Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the south. With that accomplished, put the Cat Calendar on the rack in the washroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom.
You need an unguarded exit? You should try going south.
You are carrying: a Cat Calendar.

your action:

Response: go south<|im_end|>put Cat Calendar on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the cuboid chest inside the vault. Then, ensure that the cuboid chest inside the vault is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
This just in- You, in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid chest. Classic TextWorld.
You need an unguarded exit? You should try going north.
You are carrying: a cuboid keycard.

your action:

Response: unlock cuboid chest with cuboid keycard<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to go to the east. And then, doublecheck that the coffer is shut. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, pick up the fresh laundry scented keycard from the stand. Then, make absolutely sure that the fresh laundry scented box inside the cubicle is unlocked with the fresh laundry scented keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. The room is well lit.
If you haven't noticed it already, there seems to be something there by the wall, it's a fresh laundry scented box. You can make out a stand. On the stand you see a fresh laundry scented keycard.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard from stand<|im_end|>unlock fresh laundry scented box with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, pick up the keycard from the portmanteau. And then, make absolutely sure the chest in the cubicle is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You have stumbled into the most standard of all possible cubicles. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a chest. You wonder idly who left that here. You can see a portmanteau. The portmanteau contains a keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from portmanteau<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture south. Then, unlock the American safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
There is an unblocked exit to the south.
You are carrying: an American keycard.

your action:

Response: go south<|im_end|>unlock American safe with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to travel south. And then, open the box in the restroom. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Look around you. Take it all in. It's not every day someone gets to be in a closet. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the cushion from the bookshelf. And then, place the cushion inside the portmanteau in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a gleam over in a corner, where you can see a portmanteau. There's something strange about this being here, but you can't put your finger on it. The portmanteau is empty! What a waste of a day! You see a bookshelf. On the bookshelf you can see a cushion.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cushion from bookshelf<|im_end|>insert cushion into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First, it would be a great idea if you could try to venture south. Okay, and then, make absolutely sure that the dresser is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A standard kind of place. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to travel south. If you can manage that, assure that the suitcase is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. It seems to be pretty standard here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the Henderson's passkey from the floor of the salon. Then, unlock the Henderson's box inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked Henderson's box right there by you.
There is an unguarded exit to the north.
There is a Henderson's passkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's passkey<|im_end|>unlock Henderson's box with Henderson's passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to go south. Then, you can insert the stapler into the coffer within the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well I'll be, you are in a place we're calling an office.
There is an unguarded exit to the south.
You are carrying: a stapler.

your action:

Response: go south<|im_end|>insert stapler into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the butterfly from the desk inside the cubicle. Then, ditch the butterfly on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. You begin to take stock of what's here.
You see a desk. The desk is usual. On the desk you make out a butterfly.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from desk<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an effort to move east. After that, make sure that the trunk is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
I never took you for the sort of person who would show up in a scullery, but I guess I was wrong.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be great if you could ensure that the case is open. After that, you can insert the telephone into the case inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place. I guess you better just go and list everything you see here.
You can see a closed case, which looks usual, here.
There is an unguarded exit to the west.
You are carrying: a telephone.

your action:

Response: open case<|im_end|>insert telephone into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to venture east. With that accomplished, rest the plant on the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying: a plant.

your action:

Response: go east<|im_end|>put plant on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to move south. And then, open the soap scented box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open soap scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to head south. After that, rest the coffee cup on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>put coffee cup on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could make an attempt to move south. Following that, pick-up the shadfly from the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, retrieve the golf tee from the rack in the pantry. After that, deposit the golf tee on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry.
You see a rack. The rack is ordinary. On the rack you see a golf tee. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take golf tee from rack<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to go south. And then, lift the shadfly from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You can make out a rack. Unfortunately, there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to travel east. And then, you can insert the worm into the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go south. After that, Deposit the passkey into the locker in the cubicle to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it typical? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, take the cloak from the chest. After stealing the cloak, put the cloak on the workbench inside the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Look around you. Take it all in. It's not every day someone gets to be in a garage.
You smell a wretched smell, and follow it to a chest. The chest contains a cloak. You can make out a workbench. The workbench is normal. The workbench appears to be empty.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cloak from chest<|im_end|>put cloak on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the licorice strip from the floor of the canteen. Then, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You can see a pan. But oh no! there's nothing on this piece of garbage. You move on, clearly done caring about TextWorld.
There is an unblocked exit to the west.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to move east. Then, make sure that the freezer is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You need an unblocked exit? You should try going east.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go south. With that accomplished, retrieve the Comic Strip Calendar from the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Comic Strip Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cucumber and a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First step, check that the cuboid locker is unlocked with the cuboid latchkey. After that, make absolutely sure that the cuboid locker is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You make out a locked cuboid locker in the room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: unlock cuboid locker with cuboid latchkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to go to the east. And then, make absolutely sure that the portmanteau is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
You scan the room, seeing a cabinet. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go east. With that accomplished, recover the paper towel from the board within the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've seen better steam rooms, but at least this one seems pretty ordinary.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to lift the nest of kittens from the floor of the basement. If you can get your hands on the nest of kittens, put the nest of kittens into the display within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual one. You can barely contain your excitement.
You can make out an opened display close by. The display is empty, what a horrible day!
You need an unblocked exit? You should try going north.
There is a nest of kittens on the floor.
You are carrying nothing.

