Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the TextWorld style safe within the cubicle is unlocked.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You see a locked TextWorld style safe.
You are carrying: a TextWorld style latchkey.

your action:

Response: unlock TextWorld style safe with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the type 5 box with the type 5 latchkey.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard kind of place. You can barely contain your excitement.
You see a locked usual looking type 5 box in the room.
You are carrying: a type 5 latchkey.

your action:

Response: unlock type 5 box with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the insect from the bookshelf in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
I am sorry to announce that you are now in the chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a bookshelf. On the bookshelf you see an insect. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take insect from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the type U box within the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You can make out a type U box. Wow, isn't TextWorld just the best? The type U box is empty! What a waste of a day!
You are carrying: a type U passkey.

your action:

Response: close type U box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the Quote of the Day Calendar from the display within the study.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
You can see an opened display. The display contains a Quote of the Day Calendar.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the lampshade from the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You begin looking for stuff.
You see a counter. The counter is normal. But oh no! there's nothing on this piece of trash.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the box is unlocked.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You can see a box.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick up the napkin from the pan.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You see a pan. The pan is usual. On the pan you see a napkin.
You are carrying nothing.

your action:

Response: take napkin from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to unlock the American style safe.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a American style safe.
You are carrying: an American style keycard.

your action:

Response: unlock American style safe with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the butterfly from the display inside the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You can make out a display. The display contains a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
There is a cashew on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the controller from the floor of the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard one.
There is a controller on the floor.
You are carrying: a napkin.

your action:

Response: take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to take the textbook from the shelf.

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. Let's see what's in here.
You make out a shelf. The shelf is typical. On the shelf you can make out a textbook.
You are carrying nothing.

your action:

Response: take textbook from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the butterfly inside the trunk inside the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
A well framed placard tells you that you are now in the launderette.
Were you looking for a trunk? Because look over there, it's a trunk. What a letdown! The trunk is empty!
You are carrying: a butterfly.

your action:

Response: insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the mat on the bed stand.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You see a bed stand. But the thing is empty, unfortunately.
You are carrying: a mat.

your action:

Response: put mat on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Unlock the chest in the office.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You see a chest.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make it so that the bureau in the workshop is shut.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You start to take note of what's in the room.
You see a bureau. What a letdown! The bureau is empty! You can make out a box. The box is empty! What a waste of a day!
You are carrying nothing.

your action:

Response: close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the staple from the portmanteau.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an ordinary kind of place. That is to say, you're in an office.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a portmanteau. The portmanteau contains a staple. You shudder, but continue examining the room.
You are carrying nothing.

your action:

Response: take staple from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the bug on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You are carrying: a bug and a soap dispenser.

your action:

Response: drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the insect from the trunk within the attic.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a trunk. The trunk contains an insect. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take insect from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the bug from the toolbox.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You can make out an opened toolbox close by. The toolbox contains a bug.
You are carrying nothing.

your action:

Response: take bug from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the mouse inside the refrigerator.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one.
You can make out a refrigerator. The refrigerator is empty! What a waste of a day!
You are carrying: a mouse.

your action:

Response: insert mouse into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can place the stapler inside the coffer in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You begin to take stock of what's in the room.
You see an opened coffer here. What a letdown! The coffer is empty!
You are carrying: a stapler.

your action:

Response: insert stapler into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
There is a peanut on the floor.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the American limited edition safe is open.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You can barely contain your excitement.
You make out a American limited edition safe.
There is an American limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the insect from the coffer in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
You can make out an opened coffer. The coffer contains an insect.
You are carrying nothing.

your action:

Response: take insect from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the knife into the safe in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin to take stock of what's in the room.
You see an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a knife.

your action:

Response: insert knife into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the teaspoon on the shelf within the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a shelf. The shelf is ordinary. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
You are carrying: a teaspoon.

your action:

Response: put teaspoon on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the laptop on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. The room is well lit.
There is a cauliflower on the floor.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the butterfly from the basket.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You make out an opened basket. The basket contains a butterfly.
You are carrying nothing.

your action:

Response: take butterfly from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the desktop computer on the desk inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it usual? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk is typical. Unfortunately, there isn't a thing on it. You move on, clearly angry about your TextWorld experience.
You are carrying: a desktop computer.

your action:

Response: put desktop computer on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your task for today is to unlock the chest within the playroom with the key.

