox. What a letdown! The toolbox is empty!
You are carrying: a blanket.

your action:

Response: insert blanket into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the laptop from the safe.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place. You begin to take stock of what's here.
You can make out a safe. There's something strange about this being here, but you can't put your finger on it. The safe contains a laptop. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! You can place the fly larva into the drawer within the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened drawer. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You see a cabinet.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the spoon from the refrigerator.

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen. You begin to take stock of what's in the room.
You can make out a refrigerator. The refrigerator contains a spoon.
You are carrying nothing.

your action:

Response: take spoon from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to pick up the paper towel from the drawer.

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place.
You make out an opened drawer. The drawer contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the mop into the crate within the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place.
Look out! It's a- oh, never mind, it's just a crate. Make a note of this, you might have to put stuff on or in it later on. Empty! What kind of nightmare TextWorld is this?
You are carrying: a mop.

your action:

Response: insert mop into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the knife into the case in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary kind of place.
You can make out an opened case. Empty! What kind of nightmare TextWorld is this?
You are carrying: a knife.

your action:

Response: insert knife into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the textbook from the safe.

Here is your interactions so far:
current state: You are now in the chamber.
This is going to sound unbelievable, but you've just entered a chamber. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe contains a textbook.
You are carrying nothing.

your action:

Response: take textbook from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the Advent Calendar from the stand.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You scan the room, seeing a stand. The stand is ordinary. On the stand you can make out an Advent Calendar.
You are carrying nothing.

your action:

Response: take Advent Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to put the controller on the board.

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in the place we're calling the kitchen.
As if things weren't amazing enough already, you can even see a board. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You are carrying: a controller.

your action:

Response: put controller on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Put the laptop on the table in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one.
You can see a table. The table is typical. However, the table, like an empty table, has nothing on it. You make a mental note to not get your hopes up the next time you see a table in a room.
You are carrying: a laptop.

your action:

Response: put laptop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the box within the studio is unlocked.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
Were you looking for a box? Because look over there, it's a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the chest within the cookhouse is unlocked.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
A locked chest is nearby.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the safe is open.

Here is your interactions so far:
current state: You are now in the vault.
Wow! You're in a vault. I guess you better just go and list everything you see here.
You see a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the American locker inside the closet with the American keycard.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
You can see a American locker. There's something strange about this being here, but you can't put your finger on it.
You are carrying: an American keycard.

your action:

Response: unlock American locker with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Put the paper towel inside the toolbox.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
You make out an opened toolbox. What a letdown! The toolbox is empty!
You are carrying: a paper towel.

your action:

Response: insert paper towel into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the bug from the crate within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a crate. Hmmm... what else, what else? The crate contains a bug.
You are carrying nothing.

your action:

Response: take bug from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the mop from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a basket. Now why would someone leave that there?
There is a mop on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the worm from the cabinet in the closet.

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You make out a cabinet. The cabinet contains a worm. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: take worm from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the safe within the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You can see an opened safe nearby. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a saucepan. What a coincidence, weren't you just thinking about a saucepan? The saucepan is ordinary. However, the saucepan, like an empty saucepan, has nothing on it.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the American limited edition chest.

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You see a closed American limited edition chest.
You are carrying: an American limited edition passkey.

your action:

Response: lock American limited edition chest with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can deposit the folder inside the drawer.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a drawer. Empty! What kind of nightmare TextWorld is this?
You are carrying: a folder.

your action:

Response: insert folder into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the freezer inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You smell a great smell, and follow it to a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a case. Empty! What kind of nightmare TextWorld is this?
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lock the chest.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place.
You can see a closed chest.
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the cd from the portmanteau within the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. It seems to be pretty ordinary here. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened portmanteau here. The portmanteau contains a cd. Is this what you came to TextWorld for? This... portmanteau?
You are carrying nothing.

your action:

Response: take cd from portmanteau<|im_end|>