prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, head south. If you can get around to doing that, make it so that the bureau within the studio is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical one. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a bowl.

your action:

response: go south<|im_end|>close bureau<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the latchkey from the basket within the bedchamber. After that, make it so that the box is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
You can make out a locked box. You can see an opened basket nearby. The basket contains a latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

response: take latchkey from basket<|im_end|>unlock box with latchkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the latchkey from the floor of the bedroom. And then, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
You make out a locked safe.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

response: eat sandwich<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, travel east. Then, assure that the bureau within the study is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You need an unblocked exit? You should try going east.
You are carrying: a spoon.

your action:

response: go east<|im_end|>close bureau<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the paper towel from the bench. With the paper towel, put the paper towel into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Look around you. Take it all in. It's not every day someone gets to be in a sauna.
You make out an opened safe. The safe is empty! What a waste of a day! You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bench. You see a paper towel on the bench.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

response: take paper towel from bench<|im_end|>insert paper towel into safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to recover the teacup from the chair. And then, put the teacup on the counter within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
Look out! It's a- oh, never mind, it's just a counter. Looks like someone's already been here and taken everything off it, though. You make out a chair. You see a teacup on the chair.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

response: take teacup from chair<|im_end|>put teacup on counter<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Canadian style keycard from the stand inside the cubicle. And then, lock the Canadian style locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a Canadian style locker. You smell a pungent smell, and follow it to a stand. On the stand you can see a Canadian style keycard.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

response: take Canadian style keycard from stand<|im_end|>lock Canadian style locker with Canadian style keycard<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move south. Then, toss the paper towel on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a paper towel.

your action:

response: go south<|im_end|>drop paper towel<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First, it would be good if you could pick-up the pair of headphones from the floor of the attic. And then, you can put the pair of headphones inside the trunk in the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You see an opened trunk. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going west.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

response: take pair of headphones<|im_end|>insert pair of headphones into trunk<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make sure that the locker is unlocked. Then, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
You can make out a locker.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

response: unlock locker with latchkey<|im_end|>open locker<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip south. Then, recover the pair of pants from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

response: go south<|im_end|>take pair of pants from workbench<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the sponge from the shelf. Then, you can deposit the sponge inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You make out an opened cabinet. The cabinet is empty! What a waste of a day! You can see a shelf. You see a sponge on the shelf.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

response: take sponge from shelf<|im_end|>insert sponge into cabinet<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First of all, take a trip east. Once you finish that, close the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You can make out a locked usual looking safe nearby.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

response: go east<|im_end|>close case<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. Next, ditch the insect on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You can make out a table. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an insect.

your action:

response: go south<|im_end|>drop insect<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, retrieve the passkey from the rack in the steam room. Then, check that the box within the steam room is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You try to gain information on your surroundings by using a technique you call "looking."
You hear a noise behind you and spin around, but you can't see anything other than a box. Hey, want to see a rack? Look over there, a rack. On the rack you can see a passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

response: take passkey from rack<|im_end|>unlock box with passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, assure that the locker is closed. And then, make it so that the locker is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal one.
You make out a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

response: close locker<|im_end|>lock locker with passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, make an effort to travel east. Then, you can deposit the laptop into the locker within the studio. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a laptop.

your action:

response: go east<|im_end|>insert laptop into locker<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut.

your action:

response: eat peanut<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First of all, pick up the cane from the crate. And then, throw the cane on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one.
You smell an interesting smell, and follow it to a crate. The crate contains a cane!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

response: take cane from crate<|im_end|>drop cane<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take the type 3 key from the case in the kitchen. After that, make absolutely sure that the type 3 chest is locked with the type 3 key. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You smell a great smell, and follow it to a type 3 chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case. Classic TextWorld. The case contains a type 3 key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

response: take type 3 key from case<|im_end|>lock type 3 chest with type 3 key<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the sandwich from the rack. After that, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've moved into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the pantry.
You can make out a rack. You see a sandwich on the rack.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

response: take sandwich from rack<|im_end|>eat sandwich<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, head south. And then, open the rectangular chest within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have moved into the most ordinary of all possible bedrooms.
There is an unblocked exit to the south.
You are carrying: a rectangular latchkey.

your action:

response: go south<|im_end|>open rectangular chest<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to travel south. If you can do that, ditch the broom on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great standard vibes in this place, a wonderful standard atmosphere. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. The shelf appears to be empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a broom.

your action:

response: go south<|im_end|>drop broom<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, recover the lavender scented passkey from the safe. After that, assure that the lavender scented locker is locked with the lavender scented passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
You see a closed typical looking lavender scented locker right there by you. You bend down to tie your shoe. When you stand up, you notice a safe. The safe contains a lavender scented passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

response: take lavender scented passkey from safe<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, look and see that the safe in the attic is unlocked. And then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out a safe.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

response: unlock safe with latchkey<|im_end|>open safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make an effort to move east. Okay, and then, drop the napkin on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a napkin and a glass.

