Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, attempt to go east. Then, recover the laptop from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the nest of ticks from the stand in the studio. Once you have taken the nest of ticks, toss the nest of ticks on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Oh, great. Here's a stand. Now why would someone leave that there? You see a nest of ticks on the stand.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take nest of ticks from stand<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to travel south. With that done, ditch the paper towel on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich and a paper towel.

your action:

Response: go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go south. If you can get through with that, recover the cushion from the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Ah, the workshop. This is some kind of workshop, really great standard vibes in this place, a wonderful standard atmosphere.
Oh wow! Is that what I think it is? It is! It's a bookshelf. The bookshelf is standard. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick up the pizza from the floor of the parlor. After stealing the pizza, eat the pizza. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Fancy seeing you here. Here, by the way, being the parlor.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. But there isn't a thing on it.
There is an unblocked exit to the north.
There is a pizza on the floor.
You are carrying nothing.

your action:

Response: take pizza<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to attempt to head south. And then, retrieve the sponge from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've seen better studys, but at least this one seems pretty standard.
You can make out a shelf. You shudder, but continue examining the shelf. The shelf is standard. But there isn't a thing on it. It would have been so cool if there was stuff on the shelf.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the stick of butter.

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture east. With that done, open the box in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, take the broccoli from the shelf inside the spare room. After that, eat the broccoli. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You smell an awful smell, and follow it to a shelf. Make a note of this, you might have to put stuff on or in it later on. The shelf is ordinary. On the shelf you make out a broccoli.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take broccoli from shelf<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick-up the Quote of the Day Calendar from the floor of the cubicle. With the Quote of the Day Calendar, put the Quote of the Day Calendar on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look out! It's a- oh, never mind, it's just a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though. Silly shelf, silly, empty, good for nothing shelf.
You need an unguarded exit? You should try going north.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar<|im_end|>put Quote of the Day Calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the formless chest inside the scullery. And then, ensure that the formless chest inside the scullery is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery.
You see a locked formless chest in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, recover the worm from the cabinet. And then, toss the worm on the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just sauntered into a garage. You begin to take stock of what's here.
You can see an opened cabinet here. The cabinet contains a worm.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take worm from cabinet<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go south. And then, lock the TextWorld chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. You begin looking for stuff.
There is an unguarded exit to the south.
You are carrying: a TextWorld keycard.

your action:

Response: go south<|im_end|>lock TextWorld chest with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, recover the type X keycard from the cabinet. Then, check that the type X locker inside the kitchen is unlocked with the type X keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
You see a locked normal looking type X locker in the corner. You can make out an opened cabinet. The cabinet contains a type X keycard, so there's that.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type X keycard from cabinet<|im_end|>unlock type X locker with type X keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. And then, take the Advent Calendar from the bookshelf in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A normal kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Advent Calendar from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the sock from the trunk. And then, rest the sock on the rack within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Look at you, bigshot, walking into a cellar like it isn't some huge deal.
You see a trunk, so there's that. The trunk contains a sock. Now that's what I call TextWorld! You see a rack. The rack is ordinary. The rack appears to be empty. It would have been so cool if there was stuff on the rack! oh well.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take sock from trunk<|im_end|>put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to travel south. After that, recover the worm from the shelf within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, go south. And then, open the safe. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A typical one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to travel east. And then, check that the TextWorld locker in the spare room is unlocked with the TextWorld keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a TextWorld keycard.

your action:

Response: go east<|im_end|>unlock TextWorld locker with TextWorld keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. Your first objective is to retrieve the fly larva from the table inside the shower. And then, drop the fly larva on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a table. You see a fly larva on the table.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from table<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, ensure that the dresser is open. Then, recover the sock from the dresser. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You see a dresser.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take sock from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the type R key from the case inside the launderette. And then, make absolutely sure the type R chest in the launderette is locked. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one. Okay, just remember what you're here to do, and everything will go great.
You see a closed type R chest. You see an opened case. The case contains a type R key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type R key from case<|im_end|>lock type R chest with type R key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. After that, open the box within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. You can barely contain your excitement.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, recover the Canadian limited edition key from the rack. After that, lock the Canadian limited edition safe in the basement with the Canadian limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A typical one.
A closed Canadian limited edition safe is close by. You can see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. On the rack you can make out a Canadian limited edition key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian limited edition key from rack<|im_end|>lock Canadian limited edition safe with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the Henderson's key from the floor of the canteen. Then, insert the Henderson's key into the Henderson's box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Fancy seeing you here. Here, by the way, being the canteen.
You smell an interesting smell, and follow it to a Henderson's box.
You need an unblocked exit? You should try going north.
There is a Henderson's key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's key<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the berry from the mantelpiece. Then, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is normal. On the mantelpiece you can make out a berry.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take berry from mantelpiece<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to make an attempt to venture south. Okay, and then, ensure that the toolbox within the studio is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a chair, and you find a chair. Unfortunately, there isn't a thing on it. Hm. Oh well
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head south. After that, take the vacuum from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vacuum from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could lift the pair of pants from the floor of the attic. Then, you can deposit the pair of pants inside the safe inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place.
You make out an opened safe. The safe is empty, what a horrible day!
You need an unblocked exit? You should try going west.
There is a pair of pants on the floor.
You are carrying nothing.

your action:

Response: take pair of pants<|im_end|>insert pair of pants into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the keycard from the refrigerator. If you can get your hands on the keycard, unlock the chest in the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Welcome to the kitchen. You begin to take stock of what's here.
You see a locked chest in the room. You can see a refrigerator. The refrigerator contains a keycard. You shudder, but continue examining the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. That done, retrieve the sponge from the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a desk. You wonder idly who left that here. The desk is normal. But the thing is empty. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to travel south. Next, make sure that the coffer inside the cubicle is closed. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a mug.

your action:

Response: go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the nest of earwigs from the floor of the bar. Once you have taken the nest of earwigs, rest the nest of earwigs on the recliner in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
You see a recliner. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
There is a nest of earwigs on the floor.
You are carrying nothing.

your action:

Response: take nest of earwigs<|im_end|>put nest of earwigs on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip east. After that, close the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one.
You need an unguarded exit? You should try going east.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the dresser. Once you have pulled open the dresser, take the sponge from the dresser inside the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. Let's see what's in here.
You make out a closed dresser, which looks ordinary, in the corner.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take sponge from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could venture south. Then, open the Henderson's style box in the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well how about that, you are in the place we're calling the salon. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Henderson's style key.

your action:

Response: go south<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, make an effort to move south. And then, take the Quote of the Day Calendar from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First of all, head south. After that, make sure that the Microsoft limited edition box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: go south<|im_end|>unlock Microsoft limited edition box with Microsoft limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, go to the south. Then, take the worm from the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it ordinary? You better believe it is. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the tv from the couch within the recreation zone. After that, put the tv on the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone. The room is well lit.
You can see a bench. The bench is standard. But the thing is empty, unfortunately. Hey, want to see a couch? Look over there, a couch. The couch is usual. On the couch you see a tv.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take tv from couch<|im_end|>put tv on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to try to move south. Next, assure that the basket inside the laundromat is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cookie.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the burger.

