Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, if it's not too much trouble, I need you to attempt to travel south. Following that, pick up the vacuum from the case in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vacuum from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the banana from the floor of the canteen. After taking the banana, eat the banana. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You begin to take stock of what's here.
There is an unguarded exit to the west.
There is a banana and a licorice strip on the floor.
You are carrying nothing.

your action:

Response: take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the bug from the bench. And then, deposit the bug on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a bench. The bench is usual. On the bench you see a bug. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take bug from bench<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First step, go to the south. Then, toss the mop on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You make another one of your grand eccentric entrances into a closet. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going south.
You are carrying: a mop.

your action:

Response: go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to try to take a trip south. Then, pick up the fly larva from the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Look around you. Take it all in. It's not every day someone gets to be in a spare room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to doublecheck that the box inside the study is unlocked with the passkey. Then, open the box in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You begin to take stock of what's in the room.
You can make out a box. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, take the mop from the drawer inside the shower. And then, insert the mop into the cabinet in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You have moved into a shower. Not the shower you'd expect. No, this is a shower.
You make out an opened cabinet right there by you. Empty! What kind of nightmare TextWorld is this? You can make out a drawer. You can't wait to tell the folks at home about this! The drawer contains a mop. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mop from drawer<|im_end|>insert mop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be a great idea if you could make absolutely sure that the American safe inside the attic is closed. And then, lock the American safe inside the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a American safe. The American safe is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an American latchkey.

your action:

Response: close American safe<|im_end|>lock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to take a trip south. Then, retrieve the novel from the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a glove.

your action:

Response: go south<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the pair of pants from the floor of the cellar. If you can get your hands on the pair of pants, you can put the pair of pants into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well how about that, you are in the place we're calling the cellar.
You see a trunk. The trunk is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pair of pants on the floor.
You are carrying nothing.

your action:

Response: take pair of pants<|im_end|>insert pair of pants into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the cd from the mantle within the lounge. If you can get your hands on the cd, you can deposit the cd into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
I just think it's great that you've just entered a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a portmanteau. There's something strange about this thing being here, but you don't have time to worry about that now. The portmanteau is empty, what a horrible day! Were you looking for a mantle? Because look over there, it's a mantle. You see a cd on the mantle.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cd from mantle<|im_end|>insert cd into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, take the lightbulb from the crate in the attic. With the lightbulb, rest the lightbulb on the counter within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
I am pleased to announce that you are now in the attic. You try to gain information on your surroundings by using a technique you call "looking."
You see a crate. The crate contains a lightbulb. Hey, want to see a counter? Look over there, a counter. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lightbulb from crate<|im_end|>put lightbulb on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the type R safe inside the canteen. And then, assure that the type R safe is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great usual vibes in this place, a wonderful usual atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked type R safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type R key.

your action:

Response: unlock type R safe with type R key<|im_end|>open type R safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to make an effort to take a trip east. If you can succeed at that, retrieve the coffee cup from the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head south. And then, make sure that the non-euclidean chest is unlocked with the non-euclidean passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: go south<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, lift the latchkey from the floor of the washroom. With the latchkey, look and see that the safe within the washroom is locked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed usual looking safe close by.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the south. And then, recover the top hat from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take top hat from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an attempt to head south. With that accomplished, retrieve the shadfly from the table inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, close the chest. Then, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You can barely contain your excitement.
You make out an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First step, pick up the Cat Calendar from the trunk. With the Cat Calendar, drop the Cat Calendar on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. You can barely contain your excitement.
You see a trunk. Classic TextWorld. The trunk contains a Cat Calendar.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Cat Calendar from trunk<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, try to venture south. And then, recover the shirt from the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. With that accomplished, take the lightbulb from the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lightbulb from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, recover the insect from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could take the cookie from the suitcase within the bedchamber. And then, eat the cookie. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You make out a suitcase. Make a note of this, you might have to put stuff on or in it later on. The suitcase contains a cookie.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cookie from suitcase<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel east. After that, retrieve the spork from the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a bed stand. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First stop, travel south. After that, make sure that the American limited edition box inside the lounge is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
There is an unblocked exit to the south.
You are carrying: an American limited edition key.

your action:

Response: go south<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head south. That done, sit the keyboard on the chair in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>put keyboard on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, take a trip east. That done, lift the nest of caterpillars from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You need an unguarded exit? You should try going east.
You are carrying: a keyboard.

your action:

Response: go east<|im_end|>take nest of caterpillars<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, go east. Then, lift the mouse from the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it standard? You better believe it is. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the type E box. And then, ensure that the type E box is open. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
You bend down to tie your shoe. When you stand up, you notice a type E box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a type E latchkey.

