Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the bowl from the fridge within the cookery. With the bowl, deposit the bowl on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
Hey, want to see a fridge? Look over there, a fridge. You shudder, but continue examining the room. The fridge contains a bowl. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take bowl from fridge<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First thing I need you to do is to ensure that the trunk in the vault is open. After pulling open the trunk, take the insect from the trunk within the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An usual kind of place.
You can see a closed trunk.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take insect from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, retrieve the passkey from the display. Then, Insert the passkey into the locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You can see a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a display. The display contains a passkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from display<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the paper towel from the trunk in the steam room. Then, put the paper towel on the rack within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a trunk. The trunk contains a paper towel. Oh wow! Is that what I think it is? It is! It's a rack. What a coincidence, weren't you just thinking about a rack? The rack is normal. But the thing is empty, unfortunately.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take paper towel from trunk<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, try to venture east. And then, make sure that the safe is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. Once you manage that, take the butterfly from the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in the place we're calling the washroom. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take the fly larva from the shelf. And then, drop the fly larva on the floor of the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You make out a shelf. You wonder idly who left that here. You see a fly larva on the shelf.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from shelf<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go to the east. And then, doublecheck that the chest is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere. You can barely contain your excitement.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to head south. Okay, and then, close the freezer in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
There is an unguarded exit to the south.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, retrieve the key from the floor of the scullery. Then, lock the safe in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual one.
You see a safe.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head east. With that over with, look and see that the toolbox inside the study is closed. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
This might come as a shock to you, but you've just stumbled into a sauna.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel east. And then, pick up the kettle from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could recover the hat from the floor of the cellar. Then, place the hat on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary one. Let's see what's in here.
You see a stand. The stand is ordinary. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
There is a hat on the floor.
You are carrying nothing.

your action:

Response: take hat<|im_end|>put hat on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the fresh laundry scented latchkey from the board within the scullery. Then, look and see that the fresh laundry scented locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one. The room is well lit.
You see a fresh laundry scented locker. You see a gleam over in a corner, where you can see a board. The board is normal. On the board you make out a fresh laundry scented latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey from board<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First stop, pick up the whisk from the refrigerator. And then, ditch the whisk on the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
You make out a refrigerator. The refrigerator contains a whisk.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take whisk from refrigerator<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, retrieve the bug from the coffer. And then, sit the bug on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle.
You make out a coffer. The coffer contains a bug. I mean, just wow! Isn't TextWorld just the best? You see a stand. The stand appears to be empty.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take bug from coffer<|im_end|>put bug on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the durian.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a durian.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First step, try to travel east. Following that, retrieve the nest of caterpillars from the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
I just think it's great that you've just entered a kitchen.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of caterpillars from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, retrieve the loaf of bread from the pan. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You see a pan. You see a loaf of bread on the pan. It doesn't get more TextWorld than this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take loaf of bread from pan<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, close the safe. After shutting the safe, doublecheck the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You can barely contain your excitement.
You can see an opened safe in the corner. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: close safe<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, recover the broom from the dresser in the shower. After that, drop the broom on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's awesome that you're in a shower now.
You see an opened dresser close by. The dresser contains a broom.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take broom from dresser<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be fantastic if you could recover the monitor from the suitcase in the bedchamber. With the monitor, place the monitor on the bed stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You make out a suitcase. The suitcase contains a monitor. You can see a bed stand. The bed stand is standard. But oh no! there's nothing on this piece of junk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take monitor from suitcase<|im_end|>put monitor on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the dresser inside the steam room is opened. And then, retrieve the fly larva from the dresser in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You see a closed dresser in the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take fly larva from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the desktop computer from the floor of the study. After that, sit the desktop computer on the shelf inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study.
You scan the room for a shelf, and you find a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You need an unblocked exit? You should try going north.
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: take desktop computer<|im_end|>put desktop computer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the locker within the scullery is closed. And then, doublecheck that the locker is locked with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You start to take note of what's in the room.
You can see an opened locker. The locker is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the type 7 latchkey from the box. After you have picked up the type 7 latchkey, lock the type 7 locker with the type 7 latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal one.
You scan the room for a type 7 locker, and you find a type 7 locker. You can make out a box. Wow, check out the price tag glued to the box! Two hundred bucks! The box contains a type 7 latchkey. Wow, isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 7 latchkey from box<|im_end|>lock type 7 locker with type 7 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture south. Then, make sure that the trunk inside the recreation zone is opened. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You make out a mantle. The mantle is typical. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the shirt from the floor of the garage. Then, sit the shirt on the counter within the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in the place we're calling the garage.
You see a gleam over in a corner, where you can see a counter. The counter is standard. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>put shirt on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the insect from the bureau. After that, put the insect on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one. You begin to take stock of what's in the room.
You can make out a bureau. There's something strange about this thing being here, but you don't have time to worry about that now. The bureau contains an insect. You see a mantle. The mantle is ordinary. But the thing is empty.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take insect from bureau<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the east. And then, pick-up the staple from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head south. After that, close the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual one. You begin looking for stuff.
You make out an opened usual looking safe in the corner. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First, it would be good if you could look and see that the box is closed. And then, lock the box with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Look at you, bigshot, walking into a study like it isn't some huge deal. You try to gain information on your surroundings by using a technique you call "looking."
You scan the room, seeing a box. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: close box<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the banana.

