Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the latchkey from the crate inside the closet. After picking up the latchkey, Place the latchkey into the box to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a box. You make out a crate. The crate contains a latchkey. Now why would someone leave that there?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from crate<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, recover the glass from the floor of the cookhouse. After that, rest the glass on the board in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
What's that over there? It looks like it's a board. You wonder idly who left that here. The board is ordinary. But there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>put glass on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, close the type P chest. After that, make it so that the type P chest inside the laundromat is locked with the type P key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great normal vibes in this place, a wonderful normal atmosphere.
You can see a type P chest. The type P chest is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type P key.

your action:

Response: close type P chest<|im_end|>lock type P chest with type P key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the passkey from the floor of the cookery. With the passkey, check that the box is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard kind of place. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to take the dvd from the portmanteau. And then, drop the dvd on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You're not going to believe this, but you've just entered a chamber.
You make out a portmanteau. The portmanteau contains a dvd.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take dvd from portmanteau<|im_end|>drop dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, move south. With that accomplished, doublecheck that the fresh laundry scented box in the dish-pit is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A normal one.
There is an unguarded exit to the south.
You are carrying: a fresh laundry scented passkey.

your action:

Response: go south<|im_end|>open fresh laundry scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the dvd from the box inside the chamber. Then, rest the dvd on the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
You make out an opened box right there by you. The box contains a dvd. Hmmm... what else, what else? You scan the room for a couch, and you find a couch. The couch is normal. But the thing is empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take dvd from box<|im_end|>put dvd on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, travel south. With that over with, make it so that the chest within the kitchenette is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
I never took you for the sort of person who would show up in a basement, but I guess I was wrong. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a stand. Looks like someone's already been here and taken everything off it, though.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the latchkey from the floor of the vault. Then, make it so that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. Let's see what's in here.
You see a locker. You shudder, but continue examining the room.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, make an attempt to move south. That done, doublecheck that the basket in the laundry place is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You see a rack! Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, head south. With that over with, recover the kettle from the case in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take kettle from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be good if you could lift the spoon from the floor of the kitchenette. Then, sit the spoon on the bowl. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in an ordinary kind of place. That is to say, you're in a kitchenette.
You can make out a bowl. The bowl is usual. But there isn't a thing on it.
You need an unblocked exit? You should try going west.
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: take spoon<|im_end|>put spoon on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the legume from the locker inside the pantry. Then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can see a locker. The locker contains a legume!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, go east. After that, retrieve the pillow from the bed stand. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pillow from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the south. Next, close the safe within the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to travel east. And then, close the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You need an unblocked exit? You should try going east.
You are carrying: a broom.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, you could, like, make sure that the display is open. After that, recover the hat from the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal one.
You can make out a display.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take hat from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First step, recover the keycard from the coffer. After that, make sure that the safe inside the basement is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal kind of place.
What's that over there? It looks like it's a safe. There's something strange about this being here, but you can't put your finger on it. You make out an opened coffer. The coffer contains a keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from coffer<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to go south. After that, lock the American style locker in the studio with the American style latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Ah, the salon. This is some kind of salon, really great standard vibes in this place, a wonderful standard atmosphere. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American style latchkey.

your action:

Response: go south<|im_end|>lock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could take a trip south. And then, recover the teaspoon from the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one.
You need an unblocked exit? You should try going south.
You are carrying: a printer.

your action:

Response: go south<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to go to the east. Following that, retrieve the fly larva from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could travel south. With that over with, deposit the butterfly inside the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>insert butterfly into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to attempt to move east. And then, close the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First thing I need you to do is to pick-up the napkin from the floor of the scullery. Having taken the napkin, place the napkin on the board in the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a board. The board appears to be empty.
There is an unblocked exit to the west.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take napkin<|im_end|>put napkin on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, go to the south. With that over with, recover the tablet from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to lift the sandwich from the floor of the shower. After you have taken the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one.
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich and a cantaloupe on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, take a trip east. With that over with, lift the bug from the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to travel east. That done, insert the key into the locker inside the kitchen's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to pick-up the berry from the floor of the scullery. With the berry, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in the scullery. You begin looking for stuff.
There is an unguarded exit to the west.
There is a berry on the floor.
You are carrying nothing.

your action:

