Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, assure that the vanilla scented chest within the studio is closed. After shutting the vanilla scented chest, make absolutely sure that the vanilla scented chest inside the studio is locked with the vanilla scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
You can see a vanilla scented chest. The vanilla scented chest is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a vanilla scented latchkey.

your action:

Response: close vanilla scented chest<|im_end|>lock vanilla scented chest with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the safe inside the cellar is open. After that, pick up the lightbulb from the safe in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take lightbulb from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to ensure that the box inside the washroom is open. And then, recover the shadfly from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom.
You can make out a closed box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take shadfly from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, recover the latchkey from the trunk. Then, assure that the chest is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
Were you looking for a chest? Because look over there, it's a chest. You can make out a trunk. The trunk contains a latchkey. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, travel south. Once you manage that, close the display. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could insert the key into the locker in the restroom's lock to unlock it. Then, open the locker inside the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You make a grand eccentric entrance into a restroom. You begin looking for stuff.
You can see a locked locker.
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel south. And then, pick up the spork from the saucepan. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spork from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You can see a table. The table is usual. The table appears to be empty.
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. And then, place the poem on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
A rusty sign tells you that you are now in the cellar.
There is an unguarded exit to the south.
You are carrying: a poem.

your action:

Response: go south<|im_end|>put poem on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the manuscript from the dresser. And then, rest the manuscript on the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
Look out! It's a- oh, never mind, it's just a dresser. There's something strange about this being here, but you can't put your finger on it. The dresser contains a manuscript. You make out a bed stand. Now why would someone leave that there? The bed stand is usual. But the thing is empty, unfortunately.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take manuscript from dresser<|im_end|>put manuscript on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First step, take the key from the saucepan. Then, doublecheck that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
Hey, want to see a chest? Look over there, a chest. You can make out a saucepan. You see a key on the saucepan.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move east. And then, place the bug inside the basket within the salon. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: go east<|im_end|>insert bug into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, unlock the chest. And then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Fancy seeing you here. Here, by the way, being the basement.
You see a locked chest.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, venture south. Once you get through with that, look and see that the chest within the garage is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move east. And then, close the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel south. And then, sit the butterfly on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>put butterfly on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take the vacuum from the bench. With the vacuum, rest the vacuum on the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
I just think it's awesome that you're in a laundry place now.
You see a board. The board is typical. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it? You make out a bench. The bench is ordinary. On the bench you can make out a vacuum.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take vacuum from bench<|im_end|>put vacuum on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, lift the onion from the floor of the chamber. And then, eat the onion. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. The room is well lit.
There is an unblocked exit to the west.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: take onion<|im_end|>eat onion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the shoe from the safe in the closet. Then, throw the shoe on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A typical one. Let's see what's in here.
You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe contains a shoe. Hmm. You always thought you'd be more excited to see a safe in a room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take shoe from safe<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, recover the cauliflower from the basket. With the cauliflower, eat the cauliflower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in a place we're calling a bedchamber.
You make out a basket. The basket contains a cauliflower. Make a note of this, you might have to put stuff on or in it later on.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take cauliflower from basket<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could try to head east. And then, take the laptop from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could pick up the type K latchkey from the board. Once you have picked up the type K latchkey, doublecheck the type K locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You make out a type K locker. You shudder, but continue examining the room. You see a board. The board is ordinary. On the board you can see a type K latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type K latchkey from board<|im_end|>lock type K locker with type K latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the peanut from the floor of the closet. With the peanut, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. Let's see what's in here.
You need an unblocked exit? You should try going west.
There is a peanut on the floor.
You are carrying: a banana.

your action:

Response: take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to travel south. After that, recover the coffee cup from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel east. And then, pick up the fork from the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty ordinary here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the passkey from the floor of the attic. Then, make absolutely sure that the chest is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one. You begin looking for stuff.
You see a locked chest nearby.
You need an unguarded exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the grape.

