Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can insert the shirt inside the cabinet.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see an opened cabinet in the corner. Empty! What kind of nightmare TextWorld is this?
You are carrying: a shirt.

your action:

Response: insert shirt into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the textbook from the suitcase within the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see an opened suitcase. The suitcase contains a textbook.
You are carrying nothing.

your action:

Response: take textbook from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Toss the lightbulb on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
There is a coconut on the floor.
You are carrying: a lightbulb.

your action:

Response: drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Place the cane on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen.
There is a teacup on the floor.
You are carrying: a cane.

your action:

Response: drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the TextWorld limited edition locker in the scullery is unlocked.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a TextWorld limited edition locker.
You are carrying: a TextWorld limited edition key.

your action:

Response: unlock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the American locker is unlocked with the American passkey.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place.
You make out a American locker.
You are carrying: an American passkey.

your action:

Response: unlock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Toss the iron on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You make out a mantle. The mantle is usual. The mantle appears to be empty. You make a mental note to not get your hopes up the next time you see a mantle in a room.
You are carrying: an iron.

your action:

Response: drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Look and see that the toolbox is closed.

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever!
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Close the portmanteau in the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You can make out a portmanteau. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a chest, so there's that.
You are carrying nothing.

your action:

Response: close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lock the type C box with the type C keycard.

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
Oh wow! Is that what I think it is? It is! It's a type C box. Wow, isn't TextWorld just the best?
You are carrying: a type C keycard.

your action:

Response: lock type C box with type C keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! You can put the butterfly into the portmanteau.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You can barely contain your excitement.
You can see an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a butterfly.

your action:

Response: insert butterfly into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to throw the glass on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
Look at you, bigshot, walking into a vault like it isn't some huge deal.
There is a burger on the floor.
You are carrying: a glass.

your action:

Response: drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to sit the poem on the table.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place.
You can make out a table. But oh no! there's nothing on this piece of junk.
You are carrying: a poem.

your action:

Response: put poem on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the Microsoft limited edition locker is open.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A closed Microsoft limited edition locker is here.
There is a Microsoft limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Make it so that the safe inside the canteen is open.

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You begin to take stock of what's here.
Look over there! a safe. You can't wait to tell the folks at home about this!
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is a gummy bear on the floor.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to pick up the broom from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the shower.
There is a broom on the floor.
You are carrying: a cookie.

your action:

Response: take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
You can see a case.
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your task for today is to assure that the chest is locked with the passkey.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
You make out a closed chest, which looks standard, in the room.
You are carrying: a passkey.

your action:

Response: lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the insect from the display in the basement.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one.
You make out an opened display. The display contains an insect.
You are carrying nothing.

your action:

Response: take insect from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You scan the room for a suitcase, and you find a suitcase.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the non-euclidean safe is locked.

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a non-euclidean safe.
You are carrying: a non-euclidean key.

your action:

Response: lock non-euclidean safe with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make sure that the box is closed.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You see a box. The box is empty, what a horrible day!
There is a binder on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to put the sponge into the fridge within the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard one.
You see a fridge. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The fridge is empty!
You are carrying: a sponge.

your action:

Response: insert sponge into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Ensure that the box inside the cookery is open.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one.
You see a closed box.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your task for today is to pick up the tv from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
There is a tv on the floor.
You are carrying: a peanut.

your action:

Response: take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to you can deposit the telephone inside the safe inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You start to take note of what's in the room.
You make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a telephone.

your action:

Response: insert telephone into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the fly larva from the table inside the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
Look at that sign! What does it say? It says Welcome to the washroom? Well that's cool.
You make out a table. You see a fly larva on the table. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to take the soap dispenser from the trunk.

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see a trunk. The trunk contains a soap dispenser.
You are carrying nothing.

your action:

Response: take soap dispenser from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the box inside the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a box. The box is empty! What a waste of a day!
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Close the refrigerator.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place.
You see a refrigerator. The refrigerator is empty! What a waste of a day! You can make out a closed cabinet.
You are carrying nothing.

your action:

Response: close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Ensure that the locker is open.

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place.
You can see a closed locker here.
You are carrying: a latchkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the teaspoon on the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. Okay, just remember what you're here to do, and everything will go great.
There is a chocolate bar on the floor.
You are carrying: a teaspoon.

your action:

Response: drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the locker within the bar is unlocked.

