Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the knife on the shelf inside the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see a shelf! But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it!
You are carrying: a knife.

your action:

Response: put knife on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your task for today is to close the basket within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place. Let's see what's in here.
You smell a hideous smell, and follow it to a basket. You shudder, but continue examining the room. The basket is empty! This is the worst thing that could possibly happen, ever! You can see an opened box in the corner. What a letdown! The box is empty!
You are carrying nothing.

your action:

Response: close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the non-euclidean locker within the scullery.

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a non-euclidean locker.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to place the insect on the table.

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room is well lit.
You make out a table. The table is usual. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You are carrying: an insect.

your action:

Response: put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to retrieve the lightbulb from the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You can barely contain your excitement.
You see a table. The table is standard. The table appears to be empty.
There is a lightbulb on the floor.
You are carrying nothing.

your action:

Response: take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Unlock the cuboid locker.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a typical kind of place. That is to say, you're in a lounge.
You see a cuboid locker.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Close the box in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedchamber. You can barely contain your excitement.
You can make out a box. The box contains a keycard.
You are carrying nothing.

your action:

Response: close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so that the locker is locked.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin to take stock of what's here.
You can make out a locker.
You are carrying: a passkey.

your action:

Response: lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the laptop on the couch.

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it typical? You better believe it is.
You can make out a couch. Looks like someone's already been here and taken everything off it, though.
You are carrying: a laptop.

your action:

Response: put laptop on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the dresser.

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical one.
You see a dresser. The dresser is empty! This is the worst thing that could possibly happen, ever! You see a table. However, the table, like an empty table, has nothing on it.
You are carrying nothing.

your action:

Response: close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the worm on the floor of the playroom.

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You are carrying: a worm and a teapot.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick-up the fly larva from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
Ah, the attic. This is some kind of attic, really great usual vibes in this place, a wonderful usual atmosphere. You begin to take stock of what's in the room.
There is a fondue and a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You are carrying: a loaf of bread and a tablet.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to make sure that the chest is opened.

Here is your interactions so far:
current state: You are now in the office.
You have moved into the most normal of all possible offices.
A closed chest is right there by you.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the shirt from the stand.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place.
Look out! It's a- oh, never mind, it's just a stand. The stand is standard. On the stand you see a shirt.
You are carrying nothing.

your action:

Response: take shirt from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to pick up the blender from the plate inside the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
What's that over there? It looks like it's a plate. On the plate you make out a blender.
You are carrying nothing.

your action:

Response: take blender from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ditch the spork on the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You are carrying: a spork and a dvd.

your action:

Response: drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Insert the Canadian passkey into the Canadian box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. It seems to be pretty ordinary here. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked Canadian box.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian box with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the locker inside the shower is open.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You see a closed normal looking locker right there by you.
You are carrying: a passkey.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the mop from the table.

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room.
You can make out a table. The table is ordinary. On the table you make out a mop. Huh, weird.
You are carrying nothing.

your action:

Response: take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the Cat Calendar from the mantelpiece.

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a mantelpiece. The mantelpiece is typical. On the mantelpiece you can see a Cat Calendar. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take Cat Calendar from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Unlock the American style safe in the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You make out a American style safe. There's something strange about this being here, but you can't put your finger on it.
You are carrying: an American style passkey.

your action:

Response: unlock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to assure that the locker within the lounge is shut.

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. The locker is empty! What a waste of a day!
There is a potato on the floor.
You are carrying nothing.

your action:

Response: close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one. You begin to take stock of what's here.
You see a chest. There's something strange about this being here, but you can't put your finger on it.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Retrieve the shadfly from the fridge within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a fridge. Hmmm... what else, what else? The fridge contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the pear.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. I guess you better just go and list everything you see here.
You can see a dresser!
You are carrying: a pear.

your action:

Response: eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Insert the pillow inside the drawer inside the shower.

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin looking for stuff.
You can see an opened drawer. What a letdown! The drawer is empty!
You are carrying: a pillow.

your action:

Response: insert pillow into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to rest the kettle on the board within the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a board. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You are carrying: a kettle.

your action:

Response: put kettle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the safe is closed.