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Recover the teaspoon from the cabinet within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You start to take note of what's in the room.
Were you looking for a cabinet? Because look over there, it's a cabinet. The cabinet contains a teaspoon. Make a note of this, you might have to put stuff on or in it later on.
You are carrying nothing.

your action:

Response: take teaspoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Rest the mop on the bookshelf within the studio.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You begin to take stock of what's in the room.
You make out a bookshelf. The bookshelf is ordinary. The bookshelf appears to be empty.
You are carrying: a mop.

your action:

Response: put mop on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Place the coffee cup into the suitcase.

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio. You can barely contain your excitement.
You make out an opened suitcase. What a letdown! The suitcase is empty!
You are carrying: a coffee cup.

your action:

Response: insert coffee cup into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the gooseberry.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a refrigerator. Now that's what I call TextWorld!
You are carrying: a gooseberry.

your action:

Response: eat gooseberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the coffee cup from the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
There is a coffee cup on the floor.
You are carrying: a broom.

your action:

Response: take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the tablet from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
You can make out a box. The box is empty! This is the worst thing that could possibly happen, ever!
There is a tablet on the floor.
You are carrying nothing.

your action:

Response: take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the sponge on the couch.

Here is your interactions so far:
current state: You are now in the parlor.
Look around you. Take it all in. It's not every day someone gets to be in a parlor.
Oh wow! Is that what I think it is? It is! It's a couch. But the thing is empty. You move on, clearly depressed by TextWorld.
You are carrying: a sponge.

your action:

Response: put sponge on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to rest the spork on the board in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You make a grand eccentric entrance into a cookhouse. The room is well lit.
You can make out a board. The board is typical. But the thing is empty.
You are carrying: a spork.

your action:

Response: put spork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure the type 5 safe within the bar is locked.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar.
You can see a type 5 safe.
You are carrying: a type 5 key.

your action:

Response: lock type 5 safe with type 5 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the towel from the rack in the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You can make out a rack. You see a towel on the rack.
You are carrying nothing.

your action:

Response: take towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your task for today is to lock the American limited edition box inside the cookery with the American limited edition latchkey.

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. Okay, just remember what you're here to do, and everything will go great.
You can see a closed American limited edition box.
You are carrying: an American limited edition latchkey.

your action:

Response: lock American limited edition box with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the binder from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's in the room.
There is a binder on the floor.
You are carrying: a loaf of bread.

your action:

Response: take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Your task for today is to throw the laptop on the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is a synthesizer on the floor.
You are carrying: a laptop.

your action:

Response: drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can deposit the pillow into the cabinet.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. Okay, just remember what you're here to do, and everything will go great.
You make out an opened cabinet. What a letdown! The cabinet is empty!
You are carrying: a pillow.

your action:

Response: insert pillow into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to assure that the locker in the vault is locked with the keycard.

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
You can see a closed locker.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the pear.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
There is a pair of headphones on the floor.
You are carrying: a pear.

your action:

Response: eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the teapot from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
There is a teapot and a whisk on the floor.
You are carrying nothing.

your action:

Response: take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the pizza.

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in a scullery.
Look out! It's a- oh, never mind, it's just a shelf! The shelf is normal. But the thing is empty.
You are carrying: a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the shoe from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
As if things weren't amazing enough already, you can even see a crate.
There is a shoe on the floor.
You are carrying nothing.

your action:

Response: take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the frisbee inside the toolbox in the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You can see a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a frisbee.

your action:

Response: insert frisbee into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the locker within the washroom is locked.