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the teacup from the table.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is usual. On the table you make out a teacup.
You are carrying nothing.

your action:

Response: take teacup from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make it so the chest is locked.

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a chest? Look over there, a chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the fly larva inside the chest inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You make out an opened chest. The chest is empty! What a waste of a day!
You are carrying: a fly larva.

your action:

Response: insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the tv from the safe inside the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
Look around you. Take it all in. It's not every day someone gets to be in a parlor.
You see a safe. The safe contains a tv.
You are carrying nothing.

your action:

Response: take tv from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the chest within the office is ajar.

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can make out a chest.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the cabinet within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. What a letdown! The cabinet is empty! You can see a suitcase.
You are carrying nothing.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the fly larva on the rack in the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal kind of place.
You see a rack. Unfortunately, there isn't a thing on it.
You are carrying: a fly larva.

your action:

Response: put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the plant from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
There is a berry and a plant on the floor.
You are carrying nothing.

your action:

Response: take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make absolutely sure that the Canadian style locker within the cookery is opened.

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You make out a closed Canadian style locker.
There is a Canadian style latchkey on the floor.
You are carrying nothing.

your action:

Response: open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Rest the mouse on the bar in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can see a bar. But oh no! there's nothing on this piece of garbage.
You are carrying: a mouse.

your action:

Response: put mouse on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Close the type I chest.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You begin looking for stuff.
You see an opened type I chest. The type I chest is empty! What a waste of a day!
You are carrying: a type I passkey.

your action:

Response: close type I chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to unlock the rectangular chest.

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
You can make out a locked rectangular chest.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the worm from the chest in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
You see a chest. The chest contains a worm.
You are carrying nothing.

your action:

Response: take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the chest is open.

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's awesome that you're in a canteen now.
A closed chest is in the corner.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! You can place the cane inside the drawer within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard one.
You can make out a drawer. The drawer is empty! What a waste of a day!
You are carrying: a cane.

your action:

Response: insert cane into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to insert the latchkey into the box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked box.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to put the knife on the bookshelf in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You scan the room for a bookshelf, and you find a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it.
You are carrying: a knife.

your action:

Response: put knife on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can insert the golf ball into the trunk in the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
If you haven't noticed it already, there seems to be something there by the wall, it's a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a golf ball.

your action:

Response: insert golf ball into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the locker is open.

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement. Okay, just remember what you're here to do, and everything will go great.
A closed locker, which looks usual, is nearby.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to place the nest of toads inside the toolbox in the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin looking for stuff.
As if things weren't amazing enough already, you can even see a toolbox. Classic TextWorld. What a letdown! The toolbox is empty!
You are carrying: a nest of toads.

your action:

Response: insert nest of toads into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the laptop from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room is well lit.
You scan the room, seeing a chair. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the chair! oh well.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to Deposit the passkey into the locker inside the playroom to lock it.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. You begin to take stock of what's here.
You see a closed typical looking locker nearby.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Doublecheck that the type Z safe is locked.

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to walk into a standard one.
You see a type Z safe.
You are carrying: a type Z key.

your action:

Response: lock type Z safe with type Z key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Check that the locker in the study is unlocked with the passkey.

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in the place we're calling the study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a locker.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Toss the sponge on the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
I never took you for the sort of person who would show up in a study, but I guess I was wrong.
You are carrying: a burger and a sponge.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. You can barely contain your excitement.
You can see a locker. What a letdown! The locker is empty!
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the type 3 box within the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed normal looking type 3 box nearby.
There is a type 3 latchkey on the floor.
You are carrying nothing.

your action:

Response: open type 3 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the fork from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery. You try to gain information on your surroundings by using a technique you call "looking."
There is a carrot and a fork on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your task for today is to retrieve the frisbee from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
There is a frisbee and a hat on the floor.
You are carrying nothing.

your action:

Response: take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Make it so the type S chest is locked.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. You begin looking for stuff.
You make out a closed type S chest right there by you.
You are carrying: a type S passkey.

your action:

Response: lock type S chest with type S passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
There is a pair of headphones on the floor.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please close the drawer.

