Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the latchkey from the coffer within the attic. After that, Place the latchkey into the safe in the attic to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a safe. You can see an opened coffer. The coffer contains a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from coffer<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to take a trip south. After that, take the iron from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the Canadian latchkey from the cabinet. Then, Insert the Canadian latchkey into the Canadian chest in the steam room to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a closed usual looking Canadian chest right there by you. You can see an opened cabinet close by. The cabinet contains a Canadian latchkey. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian latchkey from cabinet<|im_end|>lock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, head east. Following that, close the trunk. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard kind of place.
A locked usual looking box is in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. After that, pick-up the spork from the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the studio.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, close the TextWorld style chest. And then, lock the TextWorld style chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual kind of place. You begin looking for stuff.
You can see a TextWorld style chest. Wow, isn't TextWorld just the best? The TextWorld style chest is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
You are carrying: a TextWorld style latchkey.

your action:

Response: close TextWorld style chest<|im_end|>lock TextWorld style chest with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, take the non-euclidean keycard from the mantle in the bar. And then, look and see that the non-euclidean safe is locked. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You're not going to believe this, but you've just entered a bar.
You make out a closed non-euclidean safe nearby. You smell a fine smell, and follow it to a mantle. You see a non-euclidean keycard on the mantle.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from mantle<|im_end|>lock non-euclidean safe with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to take a trip south. Then, deposit the soap dispenser on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a soap dispenser.

your action:

Response: go south<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, you could, like, try to venture east. That done, recover the glove from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glove from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to insert the keycard into the locker's lock to unlock it. After you have unlocked the locker, make it so that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go to the south. After that, unlock the spherical locker inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in the place we're calling the study.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a spherical keycard.

your action:

Response: go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to make an effort to move south. Okay, and then, you can insert the mop into the trunk in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a mop.

your action:

Response: go south<|im_end|>insert mop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, pick-up the loaf of bread from the floor of the study. Then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin looking for stuff.
You make out a coffer. The coffer is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could attempt to move east. With that over with, pick up the glove from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just sauntered into a kitchen.
You need an unguarded exit? You should try going east.
You are carrying: a watermelon.

your action:

Response: go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the Canadian style chest in the basement is unlocked. Then, look and see that the Canadian style chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You can see a locked Canadian style chest.
There is an unblocked exit to the west.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go east. With that done, pick-up the lamp from the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin to take stock of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First stop, move east. With that done, recover the shirt from the counter. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shirt from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, attempt to venture south. Following that, recover the iron from the safe within the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the Canadian passkey from the floor of the launderette. After that, lock the Canadian safe with the Canadian passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
Look around you. Take it all in. It's not every day someone gets to be in a launderette.
Hey, want to see a Canadian safe? Look over there, a Canadian safe.
You need an unblocked exit? You should try going north.
There is a Canadian passkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian passkey<|im_end|>lock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick up the folder from the trunk in the cubicle. Then, you can put the folder inside the cabinet inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. You wonder idly who left that here. The cabinet is empty! What a waste of a day! Hey, want to see a trunk? Look over there, a trunk. The trunk contains a folder.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take folder from trunk<|im_end|>insert folder into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, try to head south. Then, doublecheck that the spherical locker is unlocked with the spherical keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
You are carrying: a spherical keycard.

your action:

Response: go south<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. Your first objective is to retrieve the glass from the case. With the glass, insert the glass inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You make out a cabinet. Huh, weird. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can make out a case. The case contains a glass. Hmmm... what else, what else?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take glass from case<|im_end|>insert glass into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the controller from the chest within the lounge. Then, throw the controller on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You begin to take stock of what's here.
You can see a chest. Wow, isn't TextWorld just the best? The chest contains a controller!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take controller from chest<|im_end|>drop controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the strawberry from the shelf. Then, eat the strawberry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place.
You see a shelf. On the shelf you can make out a strawberry. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take strawberry from shelf<|im_end|>eat strawberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, pick up the cloak from the table in the spare room. And then, rest the cloak on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room.
You can make out a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. What's the point of an empty stand? You can see a table. The table is typical. On the table you see a cloak.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cloak from table<|im_end|>put cloak on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, attempt to take a trip east. And then, ditch the blender on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. Okay, just remember what you're here to do, and everything will go great.
You see a gleam over in a corner, where you can see a pan. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a blender.

your action:

Response: go east<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, open the chest. And then, you can deposit the lamp inside the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
You see a closed chest close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a lamp.

your action:

Response: open chest<|im_end|>insert lamp into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the south. And then, pick up the fly larva from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in a place we're calling a canteen.
You make out a saucepan. However, the saucepan, like an empty saucepan, has nothing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First stop, make it so that the type 6 box is shut. And then, make it so that the type 6 box is locked with the type 6 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
You can see an opened type 6 box. The type 6 box is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type 6 latchkey.

