Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the shadfly from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
Well I'll be, you are in a place we're calling a launderette.
There is a durian and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to ditch the laptop on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. I guess you better just go and list everything you see here.
There is a cookie on the floor.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Toss the blanket on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You make out an opened usual looking display in the room. The display is empty, what a horrible day!
You are carrying: a blanket.

your action:

Response: drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Ensure that the box in the spare room is open.

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great standard vibes in this place, a wonderful standard atmosphere.
You make out a closed box in the corner.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the paper towel from the cabinet inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a cabinet. Hmmm... what else, what else? The cabinet contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the plant from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can see a box. The box is empty! What a waste of a day!
There is a plant on the floor.
You are carrying nothing.

your action:

Response: take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to make absolutely sure that the trunk inside the bar is shut.

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You can see an opened trunk, which looks usual, right there by you. What a letdown! The trunk is empty! You rest your hand against a wall, but you miss the wall and fall onto a safe. There's something strange about this thing being here, but you don't have time to worry about that now. The safe is empty! What a waste of a day!
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to make it so that the cuboid chest is unlocked.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin looking for stuff.
You see a cuboid chest.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Sit the bug on the saucepan.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
Look out! It's a- oh, never mind, it's just a saucepan. But oh no! there's nothing on this piece of garbage. You move on, clearly furious with your TextWorld experience.
You are carrying: a bug.

your action:

Response: put bug on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the cane into the portmanteau.

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
Oh, great. Here's a portmanteau. You shudder, but continue examining the room. The portmanteau is empty! What a waste of a day!
You are carrying: a cane.

your action:

Response: insert cane into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Your task for today is to make it so that the safe is unlocked.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
Hey, want to see a safe? Look over there, a safe. Wow, isn't TextWorld just the best?
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place.
You are carrying: a durian and a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the whisk on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You see a gleam over in a corner, where you can see a stand. The stand is usual. But the thing is empty, unfortunately.
You are carrying: a whisk.

your action:

Response: drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to Place the fresh laundry scented keycard into the fresh laundry scented safe to lock it.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You see a closed fresh laundry scented safe.
You are carrying: a fresh laundry scented keycard.

your action:

Response: lock fresh laundry scented safe with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Sit the cd on the rack within the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard one. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a rack. You shudder, but continue examining the rack. The rack is normal. Unfortunately, there isn't a thing on it. Hm. Oh well
You are carrying: a cd.

your action:

Response: put cd on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the box within the office is wide open.

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's in the room.
You can make out a box.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the laptop into the refrigerator in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a refrigerator. Empty! What kind of nightmare TextWorld is this?
You are carrying: a laptop.

your action:

Response: insert laptop into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the textbook on the counter within the closet.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see a counter. But the thing is empty. You make a mental note to not get your hopes up the next time you see a counter in a room.
You are carrying: a textbook.

your action:

Response: put textbook on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the tv from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon. I guess you better just go and list everything you see here.
There is a tv and a laptop on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Rest the lampshade on the counter.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. It would have been so cool if there was stuff on the counter.
You are carrying: a lampshade.

your action:

Response: put lampshade on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the display is closed.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
You can see a display. You can't wait to tell the folks at home about this! The display is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a safe. What a letdown! The safe is empty!
You are carrying nothing.

your action:

Response: close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the type V locker within the kitchenette is unlocked.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one.
You can make out a locked type V locker, which looks normal, in the corner.
You are carrying: a type V latchkey.

your action:

Response: unlock type V locker with type V latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the insect on the bench inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a bench. Looks like someone's already been here and taken everything off it, though. You move on, clearly upset with your TextWorld experience.
You are carrying: an insect.

your action:

Response: put insect on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the type U safe within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one.
You see a locked type U safe right there by you.
You are carrying: a type U key.

your action:

Response: unlock type U safe with type U key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Rest the bug on the stand inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
Oh, great. Here's a stand. The stand is normal. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You are carrying: a bug.

your action:

Response: put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the Canadian box in the closet is open.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see a Canadian box. Huh, weird.
You are carrying: a Canadian latchkey.

your action:

Response: open Canadian box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Pick-up the fly larva from the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one.
You can see a cabinet.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the plant on the stand within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You start to take note of what's in the room.
You can see a stand. The stand is ordinary. But the thing hasn't got anything on it.
You are carrying: a plant.

