Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel east. After that, check that the chest inside the kitchenette is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse. The room is well lit.
You need an unblocked exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. And then, assure that the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel east. After that, put the ladle on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a ladle.

your action:

Response: go east<|im_end|>put ladle on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, pick-up the mouse from the floor of the office. After that, you can deposit the mouse inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You make out a box. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: take mouse<|im_end|>insert mouse into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, pick-up the keycard from the floor of the study. And then, insert the keycard into the box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one.
Oh wow! Is that what I think it is? It is! It's a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be great if you could unlock the non-euclidean safe in the washroom with the non-euclidean latchkey. And then, ensure that the non-euclidean safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a non-euclidean safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the fork from the plate within the kitchenette. And then, ditch the fork on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in the place we're calling the kitchenette.
Look out! It's a- oh, never mind, it's just a plate. You see a fork on the plate.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fork from plate<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Next, ensure that the type 9 locker within the restroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type 9 key.

your action:

Response: go south<|im_end|>open type 9 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. Your first objective is to retrieve the legume from the floor of the study. After that, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a legume on the floor.
You are carrying: a pair of pants.

your action:

Response: take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the TextWorld latchkey from the locker within the basement. And then, look and see that the TextWorld box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
A decrepit notice tells you that you are now in the basement.
You can see a TextWorld box. Classic TextWorld. You can see an opened locker. The locker contains a TextWorld latchkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from locker<|im_end|>unlock TextWorld box with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to take the cane from the crate. And then, place the cane on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just fallen into a basement.
You see an opened crate. The crate contains a cane. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cane from crate<|im_end|>drop cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the type E box. Having unlocked the type E box, ensure that the type E box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. Let's see what's in here.
You make out a type E box.
There is an unblocked exit to the north.
You are carrying: a type E passkey.

your action:

Response: unlock type E box with type E passkey<|im_end|>open type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to make an effort to venture east. After that, retrieve the printer from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture east. Then, assure that the refrigerator is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, open the basket inside the parlor. After opening the basket, pick up the shadfly from the basket inside the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor.
You see a closed basket.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take shadfly from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, make an effort to take a trip east. After that, retrieve the napkin from the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You make out a case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the glove from the shelf. Having got the glove, you can place the glove into the safe in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You smell an intriguing smell, and follow it to a safe. Now why would someone leave that there? The safe is empty, what a horrible day! As if things weren't amazing enough already, you can even see a shelf. You see a glove on the shelf.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take glove from shelf<|im_end|>insert glove into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, take the passkey from the plate inside the kitchen. And then, make absolutely sure that the box within the kitchen is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You make out a box. You see a plate. On the plate you see a passkey. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from plate<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, head east. And then, retrieve the mop from the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You're now in the bar.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could move east. That done, rest the shadfly on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>put shadfly on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the broom from the floor of the shower. And then, you can insert the broom into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. Let's see what's in here.
You make out a cabinet. What a letdown! The cabinet is empty!
There is an exit to the west. Don't worry, it is unguarded.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, go to the south. After that, take the desktop computer from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take desktop computer from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, recover the non-euclidean key from the chest. And then, lock the non-euclidean locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have sauntered into, you had to saunter into a typical one. I guess you better just go and list everything you see here.
You make out a non-euclidean locker. You can make out an opened chest. The chest contains a non-euclidean key.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean key from chest<|im_end|>lock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the non-euclidean passkey from the counter in the closet. And then, assure the non-euclidean safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in a place we're calling a closet. The room is well lit.
You make out a non-euclidean safe. You make out a counter. The counter is normal. On the counter you make out a non-euclidean passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from counter<|im_end|>lock non-euclidean safe with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, head east. Then, pick up the bowl from the table within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
I am pleased to announce that you are now in the salon. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, pick up the cuboid passkey from the safe. After that, unlock the cuboid locker with the cuboid passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. The room is well lit.
You see a cuboid locker. You see a safe. The safe contains a cuboid passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cuboid passkey from safe<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the fondue from the shelf inside the garage. After that, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well I'll be, you are in a place we're calling a garage.
You can make out a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is usual. On the shelf you make out a fondue.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, try to take a trip south. With that accomplished, make sure that the suitcase within the salon is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one.
You smell a lovely smell, and follow it to a pan. But there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, take the cuboid latchkey from the bench inside the washroom. After that, doublecheck that the cuboid locker in the washroom is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked cuboid locker. You see a bench. The bench is normal. On the bench you can make out a cuboid latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid latchkey from bench<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to move east. And then, lock the safe in the cubicle with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the garlic clove from the chest. And then, eat the garlic clove. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar.
You can see an opened usual looking chest right there by you. The chest contains a garlic clove.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take garlic clove from chest<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to travel south. With that over with, assure that the TextWorld style box inside the chamber is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a TextWorld style key.

