Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First step, recover the cabbage from the freezer. After that, eat the cabbage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in a place we're calling a kitchenette.
You can see an opened ordinary looking freezer close by. The freezer contains a cabbage.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take cabbage from freezer<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, attempt to head east. Okay, and then, pick up the golf club from the stand inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take golf club from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First off, if it's not too much trouble, I need you to assure that the chest is unlocked. And then, ensure that the chest inside the studio is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
You see a locked usual looking chest close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the chest is unlocked. After that, make sure that the chest is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
You see a chest.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the vanilla scented latchkey from the case. With the vanilla scented latchkey, doublecheck that the vanilla scented locker in the cubicle is unlocked with the vanilla scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical one. You begin to take stock of what's in the room.
You make out a vanilla scented locker. There's something strange about this thing being here, but you don't have time to worry about that now. Oh wow! Is that what I think it is? It is! It's a case. The case contains a vanilla scented latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey from case<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to move south. After that, close the bureau inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a stand. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, go east. Following that, make sure that the rectangular box inside the sauna is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're not going to believe this, but you've just entered a study. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be great if you could venture south. Then, make absolutely sure that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to move south. Then, lock the spherical box with the spherical keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a spherical keycard.

your action:

Response: go south<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the cane from the counter within the closet. After that, drop the cane on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary kind of place.
You can see a counter. The counter is usual. On the counter you see a cane.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cane from counter<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Your first objective is to open the case. Then, retrieve the Cat Calendar from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
Look out! It's a- oh, never mind, it's just a case. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take Cat Calendar from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, retrieve the laptop from the floor of the studio. And then, you can insert the laptop inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You can make out a locker. The locker is empty! What a waste of a day!
There is an unblocked exit to the north.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>insert laptop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the vacuum from the case in the steam room. If you can get your hands on the vacuum, place the vacuum on the bench inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a case. The case contains a vacuum. I mean, just wow! Isn't TextWorld just the best? You make out a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take vacuum from case<|im_end|>put vacuum on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the fly larva from the coffer. Once you have picked up the fly larva, you can place the fly larva inside the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
An open ordinary looking chest is nearby. Empty! What kind of nightmare TextWorld is this? You rest your hand against a wall, but you miss the wall and fall onto a coffer. The coffer contains a fly larva.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take fly larva from coffer<|im_end|>insert fly larva into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. And then, you can place the Advent Calendar into the dresser in the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>insert Advent Calendar into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First step, head east. Then, recover the knife from the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to go east. And then, take the paper towel from the table inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Of every scullery you could have shown up in, you had to saunter into a standard one. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to check that the safe within the study is unlocked with the key. And then, make absolutely sure that the safe within the study is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study.
You can see a safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick-up the Microsoft key from the floor of the salon. And then, make absolutely sure the Microsoft box within the salon is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You see a closed Microsoft box.
There is an exit to the west. Don't worry, it is unblocked.
There is a Microsoft key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft key<|im_end|>lock Microsoft box with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture south. Next, close the display in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the type 8 passkey into the type 8 chest inside the bedchamber's lock to unlock it. After unlocking the type 8 chest, ensure that the type 8 chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked type 8 chest is right there by you.
There is an unblocked exit to the north.
You are carrying: a type 8 passkey.

your action:

Response: unlock type 8 chest with type 8 passkey<|im_end|>open type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to move south. After that, deposit the blender into the chest. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an unblocked exit to the south.
You are carrying: a blender.

your action:

Response: go south<|im_end|>insert blender into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go south. Then, recover the shadfly from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the Quote of the Day Calendar from the floor of the study. With the Quote of the Day Calendar, put the Quote of the Day Calendar on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You see a gleam over in a corner, where you can see a shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar<|im_end|>put Quote of the Day Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to head south. Then, toss the book on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a book.

your action:

Response: go south<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to pick up the synthesizer from the couch inside the playroom. And then, sit the synthesizer on the recliner in the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one. You begin to take stock of what's here.
You see a recliner. But the thing is empty, unfortunately. You can see a couch. You see a synthesizer on the couch.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take synthesizer from couch<|im_end|>put synthesizer on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make sure that the cabinet is ajar. After that, recover the bug from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical one.
You see a closed cabinet in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could travel south. Following that, close the trunk inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well how about that, you are in a place we're calling a bathroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a locked box close by.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, attempt to move east. Then, sit the ladle on the board. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You make a grand eccentric entrance into a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a ladle.

your action:

Response: go east<|im_end|>put ladle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the latchkey from the fridge within the dish-pit. And then, look and see that the locker inside the dish-pit is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a locked locker. If you haven't noticed it already, there seems to be something there by the wall, it's a fridge. Hmmm... what else, what else? The fridge contains a latchkey. You shudder, but continue examining the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from fridge<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, pick up the chocolate bar from the floor of the cookery. Then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an unblocked exit to the north.
There is a chocolate bar on the floor.
You are carrying: a cookie.

your action:

Response: take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, take the fondue from the counter in the pantry. If you can get your hands on the fondue, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
Look out! It's a- oh, never mind, it's just a counter. The counter is normal. On the counter you see a fondue.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fondue from counter<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to take the insect from the trunk. After picking up the insect, put the insect on the shelf inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have shown up in, you had to come round an usual one.
An open trunk, which looks usual, is in the room. The trunk contains an insect. You smell an awful smell, and follow it to a shelf. The shelf is typical. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take insect from trunk<|im_end|>put insect on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, ensure that the chest is open. And then, pick up the cloak from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You make out a chest. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cloak from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the key from the floor of the bedroom. Then, assure the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to show up in an ordinary one.
You can make out a locker.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the mouse from the display. After you have taken the mouse, drop the mouse on the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
I never took you for the sort of person who would show up in a study, but I guess I was wrong. You begin to take stock of what's in the room.
You see a display. The display contains a mouse. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take mouse from display<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to head south. Next, retrieve the butterfly from the stand in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could pick up the passkey from the table. Then, make absolutely sure that the chest is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the laundromat.
You can make out a chest. You scan the room, seeing a table. You see a passkey on the table.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, make an effort to move east. After that, doublecheck that the chest is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. You begin to take stock of what's in the room.
There is an unguarded exit to the east.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the locker in the laundromat is unlocked. After that, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to travel south. Okay, and then, close the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a nest of ticks.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, go to the east. Then, retrieve the insect from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! Your first objective is to take the key from the couch in the parlor. After picking up the key, look and see that the safe inside the parlor is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
You scan the room, seeing a safe. You can make out a couch. On the couch you see a key. Wow! Just like in the movies!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from couch<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could ensure that the cabinet is open. And then, recover the frisbee from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You see a gleam over in a corner, where you can see a cabinet.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take frisbee from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, take a trip east. That done, pick up the sponge from the drawer within the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
Okay, so you're in a restroom, cool, but is it standard? You better believe it is. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the teaspoon from the bowl. And then, ditch the teaspoon on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You can barely contain your excitement.
You see a bowl. The bowl is standard. On the bowl you can see a teaspoon.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take teaspoon from bowl<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the stick of butter from the table. And then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one.
You scan the room for a table, and you find a table. The table is typical. On the table you make out a stick of butter.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take stick of butter from table<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the trunk inside the chamber. And then, you can insert the teacup inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You see a closed trunk.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a teacup.

your action:

Response: open trunk<|im_end|>insert teacup into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, take the fondue from the fridge within the dish-pit. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one.
You can make out an opened fridge, which looks normal, close by. The fridge contains a fondue.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take fondue from fridge<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to venture east. And then, retrieve the bowl from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the telephone from the box. And then, rest the telephone on the bookshelf within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio. You begin to take stock of what's here.
An open box is in the corner. The box contains a telephone. You rest your hand against a wall, but you miss the wall and fall onto a bookshelf. You wonder idly who left that here. But the thing is empty, unfortunately. You think about smashing the bookshelf to bits, throwing the bits into the garbage, etc, until you get bored.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take telephone from box<|im_end|>put telephone on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to assure that the chest is unlocked. And then, open the chest within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one.
You can make out a chest.
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to try to venture east. Okay, and then, retrieve the nest of bugs from the floor of the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First off, if it's not too much trouble, I need you to pick up the mop from the shelf inside the shower. After taking the mop, put the mop inside the drawer within the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see an opened drawer. Empty! What kind of nightmare TextWorld is this? You can make out a shelf. You see a mop on the shelf.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mop from shelf<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, head east. That done, pick up the cloak from the case within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cloak from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be great if you could attempt to go to the east. After that, deposit the shadfly inside the locker in the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A typical kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the keycard from the bowl inside the dish-pit. After that, make absolutely sure that the locker within the dish-pit is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a closed locker, which looks standard, in the corner. You see a bowl. The bowl is standard. On the bowl you can see a keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from bowl<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the spoon from the platter. Then, place the spoon on the board in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. Okay, just remember what you're here to do, and everything will go great.
What's that over there? It looks like it's a board. Looks like someone's already been here and taken everything off it, though. You can see a platter. You see a spoon on the platter. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spoon from platter<|im_end|>put spoon on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go east. With that accomplished, make absolutely sure that the locker inside the kitchenette is ajar. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You have walked into a playroom. Not the playroom you'd expect. No, this is a playroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the sandwich from the saucepan. After taking the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Of every cookhouse you could have sauntered into, you had to saunter into an ordinary one. You can barely contain your excitement.
You can make out a saucepan. On the saucepan you make out a sandwich.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take sandwich from saucepan<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make an effort to move south. With that accomplished, assure that the chest is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. Let's see what's in here.
You make out a stand. Why don't you take a picture of it, it'll last longer! But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First off, make an attempt to head south. And then, recover the nest of caterpillars from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of caterpillars from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First of all, you could, like, recover the type 8 latchkey from the counter. Then, lock the type 8 locker inside the shower with the type 8 latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You make out a type 8 locker. You can see a counter. The counter is normal. On the counter you see a type 8 latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 8 latchkey from counter<|im_end|>lock type 8 locker with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, try to go to the south. Okay, and then, take the kettle from the board in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take kettle from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to take a trip east. Then, look and see that the cabinet is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the stapler from the safe within the studio. With the stapler, ditch the stapler on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe contains a stapler.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take stapler from safe<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could recover the burger from the table. Then, eat the burger. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
You can see a table. You see a burger on the table, so there's that.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the key from the platter in the cookhouse. And then, check that the locker is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one. You begin to take stock of what's here.
You make out a locked locker in the room. You rest your hand against a wall, but you miss the wall and fall onto a platter. You see a key on the platter. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from platter<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First thing I need you to do is to make an effort to travel south. Following that, make absolutely sure that the portmanteau is opened. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
You can see a closed chest in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to head south. Then, take the pair of pants from the rack inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle. The room is well lit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of pants from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make absolutely sure that the Canadian style locker is unlocked. After unlocking the Canadian style locker, make sure that the Canadian style locker within the laundromat is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary one. You begin to take stock of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian style locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian style latchkey.

your action:

Response: unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the onion from the trunk in the shower. And then, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open trunk is nearby. The trunk contains an onion.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take onion from trunk<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to recover the scarf from the safe. And then, drop the scarf on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You see a safe. The safe contains a scarf. Is this it? Is this what you came to TextWorld to see? a safe?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take scarf from safe<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the passkey from the toolbox. And then, make it so that the chest within the closet is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest. You can see a toolbox. The toolbox contains a passkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from toolbox<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, make an attempt to head east. And then, drop the top hat on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Okay, so you're in a bar, cool, but is it standard? You better believe it is.
You make out a bed stand. Wow, isn't TextWorld just the best? Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the bed stand! oh well.
You need an unguarded exit? You should try going east.
You are carrying: a top hat.

your action:

Response: go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the loaf of bread from the floor of the pantry. With the loaf of bread, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying: a worm.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could venture east. After that, retrieve the novel from the desk. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take novel from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, look and see that the Henderson's style safe in the bedroom is unlocked with the Henderson's style key. After that, ensure that the Henderson's style safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
You can make out a Henderson's style safe.
You need an unblocked exit? You should try going north.
You are carrying: a Henderson's style key.

your action:

Response: unlock Henderson's style safe with Henderson's style key<|im_end|>open Henderson's style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the nest of bats from the rack in the garage. And then, toss the nest of bats on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. You try to gain information on your surroundings by using a technique you call "looking."
You can see a rack. The rack is usual. On the rack you can see a nest of bats. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take nest of bats from rack<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, close the locker. And then, lock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You can see an opened locker. What a letdown! The locker is empty!
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the shirt from the case. Then, place the shirt on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place.
You see a case. The case contains a shirt. Wow, isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take shirt from case<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the monitor from the bookshelf within the playroom. After that, put the monitor into the chest. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Look around you. Take it all in. It's not every day someone gets to be in a playroom. You can barely contain your excitement.
You make out a chest. Wow, check out the price tag that the chest's owner still hasn't taken off! A hundred dollars! Empty! What kind of nightmare TextWorld is this? You can see a bookshelf! On the bookshelf you can make out a monitor.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take monitor from bookshelf<|im_end|>insert monitor into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to take a trip east. With that done, retrieve the shadfly from the bench within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. Then, pick-up the ladle from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, recover the folder from the mantle. After stealing the folder, put the folder on the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. I guess you better just go and list everything you see here.
You make out a chair. The chair is normal. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? Hey, want to see a mantle? Look over there, a mantle. The mantle is typical. On the mantle you can see a folder.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take folder from mantle<|im_end|>put folder on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head south. Following that, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the spork from the case within the dish-pit. And then, rest the spork on the plate within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one.
You can see an opened case. The case contains a spork. You can make out a plate. You shudder, but continue examining the plate. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spork from case<|im_end|>put spork on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the manuscript from the shelf. Then, deposit the manuscript on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. What a coincidence, weren't you just thinking about a shelf? You see a manuscript on the shelf.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take manuscript from shelf<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the chair. After that, make absolutely sure the chest inside the scullery is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest. You see a chair. You see a passkey on the chair.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to travel east. Okay, and then, close the Canadian safe. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look at you, bigshot, walking into a kitchenette like it isn't some huge deal. The room is well lit.
There is an unblocked exit to the east.
You are carrying: a Canadian passkey.

