Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, retrieve the bug from the stand. If you can get your hands on the bug, drop the bug on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
Were you looking for a stand? Because look over there, it's a stand. On the stand you make out a bug. Classic TextWorld.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take bug from stand<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the study.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the study. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying: a stick of butter and a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, retrieve the blender from the floor of the cookhouse. After that, deposit the blender into the case within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a case. The case is empty, what a horrible day!
There is an unguarded exit to the north.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>insert blender into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, retrieve the watermelon from the cabinet. And then, eat the watermelon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
You see a cabinet. The cabinet contains a watermelon.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take watermelon from cabinet<|im_end|>eat watermelon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, take the formless latchkey from the box within the bedchamber. After that, check that the formless safe is unlocked with the formless latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
A locked formless safe is nearby. You see an opened box in the corner. The box contains a formless latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take formless latchkey from box<|im_end|>unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. And then, assure that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the keyboard from the cabinet. Then, drop the keyboard on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You can see an opened cabinet in the corner. The cabinet contains a keyboard. Hmmm... what else, what else?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keyboard from cabinet<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First thing I need you to do is to attempt to venture east. Okay, and then, make absolutely sure the non-euclidean safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: go east<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the sandwich from the floor of the bedroom. After that, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard kind of place.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the sandwich.

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A normal kind of place.
You can make out a table. However, the table, like an empty table, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the broom from the rack inside the launderette. After that, you can deposit the broom inside the dresser inside the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette. You try to gain information on your surroundings by using a technique you call "looking."
You can see a dresser. Classic TextWorld. The dresser is empty, what a horrible day! You can make out a rack. What a coincidence, weren't you just thinking about a rack? The rack is typical. On the rack you can make out a broom.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take broom from rack<|im_end|>insert broom into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head south. Once you do that, make sure that the box inside the sauna is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
There is an unguarded exit to the south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, ensure that the chest is open. After you have pulled open the chest, place the insect into the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault. You try to gain information on your surroundings by using a technique you call "looking."
You can see a closed chest.
There is an unguarded exit to the west.
You are carrying: an insect.

your action:

Response: open chest<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, close the lavender scented chest within the cookery. And then, lock the lavender scented chest within the cookery with the lavender scented passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the cookery.
You can see a lavender scented chest. The lavender scented chest is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
You are carrying: a lavender scented passkey.

your action:

Response: close lavender scented chest<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Then, make it so that the chest is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the broom from the stand in the cellar. After stealing the broom, place the broom on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a stand. On the stand you see a broom.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take broom from stand<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. Once you finish that, rest the Comic Strip Calendar on the desk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Comic Strip Calendar.

your action:

Response: go east<|im_end|>put Comic Strip Calendar on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the south. With that accomplished, lift the shadfly from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take a trip east. And then, retrieve the laptop from the trunk within the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, go to the east. If you can accomplish that, recover the keyboard from the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one.
You make out a board. But the thing is empty. Silly board, silly, empty, good for nothing board.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick-up the cabbage from the floor of the laundromat. With the cabbage, eat the cabbage. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
I am so happy to announce that you are now in the laundromat.
You make out a counter. The counter is normal. But the thing is empty.
There is an unblocked exit to the north.
There is a cabbage on the floor.
You are carrying nothing.

your action:

Response: take cabbage<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could head east. That done, Place the key into the locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to take the sandwich from the refrigerator. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery.
You can see a refrigerator. The refrigerator contains a sandwich.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take sandwich from refrigerator<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to retrieve the butterfly from the dresser within the laundromat. After that, deposit the butterfly on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. You begin to take stock of what's here.
You see an opened dresser. The dresser contains a butterfly. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take butterfly from dresser<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First thing I need you to do is to pick up the type V latchkey from the floor of the bar. And then, unlock the type V locker in the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A locked usual looking type V locker is in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type V latchkey on the floor.
You are carrying nothing.

your action:

Response: take type V latchkey<|im_end|>unlock type V locker with type V latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be a great idea if you could pick-up the paper towel from the floor of the steam room. After that, you can insert the paper towel inside the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a case. The case is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>insert paper towel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, check that the box inside the closet is unlocked with the key. And then, ensure that the box within the closet is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
Wow! You're in a closet.
You can make out a box. Now why would someone leave that there?
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, pick up the stapler from the trunk within the cubicle. After that, put the stapler on the stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You make out an opened typical looking trunk close by. The trunk contains a stapler. Hmmm... what else, what else? You make out a stand. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take stapler from trunk<|im_end|>put stapler on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. If you can accomplish that, throw the cloak on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
I am stoked to announce that you are now in the closet.
There is an unguarded exit to the south.
You are carrying: a cloak and a mouse.

