Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the fridge inside the cookery. And then, pick up the knife from the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. The room is well lit.
You can see a fridge.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take knife from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to venture east. Next, drop the insect on the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
There is a spoon on the floor.
You are carrying: an insect.

your action:

Response: go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the cd from the mantelpiece inside the bedroom. After that, place the cd on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You scan the room for a mantelpiece, and you find a mantelpiece. The mantelpiece is normal. On the mantelpiece you can make out a cd.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cd from mantelpiece<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to try to travel south. After that, look and see that the box is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed toolbox in the corner.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the American style latchkey from the locker. And then, lock the American style locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Of every garage you could have walked into, you had to show up in a standard one.
You can make out a closed American style locker. An open normal looking locker is right there by you. The locker contains an American style latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take American style latchkey from locker<|im_end|>lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, travel south. Next, lift the sponge from the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, look and see that the fudge scented safe inside the laundry place is shut. Then, make sure the fudge scented safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place.
You see an opened ordinary looking fudge scented safe in the corner. The fudge scented safe is empty! What a waste of a day!
There is an unblocked exit to the north.
You are carrying: a fudge scented passkey.

your action:

Response: close fudge scented safe<|im_end|>lock fudge scented safe with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, go east. And then, retrieve the cd from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, move south. After that, place the Comic Strip Calendar on the floor of the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. I guess you better just go and list everything you see here.
There is an unblocked exit to the south.
You are carrying: a Comic Strip Calendar and an Advent Calendar.

your action:

Response: go south<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, take the passkey from the bench. With the passkey, doublecheck that the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Here we are in the laundromat.
You can make out a closed locker. You see a bench. The bench is typical. On the bench you make out a passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from bench<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could ensure that the fridge inside the dish-pit is open. And then, recover the butterfly from the fridge within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit.
Hey, want to see a fridge? Look over there, a fridge.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take butterfly from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, recover the key from the floor of the vault. Then, look and see the box is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a closed box in the room.
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to take a trip east. Then, recover the blanket from the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blanket from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the Henderson's key from the floor of the closet. After that, unlock the Henderson's box. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked Henderson's box.
You need an unguarded exit? You should try going west.
There is a Henderson's key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's key<|im_end|>unlock Henderson's box with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to retrieve the glass from the case. After that, drop the glass on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty usual here.
You see an opened case. The case contains a glass.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take glass from case<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the cabinet is open. After that, you can place the spork inside the cabinet inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
I never took you for the sort of person who would show up in an office, but I guess I was wrong.
You can make out a closed cabinet.
There is an unblocked exit to the north.
You are carrying: a spork.

your action:

Response: open cabinet<|im_end|>insert spork into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the cashew.

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to venture south. With that done, deposit the manuscript on the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place.
You can make out a display. You shudder, but continue examining the room. The display is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a manuscript.

your action:

Response: go south<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, close the locker. And then, look and see that the locker inside the steam room is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the steam room.
You can make out an opened locker in the corner. The locker is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make sure that the type 2 chest is unlocked. After that, open the type 2 chest. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You begin looking for stuff.
You can make out a type 2 chest. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going west.
You are carrying: a type 2 passkey.

your action:

Response: unlock type 2 chest with type 2 passkey<|im_end|>open type 2 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to travel south. And then, you can put the insect inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>insert insect into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. Then, take the sock from the board. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sock from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, head south. Following that, lock the chest with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, pick up the fly larva from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to ensure that the safe is open. After opening the safe, place the bug into the safe inside the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh wow! Is that what I think it is? It is! It's a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: open safe<|im_end|>insert bug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, doublecheck that the Canadian locker within the pantry is shut. And then, Deposit the Canadian latchkey into the Canadian locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You scan the room, seeing a Canadian locker. The Canadian locker is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the north.
You are carrying: a Canadian latchkey.

your action:

Response: close Canadian locker<|im_end|>lock Canadian locker with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to retrieve the knife from the floor of the kitchenette. After that, place the knife into the refrigerator within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An usual one.
You can see an opened refrigerator. The refrigerator is empty, what a horrible day!
You need an unblocked exit? You should try going north.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>insert knife into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, go south. Then, put the glass on the bookshelf within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Wow! You're in a basement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a glass.

your action:

Response: go south<|im_end|>put glass on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the gummy bear from the shelf. If you can get your hands on the gummy bear, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the shower.
This is going to sound unbelievable, but you've just entered a shower. I guess you better just go and list everything you see here.
You make out a shelf. The shelf is standard. On the shelf you see a gummy bear.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take gummy bear from shelf<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the glass from the bowl inside the cookery. Then, you can put the glass into the chest in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. It seems to be pretty standard here. The room is well lit.
You can make out a chest. The chest is empty! What a waste of a day! You see a bowl. You see a glass on the bowl.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take glass from bowl<|im_end|>insert glass into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to recover the dvd from the floor of the bar. Then, you can put the dvd inside the chest in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a standard kind of place. That is to say, you're in a bar. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unguarded.
There is a dvd on the floor.
You are carrying nothing.