your action:

response: go east<|im_end|>drop napkin<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to travel east. And then, doublecheck that the trunk is closed. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

response: go east<|im_end|>close trunk<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the fridge is open. After pulling open the fridge, take the kettle from the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
You make out a closed fridge right there by you.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

response: open fridge<|im_end|>take kettle from fridge<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the blanket from the bed stand. Once you have taken the blanket, deposit the blanket inside the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've come into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedchamber.
You see a dresser. What a letdown! The dresser is empty! You see a bed stand. You see a blanket on the bed stand.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

response: take blanket from bed stand<|im_end|>insert blanket into dresser<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could open the cabinet. If you have opened the cabinet, take the coffee cup from the cabinet in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've seen better cookhouses, but at least this one seems pretty usual. Okay, just remember what you're here to do, and everything will go great.
You can see a cabinet.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

response: open cabinet<|im_end|>take coffee cup from cabinet<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, go south. And then, pick up the Cat Calendar from the suitcase within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

response: go south<|im_end|>take Cat Calendar from suitcase<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, recover the mug from the armchair. And then, ditch the mug on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. The room is well lit.
You make out an armchair. The armchair is usual. On the armchair you can make out a mug.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

response: take mug from armchair<|im_end|>drop mug<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, take the fondue from the suitcase in the pantry. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You can see an opened suitcase, which looks standard, here. The suitcase contains a fondue.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

response: take fondue from suitcase<|im_end|>eat fondue<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. And then, place the fly larva inside the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an unguarded exit to the south.
You are carrying: a fly larva.

your action:

response: go south<|im_end|>insert fly larva into cabinet<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, pick up the ladle from the pan within the kitchen. After picking up the ladle, place the ladle on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in the place we're calling the kitchen. The room is well lit.
You make out a counter. The counter appears to be empty. Oh! Why couldn't there just be stuff on it? You can see a pan. On the pan you can see a ladle.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

response: take ladle from pan<|im_end|>put ladle on counter<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, pick up the keycard from the refrigerator inside the canteen. Then, look and see the chest within the canteen is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. The room is well lit.
Look out! It's a- oh, never mind, it's just a chest. You make out an opened refrigerator. The refrigerator contains a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

response: take keycard from refrigerator<|im_end|>lock chest with keycard<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could pick up the blender from the freezer within the dish-pit. After that, sit the blender on the chair inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You see a freezer. The freezer contains a blender. You can make out a chair. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

response: take blender from freezer<|im_end|>put blender on chair<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go east. Following that, pick-up the teacup from the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a counter. The counter is ordinary. But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

response: go east<|im_end|>take teacup<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to move south. If you can manage that, close the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one.
You need an unblocked exit? You should try going south.
You are carrying: a cane.

your action:

response: go south<|im_end|>close chest<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick-up the bowl from the floor of the scullery. If you can get your hands on the bowl, you can insert the bowl inside the case in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out an opened case. The case is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a bowl on the floor.
You are carrying nothing.

your action:

response: take bowl<|im_end|>insert bowl into case<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, head south. After that, place the bug into the cabinet within the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a bug.

your action:

response: go south<|im_end|>insert bug into cabinet<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be great if you could try to venture east. And then, retrieve the book from the suitcase inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

response: go east<|im_end|>take book from suitcase<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the trunk. And then, you can deposit the bug into the trunk within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well how about that, you are in a place we're calling a cubicle.
You can see a trunk.
There is an unguarded exit to the west.
You are carrying: a bug.

your action:

response: open trunk<|im_end|>insert bug into trunk<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the sock from the shelf inside the attic. If you can get your hands on the sock, deposit the sock on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You make out a shelf. The shelf is standard. On the shelf you can make out a sock. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

response: take sock from shelf<|im_end|>drop sock<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, take the insect from the refrigerator inside the cookery. And then, you can put the insect inside the freezer within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a freezer. Wow, isn't TextWorld just the best? The freezer is empty! This is the worst thing that could possibly happen, ever! You see a refrigerator. The refrigerator contains an insect.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

response: take insect from refrigerator<|im_end|>insert insect into freezer<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the peanut from the box. After you have taken the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal.
Look out! It's a- oh, never mind, it's just a box. The box contains a peanut. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

response: take peanut from box<|im_end|>eat peanut<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take the legume from the box inside the studio. And then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out an opened usual looking box in the room. The box contains a legume.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

response: take legume from box<|im_end|>eat legume<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to move east. With that done, recover the bug from the mantle inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

response: go east<|im_end|>take bug from mantle<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the passkey from the workbench inside the basement. After getting the passkey, unlock the locker inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Guess what, you are in a place we're calling a basement.
You make out a locker. You can make out a workbench. You see a passkey on the workbench, so there's that.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

response: take passkey from workbench<|im_end|>unlock locker with passkey<|im_end|>