your action:

Response: put plant on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Unlock the Henderson's safe.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
You see a locked Henderson's safe.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's safe with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cabinet is empty! What a waste of a day!
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the locker inside the workshop is ajar.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
What's that over there? It looks like it's a locker.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the spoon on the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom.
There is a pear on the floor.
You are carrying: a spoon.

your action:

Response: drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so the chest within the sauna is locked.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to deposit the telephone into the safe.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual kind of place.
Were you looking for a safe? Because look over there, it's a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a telephone.

your action:

Response: insert telephone into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Make sure that the locker is locked.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a locker. The light flickers for a second, but nothing else happens.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to look and see that the TextWorld limited edition chest within the canteen is wide open.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
You can make out a TextWorld limited edition chest. Huh, weird.
There is a TextWorld limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Retrieve the Quote of the Day Calendar from the bookshelf.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
Oh, great. Here's a bookshelf. The bookshelf is typical. On the bookshelf you see a Quote of the Day Calendar.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the worm from the safe.

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. Let's see what's in here.
You make out an opened safe. The safe contains a worm.
You are carrying nothing.

your action:

Response: take worm from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the pen from the mantelpiece inside the office.

Here is your interactions so far:
current state: You are now in the office.
You have moved into an office. Not the office you'd expect. No, this is an office. You can barely contain your excitement.
You scan the room, seeing a mantelpiece. On the mantelpiece you can make out a pen.
You are carrying nothing.

your action:

Response: take pen from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the Microsoft keycard into the Microsoft chest within the office's lock to unlock it.

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a locked Microsoft chest here.
You are carrying: a Microsoft keycard.

your action:

Response: unlock Microsoft chest with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen.
There is a fork on the floor.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
You see a bench. But the thing is empty. Hopefully this doesn't make you too upset.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to close the freezer.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in a place we're calling a dish-pit.
You see an opened freezer here. The freezer is empty! What a waste of a day! You can see an opened chest. The chest is empty! What a waste of a day!
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Deposit the Microsoft limited edition latchkey into the Microsoft limited edition box in the bedroom to lock it.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a closed Microsoft limited edition box.
You are carrying: a Microsoft limited edition latchkey.

your action:

Response: lock Microsoft limited edition box with Microsoft limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the Henderson's locker.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one. You can barely contain your excitement.
You can see a locked Henderson's locker.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's locker with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the shadfly from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You have come into the most ordinary of all possible offices.
There is a loaf of bread and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to place the sponge on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just come into a workshop.
You are carrying: a sponge and a glass.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just stumbled into a bedroom. I guess you better just go and list everything you see here.
You make out a shelf. However, the shelf, like an empty shelf, has nothing on it.
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the trunk within the washroom is shut.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
You make out an opened trunk, which looks ordinary, nearby. Empty! What kind of nightmare TextWorld is this? You smell an intriguing smell, and follow it to a table. Now why would someone leave that there? But oh no! there's nothing on this piece of trash.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the pizza.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place.
You see a suitcase. You shudder, but continue examining the room.
You are carrying: a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the butterfly on the stand inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You can see a stand. The stand is standard. But the thing is empty, unfortunately. Hm. Oh well
You are carrying: a butterfly.

your action:

Response: put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to make absolutely sure that the type 5 safe inside the lounge is locked.

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You see a type 5 safe.
You are carrying: a type 5 passkey.

your action:

Response: lock type 5 safe with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to Place the keycard into the box to lock it.

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
Oh, great. Here's a box. You shudder, but continue examining the room.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the book on the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place. Let's see what's in here.
There is a soap dispenser on the floor.
You are carrying: a book.

your action:

Response: drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the passkey into the locker's lock to unlock it.

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a locker.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the box within the shower is locked with the passkey.

