Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Open the locker.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You begin to take stock of what's in the room.
You can make out a closed locker.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to ensure that the box in the garage is open.

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You see a box.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the mouse from the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can make out a stand. The stand is typical. But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cauliflower.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
You see a safe. Now why would someone leave that there?
You are carrying: a cauliflower.

your action:

Response: eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the ladle on the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
I never took you for the sort of person who would show up in a washroom, but I guess I was wrong.
There is a gummy bear on the floor.
You are carrying: a ladle.

your action:

Response: drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the worm from the plate.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's here.
You make out a plate. The plate is standard. On the plate you can make out a worm.
You are carrying nothing.

your action:

Response: take worm from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to look and see the Microsoft style locker in the bar is locked.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place.
You see a Microsoft style locker.
You are carrying: a Microsoft style latchkey.

your action:

Response: lock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the fork on the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You are carrying: a fork and a spoon.

your action:

Response: drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the frisbee from the counter.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary one.
You see a counter. You wonder idly who left that here. On the counter you make out a frisbee.
You are carrying nothing.

your action:

Response: take frisbee from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to make sure the lavender scented safe is locked.

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's awesome that you're in a cellar now. You start to take note of what's in the room.
You can make out a closed lavender scented safe.
You are carrying: a lavender scented key.

your action:

Response: lock lavender scented safe with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the American limited edition locker within the chamber is open.

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber. Let's see what's in here.
You can make out a American limited edition locker. You can't wait to tell the folks at home about this!
There is an American limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to pick up the shadfly from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You can see a locked portmanteau.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the apple.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
There is a stick of butter on the floor.
You are carrying: an apple.

your action:

Response: eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Insert the passkey into the box to lock it.

Here is your interactions so far:
current state: You are now in the bedroom.
You've seen better bedrooms, but at least this one seems pretty normal. I guess you better just go and list everything you see here.
You can make out a closed box.
You are carrying: a passkey.

your action:

Response: lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You are carrying: a peanut and a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
You are carrying: a stick of butter and a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the lavender scented chest in the study is unlocked with the lavender scented latchkey.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You can make out a lavender scented chest. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented chest with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the type J locker inside the workshop is unlocked with the type J passkey.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a type J locker. There's something strange about this being here, but you can't put your finger on it.
You are carrying: a type J passkey.

your action:

Response: unlock type J locker with type J passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to sit the knife on the table.

Here is your interactions so far:
current state: You are now in the steam room.
I am sorry to announce that you are now in the steam room.
You hear a noise behind you and spin around, but you can't see anything other than a table. The table is ordinary. However, the table, like an empty table, has nothing on it.
You are carrying: a knife.

your action:

Response: put knife on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Retrieve the fly larva from the case.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out an opened case. The case contains a fly larva. There's something strange about this being here, but you can't put your finger on it.
You are carrying nothing.

your action:

Response: take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the manuscript from the dresser in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out an opened dresser nearby. The dresser contains a manuscript, so there's that.
You are carrying nothing.

your action:

Response: take manuscript from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the shadfly from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
There is a sandwich and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the legume.

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is a peanut on the floor.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to retrieve the lampshade from the shelf inside the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You start to take note of what's in the room.
You make out a shelf. On the shelf you can see a lampshade.
You are carrying nothing.

your action:

Response: take lampshade from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your task for today is to assure that the chest within the shower is unlocked with the key.

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
You can see a locked chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Throw the glove on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in a place we're calling a shower.
You can see a box.
You are carrying: a glove.

your action:

Response: drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to lift the nest of caterpillars from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Welcome to the cubicle.
There is a nest of caterpillars and a stapler on the floor.
You are carrying nothing.

your action:

Response: take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the non-euclidean safe inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed non-euclidean safe.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the Advent Calendar into the freezer.

Here is your interactions so far:
current state: You are now in the kitchenette.
I am sorry to announce that you are now in the kitchenette. You can barely contain your excitement.
You can make out an opened freezer, which looks typical, close by. The freezer is empty, what a horrible day!
You are carrying: an Advent Calendar.

your action:

Response: insert Advent Calendar into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the cuboid locker with the cuboid latchkey.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
You smell a sickening smell, and follow it to a cuboid locker.
You are carrying: a cuboid latchkey.

your action:

Response: lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see the box is locked.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. The room is well lit.
You can make out a closed box close by.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the mug into the suitcase.