your action:

Response: take dvd<|im_end|>insert dvd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, attempt to go east. Following that, recover the insect from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. It seems to be pretty standard here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, venture south. Then, close the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You have come into a scullery. Not the scullery you'd expect. No, this is a scullery.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the fork from the counter. And then, you can deposit the fork inside the fridge inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You make out an opened fridge. The fridge is empty! This is the worst thing that could possibly happen, ever! You scan the room for a counter, and you find a counter. The counter is standard. On the counter you can make out a fork.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take fork from counter<|im_end|>insert fork into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the cashew from the counter within the canteen. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
Were you looking for a counter? Because look over there, it's a counter. You see a cashew on the counter.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cashew from counter<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, retrieve the monitor from the trunk. After that, toss the monitor on the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. Let's see what's in here.
You make out an opened normal looking trunk close by. The trunk contains a monitor.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take monitor from trunk<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip south. And then, take the disk from the box in the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take disk from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to venture south. That done, assure that the cabinet inside the dish-pit is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First step, make an effort to go east. Then, look and see that the type 8 box is unlocked with the type 8 key. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 8 key.

your action:

Response: go east<|im_end|>unlock type 8 box with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an attempt to move south. Then, make absolutely sure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, go to the east. Next, drop the nest of bats on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
There is an unguarded exit to the east.
You are carrying: a nest of bats.

your action:

Response: go east<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, pick-up the glass from the floor of the kitchen. If you have taken the glass, sit the glass on the chair inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. But there isn't a thing on it. You move on, clearly upset by your TextWorld experience.
You need an unguarded exit? You should try going north.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>put glass on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, look and see that the American style locker is unlocked with the American style key. After that, ensure that the American style locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary kind of place.
You can make out a locked normal looking American style locker here.
There is an unblocked exit to the north.
You are carrying: an American style key.

your action:

Response: unlock American style locker with American style key<|im_end|>open American style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First of all, you could, like, retrieve the passkey from the trunk inside the closet. And then, make absolutely sure that the locker is unlocked with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You rest your hand against a wall, but you miss the wall and fall onto a locker. An open trunk is close by. The trunk contains a passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, recover the fresh laundry scented latchkey from the floor of the laundromat. And then, make absolutely sure that the fresh laundry scented locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one. You begin to take stock of what's in the room.
Look over there! a fresh laundry scented locker.
There is an unblocked exit to the north.
There is a fresh laundry scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented latchkey<|im_end|>unlock fresh laundry scented locker with fresh laundry scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, recover the latchkey from the counter. And then, Place the latchkey into the box in the garage to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
I just think it's great that you've just entered a garage.
You can see a closed box. Oh, great. Here's a counter. You see a latchkey on the counter.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from counter<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, retrieve the peanut from the box in the sauna. And then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
You see a box. The box contains a peanut.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take peanut from box<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, lift the key from the floor of the kitchen. And then, Place the key into the chest in the kitchen to lock it. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
Oh, great. Here's a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the type D latchkey from the floor of the lounge. And then, unlock the type D chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal one. You begin to take stock of what's in the room.
You see a locked type D chest, which looks usual, in the corner.
There is an exit to the west. Don't worry, it is unblocked.
There is a type D latchkey on the floor.
You are carrying nothing.

your action:

Response: take type D latchkey<|im_end|>unlock type D chest with type D latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an attempt to go to the east. Next, pick-up the paper towel from the floor of the restroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to make it so that the suitcase is opened. Then, you can deposit the laptop into the suitcase in the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a suitcase. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a laptop.

your action:

Response: open suitcase<|im_end|>insert laptop into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, move east. Next, look and see that the chest inside the washroom is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. That done, open the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the latchkey from the pan. And then, assure that the safe in the scullery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one. The room is well lit.
You make out a locked safe, which looks ordinary, here. What's that over there? It looks like it's a pan. On the pan you can see a latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from pan<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take a trip south. After that, pick-up the teapot from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You can see a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, doublecheck that the locker is closed. Then, make absolutely sure the locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You make out a locker. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, retrieve the keycard from the floor of the parlor. Then, Place the keycard into the safe to lock it. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can make out a closed usual looking safe here.
There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move east. Then, close the basket within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, recover the stick of butter from the floor of the office. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have fallen into the most ordinary of all possible offices. You begin to take stock of what's in the room.
You see a case.
There is an unguarded exit to the west.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to head south. And then, pick-up the Cat Calendar from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen.
You can see an opened refrigerator. What a letdown! The refrigerator is empty!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to try to go south. And then, recover the fly larva from the trunk in the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make absolutely sure that the box inside the lounge is unlocked. Then, open the box within the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal kind of place.
You make out a box.
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the hat from the case. Once you have picked up the hat, rest the hat on the shelf in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin to take stock of what's here.
What's that over there? It looks like it's a case. There's something strange about this being here, but you can't put your finger on it. The case contains a hat. There's something strange about this being here, but you can't put your finger on it. You scan the room for a shelf, and you find a shelf. The shelf is normal. But the thing hasn't got anything on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take hat from case<|im_end|>put hat on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, unlock the rectangular box. After that, ensure that the rectangular box in the workshop is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
You can see a locked rectangular box in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a rectangular key.

