Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go to the east. Following that, recover the nest of shrimp from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just moved into a laundry place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of shrimp from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to travel south. Okay, and then, take the glass from the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glass from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, head east. And then, pick up the fly larva from the counter inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First of all, travel east. Then, check that the type F chest inside the workshop is unlocked with the type F passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
This just in- You, in the kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type F passkey.

your action:

Response: go east<|im_end|>unlock type F chest with type F passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, unlock the Canadian style box. And then, ensure that the Canadian style box in the salon is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A normal kind of place. I guess you better just go and list everything you see here.
You see a locked Canadian style box.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style box with Canadian style keycard<|im_end|>open Canadian style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to venture east. And then, take the pair of pants from the stand in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of pants from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be good if you could take the latchkey from the chair within the kitchen. After that, check that the box inside the kitchen is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
You see a box. Make a note of this, you might have to put stuff on or in it later on. You make out a chair. Why don't you take a picture of it, it'll last longer! The chair is usual. On the chair you see a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from chair<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, ensure that the cabinet in the dish-pit is open. And then, take the spork from the cabinet within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
You see a cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take spork from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. After that, recover the towel from the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, try to go to the south. That done, lift the pair of pants from the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First stop, ensure that the portmanteau is open. Then, pick up the Cat Calendar from the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place.
You can make out a portmanteau.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take Cat Calendar from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to assure that the chest within the cubicle is shut. And then, lock the chest. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You begin to take stock of what's here.
You can see an opened chest. The chest is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the box. And then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, attempt to travel east. And then, doublecheck that the refrigerator within the kitchenette is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the office.
You can make out a shelf. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the garlic clove from the bowl. And then, eat the garlic clove. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You have fallen into the most usual of all possible kitchens.
You can make out a bowl. The bowl is typical. On the bowl you make out a garlic clove.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take garlic clove from bowl<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. And then, open the locker in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, try to go to the south. With that over with, lift the top hat from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, try to go to the south. And then, pick up the soap dispenser from the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am stoked to announce that you are now in the dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First step, recover the key from the rack inside the spare room. Then, lock the box inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a box. You can make out a rack. You wonder idly who left that here. The rack is usual. On the rack you see a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to head south. Then, rest the kettle on the workbench within the spare room. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You need an unguarded exit? You should try going south.
You are carrying: a kettle.

your action:

Response: go south<|im_end|>put kettle on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! Your first objective is to pick up the poem from the floor of the parlor. Then, you can insert the poem into the portmanteau within the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An ordinary one.
You see an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going north.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>insert poem into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to take the lamp from the trunk inside the recreation zone. Having taken the lamp, place the lamp on the floor of the recreation zone. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You can see a trunk. The trunk contains a lamp.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take lamp from trunk<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make absolutely sure that the toolbox is wide open. Then, deposit the pair of headphones inside the toolbox within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at you, bigshot, walking into a cubicle like it isn't some huge deal. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a toolbox. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pair of headphones.

your action:

Response: open toolbox<|im_end|>insert pair of headphones into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, pick up the licorice strip from the rack. After that, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
You can make out a rack. On the rack you can make out a licorice strip. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take licorice strip from rack<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, go south. Okay, and then, take the butterfly from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, unlock the cake scented box. Then, ensure that the cake scented box within the vault is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. You start to take note of what's in the room.
Look over there! a cake scented box.
There is an unguarded exit to the west.
You are carrying: a cake scented latchkey.

your action:

Response: unlock cake scented box with cake scented latchkey<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the keycard from the plate. Once you have got the keycard, insert the keycard into the chest's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen.
You make out a locked chest in the room. You make out a plate. On the plate you make out a keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from plate<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, assure that the case is ajar. And then, take the shadfly from the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You make out a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First, it would be a great idea if you could attempt to go south. Next, take the lampshade from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lampshade from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the locker. Then, take the binder from the locker inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty usual here.
You can make out a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take binder from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First thing I need you to do is to head east. After that, lift the shadfly from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, go south. After that, pick up the tablet from the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tablet from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could pick up the type U latchkey from the cabinet. After that, Insert the type U latchkey into the type U chest inside the workshop to lock it. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You can make out a closed type U chest. You can make out a cabinet. Is this it? Is this what you came to TextWorld to see? a cabinet? The cabinet contains a type U latchkey. Is this it? Is this what you came to TextWorld to see? a cabinet?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type U latchkey from cabinet<|im_end|>lock type U chest with type U latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, travel east. Next, put the synthesizer on the rack in the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a synthesizer.

