Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the mouse from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary kind of place.
Look out! It's a- oh, never mind, it's just a mantelpiece. What a coincidence, weren't you just thinking about a mantelpiece? The mantelpiece is typical. But the thing hasn't got anything on it. This always happens!
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please toss the nest of ticks on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a worm on the floor.
You are carrying: a nest of ticks.

your action:

Response: drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see the safe is locked.

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You begin to take stock of what's here.
You can see a closed safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the vacuum from the counter in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a counter. On the counter you can see a vacuum. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take vacuum from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the glass from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place. You start to take note of what's in the room.
There is a cucumber and a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the berry.

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
As if things weren't amazing enough already, you can even see a pan. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You are carrying: a berry.

your action:

Response: eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the nest of bugs on the mantle.

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a mantle. Now why would someone leave that there? But the thing is empty, unfortunately.
You are carrying: a nest of bugs.

your action:

Response: put nest of bugs on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the nest of grubs on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty typical here.
You see a bed. The bed appears to be empty.
You are carrying: a nest of grubs.

your action:

Response: drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the poem from the couch within the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You see a couch. The couch is standard. On the couch you can see a poem.
You are carrying nothing.

your action:

Response: take poem from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the mug from the fridge in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You have moved into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room for a fridge, and you find a fridge. The fridge contains a mug.
You are carrying nothing.

your action:

Response: take mug from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Sit the shadfly on the bookshelf.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You can barely contain your excitement.
You can make out a bookshelf. The bookshelf is typical. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a shadfly.

your action:

Response: put shadfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Eat the pear.

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it typical? You better believe it is. The room is well lit.
You are carrying: a pear and a soap dispenser.

your action:

Response: eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the locker within the restroom is closed.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see an opened locker. The locker is empty, what a horrible day!
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Sit the spoon on the plate.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A typical kind of place. Let's see what's in here.
You can make out a plate. The plate is ordinary. But the thing is empty. It would have been so cool if there was stuff on the plate! oh well.
You are carrying: a spoon.

your action:

Response: put spoon on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick up the lampshade from the counter.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is standard. On the counter you see a lampshade. Wow! Just like in the movies!
You are carrying nothing.

your action:

Response: take lampshade from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the knife on the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge.
You are carrying: a knife and a lamp.

your action:

Response: drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make sure that the locker is wide open.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You see a locker. Something scurries by right in the corner of your eye. Probably nothing.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the teacup from the chair.

Here is your interactions so far:
current state: You are now in the cookhouse.
This is going to sound unbelievable, but you've just entered a cookhouse.
Look over there! a chair. On the chair you can make out a teacup.
You are carrying nothing.

your action:

Response: take teacup from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to recover the nest of caterpillars from the suitcase in the vault.

Here is your interactions so far:
current state: You are now in the vault.
Look at you, bigshot, walking into a vault like it isn't some huge deal.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a suitcase, so there's that. The suitcase contains a nest of caterpillars. Now why would someone leave that there?
You are carrying nothing.

your action:

Response: take nest of caterpillars from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the safe.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place.
You can see a closed safe nearby.
You are carrying: a key.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Look and see that the locker in the bedroom is locked.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to rest the blanket on the mantelpiece in the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A standard kind of place.
You can see a mantelpiece. The mantelpiece is normal. However, the mantelpiece, like an empty mantelpiece, has nothing on it. You move on, clearly depressed by your TextWorld experience.
You are carrying: a blanket.

your action:

Response: put blanket on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to you can insert the nest of beetles inside the coffer within the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You see a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a nest of beetles.

your action:

Response: insert nest of beetles into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Close the cabinet inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
You can see an opened standard looking cabinet in the room. What a letdown! The cabinet is empty! You can see a rack. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick up the glove from the locker.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You can make out an opened locker. The locker contains a glove.
You are carrying nothing.

your action:

Response: take glove from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Put the stapler into the trunk within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar.
Oh wow! Is that what I think it is? It is! It's a trunk. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this?
You are carrying: a stapler.

your action:

Response: insert stapler into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Close the safe.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. I guess you better just go and list everything you see here.
You make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to rest the teapot on the stand.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
You see a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand appears to be empty. Aw, and here you were, all excited for there to be things on it!
You are carrying: a teapot.

your action:

Response: put teapot on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the frisbee on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You see a gleam over in a corner, where you can see a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
You are carrying: a frisbee.

your action:

Response: drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the box with the key.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place.
You make out a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make absolutely sure that the cabinet is closed.

Here is your interactions so far:
current state: You are now in the cubicle.
You have entered the most ordinary of all possible cubicles. Okay, just remember what you're here to do, and everything will go great.
An open cabinet is nearby. The cabinet contains a cabbage.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Sit the textbook on the shelf.

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell a lovely smell, and follow it to a shelf. The shelf is typical. But the thing is empty. What's the point of an empty shelf?
You are carrying: a textbook.

your action:

Response: put textbook on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Eat the fondue.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
There is a chocolate bar on the floor.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the desktop computer from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in a place we're calling an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is a desktop computer and an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the safe in the cubicle is open.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
You can see a safe.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make absolutely sure that the type L chest in the basement is ajar.