your action:

Response: take nest of kittens<|im_end|>insert nest of kittens into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, recover the Canadian limited edition passkey from the floor of the attic. And then, insert the Canadian limited edition passkey into the Canadian limited edition chest inside the attic's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary one.
Hey, want to see a Canadian limited edition chest? Look over there, a Canadian limited edition chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a Canadian limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey<|im_end|>unlock Canadian limited edition chest with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could recover the Advent Calendar from the stand inside the office. And then, put the Advent Calendar into the suitcase inside the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You can see a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The suitcase is empty, what a horrible day! You see a stand. You see an Advent Calendar on the stand.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Advent Calendar from stand<|im_end|>insert Advent Calendar into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be great if you could attempt to go east. And then, drop the fly larva on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place.
You make out a drawer.
You need an unguarded exit? You should try going east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to try to travel east. If you can accomplish that, close the case within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An usual kind of place.
You see a workbench. But there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, venture south. Then, ensure that the fridge in the dish-pit is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the sandwich from the floor of the sauna. And then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna.
You can see an opened cabinet here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture east. Following that, retrieve the insect from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a garlic clove and a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, look and see that the non-euclidean locker is unlocked. And then, open the non-euclidean locker. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You begin looking for stuff.
You make out a non-euclidean locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going west.
You are carrying: a non-euclidean keycard.

your action:

Response: unlock non-euclidean locker with non-euclidean keycard<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, ensure that the freezer is open. And then, take the kettle from the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
As if things weren't amazing enough already, you can even see a freezer.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take kettle from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick up the bug from the shelf. Then, drop the bug on the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just walked into a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a shelf. On the shelf you can see a bug.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take bug from shelf<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could close the chest. After that, lock the chest inside the sauna with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, retrieve the shadfly from the floor of the cookhouse. After stealing the shadfly, insert the shadfly into the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You see an opened fridge. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>insert shadfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Then, make it so that the type 9 safe is opened. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in a cookery. The room is well lit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could go to the east. With that over with, toss the bowl on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a bowl and an insect.

your action:

Response: go east<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick-up the lightbulb from the floor of the basement. After that, you can deposit the lightbulb inside the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
You make out an opened suitcase in the room. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked.
There is a lightbulb on the floor.
You are carrying nothing.

your action:

Response: take lightbulb<|im_end|>insert lightbulb into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, recover the latchkey from the floor of the pantry. Then, doublecheck the chest in the pantry is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well I'll be, you are in the place we're calling the pantry. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a chest.
There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could retrieve the peanut from the portmanteau inside the studio. And then, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You can see a portmanteau. The portmanteau contains a peanut. Make a note of this, you might have to put stuff on or in it later on.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take peanut from portmanteau<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture south. With that accomplished, open the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip east. Okay, and then, close the freezer. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the kitchenette.
There is an unblocked exit to the east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to close the locker. Then, make absolutely sure the locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place. You start to take note of what's in the room.
You can see a locker. You shudder, but continue examining the room. The locker is empty, what a horrible day!
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First off, take the mat from the table within the shower. Then, rest the mat on the bench in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a bench. The bench is typical. But oh no! there's nothing on this piece of trash. You scan the room, seeing a table. The table is typical. On the table you can see a mat.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mat from table<|im_end|>put mat on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, attempt to head east. And then, recover the mug from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the key from the dresser in the launderette. And then, Insert the key into the chest in the launderette to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette.
You scan the room, seeing a chest. You see an opened dresser in the room. The dresser contains a key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from dresser<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to travel east. And then, deposit the top hat on the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
There is a cane on the floor.
You are carrying: a top hat.

your action:

Response: go east<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, attempt to go south. Next, pick up the spork from the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
What's that over there? It looks like it's a bench. The bench is typical. The bench appears to be empty.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to lift the cushion from the floor of the salon. Once you have got the cushion, put the cushion inside the box in the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. Let's see what's in here.
You can make out an opened box in the corner. The box is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going north.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>insert cushion into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, insert the Canadian key into the Canadian safe's lock to unlock it. And then, make it so that the Canadian safe within the chamber is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a Canadian safe. Classic TextWorld.
You need an unguarded exit? You should try going north.
You are carrying: a Canadian key.

