Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Cat Calendar from the display in the studio. After stealing the Cat Calendar, drop the Cat Calendar on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in the place we're calling the studio.
You make out a display. The display contains a Cat Calendar.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Cat Calendar from display<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First step, attempt to go south. And then, retrieve the napkin from the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the latchkey from the floor of the steam room. And then, make it so that the box within the steam room is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual one.
You see a box. You shudder, but continue examining the room.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to check that the Henderson's limited edition box is unlocked with the Henderson's limited edition latchkey. And then, make it so that the Henderson's limited edition box within the laundry place is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one.
You see a locked Henderson's limited edition box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to move east. That done, pick-up the nest of puppies from the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying: a pear.

your action:

Response: go east<|im_end|>take nest of puppies<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to venture east. With that over with, retrieve the Comic Strip Calendar from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Comic Strip Calendar from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to travel south. Then, place the nest of bats on the table within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a nest of bats.

your action:

Response: go south<|im_end|>put nest of bats on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, recover the synthesizer from the mantle inside the bedroom. Then, you can deposit the synthesizer into the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You have stumbled into the most standard of all possible bedrooms.
You see an opened portmanteau right there by you. The portmanteau is empty, what a horrible day! You see a gleam over in a corner, where you can see a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. The mantle is standard. On the mantle you see a synthesizer. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take synthesizer from mantle<|im_end|>insert synthesizer into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First of all, you could, like, pick up the fondue from the table. With the fondue, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal kind of place.
You see a gleam over in a corner, where you can see a table. The table is usual. On the table you can see a fondue.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take fondue from table<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to head east. Following that, rest the mouse on the armchair. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>put mouse on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, attempt to go south. With that over with, doublecheck that the toolbox within the workshop is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a disk.

your action:

Response: go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the south. And then, pick up the iron from the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to pick up the latchkey from the cabinet within the launderette. Then, look and see that the safe inside the launderette is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette.
You make out a safe. Wow, check out the price tag on the safe! Sixty bucks! You can make out a cabinet. The cabinet contains a latchkey. Wow, isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First thing I need you to do is to recover the TextWorld key from the bed stand. Then, Place the TextWorld key into the TextWorld locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor. The room is well lit.
You see a closed TextWorld locker. You make out a bed stand. You see a TextWorld key on the bed stand.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take TextWorld key from bed stand<|im_end|>lock TextWorld locker with TextWorld key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head south. After that, close the cabinet within the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, head south. And then, recover the insect from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an attempt to move south. And then, pick-up the blender from the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
There is an exit to the south. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to retrieve the passkey from the cabinet inside the steam room. Having picked up the passkey, lock the chest within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A standard kind of place.
You can make out a closed chest. You hear a noise behind you and spin around, but you can't see anything other than a cabinet. The cabinet contains a passkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to move east. Okay, and then, lift the fork from the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
There is an unguarded exit to the east.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, take the book from the desk. And then, place the book on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You begin to take stock of what's here.
Look over there! a desk. You see a book on the desk.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take book from desk<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, make an effort to take a trip south. Then, make it so the locker within the canteen is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, try to take a trip south. After that, rest the kettle on the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a kettle.

your action:

Response: go south<|im_end|>put kettle on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, insert the passkey into the locker's lock to unlock it. Then, open the locker in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office.
Were you looking for a locker? Because look over there, it's a locker!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to take a trip east. And then, recover the broom from the table within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, venture south. If you can manage that, retrieve the monitor from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in the bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take monitor from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, try to take a trip south. With that done, pick up the novel from the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the study.
I am sorry to announce that you are now in the study.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First stop, make an effort to travel south. Okay, and then, pick up the Quote of the Day Calendar from the chair within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take the type 7 latchkey from the bookshelf. Then, make sure that the type 7 chest in the studio is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one. You begin to take stock of what's in the room.
You see a type 7 chest. Classic TextWorld. Were you looking for a bookshelf? Because look over there, it's a bookshelf. On the bookshelf you make out a type 7 latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 7 latchkey from bookshelf<|im_end|>unlock type 7 chest with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. And then, take the bowl from the chair. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to attempt to travel south. And then, recover the novel from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
This might come as a shock to you, but you've just come into a basement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the cauliflower from the box within the office. Then, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a box. The box contains a cauliflower.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cauliflower from box<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the keycard from the box inside the cubicle. If you have taken the keycard, lock the locker with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place. You start to take note of what's in the room.
Oh, great. Here's a locker. You see a gleam over in a corner, where you can see a box. The box contains a keycard.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from box<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go to the east. With that over with, pick up the laptop from the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. After that, ensure that the chest within the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to move south. Then, recover the Quote of the Day Calendar from the safe inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to recover the keycard from the case within the shower. If you can get your hands on the keycard, doublecheck the safe in the shower is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
You make out a safe. Something scurries by right in the corner of your eye. Probably nothing. You see an opened case. The case contains a keycard. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, head east. Okay, and then, take the worm from the desk inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, retrieve the formless latchkey from the bar. If you have got the formless latchkey, lock the formless chest in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it typical? You better believe it is.
You can make out a closed formless chest. If you haven't noticed it already, there seems to be something there by the wall, it's a bar! On the bar you see a formless latchkey. Classic TextWorld.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless latchkey from bar<|im_end|>lock formless chest with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could retrieve the passkey from the floor of the shower. If you can get your hands on the passkey, look and see that the chest is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. Let's see what's in here.
You make out a locked chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the soap scented keycard from the box. After that, lock the soap scented chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place.
You see a closed soap scented chest. You can make out a box. The box contains a soap scented keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take soap scented keycard from box<|im_end|>lock soap scented chest with soap scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to attempt to travel south. After that, recover the glove from the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glove from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, recover the keycard from the trunk. After that, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one. You begin to take stock of what's in the room.
You see a locked chest here. You make out a trunk. The trunk contains a keycard.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from trunk<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the keycard from the stand. After that, doublecheck that the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You see a chest. You make out a stand. The stand is ordinary. On the stand you can see a keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from stand<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take the Advent Calendar from the table. Then, sit the Advent Calendar on the chair within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You see a chair. Make a note of this, you might have to put stuff on or in it later on. The chair is standard. Looks like someone's already been here and taken everything off it, though. Look out! It's a- oh, never mind, it's just a table! The table is usual. On the table you make out an Advent Calendar.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Advent Calendar from table<|im_end|>put Advent Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to venture south. And then, place the plant into the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a plant.

your action:

Response: go south<|im_end|>insert plant into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to venture south. And then, pick up the shoe from the rack. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shoe from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, pick up the cane from the floor of the garage. And then, put the cane on the shelf inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room for a shelf, and you find a shelf. The shelf is normal. The shelf appears to be empty.
You need an unguarded exit? You should try going north.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: take cane<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, retrieve the dvd from the suitcase. Then, you can insert the dvd inside the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in a place we're calling a bedchamber.
You can see an opened dresser. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a suitcase. The suitcase contains a dvd.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take dvd from suitcase<|im_end|>insert dvd into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the formless keycard from the rack within the canteen. And then, make it so that the formless locker within the canteen is locked with the formless keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen.
You see a formless locker. You see a rack. On the rack you see a formless keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless keycard from rack<|im_end|>lock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, try to venture south. And then, close the safe inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You have moved into the most standard of all possible studys.
You make out a chair. The chair is standard. The chair appears to be empty.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. Then, take the shadfly from the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take a trip east. With that accomplished, close the drawer within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
I never took you for the sort of person who would show up in a cellar, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go east. Following that, close the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could travel east. Then, retrieve the tablet from the bar in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Once you manage that, doublecheck that the bureau inside the office is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a stand. What a coincidence, weren't you just thinking about a stand? But oh no! there's nothing on this piece of junk. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to head east. Following that, retrieve the scarf from the floor of the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You need an unblocked exit? You should try going east.
You are carrying: a nest of grubs.

your action:

Response: go east<|im_end|>take scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel east. Then, recover the towel from the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take towel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the box is open. After that, take the insect from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You can see a closed box right there by you.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take insect from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, recover the durian from the cabinet. And then, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You see an opened cabinet. The cabinet contains a durian.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take durian from cabinet<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, recover the shirt from the suitcase in the closet. With the shirt, put the shirt on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a suitcase. The suitcase contains a shirt. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is ordinary. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take shirt from suitcase<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be fantastic if you could pick up the knife from the refrigerator in the cookhouse. With the knife, deposit the knife inside the cabinet inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just shown up in a cookhouse.
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet is empty! What a waste of a day! You can see a refrigerator. Now that's what I call TextWorld! The refrigerator contains a knife.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take knife from refrigerator<|im_end|>insert knife into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the nest of bugs from the locker inside the closet. And then, deposit the nest of bugs inside the cabinet in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You make out an opened cabinet. The cabinet is empty, what a horrible day! You see a gleam over in a corner, where you can see a locker! The locker contains a nest of bugs. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take nest of bugs from locker<|im_end|>insert nest of bugs into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. If you can get around to doing that, close the crate. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your task for today is to eat the legume.