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual one.
You make out a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is a grape on the floor.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Close the chest within the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
You see an opened chest. The chest contains a latchkey. Now why would someone leave that there?
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
There is an iron on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the book from the shelf.

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You scan the room for a shelf, and you find a shelf. The shelf is usual. On the shelf you can see a book. Wow! Just like in the movies!
You are carrying nothing.

your action:

Response: take book from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the chest is open.

Here is your interactions so far:
current state: You are now in the scullery.
You have stumbled into a scullery. Not the scullery you'd expect. No, this is a scullery. You can barely contain your excitement.
You make out a chest.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! You can insert the sponge inside the trunk.

Here is your interactions so far:
current state: You are now in the closet.
You have fallen into a closet. Not the closet you'd expect. No, this is a closet. You can barely contain your excitement.
You see a trunk. What a letdown! The trunk is empty!
You are carrying: a sponge.

your action:

Response: insert sponge into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Take the bug from the stand.

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a stand. You see a bug on the stand.
You are carrying nothing.

your action:

Response: take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make sure that the coffer is closed.

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You see an opened coffer. The coffer is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying nothing.

your action:

Response: close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to look and see that the chest is unlocked.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Make sure that the chest in the chamber is shut.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
As if things weren't amazing enough already, you can even see a chest. The chest is empty! What a waste of a day!
You are carrying: a strawberry.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Unlock the non-euclidean chest.

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
You scan the room for a non-euclidean chest, and you find a non-euclidean chest.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to retrieve the Cat Calendar from the coffer inside the studio.

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the studio.
You make out a coffer. You check the price tag that's still affixed to the coffer. 10 bucks? What a deal! You'll have to ask where they got this! The coffer contains a Cat Calendar.
You are carrying nothing.

your action:

Response: take Cat Calendar from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to deposit the sponge into the locker inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
This is going to sound unbelievable, but you've just entered a cellar.
You make out a locker. The locker is empty! What a waste of a day!
You are carrying: a sponge.

your action:

Response: insert sponge into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to you can deposit the glove into the cabinet inside the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You've fallen into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the bathroom.
You bend down to tie your shoe. When you stand up, you notice a cabinet. What a letdown! The cabinet is empty!
You are carrying: a glove.

your action:

Response: insert glove into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please take the keyboard from the locker inside the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locker. Now that's what I call TextWorld! The locker contains a keyboard. Now that's what I call TextWorld!
You are carrying nothing.

your action:

Response: take keyboard from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Deposit the butterfly into the chest.

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place. You begin to take stock of what's in the room.
Oh, great. Here's a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a butterfly.

your action:

Response: insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to throw the shadfly on the floor of the spare room.

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one. Okay, just remember what you're here to do, and everything will go great.
You see a trunk.
You are carrying: a shadfly.

your action:

Response: drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the bowl from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is a cashew and a bowl on the floor.
You are carrying nothing.

your action:

Response: take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Place the insect into the cabinet.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The cabinet is empty, what a horrible day!
You are carrying: an insect.

your action:

Response: insert insect into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to pick up the cushion from the floor of the salon.

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal.
There is a loaf of bread and a cushion on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the shoe inside the toolbox inside the cellar.

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
An open toolbox is close by. The toolbox is empty! What a waste of a day!
You are carrying: a shoe.

your action:

Response: insert shoe into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please you can put the textbook into the drawer in the steam room.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
You scan the room for a drawer, and you find a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a textbook.

your action:

Response: insert textbook into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your task for today is to pick up the Comic Strip Calendar from the stand.

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a stand. You see a Comic Strip Calendar on the stand.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Lift the glass from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. You begin to take stock of what's here.
There is a glass on the floor.
You are carrying: a candy bar.

your action:

Response: take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the shoe from the shelf.

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one.
You see a shelf. You see a shoe on the shelf. Classic TextWorld.
You are carrying nothing.

your action:

Response: take shoe from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see the safe inside the parlor is locked.

Here is your interactions so far:
current state: You are now in the parlor.
You have entered the most normal of all possible parlors. Okay, just remember what you're here to do, and everything will go great.
You see a safe!
You are carrying: a latchkey.

your action:

Response: lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can put the shadfly into the portmanteau.