your action:

Response: go south<|im_end|>unlock TextWorld style box with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to head south. And then, close the fridge in the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
There is an unguarded exit to the south.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the keycard from the floor of the cookhouse. After that, make it so that the box within the cookhouse is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're not going to believe this, but you've just entered a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a box.
There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First off, retrieve the sock from the table. If you can get your hands on the sock, you can insert the sock inside the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal one.
You see an opened trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! If you haven't noticed it already, there seems to be something there by the wall, it's a table. The table is normal. On the table you can see a sock.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take sock from table<|im_end|>insert sock into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, recover the keycard from the case in the garage. If you can get your hands on the keycard, assure that the chest within the garage is unlocked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
You make out a chest! You bend down to tie your shoe. When you stand up, you notice a case. The case contains a keycard. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to head south. Okay, and then, make sure that the box is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to travel south. Okay, and then, assure that the Henderson's box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just fallen into a studio.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Henderson's passkey.

your action:

Response: go south<|im_end|>unlock Henderson's box with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the stick of butter from the safe inside the playroom. If you can get your hands on the stick of butter, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard kind of place. You begin to take stock of what's here.
You can make out an opened safe. The safe contains a stick of butter.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take stick of butter from safe<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, close the box. And then, doublecheck that the box within the pantry is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it usual? You better believe it is.
You see an opened box. The box is empty, what a horrible day!
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First of all, try to go to the south. Okay, and then, look and see that the cabinet inside the shower is shut. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the keycard from the saucepan within the kitchen. Having picked up the keycard, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place. You begin looking for stuff.
You can make out a safe. Hey, want to see a saucepan? Look over there, a saucepan. The saucepan is usual. On the saucepan you can make out a keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from saucepan<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First step, recover the passkey from the counter in the sauna. After that, Put the passkey into the chest to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed chest. You can make out a counter. You see a passkey on the counter. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from counter<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the onion from the case within the garage. With the onion, eat the onion. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You make out a case. The case contains an onion.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take onion from case<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. Next, take the top hat from the shelf inside the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take top hat from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First, it would be good if you could venture south. Then, make sure that the safe within the bedchamber is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a table. The table is normal. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, attempt to take a trip east. With that done, doublecheck that the box in the recreation zone is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to head south. Following that, close the trunk. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place. You begin to take stock of what's here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture east. After that, assure that the chest in the kitchen is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the stick of butter from the floor of the canteen. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying: a blanket.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. And then, recover the frisbee from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take frisbee from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take the American style key from the armchair inside the study. After picking up the American style key, assure that the American style box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a American style box. You make out an armchair. You see an American style key on the armchair. You shudder, but continue examining the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take American style key from armchair<|im_end|>lock American style box with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to try to go east. And then, sit the spoon on the recliner inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying: a spoon.

your action:

Response: go east<|im_end|>put spoon on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the sponge from the shelf. And then, drop the sponge on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. The room is well lit.
You see a shelf. The shelf is standard. On the shelf you make out a sponge. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take sponge from shelf<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First, it would be a great idea if you could head east. Once you finish that, deposit the butterfly inside the case. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You have walked into a closet. Not the closet you'd expect. No, this is a closet.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>insert butterfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture south. Then, look and see that the case within the studio is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal.
Hey, want to see a counter? Look over there, a counter. The counter is normal. The counter appears to be empty.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to lift the keycard from the floor of the vault. After that, make absolutely sure that the safe in the vault is unlocked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
You can make out a safe.
There is an unblocked exit to the north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the east. And then, make absolutely sure that the box is ajar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, take the passkey from the bench. Then, insert the passkey into the box inside the restroom's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard one.
A locked typical looking box is nearby. Oh wow! Is that what I think it is? It is! It's a bench. You see a passkey on the bench.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an attempt to take a trip east. And then, look and see that the chest is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
There is an unguarded exit to the east.
You are carrying: a ladle.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an effort to take a trip east. Then, lift the butterfly from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom.
A closed drawer is nearby.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick up the cloak from the floor of the basement. After that, deposit the cloak into the crate in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well how about that, you are in the place we're calling the basement.
You can see a crate. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. What a letdown! The crate is empty!
There is an unblocked exit to the north.
There is a cloak on the floor.
You are carrying nothing.