your action:

Response: unlock rectangular box with rectangular key<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel east. And then, open the coffer in the vault. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one. Let's see what's in here.
You can make out a counter. The counter is ordinary. But there isn't a thing on it. You move on, clearly depressed by TextWorld.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to venture east. With that done, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the stick of butter from the floor of the bedroom. And then, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
This might come as a shock to you, but you've just fallen into a bedroom.
There is an unguarded exit to the north.
There is a stick of butter on the floor.
You are carrying: a peanut.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. Your first objective is to go east. After that, pick up the sock from the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the paper towel from the drawer within the steam room. After that, throw the paper towel on the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary kind of place.
You see a gleam over in a corner, where you can see a drawer. The drawer contains a paper towel.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take paper towel from drawer<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, head south. Then, unlock the chest in the cookery with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have sauntered into, you had to saunter into an ordinary one.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to head east. Next, close the locker. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the staple from the bookshelf in the workshop. After that, drop the staple on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's here.
You make out a bookshelf. The bookshelf is standard. On the bookshelf you can make out a staple.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take staple from bookshelf<|im_end|>drop staple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the apple.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard one.
You bend down to tie your shoe. When you stand up, you notice a basket.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an apple.

your action:

Response: eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the pillow from the floor of the bedchamber. After that, sit the pillow on the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
This might come as a shock to you, but you've just come into a bedchamber. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a recliner. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the north.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: take pillow<|im_end|>put pillow on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture east. With that done, take the textbook from the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty ordinary here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take textbook from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to take a trip east. Once you get around to doing that, doublecheck that the cabinet is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
I never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, travel south. If you can get around to doing that, you can put the sock inside the cabinet in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: go south<|im_end|>insert sock into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the insect from the box within the office. Then, put the insect on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. The room is well lit.
You can see a box. The box contains an insect. Now that's what I call TextWorld! You can see a stand. The stand is usual. But there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take insect from box<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, recover the nest of bugs from the bench. With the nest of bugs, throw the nest of bugs on the floor of the launderette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical one.
You bend down to tie your shoe. When you stand up, you notice a bench. The bench is normal. On the bench you make out a nest of bugs.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take nest of bugs from bench<|im_end|>drop nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to head east. Okay, and then, pick-up the laptop from the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip east. And then, drop the insect on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
You can see a locked dresser.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, insert the spherical keycard into the spherical locker's lock to unlock it. Then, ensure that the spherical locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can make out a locked spherical locker.
You need an unblocked exit? You should try going north.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical locker with spherical keycard<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First step, retrieve the broom from the counter in the shower. Then, you can insert the broom into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. Okay, just remember what you're here to do, and everything will go great.
You make out an opened dresser. Empty! What kind of nightmare TextWorld is this? You make out a counter. The counter is usual. On the counter you make out a broom. Now that's what I call TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take broom from counter<|im_end|>insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to go south. Once you finish that, close the locker in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
This might come as a shock to you, but you've just come into a studio. You start to take note of what's in the room.
You make out a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to travel south. Following that, look and see that the trunk is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the vanilla scented key from the trunk inside the attic. And then, lock the vanilla scented chest in the attic with the vanilla scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic.
You can see a closed vanilla scented chest. You see an opened trunk, which looks ordinary, in the corner. The trunk contains a vanilla scented key. Now that's what I call TextWorld!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take vanilla scented key from trunk<|im_end|>lock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the non-euclidean keycard from the board within the shower. And then, make absolutely sure that the non-euclidean locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
I just think it's awesome that you're in a shower now. You start to take note of what's in the room.
You can make out a non-euclidean locker. You scan the room for a board, and you find a board. The board is typical. On the board you make out a non-euclidean keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from board<|im_end|>unlock non-euclidean locker with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the burger.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
There is an unguarded exit to the east.
You are carrying: a burger and a mug.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the binder from the box. After stealing the binder, deposit the binder on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study.
You can see an opened box in the room. The box contains a binder. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take binder from box<|im_end|>drop binder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to head east. And then, place the worm on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You see an opened cabinet. What a letdown! The cabinet is empty!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to take a trip south. Following that, lift the worm from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place.
There is an unguarded exit to the south.
You are carrying: a tv.

