Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to lift the key from the floor of the sauna. And then, insert the key into the chest's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
This just in- You, in the sauna. I guess you better just go and list everything you see here.
You scan the room, seeing a chest.
You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the suitcase is wide open. Then, you can deposit the broom inside the suitcase within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
You can see a closed suitcase.
You need an unguarded exit? You should try going west.
You are carrying: a broom.

your action:

Response: open suitcase<|im_end|>insert broom into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to take the paper towel from the safe. After that, rest the paper towel on the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You make out a safe. You wonder idly who left that here. The safe contains a paper towel. A safe... Is that really what you were looking for? Were you looking for a table? Because look over there, it's a table. The table is ordinary. The table appears to be empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take paper towel from safe<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, unlock the chest within the basement with the latchkey. And then, open the chest inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You see a locked chest.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First of all, you could, like, make it so that the spherical chest in the pantry is unlocked. Then, ensure that the spherical chest inside the pantry is open. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
I am pleased to announce that you are now in the pantry.
You make out a locked spherical chest.
You need an unblocked exit? You should try going north.
You are carrying: a spherical key.

your action:

Response: unlock spherical chest with spherical key<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the soap dispenser from the basket. After that, sit the soap dispenser on the bench within the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a basket. The basket contains a soap dispenser. Wow, isn't TextWorld just the best? You see a bench. But there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap dispenser from basket<|im_end|>put soap dispenser on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter and a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First of all, you could, like, retrieve the passkey from the shelf. And then, Place the passkey into the box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You make out a closed box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. You shudder, but continue examining the shelf. The shelf is typical. On the shelf you see a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to try to take a trip east. After that, retrieve the mouse from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to pick up the sponge from the floor of the bathroom. Then, rest the sponge on the board within the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a board. However, the board, like an empty board, has nothing on it.
You need an unguarded exit? You should try going west.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to travel east. Next, put the worm inside the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>insert worm into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! Your first objective is to make an attempt to travel south. Then, place the fork on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A typical kind of place.
There is an unblocked exit to the south.
There is a blanket on the floor.
You are carrying: a fork.

your action:

Response: go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to doublecheck that the box inside the cubicle is unlocked with the keycard. And then, open the box within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a box.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the sponge from the dresser inside the sauna. After that, place the sponge on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can make out a dresser. The dresser contains a sponge. You scan the room, seeing a board. The board is standard. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sponge from dresser<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, recover the bug from the stand in the office. After that, put the bug on the bookshelf in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
Look out! It's a- oh, never mind, it's just a bookshelf. Now why would someone leave that there? The bookshelf is ordinary. Looks like someone's already been here and taken everything off it, though. Hm. Oh well You see a stand. You see a bug on the stand. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take bug from stand<|im_end|>put bug on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could unlock the Henderson's safe within the garage. Then, ensure that the Henderson's safe in the garage is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place. You begin to take stock of what's in the room.
You see a locked Henderson's safe.
You need an unblocked exit? You should try going north.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the garlic clove.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a garlic clove and a bug.

your action:

Response: eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick up the Cat Calendar from the coffer. Having got the Cat Calendar, drop the Cat Calendar on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You see a coffer. The coffer contains a Cat Calendar.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Cat Calendar from coffer<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. Next, pick up the glove from the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to go to the east. And then, take the worm from the table in the sauna. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to venture south. Okay, and then, take the mug from the chest within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to move east. Okay, and then, pick up the textbook from the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have walked into the most typical of all possible kitchenettes.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, retrieve the American limited edition latchkey from the floor of the bedchamber. After that, unlock the American limited edition chest with the American limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
This is going to sound unbelievable, but you've just entered a bedchamber.
You can make out a American limited edition chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take American limited edition latchkey<|im_end|>unlock American limited edition chest with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, move east. After that, retrieve the shirt from the rack within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
I never took you for the sort of person who would show up in a recreation zone, but I guess I was wrong.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shirt from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head east. And then, recover the poem from the bookshelf in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take poem from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take the loaf of bread from the cabinet in the laundry place. And then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in the laundry place.
You see a cabinet. The cabinet contains a loaf of bread.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First, it would be a great idea if you could move east. Next, ensure that the suitcase within the office is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Comic Strip Calendar.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to lift the keyboard from the floor of the study. After that, sit the keyboard on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
Were you looking for a shelf? Because look over there, it's a shelf. But oh no! there's nothing on this piece of junk.
There is an exit to the north. Don't worry, it is unguarded.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: take keyboard<|im_end|>put keyboard on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, retrieve the worm from the safe within the garage. And then, deposit the worm on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
Oh, great. Here's a safe. The safe contains a worm.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take worm from safe<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, make an attempt to venture east. And then, retrieve the plant from the bench within the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take plant from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, retrieve the type 2 latchkey from the cabinet in the cubicle. After you have taken the type 2 latchkey, unlock the type 2 safe in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
A well framed sign tells you that you are now in the cubicle.
You make out a type 2 safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a cabinet. The cabinet contains a type 2 latchkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 2 latchkey from cabinet<|im_end|>unlock type 2 safe with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First thing I need you to do is to ensure that the coffer in the parlor is open. After that, take the book from the coffer in the parlor. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed coffer, which looks ordinary, close by.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take book from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, travel south. After that, pick up the poem from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying: a garlic clove.

