Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the butterfly from the platter within the scullery. And then, deposit the butterfly into the refrigerator within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery.
Oh, great. Here's a refrigerator. Empty! What kind of nightmare TextWorld is this? You make out a platter. On the platter you can make out a butterfly.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take butterfly from platter<|im_end|>insert butterfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, try to travel south. After that, retrieve the vacuum from the bench inside the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
This is going to sound unbelievable, but you've just entered a laundromat. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vacuum from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the laptop from the floor of the bedroom. Then, you can insert the laptop inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the bedroom.
You make out a trunk. The trunk is empty, what a horrible day!
You need an unblocked exit? You should try going north.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to recover the key from the floor of the office. After picking up the key, unlock the chest in the office with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You can see a chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First thing I need you to do is to try to move south. Then, close the case inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to walk into an ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could travel east. With that done, take the teacup from the pan within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teacup from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the Canadian limited edition keycard from the floor of the vault. After that, lock the Canadian limited edition chest with the Canadian limited edition keycard. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. Let's see what's in here.
You can make out a Canadian limited edition chest. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Canadian limited edition keycard on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard<|im_end|>lock Canadian limited edition chest with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to make an effort to travel south. That done, take the whisk from the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, try to venture east. With that done, recover the fork from the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First, it would be great if you could go south. After that, take the textbook from the recliner. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take textbook from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the TextWorld passkey from the floor of the parlor. Having picked up the TextWorld passkey, make it so that the TextWorld safe within the parlor is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual kind of place. The room is well lit.
You see a locked TextWorld safe in the corner.
There is an unblocked exit to the north.
There is a TextWorld passkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld passkey<|im_end|>unlock TextWorld safe with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an attempt to go south. After that, lift the pair of pants from the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You have come into an office. Not the office you'd expect. No, this is an office. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
You are carrying: a telephone.

your action:

Response: go south<|im_end|>take pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, try to take a trip south. Then, Deposit the keycard into the locker within the study to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to go south. After that, pick up the kettle from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take kettle from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. After that, close the cabinet inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to recover the latchkey from the dresser inside the playroom. After that, make sure that the safe inside the playroom is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You see a gleam over in a corner, where you can see a safe. You make out a dresser. The dresser contains a latchkey. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take a trip south. Then, close the chest inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the basement.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the basement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the ladle from the floor of the cookery. After that, put the ladle on the plate within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You see a plate. But the thing is empty. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a ladle on the floor.
You are carrying nothing.

your action:

Response: take ladle<|im_end|>put ladle on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the monitor from the locker. Then, deposit the monitor on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom. You begin looking for stuff.
You scan the room, seeing a locker. The locker contains a monitor.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take monitor from locker<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be fantastic if you could venture east. Then, take the broom from the counter within the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to venture east. And then, recover the cd from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a coconut.

your action:

Response: go east<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. After that, doublecheck that the locker in the canteen is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the TextWorld latchkey from the shelf. And then, check that the TextWorld locker is unlocked with the TextWorld latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. You begin to take stock of what's here.
You make out a locked TextWorld locker. Were you looking for a shelf? Because look over there, it's a shelf. You see a TextWorld latchkey on the shelf.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld latchkey from shelf<|im_end|>unlock TextWorld locker with TextWorld latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, venture south. Then, recover the shadfly from the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to retrieve the key from the refrigerator. After that, look and see that the safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
You make out a locked safe. You see a refrigerator. The refrigerator contains a key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from refrigerator<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, go to the south. Okay, and then, open the cuboid safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: go south<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the sandwich from the plate within the scullery. If you can get your hands on the sandwich, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You rest your hand against a wall, but you miss the wall and fall onto a plate. I guess it's true what they say, if you're looking for a plate, go to TextWorld. On the plate you see a sandwich.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take sandwich from plate<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to venture east. Following that, make sure that the chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
An open cabinet is in the corner. The cabinet is empty, what a horrible day!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, take a trip south. Next, recover the Advent Calendar from the suitcase within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Advent Calendar from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the loaf of bread from the cabinet. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
You see a cabinet. You wonder idly who left that here. The cabinet contains a loaf of bread.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First step, go to the east. With that accomplished, take the kettle from the platter inside the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take kettle from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. And then, close the display within the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
You can make out a stand. The stand is normal. But the thing is empty, unfortunately.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. Then, recover the folder from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You begin to take stock of what's here.
Look over there! a counter. The counter appears to be empty.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could pick up the stick of butter from the suitcase inside the office. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can make out a suitcase. I mean, just wow! Isn't TextWorld just the best? The suitcase contains a stick of butter.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take stick of butter from suitcase<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to head east. And then, take the napkin from the plate. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take napkin from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, pick-up the cuboid latchkey from the floor of the cookery. After that, look and see that the cuboid locker within the cookery is locked with the cuboid latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one. You begin to take stock of what's in the room.
You can make out a cuboid locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>lock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go south. With that over with, close the case in the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, travel south. After that, take the shadfly from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick-up the keycard from the floor of the cubicle. Once you have taken the keycard, make sure the safe within the cubicle is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
This is going to sound unbelievable, but you've just entered a cubicle.
Were you looking for a safe? Because look over there, it's a safe.
There is an exit to the west. Don't worry, it is unblocked.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, try to take a trip south. With that over with, ensure that the Canadian locker inside the attic is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, travel east. And then, make absolutely sure the type 4 safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom.
You need an unblocked exit? You should try going east.
You are carrying: a type 4 key.