your action:

Response: unlock type E box with type E latchkey<|im_end|>open type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, move south. If you can manage that, doublecheck that the display is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the synthesizer from the bar in the salon. After taking the synthesizer, place the synthesizer on the bed. That's it!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
You can see a bed. The bed appears to be empty. You rest your hand against a wall, but you miss the wall and fall onto a bar. You see a synthesizer on the bar. Classic TextWorld.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take synthesizer from bar<|im_end|>put synthesizer on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel east. And then, lift the coffee cup from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
There is an unguarded exit to the east.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the key from the bed. Then, lock the locker inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin to take stock of what's in the room.
You can make out a closed locker. You can see a bed. I guess it's true what they say, if you're looking for a bed, go to TextWorld. The bed is standard. On the bed you see a key.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take key from bed<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to travel east. And then, make it so that the Henderson's locker is locked with the Henderson's passkey. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You're not going to believe this, but you've just entered a closet.
You need an unguarded exit? You should try going east.
You are carrying: a Henderson's passkey.

your action:

Response: go east<|im_end|>lock Henderson's locker with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the banana from the floor of the dish-pit. After that, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. I guess you better just go and list everything you see here.
There is an exit to the north. Don't worry, it is unblocked.
There is a banana on the floor.
You are carrying nothing.

your action:

Response: take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the loaf of bread from the suitcase. After that, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have walked into, you had to come round a typical one.
You can make out a suitcase. Now that's what I call TextWorld! The suitcase contains a loaf of bread. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take loaf of bread from suitcase<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the passkey from the floor of the lounge. If you can get your hands on the passkey, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Make a note of this, you might have to put stuff on or in it later on.
You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could take a trip south. After that, ensure that the safe in the cookhouse is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have sauntered into, you had to walk into an ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the insect from the counter. And then, deposit the insect inside the refrigerator inside the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
You see an opened refrigerator. Empty! What kind of nightmare TextWorld is this? Hey, want to see a counter? Look over there, a counter. On the counter you can make out an insect. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take insect from counter<|im_end|>insert insect into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, retrieve the printer from the floor of the studio. After that, sit the printer on the mantelpiece inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantelpiece. The mantelpiece is standard. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
There is a printer on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>put printer on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the vacuum from the table. And then, rest the vacuum on the rack inside the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You make a grand eccentric entrance into a laundromat. I guess you better just go and list everything you see here.
You can see a rack. You wonder idly who left that here. The rack is normal. The rack appears to be empty. You can see a table. The table is usual. On the table you make out a vacuum.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take vacuum from table<|im_end|>put vacuum on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. And then, take the teapot from the freezer within the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teapot from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could recover the key from the shelf in the sauna. And then, unlock the box within the sauna with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the sauna.
You make out a locked box. You can see a shelf. You see a key on the shelf.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could ensure that the coffer is open. After that, recover the insect from the coffer inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You hear a noise behind you and spin around, but you can't see anything other than a coffer.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take insect from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! Your first objective is to make an effort to travel south. And then, look and see that the TextWorld box in the canteen is unlocked with the TextWorld keycard. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying: a TextWorld keycard.

your action:

Response: go south<|im_end|>unlock TextWorld box with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick up the fly larva from the cabinet. And then, place the fly larva on the board inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
You make out an opened cabinet. The cabinet contains a fly larva. You see a board. However, the board, like an empty board, has nothing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the keycard from the table within the cookhouse. Once you have taken the keycard, look and see that the locker inside the cookhouse is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. I guess you better just go and list everything you see here.
As if things weren't amazing enough already, you can even see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a gleam over in a corner, where you can see a table. The table is standard. On the table you can make out a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from table<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the Comic Strip Calendar from the shelf within the study. After that, rest the Comic Strip Calendar on the armchair inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You start to take note of what's in the room.
You can make out an armchair. But oh no! there's nothing on this piece of garbage. You move on, clearly infuriated by your TextWorld experience. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is typical. On the shelf you make out a Comic Strip Calendar.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from shelf<|im_end|>put Comic Strip Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First, it would be good if you could look and see that the trunk within the study is open. And then, you can place the book inside the trunk in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
You can see a trunk. A trunk... Is that really what you were looking for?
There is an unguarded exit to the north.
You are carrying: a book.

your action:

Response: open trunk<|im_end|>insert book into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, try to move east. And then, ensure that the spherical locker is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a spherical latchkey.

your action:

Response: go east<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, close the Canadian style safe. After that, lock the Canadian style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar. You begin to take stock of what's in the room.
You can see an opened Canadian style safe. What a letdown! The Canadian style safe is empty!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Canadian style passkey.

your action:

Response: close Canadian style safe<|im_end|>lock Canadian style safe with Canadian style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the sandwich from the floor of the kitchen. With the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You have come into a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying: an onion.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, open the refrigerator within the canteen. And then, place the worm into the refrigerator within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You can see a closed refrigerator.
You need an unguarded exit? You should try going west.
You are carrying: a worm.

your action:

Response: open refrigerator<|im_end|>insert worm into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to take the bug from the basket in the bar. If you can get your hands on the bug, place the bug on the couch within the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You start to take note of what's in the room.
You can see an opened basket. The basket contains a bug. Is this it? Is this what you came to TextWorld to see? a basket? You hear a noise behind you and spin around, but you can't see anything other than a couch. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take bug from basket<|im_end|>put bug on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make an effort to travel south. After that, deposit the laptop on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move east. With that over with, put the shoe on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a shoe.

your action:

Response: go east<|im_end|>put shoe on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to recover the sandwich from the floor of the studio. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a mantle. The mantle appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the south. If you can succeed at that, make sure that the locker within the parlor is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a pan. The pan is normal. But the thing is empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the mug from the freezer. Then, you can insert the mug into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You make out an opened chest. The chest is empty, what a horrible day! You can make out a freezer. The freezer contains a mug.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take mug from freezer<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the latchkey from the safe. And then, unlock the box inside the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a box. Look out! It's a- oh, never mind, it's just a safe. Make a note of this, you might have to put stuff on or in it later on. The safe contains a latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First stop, go to the east. After that, make sure that the chest is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. Then, take the mat from the counter in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
A crooked sign tells you that you are now in the workshop.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mat from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to head east. Once you succeed at that, take the cd from the shelf within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, pick up the tablet from the floor of the bedchamber. If you can get your hands on the tablet, rest the tablet on the mantelpiece inside the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a mantelpiece. The mantelpiece is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a tablet on the floor.
You are carrying nothing.

your action:

Response: take tablet<|im_end|>put tablet on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take a trip south. That done, place the shoe on the floor of the sauna. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a shoe.

your action:

Response: go south<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, make an effort to go south. With that accomplished, take the mug from the chest within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You make a grand eccentric entrance into a cellar.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, venture east. After that, look and see that the coffer is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, travel east. With that over with, take the novel from the couch in the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am pleased to announce that you are now in the bedchamber.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take novel from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, pick up the fly larva from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, try to take a trip south. If you can accomplish that, make it so that the cabinet is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
There is an unblocked exit to the south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could recover the cloak from the case in the attic. And then, you can place the cloak into the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a trunk. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a case. The case contains a cloak. Hmm. You always thought you'd be more excited to see a case in a room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cloak from case<|im_end|>insert cloak into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick-up the frisbee from the floor of the pantry. After that, put the frisbee on the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You can barely contain your excitement.
You see a workbench. The workbench is normal. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: take frisbee<|im_end|>put frisbee on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head south. Following that, make it so that the chest is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could attempt to move east. Then, put the butterfly inside the suitcase within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
There is an unblocked exit to the east.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>insert butterfly into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First stop, open the suitcase. Then, pick up the monitor from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An ordinary one.
Oh wow! Is that what I think it is? It is! It's a suitcase.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take monitor from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head east. And then, pick up the shadfly from the case in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You have come into the most usual of all possible cellars.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to pick-up the insect from the floor of the canteen. And then, sit the insect on the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You can barely contain your excitement.
You can see a platter. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>put insect on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to pick up the kettle from the case. If you can get your hands on the kettle, sit the kettle on the board. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a case. The case contains a kettle. You see a board. The board appears to be empty. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take kettle from case<|im_end|>put kettle on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the poem from the couch. If you can get your hands on the poem, deposit the poem inside the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You have entered a chamber. Not the chamber you'd expect. No, this is a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened suitcase close by. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out a couch. Now why would someone leave that there? The couch is typical. On the couch you make out a poem.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take poem from couch<|im_end|>insert poem into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the passkey from the plate in the canteen. After that, make absolutely sure that the locker within the canteen is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen. You begin to take stock of what's here.
You can see a locker. You see a plate. The plate is normal. On the plate you can see a passkey. Classic TextWorld.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from plate<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. If you can get around to doing that, close the Microsoft limited edition locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, pick up the spork from the counter. Then, put the spork on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have sauntered into, you had to walk into a standard one.
As if things weren't amazing enough already, you can even see a board. But the thing is empty. You can make out a counter. On the counter you see a spork. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take spork from counter<|im_end|>put spork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could recover the bug from the floor of the workshop. After that, place the bug on the stand inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard kind of place.
You see a stand. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the synthesizer from the floor of the parlor. And then, place the synthesizer on the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
What's that over there? It looks like it's a bar. But the thing is empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take synthesizer<|im_end|>put synthesizer on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the non-euclidean keycard from the safe. With the non-euclidean keycard, look and see that the non-euclidean locker is locked with the non-euclidean keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
This just in- You, in the chamber.
Oh, great. Here's a non-euclidean locker. Hey, want to see a safe? Look over there, a safe. Something scurries by right in the corner of your eye. Probably nothing. The safe contains a non-euclidean keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from safe<|im_end|>lock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the type 8 chest. After that, open the type 8 chest inside the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
A locked type 8 chest is close by.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 8 keycard.

