Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move east. Following that, pick up the worm from the mantle in the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. After that, pick-up the vacuum from the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to travel east. Okay, and then, retrieve the keyboard from the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keyboard from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, lift the loaf of bread from the floor of the attic. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual one.
There is an unblocked exit to the north.
There is a loaf of bread on the floor.
You are carrying: a sandwich.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the kettle from the platter inside the scullery. After that, sit the kettle on the shelf in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a shelf. The shelf is standard. But there isn't a thing on it. Oh wow! Is that what I think it is? It is! It's a platter. The platter is typical. On the platter you see a kettle.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take kettle from platter<|im_end|>put kettle on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, move east. If you can accomplish that, place the fork inside the portmanteau inside the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have sauntered into, you had to saunter into an ordinary one. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fork.

your action:

Response: go east<|im_end|>insert fork into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the legume.

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, take the cuboid passkey from the desk inside the cubicle. After that, unlock the cuboid box within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a cuboid box. You shudder, but continue examining the room. You can see a desk. On the desk you can make out a cuboid passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cuboid passkey from desk<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could travel south. Then, make sure that the basket inside the bathroom is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could attempt to go east. Following that, place the napkin on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the scullery. You start to take note of what's in the room.
You see a pan. But oh no! there's nothing on this piece of trash. Hopefully this doesn't make you too upset.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a napkin.

your action:

Response: go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to go east. If you can finish that, make absolutely sure that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in a place we're calling an attic. Let's see what's in here.
You make out a case. The case is empty, what a horrible day!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, assure that the chest is closed. Then, doublecheck the chest within the vault is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Of every vault you could have sauntered into, you had to saunter into a typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened chest. The chest is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, recover the scarf from the case. If you can get your hands on the scarf, drop the scarf on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A typical one. You begin to take stock of what's in the room.
You see an opened case nearby. The case contains a scarf.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take scarf from case<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, go to the east. With that done, lift the worm from the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one.
You need an unguarded exit? You should try going east.
You are carrying: a top hat.

your action:

Response: go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, take a trip south. After that, recover the shadfly from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the ladle from the platter. After that, throw the ladle on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Look around you. Take it all in. It's not every day someone gets to be in a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. The platter is typical. On the platter you make out a ladle.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take ladle from platter<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, take a trip east. Following that, look and see that the chest inside the cookhouse is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a fridge. Hmmm... what else, what else?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to head east. Then, look and see that the chest is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
There is an unguarded exit to the east.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the fly larva from the floor of the cellar. If you can get your hands on the fly larva, sit the fly larva on the stand in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one. The room is well lit.
You make out a stand. The stand is standard. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to recover the vacuum from the counter. Then, toss the vacuum on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong. Let's see what's in here.
What's that over there? It looks like it's a counter. You see a vacuum on the counter.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take vacuum from counter<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could travel east. Then, close the box in the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just stumbled into a shower. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, move south. Then, lift the bug from the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette. Let's see what's in here.
You can see a shelf. But there isn't a thing on it.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to go to the east. After that, recover the spoon from the chest in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Of every dish-pit you could have shown up in, you had to saunter into a typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, head east. And then, make absolutely sure that the fudge scented locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one.
You need an unblocked exit? You should try going east.
You are carrying: a fudge scented key.

your action:

Response: go east<|im_end|>unlock fudge scented locker with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the cookie from the bookshelf in the chamber. After taking the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great usual vibes in this place, a wonderful usual atmosphere.
You can make out a bookshelf. Wow, isn't TextWorld just the best? On the bookshelf you make out a cookie.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cookie from bookshelf<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the box. If you have pulled open the box, pick up the butterfly from the box. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can see a closed box in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take butterfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to travel east. Then, ensure that the suitcase in the office is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a table. The table is ordinary. But the thing is empty, unfortunately. This always happens, here in TextWorld!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. After that, assure the cuboid locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to pick-up the lampshade from the floor of the cellar. After that, you can place the lampshade into the coffer in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a coffer. You check the price tag that the coffer's owner still hasn't taken off. Fifty bucks?! That's ridiculous! I have a person, they work out of city hall, who could get you one of those for 50 bucks! The coffer is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: take lampshade<|im_end|>insert lampshade into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, unlock the box within the bathroom. After that, ensure that the box inside the bathroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You see a locked box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to travel south. Next, make it so that the cabinet within the cellar is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a normal kind of place. That is to say, you're in a cookery.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the stick of butter from the floor of the parlor. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You have moved into a parlor. Not the parlor you'd expect. No, this is a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to go to the east. With that over with, retrieve the sponge from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could pick up the plant from the suitcase. After that, toss the plant on the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You can make out an opened suitcase right there by you. The suitcase contains a plant.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take plant from suitcase<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, venture south. Once you do that, retrieve the novel from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
I just think it's great that you've just entered a cellar.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take novel from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, take the passkey from the mantelpiece. And then, doublecheck that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You see a locked box right there by you. Oh wow! Is that what I think it is? It is! It's a mantelpiece. The mantelpiece is typical. On the mantelpiece you make out a passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from mantelpiece<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the key from the shelf in the pantry. Then, make sure that the locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You scan the room for a locker, and you find a locker. You scan the room for a shelf, and you find a shelf. You see a key on the shelf. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Next, close the safe inside the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a rack. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could recover the monitor from the suitcase. Then, rest the monitor on the couch. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have come into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
Oh wow! Is that what I think it is? It is! It's a suitcase. There's something strange about this being here, but you can't put your finger on it. The suitcase contains a monitor. You can make out a couch. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take monitor from suitcase<|im_end|>put monitor on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to travel east. Then, recover the fork from the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a board. The board is ordinary. But oh no! there's nothing on this piece of trash.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, open the safe within the bedroom. And then, pick up the novel from the safe inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. You begin looking for stuff.
A closed standard looking safe is here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take novel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. And then, pick-up the monitor from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. You begin to take stock of what's here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to pick up the printer from the case. And then, put the printer on the armchair in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
An open case is here. The case contains a printer. You can see an armchair. However, the armchair, like an empty armchair, has nothing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take printer from case<|im_end|>put printer on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go to the south. After that, pick up the tv from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
There is an unblocked exit to the south.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, retrieve the insect from the dresser inside the laundromat. Then, throw the insect on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one.
You see a dresser. The dresser contains an insect.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take insect from dresser<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go to the east. Then, open the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary one. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go south. After that, pick-up the paper towel from the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal one.
You make out a bench. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel east. And then, insert the sponge inside the refrigerator inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal one.
You need an unguarded exit? You should try going east.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>insert sponge into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to venture east. And then, open the trunk within the office. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just entered a bedchamber.
Were you looking for a coffer? Because look over there, it's a coffer. The coffer is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, recover the Cat Calendar from the floor of the office. Then, place the Cat Calendar inside the display. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a display. The display is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: take Cat Calendar<|im_end|>insert Cat Calendar into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the legume from the safe. If you have got the legume, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
I am sorry to announce that you are now in the studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a safe. The safe contains a legume. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take legume from safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, take the stick of butter from the bureau in the studio. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You can make out an opened usual looking bureau in the room. The bureau contains a stick of butter.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take stick of butter from bureau<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the shadfly from the bureau. And then, insert the shadfly inside the suitcase inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one.
You bend down to tie your shoe. When you stand up, you notice a suitcase. The suitcase is empty, what a horrible day! Look over there! a bureau. The bureau contains a shadfly.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take shadfly from bureau<|im_end|>insert shadfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip east. Next, recover the monitor from the chest in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in a restroom.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, head east. Next, rest the mouse on the mantelpiece within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>put mouse on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to pick up the key from the coffer. After that, lock the box with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You have stumbled into the most ordinary of all possible salons.
You can see a box. You can make out a coffer. The coffer contains a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from coffer<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the burger.

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You need an unguarded exit? You should try going east.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to pick up the passkey from the floor of the kitchenette. And then, make it so that the chest in the kitchenette is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to head east. With that accomplished, recover the book from the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to move south. With that done, open the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone. You begin looking for stuff.
You need an unguarded exit? You should try going south.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick up the stick of butter from the counter in the spare room. Then, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual kind of place.
You can make out a counter. The counter is usual. On the counter you make out a stick of butter.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the dvd from the desk. And then, place the dvd on the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one. You begin looking for stuff.
You scan the room for a desk, and you find a desk. You see a dvd on the desk.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take dvd from desk<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, attempt to go to the south. After that, lift the fly larva from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the cabbage from the floor of the attic. Then, eat the cabbage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place.
You see a rack. The rack is standard. But the thing is empty.
There is an exit to the north. Don't worry, it is unguarded.
There is a cabbage on the floor.
You are carrying nothing.