your action:

Response: take cloak<|im_end|>insert cloak into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make it so that the non-euclidean box in the canteen is unlocked. And then, open the non-euclidean box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place. Let's see what's in here.
Look over there! a non-euclidean box. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: unlock non-euclidean box with non-euclidean passkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. With that accomplished, assure that the fresh laundry scented chest is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
You are carrying: a fresh laundry scented key.

your action:

Response: go south<|im_end|>unlock fresh laundry scented chest with fresh laundry scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. Then, retrieve the insect from the counter inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You have walked into a lounge. Not the lounge you'd expect. No, this is a lounge. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to go east. With that accomplished, check that the box within the office is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You make a grand eccentric entrance into a lounge.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to recover the passkey from the suitcase in the recreation zone. After taking the passkey, look and see that the box inside the recreation zone is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You can see a closed box. You see an opened suitcase. The suitcase contains a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick-up the latchkey from the floor of the restroom. And then, lock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place. You can barely contain your excitement.
You can see a closed locker, which looks usual, in the corner.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the fork from the chair inside the kitchenette. If you can get your hands on the fork, you can deposit the fork into the freezer. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one.
You see an opened freezer here. The freezer is empty! What a waste of a day! Look out! It's a- oh, never mind, it's just a chair. You see a fork on the chair.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take fork from chair<|im_end|>insert fork into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cabbage.

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cabbage.

your action:

Response: eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the south. Then, recover the laptop from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a board. The board is standard. However, the board, like an empty board, has nothing on it.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to retrieve the type Z keycard from the safe in the bedchamber. And then, unlock the type Z locker with the type Z keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one.
You can make out a type Z locker. You make out an opened safe. The safe contains a type Z keycard. You check the price tag that the safe's owner still hasn't taken off. 40 bucks? What a deal! You'll have to ask where they got this!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type Z keycard from safe<|im_end|>unlock type Z locker with type Z keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to try to take a trip south. With that accomplished, pick-up the pencil from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You rest your hand against a wall, but you miss the wall and fall onto a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the fly larva from the shelf within the kitchen. After that, ditch the fly larva on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in the kitchen.
You can see a shelf. What a great pairing of adjectives and nouns! On the shelf you see a fly larva.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fly larva from shelf<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could pick up the book from the coffer inside the workshop. If you have got the book, insert the book into the cabinet in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a cabinet. What a letdown! The cabinet is empty! You see a coffer. The coffer contains a book.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take book from coffer<|im_end|>insert book into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to move south. With that done, unlock the locker within the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the glass from the refrigerator. With the glass, place the glass on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place.
You see a refrigerator. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The refrigerator contains a glass. Classic TextWorld.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take glass from refrigerator<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, recover the teaspoon from the board inside the kitchen. If you can get your hands on the teaspoon, deposit the teaspoon on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen.
Oh, great. Here's a board. The board is usual. On the board you can see a teaspoon. It doesn't get more TextWorld than this!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take teaspoon from board<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First thing I need you to do is to go south. Following that, unlock the safe in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
A crooked notice tells you that you are now in the washroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, you could, like, pick up the key from the suitcase. After that, Put the key into the safe in the office to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
A well framed placard tells you that you are now in the office.
Oh, great. Here's a safe. Classic TextWorld. An open suitcase is right there by you. The suitcase contains a key. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from suitcase<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the case in the kitchenette is open. After that, put the bug into the case in the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look at you, bigshot, walking into a kitchenette like it isn't some huge deal.
You see a case.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a bug.

your action:

Response: open case<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick-up the Microsoft limited edition key from the floor of the lounge. Once you have got the Microsoft limited edition key, make absolutely sure that the Microsoft limited edition box is unlocked with the Microsoft limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You can make out a Microsoft limited edition box. Classic TextWorld.
There is an exit to the north. Don't worry, it is unguarded.
There is a Microsoft limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition key<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the fresh laundry scented latchkey from the suitcase inside the bedchamber. After that, check that the fresh laundry scented safe is unlocked with the fresh laundry scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a fresh laundry scented safe. You make out an opened suitcase in the room. The suitcase contains a fresh laundry scented latchkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey from suitcase<|im_end|>unlock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go south. Then, recover the iron from the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a dvd.