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You can see a portmanteau. The portmanteau is empty! What a waste of a day!
You are carrying: a shadfly.

your action:

Response: insert shadfly into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please Place the keycard into the box to lock it.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
You see a closed box.
You are carrying: a keycard.

your action:

Response: lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Sit the printer on the board within the washroom.

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You make out a board. The board is typical. However, the board, like an empty board, has nothing on it.
You are carrying: a printer.

your action:

Response: put printer on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the paper towel from the bench inside the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical one.
You scan the room, seeing a bench. Why don't you take a picture of it, it'll last longer! On the bench you make out a paper towel.
You are carrying nothing.

your action:

Response: take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the shadfly from the safe within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
Were you looking for a safe? Because look over there, it's a safe. The safe contains a shadfly.
You are carrying nothing.

your action:

Response: take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to look and see that the TextWorld style safe is unlocked.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You can see a TextWorld style safe. You wonder idly who left that here.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Pick up the manuscript from the floor of the recreation zone.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin to take stock of what's in the room.
You can see a box. What a letdown! The box is empty!
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the spoon on the counter.

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
Look out! It's a- oh, never mind, it's just a counter. The counter is ordinary. The counter appears to be empty. Aw, here you were, all excited for there to be things on it!
You are carrying: a spoon.

your action:

Response: put spoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in the place we're calling the basement.
You can see a shelf! The shelf is typical. But the thing hasn't got anything on it.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the fly larva from the bowl in the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
Oh, great. Here's a bowl. You see a fly larva on the bowl. You can't wait to tell the folks at home about this!
You are carrying nothing.

your action:

Response: take fly larva from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the spoon from the floor of the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. You begin looking for stuff.
There is a spoon on the floor.
You are carrying: a knife.

your action:

Response: take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Unlock the type B locker within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place. You begin to take stock of what's in the room.
You can make out a type B locker.
You are carrying: a type B keycard.

your action:

Response: unlock type B locker with type B keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to put the frisbee inside the drawer in the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a frisbee.

your action:

Response: insert frisbee into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the case inside the cubicle is closed.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one.
You see an opened case in the room. The case is empty! This is the worst thing that could possibly happen, ever! You bend down to tie your shoe. When you stand up, you notice an armchair. The armchair is normal. The armchair appears to be empty. What, you think everything in TextWorld should have stuff on it?
You are carrying nothing.

your action:

Response: close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to toss the hat on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a pear on the floor.
You are carrying: a hat.

your action:

Response: drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to you can insert the worm into the safe in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin looking for stuff.
You can make out a safe. What a letdown! The safe is empty!
You are carrying: a worm.

your action:

Response: insert worm into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to place the mouse on the table.

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You can make out a table. The table is normal. But there isn't a thing on it. Silly table, silly, empty, good for nothing table.
You are carrying: a mouse.

your action:

Response: put mouse on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please throw the sponge on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
Look around you. Take it all in. It's not every day someone gets to be in an attic. The room is well lit.
There is a sock on the floor.
You are carrying: a sponge.

your action:

Response: drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! You can place the book inside the locker.

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
Look out! It's a- oh, never mind, it's just a locker. Make a note of this, you might have to put stuff on or in it later on. The locker is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a book.

your action:

Response: insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to make it so that the safe is locked.

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You can see a safe.
You are carrying: a key.

your action:

Response: lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ditch the teapot on the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
You see a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it.
You are carrying: a teapot.

your action:

Response: drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your task for today is to throw the binder on the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You can make out a closed trunk right there by you.
You are carrying: a binder.

your action:

Response: drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the rectangular safe.

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
You can make out a rectangular safe.
There is a rectangular key on the floor.
You are carrying nothing.

your action:

Response: open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to rest the iron on the table.

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You see a gleam over in a corner, where you can see a table. I guess it's true what they say, if you're looking for a table, go to TextWorld. But oh no! there's nothing on this piece of junk.
You are carrying: an iron.

your action:

Response: put iron on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Take the backup calendar from the case inside the office.