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. I guess you better just go and list everything you see here.
You can make out a locker.
You are carrying: a latchkey.

your action:

Response: lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the desktop computer from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You have come into an office. Not the office you'd expect. No, this is an office. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a bookshelf. The bookshelf appears to be empty.
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Insert the passkey into the box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the recreation zone.
Guess what, you are in the place we're calling the recreation zone. You start to take note of what's in the room.
You see a locked box in the room.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the coffee cup from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You can make out a case. Make a note of this, you might have to put stuff on or in it later on. The case is empty, what a horrible day!
There is a coffee cup on the floor.
You are carrying nothing.

your action:

Response: take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the American safe is locked.

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can make out a closed American safe.
You are carrying: an American key.

your action:

Response: lock American safe with American key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to retrieve the iron from the bench in the shower.

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You try to gain information on your surroundings by using a technique you call "looking."
You make out a bench. The bench is typical. On the bench you can see an iron. Huh, weird.
You are carrying nothing.

your action:

Response: take iron from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to pick up the staple from the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great usual vibes in this place, a wonderful usual atmosphere. You start to take note of what's in the room.
You scan the room, seeing a stand. Wow, isn't TextWorld just the best? The stand is standard. But oh no! there's nothing on this piece of junk. Aw, and here you were, all excited for there to be things on it!
There is a staple on the floor.
You are carrying nothing.

your action:

Response: take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to put the butterfly on the bowl.

Here is your interactions so far:
current state: You are now in the dish-pit.
Look at you, bigshot, walking into a dish-pit like it isn't some huge deal.
You scan the room, seeing a bowl. Wow, isn't TextWorld just the best? Unfortunately, there isn't a thing on it.
You are carrying: a butterfly.

your action:

Response: put butterfly on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Check that the spherical safe inside the pantry is unlocked with the spherical latchkey.

Here is your interactions so far:
current state: You are now in the pantry.
I just think it's awesome that you're in a pantry now.
You can see a spherical safe.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to recover the pair of headphones from the chest.

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You make out an opened chest, which looks standard, in the corner. The chest contains a pair of headphones.
You are carrying nothing.

your action:

Response: take pair of headphones from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to toss the mouse on the floor of the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal kind of place.
You make out a closed basket, which looks typical, here.
You are carrying: a mouse.

your action:

Response: drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the American safe is locked.

Here is your interactions so far:
current state: You are now in the attic.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the attic.
If you haven't noticed it already, there seems to be something there by the wall, it's a American safe.
You are carrying: an American latchkey.

your action:

Response: lock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
Oh, great. Here's a mantelpiece. The mantelpiece is standard. But the thing hasn't got anything on it. You move on, clearly infuriated by TextWorld.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Assure that the chest is locked.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You make out a chest. You check the price tag that hangs off the chest. Sixty bucks?! That's ridiculous! You know, I know a person who works for a company who could get you one of those for 20 bucks!
You are carrying: a keycard.

your action:

Response: lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the formless chest is open.

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have walked into, you had to saunter into an usual one.
You can make out a closed formless chest in the corner.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the cucumber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is a novel on the floor.
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to drop the fly larva on the floor of the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
You are carrying: a cookie and a fly larva.

your action:

Response: drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the laptop from the coffer.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
You can make out an opened standard looking coffer close by. The coffer contains a laptop.
You are carrying nothing.

your action:

Response: take laptop from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to sit the worm on the recliner in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one.
You hear a noise behind you and spin around, but you can't see anything other than a recliner. The recliner is standard. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
You are carrying: a worm.

your action:

Response: put worm on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the type 6 box within the chamber is open.

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it typical? You better believe it is.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 6 box. Classic TextWorld.
You are carrying: a type 6 key.

your action:

Response: open type 6 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the cane inside the display.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You try to gain information on your surroundings by using a technique you call "looking."
You see a display, so there's that. The display is empty, what a horrible day!
You are carrying: a cane.

your action:

Response: insert cane into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to doublecheck that the Microsoft style locker is unlocked with the Microsoft style passkey.

