Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could take the lightbulb from the display. Then, toss the lightbulb on the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place. You can barely contain your excitement.
You scan the room for a display, and you find a display. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The display contains a lightbulb.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take lightbulb from display<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. After that, recover the shadfly from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick-up the key from the floor of the bedchamber. After that, make absolutely sure that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just moved into a bedchamber. You begin to take stock of what's in the room.
You see a locked chest close by.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make sure that the bureau is opened. Then, pick up the fly larva from the bureau in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. Let's see what's in here.
You can see a closed bureau nearby.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take fly larva from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, take a trip south. Then, lock the chest with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the carrot from the toolbox. And then, eat the carrot. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open toolbox is close by. The toolbox contains a carrot.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take carrot from toolbox<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the cashew from the armchair within the workshop. If you have taken the cashew, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place.
You can make out an armchair. The armchair is normal. On the armchair you see a cashew.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cashew from armchair<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go east. After that, look and see that the trunk within the launderette is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a shelf. The shelf is ordinary. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the frisbee from the shelf in the basement. With the frisbee, toss the frisbee on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
A laminated sign tells you that you are now in the basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a shelf. You see a frisbee on the shelf, so there's that.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take frisbee from shelf<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First step, attempt to go to the east. After that, sit the mop on the rack in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a mop.

your action:

Response: go east<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to try to go south. Once you finish that, make sure that the chest is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You bend down to tie your shoe. When you stand up, you notice a bookshelf. The bookshelf is usual. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, attempt to go to the south. Next, retrieve the Comic Strip Calendar from the safe within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Comic Strip Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to go south. If you can get through with that, take the teapot from the plate within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to go south. That done, unlock the locker within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could go south. And then, pick up the folder from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, take the bowl from the freezer. After getting the bowl, throw the bowl on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a freezer. The freezer contains a bowl.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take bowl from freezer<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the coffer. Then, you can place the coffee cup inside the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
A crooked signboard tells you that you are now in the closet.
A closed coffer, which looks standard, is nearby.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a coffee cup.

your action:

Response: open coffer<|im_end|>insert coffee cup into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to go south. Then, close the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick-up the paper towel from the floor of the bathroom. After stealing the paper towel, place the paper towel on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom.
You make out a shelf. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, retrieve the book from the bureau within the cubicle. And then, deposit the book inside the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. You begin looking for stuff.
You hear a noise behind you and spin around, but you can't see anything other than a locker. Empty! What kind of nightmare TextWorld is this? You see a bureau. Now that's what I call TextWorld! The bureau contains a book. Now why would someone leave that there?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take book from bureau<|im_end|>insert book into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the grape from the desk. With the grape, eat the grape. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Look at that sign! What does it say? It says Welcome to the parlor? Well that's cool.
You see a desk. The desk is standard. On the desk you see a grape.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take grape from desk<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, attempt to move south. And then, lift the folder from the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
There is an unguarded exit to the south.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the fork from the table. After that, place the fork on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
I am honoured to announce that you are now in the canteen.
You make out a table. You see a fork on the table.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take fork from table<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go to the south. Then, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You have come into the most normal of all possible workshops. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go south. With that accomplished, make absolutely sure that the basket is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Of every bathroom you could have sauntered into, you had to show up in an usual one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, recover the Henderson's style latchkey from the desk within the study. If you can get your hands on the Henderson's style latchkey, make sure that the Henderson's style locker is unlocked with the Henderson's style latchkey. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Henderson's style locker. You make out a desk. On the desk you can make out a Henderson's style latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's style latchkey from desk<|im_end|>unlock Henderson's style locker with Henderson's style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, recover the broom from the floor of the washroom. Then, put the broom on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You have entered the most ordinary of all possible washrooms.
You can see a shelf. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the type M passkey from the floor of the canteen. And then, Deposit the type M passkey into the type M chest in the canteen to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Look at you, bigshot, walking into a canteen like it isn't some huge deal.
You can make out a type M chest.
There is an unguarded exit to the north.
There is a type M passkey on the floor.
You are carrying nothing.

your action:

Response: take type M passkey<|im_end|>lock type M chest with type M passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, try to go east. After that, pick up the fly larva from the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to take the key from the trunk in the bedroom. And then, Insert the key into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a typical kind of place. That is to say, you're in a bedroom.
You can see a locker. You see a trunk. Now why would someone leave that there? The trunk contains a key.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from trunk<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to ensure that the box is open. After that, recover the disk from the box in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You have fallen into the most typical of all possible workshops.
You see a box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take disk from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. With that accomplished, pick up the nest of bats from the rack in the spare room. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of bats from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could recover the coconut from the bed stand. And then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual kind of place. I guess you better just go and list everything you see here.
You see a bed stand. On the bed stand you see a coconut.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take coconut from bed stand<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take the paper towel from the cabinet inside the shower. After that, you can deposit the paper towel inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You can see an opened trunk in the room. The trunk is empty! This is the worst thing that could possibly happen, ever! You can see a cabinet. The cabinet contains a paper towel. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>insert paper towel into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to take the sponge from the bench inside the sauna. Then, ditch the sponge on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a bench? Because look over there, it's a bench. You shudder, but continue examining the bench. The bench is ordinary. On the bench you can make out a sponge.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take sponge from bench<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture east. Then, assure that the refrigerator inside the kitchen is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary one. Let's see what's in here.
You scan the room, seeing a board. The board is typical. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could open the trunk inside the shower. After that, take the nest of ticks from the trunk in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a trunk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take nest of ticks from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be great if you could pick up the Comic Strip Calendar from the shelf within the workshop. With the Comic Strip Calendar, rest the Comic Strip Calendar on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. The room is well lit.
You can see a table. What a coincidence, weren't you just thinking about a table? But the thing is empty. You can make out a shelf. The shelf is typical. On the shelf you make out a Comic Strip Calendar.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from shelf<|im_end|>put Comic Strip Calendar on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to take a trip south. With that over with, pick up the pair of headphones from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
Hey, want to see a case? Look over there, a case.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, venture east. After that, make absolutely sure that the safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle. Okay, just remember what you're here to do, and everything will go great.
You make out a display.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, travel east. Then, place the ladle on the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying: a ladle.

your action:

Response: go east<|im_end|>drop ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip south. Then, sit the nest of grubs on the recliner within the parlor. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A typical one. You begin looking for stuff.
There is an unguarded exit to the south.
You are carrying: a nest of grubs.

your action:

Response: go south<|im_end|>put nest of grubs on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could travel east. With that over with, lift the dvd from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the cuboid latchkey from the rack. If you can get your hands on the cuboid latchkey, doublecheck that the cuboid safe within the attic is locked with the cuboid latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've seen better attics, but at least this one seems pretty standard.
You see a closed cuboid safe. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. The rack is typical. On the rack you see a cuboid latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid latchkey from rack<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, move south. With that done, you can place the sponge inside the fridge in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>insert sponge into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, retrieve the cuboid keycard from the floor of the scullery. Then, unlock the cuboid safe inside the scullery with the cuboid keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a cuboid safe.
There is an exit to the west. Don't worry, it is unguarded.
There is a cuboid keycard on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the south. After that, pick up the teaspoon from the shelf within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teaspoon from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to go to the south. And then, toss the knife on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Look at that placard! What does it say? It says Welcome to the steam room? Well that's cool. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a loaf of bread and a knife.

your action:

Response: go south<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to go east. Then, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could take the cd from the suitcase within the cubicle. Then, toss the cd on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You can see a suitcase. There's something strange about this thing being here, but you don't have time to worry about that now. The suitcase contains a cd.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cd from suitcase<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, move east. With that over with, open the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place.
There is an unblocked exit to the east.
You are carrying: a pair of pants.

your action:

Response: go east<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the pear from the floor of the parlor. With the pear, eat the pear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one. You begin to take stock of what's in the room.
There is an unguarded exit to the north.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to pick up the key from the bar inside the recreation zone. After you have taken the key, unlock the safe with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're not going to believe this, but you've just entered a recreation zone.
You can make out a locked safe. Were you looking for a bar? Because look over there, it's a bar. The bar is usual. On the bar you can make out a key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from bar<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, assure that the case is ajar. After that, take the bowl from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery.
You make out a case.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take bowl from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to travel south. Then, lift the cushion from the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in the place we're calling the studio.
There is an unblocked exit to the south.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go south. With that over with, take the cushion from the recliner in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to retrieve the tablet from the bookshelf. If you can get your hands on the tablet, place the tablet on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place. Let's see what's in here.
You can see a bookshelf. The bookshelf is ordinary. On the bookshelf you see a tablet.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take tablet from bookshelf<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the insect from the workbench. After stealing the insect, drop the insect on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual kind of place. You start to take note of what's in the room.
You scan the room for a workbench, and you find a workbench. The workbench is standard. On the workbench you make out an insect.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take insect from workbench<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the keyboard from the locker. Then, you can place the keyboard into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary kind of place.
An open suitcase is nearby. Empty! What kind of nightmare TextWorld is this? An open locker is close by. The locker contains a keyboard. Classic TextWorld.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take keyboard from locker<|im_end|>insert keyboard into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the soap dispenser from the rack. And then, deposit the soap dispenser into the case within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard one.
You can make out a case. The case is empty! What a waste of a day! Hey, want to see a rack? Look over there, a rack. You wonder idly who left that here. The rack is standard. On the rack you can make out a soap dispenser.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take soap dispenser from rack<|im_end|>insert soap dispenser into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be great if you could try to go to the south. If you can get through with that, you can put the printer inside the suitcase within the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a printer.

your action:

Response: go south<|im_end|>insert printer into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go south. With that accomplished, pick up the glass from the board inside the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glass from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to head east. Then, recover the insect from the recliner within the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the keycard from the floor of the canteen. After that, unlock the safe. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. You begin looking for stuff.
You make out a safe. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip east. With that done, make sure that the chest inside the canteen is shut. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the key from the rack. Then, lock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual kind of place. You begin to take stock of what's in the room.
You see a gleam over in a corner, where you can see a locker. You can see a rack. You see a key on the rack.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the Microsoft style passkey from the counter within the basement. And then, make it so that the Microsoft style safe in the basement is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You see a Microsoft style safe. You scan the room, seeing a counter. Make a note of this, you might have to put stuff on or in it later on. The counter is ordinary. On the counter you see a Microsoft style passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Microsoft style passkey from counter<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could take a trip east. Then, ensure that the toolbox inside the vault is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Well I'll be, you are in the place we're calling the workshop. You start to take note of what's in the room.
You can make out a stand. The stand appears to be empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an effort to move east. After that, recover the pair of headphones from the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can make out a stand. The stand is standard. But oh no! there's nothing on this piece of junk. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, try to head south. That done, doublecheck that the bureau is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard kind of place.
You can make out a locked standard looking dresser in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the passkey from the bureau. If you can get your hands on the passkey, Place the passkey into the locker within the workshop to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. You try to gain information on your surroundings by using a technique you call "looking."
A closed locker is in the room. Oh wow! Is that what I think it is? It is! It's a bureau. I mean, just wow! Isn't TextWorld just the best? The bureau contains a passkey. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from bureau<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, lift the desktop computer from the floor of the office. Having picked up the desktop computer, put the desktop computer on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You can see a table. The table is usual. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going north.
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: take desktop computer<|im_end|>put desktop computer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the insect from the case. If you can get your hands on the insect, drop the insect on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened case. The case contains an insect.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take insect from case<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to go to the east. If you can get through with that, retrieve the sponge from the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place. I guess you better just go and list everything you see here.
You see a mantle. The mantle is standard. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to retrieve the plant from the suitcase in the bedroom. And then, put the plant on the bed stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
You can make out a suitcase. You wonder idly who left that here. The suitcase contains a plant. You can make out a bed stand. The bed stand is standard. Unfortunately, there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take plant from suitcase<|im_end|>put plant on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip south. Once you finish that, put the nest of bunnies on the counter within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great standard vibes in this place, a wonderful standard atmosphere.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a nest of bunnies.

your action:

Response: go south<|im_end|>put nest of bunnies on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, recover the binder from the floor of the study. Then, put the binder on the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
You can make out an armchair. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a binder on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>put binder on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick up the butterfly from the floor of the study. After that, sit the butterfly on the stand in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You see a stand. You shudder, but continue examining the stand. The stand is standard. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the peanut.