your action:

Response: go south<|im_end|>drop cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the glass from the bowl. If you can get your hands on the glass, toss the glass on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place. You start to take note of what's in the room.
Look over there! a bowl. You see a glass on the bowl.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take glass from bowl<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, open the coffer inside the salon. Then, you can place the worm into the coffer. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An usual one.
You see a coffer.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: open coffer<|im_end|>insert worm into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, take a trip south. Okay, and then, pick-up the shirt from the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You have stumbled into a shower. Not the shower you'd expect. No, this is a shower.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, attempt to go to the south. After that, close the trunk within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, take the Canadian style latchkey from the workbench in the pantry. And then, assure that the Canadian style safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. You begin looking for stuff.
Oh, great. Here's a Canadian style safe. You make out a workbench. Now why would someone leave that there? The workbench is usual. On the workbench you can make out a Canadian style latchkey. It doesn't get more TextWorld than this!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from workbench<|im_end|>unlock Canadian style safe with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to open the trunk. After that, recover the folder from the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You can make out a trunk.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take folder from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to attempt to move east. And then, doublecheck that the type 2 safe inside the lounge is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close type 2 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. With that done, ensure that the Microsoft style locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual one. You start to take note of what's in the room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an attempt to go to the south. And then, recover the poem from the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the American limited edition keycard from the pan inside the kitchen. And then, Deposit the American limited edition keycard into the American limited edition locker in the kitchen to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're not going to believe this, but you've just entered a kitchen.
Oh, great. Here's a American limited edition locker. There's something strange about this being here, but you can't put your finger on it. You can make out a pan. The pan is normal. On the pan you see an American limited edition keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take American limited edition keycard from pan<|im_end|>lock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be a great idea if you could ensure that the coffer is open. After pulling open the coffer, take the plant from the coffer in the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a coffer.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take plant from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the type 8 chest within the studio is unlocked. And then, ensure that the type 8 chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical one.
You scan the room for a type 8 chest, and you find a type 8 chest. Now that's what I call TextWorld!
You need an unguarded exit? You should try going west.
You are carrying: a type 8 key.

your action:

Response: unlock type 8 chest with type 8 key<|im_end|>open type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, go to the south. If you can get through with that, recover the worm from the cabinet within the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move east. And then, sit the glove on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a glove.

your action:

Response: go east<|im_end|>put glove on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. Your first objective is to make an attempt to take a trip east. Then, make sure that the cabinet is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a standard kind of place. That is to say, you're in a launderette.
You see a table. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the table.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, unlock the locker within the closet with the latchkey. Then, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A standard kind of place.
You can see a locker. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, attempt to go to the east. With that accomplished, pick up the butterfly from the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, try to travel east. And then, pick up the golf club from the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take golf club from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, take the passkey from the crate. And then, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
What's that over there? It looks like it's a locker, so there's that. Were you looking for a crate? Because look over there, it's a crate. The crate contains a passkey. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from crate<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could retrieve the loaf of bread from the cabinet within the launderette. After picking up the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An ordinary one.
You see a gleam over in a corner, where you can see a cabinet. The cabinet contains a loaf of bread, so there's that.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take loaf of bread from cabinet<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, try to head south. If you can get through with that, pick up the manuscript from the bar in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. The room is well lit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take manuscript from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, recover the iron from the board. After that, put the iron inside the trunk within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a trunk. What a letdown! The trunk is empty! You see a board. The board is usual. On the board you make out an iron.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take iron from board<|im_end|>insert iron into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, make an effort to go east. Following that, recover the tablet from the chest. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First step, take a trip east. If you can finish that, look and see that the chest within the salon is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, make an attempt to take a trip south. Then, you can put the napkin inside the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>insert napkin into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to head south. Okay, and then, retrieve the fly larva from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one. The room is well lit.
You need an unguarded exit? You should try going south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the suitcase in the cubicle is ajar. And then, deposit the fly larva into the suitcase in the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
You see a closed suitcase nearby.
You need an unblocked exit? You should try going west.
You are carrying: a fly larva.

your action:

Response: open suitcase<|im_end|>insert fly larva into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to head south. And then, pick up the worm from the dresser in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have fallen into the most ordinary of all possible bedchambers.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, if it's not too much trouble, I need you to take the TextWorld style key from the bench in the lounge. Then, unlock the TextWorld style locker in the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
This might come as a shock to you, but you've just come into a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a TextWorld style locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see a bench. On the bench you see a TextWorld style key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style key from bench<|im_end|>unlock TextWorld style locker with TextWorld style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, recover the passkey from the board within the washroom. After that, make it so the locker within the washroom is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom.
You can make out a locker. You see a board. The board is normal. On the board you can see a passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from board<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to head east. And then, retrieve the shadfly from the stand in the garage. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to take a trip south. Then, make sure that the box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You need an unblocked exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to take a trip south. After that, unlock the formless box within the bedchamber with the formless key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Here we are in the scullery. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a formless key.

your action:

Response: go south<|im_end|>unlock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to travel south. And then, look and see that the chest is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
There is an unblocked exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a chocolate bar and a fly larva.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, recover the keycard from the floor of the cubicle. After that, assure the box is locked. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You scan the room for a box, and you find a box.
There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First of all, you could, like, recover the spherical latchkey from the floor of the cookhouse. Then, doublecheck that the spherical locker within the cookhouse is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed spherical locker.
There is an exit to the north. Don't worry, it is unguarded.
There is a spherical latchkey on the floor.
You are carrying nothing.

your action:

Response: take spherical latchkey<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, recover the book from the table. After that, ditch the book on the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
You scan the room, seeing a table. The table is typical. On the table you can make out a book.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take book from table<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to venture south. Okay, and then, recover the fly larva from the floor of the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the butterfly from the portmanteau within the recreation zone. After you have picked up the butterfly, place the butterfly into the trunk inside the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Of every recreation zone you could have walked into, you had to saunter into a normal one. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a trunk. What a letdown! The trunk is empty! You make out a portmanteau. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The portmanteau contains a butterfly.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take butterfly from portmanteau<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to travel east. And then, pick up the glass from the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. What a coincidence, weren't you just thinking about a platter? But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, recover the Cat Calendar from the floor of the studio. Then, rest the Cat Calendar on the armchair in the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You make out an armchair. The armchair is ordinary. However, the armchair, like an empty armchair, has nothing on it. It would have been so cool if there was stuff on the armchair! oh well.
There is an exit to the west. Don't worry, it is unblocked.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: take Cat Calendar<|im_end|>put Cat Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to ensure that the box in the bedroom is open. And then, pick up the synthesizer from the box within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An ordinary one. You begin to take stock of what's in the room.
You make out a closed box close by.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take synthesizer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, close the lavender scented chest inside the spare room. Then, lock the lavender scented chest with the lavender scented passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You start to take note of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a lavender scented chest. The lavender scented chest is empty, what a horrible day!
You need an unblocked exit? You should try going north.
You are carrying: a lavender scented passkey.

your action:

Response: close lavender scented chest<|im_end|>lock lavender scented chest with lavender scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to venture east. Once you succeed at that, make absolutely sure that the chest inside the sauna is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the key from the bookshelf. And then, lock the chest inside the chamber with the key. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You make out a chest. You can make out a bookshelf. The bookshelf is normal. On the bookshelf you see a key.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from bookshelf<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to move south. With that done, lock the rectangular box with the rectangular key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
This is going to sound unbelievable, but you've just entered a basement. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
You are carrying: a rectangular key.

your action:

Response: go south<|im_end|>lock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, unlock the formless chest inside the recreation zone. After that, ensure that the formless chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard one.
You smell an awful smell, and follow it to a formless chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless chest with formless latchkey<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, move south. After that, ensure that the American limited edition chest inside the shower is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. It seems to be pretty ordinary here. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, travel south. Then, rest the lamp on the bed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a lamp.

your action:

Response: go south<|im_end|>put lamp on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. Then, doublecheck that the toolbox is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
If you're wondering why everything seems so usual all of a sudden, it's because you've just shown up in the laundromat. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, make an effort to move south. Next, doublecheck that the formless chest in the workshop is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the loaf of bread from the freezer. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
You smell an intriguing smell, and follow it to a freezer. The freezer contains a loaf of bread. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take loaf of bread from freezer<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could recover the passkey from the floor of the restroom. After picking up the passkey, make sure that the safe is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. An usual kind of place. I guess you better just go and list everything you see here.
You can see a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick-up the bug from the floor of the steam room. After that, place the bug on the table inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You can make out a table. The table is normal. But the thing is empty. It would have been so cool if there was stuff on the table.
There is an exit to the west. Don't worry, it is unblocked.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>put bug on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the broom from the floor of the steam room. And then, you can insert the broom inside the safe within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it typical? You better believe it is. You begin to take stock of what's here.
You see a safe. The safe is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the south. And then, make absolutely sure that the box is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
A laminated notice tells you that you are now in the dish-pit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the south. With that over with, doublecheck that the type 0 safe is locked with the type 0 latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a type 0 latchkey.