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see an opened suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a mug.

your action:

Response: insert mug into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the folder from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
There is a folder and a printer on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Take the fork from the refrigerator in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Of every kitchenette you could have shown up in, you had to show up in a standard one.
You can see a refrigerator. There's something strange about this thing being here, but you don't have time to worry about that now. The refrigerator contains a fork!
You are carrying nothing.

your action:

Response: take fork from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to insert the Canadian keycard into the Canadian safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. Let's see what's in here.
You make out a locked Canadian safe.
You are carrying: a Canadian keycard.

your action:

Response: unlock Canadian safe with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Rest the iron on the plate within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You scan the room, seeing a plate. The plate is standard. But there isn't a thing on it.
You are carrying: an iron.

your action:

Response: put iron on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Look and see that the type V locker is unlocked.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual one.
You make out a locked normal looking type V locker nearby.
You are carrying: a type V latchkey.

your action:

Response: unlock type V locker with type V latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the Cat Calendar on the workbench.

Here is your interactions so far:
current state: You are now in the garage.
Look at you, bigshot, walking into a garage like it isn't some huge deal.
You can see a workbench. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the workbench.
You are carrying: a Cat Calendar.

your action:

Response: put Cat Calendar on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the insect on the board within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one.
You see a board. The board is usual. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You are carrying: an insect.

your action:

Response: put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Retrieve the book from the box.

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You make out a box. You can't wait to tell the folks at home about this! The box contains a book.
You are carrying nothing.

your action:

Response: take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Take the sponge from the case.

Here is your interactions so far:
current state: You are now in the steam room.
You have entered the most usual of all possible steam rooms. You begin to take stock of what's here.
You can make out an opened case right there by you. The case contains a sponge. You look at the price tag that hangs off the case. Seventy dollars?! Where'd they buy this case, some kind of expensive place?
You are carrying nothing.

your action:

Response: take sponge from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the glove on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is a fondue on the floor.
You are carrying: a glove.

your action:

Response: drop glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the non-euclidean chest.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary kind of place.
Were you looking for a non-euclidean chest? Because look over there, it's a non-euclidean chest.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. You begin looking for stuff.
There is a fondue on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the knife on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. You begin looking for stuff.
You can see a chair. The chair appears to be empty.
You are carrying: a knife.

your action:

Response: drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the paper towel from the drawer in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened drawer. The drawer contains a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the paper towel on the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
This is going to sound unbelievable, but you've just entered a bathroom.
You are carrying: a broccoli and a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lock the formless locker with the formless latchkey.

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
Oh wow! Is that what I think it is? It is! It's a formless locker.
You are carrying: a formless latchkey.

your action:

Response: lock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the cloak from the table.

Here is your interactions so far:
current state: You are now in the garage.
You are in an usual kind of place. That is to say, you're in a garage.
You smell an interesting smell, and follow it to a table. The table is standard. On the table you can make out a cloak. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take cloak from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the insect from the bench inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
You can see a bench. The bench is ordinary. On the bench you see an insect.
You are carrying nothing.

your action:

Response: take insect from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the laptop on the bed inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great typical vibes in this place, a wonderful typical atmosphere.
You smell a great smell, and follow it to a bed. What a coincidence, weren't you just thinking about a bed? But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You are carrying: a laptop.

your action:

Response: put laptop on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick-up the mop from the floor of the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a counter. Wow, isn't TextWorld just the best? But oh no! there's nothing on this piece of trash. Hm. Oh well
There is a mop on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the mouse on the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You are carrying: a mouse and a ladle.

your action:

Response: drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to you can deposit the shirt into the case within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Guess what, you are in the place we're calling the kitchen. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case. Now that's what I call TextWorld! The case is empty, what a horrible day!
You are carrying: a shirt.

your action:

Response: insert shirt into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the controller from the stand inside the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You begin to take stock of what's in the room.
You see a stand. You see a controller on the stand.
You are carrying nothing.

your action:

Response: take controller from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the insect on the mantelpiece in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a mantelpiece. The mantelpiece appears to be empty.
You are carrying: an insect.

your action:

Response: put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to open the locker inside the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You can make out a locker.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Assure that the spherical box in the kitchenette is unlocked.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You can make out a spherical box. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a spherical keycard.

your action:

Response: unlock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Deposit the passkey into the box to lock it.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
You are carrying: a passkey.

your action:

Response: lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the nest of earwigs from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a candy bar and a nest of earwigs on the floor.
You are carrying nothing.

your action:

Response: take nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the novel from the dresser.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You start to take note of what's in the room.
You see an opened dresser. The dresser contains a novel!
You are carrying nothing.

your action:

Response: take novel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make it so that the drawer within the washroom is closed.