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one.
You see a drawer. The drawer contains a broccoli. Hmmm... what else, what else?
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Recover the tablet from the recliner inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
I never took you for the sort of person who would show up in a chamber, but I guess I was wrong. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a recliner. The recliner is typical. On the recliner you can see a tablet.
You are carrying nothing.

your action:

Response: take tablet from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the tablet on the bookshelf in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can see a bookshelf. Looks like someone's already been here and taken everything off it, though. Aw, here you were, all excited for there to be things on it!
You are carrying: a tablet.

your action:

Response: put tablet on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the butterfly on the counter.

Here is your interactions so far:
current state: You are now in the cookery.
This is going to sound unbelievable, but you've just entered a cookery.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is ordinary. But oh no! there's nothing on this piece of garbage.
You are carrying: a butterfly.

your action:

Response: put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the manuscript on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? However, the bookshelf, like an empty bookshelf, has nothing on it. Aw, and here you were, all excited for there to be things on it!
You are carrying: a manuscript.

your action:

Response: drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to deposit the Quote of the Day Calendar into the freezer.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see an opened freezer in the room. The freezer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a Quote of the Day Calendar.

your action:

Response: insert Quote of the Day Calendar into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to place the mouse into the toolbox.

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
Hey, want to see a toolbox? Look over there, a toolbox. The toolbox is empty, what a horrible day!
You are carrying: a mouse.

your action:

Response: insert mouse into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the rectangular box is opened.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You can make out a rectangular box. Make a note of this, you might have to put stuff on or in it later on.
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

Response: open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the locker inside the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great normal vibes in this place, a wonderful normal atmosphere. You begin to take stock of what's in the room.
You can see a locked locker.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place.
You see a gleam over in a corner, where you can see a counter. The counter is usual. But the thing hasn't got anything on it.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the paper towel inside the trunk.

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
What's that over there? It looks like it's a trunk. The trunk is empty! What a waste of a day!
You are carrying: a paper towel.

your action:

Response: insert paper towel into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Retrieve the folder from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
There is a folder and a mug on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the American locker inside the cellar with the American keycard.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one. You begin looking for stuff.
You can see a American locker.
You are carrying: an American keycard.

your action:

Response: lock American locker with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to you can put the bug into the coffer.

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in a place we're calling a chamber.
You can see a coffer, so there's that. The coffer is empty, what a horrible day!
You are carrying: a bug.

your action:

Response: insert bug into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the glass from the floor of the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard one.
There is a glass on the floor.
You are carrying: a loaf of bread.

your action:

Response: take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the Cat Calendar from the stand in the studio.

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
You can make out a stand. On the stand you can make out a Cat Calendar.
You are carrying nothing.

your action:

Response: take Cat Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to sit the spoon on the counter.

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a counter. You wonder idly who left that here. The counter is typical. But there isn't a thing on it.
You are carrying: a spoon.

your action:

Response: put spoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Take the fork from the refrigerator within the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You make out a refrigerator. The refrigerator contains a fork.
You are carrying nothing.

your action:

Response: take fork from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the type S chest.

Here is your interactions so far:
current state: You are now in the playroom.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the playroom.
A closed type S chest is right there by you.
You are carrying: a type S keycard.

your action:

Response: lock type S chest with type S keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the textbook on the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place.
You make out a bed. But oh no! there's nothing on this piece of trash.
You are carrying: a textbook.

your action:

Response: drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Take the butterfly from the board.

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna. You can barely contain your excitement.
Were you looking for a board? Because look over there, it's a board. You see a butterfly on the board.
You are carrying nothing.

your action:

Response: take butterfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the disk on the shelf.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal kind of place.
You can see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is ordinary. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
You are carrying: a disk.

your action:

Response: put disk on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to ditch the manuscript on the floor of the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
A rusty placard tells you that you are now in the kitchenette.
There is a cucumber on the floor.
You are carrying: a manuscript.

your action:

Response: drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the cucumber.

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar.
You see a closed chest.
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please make absolutely sure that the locker inside the cellar is locked.

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You can barely contain your excitement.
You make out a locker.
You are carrying: a keycard.

your action:

Response: lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to doublecheck that the drawer in the sauna is closed.

