Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the latchkey from the desk. And then, make absolutely sure that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked box in the corner. You see a desk. On the desk you see a latchkey. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from desk<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, unlock the locker inside the kitchenette. After unlocking the locker, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a locker. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could travel east. Then, retrieve the bug from the refrigerator in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could attempt to go south. Once you accomplish that, recover the worm from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. You can barely contain your excitement.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, make an attempt to go to the south. Then, make sure that the cabinet is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
You see a stand. Wow, isn't TextWorld just the best? The stand is typical. But there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the loaf of bread from the cabinet within the cookery. Having got the loaf of bread, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place. Let's see what's in here.
As if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a loaf of bread.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the suitcase is opened. After pulling open the suitcase, you can deposit the soap dispenser inside the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
Were you looking for a suitcase? Because look over there, it's a suitcase.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a soap dispenser.

your action:

Response: open suitcase<|im_end|>insert soap dispenser into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be great if you could go to the south. Then, pick up the bug from the safe within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You make another one of your grand eccentric entrances into a vault.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to go south. Then, make sure the box within the dish-pit is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An usual one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, you can deposit the lampshade inside the basket within the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east.
You are carrying: a lampshade.

your action:

Response: go east<|im_end|>insert lampshade into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First stop, recover the monitor from the mantle. After that, ditch the monitor on the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can see a mantle. The mantle is normal. On the mantle you can see a monitor. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take monitor from mantle<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, go to the south. If you can get around to doing that, pick-up the butterfly from the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, make an attempt to venture south. With that accomplished, look and see that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to go to the south. Then, ensure that the drawer within the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one.
You make out a table. The table is ordinary. But the thing is empty, unfortunately.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, move east. Next, ditch the broom on the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am required to announce that you are now in the bedroom.
You need an unblocked exit? You should try going east.
You are carrying: a broom and a paper towel.

your action:

Response: go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go to the south. Then, close the trunk in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A typical kind of place.
What's that over there? It looks like it's a coffer. Wow, isn't TextWorld just the best?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move east. If you can get through with that, check that the chest is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in the place we're calling the office. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the cashew from the chest. After that, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal kind of place.
You make out an opened chest right there by you. The chest contains a cashew. Something scurries by right in the corner of your eye. Probably nothing.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cashew from chest<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the broccoli from the floor of the closet. After that, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
There is an unblocked exit to the north.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: take broccoli<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go south. After that, recover the shadfly from the cabinet within the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in a place we're calling an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to retrieve the latchkey from the counter inside the cellar. Then, check that the safe is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one. You begin to take stock of what's in the room.
You can see a safe. You see a counter. You see a latchkey on the counter.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First, it would be good if you could attempt to venture south. If you can accomplish that, unlock the locker in the cookery with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. And then, lock the Henderson's style chest in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You have walked into the most normal of all possible laundry places. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying: a Henderson's style passkey.

your action:

Response: go east<|im_end|>lock Henderson's style chest with Henderson's style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, go to the east. After that, recover the coffee cup from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take coffee cup from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could lift the durian from the floor of the closet. And then, eat the durian. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can make out a suitcase.
You need an unblocked exit? You should try going north.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the worm from the floor of the vault. And then, you can place the worm into the coffer in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one.
If you haven't noticed it already, there seems to be something there by the wall, it's a coffer. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>insert worm into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to venture east. Okay, and then, pick up the fork from the case inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fork from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to retrieve the spherical passkey from the case. And then, lock the spherical box within the sauna with the spherical passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
You see a spherical box. You can make out a case. The case contains a spherical passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical passkey from case<|im_end|>lock spherical box with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the fondue from the trunk within the bar. After that, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just walked into a bar.
You can make out an opened trunk nearby. The trunk contains a fondue. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take fondue from trunk<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, move south. After that, close the portmanteau within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a coconut.

your action:

Response: go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to open the dresser inside the bathroom. Then, take the paper towel from the dresser in the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a dresser. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take paper towel from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to insert the formless key into the formless locker's lock to unlock it. Then, make it so that the formless locker in the shower is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a formless locker.
There is an unblocked exit to the north.
You are carrying: a formless key.

your action:

Response: unlock formless locker with formless key<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. Okay, and then, retrieve the manuscript from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have walked into, you had to show up in a normal one.
You need an unguarded exit? You should try going east.
You are carrying: a potato.

your action:

Response: go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the shirt from the floor of the closet. After getting the shirt, place the shirt on the shelf within the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Okay, so you're in a closet, cool, but is it normal? You better believe it is.
You see a gleam over in a corner, where you can see a shelf. The shelf is standard. The shelf appears to be empty.
There is an unguarded exit to the north.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>put shirt on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the laptop from the mantle. Then, put the laptop on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
I am so happy to announce that you are now in the studio.
You can see a chair. Make a note of this, you might have to put stuff on or in it later on. The chair is ordinary. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? You can see a mantle. You see a laptop on the mantle.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take laptop from mantle<|im_end|>put laptop on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to head south. With that over with, pick up the pillow from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
There is an unblocked exit to the south.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to make an effort to venture south. Okay, and then, pick up the bug from the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could recover the butterfly from the bed. Then, ditch the butterfly on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a bed. The bed is usual. On the bed you can make out a butterfly. You can't wait to tell the folks at home about this!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from bed<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the laptop from the dresser within the playroom. After that, put the laptop inside the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
An open ordinary looking chest is in the room. The chest is empty! This is the worst thing that could possibly happen, ever! You can make out an opened dresser. The dresser contains a laptop.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take laptop from dresser<|im_end|>insert laptop into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, go south. Then, make absolutely sure that the locker is shut. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
You need an unblocked exit? You should try going south.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to unlock the locker inside the basement. After that, assure that the locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
Oh, great. Here's a locker. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go east. Then, retrieve the insect from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault.
You see a locked safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, move south. Then, take the worm from the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have come into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to move south. After that, ditch the keyboard on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual one. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying: a peanut and a keyboard.

your action:

Response: go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be good if you could retrieve the loaf of bread from the freezer. And then, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery.
You make out an opened freezer here. The freezer contains a loaf of bread.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take loaf of bread from freezer<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go east. Then, recover the tv from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the passkey from the box inside the bedroom. Then, assure that the safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. You start to take note of what's in the room.
You can make out a closed safe. An open usual looking box is in the room. The box contains a passkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from box<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to move south. With that done, place the glass on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go south<|im_end|>put glass on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the poem from the floor of the bedroom. Then, rest the poem on the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
Were you looking for a bookshelf? Because look over there, it's a bookshelf. The bookshelf is usual. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>put poem on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the nest of earwigs from the cabinet within the garage. And then, you can place the nest of earwigs inside the coffer in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You begin to take stock of what's here.
You make out a coffer. Empty! What kind of nightmare TextWorld is this? You make out a cabinet. The cabinet contains a nest of earwigs.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take nest of earwigs from cabinet<|im_end|>insert nest of earwigs into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, if it's not too much trouble, I need you to head south. Next, you can deposit the folder inside the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well how about that, you are in a place we're calling an office. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a folder.

your action:

Response: go south<|im_end|>insert folder into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to head east. Next, look and see that the cabinet is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study.
Hey, want to see a chair? Look over there, a chair. Why don't you take a picture of it, it'll last longer! The chair is usual. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. Your first objective is to take the latchkey from the box inside the sauna. Then, unlock the locker in the sauna with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Ah, the sauna. This is some kind of sauna, really great usual vibes in this place, a wonderful usual atmosphere.
You hear a noise behind you and spin around, but you can't see anything other than a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out an opened box nearby. The box contains a latchkey!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from box<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the Comic Strip Calendar from the cabinet. If you can get your hands on the Comic Strip Calendar, you can insert the Comic Strip Calendar into the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out a toolbox. The toolbox is empty! This is the worst thing that could possibly happen, ever! You can make out an opened cabinet in the room. The cabinet contains a Comic Strip Calendar.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from cabinet<|im_end|>insert Comic Strip Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. If you can do that, make it so that the toolbox within the workshop is shut. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the coconut from the desk inside the studio. After that, eat the coconut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a desk. You wonder idly who left that here. The desk is ordinary. On the desk you see a coconut.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take coconut from desk<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the fly larva from the cabinet inside the washroom. Then, insert the fly larva into the dresser in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a dresser. Now that's what I call TextWorld! The dresser is empty! This is the worst thing that could possibly happen, ever! You see an opened cabinet close by. The cabinet contains a fly larva.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>insert fly larva into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to head south. And then, put the worm into the display in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual one. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>insert worm into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to go east. And then, retrieve the paper towel from the shelf within the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the American style passkey from the floor of the playroom. And then, make absolutely sure that the American style safe inside the playroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You can make out a American style safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is an American style passkey on the floor.
You are carrying nothing.