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
You make out a locked Microsoft style locker close by.
You are carrying: a Microsoft style passkey.

your action:

Response: unlock Microsoft style locker with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Make it so that the Canadian limited edition safe within the cookhouse is open.

Here is your interactions so far:
current state: You are now in the cookhouse.
This might come as a shock to you, but you've just fallen into a cookhouse. You begin to take stock of what's in the room.
You can make out a closed Canadian limited edition safe in the corner.
There is a Canadian limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: open Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the tv on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
There is an apple on the floor.
You are carrying: a tv.

your action:

Response: drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the safe is open.

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place.
You can see a closed safe, which looks usual, in the corner.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the fly larva from the chest.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You can see an opened chest. The chest contains a fly larva. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: take fly larva from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the box is unlocked.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You can make out a locked box.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Drop the pillow on the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You make out an opened suitcase. What a letdown! The suitcase is empty!
You are carrying: a pillow.

your action:

Response: drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to look and see that the box is open.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You make out a box.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! You can place the teacup inside the locker inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You make out a locker. What a letdown! The locker is empty!
You are carrying: a teacup.

your action:

Response: insert teacup into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the spherical safe is unlocked.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a spherical safe.
You are carrying: a spherical key.

your action:

Response: unlock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the nest of bats on the table.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
Hey, want to see a table? Look over there, a table. The table is typical. But oh no! there's nothing on this piece of trash. You make a mental note to not get your hopes up the next time you see a table in a room.
You are carrying: a nest of bats.

your action:

Response: put nest of bats on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Pick-up the book from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
There is a book on the floor.
You are carrying: a pair of headphones.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Sit the butterfly on the board in the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
I never took you for the sort of person who would show up in a cookery, but I guess I was wrong. You can barely contain your excitement.
You see a board. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a butterfly.

your action:

Response: put butterfly on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Ensure that the safe is open.

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. Let's see what's in here.
You can see a closed typical looking safe close by.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one. The room is well lit.
There is a worm on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the safe with the passkey.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Deposit the vacuum inside the locker.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber.
You make out an opened locker. The locker is empty! What a waste of a day!
You are carrying: a vacuum.

your action:

Response: insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Make sure that the chest in the recreation zone is unlocked.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone.
You can make out a locked chest, which looks typical, here.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the textbook from the bar.

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
You see a bar. The bar is standard. On the bar you see a textbook.
You are carrying nothing.

your action:

Response: take textbook from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to retrieve the broom from the case.

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat.
You can make out a case. The case contains a broom.
You are carrying nothing.

your action:

Response: take broom from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so the formless box is locked.

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. You start to take note of what's in the room.
A closed formless box is in the room.
You are carrying: a formless key.

your action:

Response: lock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the cuboid box inside the pantry is opened.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed cuboid box.
You are carrying: a cuboid latchkey.

your action:

Response: open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the rectangular box within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a rectangular box, and you find a rectangular box.
You are carrying: a rectangular latchkey.

your action:

Response: open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Make it so that the TextWorld style safe is locked.

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in the place we're calling the study. You try to gain information on your surroundings by using a technique you call "looking."
You can see a TextWorld style safe.
You are carrying: a TextWorld style latchkey.

your action:

Response: lock TextWorld style safe with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Put the tv on the bed stand in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a bed stand. But the thing is empty.
You are carrying: a tv.

your action:

Response: put tv on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Place the bowl on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You can barely contain your excitement.
You are carrying: a bowl and a blender.

your action:

Response: drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Look and see that the trunk in the sauna is closed.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a trunk. The trunk is empty! What a waste of a day! Were you looking for a table? Because look over there, it's a table. The table is normal. However, the table, like an empty table, has nothing on it.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the chest within the garage.

