Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First step, attempt to move east. Then, recover the stapler from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop.
There is an unguarded exit to the east.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, recover the loaf of bread from the rack. And then, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
You can make out a rack. The rack is ordinary. On the rack you make out a loaf of bread.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take loaf of bread from rack<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. With that accomplished, lift the lamp from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to open the cabinet within the shower. After pulling open the cabinet, recover the worm from the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. I guess you better just go and list everything you see here.
You can make out a closed cabinet.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take worm from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an attempt to take a trip south. And then, close the toolbox. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
If you're wondering why everything seems so usual all of a sudden, it's because you've just sauntered into the garage.
You can see a table. The table is typical. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the gooseberry.

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a gooseberry and a broom.

your action:

Response: eat gooseberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip east. Then, pick up the dvd from the recliner. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take dvd from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the American style keycard from the case. After that, make it so that the American style locker inside the scullery is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
You see a locked American style locker. You make out a case. Classic TextWorld. The case contains an American style keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American style keycard from case<|im_end|>unlock American style locker with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the shadfly from the cabinet within the launderette. After that, you can put the shadfly inside the trunk in the launderette. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A typical kind of place.
You can make out an opened ordinary looking trunk in the room. Empty! What kind of nightmare TextWorld is this? Oh wow! Is that what I think it is? It is! It's a cabinet. Huh, weird. The cabinet contains a shadfly. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take shadfly from cabinet<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, make an attempt to go to the south. And then, pick-up the butterfly from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, retrieve the Quote of the Day Calendar from the floor of the study. After picking up the Quote of the Day Calendar, insert the Quote of the Day Calendar inside the box within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see an opened box. What a letdown! The box is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar<|im_end|>insert Quote of the Day Calendar into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to venture south. And then, you can place the keyboard into the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>insert keyboard into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, doublecheck that the formless chest inside the restroom is unlocked. Then, ensure that the formless chest is open. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You begin looking for stuff.
You can make out a locked standard looking formless chest in the room.
You need an unguarded exit? You should try going west.
You are carrying: a formless keycard.

your action:

Response: unlock formless chest with formless keycard<|im_end|>open formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. Following that, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, take the stick of butter from the freezer. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one.
You make out a freezer. The freezer contains a stick of butter. Classic TextWorld.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take stick of butter from freezer<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, retrieve the cookie from the rack inside the vault. After that, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place. I guess you better just go and list everything you see here.
Oh wow! Is that what I think it is? It is! It's a rack. You see a cookie on the rack. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cookie from rack<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, make an effort to take a trip east. Then, throw the teacup on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual one.
There is an unguarded exit to the east.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, recover the fly larva from the bench inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, recover the latchkey from the floor of the cookery. And then, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. You start to take note of what's in the room.
You make out a locked safe close by.
There is an unblocked exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move south. And then, ensure that the rectangular box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to assure that the box is unlocked. And then, ensure that the box is open. That's it!

Here is your interactions so far:
current state: You are now in the garage.
I am pleased to announce that you are now in the garage.
You see a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, make an effort to travel east. After that, pick up the lampshade from the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the paper towel from the floor of the shower. And then, place the paper towel into the cabinet inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You start to take note of what's in the room.
You make out an opened cabinet here. The cabinet is empty! What a waste of a day!
There is an unguarded exit to the north.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the Henderson's style key from the bowl in the cookhouse. After that, Insert the Henderson's style key into the Henderson's style box inside the cookhouse to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A typical one. Let's see what's in here.
You can make out a Henderson's style box. You see a bowl. You see a Henderson's style key on the bowl.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take Henderson's style key from bowl<|im_end|>lock Henderson's style box with Henderson's style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to move south. Following that, close the bureau in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual one. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the apple.

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom. You begin to take stock of what's here.
There is an unblocked exit to the south.
There is a carrot on the floor.
You are carrying: an apple.

your action:

Response: eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, unlock the lavender scented chest inside the basement. Then, make it so that the lavender scented chest is wide open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement.
You can see a locked lavender scented chest, which looks standard, in the corner.
You need an unguarded exit? You should try going north.
You are carrying: a lavender scented key.

your action:

Response: unlock lavender scented chest with lavender scented key<|im_end|>open lavender scented chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move south. After that, put the shadfly on the stand within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, make an effort to move east. Then, insert the passkey into the chest's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the loaf of bread from the floor of the basement. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Look at you, bigshot, walking into a basement like it isn't some huge deal.
There is an unblocked exit to the north.
There is a loaf of bread on the floor.
You are carrying: a chocolate bar.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to head east. Once you get through with that, ensure that the display within the cubicle is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're not going to believe this, but you've just entered a playroom. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a top hat.

