Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to lift the shirt from the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar.
There is a shirt and a lightbulb on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the nest of toads from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
This is going to sound unbelievable, but you've just entered a launderette.
There is a nest of toads on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: take nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the shadfly on the table in the attic.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty usual here. You start to take note of what's in the room.
You can see a table. Unfortunately, there isn't a thing on it. Hm. Oh well
You are carrying: a shadfly.

your action:

Response: put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the vacuum from the rack within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the steam room.
You make out a rack. On the rack you make out a vacuum.
You are carrying nothing.

your action:

Response: take vacuum from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the book from the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual one.
There is a book on the floor.
You are carrying: a butterfly.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to recover the sponge from the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is a sponge and a broom on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the poem from the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
You make out a couch. The couch is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is a poem on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! You can insert the mop into the box inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You begin to take stock of what's here.
You can see an opened box here. The box is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a mop.

your action:

Response: insert mop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lock the formless safe with the formless key.

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You can see a closed standard looking formless safe here.
You are carrying: a formless key.

your action:

Response: lock formless safe with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the fork on the board.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
Oh wow! Is that what I think it is? It is! It's a board. The board appears to be empty.
You are carrying: a fork.

your action:

Response: put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the fly larva into the refrigerator in the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You make out an opened refrigerator. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fly larva.

your action:

Response: insert fly larva into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the rectangular safe in the cubicle with the rectangular keycard.

Here is your interactions so far:
current state: You are now in the cubicle.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cubicle. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place.
There is a coffee cup on the floor.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Drop the insect on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is normal. But the thing is empty, unfortunately.
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the chest within the cookhouse is locked.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You start to take note of what's in the room.
You can see a closed chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the gooseberry.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard one.
What's that over there? It looks like it's a refrigerator. You shudder, but continue examining the room.
You are carrying: a gooseberry.

your action:

Response: eat gooseberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the teaspoon from the case in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Let's see what's in here.
You can see a case. The case contains a teaspoon.
You are carrying nothing.

your action:

Response: take teaspoon from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! You can deposit the soap dispenser inside the locker inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a locker. I mean, just wow! Isn't TextWorld just the best? The locker is empty! What a waste of a day!
You are carrying: a soap dispenser.

your action:

Response: insert soap dispenser into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to Place the non-euclidean passkey into the non-euclidean safe in the lounge to lock it.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place.
Were you looking for a non-euclidean safe? Because look over there, it's a non-euclidean safe.
You are carrying: a non-euclidean passkey.

your action:

Response: lock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make it so the box is locked.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed box nearby.
You are carrying: a latchkey.

your action:

Response: lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make absolutely sure that the chest in the kitchen is wide open.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a chest? Because look over there, it's a chest.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
You can make out a trunk. The trunk is empty, what a horrible day!
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to deposit the pencil into the suitcase.

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You can make out a suitcase. What a letdown! The suitcase is empty!
You are carrying: a pencil.

your action:

Response: insert pencil into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Take the pair of pants from the chest within the vault.

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You rest your hand against a wall, but you miss the wall and fall onto a chest. The chest contains a pair of pants.
You are carrying nothing.

your action:

Response: take pair of pants from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Doublecheck that the cuboid box within the garage is unlocked with the cuboid latchkey.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one.
You can see a cuboid box.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to recover the glass from the case.

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. I guess you better just go and list everything you see here.
You can make out an opened normal looking case right there by you. The case contains a glass.
You are carrying nothing.

your action:

Response: take glass from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to put the spork into the refrigerator inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You make out an opened refrigerator right there by you. The refrigerator is empty! What a waste of a day!
You are carrying: a spork.

your action:

Response: insert spork into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the bug on the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
This might come as a shock to you, but you've just stumbled into a pantry.
You are carrying: a bug and a shadfly.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to unlock the type 2 safe.