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a drawer. The drawer contains a cranberry.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Unlock the safe inside the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place.
You make out a safe. Hmmm... what else, what else?
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the lamp from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in an usual kind of place. That is to say, you're in a bedchamber. I guess you better just go and list everything you see here.
There is a lamp and a controller on the floor.
You are carrying nothing.

your action:

Response: take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Deposit the insect on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is a licorice strip on the floor.
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the lightbulb on the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You are carrying: a sandwich and a lightbulb.

your action:

Response: drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to make sure that the safe is closed.

Here is your interactions so far:
current state: You are now in the parlor.
You make a grand eccentric entrance into a parlor.
You can make out an opened safe in the corner. What a letdown! The safe is empty! You can see a bar. The bar is ordinary. However, the bar, like an empty bar, has nothing on it.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the plant from the chest inside the salon.

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest. Classic TextWorld. The chest contains a plant.
You are carrying nothing.

your action:

Response: take plant from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the novel into the case in the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
You scan the room for a case, and you find a case. I mean, just wow! Isn't TextWorld just the best? What a letdown! The case is empty!
You are carrying: a novel.

your action:

Response: insert novel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Ditch the teaspoon on the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a pan. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a teaspoon.

your action:

Response: drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. You begin to take stock of what's here.
You are carrying: a stick of butter and a Comic Strip Calendar.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the peanut.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
There is a burger on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the type D chest within the dish-pit is unlocked with the type D passkey.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can see a locked type D chest in the room.
You are carrying: a type D passkey.

your action:

Response: unlock type D chest with type D passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical one.
You see an opened dresser right there by you. Empty! What kind of nightmare TextWorld is this?
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the rectangular chest is unlocked.

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You hear a noise behind you and spin around, but you can't see anything other than a rectangular chest.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the box within the attic.

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great typical vibes in this place, a wonderful typical atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a closed ordinary looking box in the room.
You are carrying: a latchkey.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Retrieve the telephone from the floor of the study.

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place.
There is a stick of butter and a telephone on the floor.
You are carrying nothing.

your action:

Response: take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your task for today is to make absolutely sure that the type 6 safe inside the scullery is unlocked with the type 6 latchkey.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one.
You can make out a locked type 6 safe.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 safe with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the banana.

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You smell an intriguing smell, and follow it to a fridge.
You are carrying: a banana.

your action:

Response: eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick up the broom from the bench.

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a bench. On the bench you make out a broom.
You are carrying nothing.

your action:

Response: take broom from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please doublecheck that the formless locker is unlocked.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A standard one. I guess you better just go and list everything you see here.
You smell an interesting smell, and follow it to a formless locker. There's something strange about this being here, but you can't put your finger on it.
You are carrying: a formless latchkey.

your action:

Response: unlock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to you can insert the cd inside the cabinet inside the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You've seen better cookerys, but at least this one seems pretty typical. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a cd.

your action:

Response: insert cd into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cantaloupe.

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
There is a broom on the floor.
You are carrying: a cantaloupe.

your action:

Response: eat cantaloupe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to retrieve the hat from the shelf within the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You make out a shelf. The shelf is typical. On the shelf you make out a hat.
You are carrying nothing.

your action:

Response: take hat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the laptop from the dresser in the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual kind of place.
You can make out a dresser. The dresser contains a laptop.
You are carrying nothing.

your action:

Response: take laptop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please deposit the glass inside the cabinet.

Here is your interactions so far:
current state: You are now in the laundromat.
You have stumbled into the most usual of all possible laundromats. Okay, just remember what you're here to do, and everything will go great.
You can see an opened cabinet. Empty! What kind of nightmare TextWorld is this?
You are carrying: a glass.

your action:

Response: insert glass into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the paper towel from the shelf inside the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You see a shelf. You see a paper towel on the shelf.
You are carrying nothing.

your action:

Response: take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Ensure that the box within the cookery is open.

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery.
You can make out a closed box.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Lock the lavender scented safe.

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a lavender scented safe. I mean, just wow! Isn't TextWorld just the best?
You are carrying: a lavender scented key.

your action:

Response: lock lavender scented safe with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to ditch the mug on the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
There is a synthesizer on the floor.
You are carrying: a mug.

your action:

Response: drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please sit the sock on the counter inside the laundromat.