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty typical here.
You need an unblocked exit? You should try going east.
You are carrying: a peanut and a dvd.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to pick up the glass from the platter. And then, place the glass on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place.
You can see a platter. The platter is usual. On the platter you make out a glass.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take glass from platter<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. Then, recover the Quote of the Day Calendar from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. If you can do that, take the teapot from the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move south. Following that, lift the blanket from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make absolutely sure that the fresh laundry scented safe in the bedroom is closed. And then, make absolutely sure that the fresh laundry scented safe in the bedroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to show up in an ordinary one. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a fresh laundry scented safe. The fresh laundry scented safe is empty, what a horrible day!
There is an unguarded exit to the north.
You are carrying: a fresh laundry scented passkey.

your action:

Response: close fresh laundry scented safe<|im_end|>lock fresh laundry scented safe with fresh laundry scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. Next, take the spoon from the fridge within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, go to the east. Following that, pick up the sock from the bench in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in the salon.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, pick-up the insect from the floor of the cellar. And then, put the insect on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in an ordinary kind of place. That is to say, you're in a cellar. You can barely contain your excitement.
You make out a stand. But the thing is empty. This always happens!
There is an unblocked exit to the north.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to make an effort to venture south. And then, take the frisbee from the table within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, pick-up the laptop from the floor of the bar. After that, place the laptop on the mantelpiece within the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar.
You see a mantelpiece. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>put laptop on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, open the chest in the spare room. After pulling open the chest, take the insect from the chest inside the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Fancy seeing you here. Here, by the way, being the spare room.
You make out a closed chest.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. If you can get through with that, pick-up the paper towel from the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! Your first objective is to retrieve the passkey from the table. And then, insert the passkey into the chest within the cellar's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place.
You make out a chest. You see a gleam over in a corner, where you can see a table. The table is typical. On the table you see a passkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to make an attempt to head east. After that, assure that the chest inside the cookery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to travel east. Following that, pick-up the worm from the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take the kettle from the chest. Then, drop the kettle on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You see an opened chest. The chest contains a kettle, so there's that.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take kettle from chest<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to go east. Okay, and then, close the trunk inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well I'll be, you are in a place we're calling a bathroom.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take the Advent Calendar from the locker. Then, place the Advent Calendar on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a locker. The locker contains an Advent Calendar. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Advent Calendar from locker<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the safe with the latchkey. And then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well I'll be, you are in the place we're calling the salon. Let's see what's in here.
You make out a locked typical looking safe in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to go east. And then, doublecheck that the suitcase is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place. You start to take note of what's in the room.
You can see a shelf. You wonder idly who left that here. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First stop, recover the iron from the floor of the shower. And then, put the iron on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. You start to take note of what's in the room.
You can see a table. The table is usual. But there isn't a thing on it.
There is an unguarded exit to the west.
There is an iron on the floor.
You are carrying nothing.

your action:

Response: take iron<|im_end|>put iron on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an attempt to go to the south. And then, lift the lightbulb from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going south.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, try to head east. And then, close the display. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You can make out a table. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to attempt to go to the east. Then, make sure that the box is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. Okay, and then, pick up the tablet from the locker. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tablet from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, attempt to go to the south. Then, look and see that the bureau within the studio is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, go to the east. That done, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
This kitchenette you have just entered is definitely ordinary.
Oh, great. Here's a table. The table is typical. But the thing hasn't got anything on it.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to unlock the American limited edition locker. If you have unlocked the American limited edition locker, assure that the American limited edition locker within the shower is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a American limited edition locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: unlock American limited edition locker with American limited edition passkey<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take the napkin from the pan. And then, throw the napkin on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one. You can barely contain your excitement.
You see a pan. You see a napkin on the pan. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take napkin from pan<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. With that done, retrieve the shadfly from the shelf in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head south. Once you get through with that, recover the butterfly from the safe inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the lampshade from the crate. Then, place the lampshade on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
An open ordinary looking crate is close by. The crate contains a lampshade. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lampshade from crate<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to assure that the chest in the chamber is unlocked with the key. After that, open the chest inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You make out a chest. Huh, weird.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First, it would be good if you could take the Henderson's style passkey from the basket in the salon. And then, make it so that the Henderson's style box inside the salon is locked. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
A closed Henderson's style box is close by. You can see an opened basket in the corner. The basket contains a Henderson's style passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style passkey from basket<|im_end|>lock Henderson's style box with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take the TextWorld limited edition keycard from the chair. With the TextWorld limited edition keycard, unlock the TextWorld limited edition chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
I just think it's great that you've just entered a cookery.
You can see a locked TextWorld limited edition chest here. Hey, want to see a chair? Look over there, a chair. You see a TextWorld limited edition keycard on the chair.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from chair<|im_end|>unlock TextWorld limited edition chest with TextWorld limited edition keycard<|im_end|>