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed type L chest.
There is a type L keycard on the floor.
You are carrying nothing.

your action:

Response: open type L chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to take the disk from the table within the study.

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study.
You make out a table. The table is standard. On the table you make out a disk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take disk from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lock the type Z locker within the recreation zone with the type Z keycard.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place. You begin to take stock of what's in the room.
You can see a type Z locker.
You are carrying: a type Z keycard.

your action:

Response: lock type Z locker with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the keyboard on the workbench.

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You can make out a workbench. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though.
You are carrying: a keyboard.

your action:

Response: put keyboard on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the folder into the case inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened ordinary looking case in the room. What a letdown! The case is empty!
You are carrying: a folder.

your action:

Response: insert folder into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ensure that the safe inside the restroom is open.

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a safe.
You are carrying: a keycard.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Toss the blender on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
Look at that notice! What does it say? It says Welcome to the study? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a case.
You are carrying: a blender.

your action:

Response: drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Check that the safe inside the office is unlocked with the latchkey.

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You can make out a locked usual looking safe nearby.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to drop the butterfly on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
There is a pillow on the floor.
You are carrying: a butterfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure the chest inside the cookhouse is locked.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a chest.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the kettle on the mantelpiece in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle.
You can make out a mantelpiece. You shudder, but continue examining the mantelpiece. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the mantelpiece! oh well.
You are carrying: a kettle.

your action:

Response: put kettle on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Place the fresh laundry scented key into the fresh laundry scented locker inside the spare room to lock it.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one.
Look over there! a fresh laundry scented locker.
You are carrying: a fresh laundry scented key.

your action:

Response: lock fresh laundry scented locker with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the printer into the cabinet within the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a cabinet? Because look over there, it's a cabinet. The cabinet is empty, what a horrible day!
You are carrying: a printer.

your action:

Response: insert printer into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the sponge from the floor of the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place.
You can see a safe.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the shirt on the stand.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. You shudder, but continue examining the stand. However, the stand, like an empty stand, has nothing on it. Hopefully this doesn't make you too upset.
You are carrying: a shirt.

your action:

Response: put shirt on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the broom inside the safe within the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You can see an opened typical looking safe in the corner. Empty! What kind of nightmare TextWorld is this?
You are carrying: a broom.

your action:

Response: insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the worm from the freezer.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place.
You see a freezer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The freezer contains a worm, so there's that.
You are carrying nothing.

your action:

Response: take worm from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a stand. Make a note of this, you might have to put stuff on or in it later on. The stand is normal. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Assure that the locker is open.

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. The room is well lit.
You see a locker. You wonder idly who left that here.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to place the napkin on the shelf inside the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You begin to take stock of what's in the room.
You can make out a shelf. The shelf is usual. But the thing is empty, unfortunately.
You are carrying: a napkin.

your action:

Response: put napkin on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
You are carrying: a burger and a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the kettle from the chair inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
If you haven't noticed it already, there seems to be something there by the wall, it's a chair. The chair is normal. On the chair you can see a kettle.
You are carrying nothing.

your action:

Response: take kettle from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to close the case.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You start to take note of what's in the room.
You see a case. Wow, isn't TextWorld just the best? Empty! What kind of nightmare TextWorld is this?
You are carrying: a burger.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the insect from the bureau.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a bureau. The bureau contains an insect.
You are carrying nothing.

your action:

Response: take insect from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to retrieve the mop from the board in the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
As if things weren't amazing enough already, you can even see a board. The board is usual. On the board you can see a mop.
You are carrying nothing.

your action:

Response: take mop from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make absolutely sure that the box is shut.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a box. Empty! What kind of nightmare TextWorld is this?
You are carrying: a passkey.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
There is a loaf of bread on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the type O box.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard one.
You see a type O box.
You are carrying: a type O keycard.

your action:

Response: lock type O box with type O keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the mouse into the locker.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place.
You see an opened locker in the corner. The locker is empty, what a horrible day!
You are carrying: a mouse.

your action:

Response: insert mouse into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the cd from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
Okay, so you're in a studio, cool, but is it standard? You better believe it is.
You see a display! The display is empty! This is the worst thing that could possibly happen, ever!
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the type 0 chest is unlocked with the type 0 latchkey.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a type 0 chest.
You are carrying: a type 0 latchkey.

your action:

Response: unlock type 0 chest with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the worm on the rack.

Here is your interactions so far:
current state: You are now in the spare room.
You have fallen into the most ordinary of all possible spare rooms.
You bend down to tie your shoe. When you stand up, you notice a rack. The rack is normal. Looks like someone's already been here and taken everything off it, though.
You are carrying: a worm.

your action:

Response: put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the fly larva from the bench inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place. You can barely contain your excitement.
You make out a bench. The bench is standard. On the bench you can make out a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Put the TextWorld style key into the TextWorld style safe to lock it.

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
Look over there! a TextWorld style safe.
You are carrying: a TextWorld style key.

your action:

Response: lock TextWorld style safe with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the legume.