your action:

Response: go south<|im_end|>lock type 0 safe with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the passkey from the coffer. Then, unlock the chest in the pantry with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. You begin to take stock of what's here.
You can see a locked chest. You can make out an opened coffer close by. The coffer contains a passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, look and see that the safe is ajar. And then, you can insert the broom inside the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed safe, which looks standard, close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a broom.

your action:

Response: open safe<|im_end|>insert broom into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head east. And then, close the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one.
What's that over there? It looks like it's a stand. The stand is ordinary. The stand appears to be empty. Hm. Oh well
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, attempt to travel south. Once you manage that, ditch the insect on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry.
You need an unblocked exit? You should try going south.
You are carrying: an insect and a butterfly.

your action:

Response: go south<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, make an effort to head east. Then, pick-up the laptop from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. You begin to take stock of what's in the room.
As if things weren't amazing enough already, you can even see a table. The table is standard. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, retrieve the fly larva from the locker. After that, put the fly larva on the rack in the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal kind of place.
You see a gleam over in a corner, where you can see a locker. The locker contains a fly larva. You can make out a rack. The rack is usual. But there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take fly larva from locker<|im_end|>put fly larva on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head east. And then, doublecheck that the bureau within the cubicle is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go to the east. With that over with, close the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is.
You can make out a locker.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could travel east. If you can finish that, make it so that the box in the laundromat is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the whisk from the refrigerator within the scullery. After that, rest the whisk on the rack in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You can make out an opened refrigerator. The refrigerator contains a whisk. You check the price tag on the refrigerator. 70 bucks? What a deal! You'll have to ask where they got this! You can make out a rack. But the thing hasn't got anything on it. Hm. Oh well
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take whisk from refrigerator<|im_end|>put whisk on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First, it would be fantastic if you could ensure that the case is open. And then, retrieve the spoon from the case within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place. You begin looking for stuff.
You see a closed case in the room.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take spoon from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an effort to take a trip south. Then, retrieve the manuscript from the couch inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have shown up in, you had to come round a normal one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take manuscript from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, take the type 0 keycard from the suitcase within the bedchamber. Then, make absolutely sure that the type 0 box in the bedchamber is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You smell an intriguing smell, and follow it to a type 0 box. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? You smell a sickening smell, and follow it to a suitcase. You can't wait to tell the folks at home about this! The suitcase contains a type 0 keycard. You shudder, but continue examining the room.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 0 keycard from suitcase<|im_end|>lock type 0 box with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move east. And then, pick up the printer from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place. You begin looking for stuff.
You can see a cabinet. Is this what you came to TextWorld for? This... cabinet?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the pen from the stand in the studio. Then, deposit the pen inside the box in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio. I guess you better just go and list everything you see here.
You can make out a box. The box is empty! What a waste of a day! You see a stand. You see a pen on the stand. There's something strange about this being here, but you can't put your finger on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take pen from stand<|im_end|>insert pen into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the trunk is open. Then, take the lightbulb from the trunk inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a trunk.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take lightbulb from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, retrieve the key from the floor of the shower. After that, insert the key into the safe inside the shower's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
You can see a locked safe.
You need an unguarded exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, head south. And then, open the box inside the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
You make out a locked cabinet right there by you.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move south. And then, pick up the sponge from the dresser within the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to venture south. Okay, and then, lock the rectangular locker in the sauna with the rectangular passkey. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>lock rectangular locker with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to make it so that the display inside the cellar is wide open. And then, retrieve the fly larva from the display in the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place.
You can see a closed display here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take fly larva from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to go to the east. And then, look and see that the chest in the kitchenette is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary one.
There is an unblocked exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, go east. With that over with, lock the box inside the pantry with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to travel east. Next, retrieve the laptop from the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to head east. Following that, make sure that the type 9 locker in the bedchamber is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. The room is well lit.
There is an unblocked exit to the east.
You are carrying: a type 9 latchkey.

your action:

Response: go east<|im_end|>unlock type 9 locker with type 9 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to pick up the shadfly from the freezer in the dish-pit. With the shadfly, insert the shadfly inside the refrigerator in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. I guess you better just go and list everything you see here.
You can make out an opened refrigerator in the corner. The refrigerator is empty! What a waste of a day! An open normal looking freezer is nearby. The freezer contains a shadfly.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take shadfly from freezer<|im_end|>insert shadfly into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, travel east. Then, take the fork from the chest within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to head east. And then, pick-up the cd from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a mop.

your action:

Response: go east<|im_end|>take cd<|im_end|>