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one.
You make out a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever! You can make out a table. The table is usual. However, the table, like an empty table, has nothing on it.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Open the chest in the vault.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place.
You can make out a closed chest right there by you.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to assure that the formless box inside the study is shut.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. You start to take note of what's in the room.
You can see an opened formless box. The formless box contains a formless keycard.
You are carrying nothing.

your action:

Response: close formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the butterfly on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is a shirt on the floor.
You are carrying: a butterfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the mop on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Let's see what's in here.
You can see a closed toolbox.
You are carrying: a mop.

your action:

Response: drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the Advent Calendar from the mantle.

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You begin looking for stuff.
You see a mantle. Now why would someone leave that there? You see an Advent Calendar on the mantle.
You are carrying nothing.

your action:

Response: take Advent Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the scarf from the counter inside the vault.

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it normal? You better believe it is.
You can make out a counter. Make a note of this, you might have to put stuff on or in it later on. The counter is normal. On the counter you make out a scarf.
You are carrying nothing.

your action:

Response: take scarf from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Recover the pillow from the dresser in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You make out an opened dresser. The dresser contains a pillow. Wow, isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take pillow from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the formless chest with the formless keycard.

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette.
You make out a formless chest. Classic TextWorld.
You are carrying: a formless keycard.

your action:

Response: lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick up the pair of pants from the workbench within the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
You can see a workbench. You see a pair of pants on the workbench.
You are carrying nothing.

your action:

Response: take pair of pants from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Unlock the chest.

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You see a locked chest.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the shower.
Wow! You're in a shower.
You are carrying: a gummy bear and a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the Microsoft chest in the workshop is open.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a Microsoft chest. You shudder, but continue examining the room.
You are carrying: a Microsoft latchkey.

your action:

Response: open Microsoft chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! You can insert the worm inside the refrigerator.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened refrigerator nearby. The refrigerator is empty, what a horrible day!
You are carrying: a worm.

your action:

Response: insert worm into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to unlock the type Z locker within the attic.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place.
Hey, want to see a type Z locker? Look over there, a type Z locker.
You are carrying: a type Z keycard.

your action:

Response: unlock type Z locker with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! You can put the cushion into the suitcase in the studio.

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
Oh wow! Is that what I think it is? It is! It's a suitcase. The suitcase is empty, what a horrible day!
You are carrying: a cushion.

your action:

Response: insert cushion into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the lamp on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. I guess you better just go and list everything you see here.
There is a pear on the floor.
You are carrying: a lamp.

your action:

Response: drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to take the spork from the case.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You can see a case. The case contains a spork.
You are carrying nothing.

your action:

Response: take spork from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the book from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a book and a lamp on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the chest is open.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
You smell a hideous smell, and follow it to a chest. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a passkey.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Insert the keyboard into the trunk.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place. You begin to take stock of what's here.
You make out a trunk. The trunk is empty! What a waste of a day!
You are carrying: a keyboard.

your action:

Response: insert keyboard into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the mouse from the mantle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a mantle. You see a mouse on the mantle.
You are carrying nothing.

your action:

Response: take mouse from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the sandwich.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You rest your hand against a wall, but you miss the wall and fall onto a plate. I guess it's true what they say, if you're looking for a plate, go to TextWorld. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to pick-up the insect from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place. You begin to take stock of what's in the room.
You see a closed basket.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the potato.

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You are carrying: a candy bar and a potato.

your action:

Response: eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the manuscript inside the chest within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You have moved into the most usual of all possible kitchens.
You see an opened chest in the room. The chest is empty, what a horrible day!
You are carrying: a manuscript.

your action:

Response: insert manuscript into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the cushion from the portmanteau inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
You smell a hideous smell, and follow it to a portmanteau. The portmanteau contains a cushion.
You are carrying nothing.

your action:

Response: take cushion from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Lock the vanilla scented locker.