your action:

Response: unlock Canadian safe with Canadian key<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First, it would be a great idea if you could ensure that the coffer is open. And then, you can place the bug into the coffer in the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You make out a closed coffer.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: open coffer<|im_end|>insert bug into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could close the safe. And then, lock the safe with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal. You begin looking for stuff.
You can make out an opened safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, try to move south. And then, retrieve the cushion from the dresser. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. With that done, close the coffer inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to venture east. And then, put the synthesizer on the rack inside the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying: a synthesizer.

your action:

Response: go east<|im_end|>put synthesizer on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to open the trunk in the cubicle. If you have opened the trunk, pick up the Advent Calendar from the trunk inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed trunk right there by you.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take Advent Calendar from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could lift the cane from the floor of the spare room. With the cane, you can insert the cane inside the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a suitcase. Wow, isn't TextWorld just the best? The suitcase is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: take cane<|im_end|>insert cane into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could recover the blanket from the floor of the salon. And then, put the blanket on the shelf inside the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: take blanket<|im_end|>put blanket on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First stop, recover the sponge from the safe in the sauna. After that, place the sponge on the table within the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a safe. The safe contains a sponge. The light flickers for a second, but nothing else happens. You can see a table. But the thing is empty, unfortunately. This always happens!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take sponge from safe<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to recover the paper towel from the table inside the sauna. Then, place the paper towel on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna. You try to gain information on your surroundings by using a technique you call "looking."
If you haven't noticed it already, there seems to be something there by the wall, it's a bench. The bench is ordinary. But the thing is empty, unfortunately. You smell a hideous smell, and follow it to a table! The table is ordinary. On the table you make out a paper towel. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take paper towel from table<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, venture south. And then, put the lamp on the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a lamp.

your action:

Response: go south<|im_end|>put lamp on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to go south. After that, retrieve the whisk from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go east. And then, deposit the worm on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
There is an unblocked exit to the east.
You are carrying: a worm.

your action:

Response: go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the cucumber.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a toolbox. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the south.
You are carrying: a cucumber.

your action:

Response: eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the American locker is unlocked. And then, ensure that the American locker inside the sauna is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A normal one. Let's see what's in here.
You can see a locked American locker.
You need an unguarded exit? You should try going west.
You are carrying: an American latchkey.

your action:

Response: unlock American locker with American latchkey<|im_end|>open American locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, close the locker inside the cookery. If you have closed the locker, make absolutely sure that the locker is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You can make out a locker. The locker is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could unlock the safe. After that, make it so that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked safe.
You need an unblocked exit? You should try going west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head east. Then, retrieve the coffee cup from the board within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take coffee cup from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First thing I need you to do is to open the chest. And then, retrieve the napkin from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal kind of place.
You can see a chest. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take napkin from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First step, make absolutely sure that the safe within the chamber is wide open. And then, pick up the monitor from the safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. Let's see what's in here.
You can see a safe.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take monitor from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. Then, pick up the frisbee from the stand inside the attic. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to venture south. Then, Deposit the rectangular key into the rectangular chest in the shower to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
There is an unblocked exit to the south.
You are carrying: a rectangular key.

your action:

Response: go south<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go to the east. With that done, close the case within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You need an unguarded exit? You should try going east.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be fantastic if you could pick up the sponge from the board. Then, sit the sponge on the counter inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place. You begin looking for stuff.
Were you looking for a counter? Because look over there, it's a counter. The counter is standard. However, the counter, like an empty counter, has nothing on it. This always happens! You see a board. Why don't you take a picture of it, it'll last longer! The board is normal. On the board you can make out a sponge.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take sponge from board<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, try to venture east. After that, pick up the teapot from the bowl. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teapot from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, move south. Next, make it so that the suitcase within the recreation zone is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. You start to take note of what's in the room.
There is an unblocked exit to the south.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to take the coffee cup from the fridge inside the cookery. And then, sit the coffee cup on the saucepan within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You make out a fridge. The fridge contains a coffee cup. Make a note of this, you might have to put stuff on or in it later on. You can make out a saucepan. You wonder idly who left that here. The saucepan is typical. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take coffee cup from fridge<|im_end|>put coffee cup on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal one.
You need an unguarded exit? You should try going south.
You are carrying: a carrot and a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to move east. Okay, and then, take the monitor from the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take monitor from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First step, make it so that the box is unlocked. Then, ensure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box in the room.
You need an unguarded exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, pick up the top hat from the table. Having picked up the top hat, toss the top hat on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place.
You can see a table. The table is standard. On the table you can see a top hat. Huh, weird.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take top hat from table<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, take the keycard from the shelf in the cookery. If you have picked up the keycard, lock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
I am required to announce that you are now in the cookery.
You can make out a chest. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf! The shelf is usual. On the shelf you make out a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the bug from the shelf. Then, place the bug on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. You begin to take stock of what's in the room.
You can see a shelf. Why don't you take a picture of it, it'll last longer! You see a bug on the shelf.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take bug from shelf<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. Once you manage that, place the insect into the basket within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: go south<|im_end|>insert insect into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the freezer within the dish-pit is ajar. After that, recover the spoon from the freezer in the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You make out a closed freezer right there by you.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take spoon from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go south. After that, Place the type 6 keycard into the type 6 locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
There is an unblocked exit to the south.
You are carrying: a type 6 keycard.