your action:

Response: go south<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to travel east. Once you get around to doing that, close the bureau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have stumbled into the most standard of all possible studios.
Oh wow! Is that what I think it is? It is! It's a portmanteau.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to travel east. Then, pick up the lampshade from the stand within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lampshade from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to unlock the safe. After that, ensure that the safe is open. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You see a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to move south. After that, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one.
You can make out a saucepan. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, pick-up the teacup from the floor of the kitchen. With the teacup, deposit the teacup inside the fridge in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
Oh, great. Here's a fridge. What a letdown! The fridge is empty!
There is an exit to the north. Don't worry, it is unblocked.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: take teacup<|im_end|>insert teacup into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. If you can succeed at that, toss the worm on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You start to take note of what's in the room.
There is an unguarded exit to the south.
You are carrying: a worm.

your action:

Response: go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, open the case within the vault. Then, recover the glove from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a closed case.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take glove from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, unlock the safe. And then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the disk from the floor of the workshop. And then, rest the disk on the table. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You can see a table. The table is standard. However, the table, like an empty table, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a disk on the floor.
You are carrying nothing.

your action:

Response: take disk<|im_end|>put disk on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make it so that the safe within the shower is opened. And then, retrieve the broom from the safe. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You can barely contain your excitement.
You make out a safe.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could check that the rectangular safe in the kitchenette is unlocked with the rectangular latchkey. After unlocking the rectangular safe, make sure that the rectangular safe within the kitchenette is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You can barely contain your excitement.
You make out a locked rectangular safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, you could, like, lift the TextWorld limited edition keycard from the floor of the dish-pit. And then, unlock the TextWorld limited edition box inside the dish-pit with the TextWorld limited edition keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locked TextWorld limited edition box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a TextWorld limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, try to venture east. And then, recover the nest of toads from the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, move south. And then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a normal kind of place. That is to say, you're in a closet.
You make out a coffer.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, recover the rectangular keycard from the counter within the dish-pit. Then, assure the rectangular box in the dish-pit is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit. You begin to take stock of what's in the room.
You make out a closed rectangular box. You make out a counter. You see a rectangular keycard on the counter.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular keycard from counter<|im_end|>lock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to try to take a trip south. If you can get around to doing that, lift the cushion from the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the telephone from the display. After getting the telephone, you can deposit the telephone inside the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can see a trunk. What a letdown! The trunk is empty! You can see a display. The display contains a telephone.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take telephone from display<|im_end|>insert telephone into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to take a trip east. After that, retrieve the cane from the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to ensure that the portmanteau is open. And then, retrieve the tablet from the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
You see a gleam over in a corner, where you can see a portmanteau.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take tablet from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the south. Once you get around to doing that, make sure that the coffer is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place. The room is well lit.
There is an unblocked exit to the south.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, lift the cuboid key from the floor of the shower. After you have got the cuboid key, unlock the cuboid box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You can make out a locked cuboid box.
You need an unguarded exit? You should try going west.
There is a cuboid key on the floor.
You are carrying nothing.

your action:

Response: take cuboid key<|im_end|>unlock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to take a trip south. Then, take the coffee cup from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, venture east. And then, check that the chest in the vault is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go south. If you can finish that, recover the whisk from the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
There is an exit to the south. Don't worry, it is unguarded.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could retrieve the book from the floor of the playroom. And then, sit the book on the bench in the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a bench. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
There is a book on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>put book on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the grape from the floor of the cubicle. After that, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
There is an exit to the west. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying: a fondue.

your action:

Response: take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, open the fridge within the cookery. After that, take the insect from the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
Hey, want to see a fridge? Look over there, a fridge.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take insect from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to travel east. And then, place the shadfly on the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
You need an unblocked exit? You should try going east.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>put shadfly on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the pencil from the safe inside the studio. If you can get your hands on the pencil, place the pencil on the stand in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open safe is right there by you. The safe contains a pencil. You see a stand. The stand is standard. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pencil from safe<|im_end|>put pencil on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the worm from the stand within the studio. And then, place the worm on the desk in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
Oh, great. Here's a desk. But oh no! there's nothing on this piece of garbage. You swear loudly. Were you looking for a stand? Because look over there, it's a stand. On the stand you make out a worm. Wow! Just like in the movies!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take worm from stand<|im_end|>put worm on desk<|im_end|>