Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the golf tee from the stand inside the basement. After that, toss the golf tee on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place. The room is well lit.
You can see a stand. The stand is typical. On the stand you can make out a golf tee.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take golf tee from stand<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to head east. Then, retrieve the paper towel from the board in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the cauliflower from the floor of the vault. And then, eat the cauliflower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
There is an exit to the west. Don't worry, it is unguarded.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: take cauliflower<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, travel south. And then, recover the controller from the bed stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a normal kind of place. That is to say, you're in a playroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take controller from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the scarf from the suitcase. After getting the scarf, sit the scarf on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
This is going to sound unbelievable, but you've just entered a pantry.
What's that over there? It looks like it's a suitcase. Hmmm... what else, what else? The suitcase contains a scarf. You see a counter. The counter is usual. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take scarf from suitcase<|im_end|>put scarf on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, if it's not too much trouble, I need you to recover the cuboid keycard from the counter within the kitchenette. Then, look and see that the cuboid box inside the kitchenette is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You see a locked cuboid box. You make out a counter. You see a cuboid keycard on the counter.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cuboid keycard from counter<|im_end|>unlock cuboid box with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. And then, assure that the locker is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, recover the Advent Calendar from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've come into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the bedroom. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could retrieve the teaspoon from the board. And then, drop the teaspoon on the floor of the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the cookhouse. Okay, just remember what you're here to do, and everything will go great.
You see a board. You see a teaspoon on the board.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take teaspoon from board<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take the monitor from the portmanteau inside the bedchamber. And then, insert the monitor inside the chest in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
You see a chest. The chest is empty! What a waste of a day! You see a portmanteau! The portmanteau contains a monitor.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take monitor from portmanteau<|im_end|>insert monitor into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, pick up the type 3 keycard from the floor of the dish-pit. After stealing the type 3 keycard, lock the type 3 locker with the type 3 keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out a closed type 3 locker in the room.
You need an unguarded exit? You should try going west.
There is a type 3 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 3 keycard<|im_end|>lock type 3 locker with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, attempt to go to the east. Then, take the butterfly from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to look and see that the chest is closed. And then, make absolutely sure that the chest is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You can see an opened chest right there by you. The chest is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to head east. Then, make sure that the Canadian locker within the vault is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in the place we're calling the dish-pit. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying: a Canadian latchkey.

your action:

Response: go east<|im_end|>unlock Canadian locker with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, venture east. And then, take the blanket from the bookshelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blanket from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the potato from the floor of the vault. Then, eat the potato. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An usual kind of place.
You need an unblocked exit? You should try going west.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: take potato<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, ensure that the cabinet is open. Then, you can insert the sock inside the cabinet inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
You bend down to tie your shoe. When you stand up, you notice a cabinet.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: open cabinet<|im_end|>insert sock into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, move east. If you can do that, retrieve the teaspoon from the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. Following that, retrieve the Advent Calendar from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Advent Calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to move south. Okay, and then, close the trunk in the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You make a grand eccentric entrance into a laundromat. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First, it would be great if you could pick up the tv from the dresser within the bedroom. Then, put the tv on the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a dresser. The dresser contains a tv. You can make out a bar. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take tv from dresser<|im_end|>put tv on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to take a trip south. With that done, open the suitcase in the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You start to take note of what's in the room.
You can make out a case.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the mouse from the armchair in the study. After getting the mouse, you can insert the mouse inside the locker within the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You see an opened locker. The locker is empty, what a horrible day! Look over there! an armchair. Why don't you take a picture of it, it'll last longer! You see a mouse on the armchair. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take mouse from armchair<|im_end|>insert mouse into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Then, close the trunk inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a whisk.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could unlock the safe within the kitchen. Then, open the safe in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make it so that the chest within the bedchamber is ajar. After that, recover the tablet from the chest in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a chest. You wonder idly who left that here.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, retrieve the fresh laundry scented latchkey from the bench. And then, insert the fresh laundry scented latchkey into the fresh laundry scented box within the laundromat's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
You make out a locked fresh laundry scented box. You can make out a bench. The bench is ordinary. On the bench you make out a fresh laundry scented latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey from bench<|im_end|>unlock fresh laundry scented box with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick up the keycard from the board within the restroom. After that, doublecheck that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place.
You make out a box. Now why would someone leave that there? You make out a board. On the board you see a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from board<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First step, take a trip south. Then, open the safe inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could move east. And then, take the lightbulb from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lightbulb from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, make an effort to head east. Okay, and then, pick up the sponge from the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
There is an unguarded exit to the east.
You are carrying: a monitor.