Here is your interactions so far:
current state: You are now in the recreation zone.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the recreation zone. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick-up the pencil from the floor of the workshop. After you have taken the pencil, place the pencil on the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's an armchair. The armchair is normal. However, the armchair, like an empty armchair, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: take pencil<|im_end|>put pencil on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be fantastic if you could take a trip south. And then, close the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the south. After that, you can deposit the cd into the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>insert cd into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the coconut.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a loaf of bread and a coconut.

your action:

Response: eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the Advent Calendar from the floor of the study. With the Advent Calendar, rest the Advent Calendar on the chair within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place.
You see a chair. The chair is usual. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
There is an Advent Calendar on the floor.
You are carrying nothing.

your action:

Response: take Advent Calendar<|im_end|>put Advent Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, open the coffer. And then, you can place the mouse into the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place. The room is well lit.
You can make out a closed coffer close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: open coffer<|im_end|>insert mouse into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make it so that the cabinet is wide open. After that, take the sock from the cabinet in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. You begin looking for stuff.
Were you looking for a cabinet? Because look over there, it's a cabinet.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take sock from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First stop, take the desktop computer from the table inside the cubicle. After you have taken the desktop computer, rest the desktop computer on the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to saunter into an usual one.
You can make out a chair. What a coincidence, weren't you just thinking about a chair? The chair is usual. However, the chair, like an empty chair, has nothing on it. You can see a table. The table is ordinary. On the table you can make out a desktop computer.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take desktop computer from table<|im_end|>put desktop computer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, attempt to go east. Okay, and then, pick up the printer from the cabinet inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First thing I need you to do is to make an effort to travel south. That done, rest the mop on the shelf in the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an unblocked exit to the south.
You are carrying: a mop.

your action:

Response: go south<|im_end|>put mop on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, ensure that the suitcase within the closet is open. After that, recover the fly larva from the suitcase inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet.
You can make out a suitcase. Classic TextWorld.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take fly larva from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, venture east. With that done, pick up the worm from the trunk inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the passkey from the bookshelf inside the chamber. Then, assure that the box within the chamber is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You can make out a locked box. You see a bookshelf. On the bookshelf you can see a passkey, so there's that.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take passkey from bookshelf<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, attempt to move south. If you can do that, recover the printer from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. It seems to be pretty normal here.
You can make out a fridge.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the keycard from the suitcase in the salon. With the keycard, lock the locker within the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
Hey, want to see a locker? Look over there, a locker. What's that over there? It looks like it's a suitcase. The suitcase contains a keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from suitcase<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the Cat Calendar from the stand. And then, insert the Cat Calendar into the coffer within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
If you haven't noticed it already, there seems to be something there by the wall, it's a coffer. The coffer is empty! This is the worst thing that could possibly happen, ever! You see a gleam over in a corner, where you can see a stand. On the stand you make out a Cat Calendar.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Cat Calendar from stand<|im_end|>insert Cat Calendar into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the spherical keycard from the floor of the workshop. And then, look and see the spherical chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's in the room.
You scan the room, seeing a spherical chest. Wow, isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unblocked.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>lock spherical chest with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First thing I need you to do is to try to venture south. Next, insert the spoon into the suitcase in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
Look around you. Take it all in. It's not every day someone gets to be in a playroom.
You need an unblocked exit? You should try going south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>insert spoon into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, make an attempt to venture east. With that accomplished, close the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You have moved into a cellar. Not the cellar you'd expect. No, this is a cellar. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the napkin from the freezer within the kitchen. And then, sit the napkin on the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You begin to take stock of what's in the room.
You smell an intriguing smell, and follow it to a freezer. The freezer contains a napkin. Oh, great. Here's a platter. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take napkin from freezer<|im_end|>put napkin on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head south. With that over with, make it so that the case within the shower is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, insert the latchkey into the chest within the chamber's lock to unlock it. And then, open the chest within the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. I guess you better just go and list everything you see here.
You smell an awful smell, and follow it to a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the coffer is open. And then, pick up the binder from the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
A rusty notice tells you that you are now in the workshop. You can barely contain your excitement.
You see a closed coffer here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take binder from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the vacuum from the counter within the restroom. After stealing the vacuum, place the vacuum on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary one.
You see a counter. On the counter you see a vacuum. Classic TextWorld.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take vacuum from counter<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to look and see that the chest is opened. Then, deposit the bowl inside the chest within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
I am so happy to announce that you are now in the attic.
You make out a chest!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a bowl.