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
There is an onion on the floor.
You are carrying: a grape.

your action:

Response: eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take the book from the locker in the office. And then, you can put the book inside the coffer in the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You hear a noise behind you and spin around, but you can't see anything other than a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You can see a locker, so there's that. The locker contains a book.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take book from locker<|im_end|>insert book into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the vanilla scented passkey from the freezer within the canteen. And then, Put the vanilla scented passkey into the vanilla scented safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. Okay, just remember what you're here to do, and everything will go great.
You can make out a closed vanilla scented safe. You can make out an opened freezer, which looks standard, in the corner. The freezer contains a vanilla scented passkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take vanilla scented passkey from freezer<|im_end|>lock vanilla scented safe with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to attempt to go to the east. If you can do that, assure that the refrigerator in the cookery is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, make an attempt to move south. Then, open the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
There is an unguarded exit to the south.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. Okay, and then, doublecheck that the coffer is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Look around you. Take it all in. It's not every day someone gets to be in a studio.
You see a bookshelf. The bookshelf is standard. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go east. Following that, retrieve the mug from the stand inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to pick up the rectangular latchkey from the floor of the workshop. After that, look and see that the rectangular safe is locked with the rectangular latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A typical one.
You scan the room for a rectangular safe, and you find a rectangular safe.
There is an unguarded exit to the north.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, go to the east. Then, take the butterfly from the board in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take the knife from the rack inside the dish-pit. And then, rest the knife on the saucepan within the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one. You begin looking for stuff.
You see a saucepan. The saucepan is standard. But oh no! there's nothing on this piece of garbage. You move on, clearly upset with TextWorld. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a rack. On the rack you can see a knife. You shudder, but continue examining the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take knife from rack<|im_end|>put knife on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the sponge from the counter. After that, rest the sponge on the table in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. You try to gain information on your surroundings by using a technique you call "looking."
You rest your hand against a wall, but you miss the wall and fall onto a table. The table is usual. The table appears to be empty. You can see a counter. The counter is normal. On the counter you can see a sponge.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take sponge from counter<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to move east. Then, retrieve the spoon from the cabinet within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spoon from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the crate. And then, take the lampshade from the crate within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place. You start to take note of what's in the room.
You see a closed crate in the corner.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open crate<|im_end|>take lampshade from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to venture east. If you can finish that, retrieve the cane from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your task for today is to eat the salad.

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an exit to the south. Don't worry, it is unguarded.
There is a garlic clove on the floor.
You are carrying: a salad.

your action:

Response: eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the insect from the floor of the washroom. After taking the insect, insert the insect into the drawer inside the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You try to gain information on your surroundings by using a technique you call "looking."
What's that over there? It looks like it's a drawer. Make a note of this, you might have to put stuff on or in it later on. The drawer is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unblocked.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>insert insect into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Your first objective is to recover the latchkey from the bed stand. Then, Deposit the latchkey into the locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. You begin to take stock of what's in the room.
You make out a locker. Classic TextWorld. You smell a wretched smell, and follow it to a bed stand. You see a latchkey on the bed stand.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bed stand<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be fantastic if you could ensure that the chest is open. And then, pick up the worm from the chest within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take worm from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to move east. After that, ensure that the cuboid safe is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First step, pick-up the fly larva from the floor of the lounge. Then, place the fly larva inside the trunk in the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You can see an opened trunk. The trunk is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>insert fly larva into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, venture south. With that accomplished, pick up the monitor from the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You have fallen into a sauna. Not the sauna you'd expect. No, this is a sauna. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, open the chest. And then, pick up the cushion from the chest inside the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You see a chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take cushion from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go east. And then, toss the worm on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to head east. Then, lift the textbook from the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. Let's see what's in here.
There is an unguarded exit to the east.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the shirt from the floor of the washroom. With the shirt, you can put the shirt into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal one.
You make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unguarded.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>insert shirt into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, travel east. Next, make sure that the chest is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
There is an exit to the east. Don't worry, it is unblocked.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. And then, doublecheck that the case is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to head south. And then, pick up the towel from the board inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. Once you manage that, insert the mouse inside the chest in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>insert mouse into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the broom from the safe. If you can get your hands on the broom, deposit the broom inside the trunk within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You can make out a safe. Hmm. You always thought you'd be more excited to see a safe in a room. The safe contains a broom. Hmm. You always thought you'd be more excited to see a safe in a room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take broom from safe<|im_end|>insert broom into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the butterfly from the stand. With the butterfly, insert the butterfly inside the box inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great usual vibes in this place, a wonderful usual atmosphere. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a box? Look over there, a box. The box is empty! What a waste of a day! You smell a hideous smell, and follow it to a stand. The stand is normal. On the stand you can make out a butterfly. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from stand<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the cuboid latchkey from the refrigerator. Then, look and see the cuboid safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You can make out a cuboid safe. You see a refrigerator. The refrigerator contains a cuboid latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cuboid latchkey from refrigerator<|im_end|>lock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First off, recover the fly larva from the floor of the bathroom. If you can get your hands on the fly larva, put the fly larva on the rack inside the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the bathroom. I guess you better just go and list everything you see here.
You make out a rack. But oh no! there's nothing on this piece of trash.
There is an exit to the west. Don't worry, it is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to travel east. After that, ditch the butterfly on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room.
You need an unguarded exit? You should try going east.
You are carrying: a butterfly and a nest of toads.