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can make out a locked ordinary looking type 2 safe in the room.
You are carrying: a type 2 keycard.

your action:

Response: unlock type 2 safe with type 2 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to deposit the poem on the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. The rack is normal. But the thing is empty, unfortunately.
You are carrying: a poem.

your action:

Response: drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to take the spoon from the pan.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a pan. The pan is typical. On the pan you make out a spoon.
You are carrying nothing.

your action:

Response: take spoon from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the paper towel on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an usual kind of place. That is to say, you're in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a bookshelf. The bookshelf is ordinary. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great normal vibes in this place, a wonderful normal atmosphere. You begin to take stock of what's in the room.
You make out a bureau. The bureau is empty, what a horrible day!
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the chest inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard kind of place.
You can make out a closed chest.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the Advent Calendar on the floor of the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You are carrying: an Advent Calendar and a mouse.

your action:

Response: drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Close the cabinet.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in an usual kind of place. That is to say, you're in a workshop.
You can see an opened cabinet nearby. What a letdown! The cabinet is empty!
You are carrying: a loaf of bread.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the butterfly on the bookshelf.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one. I guess you better just go and list everything you see here.
Oh, great. Here's a bookshelf. The bookshelf appears to be empty.
You are carrying: a butterfly.

your action:

Response: put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to put the sock into the case within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place.
You can see an opened case close by. The case is empty! What a waste of a day!
You are carrying: a sock.

your action:

Response: insert sock into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Place the staple on the stand within the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a stand. The stand is normal. But there isn't a thing on it.
You are carrying: a staple.

your action:

Response: put staple on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to assure that the locker in the bedchamber is unlocked.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
What's that over there? It looks like it's a locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Make it so that the safe is closed.

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a safe. Empty! What kind of nightmare TextWorld is this?
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the cd from the case inside the study.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You can see a case. The case contains a cd.
You are carrying nothing.

your action:

Response: take cd from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the sock on the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You make out a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. The table is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a sock.

your action:

Response: drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the knife from the freezer inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place.
You make out a freezer. The freezer contains a knife.
You are carrying nothing.

your action:

Response: take knife from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the teapot on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a glove on the floor.
You are carrying: a teapot.

your action:

Response: drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You are carrying: a peanut and a teapot.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the fly larva on the stand.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
Look over there! a stand. The stand is usual. But the thing is empty. Hm. Oh well
You are carrying: a fly larva.

your action:

Response: put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the legume.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. Let's see what's in here.
You make out a closed coffer.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the case inside the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual one.
You see an opened case. The case is empty! This is the worst thing that could possibly happen, ever! You see a shelf. Unfortunately, there isn't a thing on it.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Doublecheck that the trunk is shut.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a trunk! Empty! What kind of nightmare TextWorld is this? You scan the room, seeing a bookshelf. The bookshelf is ordinary. Looks like someone's already been here and taken everything off it, though.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the shirt on the shelf in the study.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You make out a shelf. Looks like someone's already been here and taken everything off it, though. You think about smashing the shelf to bits, throwing the bits into the garbage, etc, until you get bored.
You are carrying: a shirt.

your action:

Response: put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the Henderson's limited edition box within the sauna is locked.

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed Henderson's limited edition box.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: lock Henderson's limited edition box with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the knife from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is a knife on the floor.
You are carrying: a sandwich.

your action:

Response: take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Put the paper towel on the stand.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a stand. The stand is typical. However, the stand, like an empty stand, has nothing on it.
You are carrying: a paper towel.

your action:

Response: put paper towel on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the suitcase inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
You make a grand eccentric entrance into a studio.
You bend down to tie your shoe. When you stand up, you notice a suitcase. The suitcase is empty! What a waste of a day!
You are carrying: a laptop.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the chest.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. Let's see what's in here.
You can see a chest.
You are carrying: a keycard.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Place the lightbulb on the table inside the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a table. You wonder idly who left that here. But the thing is empty. It would have been so cool if there was stuff on the table.
You are carrying: a lightbulb.

your action:

Response: put lightbulb on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the controller from the box inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You begin to take stock of what's in the room.
Look out! It's a- oh, never mind, it's just a box. Classic TextWorld. The box contains a controller.
You are carrying nothing.

your action:

Response: take controller from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the locker with the passkey.

Here is your interactions so far:
current state: You are now in the closet.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the closet.
You can see a closed locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the paper towel on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a chair. What a coincidence, weren't you just thinking about a chair? The chair is ordinary. But there isn't a thing on it.
You are carrying: a paper towel.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Drop the bug on the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You are carrying: a loaf of bread and a bug.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to pick-up the shadfly from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an apple and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Make absolutely sure that the lavender scented locker inside the playroom is wide open.