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage.
An open chest is in the corner. The chest is empty, what a horrible day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is typical. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make it so that the safe is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the laundromat.
Look around you. Take it all in. It's not every day someone gets to be in a laundromat. You begin to take stock of what's in the room.
A locked safe is right there by you.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the knife on the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a table. Looks like someone's already been here and taken everything off it, though.
You are carrying: a knife.

your action:

Response: drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the fork from the cabinet in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchenette. You can barely contain your excitement.
You make out an opened cabinet right there by you. The cabinet contains a fork.
You are carrying nothing.

your action:

Response: take fork from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the mouse from the box.

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You make out an opened box in the corner. The box contains a mouse. You wonder idly who left that here.
You are carrying nothing.

your action:

Response: take mouse from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Close the box in the shower.

Here is your interactions so far:
current state: You are now in the shower.
Look at that notice! What does it say? It says Welcome to the shower? Well that's cool. You begin looking for stuff.
You see a box. There's something strange about this being here, but you can't put your finger on it. What a letdown! The box is empty!
You are carrying: a latchkey.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the mop on the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You begin to take stock of what's in the room.
There is a stick of butter on the floor.
You are carrying: a mop.

your action:

Response: drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one.
You make out a freezer.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the coffee cup from the platter.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a platter. The platter is usual. On the platter you make out a coffee cup.
You are carrying nothing.

your action:

Response: take coffee cup from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to ditch the cloak on the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!
You are carrying: a cloak.

your action:

Response: drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the locker within the recreation zone with the keycard.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone.
You can see a locked locker here.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Deposit the butterfly on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
You can make out a locked case.
You are carrying: a butterfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the fudge scented safe within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You can make out an opened fudge scented safe in the corner. The fudge scented safe is empty, what a horrible day!
There is a fudge scented key on the floor.
You are carrying nothing.

your action:

Response: close fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to pick up the broom from the shelf.

Here is your interactions so far:
current state: You are now in the laundry place.
This laundry place you have just entered is definitely normal.
You make out a shelf. Now why would someone leave that there? You see a broom on the shelf. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to assure that the non-euclidean safe is unlocked with the non-euclidean latchkey.

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just entered a study.
You make out a non-euclidean safe, so there's that.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make sure that the locker inside the vault is closed.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one. Let's see what's in here.
You can see an opened locker close by. The locker contains a pair of headphones. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the sock from the cabinet in the shower.

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out an opened cabinet. The cabinet contains a sock.
You are carrying nothing.

your action:

Response: take sock from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the book from the shelf inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look over there! a shelf. You see a book on the shelf.
You are carrying nothing.

your action:

Response: take book from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the safe is open.

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You can barely contain your excitement.
You can see a closed ordinary looking safe in the corner.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the chest.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
You make out an opened chest. What a letdown! The chest is empty! You can make out a locked portmanteau close by.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to pick-up the mop from the floor of the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
This just in- You, in the sauna.
There is a mop on the floor.
You are carrying: a broom.

your action:

Response: take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the type 9 locker is locked.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a type 9 locker. A type 9 locker... Is that really what you were looking for?
You are carrying: a type 9 latchkey.

your action:

Response: lock type 9 locker with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make it so that the type 6 safe inside the restroom is locked.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard kind of place.
You scan the room for a type 6 safe, and you find a type 6 safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a type 6 key.

your action:

Response: lock type 6 safe with type 6 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
Oh wow! Is that what I think it is? It is! It's a stand. The stand is typical. But there isn't a thing on it.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Toss the book on the floor of the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
This might come as a shock to you, but you've just moved into a lounge.
You smell a pungent smell, and follow it to a mantle. You shudder, but continue examining the mantle. But oh no! there's nothing on this piece of trash.
You are carrying: a book.

your action:

Response: drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! You can insert the bug into the chest.