your action:

Response: go east<|im_end|>close Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, recover the passkey from the floor of the canteen. Then, assure that the box within the canteen is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one. You can barely contain your excitement.
You can see a locked box.
There is an exit to the north. Don't worry, it is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. Next, doublecheck that the safe within the steam room is shut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick-up the fly larva from the floor of the kitchenette. And then, you can put the fly larva inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You see a cabinet. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>insert fly larva into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the pair of headphones from the suitcase. And then, put the pair of headphones on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place.
You can make out an opened suitcase here. The suitcase contains a pair of headphones. You wonder idly who left that here. You can see a workbench. Wow, isn't TextWorld just the best? The workbench is normal. But the thing is empty.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take pair of headphones from suitcase<|im_end|>put pair of headphones on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, recover the passkey from the table in the shower. After that, unlock the locker within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
You see a locked locker nearby. You make out a table. You see a passkey on the table.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the key from the pan. After that, make absolutely sure that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. It seems to be pretty typical here. You begin to take stock of what's in the room.
You make out a safe. You scan the room, seeing a pan. There's something about an object in a room that's just so... TextWorld. On the pan you see a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from pan<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an effort to move south. Following that, pick-up the mug from the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You make out a rack. The rack is typical. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to go to the east. Then, close the fridge inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a spork.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture east. Next, throw the blender on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a gummy bear and a blender.

your action:

Response: go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take a trip south. With that over with, pick up the shadfly from the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to recover the candy bar from the bowl in the canteen. After stealing the candy bar, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one. You can barely contain your excitement.
You see a bowl. On the bowl you can make out a candy bar. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take candy bar from bowl<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, retrieve the keycard from the floor of the laundry place. Then, make it so that the chest within the laundry place is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You're not going to believe this, but you've just entered a laundry place. You can barely contain your excitement.
You make out a locked chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, make an attempt to head east. After that, lift the hat from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I am sorry to announce that you are now in the cookery. You begin to take stock of what's here.
There is an unblocked exit to the east.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, move south. After that, doublecheck that the American limited edition chest is unlocked with the American limited edition keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You make another one of your grand eccentric entrances into a kitchen. The room is well lit.
There is an unblocked exit to the south.
You are carrying: an American limited edition keycard.

your action:

Response: go south<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to venture south. If you can do that, look and see that the coffer is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You scan the room, seeing a counter. The counter is ordinary. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the spherical locker with the spherical keycard. And then, assure that the spherical locker within the canteen is opened. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just moved into a canteen.
You can make out a locked spherical locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First thing I need you to do is to pick up the glove from the table in the vault. With the glove, you can insert the glove into the crate in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. The room is well lit.
You smell a sickening smell, and follow it to a crate. Empty! What kind of nightmare TextWorld is this? You make out a table. The table is typical. On the table you make out a glove. Now that's what I call TextWorld!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take glove from table<|im_end|>insert glove into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, retrieve the rectangular keycard from the cabinet inside the shower. Then, doublecheck that the rectangular safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a rectangular safe, so there's that. You can make out a cabinet. The cabinet contains a rectangular keycard. Now why would someone leave that there?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take rectangular keycard from cabinet<|im_end|>unlock rectangular safe with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. After that, take the shadfly from the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the coconut.

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
There is a monitor on the floor.
You are carrying: a coconut.

your action:

Response: eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. With that accomplished, recover the towel from the counter inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move south. Then, pick up the synthesizer from the trunk inside the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take synthesizer from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, unlock the chest in the laundromat. And then, open the chest inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal kind of place.
You see a locked chest close by.
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the legume.

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a licorice strip and a legume.

your action:

Response: eat legume<|im_end|>