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a lavender scented locker. Wow, isn't TextWorld just the best?
There is a lavender scented passkey on the floor.
You are carrying nothing.

your action:

Response: open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make sure that the safe in the dish-pit is wide open.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a normal kind of place. That is to say, you're in a dish-pit.
You can see a safe.
You are carrying: a key.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make absolutely sure that the spherical chest in the studio is wide open.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You can see a spherical chest.
You are carrying: a spherical passkey.

your action:

Response: open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Pick up the teaspoon from the cabinet inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You begin to take stock of what's in the room.
You make out an opened cabinet, which looks ordinary, right there by you. The cabinet contains a teaspoon.
You are carrying nothing.

your action:

Response: take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the rectangular locker with the rectangular passkey.

Here is your interactions so far:
current state: You are now in the canteen.
You have fallen into a canteen. Not the canteen you'd expect. No, this is a canteen. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed rectangular locker here.
You are carrying: a rectangular passkey.

your action:

Response: lock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the chest in the cookery is open.

Here is your interactions so far:
current state: You are now in the cookery.
I am excited to announce that you are now in the cookery.
You can make out a closed chest.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the sock from the counter inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical kind of place. You begin to take stock of what's here.
You can see a counter. On the counter you make out a sock.
You are carrying nothing.

your action:

Response: take sock from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the Canadian keycard into the Canadian safe's lock to unlock it.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a Canadian safe.
You are carrying: a Canadian keycard.

your action:

Response: unlock Canadian safe with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make it so that the dresser is shut.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out an opened dresser. The dresser is empty! What a waste of a day! You can see a portmanteau.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Retrieve the frisbee from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place. You begin to take stock of what's in the room.
There is a frisbee on the floor.
You are carrying: a sandwich.

your action:

Response: take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Drop the paper towel on the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary one.
You are carrying: a paper towel and a printer.

your action:

Response: drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the sponge inside the box in the study.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a box. Empty! What kind of nightmare TextWorld is this?
You are carrying: a sponge.

your action:

Response: insert sponge into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to close the box in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
I just think it's awesome that you're in a workshop now. You begin to take stock of what's in the room.
Look over there! a box. You check the price tag glued to the box. 95 bucks? What a deal! You'll have to ask where they got this! The box contains a keycard. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to close the box.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place. You begin to take stock of what's here.
What's that over there? It looks like it's a box. The box is empty, what a horrible day!
You are carrying: a binder.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the pillow from the bookshelf in the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
This just in- You, in the parlor.
What's that over there? It looks like it's a bookshelf. On the bookshelf you make out a pillow.
You are carrying nothing.

your action:

Response: take pillow from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the cane on the board.

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You make out a board. The board appears to be empty.
You are carrying: a cane.

your action:

Response: put cane on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the spherical chest is opened.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. I guess you better just go and list everything you see here.
You can see a spherical chest.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the insect on the rack within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one.
What's that over there? It looks like it's a rack. Now why would someone leave that there? The rack is normal. But the thing is empty.
You are carrying: an insect.

your action:

Response: put insect on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Unlock the safe.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You see a locked safe.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to assure that the rectangular box inside the study is unlocked.

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
You can make out a locked rectangular box.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
There is a pair of pants on the floor.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the backup calendar on the board.

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. You can barely contain your excitement.
You scan the room for a board, and you find a board. The board is typical. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You are carrying: a backup calendar.

your action:

Response: put backup calendar on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to make absolutely sure that the locker in the workshop is unlocked.

Here is your interactions so far:
current state: You are now in the workshop.
You have walked into the most typical of all possible workshops. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a locked locker in the corner.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your task for today is to retrieve the plant from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
You can make out a closed box.
There is a plant on the floor.
You are carrying nothing.

your action:

Response: take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to eat the berry.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one.
Oh, great. Here's a plate. The plate appears to be empty.
You are carrying: a berry.

your action:

Response: eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Assure that the drawer in the shower is shut.

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You see an opened drawer right there by you. The drawer is empty! What a waste of a day! You can make out a locked trunk in the corner.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the chest within the studio is wide open.

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Look out! It's a- oh, never mind, it's just a chest. You check the price tag that the chest's owner still hasn't taken off. 35 bucks? What a deal! You'll have to ask where they got this!
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Unlock the type 1 locker.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a type 1 locker.
You are carrying: a type 1 key.

your action:

Response: unlock type 1 locker with type 1 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the soap dispenser from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
I am honoured to announce that you are now in the shower.
You make out a cabinet.
There is a soap dispenser on the floor.
You are carrying nothing.

your action:

Response: take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the bug into the portmanteau inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
I never took you for the sort of person who would show up in a chamber, but I guess I was wrong.
Look out! It's a- oh, never mind, it's just a portmanteau. There's something strange about this thing being here, but you don't have time to worry about that now. The portmanteau is empty, what a horrible day!
You are carrying: a bug.

your action:

Response: insert bug into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the American locker is open.