your action:

Response: go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go south. With that done, toss the hat on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
There is an unguarded exit to the south.
You are carrying: a hat.

your action:

Response: go south<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, unlock the type K box with the type K latchkey. After that, make it so that the type K box in the attic is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty typical here. You begin looking for stuff.
You can make out a locked type K box in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type K latchkey.

your action:

Response: unlock type K box with type K latchkey<|im_end|>open type K box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, look and see that the rectangular chest inside the workshop is closed. Then, assure the rectangular chest inside the workshop is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You make out an opened rectangular chest, which looks usual, close by. What a letdown! The rectangular chest is empty!
You need an unguarded exit? You should try going west.
You are carrying: a rectangular latchkey.

your action:

Response: close rectangular chest<|im_end|>lock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the Quote of the Day Calendar from the armchair in the cubicle. And then, throw the Quote of the Day Calendar on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty ordinary here. You can barely contain your excitement.
You can see an armchair. On the armchair you make out a Quote of the Day Calendar.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from armchair<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First step, ensure that the box is open. Having pulled open the box, recover the sock from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You can make out a closed box.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take sock from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the fly larva from the display. After getting the fly larva, place the fly larva on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a display. The display contains a fly larva. You check the price tag that's still affixed to the display. Eighty bucks?! That's ridiculous! I know a person, they work out of the bank, who could get you one of those for 90 bucks! You scan the room for a table, and you find a table. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from display<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to attempt to go east. Then, retrieve the cushion from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
You are carrying: a legume.

your action:

Response: go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, go to the south. After that, make it so that the cabinet in the restroom is closed. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. You can barely contain your excitement.
You make out a closed coffer.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could try to travel south. After that, open the Canadian chest. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make sure that the locker within the studio is open. Having opened the locker, you can deposit the mop inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
A closed locker is right there by you.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a mop.

your action:

Response: open locker<|im_end|>insert mop into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture south. With that done, take the blanket from the trunk within the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
This is going to sound unbelievable, but you've just entered a sauna.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. Then, recover the ladle from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Look around you. Take it all in. It's not every day someone gets to be in a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to travel south. That done, make it so that the spherical chest inside the spare room is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You need an unblocked exit? You should try going south.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>unlock spherical chest with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the suitcase within the cubicle is open. After that, you can put the golf tee inside the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed suitcase here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a golf tee.

your action:

Response: open suitcase<|im_end|>insert golf tee into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick-up the worm from the floor of the office. With the worm, sit the worm on the mantelpiece. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. Let's see what's in here.
You make out a mantelpiece. The mantelpiece is ordinary. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>put worm on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could take the key from the mantelpiece. And then, look and see that the safe in the recreation zone is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Okay, so you're in a recreation zone, cool, but is it typical? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You make out a safe. You make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a key.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from mantelpiece<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick-up the key from the floor of the kitchenette. And then, doublecheck the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal kind of place. You can barely contain your excitement.
You make out a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, recover the book from the mantelpiece in the bedroom. Once you have picked up the book, put the book on the stand. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've fallen into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the bedroom.
Were you looking for a stand? Because look over there, it's a stand. The stand is usual. The stand appears to be empty. You rest your hand against a wall, but you miss the wall and fall onto a mantelpiece. The mantelpiece is usual. On the mantelpiece you make out a book, so there's that.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take book from mantelpiece<|im_end|>put book on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the soap scented key from the trunk within the study. Then, insert the soap scented key into the soap scented locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
This study you have just entered is definitely typical. You begin looking for stuff.
You can make out a locked soap scented locker, which looks standard, in the room. You can make out an opened trunk. The trunk contains a soap scented key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take soap scented key from trunk<|im_end|>unlock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the passkey from the floor of the basement. And then, check that the locker inside the basement is unlocked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
Look over there! a locker.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First thing I need you to do is to pick-up the paper towel from the floor of the bathroom. And then, you can deposit the paper towel into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard one.
You can make out a cabinet. The cabinet is empty! What a waste of a day!
There is an unblocked exit to the north.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to pick up the butterfly from the pan inside the kitchenette. With the butterfly, ditch the butterfly on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
You see a pan. You see a butterfly on the pan.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take butterfly from pan<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to travel east. After that, throw the broom on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a broom.

your action:

Response: go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the broom from the counter. And then, place the broom on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You make out a counter. Why don't you take a picture of it, it'll last longer! On the counter you see a broom. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take broom from counter<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, retrieve the formless latchkey from the floor of the playroom. And then, check that the formless safe is unlocked with the formless latchkey. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. You start to take note of what's in the room.
You make out a formless safe.
You need an unblocked exit? You should try going north.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey<|im_end|>unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could take the pillow from the bed stand. If you can get your hands on the pillow, ditch the pillow on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a bed stand. On the bed stand you can make out a pillow. You shudder, but continue examining the room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take pillow from bed stand<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, go east. After that, make absolutely sure that the trunk inside the chamber is shut. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You need an unblocked exit? You should try going east.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the chest with the latchkey. And then, ensure that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well I'll be, you are in a place we're calling a bathroom. I guess you better just go and list everything you see here.
You make out a locked chest here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, go south. Then, assure that the box is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the durian from the floor of the study. After that, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, venture south. With that done, you can put the broom inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a broom.

your action:

Response: go south<|im_end|>insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. And then, pick up the paper towel from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
This is going to sound unbelievable, but you've just entered a canteen.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, go south. And then, open the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. You begin to take stock of what's here.
There is an unblocked exit to the south.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the monitor from the bed within the bedchamber. And then, throw the monitor on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
As if things weren't amazing enough already, you can even see a bed. You see a monitor on the bed. There's something strange about this being here, but you can't put your finger on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take monitor from bed<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. If you can accomplish that, unlock the locker inside the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it ordinary? You better believe it is. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, assure that the safe inside the cubicle is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the scullery.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the sock from the rack. If you can get your hands on the sock, you can insert the sock inside the chest within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. The room is well lit.
You see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever! You can see a rack. You see a sock on the rack.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take sock from rack<|im_end|>insert sock into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the lavender scented passkey from the safe. With the lavender scented passkey, make sure that the lavender scented locker is locked with the lavender scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have sauntered into, you had to show up in a standard one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a lavender scented locker. You can make out an opened safe. The safe contains a lavender scented passkey. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take lavender scented passkey from safe<|im_end|>lock lavender scented locker with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, pick up the formless latchkey from the refrigerator within the canteen. And then, Deposit the formless latchkey into the formless safe in the canteen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one.
You make out a formless safe. Now why would someone leave that there? What's that over there? It looks like it's a refrigerator. Something scurries by right in the corner of your eye. Probably nothing. The refrigerator contains a formless latchkey. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take formless latchkey from refrigerator<|im_end|>lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the passkey from the floor of the laundromat. And then, make it so that the box within the laundromat is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. It seems to be pretty standard here. Okay, just remember what you're here to do, and everything will go great.
You can see a locked box.
There is an unblocked exit to the west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to look and see that the rectangular safe in the cubicle is unlocked. After you have unlocked the rectangular safe, open the rectangular safe in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You make out a rectangular safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to head south. Next, rest the spoon on the stand in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>put spoon on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the raspberry from the rack. After that, eat the raspberry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A standard kind of place.
You make out a rack. The rack is usual. On the rack you make out a raspberry.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take raspberry from rack<|im_end|>eat raspberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the lightbulb from the crate. Then, you can put the lightbulb inside the safe. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
An open safe is right there by you. The safe is empty, what a horrible day! You can see an opened crate here. The crate contains a lightbulb. Hmmm... what else, what else?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take lightbulb from crate<|im_end|>insert lightbulb into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, pick up the teapot from the table. After that, rest the teapot on the pan. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one. You can barely contain your excitement.
You scan the room, seeing a pan. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You can make out a table. You see a teapot on the table.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take teapot from table<|im_end|>put teapot on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel east. Okay, and then, place the insect on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard kind of place.
Look over there! a plate. The plate is ordinary. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the east.
You are carrying: an insect.

your action:

Response: go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the Henderson's style box. Then, ensure that the Henderson's style box in the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked Henderson's style box, which looks usual, close by.
You need an unguarded exit? You should try going north.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the sponge from the case in the laundromat. And then, toss the sponge on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a case. The case contains a sponge.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take sponge from case<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick-up the teapot from the floor of the canteen. After that, rest the teapot on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You make out a pan. The pan is usual. However, the pan, like an empty pan, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: take teapot<|im_end|>put teapot on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, make an effort to go to the south. After that, pick-up the vacuum from the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First, it would be good if you could retrieve the sponge from the counter. And then, drop the sponge on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You can make out a counter. On the counter you make out a sponge.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take sponge from counter<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the passkey from the desk. After that, doublecheck that the chest inside the study is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. I guess you better just go and list everything you see here.
You can make out a locked chest. You make out a desk. The desk is standard. On the desk you can make out a passkey. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, make absolutely sure that the American limited edition locker inside the washroom is unlocked. Then, look and see that the American limited edition locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You make out a American limited edition locker. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to doublecheck that the box inside the spare room is closed. And then, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You make out a box. The box is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the passkey into the box's lock to unlock it. And then, make sure that the box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You can make out a locked box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the rectangular safe within the office. After unlocking the rectangular safe, open the rectangular safe within the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You can make out a locked typical looking rectangular safe close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: unlock rectangular safe with rectangular passkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, check that the soap scented locker is unlocked with the soap scented latchkey. And then, make absolutely sure that the soap scented locker inside the salon is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You try to gain information on your surroundings by using a technique you call "looking."
You see a soap scented locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a soap scented latchkey.

your action:

Response: unlock soap scented locker with soap scented latchkey<|im_end|>open soap scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, retrieve the sandwich from the floor of the spare room. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into the most standard of all possible spare rooms.
There is an exit to the west. Don't worry, it is unblocked.
There is a sandwich and a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, take the Microsoft limited edition key from the table. After that, unlock the Microsoft limited edition locker in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You hear a noise behind you and spin around, but you can't see anything other than a Microsoft limited edition locker. You see a gleam over in a corner, where you can see a table. The table is standard. On the table you see a Microsoft limited edition key. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft limited edition key from table<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to go to the south. And then, make it so that the display is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You're not going to believe this, but you've just entered a cellar.
There is an exit to the south. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, take the synthesizer from the mantelpiece. And then, throw the synthesizer on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
You see a mantelpiece. What a great pairing of adjectives and nouns! You see a synthesizer on the mantelpiece.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take synthesizer from mantelpiece<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to head south. And then, take the worm from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, attempt to go to the east. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could attempt to move south. Okay, and then, retrieve the fly larva from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place. You can barely contain your excitement.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First of all, venture south. If you can get through with that, sit the binder on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a binder.

your action:

Response: go south<|im_end|>put binder on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to assure that the drawer in the steam room is wide open. After opening the drawer, recover the sock from the drawer within the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
A laminated notice tells you that you are now in the steam room.
A closed drawer is right there by you.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take sock from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move east. After that, take the napkin from the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take napkin from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the folder from the floor of the office. Then, rest the folder on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a table. The table is typical. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.
There is an unblocked exit to the north.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>put folder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be good if you could take the spherical latchkey from the toolbox inside the vault. And then, look and see that the spherical locker within the vault is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a spherical locker. You see an opened toolbox, which looks ordinary, right there by you. The toolbox contains a spherical latchkey. Huh, weird.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical latchkey from toolbox<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, if it's not too much trouble, I need you to head east. Then, take the shadfly from the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to head east. After that, close the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could go east. Following that, lift the coffee cup from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You can see a dresser! The dresser is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the lamp from the desk inside the bedchamber. And then, drop the lamp on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a desk. The desk is typical. On the desk you make out a lamp.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take lamp from desk<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to travel south. Then, take the insect from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could take a trip east. And then, you can insert the vacuum into the locker inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip south. And then, close the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You see a desk. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. Then, lift the book from the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one. The room is well lit.
There is an unguarded exit to the east.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to recover the pen from the cabinet. After that, rest the pen on the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary kind of place.
You can make out an opened cabinet nearby. The cabinet contains a pen. You make out a chair. You wonder idly who left that here. The chair is standard. But the thing hasn't got anything on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take pen from cabinet<|im_end|>put pen on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel east. With that done, pick up the fly larva from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could try to venture south. With that done, recover the Cat Calendar from the table within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty ordinary here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Cat Calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, recover the fly larva from the refrigerator inside the cookhouse. With the fly larva, you can insert the fly larva inside the fridge within the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place.
You can see a fridge. The fridge is empty, what a horrible day! Were you looking for a refrigerator? Because look over there, it's a refrigerator. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The refrigerator contains a fly larva.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from refrigerator<|im_end|>insert fly larva into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to take a trip east. After that, throw the pillow on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a trunk. The trunk is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>drop pillow<|im_end|>