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You start to take note of what's in the room.
There is a frisbee on the floor.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the teaspoon from the platter.

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You see a platter. Now why would someone leave that there? You see a teaspoon on the platter.
You are carrying nothing.

your action:

Response: take teaspoon from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the shadfly into the toolbox in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary one. I guess you better just go and list everything you see here.
You see an opened toolbox. The toolbox is empty! What a waste of a day!
You are carrying: a shadfly.

your action:

Response: insert shadfly into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the nest of shrimp into the trunk.

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You begin looking for stuff.
Were you looking for a trunk? Because look over there, it's a trunk. Empty! What kind of nightmare TextWorld is this?
You are carrying: a nest of shrimp.

your action:

Response: insert nest of shrimp into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the paper towel from the safe within the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You can make out a safe. The safe contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to make sure that the cuboid chest is wide open.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
You can make out a cuboid chest.
There is a cuboid keycard on the floor.
You are carrying nothing.

your action:

Response: open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the novel from the desk inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard kind of place.
You make out a desk. You see a novel on the desk.
You are carrying nothing.

your action:

Response: take novel from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Lock the safe in the bedchamber with the passkey.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Were you looking for a safe? Because look over there, it's a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the portmanteau is closed.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
You can see an opened portmanteau. The portmanteau contains a sandwich.
You are carrying nothing.

your action:

Response: close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the cuboid safe is unlocked with the cuboid key.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one. You begin to take stock of what's in the room.
You can see a cuboid safe.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to place the cloak on the mantle inside the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
You can see a mantle. Looks like someone's already been here and taken everything off it, though.
You are carrying: a cloak.

your action:

Response: put cloak on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck the safe is locked.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one.
You can make out a closed safe here.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to toss the pillow on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You are carrying: a pillow and a folder.

your action:

Response: drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to make sure that the cabinet is shut.

Here is your interactions so far:
current state: You are now in the launderette.
You make a grand eccentric entrance into a launderette.
You make out a cabinet. The cabinet contains a broom. Classic TextWorld.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the shadfly on the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You make out a closed locker, which looks normal, nearby.
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the broom from the trunk within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
Well how about that, you are in the place we're calling the steam room.
You see a trunk. The trunk contains a broom.
You are carrying nothing.

your action:

Response: take broom from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to doublecheck that the type H box within the bathroom is closed.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place.
Oh, great. Here's a type H box. The type H box is empty! This is the worst thing that could possibly happen, ever!
There is a type H passkey on the floor.
You are carrying nothing.

your action:

Response: close type H box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to open the fudge scented chest inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical one.
You make out a fudge scented chest.
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: open fudge scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the safe.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck the locker within the kitchen is locked.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. You can barely contain your excitement.
You make out a closed locker close by.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the licorice strip.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical one.
You make out a platter. The platter is usual. However, the platter, like an empty platter, has nothing on it.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the canteen.
You have entered a canteen. Not the canteen you'd expect. No, this is a canteen. Let's see what's in here.
You smell a fine smell, and follow it to a freezer. Now that's what I call TextWorld!
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the insect on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have walked into, you had to saunter into a typical one. You start to take note of what's in the room.
You see a display. Now why would someone leave that there? The display is empty, what a horrible day!
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the dresser is closed.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
You make out an opened dresser. The dresser is empty, what a horrible day! As if things weren't amazing enough already, you can even see a trunk.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the coffee cup from the chest.

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You make out an opened chest in the room. The chest contains a coffee cup. Huh, weird.
You are carrying nothing.

your action:

Response: take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to lift the disk from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a normal kind of place. That is to say, you're in a workshop.
A closed typical looking coffer is in the room.
There is a disk on the floor.
You are carrying nothing.

your action:

Response: take disk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the formless safe in the dish-pit is unlocked.

Here is your interactions so far:
current state: You are now in the dish-pit.
Well I'll be, you are in the place we're calling the dish-pit.
You can make out a formless safe.
You are carrying: a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the worm from the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
You can see a bench. The bench is standard. But there isn't a thing on it.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the laptop on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. Okay, just remember what you're here to do, and everything will go great.
There is a carrot on the floor.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the sock on the shelf.

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a shelf. The shelf is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well
You are carrying: a sock.

your action:

Response: put sock on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Lift the blender from the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever!
There is a blender on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the shirt inside the refrigerator.

Here is your interactions so far:
current state: You are now in the canteen.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the canteen.
An open refrigerator, which looks standard, is right there by you. The refrigerator is empty! What a waste of a day!
You are carrying: a shirt.

your action:

Response: insert shirt into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Retrieve the lampshade from the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
There is a lampshade on the floor.
You are carrying: a fondue.

your action:

Response: take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the type I chest.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin looking for stuff.
You make out a type I chest. The type I chest is empty! What a waste of a day!
You are carrying: a type I keycard.

your action:

Response: close type I chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick-up the laptop from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for an armchair, and you find an armchair. But the thing is empty, unfortunately.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the shadfly on the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
You can make out a table. However, the table, like an empty table, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>