Response: take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First of all, you could, like, move east. With that accomplished, pick-up the towel from the floor of the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to travel east. Then, retrieve the golf tee from the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First of all, recover the tablet from the suitcase inside the chamber. After that, place the tablet on the bench inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
I never took you for the sort of person who would show up in a chamber, but I guess I was wrong.
You hear a noise behind you and spin around, but you can't see anything other than a suitcase. The suitcase contains a tablet. You can make out a bench. But there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take tablet from suitcase<|im_end|>put tablet on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to lift the Canadian limited edition key from the floor of the bar. After that, unlock the Canadian limited edition locker within the bar. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Wow! You're in a bar.
You can make out a Canadian limited edition locker, so there's that.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a Canadian limited edition key on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition key<|im_end|>unlock Canadian limited edition locker with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, if it's not too much trouble, I need you to venture east. Then, lift the hat from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could take the mat from the case. With the mat, ditch the mat on the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just sauntered into the sauna.
You see a gleam over in a corner, where you can see a case. The case contains a mat.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take mat from case<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, retrieve the type 1 passkey from the floor of the bedchamber. After that, unlock the type 1 locker in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
You see a type 1 locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type 1 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 1 passkey<|im_end|>unlock type 1 locker with type 1 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an effort to go to the east. And then, ensure that the dresser is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip east. After that, take the cd from the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, open the safe inside the bedchamber. After that, pick up the poem from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
A closed safe is here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take poem from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to take a trip south. After that, take the mug from the chair. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, attempt to venture east. Then, close the locker within the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A standard one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the portmanteau is open. After that, you can place the pair of headphones into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
You can see a portmanteau.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a pair of headphones.

your action:

Response: open portmanteau<|im_end|>insert pair of headphones into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First of all, you could, like, go south. And then, unlock the type 2 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a type 2 latchkey.

your action:

Response: go south<|im_end|>unlock type 2 safe with type 2 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could look and see that the box is ajar. After you have opened the box, recover the sponge from the box within the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take sponge from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the safe is open. And then, you can place the insect into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You have come into the most ordinary of all possible bars.
You scan the room, seeing a safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: open safe<|im_end|>insert insect into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the dresser. Then, recover the poem from the dresser. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
You can see a closed standard looking dresser close by.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take poem from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the cushion from the bar within the bedchamber. Then, deposit the cushion on the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a bar. The bar is standard. On the bar you can see a cushion.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cushion from bar<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, make an effort to head east. After that, close the case in the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, assure that the freezer is open. And then, retrieve the spork from the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place.
You see a freezer. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take spork from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to pick-up the Microsoft key from the floor of the cubicle. After that, unlock the Microsoft locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
You make out a Microsoft locker.
You need an unguarded exit? You should try going north.
There is a Microsoft key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft key<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the formless key from the armchair within the workshop. After that, unlock the formless locker with the formless key. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
Oh, great. Here's a formless locker. You can make out an armchair. The armchair is usual. On the armchair you see a formless key, so there's that.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take formless key from armchair<|im_end|>unlock formless locker with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the folder from the floor of the office. And then, you can insert the folder into the suitcase in the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see an opened suitcase close by. The suitcase is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>insert folder into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, take a trip south. With that accomplished, rest the mug on the chair within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
There is an unblocked exit to the south.
You are carrying: a mug.

your action:

Response: go south<|im_end|>put mug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to ensure that the fridge within the canteen is open. And then, retrieve the glass from the fridge inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You can make out a closed fridge, which looks usual, nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take glass from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, open the chest. After opening the chest, retrieve the teacup from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a chest.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take teacup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First thing I need you to do is to try to venture south. With that done, retrieve the knife from the floor of the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in the place we're calling the bedroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a worm.

your action:

Response: go south<|im_end|>take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, try to move east. After that, lift the bug from the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, take the bowl from the board. Having taken the bowl, drop the bowl on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary kind of place.
You can make out a board. The board is normal. On the board you can make out a bowl.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take bowl from board<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to close the locker within the vault. And then, Place the keycard into the locker within the vault to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You start to take note of what's in the room.
You make out a locker, so there's that. The locker is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, pick up the tablet from the dresser. After stealing the tablet, you can insert the tablet inside the locker. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so normal all of a sudden, it's because you've just walked into the lounge.
You make out a locker. Make a note of this, you might have to put stuff on or in it later on. The locker is empty, what a horrible day! You can see a dresser. The dresser contains a tablet.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take tablet from dresser<|im_end|>insert tablet into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, make an attempt to take a trip east. After that, pick up the cane from the rack in the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move east. Once you get around to doing that, ensure that the locker within the garage is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well I'll be, you are in a place we're calling an attic.
There is an unblocked exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, retrieve the cushion from the dresser. After that, put the cushion on the bar within the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place.
You see a dresser. You can't wait to tell the folks at home about this! The dresser contains a cushion. You see a gleam over in a corner, where you can see a bar. But there isn't a thing on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take cushion from dresser<|im_end|>put cushion on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, travel east. Next, retrieve the novel from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to go to the east. Then, look and see that the trunk is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is an unguarded exit to the east.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First, it would be a great idea if you could pick-up the passkey from the floor of the pantry. After that, lock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You can make out a box.
There is an exit to the west. Don't worry, it is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to take a trip east. And then, pick-up the pair of headphones from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An ordinary one. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the type 1 keycard from the table inside the laundromat. After that, make sure the type 1 locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 1 locker. You can make out a table. The table is normal. On the table you make out a type 1 keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take type 1 keycard from table<|im_end|>lock type 1 locker with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, recover the coconut from the crate inside the pantry. And then, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Okay, so you're in a pantry, cool, but is it ordinary? You better believe it is.
You make out an opened crate close by. The crate contains a coconut.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take coconut from crate<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make it so that the cuboid locker within the office is shut. And then, lock the cuboid locker within the office with the cuboid passkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a cuboid locker. What a letdown! The cuboid locker is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: close cuboid locker<|im_end|>lock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the laptop from the cabinet. Then, rest the laptop on the stand within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You make a grand eccentric entrance into a cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You see a cabinet. The cabinet contains a laptop. You see a stand. But there isn't a thing on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take laptop from cabinet<|im_end|>put laptop on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take the insect from the couch inside the playroom. If you have taken the insect, throw the insect on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a couch! The couch is typical. On the couch you make out an insect.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take insect from couch<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to travel south. Then, take the shirt from the rack. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make an effort to go to the east. Following that, look and see that the drawer inside the steam room is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to make it so that the locker within the salon is open. And then, you can deposit the shadfly into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a closed locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: open locker<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the east. Then, assure that the freezer is shut. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin looking for stuff.
You need an unblocked exit? You should try going east.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, pick up the cane from the safe. After that, you can deposit the cane into the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard one. Okay, just remember what you're here to do, and everything will go great.
You see an opened ordinary looking trunk in the corner. The trunk is empty! What a waste of a day! You make out an opened safe close by. The safe contains a cane.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cane from safe<|im_end|>insert cane into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could lift the glass from the floor of the cookery. And then, place the glass on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
I am so happy to announce that you are now in the cookery.
You see a shelf. The shelf is normal. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>put glass on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to head east. And then, lock the type V locker inside the launderette with the type V latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a type V latchkey.

your action:

Response: go east<|im_end|>lock type V locker with type V latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, take a trip east. Then, unlock the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the banana.

Here is your interactions so far:
current state: You are now in the canteen.
Ah, the canteen. This is some kind of canteen, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a loaf of bread and a banana.

your action:

Response: eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, move south. With that done, make it so that the locker is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the glass from the fridge within the kitchen. After that, place the glass on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. Okay, just remember what you're here to do, and everything will go great.
Hey, want to see a fridge? Look over there, a fridge. The fridge contains a glass.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take glass from fridge<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the type Q keycard from the floor of the canteen. And then, make sure that the type Q locker is unlocked with the type Q keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual kind of place.
You see a type Q locker.
You need an unguarded exit? You should try going west.
There is a type Q keycard on the floor.
You are carrying nothing.

your action:

Response: take type Q keycard<|im_end|>unlock type Q locker with type Q keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, take the passkey from the shelf within the studio. After that, make sure that the safe is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
You make out a safe. There's something strange about this thing being here, but you don't have time to worry about that now. You can make out a shelf. You wonder idly who left that here. On the shelf you can make out a passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the dresser is open. Then, pick up the cd from the dresser in the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place.
You see a dresser. The light flickers for a second, but nothing else happens.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take cd from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to move south. And then, recover the coffee cup from the pan inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, head south. Next, lock the Henderson's box with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. It seems to be pretty ordinary here.
You need an unblocked exit? You should try going south.
You are carrying: a Henderson's latchkey.

your action:

Response: go south<|im_end|>lock Henderson's box with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! Your first objective is to travel east. With that done, sit the insect on the board. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look at you, bigshot, walking into a kitchenette like it isn't some huge deal.
There is an unblocked exit to the east.
You are carrying: an insect.

your action:

Response: go east<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the frisbee from the shelf. Having got the frisbee, toss the frisbee on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You've just sauntered into a closet.
You make out a shelf! You see a frisbee on the shelf.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take frisbee from shelf<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Microsoft style latchkey from the trunk. After that, unlock the Microsoft style locker within the workshop with the Microsoft style latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You try to gain information on your surroundings by using a technique you call "looking."
Look out! It's a- oh, never mind, it's just a Microsoft style locker. You wonder idly who left that here. You can make out a trunk. The trunk contains a Microsoft style latchkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft style latchkey from trunk<|im_end|>unlock Microsoft style locker with Microsoft style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, pick-up the key from the floor of the bar. After that, lock the box in the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual one. You begin to take stock of what's in the room.
You see a closed box.
There is an unguarded exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to attempt to move south. After that, pick up the sponge from the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place.
There is an unguarded exit to the south.
There is a teaspoon on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to unlock the safe. Then, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in an usual kind of place. That is to say, you're in a kitchen. You begin looking for stuff.
You can make out a safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. After that, ditch the sponge on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
You can see a locked drawer in the corner.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: go south<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to go to the east. Following that, pick up the cloak from the cabinet inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cloak from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could pick up the passkey from the floor of the bedchamber. And then, Put the passkey into the box inside the bedchamber to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Okay, so you're in a bedchamber, cool, but is it normal? You better believe it is.
You make out a box.
You need an unguarded exit? You should try going north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make absolutely sure that the safe inside the launderette is unlocked with the latchkey. And then, ensure that the safe inside the launderette is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
A laminated signboard tells you that you are now in the launderette. I guess you better just go and list everything you see here.
Oh, great. Here's a safe.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, head east. Then, pick-up the pencil from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in the place we're calling the kitchen.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First, it would be a great idea if you could check that the type H chest is unlocked with the type H latchkey. After that, make absolutely sure that the type H chest within the basement is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one. You begin to take stock of what's in the room.
You see a locked type H chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type H latchkey.

your action:

Response: unlock type H chest with type H latchkey<|im_end|>open type H chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. After that, sit the ladle on the bed inside the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. The room is well lit.
There is an unblocked exit to the south.
You are carrying: a ladle.

your action:

Response: go south<|im_end|>put ladle on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to travel east. Okay, and then, pick-up the cane from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
This might come as a shock to you, but you've just moved into a parlor.
You see a basket. The basket is empty! What a waste of a day!
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. After that, pick up the synthesizer from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the east. And then, close the refrigerator within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
A decrepit sign tells you that you are now in the closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a table. The table is typical. The table appears to be empty.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, retrieve the sock from the chest. And then, you can put the sock inside the case inside the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A typical kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. Empty! What kind of nightmare TextWorld is this? You make out a chest. The chest contains a sock. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take sock from chest<|im_end|>insert sock into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your first objective is to unlock the Henderson's style chest in the garage with the Henderson's style keycard. And then, assure that the Henderson's style chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place.
You can make out a Henderson's style chest.
There is an unblocked exit to the north.
You are carrying: a Henderson's style keycard.

your action:

Response: unlock Henderson's style chest with Henderson's style keycard<|im_end|>open Henderson's style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go east. After that, rest the manuscript on the armchair inside the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A standard one. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a manuscript.

your action:

Response: go east<|im_end|>put manuscript on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to venture south. Then, pick-up the lightbulb from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Ah, the spare room. This is some kind of spare room, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could travel south. That done, open the basket within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to move south. With that over with, make sure that the Henderson's style locker inside the pantry is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First of all, you could, like, take the peanut from the safe within the chamber. After that, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one. You begin to take stock of what's in the room.
You can make out a safe. The safe contains a peanut.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, retrieve the shadfly from the floor of the pantry. After that, insert the shadfly into the crate inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one. You start to take note of what's in the room.
You make out a crate. What a letdown! The crate is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>insert shadfly into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the fly larva from the suitcase in the chamber. After stealing the fly larva, drop the fly larva on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
I just think it's awesome that you're in a chamber now.
You see an opened suitcase. The suitcase contains a fly larva. You wonder idly who left that here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from suitcase<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a peanut and a lampshade.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, take a trip east. With that done, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the mouse from the display in the studio. Then, put the mouse on the chair inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
If you haven't noticed it already, there seems to be something there by the wall, it's a display. What a great pairing of adjectives and nouns! The display contains a mouse. You make out a chair. The chair appears to be empty. Silly chair, silly, empty, good for nothing chair.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take mouse from display<|im_end|>put mouse on chair<|im_end|>