your action:

Response: take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the bug from the crate. After that, put the bug on the shelf within the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. I guess you better just go and list everything you see here.
You see a gleam over in a corner, where you can see a crate. The crate contains a bug. What's that over there? It looks like it's a shelf. But the thing hasn't got anything on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take bug from crate<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, pick up the paper towel from the table. And then, put the paper towel on the bench in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. I guess you better just go and list everything you see here.
You see a bench. Unfortunately, there isn't a thing on it. You see a table. The table is usual. On the table you see a paper towel.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take paper towel from table<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! Your first objective is to go to the east. With that done, place the broom on the stand within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Okay, so you're in a dish-pit, cool, but is it typical? You better believe it is.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a broom.

your action:

Response: go east<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, ensure that the trunk within the washroom is open. Then, retrieve the broom from the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
Look over there! a trunk, so there's that.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take broom from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the onion.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study.
You need an unguarded exit? You should try going south.
You are carrying: a cookie and an onion.

your action:

Response: eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your task for today is to eat the legume.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal one. The room is well lit.
You see a locked chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could pick up the insect from the mantle. Then, sit the insect on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
You see a bookshelf. But the thing is empty. You move on, clearly upset by your TextWorld experience. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantle. The mantle is usual. On the mantle you can make out an insect.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take insect from mantle<|im_end|>put insect on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Next, retrieve the golf tee from the shelf inside the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take golf tee from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to assure that the type A chest is unlocked with the type A latchkey. And then, ensure that the type A chest is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
A decrepit notice tells you that you are now in the study. You begin to take stock of what's here.
What's that over there? It looks like it's a type A chest.
There is an unblocked exit to the north.
You are carrying: a type A latchkey.

your action:

Response: unlock type A chest with type A latchkey<|im_end|>open type A chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, go east. And then, place the bug on the shelf inside the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the fly larva from the floor of the recreation zone. After that, rest the fly larva on the bookshelf within the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one.
You hear a noise behind you and spin around, but you can't see anything other than a bookshelf. The bookshelf is typical. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>put fly larva on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go south. Once you finish that, look and see that the cabinet in the closet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You have walked into the most standard of all possible pantrys.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First step, take the broom from the shelf within the sauna. And then, ditch the broom on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You have fallen into the most ordinary of all possible saunas.
Look out! It's a- oh, never mind, it's just a shelf. You wonder idly who left that here. You see a broom on the shelf.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take broom from shelf<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to pick up the kettle from the bowl. After taking the kettle, drop the kettle on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You see a bowl. On the bowl you can see a kettle.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take kettle from bowl<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take the spherical key from the workbench. Then, unlock the spherical locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You can make out a spherical locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a workbench. The workbench is standard. On the workbench you can see a spherical key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical key from workbench<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First stop, ensure that the trunk is open. After pulling open the trunk, recover the shirt from the trunk inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet. You begin to take stock of what's here.
You make out a trunk.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take shirt from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, go to the south. Following that, recover the kettle from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take kettle from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the napkin from the floor of the scullery. And then, put the napkin on the platter in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the scullery.
You can see a platter. The platter is usual. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take napkin<|im_end|>put napkin on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to make an effort to move east. With that over with, take the butterfly from the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the binder from the floor of the office. If you have taken the binder, you can deposit the binder inside the bureau in the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one. Let's see what's in here.
You see a bureau. What a letdown! The bureau is empty!
There is an exit to the west. Don't worry, it is unguarded.
There is a binder on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>insert binder into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to take a trip east. And then, make sure that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Fancy seeing you here. Here, by the way, being the attic.
You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, open the safe in the workshop. And then, pick up the Cat Calendar from the safe. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
You can make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take Cat Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make it so that the cake scented chest within the closet is closed. After you have shut the cake scented chest, make sure that the cake scented chest inside the closet is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You can make out a cake scented chest. Hmm. You always thought you'd be more excited to see a cake scented chest in a room. The cake scented chest is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey.

your action:

Response: close cake scented chest<|im_end|>lock cake scented chest with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to move east. And then, close the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a whisk.