Here is your interactions so far:
current state: You are now in the shower.
A laminated placard tells you that you are now in the shower. You begin looking for stuff.
You can see a vanilla scented locker.
You are carrying: a vanilla scented latchkey.

your action:

Response: lock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Pick up the book from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
There is a book and a nest of toads on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the Canadian locker.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You can make out a Canadian locker!
You are carrying: a Canadian key.

your action:

Response: lock Canadian locker with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the peanut.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. The room is well lit.
You are carrying: a peanut and a cd.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to assure that the box in the steam room is unlocked.

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
A locked box is in the corner.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the locker in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. The room is well lit.
You can see a locker. Huh, weird. The locker is empty! What a waste of a day!
You are carrying: a latchkey.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the legume.

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. Okay, just remember what you're here to do, and everything will go great.
You can see a stand. The stand is usual. The stand appears to be empty. It would have been so cool if there was stuff on the stand.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to assure that the spherical box within the bedroom is locked with the spherical latchkey.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a spherical box.
You are carrying: a spherical latchkey.

your action:

Response: lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the chest within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. The room is well lit.
You can see a chest.
You are carrying: a keycard.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the cane from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. You begin to take stock of what's here.
There is a burger and a cane on the floor.
You are carrying nothing.

your action:

Response: take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the keyboard into the case.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a case. The case is empty! What a waste of a day!
You are carrying: a keyboard.

your action:

Response: insert keyboard into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the Quote of the Day Calendar from the mantle.

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the workshop. You begin looking for stuff.
You can see a mantle. The mantle is ordinary. On the mantle you can see a Quote of the Day Calendar.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the spherical locker within the sauna is open.

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the sauna.
You can make out a spherical locker.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Put the staple into the case within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You see a case. What a letdown! The case is empty!
You are carrying: a staple.

your action:

Response: insert staple into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Close the trunk in the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Guess what, you are in the place we're calling the laundromat.
You can make out a trunk. The trunk is empty! What a waste of a day! You make out a counter. Unfortunately, there isn't a thing on it.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the durian.

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in the place we're calling the studio. Okay, just remember what you're here to do, and everything will go great.
You can make out a display. What a letdown! The display is empty!
You are carrying: a durian.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the tablet from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You make out a box. Hmmm... what else, what else?
There is a tablet on the floor.
You are carrying nothing.

your action:

Response: take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Recover the textbook from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
There is a textbook on the floor.
You are carrying: a loaf of bread.

your action:

Response: take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the shoe from the shelf.

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's great that you've just entered a cellar.
You see a shelf. On the shelf you make out a shoe.
You are carrying nothing.

your action:

Response: take shoe from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Take the nest of bats from the shelf.

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic.
You can make out a shelf. On the shelf you see a nest of bats.
You are carrying nothing.

your action:

Response: take nest of bats from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the TextWorld style safe is locked.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual kind of place.
You see a TextWorld style safe. Huh, weird.
You are carrying: a TextWorld style keycard.

your action:

Response: lock TextWorld style safe with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the non-euclidean safe.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You make out a locked non-euclidean safe.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the case in the cookery is closed.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. It seems to be pretty normal here.
You see a case. What a letdown! The case is empty! You see a chest. There's something strange about this being here, but you can't put your finger on it. The chest is empty, what a horrible day!
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Eat the garlic clove.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a dresser.
You are carrying: a garlic clove.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the Advent Calendar on the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. The room is well lit.
There is a textbook on the floor.
You are carrying: an Advent Calendar.

your action:

Response: drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the durian.

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom.
You are carrying: a durian and a blender.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the mug on the floor of the basement.

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
There is a pair of headphones on the floor.
You are carrying: a mug.

your action:

Response: drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the printer on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You see a table. The table appears to be empty.
You are carrying: a printer.

your action:

Response: drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the fork on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
Oh, great. Here's a chest.
You are carrying: a fork.

your action:

Response: drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the bureau is shut.