your action:

Response: go east<|im_end|>lock type 4 safe with type 4 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to assure that the case is ajar. After opening the case, you can deposit the insect into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a case.
You need an unblocked exit? You should try going north.
You are carrying: an insect.

your action:

Response: open case<|im_end|>insert insect into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could try to go to the east. Then, pick up the fly larva from the floor of the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a pan. The pan is standard. But oh no! there's nothing on this piece of junk.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take the mop from the bench. And then, place the mop on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual kind of place.
You can see a board. But the thing hasn't got anything on it. You can make out a bench. On the bench you make out a mop.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take mop from bench<|im_end|>put mop on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go east. With that done, retrieve the fly larva from the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. You begin to take stock of what's here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the top hat from the rack in the vault. And then, toss the top hat on the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard one.
Were you looking for a rack? Because look over there, it's a rack. The rack is ordinary. On the rack you make out a top hat.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take top hat from rack<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the American passkey from the coffer. Then, lock the American locker within the workshop with the American passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can make out a American locker. What's that over there? It looks like it's a coffer. The coffer contains an American passkey. You can't wait to tell the folks at home about this!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take American passkey from coffer<|im_end|>lock American locker with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to try to travel south. Then, recover the bug from the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Of every workshop you could have sauntered into, you had to walk into a standard one. You begin to take stock of what's here.
You make out a coffer.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, ensure that the locker is open. After that, retrieve the bug from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
A closed locker, which looks ordinary, is right there by you.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take bug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the shadfly from the bed. With the shadfly, toss the shadfly on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You can make out a bed. On the bed you can see a shadfly. Now that's what I call TextWorld!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take shadfly from bed<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to pick up the American limited edition passkey from the cabinet inside the shower. Then, unlock the American limited edition locker inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You can make out a American limited edition locker. Something scurries by right in the corner of your eye. Probably nothing. You make out an opened cabinet in the room. The cabinet contains an American limited edition passkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take American limited edition passkey from cabinet<|im_end|>unlock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First stop, retrieve the latchkey from the saucepan in the kitchen. Then, lock the locker inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen.
A closed normal looking locker is here. You can make out a saucepan. The saucepan is usual. On the saucepan you can make out a latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from saucepan<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, retrieve the cushion from the dresser in the chamber. Then, throw the cushion on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical one.
You can see a dresser. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The dresser contains a cushion. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cushion from dresser<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to retrieve the broom from the floor of the shower. And then, you can insert the broom into the dresser inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a dresser. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the north.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the Microsoft key from the shelf. Then, assure that the Microsoft chest within the cellar is locked. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the cellar.
You see a Microsoft chest. You see a shelf. On the shelf you make out a Microsoft key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Microsoft key from shelf<|im_end|>lock Microsoft chest with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. Following that, insert the non-euclidean keycard into the non-euclidean safe inside the launderette's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've fallen into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the office. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>unlock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip east. With that over with, you can place the stapler inside the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You have moved into the most normal of all possible studios. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stapler.

your action:

Response: go east<|im_end|>insert stapler into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, pick up the key from the floor of the bedchamber. And then, doublecheck that the locker within the bedchamber is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You make out a closed locker.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the nest of spiders from the shelf. And then, sit the nest of spiders on the stand in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a stand. Unfortunately, there isn't a thing on it. You make out a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is ordinary. On the shelf you can see a nest of spiders.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take nest of spiders from shelf<|im_end|>put nest of spiders on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First stop, recover the mop from the case within the steam room. And then, you can deposit the mop inside the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You begin to take stock of what's here.
You make out a dresser. The light flickers for a second, but nothing else happens. The dresser is empty! This is the worst thing that could possibly happen, ever! Look over there! a case. Now why would someone leave that there? The case contains a mop.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mop from case<|im_end|>insert mop into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the south. Next, retrieve the sponge from the counter. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to recover the paper towel from the dresser within the restroom. Then, toss the paper towel on the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. I guess you better just go and list everything you see here.
You make out a dresser. The dresser contains a paper towel.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take paper towel from dresser<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, recover the sandwich from the suitcase inside the cubicle. And then, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a suitcase. The suitcase contains a sandwich.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take sandwich from suitcase<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture east. Once you get around to doing that, doublecheck that the fridge within the dish-pit is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a burger.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, take a trip east. Okay, and then, retrieve the sponge from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First thing I need you to do is to try to move south. With that over with, retrieve the manuscript from the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're not going to believe this, but you've just entered a workshop.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take manuscript from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. And then, assure that the non-euclidean chest within the bar is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well I'll be, you are in the place we're calling the bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open non-euclidean chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the key from the counter inside the dish-pit. After that, make absolutely sure that the box is unlocked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You see a gleam over in a corner, where you can see a box. Is this what you came to TextWorld for? This... box? You make out a counter. You see a key on the counter.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. Your first objective is to pick up the stapler from the toolbox. With the stapler, you can put the stapler into the coffer inside the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
You make out an opened coffer in the corner. Empty! What kind of nightmare TextWorld is this? You see a toolbox. The toolbox contains a stapler.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take stapler from toolbox<|im_end|>insert stapler into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, retrieve the bug from the refrigerator. After getting the bug, place the bug on the counter in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one.
You see an opened refrigerator. The refrigerator contains a bug. Huh, weird. You can see a counter. Unfortunately, there isn't a thing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take bug from refrigerator<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could insert the American style keycard into the American style safe in the studio's lock to unlock it. If you have unlocked the American style safe, assure that the American style safe in the studio is opened. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've just sauntered into a studio.
You see a American style safe. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying: an American style keycard.

your action:

Response: unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to move east. After that, close the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have sauntered into, you had to show up in a normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, unlock the Henderson's safe within the canteen with the Henderson's passkey. And then, make it so that the Henderson's safe in the canteen is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a Henderson's safe.
You need an unblocked exit? You should try going north.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's safe with Henderson's passkey<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to head east. With that over with, retrieve the desktop computer from the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You have stumbled into the most normal of all possible chambers. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a nest of shrimp.

your action:

Response: go east<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could pick up the stapler from the case within the studio. And then, drop the stapler on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see a case. The case contains a stapler.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take stapler from case<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to make an effort to go south. That done, close the bureau inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You need an unblocked exit? You should try going south.
You are carrying: a banana.

your action:

Response: go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take a trip east. Next, take the blender from the rack in the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blender from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be great if you could take a trip south. Then, recover the bug from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You have walked into a lounge. Not the lounge you'd expect. No, this is a lounge.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be fantastic if you could attempt to take a trip east. With that accomplished, take the paper towel from the shelf within the sauna. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. And then, ensure that the cabinet is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You've just shown up in a parlor.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, open the fridge. After you have pulled open the fridge, pick up the spoon from the fridge inside the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
Were you looking for a fridge? Because look over there, it's a fridge.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take spoon from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go east. Okay, and then, look and see that the freezer within the cookhouse is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be fantastic if you could pick up the durian from the floor of the workshop. After that, eat the durian. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one. You can barely contain your excitement.
You can see a shelf. The shelf is ordinary. The shelf appears to be empty. Hm. Oh well
There is an unblocked exit to the west.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, lift the key from the floor of the attic. After that, check that the chest is unlocked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place.
You can make out a locked chest right there by you.
There is an exit to the west. Don't worry, it is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be a great idea if you could go to the south. After that, pick up the fly larva from the workbench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, retrieve the shadfly from the shelf. With the shadfly, you can place the shadfly into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. You can barely contain your excitement.
You can make out an opened coffer here. The coffer is empty! This is the worst thing that could possibly happen, ever! You rest your hand against a wall, but you miss the wall and fall onto a shelf. You see a shadfly on the shelf.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take shadfly from shelf<|im_end|>insert shadfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the Cat Calendar from the desk inside the study. Then, you can deposit the Cat Calendar into the case. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
You see an opened case in the room. Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a desk. On the desk you see a Cat Calendar.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take Cat Calendar from desk<|im_end|>insert Cat Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, make it so that the locker is opened. After that, retrieve the cd from the locker within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You can see a closed locker.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take cd from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, take the blender from the chair within the kitchenette. And then, place the blender on the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
You see a counter. But oh no! there's nothing on this piece of trash. What, you think everything in TextWorld should have stuff on it? You see a chair. You see a blender on the chair.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take blender from chair<|im_end|>put blender on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. And then, pick up the Cat Calendar from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to move east. Next, close the fridge inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a closed dresser here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, make an effort to take a trip south. With that done, recover the glove from the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. Let's see what's in here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, travel east. And then, close the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could attempt to travel east. If you can manage that, rest the worm on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look at you, bigshot, walking into a kitchenette like it isn't some huge deal. The room is well lit.
There is an unblocked exit to the east.
You are carrying: a worm.