your action:

Response: go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head south. Then, recover the glove from the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a durian.

your action:

Response: go south<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to move east. And then, close the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First of all, recover the glove from the stand within the vault. After that, put the glove inside the case inside the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out an opened case, which looks typical, in the corner. The case is empty! What a waste of a day! You can make out a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is typical. On the stand you can see a glove.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take glove from stand<|im_end|>insert glove into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to take the keycard from the portmanteau. With the keycard, lock the chest with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one. You start to take note of what's in the room.
You smell a lovely smell, and follow it to a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a portmanteau. Hmmm... what else, what else? The portmanteau contains a keycard.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take keycard from portmanteau<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to head east. Once you accomplish that, make absolutely sure that the locker inside the vault is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
I am obligated to announce that you are now in the garage. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could retrieve the tablet from the desk inside the chamber. After that, deposit the tablet inside the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place.
You can make out an opened basket. What a letdown! The basket is empty! You see a desk. Now why would someone leave that there? The desk is standard. On the desk you make out a tablet.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take tablet from desk<|im_end|>insert tablet into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, head south. Next, assure that the box is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, venture south. After that, assure that the freezer is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor.
You rest your hand against a wall, but you miss the wall and fall onto a recliner. You shudder, but continue examining the recliner. But the thing is empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could try to take a trip east. After that, make absolutely sure that the chest is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First thing I need you to do is to open the suitcase. Then, retrieve the keyboard from the suitcase within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a suitcase.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take keyboard from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, move south. Then, look and see that the chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A normal kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, attempt to travel south. With that done, pick up the broom from the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You make another one of your grand eccentric entrances into a laundromat.
You can make out a case. You can't wait to tell the folks at home about this!
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the pizza.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty ordinary here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a pizza and a butterfly.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First step, pick up the keycard from the crate inside the vault. Once you have picked up the keycard, make it so the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You start to take note of what's in the room.
You see a closed box. You scan the room for a crate, and you find a crate. You wonder idly who left that here. The crate contains a keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from crate<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move east. Then, ensure that the cuboid box in the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in the laundromat.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First, it would be a great idea if you could venture east. Once you manage that, doublecheck that the cabinet is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. I guess you better just go and list everything you see here.
You hear a noise behind you and spin around, but you can't see anything other than a table. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to attempt to head south. Following that, take the tv from the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your task for today is to eat the garlic clove.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place.
You need an unguarded exit? You should try going south.
There is a stick of butter on the floor.
You are carrying: a garlic clove.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to try to go to the south. After that, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place. You begin looking for stuff.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the cabinet within the steam room is open. And then, you can deposit the folder inside the cabinet in the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room.
You see a closed ordinary looking cabinet close by.
There is an unguarded exit to the west.
You are carrying: a folder.

your action:

Response: open cabinet<|im_end|>insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip south. And then, take the tv from the bar. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could make an effort to take a trip south. And then, close the chest within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture east. With that done, sit the fly larva on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the American latchkey from the bureau. Then, doublecheck that the American locker in the workshop is unlocked with the American latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place. You begin to take stock of what's in the room.
You make out a American locker. If you haven't noticed it already, there seems to be something there by the wall, it's a bureau. The bureau contains an American latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take American latchkey from bureau<|im_end|>unlock American locker with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First thing I need you to do is to take the glass from the fridge. Then, drop the glass on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You can make out a fridge. The fridge contains a glass.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take glass from fridge<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the type S box inside the lounge with the type S passkey. After unlocking the type S box, look and see that the type S box inside the lounge is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. It seems to be pretty typical here.
You can see a type S box.
There is an unguarded exit to the west.
You are carrying: a type S passkey.

your action:

Response: unlock type S box with type S passkey<|im_end|>open type S box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, take the candy bar from the safe. Then, eat the candy bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place. The room is well lit.
You see a safe. I mean, just wow! Isn't TextWorld just the best? The safe contains a candy bar.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take candy bar from safe<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the golf club from the floor of the cellar. After taking the golf club, you can insert the golf club into the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in the place we're calling the cellar.
An open cabinet is in the room. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a golf club on the floor.
You are carrying nothing.

your action:

Response: take golf club<|im_end|>insert golf club into cabinet<|im_end|>