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office. The room is well lit.
You scan the room, seeing a case. The case contains a backup calendar.
You are carrying nothing.

your action:

Response: take backup calendar from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please check that the locker inside the workshop is unlocked with the keycard.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked locker.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the portmanteau.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a portmanteau. Empty! What kind of nightmare TextWorld is this? You see a mantelpiece. But the thing is empty, unfortunately.
You are carrying nothing.

your action:

Response: close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to make absolutely sure that the chest is locked.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You smell a fine smell, and follow it to a chest.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to recover the shoe from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
You smell a terrible smell, and follow it to a crate.
There is a shoe on the floor.
You are carrying nothing.

your action:

Response: take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the garage.
A crooked placard tells you that you are now in the garage.
There is a broccoli on the floor.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Check that the formless safe inside the parlor is unlocked with the formless latchkey.

Here is your interactions so far:
current state: You are now in the parlor.
I am stoked to announce that you are now in the parlor.
Oh wow! Is that what I think it is? It is! It's a formless safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You are carrying: a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to doublecheck that the drawer is shut.

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's here.
You see a drawer. What a letdown! The drawer is empty!
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Make sure that the cuboid chest is locked.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
You make out a cuboid chest.
You are carrying: a cuboid keycard.

your action:

Response: lock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Close the chest.

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You can make out a chest. The chest contains a cashew.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to close the freezer within the kitchenette.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a freezer. Classic TextWorld. Empty! What kind of nightmare TextWorld is this? You scan the room for a cabinet, and you find a cabinet.
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the chest within the kitchenette is closed.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty! You can see a bowl. You wonder idly who left that here. Unfortunately, there isn't a thing on it. You swear loudly.
You are carrying nothing.

your action:

Response: close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Doublecheck the safe is locked.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place. Let's see what's in here.
You can see a closed safe, which looks usual, in the room.
You are carrying: a keycard.

your action:

Response: lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to make it so that the locker is open.

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You start to take note of what's in the room.
You can see a closed locker close by.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to Place the type 0 key into the type 0 box to lock it.

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. Let's see what's in here.
You can see a closed type 0 box in the corner.
You are carrying: a type 0 key.

your action:

Response: lock type 0 box with type 0 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the bug from the fridge.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You smell an intriguing smell, and follow it to a fridge. The fridge contains a bug.
You are carrying nothing.

your action:

Response: take bug from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Take the stapler from the suitcase inside the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one. You begin looking for stuff.
You can make out a suitcase. The suitcase contains a stapler.
You are carrying nothing.

your action:

Response: take stapler from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Your task for today is to lock the chest with the key.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You can see a closed chest.
You are carrying: a key.

your action:

Response: lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the knife on the mantelpiece.

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. You start to take note of what's in the room.
You see a mantelpiece. Why don't you take a picture of it, it'll last longer! Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the mantelpiece.
You are carrying: a knife.

your action:

Response: put knife on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to you can place the bowl inside the portmanteau within the salon.

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one. Okay, just remember what you're here to do, and everything will go great.
You smell an intriguing smell, and follow it to a portmanteau. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this?
You are carrying: a bowl.

your action:

Response: insert bowl into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to drop the broom on the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
You make out a suitcase.
You are carrying: a broom.

your action:

Response: drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to make absolutely sure that the drawer is shut.

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place.
You can see an opened drawer in the room. The drawer is empty! What a waste of a day! You can see a table. The table is normal. However, the table, like an empty table, has nothing on it.
You are carrying nothing.

your action:

Response: close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to pick up the vacuum from the counter.

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You can barely contain your excitement.
You see a counter. You see a vacuum on the counter.
You are carrying nothing.

your action:

Response: take vacuum from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to you can put the insect inside the box in the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
You see an opened box. The box is empty! What a waste of a day!
You are carrying: an insect.

your action:

Response: insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to close the coffer within the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one.
What's that over there? It looks like it's a coffer. You can't wait to tell the folks at home about this! The coffer is empty! What a waste of a day!
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Pick up the spork from the saucepan in the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a saucepan. On the saucepan you make out a spork.
You are carrying nothing.

your action:

Response: take spork from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the tv from the desk.