your action:

Response: take American style passkey<|im_end|>lock American style safe with American style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. And then, close the freezer within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, try to go east. Following that, make absolutely sure that the box is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to take the Comic Strip Calendar from the bureau. After that, insert the Comic Strip Calendar into the trunk inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it standard? You better believe it is.
You can make out a trunk. The trunk is empty! This is the worst thing that could possibly happen, ever! You make out an opened bureau in the corner. The bureau contains a Comic Strip Calendar.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from bureau<|im_end|>insert Comic Strip Calendar into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, retrieve the insect from the display. And then, toss the insect on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A typical one. You begin to take stock of what's in the room.
You can make out a display. There's something strange about this being here, but you can't put your finger on it. The display contains an insect.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take insect from display<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the hat from the floor of the pantry. Then, you can place the hat into the toolbox in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You make out a toolbox. The toolbox is empty, what a horrible day!
There is an unblocked exit to the north.
There is a hat on the floor.
You are carrying nothing.

your action:

Response: take hat<|im_end|>insert hat into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to head south. And then, take the mop from the bench inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Look around you. Take it all in. It's not every day someone gets to be in a playroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the sponge from the counter. Then, deposit the sponge inside the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well I'll be, you are in a place we're calling a washroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
An open usual looking basket is in the room. Empty! What kind of nightmare TextWorld is this? You can make out a counter. The counter is ordinary. On the counter you make out a sponge.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take sponge from counter<|im_end|>insert sponge into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick-up the nest of grubs from the floor of the dish-pit. After taking the nest of grubs, place the nest of grubs on the rack within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An ordinary kind of place.
You make out a rack. The rack is usual. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
There is a nest of grubs on the floor.
You are carrying nothing.

your action:

Response: take nest of grubs<|im_end|>put nest of grubs on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, open the case. Then, place the tv inside the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. Let's see what's in here.
Oh wow! Is that what I think it is? It is! It's a case. You can't wait to tell the folks at home about this!
There is an unblocked exit to the west.
You are carrying: a tv.

your action:

Response: open case<|im_end|>insert tv into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the type K key from the box in the sauna. Then, assure that the type K chest is unlocked with the type K key. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a type K chest. As if things weren't amazing enough already, you can even see a box. Is this what you came to TextWorld for? This... box? The box contains a type K key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type K key from box<|im_end|>unlock type K chest with type K key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the south. If you can finish that, retrieve the teacup from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teacup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip east. Then, make absolutely sure that the type Q safe within the vault is unlocked with the type Q latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber.
There is an unblocked exit to the east.
You are carrying: a type Q latchkey.

your action:

Response: go east<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
There is an unblocked exit to the south.
You are carrying: a sandwich and a cloak.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the fly larva from the shelf inside the chamber. With the fly larva, throw the fly larva on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard kind of place.
As if things weren't amazing enough already, you can even see a shelf. On the shelf you see a fly larva.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from shelf<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the type Q box. And then, ensure that the type Q box in the dish-pit is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit. The room is well lit.
You see a type Q box. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type Q passkey.

your action:

Response: unlock type Q box with type Q passkey<|im_end|>open type Q box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an attempt to go to the east. With that done, lift the cane from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, venture south. And then, pick up the book from the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take book from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet! The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the passkey from the workbench within the basement. Then, doublecheck that the locker is locked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal.
Look out! It's a- oh, never mind, it's just a locker. You see a workbench. On the workbench you see a passkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from workbench<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the stick of butter from the bed within the lounge. If you can get your hands on the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in an ordinary kind of place. That is to say, you're in a lounge. You begin to take stock of what's in the room.
Oh, great. Here's a bed. Why don't you take a picture of it, it'll last longer! On the bed you make out a stick of butter.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take stick of butter from bed<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, retrieve the insect from the chair in the cubicle. Having got the insect, put the insect on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. Okay, just remember what you're here to do, and everything will go great.
Look over there! a mantle. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can see a chair. The chair is ordinary. On the chair you make out an insect.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take insect from chair<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could venture east. After that, close the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to close the chest. And then, lock the chest with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You can see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to recover the cashew from the floor of the laundry place. After getting the cashew, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An usual one.
You see a locked drawer nearby.
There is an unblocked exit to the north.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, pick up the cashew from the table inside the workshop. And then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
You make out a table. The table is normal. On the table you can make out a cashew. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cashew from table<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, check that the safe is unlocked with the latchkey. Then, open the safe in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could head south. With that over with, place the sponge inside the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical kind of place.
There is an unblocked exit to the south.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>insert sponge into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First of all, you could, like, try to venture east. And then, doublecheck that the cabinet in the garage is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a plant on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to move south. And then, pick up the spork from the saucepan in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
This might come as a shock to you, but you've just entered a playroom.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spork from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to travel south. Then, pick up the coffee cup from the saucepan. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture south. Once you succeed at that, lift the spork from the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard kind of place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. And then, close the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. Once you get around to doing that, insert the non-euclidean key into the non-euclidean chest's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, move south. After that, retrieve the laptop from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a normal kind of place. That is to say, you're in a shower.
There is an unguarded exit to the south.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go to the east. With that done, pick up the laptop from the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the insect from the shelf. With the insect, place the insect on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. Okay, just remember what you're here to do, and everything will go great.
You scan the room, seeing a table. You shudder, but continue examining the table. The table is ordinary. But oh no! there's nothing on this piece of junk. You can see a shelf. On the shelf you make out an insect.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take insect from shelf<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, try to travel east. After that, ensure that the suitcase inside the pantry is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
This might come as a shock to you, but you've just come into a cookery.
You can make out a chest. The chest is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. Once you manage that, sit the butterfly on the bookshelf within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
This dish-pit you have just entered is definitely ordinary.
There is an unblocked exit to the south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move east. Then, retrieve the spork from the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First off, retrieve the non-euclidean keycard from the cabinet. Having picked up the non-euclidean keycard, doublecheck that the non-euclidean chest in the washroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. You start to take note of what's in the room.
You can see a non-euclidean chest. Hmmm... what else, what else? You see a cabinet. The cabinet contains a non-euclidean keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from cabinet<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to assure that the trunk within the lounge is opened. And then, put the mop inside the trunk inside the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. I guess you better just go and list everything you see here.
Hey, want to see a trunk? Look over there, a trunk.
You need an unblocked exit? You should try going north.
You are carrying: a mop.

your action:

Response: open trunk<|im_end|>insert mop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be fantastic if you could attempt to take a trip east. And then, ensure that the suitcase inside the spare room is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a rack. The rack is standard. But the thing hasn't got anything on it. It would have been so cool if there was stuff on the rack.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, doublecheck that the safe inside the bathroom is unlocked with the key. And then, ensure that the safe inside the bathroom is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom.
You make out a locked safe, which looks typical, here.
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move south. After that, make absolutely sure that the refrigerator is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is an unguarded exit to the south.
You are carrying: a glass.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to head south. With that done, Put the key into the locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to make absolutely sure that the cabinet is open. After that, take the telephone from the cabinet within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You can see a closed cabinet in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take telephone from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the passkey from the floor of the laundry place. After stealing the passkey, doublecheck that the chest in the laundry place is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal kind of place.
You scan the room for a chest, and you find a chest. You check the price tag on the chest. A hundred bucks?! That's ridiculous! Do you know my good friend, they work for the post office? I'm sure my friend could get you one of those for 65 bucks!
There is an exit to the north. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, take a trip south. Then, pick up the laptop from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Guess what, you are in a place we're calling a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to go south. After that, put the butterfly into the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one.
There is an unguarded exit to the south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture east. Following that, take the insect from the counter within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, insert the American limited edition key into the American limited edition safe's lock to unlock it. After you have unlocked the American limited edition safe, look and see that the American limited edition safe in the recreation zone is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
You can see a locked American limited edition safe close by.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition safe with American limited edition key<|im_end|>open American limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the dresser. After that, pick up the sponge from the dresser in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You make out a closed dresser.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take sponge from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make sure that the type L chest is unlocked. After that, ensure that the type L chest within the lounge is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You make out a locked type L chest in the room.
You need an unblocked exit? You should try going north.
You are carrying: a type L key.

your action:

Response: unlock type L chest with type L key<|im_end|>open type L chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the coffer. Once you have taken the latchkey, lock the safe within the attic with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You can make out a safe. You see a coffer. Huh, weird. The coffer contains a latchkey. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the peanut from the display. And then, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
You see an opened display. The display contains a peanut.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take peanut from display<|im_end|>eat peanut<|im_end|>