your action:

Response: unlock type 8 chest with type 8 keycard<|im_end|>open type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to make an attempt to venture south. Following that, close the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
There is an unblocked exit to the south.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be fantastic if you could recover the bug from the rack. If you can get your hands on the bug, place the bug on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You make out a rack. The rack is ordinary. On the rack you can see a bug.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the broom from the locker in the spare room. And then, drop the broom on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one.
You can see a locker! The locker contains a broom.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take broom from locker<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the cabinet in the closet. After opening the cabinet, take the butterfly from the cabinet inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place. You begin to take stock of what's here.
You can see a cabinet.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take butterfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to travel east. After that, retrieve the printer from the armchair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've seen better offices, but at least this one seems pretty usual. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. And then, throw the sponge on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sponge and a pencil.

your action:

Response: go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take the tv from the bar. And then, place the tv on the bed in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a bed. But the thing is empty. You make out a bar. The bar is usual. On the bar you can make out a tv.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take tv from bar<|im_end|>put tv on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the non-euclidean safe. And then, ensure that the non-euclidean safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You hear a noise behind you and spin around, but you can't see anything other than a non-euclidean safe.
You need an unblocked exit? You should try going west.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean safe with non-euclidean latchkey<|im_end|>open non-euclidean safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to doublecheck that the chest is opened. And then, recover the teacup from the chest within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Look at that signboard! What does it say? It says Welcome to the cookery? Well that's cool.
You see a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take teacup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the spork from the chair in the kitchenette. If you can get your hands on the spork, drop the spork on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chair. You wonder idly who left that here. The chair is usual. On the chair you see a spork.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take spork from chair<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to go south. Next, pick-up the hat from the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to go to the south. And then, you can put the spork inside the coffer. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Of every chamber you could have shown up in, you had to come round an usual one. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a spork.

your action:

Response: go south<|im_end|>insert spork into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move south. After that, Deposit the latchkey into the box inside the bar to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, go south. Then, look and see that the chest within the dish-pit is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just entered a studio.
You need an unblocked exit? You should try going south.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could insert the American key into the American chest's lock to unlock it. After that, open the American chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
You scan the room, seeing a American chest.
There is an unblocked exit to the north.
You are carrying: an American key.

your action:

Response: unlock American chest with American key<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue and a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the peanut from the locker. If you can get your hands on the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. You begin to take stock of what's in the room.
You scan the room for a locker, and you find a locker. The locker contains a peanut. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take peanut from locker<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to go to the east. Then, take the Cat Calendar from the cabinet within the study. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the display within the attic. After opening the display, pick up the cane from the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You have walked into an attic. Not the attic you'd expect. No, this is an attic.
You can see a closed display.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open display<|im_end|>take cane from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to head east. Okay, and then, retrieve the Quote of the Day Calendar from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is ordinary. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. Once you get through with that, look and see that the portmanteau is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First thing I need you to do is to look and see that the cuboid locker in the pantry is closed. Then, lock the cuboid locker inside the pantry with the cuboid key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You smell an interesting smell, and follow it to a cuboid locker. The cuboid locker is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid key.

your action:

Response: close cuboid locker<|im_end|>lock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could go south. And then, ensure that the Henderson's chest inside the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
This is going to sound unbelievable, but you've just entered a cookery. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a Henderson's key.

your action:

Response: go south<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the shirt from the bench. After stealing the shirt, toss the shirt on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. I guess you better just go and list everything you see here.
What's that over there? It looks like it's a bench. You see a shirt on the bench.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take shirt from bench<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First step, move south. Then, close the Henderson's style box in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close Henderson's style box<|im_end|>