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You scan the room for a bureau, and you find a bureau. What a letdown! The bureau is empty! If you haven't noticed it already, there seems to be something there by the wall, it's a stand. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You are carrying nothing.

your action:

Response: close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the tv from the basket.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical one.
An open basket is nearby. The basket contains a tv.
You are carrying nothing.

your action:

Response: take tv from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the fridge.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical kind of place. The room is well lit.
Look out! It's a- oh, never mind, it's just a fridge. The fridge is empty, what a horrible day! Oh, great. Here's a case. The case is empty, what a horrible day!
You are carrying nothing.

your action:

Response: close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You see a gleam over in a corner, where you can see a refrigerator.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make it so that the chest is locked.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You scan the room for a chest, and you find a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Put the insect on the table in the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You hear a noise behind you and spin around, but you can't see anything other than a table. Why don't you take a picture of it, it'll last longer! But the thing is empty. Aw, here you were, all excited for there to be things on it!
You are carrying: an insect.

your action:

Response: put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please rest the soap dispenser on the stand within the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can make out a stand. The stand is typical. The stand appears to be empty. It would have been so cool if there was stuff on the stand! oh well.
You are carrying: a soap dispenser.

your action:

Response: put soap dispenser on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the manuscript from the desk inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. Let's see what's in here.
Hey, want to see a desk? Look over there, a desk. On the desk you see a manuscript.
You are carrying nothing.

your action:

Response: take manuscript from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the Quote of the Day Calendar from the toolbox within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place. Let's see what's in here.
You smell a wretched smell, and follow it to a toolbox. The toolbox contains a Quote of the Day Calendar.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Put the latchkey into the safe to lock it.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place.
You can make out a safe.
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Toss the fly larva on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
There is a disk on the floor.
You are carrying: a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to lift the stapler from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. The room is well lit.
As if things weren't amazing enough already, you can even see an armchair. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a stapler on the floor.
You are carrying nothing.

your action:

Response: take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the garlic clove.

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. You can barely contain your excitement.
You are carrying: a fondue and a garlic clove.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Make absolutely sure that the type D chest in the lounge is locked with the type D key.

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal.
You can make out a type D chest.
You are carrying: a type D key.

your action:

Response: lock type D chest with type D key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to throw the mouse on the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. I guess you better just go and list everything you see here.
You make out a locked fridge in the corner.
You are carrying: a mouse.

your action:

Response: drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the printer into the case.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a case. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a printer.

your action:

Response: insert printer into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to lock the formless safe.

Here is your interactions so far:
current state: You are now in the closet.
Well I'll be, you are in a place we're calling a closet.
You can see a closed formless safe in the room.
You are carrying: a formless latchkey.

your action:

Response: lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the safe in the office.

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You make out a closed safe right there by you.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the insect on the bench.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a bench. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the bench.
You are carrying: an insect.

your action:

Response: put insect on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the box in the study.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a box.
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to Insert the latchkey into the chest to lock it.

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary kind of place.
You can see a closed chest right there by you.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the cd from the trunk.

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one. You can barely contain your excitement.
You can make out an opened trunk. The trunk contains a cd. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take cd from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the box.

Here is your interactions so far:
current state: You are now in the basement.
Fancy seeing you here. Here, by the way, being the basement.
You see a closed box nearby.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your task for today is to you can place the lightbulb inside the suitcase inside the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a suitcase, and you find a suitcase. There's something strange about this thing being here, but you don't have time to worry about that now. Empty! What kind of nightmare TextWorld is this?
You are carrying: a lightbulb.

your action:

Response: insert lightbulb into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the box is open.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. The room is well lit.
You can see a box.
You are carrying: a keycard.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the trunk within the bedroom is shut.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. You start to take note of what's in the room.
You can make out an opened trunk close by. The trunk contains a sandwich. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the stapler from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked suitcase.
There is a stapler on the floor.
You are carrying nothing.

your action:

Response: take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to pick up the manuscript from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
This might come as a shock to you, but you've just walked into a chamber.
You can see a bed. But the thing hasn't got anything on it. Hm. Oh well
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the kettle from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
There is a carrot and a kettle on the floor.
You are carrying nothing.

your action:

Response: take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the formless locker is unlocked.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You make out a locked formless locker.
You are carrying: a formless latchkey.

your action:

Response: unlock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the butterfly from the rack.

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a rack. You see a butterfly on the rack.
You are carrying nothing.

your action:

Response: take butterfly from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Retrieve the Comic Strip Calendar from the display.

Here is your interactions so far:
current state: You are now in the office.
You are in a standard kind of place. That is to say, you're in an office.
You can see an opened display. The display contains a Comic Strip Calendar.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Place the shadfly into the safe.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a shadfly.

your action:

Response: insert shadfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to take the disk from the trunk in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can make out a trunk. The trunk contains a disk.
You are carrying nothing.

your action:

Response: take disk from trunk<|im_end|>