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
Hey, want to see a American locker? Look over there, a American locker. Make a note of this, you might have to put stuff on or in it later on.
You are carrying: an American passkey.

your action:

Response: open American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the butterfly on the mantelpiece.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one.
Were you looking for a mantelpiece? Because look over there, it's a mantelpiece. The mantelpiece is typical. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the mantelpiece.
You are carrying: a butterfly.

your action:

Response: put butterfly on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the Comic Strip Calendar from the portmanteau.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
An open portmanteau is right there by you. The portmanteau contains a Comic Strip Calendar.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the toolbox inside the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You see an opened toolbox. The toolbox contains a top hat. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the American box in the closet.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see a locked American box.
You are carrying: an American key.

your action:

Response: unlock American box with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the sponge from the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
This might come as a shock to you, but you've just moved into a restroom.
There is a sponge and a paper towel on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to put the controller on the armchair.

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it ordinary? You better believe it is.
You see an armchair. Looks like someone's already been here and taken everything off it, though.
You are carrying: a controller.

your action:

Response: put controller on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your task for today is to deposit the bug into the fridge in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. Let's see what's in here.
You can see an opened fridge here. The fridge is empty! What a waste of a day!
You are carrying: a bug.

your action:

Response: insert bug into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the lightbulb from the floor of the closet.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place.
There is a lightbulb on the floor.
You are carrying: a shadfly.

your action:

Response: take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the cane into the cabinet within the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You have entered a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. Huh, weird. The cabinet is empty! What a waste of a day!
You are carrying: a cane.

your action:

Response: insert cane into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to assure that the box is unlocked.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. You can barely contain your excitement.
You can make out a locked box, which looks standard, right there by you.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the Henderson's style box within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You make out a Henderson's style box. There's something strange about this thing being here, but you don't have time to worry about that now.
You are carrying: a Henderson's style key.

your action:

Response: open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the butterfly on the bookshelf inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. Okay, just remember what you're here to do, and everything will go great.
You can see a bookshelf. Unfortunately, there isn't a thing on it.
You are carrying: a butterfly.

your action:

Response: put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the bug into the bureau in the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out an opened bureau. The bureau is empty, what a horrible day!
You are carrying: a bug.

your action:

Response: insert bug into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to assure that the case inside the studio is closed.

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
Look out! It's a- oh, never mind, it's just a case. You shudder, but continue examining the room. The case is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a loaf of bread.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to you can place the printer inside the basket in the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You see an opened basket. The basket is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a printer.

your action:

Response: insert printer into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the portmanteau is shut.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one.
You make out an opened portmanteau. Empty! What kind of nightmare TextWorld is this? You make out a safe. What a letdown! The safe is empty!
You are carrying nothing.

your action:

Response: close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to check that the safe is unlocked with the key.

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a safe.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make it so that the chest is shut.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest. The chest is empty! This is the worst thing that could possibly happen, ever! You scan the room for a bed, and you find a bed. But the thing is empty. You move on, clearly angry about TextWorld.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the freezer in the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place. You begin to take stock of what's here.
You make out an opened freezer. The freezer is empty, what a horrible day! You see a counter. But the thing is empty, unfortunately. Hm. Oh well
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the towel from the drawer.

Here is your interactions so far:
current state: You are now in the bathroom.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the bathroom. The room is well lit.
You make out an opened drawer. The drawer contains a towel.
You are carrying nothing.

your action:

Response: take towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to retrieve the mouse from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin looking for stuff.
There is a mouse and a cd on the floor.
You are carrying nothing.

your action:

Response: take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to place the manuscript inside the cabinet.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened cabinet. The cabinet is empty! What a waste of a day!
You are carrying: a manuscript.

your action:

Response: insert manuscript into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can place the shadfly into the trunk in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out an opened trunk in the corner. The trunk is empty, what a horrible day!
You are carrying: a shadfly.

your action:

Response: insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the synthesizer on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
You bend down to tie your shoe. When you stand up, you notice a table. The table is usual. The table appears to be empty.
You are carrying: a synthesizer.

your action:

Response: drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the glass from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one.
You can make out a rack. The rack is ordinary. However, the rack, like an empty rack, has nothing on it.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your task for today is to make sure the type 5 safe inside the kitchen is locked.