Here is your interactions so far:
current state: You are now in the shower.
You've seen better showers, but at least this one seems pretty usual. The room is well lit.
You make out a closed box in the room.
You are carrying: a passkey.

your action:

Response: lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Ensure that the type 4 locker in the cookhouse is open.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You see a type 4 locker.
You are carrying: a type 4 key.

your action:

Response: open type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the mug from the pan.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place.
You can see a pan. The pan is usual. On the pan you make out a mug.
You are carrying nothing.

your action:

Response: take mug from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the keyboard from the chair.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You see a chair. You see a keyboard on the chair.
You are carrying nothing.

your action:

Response: take keyboard from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a loaf of bread on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the box.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal one.
You make out a closed box.
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the insect on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You are carrying: an insect and a glove.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Make it so that the Canadian limited edition box is locked with the Canadian limited edition keycard.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a Canadian limited edition box.
You are carrying: a Canadian limited edition keycard.

your action:

Response: lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the passkey into the box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Oh wow! Is that what I think it is? It is! It's a box.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the napkin on the mantelpiece.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You begin to take stock of what's here.
You make out a mantelpiece. The mantelpiece is normal. But the thing is empty, unfortunately. Hm. Oh well
You are carrying: a napkin.

your action:

Response: put napkin on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Retrieve the Quote of the Day Calendar from the bureau within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. You begin to take stock of what's in the room.
You see an opened bureau in the room. The bureau contains a Quote of the Day Calendar.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the kettle from the chest.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place. You begin to take stock of what's in the room.
You see an opened chest in the corner. The chest contains a kettle. The light flickers for a second, but nothing else happens.
You are carrying nothing.

your action:

Response: take kettle from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Make absolutely sure that the toolbox within the workshop is closed.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place.
Were you looking for a toolbox? Because look over there, it's a toolbox. The toolbox is empty! What a waste of a day! You can see an opened safe nearby. The safe is empty, what a horrible day!
You are carrying nothing.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the locker is locked.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You make out a closed locker.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the fly larva into the drawer within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a drawer. What a letdown! The drawer is empty!
You are carrying: a fly larva.

your action:

Response: insert fly larva into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the American limited edition box in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You can see a American limited edition box.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the lamp on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a bench, and you find a bench. The bench is typical. But the thing is empty, unfortunately.
You are carrying: a lamp.

your action:

Response: drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the butterfly from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. You can't wait to tell the folks at home about this! What a letdown! The chest is empty!
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Recover the fly larva from the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it typical? You better believe it is.
There is a fly larva on the floor.
You are carrying: a golf club.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the soap dispenser from the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical kind of place.
You can see an opened cabinet in the corner. The cabinet is empty! What a waste of a day!
There is a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your task for today is to pick up the nest of bugs from the table within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a table. On the table you see a nest of bugs. It doesn't get more TextWorld than this!
You are carrying nothing.

your action:

Response: take nest of bugs from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to place the towel inside the cabinet.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a cabinet. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this?
You are carrying: a towel.

your action:

Response: insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the insect on the counter.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a counter. But oh no! there's nothing on this piece of trash. You swear loudly.
You are carrying: an insect.

your action:

Response: put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to ensure that the Canadian chest in the restroom is open.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed Canadian chest in the corner.
You are carrying: a Canadian keycard.

your action:

Response: open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the worm into the basket in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened basket in the corner. Empty! What kind of nightmare TextWorld is this?
You are carrying: a worm.

your action:

Response: insert worm into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an usual kind of place. That is to say, you're in an attic. I guess you better just go and list everything you see here.
You make out a closed chest in the room.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the teapot on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're not going to believe this, but you've just entered a cookhouse. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a chest. There's something strange about this thing being here, but you don't have time to worry about that now. The chest is empty! What a waste of a day!
You are carrying: a teapot.

your action:

Response: drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the pillow from the stand inside the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You have moved into the most usual of all possible recreation zones. The room is well lit.
You can make out a stand. Why don't you take a picture of it, it'll last longer! The stand is typical. On the stand you can see a pillow.
You are carrying nothing.

your action:

Response: take pillow from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the napkin from the case within the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one. You can barely contain your excitement.
You can see a case. I mean, just wow! Isn't TextWorld just the best? The case contains a napkin.
You are carrying nothing.

your action:

Response: take napkin from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the non-euclidean box in the cubicle is unlocked.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
A locked ordinary looking non-euclidean box is in the room.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the laptop from the locker.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
You see a locker. The locker contains a laptop.
You are carrying nothing.

your action:

Response: take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! You can put the controller into the box in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Wow, isn't TextWorld just the best? The box is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a controller.

your action:

Response: insert controller into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Recover the sponge from the cabinet within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can see a cabinet. The cabinet contains a sponge.
You are carrying nothing.

your action:

Response: take sponge from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the cloak from the case in the vault.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
You can make out an opened case, which looks normal, in the room. The case contains a cloak.
You are carrying nothing.

your action:

Response: take cloak from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the cd from the mantle.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You make out a mantle. You see a cd on the mantle. Huh, weird.
You are carrying nothing.

your action:

Response: take cd from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the poem from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You have entered a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You begin looking for stuff.
There is a poem on the floor.
You are carrying: a sock.

your action:

Response: take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the Henderson's safe is unlocked with the Henderson's latchkey.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
A locked Henderson's safe, which looks typical, is right there by you.
You are carrying: a Henderson's latchkey.

your action:

Response: unlock Henderson's safe with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the box in the cubicle is shut.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You can barely contain your excitement.
You see a box. The box contains a latchkey.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to toss the laptop on the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one.
There is a cashew on the floor.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the manuscript from the mantelpiece in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You begin to take stock of what's here.
You make out a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you can see a manuscript.
You are carrying nothing.

your action:

Response: take manuscript from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the mug from the rack inside the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin looking for stuff.
Hey, want to see a rack? Look over there, a rack. On the rack you make out a mug.
You are carrying nothing.

your action:

Response: take mug from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lock the locker in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it normal? You better believe it is.
You make out a locker.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the bowl from the counter inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a counter. You see a bowl on the counter.
You are carrying nothing.

your action:

Response: take bowl from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to assure that the safe inside the scullery is opened.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one.
You make out a closed safe.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the broom on the table.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You are carrying: a broom.

your action:

Response: put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the spherical chest in the studio is unlocked.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You see a spherical chest. Now why would someone leave that there?
You are carrying: a spherical keycard.

your action:

Response: unlock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the cushion from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
This is going to sound unbelievable, but you've just entered a playroom. Let's see what's in here.
You make out a locked trunk.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to retrieve the broom from the counter.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty typical here. You begin to take stock of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a counter. Wow, isn't TextWorld just the best? The counter is typical. On the counter you can make out a broom. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take broom from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Eat the cashew.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
There is a berry on the floor.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to insert the keycard into the locker inside the study's lock to unlock it.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. I guess you better just go and list everything you see here.
You make out a locked locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the staple on the desk in the office.

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great typical vibes in this place, a wonderful typical atmosphere.
You make out a desk. The desk is normal. The desk appears to be empty. You swear loudly.
You are carrying: a staple.

your action:

Response: put staple on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your task for today is to doublecheck that the locker is wide open.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You can make out a closed locker, which looks standard, here.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to lock the formless chest within the salon with the formless passkey.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You make out a closed formless chest in the room.
You are carrying: a formless passkey.

your action:

Response: lock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Close the suitcase.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room is well lit.
Oh, great. Here's a suitcase. Empty! What kind of nightmare TextWorld is this? Look out! It's a- oh, never mind, it's just a bed stand. You wonder idly who left that here. But oh no! there's nothing on this piece of junk. Hm. Oh well
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cauliflower.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty ordinary here.
There is a cookie on the floor.
You are carrying: a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Lock the cuboid chest in the laundromat with the cuboid latchkey.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical one.
Hey, want to see a cuboid chest? Look over there, a cuboid chest.
You are carrying: a cuboid latchkey.

your action:

Response: lock cuboid chest with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Make sure that the type H box is closed.

Here is your interactions so far:
current state: You are now in the studio.
You've moved into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the studio. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a type H box. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this?
There is a type H passkey on the floor.
You are carrying nothing.

your action:

Response: close type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the sponge from the bench.

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place.
You can make out a bench. The bench is typical. On the bench you make out a sponge.
You are carrying nothing.

your action:

Response: take sponge from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the cookie.

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. What's the point of an empty shelf?
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the chest within the scullery is locked.

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. The room is well lit.
You can make out a chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the paper towel on the bookshelf inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. The bookshelf is standard. But there isn't a thing on it.
You are carrying: a paper towel.

your action:

Response: put paper towel on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to take the novel from the shelf inside the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
Look around you. Take it all in. It's not every day someone gets to be in a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a shelf. Now why would someone leave that there? The shelf is normal. On the shelf you see a novel. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take novel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the TextWorld chest inside the bar is wide open.