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone.
Oh wow! Is that what I think it is? It is! It's a desk. You see a tv on the desk. I mean, just wow! Isn't TextWorld just the best?
You are carrying nothing.

your action:

Response: take tv from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to doublecheck that the chest is open.

Here is your interactions so far:
current state: You are now in the shower.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the shower.
You see a gleam over in a corner, where you can see a chest!
You are carrying: a keycard.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the spoon on the floor of the cubicle.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. You begin to take stock of what's here.
You make out a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. What's the point of an empty bookshelf?
You are carrying: a spoon.

your action:

Response: drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to recover the bowl from the case.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You make out an opened typical looking case in the room. The case contains a bowl.
You are carrying nothing.

your action:

Response: take bowl from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Ditch the teaspoon on the floor of the garage.

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. The workbench is ordinary. But the thing hasn't got anything on it. You move on, clearly done caring about your TextWorld experience.
You are carrying: a teaspoon.

your action:

Response: drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Open the non-euclidean safe.

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in a parlor. I guess you better just go and list everything you see here.
You make out a closed non-euclidean safe.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Close the safe within the vault.

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a safe. The safe is empty, what a horrible day! You can see a locker.
You are carrying nothing.

your action:

Response: close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please put the blender on the saucepan in the kitchen.

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
Hey, want to see a saucepan? Look over there, a saucepan. Looks like someone's already been here and taken everything off it, though.
You are carrying: a blender.

your action:

Response: put blender on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the shadfly on the shelf in the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You can make out a shelf. But the thing is empty, unfortunately.
You are carrying: a shadfly.

your action:

Response: put shadfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make it so the type E safe is locked.

Here is your interactions so far:
current state: You are now in the pantry.
Well how about that, you are in a place we're calling a pantry.
You can make out a closed type E safe.
You are carrying: a type E key.

your action:

Response: lock type E safe with type E key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Open the locker.

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place. Let's see what's in here.
You see a closed locker.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to retrieve the cloak from the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place. Let's see what's in here.
You make out a table. But the thing hasn't got anything on it.
There is a cloak on the floor.
You are carrying nothing.

your action:

Response: take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! You can put the bowl inside the locker.

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a gleam over in a corner, where you can see a locker. The locker is empty! What a waste of a day!
You are carrying: a bowl.

your action:

Response: insert bowl into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick up the book from the floor of the bedchamber.

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
There is a book and a pillow on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
You are carrying: a fondue and a worm.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Close the cuboid safe within the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. You can barely contain your excitement.
You see a cuboid safe. The cuboid safe contains a cuboid latchkey!
You are carrying nothing.

your action:

Response: close cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the vacuum on the counter within the bathroom.

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A normal one. I guess you better just go and list everything you see here.
You see a counter. Wow, isn't TextWorld just the best? The counter is usual. Unfortunately, there isn't a thing on it.
You are carrying: a vacuum.

your action:

Response: put vacuum on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Your task for today is to make absolutely sure that the trunk inside the steam room is closed.

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened trunk here. Empty! What kind of nightmare TextWorld is this? You make out a rack. Looks like someone's already been here and taken everything off it, though. You move on, clearly done caring about your TextWorld experience.
You are carrying nothing.

your action:

Response: close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Lock the chest.

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place. I guess you better just go and list everything you see here.
You see a closed chest, which looks usual, in the corner.
You are carrying: a latchkey.

your action:

Response: lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! You can put the nest of shrimp inside the safe inside the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
Guess what, you are in the place we're calling the launderette. Let's see what's in here.
You can see an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a nest of shrimp.

your action:

Response: insert nest of shrimp into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please place the poem on the counter.

Here is your interactions so far:
current state: You are now in the canteen.
I just think it's great that you've just entered a canteen. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a counter. The counter appears to be empty.
You are carrying: a poem.

your action:

Response: put poem on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Put the printer on the shelf within the laundry place.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. It seems to be pretty ordinary here. You try to gain information on your surroundings by using a technique you call "looking."
You make out a shelf. The shelf is standard. But the thing is empty, unfortunately.
You are carrying: a printer.

your action:

Response: put printer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to toss the worm on the floor of the canteen.