Here is your interactions so far:
current state: You are now in the laundromat.
Look at that notice! What does it say? It says Welcome to the laundromat? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh, great. Here's a counter. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the counter.
You are carrying: a sock.

your action:

Response: put sock on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to lift the sock from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see a shelf. The shelf is standard. Unfortunately, there isn't a thing on it.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the safe.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
You can make out a closed safe here.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one. You begin to take stock of what's in the room.
You are carrying: a stick of butter and a manuscript.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the chest within the launderette is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the launderette.
I am sorry to announce that you are now in the launderette.
You see a chest.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the suitcase inside the closet is closed.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one.
You smell an interesting smell, and follow it to a suitcase. I mean, just wow! Isn't TextWorld just the best? What a letdown! The suitcase is empty! You smell an awful smell, and follow it to a table. But the thing is empty. It would have been so cool if there was stuff on the table.
You are carrying nothing.

your action:

Response: close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now.
Look over there! a bed. Looks like someone's already been here and taken everything off it, though.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to retrieve the shadfly from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette. You begin to take stock of what's here.
You can make out a shelf. The shelf is normal. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the soap scented box is unlocked with the soap scented latchkey.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
You can see a soap scented box. You can't wait to tell the folks at home about this!
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented box with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Take the fly larva from the rack in the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place.
You see a gleam over in a corner, where you can see a rack. You see a fly larva on the rack.
You are carrying nothing.

your action:

Response: take fly larva from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to retrieve the scarf from the floor of the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed trunk.
There is a scarf on the floor.
You are carrying nothing.

your action:

Response: take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the butterfly on the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
I just think it's awesome that you're in a workshop now.
You are carrying: a berry and a butterfly.

your action:

Response: drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to put the nest of caterpillars into the fridge in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
As if things weren't amazing enough already, you can even see a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a nest of caterpillars.

your action:

Response: insert nest of caterpillars into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the case in the cookhouse is closed.

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
You make out a case. The case contains a teacup.
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to make sure the locker within the bedroom is locked.

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom. Okay, just remember what you're here to do, and everything will go great.
You make out a closed usual looking locker in the corner.
You are carrying: a key.

your action:

Response: lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Recover the lampshade from the case.

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You bend down to tie your shoe. When you stand up, you notice a case. Make a note of this, you might have to put stuff on or in it later on. The case contains a lampshade.
You are carrying nothing.

your action:

Response: take lampshade from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Toss the insect on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical one. Let's see what's in here.
You see a gleam over in a corner, where you can see a rack. The rack is typical. The rack appears to be empty. Oh! Why couldn't there just be stuff on it?
You are carrying: an insect.

your action:

Response: drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the kettle on the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal kind of place.
You make out a bed stand. But there isn't a thing on it.
You are carrying: a kettle.

your action:

Response: drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the safe in the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed safe in the room.
There is a key on the floor.
You are carrying nothing.

your action:

Response: open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the carrot.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one. You begin to take stock of what's here.
You can see a stand. The stand is typical. But the thing is empty, unfortunately.
You are carrying: a carrot.

your action:

Response: eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Let's see what's in here.
You can see an opened toolbox. The toolbox is empty! What a waste of a day!
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to place the pen on the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place.
You can see a rack. The rack is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You are carrying: a pen.

your action:

Response: drop pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the manuscript from the bookshelf within the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a bookshelf. The bookshelf is standard. On the bookshelf you can see a manuscript.
You are carrying nothing.

your action:

Response: take manuscript from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the mop from the box.

Here is your interactions so far:
current state: You are now in the shower.
Of every shower you could have sauntered into, you had to saunter into an usual one.
You make out a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a mop. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying nothing.

your action:

Response: take mop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Rest the nest of bugs on the bowl.

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have walked into, you had to walk into a standard one. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a bowl. The bowl is normal. But there isn't a thing on it.
You are carrying: a nest of bugs.

your action:

Response: put nest of bugs on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Open the box within the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical one.
You can make out a closed box nearby.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Lock the type G box.

Here is your interactions so far:
current state: You are now in the garage.
This is going to sound unbelievable, but you've just entered a garage.
You can make out a closed type G box.
You are carrying: a type G keycard.

your action:

Response: lock type G box with type G keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to retrieve the butterfly from the floor of the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You see a table. Looks like someone's already been here and taken everything off it, though.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>