Here is your interactions so far:
current state: You are now in the kitchenette.
Look at you, bigshot, walking into a kitchenette like it isn't some huge deal.
You see a chest. Empty! What kind of nightmare TextWorld is this?
You are carrying: a bug.

your action:

Response: insert bug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the safe in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
Look at you, bigshot, walking into a chamber like it isn't some huge deal. You begin to take stock of what's in the room.
You can see a locked safe nearby.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Sit the blanket on the board.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal kind of place. You can barely contain your excitement.
Hey, want to see a board? Look over there, a board. You wonder idly who left that here. The board is usual. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You are carrying: a blanket.

your action:

Response: put blanket on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Place the key into the box in the garage to lock it.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You bend down to tie your shoe. When you stand up, you notice a box.
You are carrying: a key.

your action:

Response: lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your task for today is to sit the bug on the shelf.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a shelf. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You are carrying: a bug.

your action:

Response: put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to close the toolbox.

Here is your interactions so far:
current state: You are now in the studio.
You make a grand eccentric entrance into a studio.
You see an opened toolbox. The toolbox is empty, what a horrible day!
You are carrying: a legume.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Sit the nest of caterpillars on the shelf within the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You're not going to believe this, but you've just entered a playroom.
Look over there! a shelf. But the thing is empty.
You are carrying: a nest of caterpillars.

your action:

Response: put nest of caterpillars on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Retrieve the plant from the recliner in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a recliner. You wonder idly who left that here. On the recliner you make out a plant.
You are carrying nothing.

your action:

Response: take plant from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the kettle from the case.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place.
You can see an opened case right there by you. The case contains a kettle.
You are carrying nothing.

your action:

Response: take kettle from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to make absolutely sure that the safe within the workshop is locked.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. You begin to take stock of what's here.
You can make out a closed safe in the room.
You are carrying: a passkey.

your action:

Response: lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the cd from the suitcase.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place.
You can make out an opened suitcase nearby. The suitcase contains a cd.
You are carrying nothing.

your action:

Response: take cd from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Check that the box within the attic is unlocked with the key.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one.
You smell an awful smell, and follow it to a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the pair of headphones from the stand.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a stand. On the stand you see a pair of headphones.
You are carrying nothing.

your action:

Response: take pair of headphones from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the cabinet is closed.

Here is your interactions so far:
current state: You are now in the study.
You make a grand eccentric entrance into a study.
You can make out a cabinet. You shudder, but continue examining the room. Empty! What kind of nightmare TextWorld is this? You can make out a mantelpiece. You shudder, but continue examining the mantelpiece. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the mantelpiece.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the formless chest is unlocked with the formless passkey.

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked formless chest close by.
You are carrying: a formless passkey.

your action:

Response: unlock formless chest with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the nest of grubs on the bed stand.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
Look out! It's a- oh, never mind, it's just a bed stand. The bed stand appears to be empty.
You are carrying: a nest of grubs.

your action:

Response: put nest of grubs on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the fly larva from the table.

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place. I guess you better just go and list everything you see here.
You smell an interesting smell, and follow it to a table. On the table you can see a fly larva.
You are carrying nothing.

your action:

Response: take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Assure that the box is locked with the keycard.

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You can make out a box.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to insert the spherical latchkey into the spherical chest's lock to unlock it.

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar. Let's see what's in here.
You can make out a spherical chest.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the binder from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You can see a case. What a great pairing of adjectives and nouns!
There is a binder on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Put the mouse on the counter.

Here is your interactions so far:
current state: You are now in the cellar.
You are in an ordinary kind of place. That is to say, you're in a cellar. You can barely contain your excitement.
You make out a counter. But the thing is empty. This always happens!
You are carrying: a mouse.

your action:

Response: put mouse on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! You can place the coffee cup into the refrigerator.

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You can see an opened refrigerator. What a letdown! The refrigerator is empty!
You are carrying: a coffee cup.

your action:

Response: insert coffee cup into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Check that the safe in the bedchamber is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>