your action:

Response: go east<|im_end|>open display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First stop, go south. After that, look and see that the crate within the basement is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>open crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, try to travel south. After that, deposit the bug into the portmanteau in the playroom. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon.
You need an unguarded exit? You should try going south.
You are carrying: a bug.

your action:

Response: go south<|im_end|>insert bug into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the book from the floor of the workshop. And then, you can put the book inside the toolbox in the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You make out a toolbox. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The toolbox is empty! What a waste of a day!
There is an unguarded exit to the north.
There is a book on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>insert book into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, retrieve the latchkey from the mantle in the lounge. If you have taken the latchkey, unlock the locker within the lounge with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a locker. You make out a mantle. Now why would someone leave that there? The mantle is standard. On the mantle you make out a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from mantle<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to retrieve the teaspoon from the floor of the kitchen. And then, sit the teaspoon on the plate within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. Let's see what's in here.
You make out a plate. But oh no! there's nothing on this piece of trash. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a teaspoon on the floor.
You are carrying nothing.

your action:

Response: take teaspoon<|im_end|>put teaspoon on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the south. Next, lift the towel from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the latchkey from the stand. And then, look and see that the chest is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest. You can make out a stand. The stand is standard. On the stand you see a latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from stand<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could recover the cane from the crate inside the garage. After that, rest the cane on the workbench inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see an opened crate. The crate contains a cane. You make out a workbench. The workbench is typical. The workbench appears to be empty. You move on, clearly infuriated by TextWorld.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cane from crate<|im_end|>put cane on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the grape from the cabinet within the cookery. With the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've moved into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the cookery.
You can make out a cabinet. The cabinet contains a grape.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take grape from cabinet<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make an effort to go south. Then, pick up the stapler from the stand inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
I am pleased to announce that you are now in the workshop. You start to take note of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stapler from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, move east. Next, place the butterfly on the stand within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well how about that, you are in the place we're calling the pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the fly larva from the floor of the cubicle. Then, sit the fly larva on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to show up in a standard one. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a stand. The stand is typical. Looks like someone's already been here and taken everything off it, though. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unguarded exit to the west.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the shadfly from the safe within the cubicle. After that, insert the shadfly inside the portmanteau inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle.
You smell an interesting smell, and follow it to a portmanteau. What a letdown! The portmanteau is empty! You see a safe. The safe contains a shadfly. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take shadfly from safe<|im_end|>insert shadfly into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. If you can finish that, check that the Microsoft limited edition locker in the study is unlocked with the Microsoft limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying: a Microsoft limited edition key.

your action:

Response: go east<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip south. And then, you can place the nest of caterpillars into the display. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You need an unguarded exit? You should try going south.
You are carrying: a nest of caterpillars.

your action:

Response: go south<|im_end|>insert nest of caterpillars into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, recover the type W keycard from the display. After that, assure that the type W chest inside the studio is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio. You start to take note of what's in the room.
You can make out a locked type W chest here. You can see a display. The display contains a type W keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type W keycard from display<|im_end|>unlock type W chest with type W keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the teapot from the floor of the canteen. Then, put the teapot on the table inside the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You see a table. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: take teapot<|im_end|>put teapot on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, recover the nest of insects from the floor of the canteen. Having taken the nest of insects, rest the nest of insects on the counter within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here. You begin to take stock of what's in the room.
Hey, want to see a counter? Look over there, a counter. Why don't you take a picture of it, it'll last longer! The counter is usual. However, the counter, like an empty counter, has nothing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an exit to the north. Don't worry, it is unguarded.
There is a nest of insects on the floor.
You are carrying nothing.

your action:

Response: take nest of insects<|im_end|>put nest of insects on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be great if you could travel east. And then, recover the mop from the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. And then, recover the mug from the saucepan within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the spherical latchkey from the fridge inside the kitchenette. After that, make sure that the spherical locker inside the kitchenette is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You see a spherical locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can make out a fridge. The fridge contains a spherical latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take spherical latchkey from fridge<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. With that done, deposit the telephone on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You begin looking for stuff.
You need an unguarded exit? You should try going east.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, open the trunk. And then, insert the lightbulb into the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You make out a closed trunk.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a lightbulb.

your action:

Response: open trunk<|im_end|>insert lightbulb into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to move south. Next, open the TextWorld limited edition chest inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the rectangular keycard from the box. After that, unlock the rectangular box in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a locked rectangular box. If you haven't noticed it already, there seems to be something there by the wall, it's a box. The box contains a rectangular keycard. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular keycard from box<|im_end|>unlock rectangular box with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be great if you could make sure that the drawer is open. After that, take the sponge from the drawer in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You make out a drawer.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First stop, take the kettle from the shelf. After that, deposit the kettle on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a shelf. On the shelf you see a kettle.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take kettle from shelf<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, try to venture south. Okay, and then, place the iron on the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal kind of place.
There is an unguarded exit to the south.
You are carrying: a cookie and an iron.

your action:

Response: go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, recover the nest of bats from the table within the bathroom. After that, place the nest of bats on the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty ordinary here.
You can see a table. You shudder, but continue examining the table. On the table you can see a nest of bats.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take nest of bats from table<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to head south. With that over with, place the poem on the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
There is an unblocked exit to the south.
You are carrying: a poem and an insect.

your action:

Response: go south<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, recover the fork from the cabinet. And then, you can insert the fork into the chest. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen.
You see an opened chest. Empty! What kind of nightmare TextWorld is this? You can see an opened typical looking cabinet in the corner. The cabinet contains a fork. You can't wait to tell the folks at home about this!
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fork from cabinet<|im_end|>insert fork into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the key from the chest. And then, insert the key into the safe inside the kitchen's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You make a grand eccentric entrance into a kitchen. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a safe. You see a chest. The chest contains a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move east. If you can accomplish that, open the locker within the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual kind of place.
You see a couch. But there isn't a thing on it.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go south. Next, pick up the stapler from the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First off, insert the key into the box's lock to unlock it. After that, make absolutely sure that the box is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look out! It's a- oh, never mind, it's just a box. You wonder idly who left that here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take the pair of headphones from the toolbox in the spare room. Then, rest the pair of headphones on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place. You start to take note of what's in the room.
You make out a toolbox. You can't wait to tell the folks at home about this! The toolbox contains a pair of headphones. You can see a counter. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take pair of headphones from toolbox<|im_end|>put pair of headphones on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to recover the stick of butter from the dresser in the playroom. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary one.
You can see a dresser. The dresser contains a stick of butter.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take stick of butter from dresser<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head south. After that, lift the butterfly from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the cane from the suitcase inside the pantry. After that, put the cane on the rack within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Fancy seeing you here. Here, by the way, being the pantry.
You see an opened suitcase in the corner. The suitcase contains a cane. I mean, just wow! Isn't TextWorld just the best? You make out a rack. But the thing is empty. Hm. Oh well
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cane from suitcase<|im_end|>put cane on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go east. Then, close the chest within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the glass from the table within the cookery. With the glass, toss the glass on the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery.
Oh, great. Here's a table. You shudder, but continue examining the table. The table is ordinary. On the table you can make out a glass.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take glass from table<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could go east. And then, deposit the laptop on the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've just sauntered into a vault.
What's that over there? It looks like it's a workbench. The workbench is usual. But the thing is empty. Oh! Why couldn't there just be stuff on it?
There is an unblocked exit to the east.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go south. And then, sit the nest of shrimp on the pan inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
There is an unblocked exit to the south.
You are carrying: a nest of shrimp.

your action:

Response: go south<|im_end|>put nest of shrimp on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, attempt to go to the east. And then, unlock the locker within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
A rusty placard tells you that you are now in the cookery. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go east. And then, recover the Quote of the Day Calendar from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
There is a kiwi on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, attempt to go south. That done, deposit the sock on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a sock.

your action:

Response: go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make an attempt to go to the east. With that accomplished, pick up the folder from the portmanteau in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take folder from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the chocolate bar from the floor of the parlor. After that, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual one.
There is an exit to the north. Don't worry, it is unguarded.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, take a trip east. If you can do that, retrieve the mop from the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Your first objective is to open the freezer. And then, you can deposit the bug inside the freezer within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place.
You can see a freezer.
There is an unguarded exit to the north.
You are carrying: a bug.

your action:

Response: open freezer<|im_end|>insert bug into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go to the south. Next, pick up the broom from the counter. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to take a trip east. With that done, Insert the keycard into the locker to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the napkin from the floor of the kitchenette. After that, put the napkin on the platter in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette.
Oh, great. Here's a platter. The platter is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take napkin<|im_end|>put napkin on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First stop, open the case within the cookhouse. Then, recover the knife from the case in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
You see a closed case in the corner.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take knife from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, make an effort to take a trip east. After that, retrieve the insect from the suitcase inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, make an effort to go south. And then, place the mug into the safe. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a mug.