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in a place we're calling a cellar.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a banana and a bug.

your action:

Response: eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to head south. Next, close the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to make an effort to go to the east. Once you get around to doing that, doublecheck that the fridge in the kitchen is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. The workbench is usual. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick up the nest of bugs from the toolbox. Then, deposit the nest of bugs on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've seen better cellars, but at least this one seems pretty typical. The room is well lit.
You see an opened toolbox in the corner. The toolbox contains a nest of bugs.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take nest of bugs from toolbox<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the poem from the safe. After stealing the poem, place the poem on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one.
You can make out an opened safe. The safe contains a poem.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take poem from safe<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, open the safe. If you have pulled open the safe, recover the bug from the safe in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You can see a safe!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go east. After that, rest the hat on the rack in the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a hat.

your action:

Response: go east<|im_end|>put hat on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, retrieve the lavender scented key from the locker. Once you have taken the lavender scented key, make sure the lavender scented box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You see a lavender scented box. You can make out an opened locker. The locker contains a lavender scented key. Now that's what I call TextWorld!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take lavender scented key from locker<|im_end|>lock lavender scented box with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, pick up the glass from the case within the kitchen. Once you have got the glass, place the glass on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You can see a case. The case contains a glass.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take glass from case<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First of all, make an effort to go south. And then, take the mop from the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to venture east. With that accomplished, pick-up the synthesizer from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the type K key from the floor of the workshop. And then, make sure the type K chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. You begin to take stock of what's in the room.
You see a type K chest. Classic TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a type K key on the floor.
You are carrying nothing.

your action:

Response: take type K key<|im_end|>lock type K chest with type K key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to move south. And then, retrieve the butterfly from the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. After that, make sure that the safe within the studio is opened. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an unblocked exit to the east.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, move south. And then, Insert the soap scented passkey into the soap scented locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a soap scented passkey.

your action:

Response: go south<|im_end|>lock soap scented locker with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to retrieve the scarf from the toolbox. After that, ditch the scarf on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it usual? You better believe it is. Let's see what's in here.
You make out an opened toolbox in the room. The toolbox contains a scarf.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take scarf from toolbox<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to move east. With that accomplished, close the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a broom.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, open the case. And then, you can insert the textbook inside the case. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just shown up in a laundry place.
You can make out a case!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a textbook.

your action:

Response: open case<|im_end|>insert textbook into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, go to the south. And then, retrieve the hat from the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
This is going to sound unbelievable, but you've just entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a nest of bats.

your action:

Response: go south<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to try to move south. After that, pick up the paper towel from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to head east. If you can succeed at that, ditch the controller on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a controller and a bug.

your action:

Response: go east<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, venture south. Next, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, take a trip south. If you can succeed at that, recover the tv from the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, try to venture east. With that done, close the toolbox within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to venture south. If you can do that, doublecheck that the toolbox in the basement is closed. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to head south. After that, close the display. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. You start to take note of what's in the room.
You make out a stand. The stand is typical. But the thing is empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the chest within the bedchamber is ajar. Then, take the blanket from the chest in the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You begin looking for stuff.
Look over there! a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take blanket from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the bowl from the chair in the canteen. And then, ditch the bowl on the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
A decrepit sign tells you that you are now in the canteen.
You smell an awful smell, and follow it to a chair. The chair is normal. On the chair you see a bowl.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take bowl from chair<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the cuboid passkey from the display inside the office. Then, doublecheck that the cuboid chest is unlocked with the cuboid passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You make out a locked cuboid chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a display. The display contains a cuboid passkey. You wonder idly who left that here.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take cuboid passkey from display<|im_end|>unlock cuboid chest with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the fondue from the cabinet. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a cabinet. The cabinet contains a fondue. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fondue from cabinet<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First of all, you could, like, lift the durian from the floor of the salon. Then, eat the durian. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going west.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. After that, recover the bug from the rack. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could take the passkey from the display. And then, unlock the box with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have shown up in, you had to show up in an usual one. You start to take note of what's in the room.
You can see a locked box. You make out an opened display. The display contains a passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from display<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, venture east. Okay, and then, retrieve the binder from the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard kind of place.
You see a locked typical looking safe here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be good if you could recover the gummy bear from the floor of the playroom. And then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to move south. And then, assure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could retrieve the fly larva from the rack within the vault. After that, place the fly larva on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one.
You can make out a stand. But oh no! there's nothing on this piece of garbage. You make out a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is typical. On the rack you can make out a fly larva.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from rack<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go south. And then, assure that the box in the bedchamber is ajar. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
There is an unguarded exit to the south.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An ordinary one.
You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is usual. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going east.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to go east. After that, retrieve the teapot from the platter in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teapot from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, try to travel east. After that, recover the shadfly from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, retrieve the cashew from the floor of the salon. Once you have picked up the cashew, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one. Let's see what's in here.
You see a bench. But there isn't a thing on it.
There is an unblocked exit to the north.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, retrieve the broccoli from the chest inside the basement. After you have got the broccoli, eat the broccoli. That's it!

Here is your interactions so far:
current state: You are now in the basement.
I just think it's great that you've just entered a basement.
You see an opened chest right there by you. The chest contains a broccoli.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take broccoli from chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the display is open. Having pulled open the display, recover the pen from the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
You can make out a display. The light flickers for a second, but nothing else happens.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take pen from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the stick of butter from the coffer. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual one.
You make out an opened coffer. The coffer contains a stick of butter.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take stick of butter from coffer<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to attempt to move east. Then, retrieve the cane from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take the passkey from the fridge. After that, make sure that the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen. Okay, just remember what you're here to do, and everything will go great.
You can see a box. You see a fridge. The fridge contains a passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from fridge<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to travel east. That done, pick up the broom from the bench inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the crate within the garage. After pulling open the crate, take the top hat from the crate. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one.
You see a closed crate nearby.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take top hat from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to check that the safe is unlocked with the keycard. And then, ensure that the safe inside the salon is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
You see a locked safe close by.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the chair in the study. If you can get your hands on the latchkey, make absolutely sure that the safe inside the study is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You see a closed safe. You see a chair. The chair is standard. On the chair you can see a latchkey. You can't wait to tell the folks at home about this!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, attempt to head south. And then, retrieve the pair of headphones from the table. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of headphones from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the toolbox within the spare room. Then, retrieve the butterfly from the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
You can see a closed toolbox, which looks normal, here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take butterfly from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to go east. Then, retrieve the kettle from the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying: a whisk.