your action:

Response: go south<|im_end|>lock type 6 locker with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go east. Following that, rest the pillow on the couch. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a pillow.

your action:

Response: go east<|im_end|>put pillow on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the gummy bear from the basket inside the sauna. Then, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a basket. You wonder idly who left that here. The basket contains a gummy bear.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take gummy bear from basket<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the dvd from the floor of the parlor. After that, you can place the dvd into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You make out an opened safe. The safe is empty, what a horrible day!
You need an unblocked exit? You should try going west.
There is a dvd on the floor.
You are carrying nothing.

your action:

Response: take dvd<|im_end|>insert dvd into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. Your first objective is to take the lampshade from the cabinet within the cellar. After that, you can insert the lampshade inside the suitcase within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
I am sorry to announce that you are now in the cellar.
You make out an opened suitcase, which looks ordinary, here. What a letdown! The suitcase is empty! You can see an opened cabinet, which looks normal, here. The cabinet contains a lampshade.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take lampshade from cabinet<|im_end|>insert lampshade into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. Then, retrieve the mop from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Here we are in the bedroom. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First, it would be a great idea if you could open the freezer. And then, retrieve the coffee cup from the freezer inside the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical one. You can barely contain your excitement.
Look over there! a freezer.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take coffee cup from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. That done, pick up the kettle from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in a washroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
A locked usual looking safe is nearby.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move south. And then, make it so that the chest within the kitchenette is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, recover the type 8 latchkey from the bureau within the office. If you can get your hands on the type 8 latchkey, check that the type 8 chest within the office is unlocked with the type 8 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You can see a locked type 8 chest. You make out a bureau. The bureau contains a type 8 latchkey. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 8 latchkey from bureau<|im_end|>unlock type 8 chest with type 8 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type Z key from the suitcase within the cellar. With the type Z key, make absolutely sure that the type Z locker inside the cellar is locked with the type Z key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Okay, so you're in a cellar, cool, but is it standard? You better believe it is. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a type Z locker. You can see a suitcase. The suitcase contains a type Z key. Huh, weird.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type Z key from suitcase<|im_end|>lock type Z locker with type Z key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the keycard from the desk. If you can get your hands on the keycard, unlock the chest inside the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You see a locked chest. You see a desk. On the desk you can make out a keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from desk<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head south. Then, pick up the sponge from the shelf inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the mouse from the floor of the office. After that, put the mouse on the shelf within the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it typical? You better believe it is.
Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is normal. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the shelf.
There is an unguarded exit to the west.
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: take mouse<|im_end|>put mouse on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip east. If you can do that, ensure that the Henderson's style chest within the lounge is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
There is an unblocked exit to the east.
You are carrying: a Henderson's style passkey.

your action:

Response: go east<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head east. With that accomplished, make absolutely sure that the locker is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one.
You can see a stand. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head east. After that, recover the lightbulb from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well how about that, you are in the place we're calling the steam room. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lightbulb from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to pick up the passkey from the chair in the scullery. And then, lock the chest inside the scullery with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You make out a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. On the chair you make out a passkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could make an attempt to head south. And then, make sure the formless locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
There is an unguarded exit to the south.
You are carrying: a formless latchkey.

your action:

Response: go south<|im_end|>lock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to close the box inside the cubicle. And then, make absolutely sure the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin looking for stuff.
You can see an opened ordinary looking box here. The box is empty, what a horrible day!
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the type 0 latchkey from the coffer. And then, look and see that the type 0 box is unlocked with the type 0 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place. Let's see what's in here.
You see a type 0 box. You can see a coffer. Something scurries by right in the corner of your eye. Probably nothing. The coffer contains a type 0 latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 0 latchkey from coffer<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>