prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Pick-up the poem from the floor of the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
I just think it's great that you've just entered a chamber.
There is a poem on the floor.
You are carrying: a banana.

your action:

response: take poem<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please lock the safe inside the studio with the keycard.

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just stumbled into a studio. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
You are carrying: a keycard.

your action:

response: lock safe with keycard<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to lock the TextWorld safe within the parlor.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed TextWorld safe.
You are carrying: a TextWorld keycard.

your action:

response: lock TextWorld safe with TextWorld keycard<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your task for today is to make sure that the locker in the salon is open.

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You make out a closed locker right there by you.
There is a passkey on the floor.
You are carrying nothing.

your action:

response: open locker<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to pick up the dvd from the desk inside the bar.

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You can make out a desk. On the desk you make out a dvd. Something scurries by right in the corner of your eye. Probably nothing.
You are carrying nothing.

your action:

response: take dvd from desk<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Pick-up the spork from the floor of the dish-pit.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A normal kind of place. Let's see what's in here.
You can see a closed standard looking chest close by.
There is a spork on the floor.
You are carrying nothing.

your action:

response: take spork<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to make absolutely sure that the chest is locked.

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You can barely contain your excitement.
You smell an interesting smell, and follow it to a chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You are carrying: a keycard.

your action:

response: lock chest with keycard<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please drop the nest of bugs on the floor of the pantry.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You are carrying: a burger and a nest of bugs.

your action:

response: drop nest of bugs<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to retrieve the folder from the cabinet.

Here is your interactions so far:
current state: You are now in the cubicle.
You have fallen into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
Look out! It's a- oh, never mind, it's just a cabinet. The cabinet contains a folder.
You are carrying nothing.

your action:

response: take folder from cabinet<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lock the American box within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a American box.
You are carrying: an American keycard.

your action:

response: lock American box with American keycard<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick-up the insect from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
There is an insect on the floor.
You are carrying: a sandwich.

your action:

response: take insect<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to you can place the bowl into the refrigerator inside the cookhouse.

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You can see a refrigerator. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
You are carrying: a bowl.

your action:

response: insert bowl into refrigerator<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Recover the mop from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
There is a banana and a mop on the floor.
You are carrying nothing.

your action:

response: take mop<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Your task for today is to rest the stapler on the stand within the chamber.

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in a place we're calling a chamber.
You make out a stand. The stand is ordinary. But there isn't a thing on it.
You are carrying: a stapler.

your action:

response: put stapler on stand<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Lock the chest within the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place.
Were you looking for a chest? Because look over there, it's a chest.
You are carrying: a key.

your action:

response: lock chest with key<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to open the box within the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a box? Look over there, a box. You wonder idly who left that here.
There is a keycard on the floor.
You are carrying nothing.

your action:

response: open box<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please retrieve the vacuum from the bench.

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. Let's see what's in here.
You see a bench. On the bench you see a vacuum.
You are carrying nothing.

your action:

response: take vacuum from bench<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to lift the cane from the floor of the attic.

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. Okay, just remember what you're here to do, and everything will go great.
There is a cane on the floor.
You are carrying: a sponge.

your action:

response: take cane<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to place the coffee cup on the shelf.

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a shelf. The shelf is standard. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
You are carrying: a coffee cup.

your action:

response: put coffee cup on shelf<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Make sure the TextWorld limited edition locker inside the steam room is locked.

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You make out a TextWorld limited edition locker.
You are carrying: a TextWorld limited edition latchkey.

your action:

response: lock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your task for today is to recover the frisbee from the shelf.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You can see a shelf. The shelf is usual. On the shelf you see a frisbee. Huh, weird.
You are carrying nothing.

your action:

response: take frisbee from shelf<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please unlock the cake scented locker.

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You can see a cake scented locker. Wow, check out the price tag that's still affixed to the cake scented locker! Eighty big ones!
You are carrying: a cake scented passkey.

your action:

response: unlock cake scented locker with cake scented passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Your task for today is to pick up the sock from the floor of the shower.

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just entered a shower.
There is a sock on the floor.
You are carrying: a peanut.

your action:

response: take sock<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to pick up the bug from the couch inside the lounge.

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard one.
Look out! It's a- oh, never mind, it's just a couch. You shudder, but continue examining the couch. The couch is typical. On the couch you can make out a bug.
You are carrying nothing.

your action:

response: take bug from couch<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to make absolutely sure that the locker within the scullery is unlocked.

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in the place we're calling the scullery.
Oh wow! Is that what I think it is? It is! It's a locker.
You are carrying: a key.

your action:

response: unlock locker with key<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please assure that the locker in the cookery is ajar.