Here is your interactions so far:
current state: You are now in the canteen.
You have come into a canteen. Not the canteen you'd expect. No, this is a canteen. I guess you better just go and list everything you see here.
You can make out a table! Unfortunately, there isn't a thing on it.
You are carrying: a worm.

your action:

Response: drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the butterfly from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You make out a bureau.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the nest of puppies from the case inside the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
I just think it's awesome that you're in a dish-pit now. You begin to take stock of what's here.
You smell an awful smell, and follow it to a case. The case contains a nest of puppies.
You are carrying nothing.

your action:

Response: take nest of puppies from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lift the butterfly from the floor of the launderette.

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette.
You make out a bench. The bench is ordinary. But the thing is empty, unfortunately.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make sure that the chest is ajar.

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
Hey, want to see a chest? Look over there, a chest. Classic TextWorld.
You are carrying: a key.

your action:

Response: open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the spoon from the floor of the cookery.

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You can make out a case. You can't wait to tell the folks at home about this!
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your task for today is to make sure that the freezer is closed.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place. The room is well lit.
You see an opened freezer. What a letdown! The freezer is empty! Look out! It's a- oh, never mind, it's just a rack! But the thing hasn't got anything on it.
You are carrying nothing.

your action:

Response: close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to Put the fudge scented keycard into the fudge scented chest to lock it.

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. Okay, just remember what you're here to do, and everything will go great.
You see a closed fudge scented chest nearby.
You are carrying: a fudge scented keycard.

your action:

Response: lock fudge scented chest with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the type W box within the salon.

Here is your interactions so far:
current state: You are now in the salon.
You have entered a salon. Not the salon you'd expect. No, this is a salon.
You can make out a type W box.
There is a type W key on the floor.
You are carrying nothing.

your action:

Response: open type W box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. You can barely contain your excitement.
You see a shelf. Looks like someone's already been here and taken everything off it, though.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to rest the fly larva on the bed within the bar.

Here is your interactions so far:
current state: You are now in the bar.
Wow! You're in a bar.
Look over there! a bed. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bed.
You are carrying: a fly larva.

your action:

Response: put fly larva on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the type 7 box within the cubicle with the type 7 passkey.

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You can see a locked type 7 box.
You are carrying: a type 7 passkey.

your action:

Response: unlock type 7 box with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the box in the bedroom is unlocked.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. The room is well lit.
You can make out a box.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to assure that the box within the bar is unlocked with the latchkey.

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
You can make out a box. You check the price tag on the box. Seventy big ones?! That's ridiculous! You ever meet my good friend, they work for the post office? I'm sure my friend could get you one of those for 80 bucks!
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to close the cabinet.

Here is your interactions so far:
current state: You are now in the laundromat.
I am sorry to announce that you are now in the laundromat. Let's see what's in here.
You see an opened cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You are carrying: an apple.

your action:

Response: close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Pick up the tv from the shelf.

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. You begin looking for stuff.
You see a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is typical. On the shelf you see a tv.
You are carrying nothing.

your action:

Response: take tv from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Open the type W box.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You start to take note of what's in the room.
You can make out a type W box.
There is a type W key on the floor.
You are carrying nothing.

your action:

Response: open type W box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please pick up the cloak from the shelf inside the attic.

Here is your interactions so far:
current state: You are now in the attic.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the attic.
You see a shelf. The shelf is typical. On the shelf you see a cloak. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

Response: take cloak from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Eat the cashew.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a bar. You shudder, but continue examining the bar. But the thing is empty. You think about smashing the bar to bits, throwing the bits in the dump, etc, until you get bored.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to insert the latchkey into the box's lock to unlock it.

Here is your interactions so far:
current state: You are now in the cellar.
This might come as a shock to you, but you've just fallen into a cellar. Okay, just remember what you're here to do, and everything will go great.
You smell an awful smell, and follow it to a box.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to take the nest of shrimp from the armchair.

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an armchair. You see a nest of shrimp on the armchair.
You are carrying nothing.

your action:

Response: take nest of shrimp from armchair<|im_end|>