your action:

Response: open chest<|im_end|>insert bowl into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, open the box in the restroom. After that, take the broom from the box inside the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. Okay, just remember what you're here to do, and everything will go great.
You can see a closed box, which looks normal, in the room.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open box<|im_end|>take broom from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. And then, take the vacuum from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a normal kind of place. That is to say, you're in a chamber.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could venture east. Then, retrieve the sponge from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a vacuum on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the sandwich from the counter within the laundry place. With the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it usual? You better believe it is.
Oh, great. Here's a counter. The counter is normal. On the counter you can see a sandwich.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take sandwich from counter<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go south. Then, take the glass from the chest within the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glass from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, move south. Okay, and then, close the case inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the keycard from the desk. Then, make it so that the locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can see a locker. You can make out a desk. On the desk you see a keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from desk<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the legume from the shelf. And then, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard kind of place.
What's that over there? It looks like it's a shelf. The shelf is usual. On the shelf you can make out a legume.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take legume from shelf<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be good if you could ensure that the dresser is open. After that, recover the iron from the dresser within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed dresser, which looks normal, in the corner.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take iron from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, venture east. After that, pick up the tv from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head east. With that done, deposit the bug on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one. Let's see what's in here.
There is an unblocked exit to the east.
You are carrying: a cashew and a bug.

your action:

Response: go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, travel south. After that, open the American style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an American style key.

your action:

Response: go south<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the latchkey from the table in the study. And then, assure that the safe is locked with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
A closed safe, which looks typical, is in the corner. You smell an awful smell, and follow it to a table. You see a latchkey on the table.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to go to the east. Then, put the staple on the recliner inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar.
You need an unguarded exit? You should try going east.
You are carrying: a staple.

your action:

Response: go east<|im_end|>put staple on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, pick up the butterfly from the workbench. And then, place the butterfly on the rack inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary one.
Were you looking for a rack? Because look over there, it's a rack. The rack is standard. But oh no! there's nothing on this piece of trash. Look out! It's a- oh, never mind, it's just a workbench. The workbench is standard. On the workbench you can see a butterfly.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take butterfly from workbench<|im_end|>put butterfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the broom from the trunk inside the attic. Then, put the broom on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one.
Hey, want to see a trunk? Look over there, a trunk. The trunk contains a broom. Is this it? Is this what you came to TextWorld to see? a trunk? You see a stand. I guess it's true what they say, if you're looking for a stand, go to TextWorld. The stand is standard. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take broom from trunk<|im_end|>put broom on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel east. With that over with, close the toolbox inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go east. That done, close the safe within the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal kind of place.
You scan the room, seeing a bowl. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to head east. And then, close the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, open the refrigerator inside the cookhouse. Then, you can put the printer inside the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a refrigerator. You can't really describe the refrigerator besides that it's normal.
You need an unguarded exit? You should try going west.
You are carrying: a printer.

your action:

Response: open refrigerator<|im_end|>insert printer into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First stop, recover the frisbee from the floor of the garage. Then, place the frisbee on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the garage.
Oh wow! Is that what I think it is? It is! It's a workbench. The workbench is usual. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see a workbench in a room.
There is an exit to the north. Don't worry, it is unguarded.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: take frisbee<|im_end|>put frisbee on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could check that the type F safe within the lounge is unlocked with the type F passkey. And then, ensure that the type F safe is open. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Look at you, bigshot, walking into a lounge like it isn't some huge deal.
You make out a locked normal looking type F safe right there by you.
There is an unguarded exit to the north.
You are carrying: a type F passkey.

your action:

Response: unlock type F safe with type F passkey<|im_end|>open type F safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, venture south. If you can manage that, retrieve the cloak from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Look around you. Take it all in. It's not every day someone gets to be in a scullery. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cloak from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, pick up the blender from the refrigerator. If you can get your hands on the blender, drop the blender on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one. I guess you better just go and list everything you see here.
You make out a refrigerator. The refrigerator contains a blender.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take blender from refrigerator<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move east. After that, make sure that the cabinet is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just entered a bedroom. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the apple from the recliner. After that, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You make out a recliner. You see an apple on the recliner.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take apple from recliner<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, take the coconut from the armchair inside the office. If you can get your hands on the coconut, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
You can see an armchair. The armchair is standard. On the armchair you can see a coconut.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take coconut from armchair<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the mouse from the table in the workshop. After that, put the mouse inside the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. I guess you better just go and list everything you see here.
You make out a portmanteau. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a table. You see a mouse on the table.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mouse from table<|im_end|>insert mouse into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to recover the passkey from the floor of the cellar. Then, lock the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the dresser. After that, pick up the plant from the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take plant from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. Your first objective is to retrieve the glass from the floor of the dish-pit. If you have got the glass, you can place the glass into the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin to take stock of what's in the room.
You make out a case. The case is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unguarded.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>insert glass into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, make sure that the Canadian style locker within the steam room is unlocked. Then, ensure that the Canadian style locker in the steam room is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. I guess you better just go and list everything you see here.
You can make out a Canadian style locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style locker with Canadian style keycard<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be great if you could pick-up the tablet from the floor of the bedchamber. And then, you can deposit the tablet inside the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
This is going to sound unbelievable, but you've just entered a bedchamber.
You see an opened dresser, which looks standard, right there by you. The dresser is empty! What a waste of a day!
You need an unblocked exit? You should try going north.
There is a tablet on the floor.
You are carrying nothing.

your action:

Response: take tablet<|im_end|>insert tablet into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip east. With that accomplished, retrieve the Comic Strip Calendar from the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel east. That done, take the butterfly from the rack in the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to retrieve the latchkey from the floor of the washroom. With the latchkey, lock the safe inside the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed safe.
There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the passkey from the cabinet. With the passkey, make absolutely sure that the chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. Let's see what's in here.
You see a closed chest in the corner. You see a cabinet. The cabinet contains a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick up the book from the bookshelf. And then, put the book on the desk inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You hear a noise behind you and spin around, but you can't see anything other than a desk. But the thing hasn't got anything on it. You can make out a bookshelf. The bookshelf is ordinary. On the bookshelf you make out a book.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take book from bookshelf<|im_end|>put book on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to go to the east. Then, throw the knife on the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue and a knife.

your action:

Response: go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. After that, pick up the bug from the recliner within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Ah, the basement. This is some kind of basement, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the worm from the chest inside the parlor. After that, drop the worm on the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
An open normal looking chest is right there by you. The chest contains a worm.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take worm from chest<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the suitcase is open. After that, deposit the mouse into the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You can see a suitcase.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a mouse.

your action:

Response: open suitcase<|im_end|>insert mouse into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, retrieve the Advent Calendar from the shelf within the office. And then, rest the Advent Calendar on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a mantelpiece. The mantelpiece appears to be empty. You make a mental note to not get your hopes up the next time you see a mantelpiece in a room. You see a shelf. The shelf is usual. On the shelf you see an Advent Calendar.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Advent Calendar from shelf<|im_end|>put Advent Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the pillow from the recliner. And then, ditch the pillow on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You hear a noise behind you and spin around, but you can't see anything other than a recliner. The recliner is standard. On the recliner you make out a pillow, so there's that.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pillow from recliner<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to retrieve the insect from the floor of the dish-pit. With the insect, sit the insect on the table. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You start to take note of what's in the room.
You see a table. The table is usual. But the thing is empty.
You need an unguarded exit? You should try going west.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, make an attempt to travel south. And then, recover the butterfly from the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a legume.

your action:

Response: go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could take a trip east. After that, recover the nest of toads from the table in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of toads from table<|im_end|>