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery.
Oh wow! Is that what I think it is? It is! It's a locker.
You are carrying: a keycard.

your action:

response: open locker<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to place the vacuum on the floor of the restroom.

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An usual kind of place.
There is a soap dispenser on the floor.
You are carrying: a vacuum.

your action:

response: drop vacuum<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon.
You see a gleam over in a corner, where you can see a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever!
You are carrying: a sandwich.

your action:

response: eat sandwich<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the box inside the sauna.

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Classic TextWorld.
You are carrying: a keycard.

your action:

response: open box<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please ensure that the chest is open.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You begin looking for stuff.
You can make out a chest.
There is a latchkey on the floor.
You are carrying nothing.

your action:

response: open chest<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to unlock the chest in the closet.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place.
You can see a locked typical looking chest here.
You are carrying: a passkey.

your action:

response: unlock chest with passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Assure that the freezer within the cookery is closed.

Here is your interactions so far:
current state: You are now in the cookery.
Well how about that, you are in a place we're calling a cookery.
Look out! It's a- oh, never mind, it's just a freezer. The freezer contains a stick of butter.
You are carrying nothing.

your action:

response: close freezer<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to ensure that the spherical chest in the study is open.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a closed spherical chest in the room.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

response: open spherical chest<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to you can deposit the Comic Strip Calendar inside the portmanteau.

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a portmanteau. What a letdown! The portmanteau is empty!
You are carrying: a Comic Strip Calendar.

your action:

response: insert Comic Strip Calendar into portmanteau<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Place the ladle into the fridge.

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one. The room is well lit.
You hear a noise behind you and spin around, but you can't see anything other than a fridge. The fridge is empty! What a waste of a day!
You are carrying: a ladle.

your action:

response: insert ladle into fridge<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Open the TextWorld limited edition chest.

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You see a TextWorld limited edition chest.
You are carrying: a TextWorld limited edition keycard.

your action:

response: open TextWorld limited edition chest<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Unlock the Canadian limited edition box.

Here is your interactions so far:
current state: You are now in the bedchamber.
You have come into the most typical of all possible bedchambers. You begin to take stock of what's here.
You can make out a locked Canadian limited edition box right there by you.
You are carrying: a Canadian limited edition passkey.

your action:

response: unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to take the plant from the coffer.

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You see a coffer. The coffer contains a plant.
You are carrying nothing.

your action:

response: take plant from coffer<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Recover the blender from the counter.

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
Oh wow! Is that what I think it is? It is! It's a counter. The counter is standard. On the counter you can see a blender.
You are carrying nothing.

your action:

response: take blender from counter<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please open the type N locker in the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place. You begin to take stock of what's here.
You can see a type N locker.
There is a type N key on the floor.
You are carrying nothing.

your action:

response: open type N locker<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Insert the key into the safe in the vault to lock it.

Here is your interactions so far:
current state: You are now in the vault.
This just in- You, in the vault. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh, great. Here's a safe.
You are carrying: a key.

your action:

response: lock safe with key<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to open the rectangular chest.

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You make out a rectangular chest. Hmmm... what else, what else?
There is a rectangular keycard on the floor.
You are carrying nothing.

your action:

response: open rectangular chest<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your task for today is to recover the tablet from the floor of the bar.

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a desk. The desk appears to be empty. Hm. Oh well
There is a tablet on the floor.
You are carrying nothing.

your action:

response: take tablet<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please recover the cd from the floor of the office.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is a cd and a butterfly on the floor.
You are carrying nothing.

your action:

response: take cd<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Rest the monitor on the workbench.

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
You can see a workbench. Unfortunately, there isn't a thing on it.
You are carrying: a monitor.

your action:

response: put monitor on workbench<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to toss the book on the floor of the bedroom.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You can barely contain your excitement.
You are carrying: a carrot and a book.

your action:

response: drop book<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to pick up the pen from the floor of the workshop.

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
There is a stick of butter and a pen on the floor.
You are carrying nothing.

your action:

response: take pen<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to pick up the fly larva from the shelf inside the vault.

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a shelf. On the shelf you see a fly larva.
You are carrying nothing.

your action:

response: take fly larva from shelf<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your task for today is to recover the butterfly from the shelf.

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a shelf, and you find a shelf. You see a butterfly on the shelf.
You are carrying nothing.

your action:

response: take butterfly from shelf<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please look and see that the box is unlocked.

Here is your interactions so far:
current state: You are now in the cookery.
You've just walked into a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box.
You are carrying: a key.

your action:

response: unlock box with key<|im_end|>