your action:

Response: go east<|im_end|>put synthesizer on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the grape from the cabinet. And then, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
This just in- You, in the steam room. You begin to take stock of what's here.
You scan the room for a cabinet, and you find a cabinet. The cabinet contains a grape.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take grape from cabinet<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Then, retrieve the shadfly from the case inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, make an effort to venture east. And then, pick up the sock from the workbench inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel south. If you can succeed at that, pick-up the vacuum from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great standard vibes in this place, a wonderful standard atmosphere. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to retrieve the insect from the chest. Then, you can deposit the insect into the freezer within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. The room is well lit.
Look out! It's a- oh, never mind, it's just a freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You make out a chest. The chest contains an insect.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take insect from chest<|im_end|>insert insect into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, unlock the safe. After unlocking the safe, open the safe inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
I am so happy to announce that you are now in the basement.
You see a locked safe in the room.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the desktop computer from the floor of the studio. Having picked up the desktop computer, rest the desktop computer on the chair in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio.
You see a gleam over in a corner, where you can see a chair. The chair is usual. However, the chair, like an empty chair, has nothing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unblocked.
There is a desktop computer on the floor.
You are carrying nothing.

your action:

Response: take desktop computer<|im_end|>put desktop computer on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to take a trip east. After that, toss the paper towel on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a burger on the floor.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make sure that the box in the laundry place is wide open. Then, take the soap dispenser from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard kind of place. I guess you better just go and list everything you see here.
You can see a box. Is this what you came to TextWorld for? This... box?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take soap dispenser from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, attempt to venture south. And then, take the paper towel from the board inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great typical vibes in this place, a wonderful typical atmosphere.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to recover the rectangular latchkey from the stand. If you can get your hands on the rectangular latchkey, make it so that the rectangular locker is locked with the rectangular latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have sauntered into, you had to walk into an usual one.
As if things weren't amazing enough already, you can even see a rectangular locker. You see a stand. The stand is usual. On the stand you see a rectangular latchkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take rectangular latchkey from stand<|im_end|>lock rectangular locker with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to go south. With that done, retrieve the shirt from the table. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Look at you, bigshot, walking into an office like it isn't some huge deal.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to insert the formless key into the formless box's lock to unlock it. After unlocking the formless box, ensure that the formless box is open. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the kitchenette. You can barely contain your excitement.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a formless box. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a formless key.

your action:

Response: unlock formless box with formless key<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, recover the cuboid latchkey from the coffer inside the studio. And then, look and see that the cuboid safe inside the studio is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You can make out a cuboid safe. You can see a coffer. The coffer contains a cuboid latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid latchkey from coffer<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First thing I need you to do is to take the cashew from the shelf. After that, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one.
You see a shelf. The shelf is typical. On the shelf you can see a cashew. Wow! Just like in the movies!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cashew from shelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, look and see that the box in the cookery is unlocked. Then, open the box. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery.
You make out a box. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an attempt to move east. Next, retrieve the butterfly from the drawer in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well I'll be, you are in the place we're calling the pantry.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the fondue.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make it so that the cabinet is opened. After pulling open the cabinet, take the binder from the cabinet in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
Oh, great. Here's a cabinet. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take binder from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cashew.

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You rest your hand against a wall, but you miss the wall and fall onto a trunk. Now why would someone leave that there? The trunk is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the east.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to venture south. That done, unlock the type A box in the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type A key.

your action:

Response: go south<|im_end|>unlock type A box with type A key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed toolbox nearby.
You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Microsoft style latchkey from the recliner within the chamber. After picking up the Microsoft style latchkey, check that the Microsoft style box is unlocked with the Microsoft style latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a Microsoft style box. You can make out a recliner. You see a Microsoft style latchkey on the recliner.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from recliner<|im_end|>unlock Microsoft style box with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to insert the type 2 key into the type 2 locker inside the restroom's lock to unlock it. Then, ensure that the type 2 locker is open. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place.
You can make out a type 2 locker. Hmmm... what else, what else?
There is an unguarded exit to the north.
You are carrying: a type 2 key.

your action:

Response: unlock type 2 locker with type 2 key<|im_end|>open type 2 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
You can see a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the blender from the table in the dish-pit. After that, place the blender on the bowl within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
You scan the room for a bowl, and you find a bowl. You wonder idly who left that here. The bowl appears to be empty. You see a table. The table is normal. On the table you see a blender.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take blender from table<|im_end|>put blender on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could take the sponge from the bench. After that, place the sponge on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You can see a bench. The bench is usual. On the bench you make out a sponge.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take sponge from bench<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to open the refrigerator in the scullery. Then, insert the worm inside the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a closed refrigerator.
You need an unblocked exit? You should try going north.
You are carrying: a worm.

your action:

Response: open refrigerator<|im_end|>insert worm into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, head south. With that done, toss the worm on the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical kind of place. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head south. With that done, pick up the glove from the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First stop, make an attempt to go to the east. Then, close the bureau inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to lift the sock from the floor of the washroom. Then, place the sock on the rack inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one.
You can see a rack. I guess it's true what they say, if you're looking for a rack, go to TextWorld. But the thing hasn't got anything on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the north.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: take sock<|im_end|>put sock on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, unlock the American safe. After that, open the American safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place.
You see a gleam over in a corner, where you can see a American safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: an American key.

your action:

Response: unlock American safe with American key<|im_end|>open American safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First step, go to the south. Then, retrieve the pillow from the desk within the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. After that, deposit the laptop on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place.
You see a recliner. The recliner is ordinary. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could go south. Then, take the shadfly from the suitcase in the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the nest of grubs from the cabinet. And then, drop the nest of grubs on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical kind of place.
You smell an intriguing smell, and follow it to a cabinet. Hmmm... what else, what else? The cabinet contains a nest of grubs.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take nest of grubs from cabinet<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the glass from the rack inside the kitchen. And then, place the glass on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a rack. You see a glass on the rack. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take glass from rack<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, move east. That done, drop the shadfly on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a gummy bear on the floor.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture south. Next, close the case in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to recover the dvd from the couch. And then, throw the dvd on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal.
You make out a couch. You wonder idly who left that here. The couch is usual. On the couch you can make out a dvd.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take dvd from couch<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the cabinet in the shower. After that, retrieve the broom from the cabinet within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a gleam over in a corner, where you can see a cabinet.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take broom from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to open the portmanteau. After pulling open the portmanteau, recover the monitor from the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a portmanteau.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take monitor from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to try to head south. After that, make sure the chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A standard one.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move east. Okay, and then, assure that the portmanteau in the salon is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, retrieve the type F passkey from the table. After that, make sure the type F chest is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room for a type F chest, and you find a type F chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Look over there! a table. Why don't you take a picture of it, it'll last longer! The table is normal. On the table you see a type F passkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take type F passkey from table<|im_end|>lock type F chest with type F passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the chest inside the chamber is closed. And then, make it so that the chest is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in the chamber.
You can see an opened chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the east. And then, pick up the insect from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First thing I need you to do is to pick-up the key from the floor of the cubicle. After that, doublecheck that the box within the cubicle is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You can see a locked box.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take the shadfly from the chest. And then, place the shadfly on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical kind of place.
You see a chest, so there's that. The chest contains a shadfly. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take shadfly from chest<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the latchkey from the cabinet in the canteen. If you can get your hands on the latchkey, unlock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal one. You begin looking for stuff.
You see a chest. You can make out a cabinet. Classic TextWorld. The cabinet contains a latchkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. And then, retrieve the bug from the desk in the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You have come into the most ordinary of all possible offices.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, doublecheck that the locker in the parlor is unlocked. After that, ensure that the locker in the parlor is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Look at you, bigshot, walking into a parlor like it isn't some huge deal.
You hear a noise behind you and spin around, but you can't see anything other than a locker. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, lift the non-euclidean passkey from the floor of the cubicle. Once you have got the non-euclidean passkey, assure that the non-euclidean box inside the cubicle is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You see a non-euclidean box. Huh, weird.
You need an unguarded exit? You should try going west.
There is a non-euclidean passkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean passkey<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to close the chest. After that, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one.
An open chest is here. What a letdown! The chest is empty!
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: close chest<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make absolutely sure that the trunk within the studio is ajar. Having pulled open the trunk, put the insect inside the trunk inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Look at you, bigshot, walking into a studio like it isn't some huge deal.