your action:

Response: go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to take the key from the saucepan within the cookhouse. After that, assure that the safe within the cookhouse is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a safe. You make out a saucepan. Why don't you take a picture of it, it'll last longer! On the saucepan you can make out a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from saucepan<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First of all, you could, like, pick up the kettle from the chest. Then, you can place the kettle into the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one.
You make out an opened refrigerator, which looks ordinary, in the room. Empty! What kind of nightmare TextWorld is this? You make out an opened chest. The chest contains a kettle.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take kettle from chest<|im_end|>insert kettle into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the carrot from the floor of the shower. After that, eat the carrot. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You have come into the most normal of all possible showers. Let's see what's in here.
You need an unguarded exit? You should try going west.
There is a carrot on the floor.
You are carrying: a fondue.

your action:

Response: take carrot<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First of all, you could, like, attempt to move east. Next, recover the novel from the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one. You begin looking for stuff.
You can see a shelf. The shelf appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the cuboid box is unlocked with the cuboid key. And then, open the cuboid box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary kind of place. You begin to take stock of what's in the room.
You can see a locked cuboid box.
There is an unguarded exit to the north.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the laptop from the mantelpiece within the parlor. And then, deposit the laptop into the basket. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well I'll be, you are in the place we're calling the parlor. I guess you better just go and list everything you see here.
You see an opened standard looking basket in the corner. The basket is empty, what a horrible day! You can see a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you make out a laptop. I mean, just wow! Isn't TextWorld just the best?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take laptop from mantelpiece<|im_end|>insert laptop into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, retrieve the butterfly from the drawer within the restroom. Once you have taken the butterfly, place the butterfly into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You make another one of your grand eccentric entrances into a restroom.
You make out a cabinet. Huh, weird. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a drawer. The drawer contains a butterfly. Make a note of this, you might have to put stuff on or in it later on.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take butterfly from drawer<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the butterfly from the box within the shower. After taking the butterfly, deposit the butterfly on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Fancy seeing you here. Here, by the way, being the shower. The room is well lit.
You can see an opened box. The box contains a butterfly. You can't really describe the box besides that it's standard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take butterfly from box<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First step, go to the south. Following that, pick up the pair of headphones from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've seen better salons, but at least this one seems pretty standard. The room is well lit.
You need an unblocked exit? You should try going south.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to take a trip east. After that, pick up the vacuum from the counter within the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make sure that the box is closed. After that, Place the latchkey into the box in the study to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
An open box is nearby. The box is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an attempt to go south. Okay, and then, you can deposit the worm inside the toolbox in the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary kind of place. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>insert worm into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. With that done, sit the whisk on the chair inside the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical kind of place. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a whisk.

your action:

Response: go south<|im_end|>put whisk on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to recover the fly larva from the suitcase inside the chamber. And then, you can insert the fly larva into the safe inside the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You can see a safe. The safe is empty! What a waste of a day! You make out a suitcase. The suitcase contains a fly larva.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take fly larva from suitcase<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make absolutely sure that the locker in the washroom is shut. After that, lock the locker. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
You see an opened ordinary looking locker close by. The locker is empty! What a waste of a day!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. Your first objective is to unlock the American style box. After that, ensure that the American style box within the vault is open. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault.
You rest your hand against a wall, but you miss the wall and fall onto a American style box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an American style keycard.

your action:

Response: unlock American style box with American style keycard<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the passkey from the couch inside the salon. Then, look and see that the chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual kind of place. You can barely contain your excitement.
A locked chest is close by. You see a couch. You see a passkey on the couch. Classic TextWorld.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from couch<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, ensure that the chest within the kitchenette is open. After pulling open the chest, pick up the knife from the chest inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You can see a closed chest, which looks normal, in the corner.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take knife from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the latchkey from the floor of the playroom. And then, make it so the chest in the playroom is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You start to take note of what's in the room.
You see a chest, so there's that.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to recover the latchkey from the rack. And then, unlock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
You make out a locked safe here. You see a rack. The rack is typical. On the rack you can make out a latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture south. After that, make it so that the type 6 chest is locked with the type 6 passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You need an unblocked exit? You should try going south.
You are carrying: a type 6 passkey.

your action:

Response: go south<|im_end|>lock type 6 chest with type 6 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, retrieve the legume from the portmanteau within the study. Then, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one.
You scan the room, seeing a portmanteau. The portmanteau contains a legume. Huh, weird.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take legume from portmanteau<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an attempt to head south. Then, retrieve the telephone from the chair within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take telephone from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to open the suitcase. And then, pick up the Cat Calendar from the suitcase in the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You have walked into a studio. Not the studio you'd expect. No, this is a studio.
You can make out a closed suitcase.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take Cat Calendar from suitcase<|im_end|>