Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, pick-up the cabbage from the floor of the workshop. Then, eat the cabbage. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cabbage on the floor.
You are carrying nothing.

your action:

Response: take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, take the keycard from the bench. With the keycard, look and see that the safe is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You make out a locked safe. You can see a bench. On the bench you can see a keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from bench<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to take a trip south. And then, retrieve the iron from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one.
You need an unblocked exit? You should try going south.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to recover the paper towel from the cabinet within the launderette. And then, deposit the paper towel on the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
I am excited to announce that you are now in the launderette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a cabinet. The cabinet contains a paper towel. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the spherical key from the floor of the cubicle. If you have picked up the spherical key, lock the spherical box. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty typical here.
You can make out a closed spherical box, which looks usual, close by.
You need an unblocked exit? You should try going north.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: take spherical key<|im_end|>lock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, retrieve the passkey from the board. And then, lock the chest with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard one.
Hey, want to see a chest? Look over there, a chest. There's something strange about this thing being here, but you don't have time to worry about that now. As if things weren't amazing enough already, you can even see a board. The board is usual. On the board you make out a passkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from board<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, go south. Following that, close the refrigerator. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying: a mug.

your action:

Response: go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the keycard from the floor of the chamber. After that, lock the chest within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one. You begin looking for stuff.
You bend down to tie your shoe. When you stand up, you notice a chest.
You need an unblocked exit? You should try going north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go east. Then, pick up the keyboard from the mantle within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keyboard from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, take the cashew from the table inside the steam room. Then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
You make out a table. On the table you make out a cashew.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cashew from table<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, you could, like, unlock the TextWorld safe with the TextWorld passkey. After that, ensure that the TextWorld safe within the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. Okay, just remember what you're here to do, and everything will go great.
You make out a locked TextWorld safe close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a TextWorld passkey.

your action:

Response: unlock TextWorld safe with TextWorld passkey<|im_end|>open TextWorld safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the mop from the shelf inside the steam room. And then, you can insert the mop into the cabinet in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You have come into a steam room. Not the steam room you'd expect. No, this is a steam room.
You can see a cabinet. Empty! What kind of nightmare TextWorld is this? You see a shelf. The shelf is normal. On the shelf you can make out a mop.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take mop from shelf<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go south. After that, pick up the telephone from the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take telephone from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the keyboard from the safe inside the office. Then, drop the keyboard on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. I guess you better just go and list everything you see here.
You make out a safe. The safe contains a keyboard.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keyboard from safe<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, take a trip east. Okay, and then, ensure that the cabinet inside the shower is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one.
You make out a closed display, which looks typical, here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, travel east. Okay, and then, assure that the box is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, try to take a trip east. With that accomplished, ensure that the safe in the bedroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry. You can barely contain your excitement.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to take a trip east. Then, retrieve the paper towel from the shelf inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
I am obligated to announce that you are now in the studio.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to ensure that the cabinet is open. Then, take the butterfly from the cabinet in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well how about that, you are in the place we're calling the kitchenette.
You see a closed cabinet, which looks usual, nearby.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take butterfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First stop, attempt to venture east. And then, take the insect from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. And then, take the Advent Calendar from the chair. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Advent Calendar from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, pick up the potato from the counter. Then, eat the potato. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a counter. The counter is standard. On the counter you can see a potato.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take potato from counter<|im_end|>eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the locker inside the vault. After that, take the bug from the locker within the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
A closed locker is in the room.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, unlock the chest in the vault. And then, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest. The light flickers for a second, but nothing else happens.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the butterfly from the board. Then, drop the butterfly on the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. I guess you better just go and list everything you see here.
You can make out a board. The board is typical. On the board you make out a butterfly. Wow! Just like in the movies!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take butterfly from board<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the type 4 keycard from the floor of the bedroom. After that, make absolutely sure the type 4 locker in the bedroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
A closed type 4 locker is close by.
There is an unblocked exit to the west.
There is a type 4 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 4 keycard<|im_end|>lock type 4 locker with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First off, move east. And then, take the butterfly from the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You have walked into a shower. Not the shower you'd expect. No, this is a shower.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, venture east. Then, ensure that the bureau inside the cubicle is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one. You start to take note of what's in the room.
You see a bench. The bench appears to be empty.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. Then, put the book on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
There is an unblocked exit to the east.
You are carrying: a book.

your action:

Response: go east<|im_end|>put book on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to take a trip east. And then, pick up the plant from the bar in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
This might come as a shock to you, but you've just moved into a launderette. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take plant from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. Then, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a bowl. However, the bowl, like an empty bowl, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip south. And then, close the portmanteau in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. And then, close the formless box inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying: a formless key.

your action:

Response: go east<|im_end|>close formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to recover the shadfly from the board inside the shower. After that, put the shadfly on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower.
You see a table. Make a note of this, you might have to put stuff on or in it later on. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it! You make out a board. What a coincidence, weren't you just thinking about a board? On the board you can make out a shadfly.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take shadfly from board<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could recover the whisk from the floor of the scullery. Then, place the whisk on the saucepan in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in an ordinary kind of place. That is to say, you're in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a saucepan, and you find a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>put whisk on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to head south. After that, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, attempt to venture east. And then, retrieve the plant from the floor of the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a carrot.

your action:

Response: go east<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could go east. And then, recover the kettle from the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
You need an unguarded exit? You should try going east.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. Your first objective is to pick up the keycard from the coffer within the workshop. And then, make it so that the box is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one. You begin looking for stuff.
You can see a box. You can make out a coffer. The coffer contains a keycard. There's something about an object in a room that's just so... TextWorld.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take keycard from coffer<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take the formless key from the suitcase within the cellar. And then, doublecheck that the formless chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place.
You can make out a formless chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You can make out a suitcase. Hmmm... what else, what else? The suitcase contains a formless key. Hmmm... what else, what else?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take formless key from suitcase<|im_end|>lock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to retrieve the Quote of the Day Calendar from the bookshelf. Then, sit the Quote of the Day Calendar on the chair inside the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You can make out a chair. The chair is typical. But oh no! there's nothing on this piece of trash. Hopefully this doesn't make you too upset. Look over there! a bookshelf. You see a Quote of the Day Calendar on the bookshelf.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from bookshelf<|im_end|>put Quote of the Day Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the soap dispenser from the case. After that, you can put the soap dispenser into the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place. You can barely contain your excitement.
You can see an opened dresser, which looks typical, nearby. What a letdown! The dresser is empty! You can make out a case. The case contains a soap dispenser.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take soap dispenser from case<|im_end|>insert soap dispenser into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, make an attempt to head south. Once you succeed at that, doublecheck that the toolbox inside the basement is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one.
You make out a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, try to head south. If you can get through with that, lift the nest of grubs from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the bug from the display in the workshop. Then, put the bug on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical one.
You can see a display. The display contains a bug. There's something about an object in a room that's just so... TextWorld. You make out a stand. You shudder, but continue examining the stand. The stand is ordinary. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take bug from display<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, go south. Following that, close the suitcase within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place. You begin looking for stuff.
You need an unguarded exit? You should try going east.
You are carrying: a cabbage and a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, go to the east. After that, unlock the TextWorld style locker in the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld style latchkey.

your action:

Response: go east<|im_end|>unlock TextWorld style locker with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be great if you could pick up the sandwich from the case. After stealing the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty ordinary here.
You make out an opened normal looking case here. The case contains a sandwich. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take sandwich from case<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, open the cabinet. And then, retrieve the sock from the cabinet within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
You can make out a closed cabinet right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take sock from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, venture east. Then, lift the broom from the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard kind of place.
There is an unguarded exit to the east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, ensure that the drawer is open. And then, retrieve the broom from the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard kind of place.
You scan the room for a drawer, and you find a drawer.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, make an effort to take a trip east. And then, close the refrigerator within the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one.
You scan the room for a board, and you find a board. The board is typical. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First, it would be a great idea if you could pick up the passkey from the trunk within the bedroom. And then, lock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can make out a closed box. You smell a lovely smell, and follow it to a trunk, so there's that. The trunk contains a passkey. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, move south. Following that, pick up the shadfly from the portmanteau within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to recover the hat from the shelf inside the garage. And then, drop the hat on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You make another one of your grand eccentric entrances into a garage.
Oh wow! Is that what I think it is? It is! It's a shelf. You see a hat on the shelf.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take hat from shelf<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the fly larva from the cabinet. Then, put the fly larva on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can make out an opened cabinet. The cabinet contains a fly larva. Classic TextWorld. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make an effort to travel south. Then, lift the plant from the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one.
You need an unguarded exit? You should try going south.
You are carrying: a banana.

your action:

Response: go south<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, open the chest. Then, retrieve the cd from the chest inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You can make out a closed chest right there by you.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cd from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the pear from the locker. With the pear, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
You make out a locker. The locker contains a pear.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take pear from locker<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! Your first objective is to try to move east. Once you do that, you can insert the tablet inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a tablet.

your action:

Response: go east<|im_end|>insert tablet into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the paper towel from the box in the washroom. Then, place the paper towel on the counter. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom.
An open box is in the room. The box contains a paper towel. You bend down to tie your shoe. When you stand up, you notice a counter. The counter is standard. But the thing hasn't got anything on it. You make a mental note to not get your hopes up the next time you see a counter in a room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take paper towel from box<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, recover the key from the chair inside the cookery. After that, insert the key into the locker in the cookery's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
You rest your hand against a wall, but you miss the wall and fall onto a locker. Oh, great. Here's a chair. The chair is normal. On the chair you make out a key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from chair<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to ensure that the display is open. And then, recover the hat from the display within the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a display.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open display<|im_end|>take hat from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First, it would be a great idea if you could recover the teapot from the board inside the canteen. And then, you can insert the teapot into the chest within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong.
You can see an opened chest. The chest is empty, what a horrible day! You can make out a board! On the board you can make out a teapot.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take teapot from board<|im_end|>insert teapot into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to head east. Then, pick-up the shadfly from the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First, it would be a great idea if you could travel east. Next, assure that the box inside the sauna is shut. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move east. That done, look and see that the case within the scullery is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to close the type W box. And then, Insert the type W latchkey into the type W box to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
You can see an opened type W box. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type W latchkey.

your action:

Response: close type W box<|im_end|>lock type W box with type W latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could take a trip east. And then, put the printer inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a printer.

your action:

Response: go east<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take the licorice strip from the stand in the bedchamber. And then, eat the licorice strip. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is normal. On the stand you see a licorice strip.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take licorice strip from stand<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, take the keycard from the cabinet. After that, unlock the safe inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a safe. You see a cabinet. The cabinet contains a keycard.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, attempt to go east. And then, recover the spoon from the fridge inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. After that, rest the glove on the bookshelf within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You have stumbled into a pantry. Not the pantry you'd expect. No, this is a pantry. You can barely contain your excitement.
There is an unguarded exit to the south.
You are carrying: a glove.

your action:

Response: go south<|im_end|>put glove on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the butterfly from the cabinet inside the cookery. After that, you can place the butterfly into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place.
You make out a freezer. The freezer is empty! What a waste of a day! You see a cabinet. The cabinet contains a butterfly.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take butterfly from cabinet<|im_end|>insert butterfly into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the binder from the trunk in the study. Then, place the binder into the toolbox inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a toolbox. You wonder idly who left that here. Empty! What kind of nightmare TextWorld is this? You make out an opened trunk. The trunk contains a binder.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take binder from trunk<|im_end|>insert binder into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, head south. If you can get through with that, make absolutely sure that the box is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the butterfly from the bench inside the bedroom. If you can get your hands on the butterfly, you can deposit the butterfly into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You make out a suitcase. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this? You can make out a bench. The bench is ordinary. On the bench you can make out a butterfly.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from bench<|im_end|>insert butterfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First off, try to take a trip east. After that, pick-up the poem from the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
Oh wow! Is that what I think it is? It is! It's a bureau. What a letdown! The bureau is empty!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take a trip south. And then, retrieve the spork from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a portmanteau. The portmanteau is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go to the east. After that, make absolutely sure that the safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, take the key from the box. Once you have picked up the key, doublecheck that the locker is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
Oh wow! Is that what I think it is? It is! It's a locker. There's something strange about this being here, but you can't put your finger on it. You see an opened box. The box contains a key.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from box<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, recover the laptop from the safe in the bar. And then, ditch the laptop on the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
An open safe is in the corner. The safe contains a laptop.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take laptop from safe<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move south. After that, recover the broom from the drawer inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could travel east. Following that, ditch the shoe on the floor of the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a shoe and a coffee cup.

your action:

Response: go east<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could head east. Then, recover the book from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
I never took you for the sort of person who would show up in a dish-pit, but I guess I was wrong. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the shoe from the cabinet. With the shoe, deposit the shoe into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You see an opened safe. What a letdown! The safe is empty! You see an opened cabinet. The cabinet contains a shoe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take shoe from cabinet<|im_end|>insert shoe into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel south. And then, recover the cane from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to move east. After that, close the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, attempt to head south. Then, make sure that the cabinet within the shower is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one.
There is an unguarded exit to the south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, move east. Okay, and then, make sure that the formless box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've fallen into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the pantry. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, lift the cuboid passkey from the floor of the laundromat. Then, make sure that the cuboid box inside the laundromat is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical kind of place.
You can see a locked cuboid box.
You need an unblocked exit? You should try going north.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid box with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, make an attempt to move south. With that done, close the safe within the basement. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
You see a rack. What a coincidence, weren't you just thinking about a rack? Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the rack.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, make absolutely sure that the basket is ajar. And then, retrieve the nest of earwigs from the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
Were you looking for a basket? Because look over there, it's a basket.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take nest of earwigs from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, you could, like, move east. With that over with, place the folder on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a peanut on the floor.
You are carrying: a folder.

your action:

Response: go east<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, travel south. After that, take the sponge from the shelf in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, try to move east. Okay, and then, doublecheck that the spherical chest is open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a spherical keycard.

your action:

Response: go east<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, try to travel east. Then, pick-up the tablet from the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one. You begin looking for stuff.
You make out a safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to go east. And then, recover the cloak from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
I am required to announce that you are now in the workshop.
You need an unguarded exit? You should try going east.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the candy bar from the stand within the studio. After that, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
Look over there! a stand. The stand is usual. On the stand you can see a candy bar.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take candy bar from stand<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, pick up the Quote of the Day Calendar from the safe. After taking the Quote of the Day Calendar, sit the Quote of the Day Calendar on the desk within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one.
You see an opened safe. The safe contains a Quote of the Day Calendar, so there's that. You bend down to tie your shoe. When you stand up, you notice a desk. But oh no! there's nothing on this piece of junk. It would have been so cool if there was stuff on the desk.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from safe<|im_end|>put Quote of the Day Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First of all, retrieve the golf ball from the rack. After that, rest the golf ball on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You start to take note of what's in the room.
You can make out a shelf. Wow, isn't TextWorld just the best? The shelf is standard. But the thing is empty. Oh wow! Is that what I think it is? It is! It's a rack. Now why would someone leave that there? The rack is usual. On the rack you make out a golf ball.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take golf ball from rack<|im_end|>put golf ball on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First thing I need you to do is to venture south. Okay, and then, retrieve the cushion from the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture east. Following that, ditch the mug on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one.
There is an unguarded exit to the east.
There is a sponge on the floor.
You are carrying: a mug.

your action:

Response: go east<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to head south. Once you get around to doing that, close the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You have entered an office. Not the office you'd expect. No, this is an office. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to retrieve the cake scented passkey from the floor of the garage. Then, make it so that the cake scented box inside the garage is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical kind of place.
You see a cake scented box.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented passkey<|im_end|>unlock cake scented box with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, check that the Microsoft box inside the studio is unlocked with the Microsoft latchkey. Once you have unlocked the Microsoft box, ensure that the Microsoft box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft box.
You need an unblocked exit? You should try going north.
You are carrying: a Microsoft latchkey.

your action:

Response: unlock Microsoft box with Microsoft latchkey<|im_end|>open Microsoft box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the gummy bear from the toolbox. If you can get your hands on the gummy bear, eat the gummy bear. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
You scan the room for a toolbox, and you find a toolbox. The toolbox contains a gummy bear.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take gummy bear from toolbox<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, check that the Canadian limited edition chest is unlocked with the Canadian limited edition latchkey. After that, open the Canadian limited edition chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one.
You see a Canadian limited edition chest.
You need an unblocked exit? You should try going north.
You are carrying: a Canadian limited edition latchkey.

your action:

Response: unlock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>open Canadian limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the spherical keycard from the floor of the office. With the spherical keycard, make it so that the spherical box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in a typical kind of place. That is to say, you're in an office.
You make out a spherical box.
You need an unguarded exit? You should try going north.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>unlock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to venture east. With that accomplished, close the toolbox. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You need an unblocked exit? You should try going east.
There is a cucumber on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to travel south. With that over with, recover the napkin from the rack within the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take napkin from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Following that, pick up the sponge from the floor of the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You can make out a dresser.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. With that accomplished, assure that the case within the dish-pit is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head south. With that accomplished, put the keyboard on the bench inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>put keyboard on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to go to the south. And then, make absolutely sure that the safe is closed. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard one. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>close safe<|im_end|>