your action:

Response: close type 6 box<|im_end|>lock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, recover the laptop from the bench within the bedroom. After that, rest the laptop on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a mantle. Unfortunately, there isn't a thing on it. You make a mental note to not get your hopes up the next time you see a mantle in a room. Look out! It's a- oh, never mind, it's just a bench. Now why would someone leave that there? On the bench you can make out a laptop.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take laptop from bench<|im_end|>put laptop on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First, it would be great if you could recover the candy bar from the bench. And then, eat the candy bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Okay, so you're in a sauna, cool, but is it typical? You better believe it is. You begin looking for stuff.
Look out! It's a- oh, never mind, it's just a bench. There's something about an object in a room that's just so... TextWorld. On the bench you make out a candy bar.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take candy bar from bench<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, retrieve the latchkey from the locker within the office. After that, make sure that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
You can see a locked chest. You see an opened locker. The locker contains a latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from locker<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. Then, pick up the worm from the mantle in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A typical one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to close the locker. Then, lock the locker within the office with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You smell an intriguing smell, and follow it to a locker. The locker is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, go to the south. Okay, and then, pick up the synthesizer from the stand in the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take synthesizer from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First, it would be good if you could try to head east. Then, retrieve the blanket from the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blanket from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, pick-up the blender from the floor of the canteen. After that, put the blender on the pan within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen. Okay, just remember what you're here to do, and everything will go great.
You make out a pan. But the thing is empty.
There is an unblocked exit to the west.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>put blender on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head east. With that accomplished, take the worm from the mantelpiece within the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, check that the type 6 locker is unlocked with the type 6 latchkey. After that, make it so that the type 6 locker is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a type 6 locker.
You need an unblocked exit? You should try going west.
You are carrying: a type 6 latchkey.

your action:

Response: unlock type 6 locker with type 6 latchkey<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to travel south. And then, lift the insect from the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the south. Following that, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in the bathroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the Canadian limited edition passkey from the cabinet in the scullery. After that, lock the Canadian limited edition locker inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical kind of place.
You can see a Canadian limited edition locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can make out a cabinet. The cabinet contains a Canadian limited edition passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from cabinet<|im_end|>lock Canadian limited edition locker with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the gummy bear.

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
There is an iron on the floor.
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could retrieve the burger from the refrigerator. Then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual one.
You can make out a refrigerator. The refrigerator contains a burger.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take burger from refrigerator<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel south. After that, lock the chest in the cubicle with the key. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
I just think it's awesome that you're in a playroom now. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, pick-up the chocolate bar from the floor of the bedchamber. Then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
This just in- You, in the bedchamber. I guess you better just go and list everything you see here.
You make out a bench. The bench is usual. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to move east. If you can get through with that, retrieve the broom from the floor of the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First thing I need you to do is to recover the fudge scented passkey from the box. Then, unlock the fudge scented box within the bedchamber with the fudge scented passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You see a locked fudge scented box. You smell a lovely smell, and follow it to a box. The box contains a fudge scented passkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take fudge scented passkey from box<|im_end|>unlock fudge scented box with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First of all, you could, like, recover the type B latchkey from the couch inside the bar. And then, make absolutely sure that the type B box within the bar is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. I guess you better just go and list everything you see here.
You see a type B box. Hmmm... what else, what else? You make out a couch. You see a type B latchkey on the couch.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type B latchkey from couch<|im_end|>lock type B box with type B latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could try to go south. Once you do that, rest the printer on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
I am sorry to announce that you are now in the bar.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a printer.

your action:

Response: go south<|im_end|>put printer on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take a trip south. After that, pick-up the cushion from the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, doublecheck that the trunk is wide open. After that, place the lampshade into the trunk inside the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You see a gleam over in a corner, where you can see a trunk.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a lampshade.

your action:

Response: open trunk<|im_end|>insert lampshade into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, venture south. That done, place the butterfly on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
Look around you. Take it all in. It's not every day someone gets to be in a cellar.
You can see a closed cabinet.
There is an unguarded exit to the south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to go east. With that over with, retrieve the teaspoon from the bowl within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it ordinary? You better believe it is.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teaspoon from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to ensure that the suitcase is open. Then, recover the poem from the suitcase in the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a suitcase.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take poem from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip east. After that, recover the controller from the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take controller from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick up the durian from the floor of the studio. After that, eat the durian. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can see a toolbox. You wonder idly who left that here.
There is an unblocked exit to the north.
There is a durian on the floor.
You are carrying nothing.

your action:

Response: take durian<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, head south. And then, ensure that the Canadian style safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian style key.

your action:

Response: go south<|im_end|>open Canadian style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to unlock the American limited edition chest inside the canteen. Then, ensure that the American limited edition chest inside the canteen is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one. You begin looking for stuff.
You can make out a American limited edition chest. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: an American limited edition key.

your action:

Response: unlock American limited edition chest with American limited edition key<|im_end|>open American limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to make absolutely sure that the cabinet in the study is open. And then, recover the folder from the cabinet inside the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
Oh wow! Is that what I think it is? It is! It's a cabinet.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take folder from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head east. Then, pick up the towel from the trunk in the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take towel from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the rectangular key from the locker within the office. Then, unlock the rectangular chest with the rectangular key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
As if things weren't amazing enough already, you can even see a rectangular chest. Now that's what I call TextWorld! You smell a terrible smell, and follow it to a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The locker contains a rectangular key. The light flickers for a second, but nothing else happens.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take rectangular key from locker<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to move east. Then, take the printer from the chair within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one. You begin to take stock of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go to the east. And then, unlock the non-euclidean chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Fancy seeing you here. Here, by the way, being the laundromat. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, pick up the chocolate bar from the floor of the bedroom. After that, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical one. The room is well lit.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a chocolate bar on the floor.
You are carrying: a grape.

your action:

Response: take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, move east. And then, open the safe inside the workshop. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick up the passkey from the bed. And then, check that the locker in the parlor is unlocked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place. You start to take note of what's in the room.
You see a locked locker right there by you. You scan the room, seeing a bed. The bed is normal. On the bed you can see a passkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from bed<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to take a trip east. Then, lift the shadfly from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
An open typical looking trunk is here. The trunk is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the napkin from the fridge. And then, toss the napkin on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have come into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
You can see an opened fridge close by. The fridge contains a napkin.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take napkin from fridge<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the lamp from the mantle. With the lamp, ditch the lamp on the floor of the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place.
You see a gleam over in a corner, where you can see a mantle. You can't really describe the mantle besides that it's normal. The mantle is normal. On the mantle you can see a lamp. It doesn't get more TextWorld than this!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take lamp from mantle<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go south. And then, close the portmanteau in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, take the cd from the dresser inside the bedroom. Then, you can place the cd inside the chest within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can make out a chest. Hmmm... what else, what else? The chest is empty! This is the worst thing that could possibly happen, ever! You see a dresser. The dresser contains a cd.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take cd from dresser<|im_end|>insert cd into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, retrieve the stick of butter from the cabinet. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You see a cabinet. The cabinet contains a stick of butter. Huh, weird.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take stick of butter from cabinet<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could pick up the sandwich from the desk. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal one.
You make out a desk. The desk is typical. On the desk you see a sandwich. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sandwich from desk<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to venture east. Then, take the pen from the case within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pen from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to ensure that the safe inside the bedroom is open. Then, take the insect from the safe within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into a bedroom. Not the bedroom you'd expect. No, this is a bedroom. You can barely contain your excitement.
You can see a closed safe.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, ensure that the drawer in the sauna is open. After that, recover the soap dispenser from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can see a drawer.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take soap dispenser from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel south. And then, doublecheck that the case is shut. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the dish-pit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a teacup.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to venture east. Then, close the case within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened locker. The locker is empty, what a horrible day!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, take the TextWorld style passkey from the chest inside the kitchen. After that, make it so that the TextWorld style safe in the kitchen is locked with the TextWorld style passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can see a TextWorld style safe. You can make out an opened typical looking chest in the corner. The chest contains a TextWorld style passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take TextWorld style passkey from chest<|im_end|>lock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. After that, recover the sock from the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You have moved into the most standard of all possible closets.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a garlic clove.

your action:

Response: go south<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to recover the type 8 keycard from the recliner. After that, Put the type 8 keycard into the type 8 box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
You see a type 8 box. You can make out a recliner. Make a note of this, you might have to put stuff on or in it later on. The recliner is typical. On the recliner you can make out a type 8 keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take type 8 keycard from recliner<|im_end|>lock type 8 box with type 8 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. That done, retrieve the iron from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, retrieve the latchkey from the bench. If you can get your hands on the latchkey, insert the latchkey into the locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have walked into, you had to saunter into an usual one.
You see a locker. Wow, isn't TextWorld just the best? You can make out a bench. You see a latchkey on the bench. Wow! Just like in the movies!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the east. With that done, you can deposit the bowl inside the refrigerator. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a bowl.

your action:

Response: go east<|im_end|>insert bowl into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to recover the dvd from the bench inside the bedchamber. And then, sit the dvd on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in the place we're calling the bedchamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a shelf. The shelf appears to be empty. You can see a bench. The bench is ordinary. On the bench you can see a dvd. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take dvd from bench<|im_end|>put dvd on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to pick up the backup calendar from the cabinet. Then, deposit the backup calendar on the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. The room is well lit.
You see a cabinet. The cabinet contains a backup calendar.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take backup calendar from cabinet<|im_end|>drop backup calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to venture south. And then, recover the cd from the floor of the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You need an unblocked exit? You should try going south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture east. After that, close the box within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one.
You can see a locked cabinet.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an attempt to go to the east. Then, close the freezer inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the nest of shrimp from the floor of the spare room. If you can get your hands on the nest of shrimp, deposit the nest of shrimp inside the display. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You can see an opened display. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
There is a nest of shrimp on the floor.
You are carrying nothing.

your action:

Response: take nest of shrimp<|im_end|>insert nest of shrimp into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick-up the type 5 keycard from the floor of the bar. After that, lock the type 5 chest within the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary one. You begin to take stock of what's in the room.
You make out a type 5 chest. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the west.
There is a type 5 keycard on the floor.
You are carrying nothing.

your action:

Response: take type 5 keycard<|im_end|>lock type 5 chest with type 5 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an attempt to go to the east. Following that, close the safe in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to go east. After that, pick up the tablet from the trunk inside the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A standard one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, make an effort to go to the south. After that, recover the staple from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take staple from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the book from the stand inside the study. And then, ditch the book on the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You begin to take stock of what's here.
You can see a stand. The stand is normal. On the stand you make out a book.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take book from stand<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick up the cushion from the stand in the bar. Then, put the cushion on the mantle in the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An usual kind of place.
You make out a mantle. But the thing is empty. Hm. Oh well You make out a stand. On the stand you see a cushion.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take cushion from stand<|im_end|>put cushion on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, make sure that the box inside the steam room is wide open. And then, pick up the fly larva from the box in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed box in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take fly larva from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip east. After that, place the printer on the saucepan inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a printer.

your action:

Response: go east<|im_end|>put printer on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could doublecheck that the coffer inside the closet is ajar. After that, you can place the cloak into the coffer inside the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You see a coffer. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cloak.

your action:

Response: open coffer<|im_end|>insert cloak into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip south. If you can get through with that, pick up the blanket from the portmanteau within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the cane from the stand. And then, you can place the cane inside the cabinet within the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
I never took you for the sort of person who would show up in an attic, but I guess I was wrong.
You make out an opened cabinet. What a letdown! The cabinet is empty! You can make out a stand. The stand is standard. On the stand you can see a cane.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cane from stand<|im_end|>insert cane into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to take a trip south. Once you get through with that, retrieve the controller from the portmanteau. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take controller from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, recover the Canadian keycard from the floor of the sauna. Then, unlock the Canadian locker inside the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty ordinary here.
You can see a locked Canadian locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a Canadian keycard on the floor.
You are carrying nothing.

your action:

Response: take Canadian keycard<|im_end|>unlock Canadian locker with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, attempt to go to the east. Then, make sure that the cabinet inside the garage is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An ordinary kind of place. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to move east. After that, retrieve the lightbulb from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a suitcase.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel south. Then, toss the sock on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sock.

your action:

Response: go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, venture south. With that over with, recover the blanket from the desk in the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, pick-up the paper towel from the floor of the steam room. After that, place the paper towel into the case in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a case. You shudder, but continue examining the room. What a letdown! The case is empty!
You need an unblocked exit? You should try going west.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>insert paper towel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, unlock the non-euclidean box. After that, doublecheck that the non-euclidean box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You make another one of your grand eccentric entrances into a spare room. The room is well lit.
You make out a locked non-euclidean box, which looks typical, here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean box with non-euclidean latchkey<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, if it's not too much trouble, I need you to pick up the carrot from the dresser inside the bathroom. Then, eat the carrot. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary kind of place. You begin looking for stuff.
You make out a dresser. The dresser contains a carrot.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take carrot from dresser<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, go east. Once you manage that, doublecheck that the non-euclidean box within the basement is locked with the non-euclidean passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom.
You need an unguarded exit? You should try going east.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, pick-up the non-euclidean latchkey from the floor of the laundromat. If you have taken the non-euclidean latchkey, lock the non-euclidean safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat.
You see a closed usual looking non-euclidean safe here.
There is an exit to the west. Don't worry, it is unguarded.
There is a non-euclidean latchkey on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey<|im_end|>lock non-euclidean safe with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to travel east. And then, doublecheck that the formless box is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
There is an unguarded exit to the east.
You are carrying: a formless passkey.

your action:

Response: go east<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, unlock the non-euclidean locker. If you have unlocked the non-euclidean locker, open the non-euclidean locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard one.
You can see a locked non-euclidean locker nearby.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>