You make out a trunk.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: open trunk<|im_end|>insert insect into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First off, try to take a trip south. With that accomplished, retrieve the glass from the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard kind of place.
You make out an opened dresser, which looks standard, here. The dresser is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, unlock the Henderson's limited edition chest inside the spare room. And then, open the Henderson's limited edition chest inside the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one. I guess you better just go and list everything you see here.
You can see a locked Henderson's limited edition chest close by.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition chest with Henderson's limited edition key<|im_end|>open Henderson's limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the fresh laundry scented latchkey from the floor of the study. After that, look and see the fresh laundry scented safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. You begin looking for stuff.
You see a closed fresh laundry scented safe in the corner.
You need an unblocked exit? You should try going north.
There is a fresh laundry scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey<|im_end|>lock fresh laundry scented safe with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to venture east. With that over with, pick up the fly larva from the drawer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in the place we're calling the attic.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, attempt to go east. Then, open the coffer inside the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one.
There is an unguarded exit to the east.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the cookie from the table within the washroom. After that, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place.
You can see a table. You see a cookie on the table.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cookie from table<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! Your first objective is to try to go to the south. Okay, and then, close the display. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic. You begin to take stock of what's in the room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, retrieve the keycard from the locker. And then, look and see that the safe is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You make a grand eccentric entrance into a salon.
You can make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You see an opened locker nearby. The locker contains a keycard. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from locker<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the worm from the stand within the office. After that, drop the worm on the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have entered an office. Not the office you'd expect. No, this is an office. Okay, just remember what you're here to do, and everything will go great.
You can make out a stand. You see a worm on the stand.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take worm from stand<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take the gummy bear from the cabinet. After that, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just fallen into a studio. Okay, just remember what you're here to do, and everything will go great.
You can make out a cabinet. The cabinet contains a gummy bear.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take gummy bear from cabinet<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, you could, like, pick-up the formless latchkey from the floor of the restroom. After picking up the formless latchkey, look and see the formless locker within the restroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed formless locker close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey<|im_end|>lock formless locker with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go south. And then, retrieve the synthesizer from the floor of the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in a place we're calling a parlor. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to move east. Okay, and then, retrieve the cloak from the workbench in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cloak from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to take a trip south. Then, close the suitcase in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in the place we're calling the dish-pit.
You see an opened refrigerator close by. The refrigerator is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First off, open the case. And then, recover the mug from the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
You can make out a case.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take mug from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the fondue from the floor of the bedchamber. After that, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. Let's see what's in here.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue and a poem on the floor.
You are carrying nothing.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go to the south. And then, pick up the insect from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to retrieve the latchkey from the bureau in the office. Then, insert the latchkey into the box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You see a box. You can see a bureau. The bureau contains a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bureau<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go east. Then, doublecheck that the chest is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is an unguarded exit to the east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go east. And then, take the iron from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take iron from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, make sure that the box within the recreation zone is ajar. Once you have pulled open the box, recover the controller from the box within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical kind of place.
You can make out a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take controller from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to retrieve the cuboid keycard from the trunk. If you can get your hands on the cuboid keycard, make sure that the cuboid locker in the sauna is locked with the cuboid keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You rest your hand against a wall, but you miss the wall and fall onto a cuboid locker. Make a note of this, you might have to put stuff on or in it later on. If you haven't noticed it already, there seems to be something there by the wall, it's a trunk. There's something strange about this thing being here, but you don't have time to worry about that now. The trunk contains a cuboid keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cuboid keycard from trunk<|im_end|>lock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be a great idea if you could pick up the stick of butter from the crate. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary one.
An open crate, which looks normal, is in the corner. The crate contains a stick of butter.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take stick of butter from crate<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, take a trip south. Then, make absolutely sure that the trunk is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to walk into a standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to move east. And then, pick-up the butterfly from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary one.
You need an unguarded exit? You should try going east.
You are carrying: a sandwich.

your action:

Response: go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the blanket from the recliner. And then, place the blanket on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal one.
You see a mantle. Why don't you take a picture of it, it'll last longer! But the thing is empty. You see a recliner. You wonder idly who left that here. The recliner is typical. On the recliner you see a blanket.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take blanket from recliner<|im_end|>put blanket on mantle<|im_end|>