your action:

Response: go south<|im_end|>insert mug into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to take the shadfly from the desk. With the shadfly, place the shadfly on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You can make out a desk. The desk is standard. On the desk you can make out a shadfly.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take shadfly from desk<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to go to the south. That done, pick-up the Quote of the Day Calendar from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the bar.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the bar. You begin looking for stuff.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, travel east. And then, retrieve the backup calendar from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take backup calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First off, travel south. And then, retrieve the keyboard from the shelf within the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keyboard from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to go south. And then, unlock the type 5 locker within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've entered a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the office.
There is an unblocked exit to the south.
You are carrying: a type 5 keycard.

your action:

Response: go south<|im_end|>unlock type 5 locker with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. And then, make absolutely sure that the non-euclidean box inside the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>lock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could ensure that the cabinet is open. And then, pick up the nest of bats from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You make out a cabinet. You shudder, but continue examining the room.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take nest of bats from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to venture east. Next, pick up the vacuum from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move south. Then, ensure that the spherical safe in the laundromat is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could lift the type 1 latchkey from the floor of the pantry. And then, Deposit the type 1 latchkey into the type 1 chest within the pantry to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one.
You make out a closed type 1 chest.
You need an unblocked exit? You should try going north.
There is a type 1 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 1 latchkey<|im_end|>lock type 1 chest with type 1 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go east. After that, recover the lampshade from the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lampshade from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First, it would be good if you could move south. Next, close the case inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, take the folder from the armchair. Then, ditch the folder on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
You can make out an armchair. You see a folder on the armchair.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take folder from armchair<|im_end|>drop folder<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could make an attempt to move south. After that, place the shadfly on the desk inside the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
There is an unblocked exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>put shadfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the box inside the spare room. And then, ensure that the box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room for a box, and you find a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, retrieve the pair of headphones from the floor of the pantry. And then, put the pair of headphones into the case in the pantry. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
This just in- You, in the pantry.
If you haven't noticed it already, there seems to be something there by the wall, it's a case. What a letdown! The case is empty!
There is an unblocked exit to the west.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: take pair of headphones<|im_end|>insert pair of headphones into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, try to go south. And then, retrieve the pillow from the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could travel south. Then, retrieve the spoon from the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. Let's see what's in here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spoon from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, venture east. Next, make sure that the non-euclidean locker is unlocked with the non-euclidean key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
There is an unguarded exit to the east.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could make an attempt to go south. Once you do that, pick up the knife from the chest. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take knife from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, make an effort to take a trip east. And then, Deposit the formless passkey into the formless box to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>lock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the key from the drawer inside the washroom. After stealing the key, insert the key into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're not going to believe this, but you've just entered a washroom.
You can see a safe. You make out a drawer. The drawer contains a key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from drawer<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the latchkey from the table within the attic. If you can get your hands on the latchkey, Place the latchkey into the box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
This might come as a shock to you, but you've just stumbled into an attic.
Oh wow! Is that what I think it is? It is! It's a box. You see a table. On the table you make out a latchkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move east. After that, pick-up the glass from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the nest of bunnies from the table in the canteen. With the nest of bunnies, put the nest of bunnies into the freezer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one. The room is well lit.
You can make out an opened freezer. The freezer is empty! This is the worst thing that could possibly happen, ever! You can make out a table. The table is typical. On the table you can see a nest of bunnies.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take nest of bunnies from table<|im_end|>insert nest of bunnies into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to go south. With that done, close the coffer inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You need an unblocked exit? You should try going south.
You are carrying: a bug.

your action:

Response: go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the non-euclidean box with the non-euclidean key. Then, make absolutely sure that the non-euclidean box in the studio is opened. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one. You begin to take stock of what's in the room.
You see a locked non-euclidean box in the room.
You need an unblocked exit? You should try going north.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to ensure that the basket within the shower is open. And then, retrieve the mop from the basket in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Guess what, you are in the place we're calling the shower. You start to take note of what's in the room.
You can see a closed basket.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take mop from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the vacuum from the counter in the restroom. Then, drop the vacuum on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A standard one.
You see a gleam over in a corner, where you can see a counter. On the counter you can make out a vacuum.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take vacuum from counter<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, you could, like, try to head east. And then, recover the mug from the platter. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An ordinary kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from platter<|im_end|>