Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the mop from the drawer inside the restroom. With the mop, throw the mop on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You see an opened drawer. The drawer contains a mop.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mop from drawer<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the gummy bear.

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You see a mantle. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First stop, pick up the soap dispenser from the dresser inside the shower. And then, ditch the soap dispenser on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You see an opened dresser. The dresser contains a soap dispenser.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take soap dispenser from dresser<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the non-euclidean locker within the canteen. And then, open the non-euclidean locker inside the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary one.
A locked non-euclidean locker is in the room.
There is an unblocked exit to the west.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to try to take a trip east. And then, recover the vacuum from the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. Next, retrieve the book from the recliner inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in the place we're calling the bedchamber.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take book from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to venture east. And then, retrieve the nest of grubs from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary one. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go east<|im_end|>take nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to take a trip east. And then, make it so that the freezer in the kitchen is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move east. After that, lock the safe in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go to the east. If you can accomplish that, pick up the book from the bed in the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to head south. Following that, close the drawer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a mop.

your action:

Response: go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the salad from the locker. Then, eat the salad. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place.
You see a locker. Make a note of this, you might have to put stuff on or in it later on. The locker contains a salad.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take salad from locker<|im_end|>eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, try to travel south. Then, close the safe. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You see an armchair. However, the armchair, like an empty armchair, has nothing on it.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to venture east. With that done, you can deposit the napkin inside the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a napkin.

your action:

Response: go east<|im_end|>insert napkin into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, retrieve the insect from the cabinet within the washroom. And then, you can put the insect into the drawer in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in a place we're calling a washroom. Okay, just remember what you're here to do, and everything will go great.
You can see a drawer. The light flickers for a second, but nothing else happens. The drawer is empty! This is the worst thing that could possibly happen, ever! You scan the room, seeing a cabinet, so there's that. The cabinet contains an insect.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take insect from cabinet<|im_end|>insert insect into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to move south. Next, close the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place.
You see a gleam over in a corner, where you can see a dresser. Classic TextWorld. What a letdown! The dresser is empty!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip south. After that, make it so that the locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one. The room is well lit.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to move south. Following that, recover the glass from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You make out a chest. The chest is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. Once you accomplish that, take the towel from the rack within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture south. Once you succeed at that, sit the textbook on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You have moved into the most standard of all possible garages. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>put textbook on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to move east. If you can manage that, insert the backup calendar inside the case inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a backup calendar.

your action:

Response: go east<|im_end|>insert backup calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First thing I need you to do is to retrieve the American limited edition key from the toolbox. And then, lock the American limited edition box in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place. The room is well lit.
You make out a American limited edition box. You can see an opened toolbox close by. The toolbox contains an American limited edition key, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take American limited edition key from toolbox<|im_end|>lock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. With that done, ensure that the safe inside the dish-pit is open. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You have stumbled into the most typical of all possible canteens. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First stop, recover the keycard from the crate within the closet. Having picked up the keycard, lock the locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great standard vibes in this place, a wonderful standard atmosphere.
You can see a closed locker. You can make out a crate. The crate contains a keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from crate<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go to the south. Then, put the Quote of the Day Calendar inside the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>insert Quote of the Day Calendar into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, take the American latchkey from the cabinet. Then, look and see the American box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You can see a closed American box. You see a cabinet. The cabinet contains an American latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take American latchkey from cabinet<|im_end|>lock American box with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. Next, you can place the mop into the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You need an unguarded exit? You should try going east.
You are carrying: a mop.

your action:

Response: go east<|im_end|>insert mop into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, retrieve the laptop from the floor of the salon. And then, place the laptop on the bed stand inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You begin looking for stuff.
You see a bed stand. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>put laptop on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel south. Once you do that, recover the butterfly from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip east. Next, make absolutely sure that the dresser is closed. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a legume.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could attempt to go south. Then, open the chest inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Ah, the playroom. This is some kind of playroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, retrieve the mouse from the desk in the studio. And then, put the mouse on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You can barely contain your excitement.
You scan the room for a table, and you find a table! The table is ordinary. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the table. You can see a desk. Make a note of this, you might have to put stuff on or in it later on. You see a mouse on the desk.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take mouse from desk<|im_end|>put mouse on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to move south. After that, recover the laptop from the recliner. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to recover the American limited edition keycard from the mantelpiece inside the study. After that, make absolutely sure that the American limited edition locker is locked with the American limited edition keycard. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Let's see what's in here.
You can see a closed American limited edition locker. Oh wow! Is that what I think it is? It is! It's a mantelpiece. The mantelpiece is typical. On the mantelpiece you see an American limited edition keycard. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take American limited edition keycard from mantelpiece<|im_end|>lock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the latchkey from the floor of the kitchen. Once you have taken the latchkey, lock the chest with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
This might come as a shock to you, but you've just come into a kitchen.
You can see a closed chest.
There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to go to the east. After that, take the worm from the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the garage.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to travel east. If you can get around to doing that, pick up the scarf from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take scarf from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the paper towel from the floor of the washroom. After you have taken the paper towel, insert the paper towel into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You can barely contain your excitement.
You can make out an opened dresser close by. What a letdown! The dresser is empty!
There is an exit to the north. Don't worry, it is unguarded.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>insert paper towel into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, head east. Next, you can deposit the keyboard into the freezer inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You need an unblocked exit? You should try going east.
You are carrying: a keyboard.

your action:

Response: go east<|im_end|>insert keyboard into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go east. After that, open the type 4 locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 4 key.

your action:

Response: go east<|im_end|>open type 4 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, venture south. Then, make it so that the cuboid locker inside the bedchamber is unlocked with the cuboid passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Look around you. Take it all in. It's not every day someone gets to be in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
You are carrying: a cuboid passkey.

your action:

Response: go south<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to move south. And then, throw the bowl on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can see a chest. You can't really describe the chest besides that it's standard. The chest is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a bowl.

your action:

Response: go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to take the mouse from the mantle. And then, place the mouse on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You can see a mantle. You see a mouse on the mantle. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take mouse from mantle<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, pick up the keycard from the trunk. Once you have taken the keycard, make sure that the box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You can barely contain your excitement.
Look over there! a box. Wow, check out the price tag that the box's owner still hasn't taken off! Sixty dollars! Oh wow! Is that what I think it is? It is! It's a trunk. You can't wait to tell the folks at home about this! The trunk contains a keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from trunk<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the key from the coffer within the workshop. And then, make absolutely sure that the locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
What's that over there? It looks like it's a locker. You make out a coffer. The coffer contains a key. Now why would someone leave that there?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from coffer<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First, it would be good if you could recover the spherical latchkey from the floor of the restroom. And then, doublecheck that the spherical box within the restroom is locked with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You make out a spherical box. You check the price tag that the spherical box's owner still hasn't taken off. Eighty bucks?! That's ridiculous! I have a person, their brother-in-law works for the prime minister, who could get you one of those for 75 bucks!
There is an unblocked exit to the west.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>lock spherical box with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, recover the binder from the floor of the workshop. After that, put the binder into the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a toolbox. The toolbox is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a binder on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>insert binder into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to go south. Next, close the safe in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go south. After that, pick up the lightbulb from the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can make out a bookshelf. The bookshelf appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. If you can succeed at that, make sure that the American style locker inside the salon is ajar. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east.
You are carrying: an American style key.

your action:

Response: go east<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the staple from the shelf inside the studio. If you can get your hands on the staple, drop the staple on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
You smell an intriguing smell, and follow it to a shelf. The shelf is normal. On the shelf you see a staple.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take staple from shelf<|im_end|>drop staple<|im_end|>