your action:

Response: go east<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could move south. With that accomplished, recover the knife from the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First of all, retrieve the vacuum from the cabinet. If you can get your hands on the vacuum, you can deposit the vacuum into the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You see a safe. What a letdown! The safe is empty! You make out an opened cabinet nearby. The cabinet contains a vacuum.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take vacuum from cabinet<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make an effort to travel east. Okay, and then, open the trunk inside the study. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. But the thing hasn't got anything on it. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, attempt to take a trip east. Following that, throw the broom on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a broom.

your action:

Response: go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Then, recover the insect from the pan within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
This is going to sound unbelievable, but you've just entered a garage.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. Then, lift the bowl from the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, retrieve the American style passkey from the refrigerator within the kitchen. Once you have taken the American style passkey, assure that the American style box within the kitchen is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen. I guess you better just go and list everything you see here.
You can see a American style box. You can see a refrigerator. The refrigerator contains an American style passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take American style passkey from refrigerator<|im_end|>lock American style box with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the mop from the cabinet. And then, sit the mop on the counter within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
You can make out a cabinet. The cabinet contains a mop. Were you looking for a counter? Because look over there, it's a counter. The counter appears to be empty.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take mop from cabinet<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. Your first objective is to retrieve the latchkey from the bureau in the cubicle. Then, make it so that the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
I just think it's great that you've just entered a cubicle.
Oh, great. Here's a locker. Now why would someone leave that there? You make out an opened bureau, which looks usual, close by. The bureau contains a latchkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from bureau<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the passkey into the safe's lock to unlock it. After you have unlocked the safe, make it so that the safe is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a safe. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type 1 passkey from the drawer within the laundromat. After that, check that the type 1 locker is unlocked with the type 1 passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've fallen into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the laundromat.
Oh wow! Is that what I think it is? It is! It's a type 1 locker, so there's that. You see an opened drawer in the room. The drawer contains a type 1 passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 1 passkey from drawer<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to recover the key from the shelf in the attic. Then, unlock the locker in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
I am sorry to announce that you are now in the attic. You begin looking for stuff.
You make out a locked locker. You make out a shelf. On the shelf you can see a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, venture south. And then, close the safe in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First step, pick up the legume from the floor of the washroom. And then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take a trip south. Once you get through with that, retrieve the fly larva from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to head south. After that, throw the monitor on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. Then, doublecheck the box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to move south. And then, close the refrigerator within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You're not going to believe this, but you've just entered a canteen.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to go south. Following that, unlock the chest in the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make absolutely sure that the locker inside the dish-pit is unlocked with the keycard. And then, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit. You begin to take stock of what's in the room.
You can see a locker.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded.
There is a bug on the floor.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, recover the fly larva from the locker. Then, place the fly larva on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary kind of place. You start to take note of what's in the room.
You see an opened locker. The locker contains a fly larva.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from locker<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go south. After that, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the shower. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, recover the pair of headphones from the crate inside the pantry. And then, sit the pair of headphones on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You see an opened crate nearby. The crate contains a pair of headphones. You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is typical. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take pair of headphones from crate<|im_end|>put pair of headphones on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, recover the passkey from the floor of the kitchenette. Then, make sure that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical one. I guess you better just go and list everything you see here.
You can see a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, move south. Okay, and then, make it so that the locker is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in a place we're calling a garage. The room is well lit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could make an attempt to venture south. With that done, lock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the type T chest with the type T key. And then, make sure that the type T chest in the bedroom is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type T chest.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type T key.

your action:

Response: unlock type T chest with type T key<|im_end|>open type T chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the printer from the mantle inside the office. Then, ditch the printer on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office.
You bend down to tie your shoe. When you stand up, you notice a mantle. On the mantle you can see a printer. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take printer from mantle<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. And then, close the chest in the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First stop, head east. That done, close the suitcase inside the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close suitcase<|im_end|>