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a type 5 safe. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a type 5 latchkey.

your action:

Response: lock type 5 safe with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Place the paper towel inside the coffer.

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can make out an opened coffer. What a letdown! The coffer is empty!
You are carrying: a paper towel.

your action:

Response: insert paper towel into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the portmanteau within the studio is closed.

Here is your interactions so far:
current state: You are now in the studio.
You are in an usual kind of place. That is to say, you're in a studio. You begin to take stock of what's here.
You make out a portmanteau. Huh, weird. The portmanteau contains a disk.
You are carrying nothing.

your action:

Response: close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the cabinet in the basement.

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You hear a noise behind you and spin around, but you can't see anything other than a cabinet. Empty! What kind of nightmare TextWorld is this?
There is a durian on the floor.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Retrieve the pillow from the bar.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a bar. On the bar you make out a pillow.
You are carrying nothing.

your action:

Response: take pillow from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please insert the fresh laundry scented passkey into the fresh laundry scented safe within the office's lock to unlock it.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a locked fresh laundry scented safe.
You are carrying: a fresh laundry scented passkey.

your action:

Response: unlock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to check that the spherical safe within the kitchenette is unlocked with the spherical keycard.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one.
A locked spherical safe is here.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the laptop from the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great standard vibes in this place, a wonderful standard atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
There is a laptop on the floor.
You are carrying: a burger.

your action:

Response: take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the potato.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a plate. The plate is ordinary. The plate appears to be empty.
You are carrying: a potato.

your action:

Response: eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the spork from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
There is a banana and a spork on the floor.
You are carrying nothing.

your action:

Response: take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. Let's see what's in here.
There is a durian on the floor.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to rest the butterfly on the armchair inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in the place we're calling the studio. You begin to take stock of what's here.
You can see an armchair. But the thing is empty. It would have been so cool if there was stuff on the armchair! oh well.
You are carrying: a butterfly.

your action:

Response: put butterfly on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it typical? You better believe it is. You begin looking for stuff.
You can see a dresser.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the sponge from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin looking for stuff.
There is a sponge on the floor.
You are carrying: a textbook.

your action:

Response: take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the manuscript on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
There is a stapler on the floor.
You are carrying: a manuscript.

your action:

Response: drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Recover the nest of ticks from the crate within the closet.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You can see an opened crate right there by you. The crate contains a nest of ticks.
You are carrying nothing.

your action:

Response: take nest of ticks from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the cane from the cabinet.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place.
You can make out a cabinet. The cabinet contains a cane.
You are carrying nothing.

your action:

Response: take cane from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to drop the whisk on the floor of the studio.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
There is a Cat Calendar on the floor.
You are carrying: a whisk.

your action:

Response: drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Take the lightbulb from the display inside the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. You begin looking for stuff.
You make out an opened display. The display contains a lightbulb.
You are carrying nothing.

your action:

Response: take lightbulb from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Place the pillow on the table.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a table. Wow, isn't TextWorld just the best? But the thing is empty.
You are carrying: a pillow.

your action:

Response: put pillow on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the fork from the table within the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You can see a table. On the table you can see a fork.
You are carrying nothing.

your action:

Response: take fork from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the cuboid chest in the vault is locked with the cuboid passkey.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin looking for stuff.
A closed cuboid chest is in the corner.
You are carrying: a cuboid passkey.

your action:

Response: lock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your task for today is to recover the knife from the case in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
Well how about that, you are in a place we're calling a cookhouse. You start to take note of what's in the room.
You can make out a case. The case contains a knife.
You are carrying nothing.

your action:

Response: take knife from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Insert the hat into the bureau.

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a bureau. There's something strange about this thing being here, but you don't have time to worry about that now. The bureau is empty! What a waste of a day!
You are carrying: a hat.

your action:

Response: insert hat into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the candy bar.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A normal kind of place.
You are carrying: a fondue and a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the sock into the fridge inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a fridge. What a letdown! The fridge is empty!
You are carrying: a sock.

your action:

Response: insert sock into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Retrieve the poem from the recliner.

Here is your interactions so far:
current state: You are now in the recreation zone.
You make a grand eccentric entrance into a recreation zone.
You see a recliner. The recliner is normal. On the recliner you can make out a poem. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take poem from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the cuboid chest in the cubicle is open.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
You make out a cuboid chest.
You are carrying: a cuboid key.

your action:

Response: open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to put the book inside the dresser within the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a dresser. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this?
You are carrying: a book.

your action:

Response: insert book into dresser<|im_end|>