your action:

Response: go south<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the peanut.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a stand. However, the stand, like an empty stand, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go to the south. Okay, and then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to head east. Then, retrieve the whisk from the floor of the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fork.

your action:

Response: go east<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to pick up the cushion from the trunk. And then, put the cushion on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one.
Look over there! a trunk. Is this what you came to TextWorld for? This... trunk? The trunk contains a cushion. You see a bookshelf. The bookshelf is typical. But the thing is empty, unfortunately. You make a mental note to not get your hopes up the next time you see a bookshelf in a room.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cushion from trunk<|im_end|>put cushion on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the shadfly from the table. Then, you can place the shadfly into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault. The room is well lit.
You make out a locker. The locker is empty, what a horrible day! You can see a table. The table is ordinary. On the table you can see a shadfly.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take shadfly from table<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, retrieve the Comic Strip Calendar from the armchair. After that, deposit the Comic Strip Calendar on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great normal vibes in this place, a wonderful normal atmosphere.
You can make out an armchair. The armchair is normal. On the armchair you can see a Comic Strip Calendar.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from armchair<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head south. With that accomplished, retrieve the bowl from the counter within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bowl from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take a trip east. And then, doublecheck that the refrigerator is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one.
You see a chair. But the thing is empty.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to travel south. And then, retrieve the teacup from the fridge inside the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teacup from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the mug from the chair. Once you have picked up the mug, you can place the mug inside the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a refrigerator. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The refrigerator is empty! What a waste of a day! You hear a noise behind you and spin around, but you can't see anything other than a chair. The chair is standard. On the chair you can see a mug.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mug from chair<|im_end|>insert mug into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the sandwich from the workbench. If you can get your hands on the sandwich, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great standard vibes in this place, a wonderful standard atmosphere.
You see a workbench. You shudder, but continue examining the workbench. On the workbench you can see a sandwich.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sandwich from workbench<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to take a trip south. Following that, pick up the broom from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, if it's not too much trouble, I need you to open the box inside the parlor. Then, insert the hat into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Look around you. Take it all in. It's not every day someone gets to be in a parlor. You begin to take stock of what's here.
You can see a closed box.
You need an unguarded exit? You should try going west.
You are carrying: a hat.

your action:

Response: open box<|im_end|>insert hat into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, retrieve the type G latchkey from the floor of the restroom. If you can get your hands on the type G latchkey, check that the type G chest inside the restroom is unlocked with the type G latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You make another one of your grand eccentric entrances into a restroom.
You can see a locked type G chest.
There is an exit to the west. Don't worry, it is unguarded.
There is a type G latchkey on the floor.
You are carrying nothing.

your action:

Response: take type G latchkey<|im_end|>unlock type G chest with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. And then, pick up the towel from the case inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take towel from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move east. Then, place the broom into the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You need an unblocked exit? You should try going east.
You are carrying: a broom.

your action:

Response: go east<|im_end|>insert broom into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to travel south. And then, recover the stapler from the chair within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stapler from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First stop, retrieve the spherical latchkey from the platter in the kitchen. Having taken the spherical latchkey, lock the spherical safe within the kitchen with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
Of every kitchen you could have sauntered into, you had to saunter into a standard one. You begin to take stock of what's in the room.
You can make out a closed spherical safe here. Were you looking for a platter? Because look over there, it's a platter. On the platter you make out a spherical latchkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take spherical latchkey from platter<|im_end|>lock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, venture south. Then, close the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You see a stand. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, take the backup calendar from the toolbox. After you have taken the backup calendar, rest the backup calendar on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
You see a gleam over in a corner, where you can see a toolbox. Hmmm... what else, what else? The toolbox contains a backup calendar. You make out a mantle. The mantle appears to be empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take backup calendar from toolbox<|im_end|>put backup calendar on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, move east. Then, look and see that the chest is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, retrieve the telephone from the table. And then, rest the telephone on the armchair. That's it!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the study.
You see an armchair. However, the armchair, like an empty armchair, has nothing on it. Hm. Oh well You scan the room for a table, and you find a table. On the table you can see a telephone.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take telephone from table<|im_end|>put telephone on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to close the locker within the chamber. Then, lock the locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. You can barely contain your excitement.
What's that over there? It looks like it's a locker. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, travel east. And then, pick up the mug from the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Look at that signboard! What does it say? It says Welcome to the closet? Well that's cool. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could doublecheck that the formless safe in the bedroom is unlocked. After that, ensure that the formless safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh wow! Is that what I think it is? It is! It's a formless safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the monitor from the bench in the salon. And then, toss the monitor on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a bench. On the bench you make out a monitor.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take monitor from bench<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to head east. Then, lift the lamp from the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. And then, look and see that the trunk in the bathroom is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You're now in the salon.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, make an effort to go to the south. Following that, recover the cloak from the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just moved into a garage.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a backup calendar.

your action:

Response: go south<|im_end|>take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, move south. Next, retrieve the shadfly from the coffer within the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the Canadian key from the safe within the parlor. After that, lock the Canadian box in the parlor with the Canadian key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed Canadian box in the room. You can make out an opened safe. The safe contains a Canadian key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian key from safe<|im_end|>lock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. And then, take the Quote of the Day Calendar from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to pick up the legume from the coffer within the attic. After that, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
You can make out an opened coffer close by. The coffer contains a legume.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take legume from coffer<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First step, open the box within the laundry place. After that, take the paper towel from the box inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place.
You make out a closed box right there by you.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open box<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be a great idea if you could go south. Then, make sure the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could take the formless passkey from the table. With the formless passkey, unlock the formless locker inside the kitchen with the formless passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a formless locker. What's that over there? It looks like it's a table. You see a formless passkey on the table. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take formless passkey from table<|im_end|>unlock formless locker with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First thing I need you to do is to recover the non-euclidean latchkey from the shelf. Then, Deposit the non-euclidean latchkey into the non-euclidean chest to lock it. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You can see a non-euclidean chest. There's something strange about this thing being here, but you don't have time to worry about that now. You hear a noise behind you and spin around, but you can't see anything other than a shelf. You see a non-euclidean latchkey on the shelf.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from shelf<|im_end|>lock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make absolutely sure that the box within the spare room is unlocked with the keycard. Then, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You can see a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to venture east. And then, recover the blanket from the bench inside the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. It seems to be pretty typical here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blanket from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an attempt to travel south. And then, make it so that the fridge inside the canteen is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just walked into a closet.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could venture south. And then, pick up the plant from the bed in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take plant from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, retrieve the insect from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the berry from the cabinet within the cookhouse. After stealing the berry, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the cookhouse.
You smell a fine smell, and follow it to a cabinet. The cabinet contains a berry.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take berry from cabinet<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to travel south. After that, make it so that the display is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. Okay, just remember what you're here to do, and everything will go great.
You can see a counter. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, close the chest. Then, Put the keycard into the chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
An open typical looking chest is nearby. The chest is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go to the east. With that accomplished, look and see that the suitcase is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You're now in a bar.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a golf ball.

your action:

Response: go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, attempt to move east. Following that, pick up the shadfly from the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to move east. And then, take the bug from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well I'll be, you are in a place we're calling a cookery.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, move east. Then, sit the ladle on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A standard kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a ladle.

your action:

Response: go east<|im_end|>put ladle on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to go south. Then, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen.
You can make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel east. With that accomplished, recover the fly larva from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A typical kind of place.
There is an unblocked exit to the east.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head east. Then, take the whisk from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take whisk from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First stop, retrieve the non-euclidean key from the case. After that, lock the non-euclidean chest in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a non-euclidean chest. You make out a case, so there's that. The case contains a non-euclidean key.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean key from case<|im_end|>lock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, recover the blender from the fridge. Then, insert the blender into the cabinet in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just moved into a canteen.
You see a gleam over in a corner, where you can see a cabinet. Empty! What kind of nightmare TextWorld is this? You can make out an opened fridge nearby. The fridge contains a blender.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take blender from fridge<|im_end|>insert blender into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the laptop from the shelf within the cubicle. And then, you can place the laptop into the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Ah, the cubicle. This is some kind of cubicle, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see an opened box, which looks usual, in the room. The box is empty! What a waste of a day! You can make out a shelf. The shelf is normal. On the shelf you see a laptop.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take laptop from shelf<|im_end|>insert laptop into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel south. Then, doublecheck that the case inside the shower is shut. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You can see a locked toolbox.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, look and see that the suitcase is open. After that, take the fly larva from the suitcase in the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a suitcase.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take fly larva from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, attempt to go to the east. After that, retrieve the binder from the mantelpiece within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take binder from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First of all, ensure that the box is open. After that, recover the worm from the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. Let's see what's in here.
You make out a closed box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take worm from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the type 4 keycard from the chest in the bedroom. And then, lock the type 4 chest within the bedroom with the type 4 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place.
You see a closed type 4 chest. You can see an opened chest right there by you. The chest contains a type 4 keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 4 keycard from chest<|im_end|>lock type 4 chest with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. With that done, pick up the Advent Calendar from the armchair within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Advent Calendar from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to try to head east. And then, check that the chest inside the lounge is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, retrieve the keycard from the floor of the workshop. If you have got the keycard, check that the locker is unlocked with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one.
You can make out a locker.
There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, pick-up the sponge from the floor of the launderette. Then, you can deposit the sponge inside the box inside the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You can make out an opened box in the room. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>insert sponge into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, lift the worm from the floor of the chamber. Then, you can insert the worm inside the dresser in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Welcome to the chamber.
An open dresser, which looks typical, is close by. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>insert worm into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the box. And then, pick up the towel from the box. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a box. You wonder idly who left that here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First, it would be good if you could head east. With that done, recover the teapot from the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
I am sorry to announce that you are now in the scullery. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teapot from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First step, retrieve the key from the floor of the launderette. After getting the key, make it so that the chest is unlocked with the key. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You're not going to believe this, but you've just entered a launderette. You start to take note of what's in the room.
You make out a locked chest.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the frisbee from the counter inside the closet. And then, put the frisbee into the case in the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one. You begin to take stock of what's in the room.
You can make out a case. What a letdown! The case is empty! You can make out a counter. You see a frisbee on the counter.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take frisbee from counter<|im_end|>insert frisbee into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to pick up the lightbulb from the chest. And then, toss the lightbulb on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
You can see an opened usual looking chest in the corner. The chest contains a lightbulb.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take lightbulb from chest<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to retrieve the latchkey from the trunk within the bedroom. With the latchkey, Insert the latchkey into the box to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
A closed ordinary looking box is nearby. You rest your hand against a wall, but you miss the wall and fall onto a trunk. The trunk contains a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, retrieve the gummy bear from the workbench inside the basement. And then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
I just think it's awesome that you're in a basement now. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You bend down to tie your shoe. When you stand up, you notice a workbench. Now why would someone leave that there? You see a gummy bear on the workbench.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take gummy bear from workbench<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First off, take the mop from the shelf in the sauna. And then, put the mop on the counter inside the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have shown up in, you had to walk into an ordinary one.
You can see a counter. The counter is standard. The counter appears to be empty. You make out a shelf. The shelf is usual. On the shelf you make out a mop. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take mop from shelf<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be good if you could travel east. And then, unlock the Canadian box within the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
There is an unblocked exit to the east.
You are carrying: a Canadian key.

your action:

Response: go east<|im_end|>unlock Canadian box with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, take the sandwich from the trunk in the launderette. And then, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a trunk? Look over there, a trunk. The trunk contains a sandwich. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take sandwich from trunk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. Then, retrieve the paper towel from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick up the spherical passkey from the coffer in the cellar. Then, look and see that the spherical locker is locked with the spherical passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed spherical locker. You can see a coffer. The coffer contains a spherical passkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical passkey from coffer<|im_end|>lock spherical locker with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, ensure that the suitcase in the cubicle is open. Then, pick up the laptop from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a suitcase. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take laptop from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the gummy bear from the floor of the spare room. With the gummy bear, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the west.
There is a gummy bear on the floor.
You are carrying: a candy bar.

your action:

Response: take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to attempt to head south. That done, place the butterfly inside the dresser within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>insert butterfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could take the paper towel from the cabinet in the laundry place. And then, drop the paper towel on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
I am sorry to announce that you are now in the laundry place.
Hey, want to see a cabinet? Look over there, a cabinet. Hmmm... what else, what else? The cabinet contains a paper towel. Hmmm... what else, what else?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. After that, recover the top hat from the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You need an unblocked exit? You should try going east.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>take top hat<|im_end|>