your action:

Response: go east<|im_end|>put worm on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, go to the south. After that, recover the laptop from the couch inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel south. With that done, lift the stapler from the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
You need an unblocked exit? You should try going south.
You are carrying: a worm.

your action:

Response: go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be a great idea if you could take a trip east. Following that, close the display in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Look at that placard! What does it say? It says Welcome to the office? Well that's cool. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture south. Then, place the laptop on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a laptop and a worm.

your action:

Response: go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. If you can finish that, open the drawer in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the broom from the cabinet inside the shower. After that, put the broom on the bench. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The cabinet contains a broom. You see a gleam over in a corner, where you can see a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take broom from cabinet<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, retrieve the key from the armchair. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the workshop.
You see a closed box. You see an armchair. You wonder idly who left that here. The armchair is usual. On the armchair you make out a key. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from armchair<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the worm from the toolbox. With the worm, sit the worm on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have walked into, you had to show up in an usual one. You begin to take stock of what's here.
You make out a toolbox. Now that's what I call TextWorld! The toolbox contains a worm. You rest your hand against a wall, but you miss the wall and fall onto a rack. The rack appears to be empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take worm from toolbox<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move east. And then, unlock the cake scented safe. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cake scented key.

your action:

Response: go east<|im_end|>unlock cake scented safe with cake scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, pick up the latchkey from the cabinet in the dish-pit. Then, unlock the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just shown up in a dish-pit.
As if things weren't amazing enough already, you can even see a safe. You can see an opened cabinet. The cabinet contains a latchkey. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could look and see that the Canadian style safe is unlocked. And then, make sure that the Canadian style safe within the recreation zone is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one.
You make out a Canadian style safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style safe with Canadian style keycard<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to recover the type 8 keycard from the floor of the canteen. After picking up the type 8 keycard, doublecheck that the type 8 box in the canteen is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked type 8 box, which looks ordinary, nearby.
There is an unblocked exit to the north.
There is a type 8 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 8 keycard<|im_end|>unlock type 8 box with type 8 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to venture east. Then, pick up the mop from the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You make out a shelf. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, venture east. Then, take the tv from the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, doublecheck that the case is ajar. And then, deposit the bug into the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement. You begin to take stock of what's here.
A closed case is close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a bug.

your action:

Response: open case<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, lift the berry from the floor of the vault. After that, eat the berry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
I am required to announce that you are now in the vault. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the north.
There is a berry and a frisbee on the floor.
You are carrying nothing.

your action:

Response: take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could lift the insect from the floor of the shower. Then, you can insert the insect inside the basket inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You can make out a basket. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The basket is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>insert insect into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. And then, pick up the paper towel from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to go to the east. Next, doublecheck that the case in the steam room is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the butterfly from the counter. Having taken the butterfly, you can deposit the butterfly into the crate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Okay, just remember what you're here to do, and everything will go great.
Oh wow! Is that what I think it is? It is! It's a crate. Wow, isn't TextWorld just the best? The crate is empty! What a waste of a day! You can see a counter. The counter is usual. On the counter you see a butterfly.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take butterfly from counter<|im_end|>insert butterfly into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, make absolutely sure that the chest inside the office is shut. Then, lock the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You make out a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying: a key.

your action:

Response: close chest<|im_end|>lock chest with key<|im_end|>