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one.
You can make out a TextWorld chest.
You are carrying: a TextWorld latchkey.

your action:

Response: open TextWorld chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type R locker within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. I guess you better just go and list everything you see here.
You make out a type R locker.
You are carrying: a type R keycard.

your action:

Response: unlock type R locker with type R keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the sandwich.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place. You begin to take stock of what's here.
You can make out a locked cabinet.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the salad.

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You are carrying: a cookie and a salad.

your action:

Response: eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Close the cabinet inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual one.
You make out a cabinet. What a letdown! The cabinet is empty!
You are carrying: a candy bar.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the type W box is open.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. Let's see what's in here.
You can see a closed type W box.
There is a type W key on the floor.
You are carrying nothing.

your action:

Response: open type W box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the printer on the board within the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. You start to take note of what's in the room.
You see a board. Unfortunately, there isn't a thing on it. Hm. Oh well
You are carrying: a printer.

your action:

Response: put printer on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Close the case.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened case. The case is empty! What a waste of a day! You can make out a board. But the thing is empty, unfortunately.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Retrieve the textbook from the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a bar. Looks like someone's already been here and taken everything off it, though.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the teapot from the case within the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
Were you looking for a case? Because look over there, it's a case. Hmmm... what else, what else? The case contains a teapot.
You are carrying nothing.

your action:

Response: take teapot from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the locker.

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
You make out a locker.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Pick up the fly larva from the box.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
You can see an opened ordinary looking box nearby. The box contains a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Insert the paper towel into the coffer.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary kind of place.
You can make out a coffer. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this?
You are carrying: a paper towel.

your action:

Response: insert paper towel into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Lock the chest inside the study with the passkey.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You can see a closed chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the mop from the cabinet within the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
Look out! It's a- oh, never mind, it's just a cabinet. I mean, just wow! Isn't TextWorld just the best? The cabinet contains a mop.
You are carrying nothing.

your action:

Response: take mop from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the locker is wide open.

Here is your interactions so far:
current state: You are now in the cookhouse.
If you're wondering why everything seems so standard all of a sudden, it's because you've just shown up in the cookhouse. You begin to take stock of what's here.
You can see a closed locker, which looks standard, in the room.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Put the monitor into the freezer in the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a freezer. Empty! What kind of nightmare TextWorld is this?
You are carrying: a monitor.

your action:

Response: insert monitor into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to assure that the locker is wide open.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one. You begin looking for stuff.
You see a closed locker.
You are carrying: a key.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the insect on the bench inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can make out a bench. But there isn't a thing on it. It would have been so cool if there was stuff on the bench.
You are carrying: an insect.

your action:

Response: put insect on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the burger.

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
You are carrying: a candy bar and a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the spherical locker within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
You can see a closed spherical locker.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick up the mouse from the case within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
An open case, which looks ordinary, is nearby. The case contains a mouse.
You are carrying nothing.

your action:

Response: take mouse from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the teacup on the table in the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. I guess you better just go and list everything you see here.
You see a table. The table is usual. However, the table, like an empty table, has nothing on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a teacup.

your action:

Response: put teacup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the cabinet in the cubicle is closed.

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just stumbled into a cubicle.
Hey, want to see a cabinet? Look over there, a cabinet. The cabinet is empty! What a waste of a day! You see a locked trunk.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the mug on the pan.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You see a pan. But oh no! there's nothing on this piece of junk.
You are carrying: a mug.

your action:

Response: put mug on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the safe in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical one. You begin to take stock of what's here.
Oh, great. Here's a safe.
You are carrying: a latchkey.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the legume.

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You are carrying: a banana and a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the box is unlocked with the key.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one. You can barely contain your excitement.
What's that over there? It looks like it's a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the mop from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one.
There is a mop and a broom on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to unlock the cuboid locker.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal one.
You see a cuboid locker. You can't wait to tell the folks at home about this!
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to lock the American limited edition locker.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's in the room.
You scan the room, seeing a American limited edition locker. Wow, isn't TextWorld just the best?
You are carrying: an American limited edition latchkey.

your action:

Response: lock American limited edition locker with American limited edition latchkey<|im_end|>