your action:

Response: go east<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to go east. After that, pick up the desktop computer from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to travel east. And then, recover the blanket from the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blanket from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an attempt to go to the south. Then, pick up the iron from the dresser. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, travel east. After that, deposit the paper towel on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a berry on the floor.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could take a trip south. Then, pick up the iron from the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an apple.

your action:

Response: go south<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the latchkey from the trunk in the closet. After getting the latchkey, unlock the chest inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You can barely contain your excitement.
You see a locked chest. You make out a trunk. The trunk contains a latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. Okay, and then, place the mouse on the shelf within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>put mouse on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make it so that the Henderson's box in the sauna is unlocked. After that, open the Henderson's box inside the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna.
Oh wow! Is that what I think it is? It is! It's a Henderson's box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's box with Henderson's passkey<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to close the American safe. If you have shut the American safe, make sure that the American safe within the laundry place is locked with the American latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. I guess you better just go and list everything you see here.
You can see a American safe. The American safe is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
You are carrying: an American latchkey.

your action:

Response: close American safe<|im_end|>lock American safe with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the towel from the counter. After picking up the towel, place the towel on the bench within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in an usual kind of place. That is to say, you're in a steam room.
You can make out a bench. The bench is typical. However, the bench, like an empty bench, has nothing on it. What, you think everything in TextWorld should have stuff on it? You can make out a counter. You wonder idly who left that here. You see a towel on the counter.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take towel from counter<|im_end|>put towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First off, if it's not too much trouble, I need you to take the disk from the chair. If you have taken the disk, rest the disk on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You see a shelf. The shelf is ordinary. The shelf appears to be empty. You see a chair. On the chair you see a disk. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take disk from chair<|im_end|>put disk on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, open the locker. And then, pick up the tv from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
A rusty sign tells you that you are now in the parlor. You try to gain information on your surroundings by using a technique you call "looking."
You see a gleam over in a corner, where you can see a locker.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take tv from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the chocolate bar from the suitcase inside the studio. And then, eat the chocolate bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard one.
You see a suitcase. The suitcase contains a chocolate bar.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take chocolate bar from suitcase<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip south. Following that, doublecheck that the fridge is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to venture south. After that, close the cabinet in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. You can barely contain your excitement.
There is an unblocked exit to the south.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the butterfly from the drawer. Once you have got the butterfly, toss the butterfly on the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in the sauna. You begin to take stock of what's in the room.
You can see a drawer. The drawer contains a butterfly.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take butterfly from drawer<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the watermelon.

Here is your interactions so far:
current state: You are now in the sauna.
You've just shown up in a sauna.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a berry on the floor.
You are carrying: a watermelon.

your action:

Response: eat watermelon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to move east. And then, throw the sponge on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a sponge.

your action:

Response: go east<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the locker is unlocked. After that, ensure that the locker is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
I am required to announce that you are now in the cookery. You begin to take stock of what's in the room.
You make out a locked locker.
You need an unguarded exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be good if you could try to move south. Then, close the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, venture east. And then, close the display within the studio. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the chest in the office is unlocked. And then, make absolutely sure that the chest within the office is opened. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a chest.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to travel south. And then, insert the controller inside the basket in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a controller.

your action:

Response: go south<|im_end|>insert controller into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the trunk inside the vault is open. Then, you can put the laptop into the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place.
You can see a trunk. Now why would someone leave that there?
There is an unblocked exit to the north.
You are carrying: a laptop.

your action:

Response: open trunk<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, open the toolbox. And then, take the worm from the toolbox in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. I guess you better just go and list everything you see here.
You make out a toolbox. Hmmm... what else, what else?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take worm from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. With that accomplished, recover the knife from the plate within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take knife from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the vacuum from the table. And then, ditch the vacuum on the floor of the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. Let's see what's in here.
You can make out a table. The table is usual. On the table you make out a vacuum. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take vacuum from table<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head south. And then, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You see a platter. The platter appears to be empty. You make a mental note to not get your hopes up the next time you see a platter in a room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. Next, make sure that the basket inside the bedroom is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to venture south. With that accomplished, make absolutely sure that the trunk in the closet is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, venture south. After that, recover the golf ball from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take golf ball from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go east. With that done, make absolutely sure that the fridge is closed. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's in the room.
You can make out a cabinet.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. And then, drop the insect on the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard one. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could recover the cashew from the floor of the shower. And then, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one.
You make out a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it. Hm. Oh well
There is an exit to the west. Don't worry, it is unguarded.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, pick up the American passkey from the platter. And then, look and see the American box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. The room is well lit.
You can see a closed American box. You see a platter. The platter is normal. On the platter you can see an American passkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take American passkey from platter<|im_end|>lock American box with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, pick-up the apple from the floor of the scullery. And then, eat the apple. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You need an unblocked exit? You should try going north.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take a trip east. And then, make absolutely sure that the case inside the office is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an effort to go to the east. And then, insert the keycard into the locker inside the cubicle's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
I just think it's awesome that you're in a cookhouse now. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your task for today is to eat the peanut.

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying: a peanut and a poem.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go south. With that accomplished, rest the shadfly on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>put shadfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to venture east. With that over with, you can insert the iron into the coffer inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom.
You need an unguarded exit? You should try going east.
You are carrying: an iron.

your action:

Response: go east<|im_end|>insert iron into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First of all, you could, like, venture south. And then, pick up the insect from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place. The room is well lit.
There is an unguarded exit to the south.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, pick-up the poem from the floor of the bedroom. With the poem, rest the poem on the couch. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. I guess you better just go and list everything you see here.
You can see a couch. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the north.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>put poem on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the butterfly from the portmanteau in the bar. If you can get your hands on the butterfly, sit the butterfly on the stand in the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in the bar.
You make out a portmanteau. The portmanteau contains a butterfly. You see a gleam over in a corner, where you can see a stand. You wonder idly who left that here. The stand is ordinary. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take butterfly from portmanteau<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could retrieve the cuboid latchkey from the floor of the cookery. If you can get your hands on the cuboid latchkey, assure that the cuboid box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one. You start to take note of what's in the room.
You can make out a closed cuboid box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>lock cuboid box with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to pick up the teapot from the chair. And then, put the teapot on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. It seems to be pretty ordinary here.
Were you looking for a bowl? Because look over there, it's a bowl. But the thing is empty. You make out a chair. You see a teapot on the chair.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take teapot from chair<|im_end|>put teapot on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the south. After that, close the cabinet within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You can barely contain your excitement.
You make out a board. The board is ordinary. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make it so that the chest is unlocked. And then, ensure that the chest is open. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal one.
You can make out a locked chest in the corner.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, take the spherical key from the bookshelf. Then, doublecheck that the spherical chest is unlocked with the spherical key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can see a locked spherical chest. You bend down to tie your shoe. When you stand up, you notice a bookshelf. On the bookshelf you make out a spherical key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take spherical key from bookshelf<|im_end|>unlock spherical chest with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the stick of butter from the floor of the shower. And then, eat the stick of butter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the shower. Let's see what's in here.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. And then, take the cd from the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in the bedroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to venture south. With that accomplished, close the cabinet in the shower. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in the place we're calling the kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. And then, pick-up the Cat Calendar from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
I just think it's awesome that you're in an office now. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could close the non-euclidean safe. And then, doublecheck the non-euclidean safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen.
You scan the room, seeing a non-euclidean safe. The non-euclidean safe is empty! What a waste of a day!
There is an unblocked exit to the north.
You are carrying: a non-euclidean keycard.

your action:

Response: close non-euclidean safe<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, travel east. After that, take the teacup from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teacup from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the honeydew from the cabinet in the cookhouse. After that, eat the honeydew. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You see a cabinet. The cabinet contains a honeydew.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take honeydew from cabinet<|im_end|>eat honeydew<|im_end|>