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an elderberry and a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the trunk is wide open. After that, you can place the pencil inside the trunk within the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You see a trunk.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a pencil.

your action:

Response: open trunk<|im_end|>insert pencil into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could retrieve the controller from the recliner inside the bedchamber. And then, rest the controller on the bench within the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
You can see a bench. The bench is standard. But the thing is empty. You see a recliner. The recliner is ordinary. On the recliner you can make out a controller.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take controller from recliner<|im_end|>put controller on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. Okay, and then, look and see that the type A safe within the office is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying: a type A passkey.

your action:

Response: go east<|im_end|>lock type A safe with type A passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First thing I need you to do is to take a trip east. With that over with, look and see that the non-euclidean chest is locked with the non-euclidean keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, move south. And then, close the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well how about that, you are in a place we're calling a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick up the mop from the dresser in the laundry place. And then, rest the mop on the bench inside the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one.
You can make out a dresser. The dresser contains a mop. You can make out a bench. The bench is ordinary. But the thing is empty, unfortunately. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take mop from dresser<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to move east. Then, open the vanilla scented box inside the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open vanilla scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the top hat from the floor of the pantry. Then, rest the top hat on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin looking for stuff.
You see a shelf. But the thing is empty. You move on, clearly furious with TextWorld.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: take top hat<|im_end|>put top hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, take a trip south. With that over with, close the display in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual kind of place.
You can make out a recliner. The recliner is usual. However, the recliner, like an empty recliner, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, travel south. And then, pick-up the Comic Strip Calendar from the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You begin to take stock of what's in the room.
You can see a locked drawer.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip south. Then, pick-up the telephone from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one. You begin to take stock of what's here.
You hear a noise behind you and spin around, but you can't see anything other than a plate. Wow, isn't TextWorld just the best? However, the plate, like an empty plate, has nothing on it.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to travel east. Okay, and then, make it so that the freezer in the canteen is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An usual one.
You can make out a basket.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip east. With that accomplished, lift the nest of toads from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, take the latchkey from the stand. With the latchkey, make absolutely sure that the locker in the vault is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You begin looking for stuff.
You make out a locker. You see a stand. You see a latchkey on the stand. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the shadfly from the table. And then, you can insert the shadfly into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A normal one.
You can see a box! The box is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a table. The table is normal. On the table you can see a shadfly.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take shadfly from table<|im_end|>insert shadfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move south. Then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. I guess you better just go and list everything you see here.
You can make out an opened portmanteau, which looks ordinary, nearby. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to retrieve the rectangular latchkey from the safe. Then, unlock the rectangular chest with the rectangular latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal kind of place.
You see a locked rectangular chest. You scan the room for a safe, and you find a safe. The safe contains a rectangular latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular latchkey from safe<|im_end|>unlock rectangular chest with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, retrieve the rectangular passkey from the cabinet within the sauna. Then, make absolutely sure that the rectangular chest in the sauna is locked with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You see a rectangular chest. You smell an awful smell, and follow it to a cabinet. Now why would someone leave that there? The cabinet contains a rectangular passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular passkey from cabinet<|im_end|>lock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the Comic Strip Calendar from the armchair inside the office. If you can get your hands on the Comic Strip Calendar, put the Comic Strip Calendar on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one.
You see a chair. The chair is normal. But oh no! there's nothing on this piece of junk. Hopefully, this discovery doesn't ruin your TextWorld experience! You see an armchair. The armchair is usual. On the armchair you make out a Comic Strip Calendar.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from armchair<|im_end|>put Comic Strip Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to lift the paper towel from the floor of the washroom. And then, you can put the paper towel inside the basket. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
Oh, great. Here's a basket. The basket is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unguarded.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>insert paper towel into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, assure that the rectangular safe within the cubicle is unlocked. And then, open the rectangular safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
You can make out a locked rectangular safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: unlock rectangular safe with rectangular latchkey<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to move east. And then, pick up the spoon from the chest inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to take a trip south. Then, ensure that the spherical locker inside the parlor is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a spherical passkey.

your action:

Response: go south<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to take a trip east. And then, pick up the kettle from the rack within the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You begin looking for stuff.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take kettle from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the towel from the table inside the shower. After that, you can insert the towel inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just moved into a shower.
You make out an opened basket here. The basket is empty! What a waste of a day! You can make out a table. The table is ordinary. On the table you see a towel.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take towel from table<|im_end|>insert towel into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the Canadian keycard from the shelf inside the scullery. With the Canadian keycard, lock the Canadian locker within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place. You begin looking for stuff.
You can make out a closed Canadian locker. You scan the room for a shelf, and you find a shelf. On the shelf you can make out a Canadian keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Canadian keycard from shelf<|im_end|>lock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First thing I need you to do is to lift the sandwich from the floor of the cubicle. If you can get your hands on the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a chair. But the thing is empty, unfortunately. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unblocked exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, move east. After that, recover the monitor from the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to travel east. And then, look and see that the box is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be good if you could make it so that the portmanteau is opened. If you have opened the portmanteau, take the lamp from the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place.
You scan the room for a portmanteau, and you find a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take lamp from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, close the box. And then, make it so that the box is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical one.
Were you looking for a box? Because look over there, it's a box. What a letdown! The box is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, doublecheck that the cabinet inside the vault is open. Then, recover the lampshade from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place.
You see a closed cabinet.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take lampshade from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the cabbage from the box inside the bedchamber. Then, eat the cabbage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Of every bedchamber you could have shown up in, you had to saunter into an usual one.
You see an opened box. The box contains a cabbage. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cabbage from box<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the insect from the shelf. After picking up the insect, place the insect on the counter within the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You scan the room, seeing a counter. Looks like someone's already been here and taken everything off it, though. You smell a lovely smell, and follow it to a shelf. You see an insect on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take insect from shelf<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, make an attempt to go to the east. Then, recover the tv from the shelf inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You start to take note of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to assure that the spherical chest in the canteen is unlocked with the spherical latchkey. If you have unlocked the spherical chest, open the spherical chest in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Okay, so you're in a canteen, cool, but is it normal? You better believe it is. Okay, just remember what you're here to do, and everything will go great.
You can make out a spherical chest.
You need an unguarded exit? You should try going west.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical chest with spherical latchkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go south. With that over with, pick up the plant from the bed stand within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take plant from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the Canadian limited edition passkey from the fridge. Having got the Canadian limited edition passkey, unlock the Canadian limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can see a locked Canadian limited edition safe in the room. You make out a fridge. The fridge contains a Canadian limited edition passkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from fridge<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the type D key from the rack. After taking the type D key, unlock the type D chest within the bathroom with the type D key. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
A locked type D chest is in the corner. You scan the room for a rack, and you find a rack. The rack is typical. On the rack you make out a type D key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type D key from rack<|im_end|>unlock type D chest with type D key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the blender from the shelf. And then, you can place the blender inside the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have stumbled into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a fridge, so there's that. Empty! What kind of nightmare TextWorld is this? You see a shelf. You wonder idly who left that here. On the shelf you can see a blender.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take blender from shelf<|im_end|>insert blender into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could make an effort to travel south. And then, recover the lightbulb from the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be fantastic if you could travel south. And then, take the scarf from the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take scarf from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, open the cabinet in the spare room. And then, pick up the shadfly from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal. You begin looking for stuff.
You can see a closed cabinet right there by you.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take shadfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First, it would be good if you could move east. Next, close the suitcase inside the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in a place we're calling a kitchenette.
You make out a cabinet.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go south. And then, lift the cd from the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Guess what, you are in the place we're calling the laundromat. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First, it would be great if you could make an effort to go south. After that, throw the coffee cup on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a gummy bear and a coffee cup.

your action:

Response: go south<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go east. Following that, pick-up the synthesizer from the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
A decrepit signboard tells you that you are now in the cookery.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, open the basket within the shower. And then, retrieve the broom from the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You begin to take stock of what's here.
You see a basket.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take broom from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, retrieve the paper towel from the table. If you can get your hands on the paper towel, ditch the paper towel on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
This is going to sound unbelievable, but you've just entered a restroom. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a table. You see a paper towel on the table.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take paper towel from table<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could pick up the sock from the shelf. Then, you can place the sock inside the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. You try to gain information on your surroundings by using a technique you call "looking."
You make out a case. The case is empty, what a horrible day! You can see a shelf. You see a sock on the shelf.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sock from shelf<|im_end|>insert sock into case<|im_end|>