Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, retrieve the latchkey from the drawer inside the washroom. After that, insert the latchkey into the box's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place. You begin looking for stuff.
Oh, great. Here's a box. Wow, isn't TextWorld just the best? You see an opened drawer here. The drawer contains a latchkey. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from drawer<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, make an attempt to take a trip south. And then, make it so the locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
This might come as a shock to you, but you've just fallen into a cookery. You can barely contain your excitement.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the peanut from the safe. After that, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place. You begin to take stock of what's in the room.
You see a safe. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The safe contains a peanut. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take peanut from safe<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be a great idea if you could attempt to go east. Next, close the fridge inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty standard here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head south. And then, deposit the paper towel into the locker in the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>insert paper towel into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First, it would be great if you could make an attempt to go east. If you can finish that, retrieve the cane from the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's great that you've just entered a bedchamber. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head east. Next, pick up the tv from the mantelpiece inside the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an attempt to venture south. And then, pick-up the monitor from the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
There is an unguarded exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>take monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to recover the frisbee from the floor of the garage. And then, put the frisbee on the rack inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage. You begin to take stock of what's here.
You scan the room for a rack, and you find a rack. The rack is standard. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unguarded.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: take frisbee<|im_end|>put frisbee on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Your first objective is to move south. And then, pick up the Quote of the Day Calendar from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An usual kind of place. You begin looking for stuff.
You can see a shelf. But the thing is empty. Hm. Oh well
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to retrieve the passkey from the shelf within the office. And then, make it so that the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Okay, just remember what you're here to do, and everything will go great.
You see a box. You see a shelf. The shelf is standard. On the shelf you see a passkey. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take the key from the stand. Then, make it so that the locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You have stumbled into the most ordinary of all possible pantrys.
You see a locked locker in the corner. Oh, great. Here's a stand. The stand is usual. On the stand you see a key.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take key from stand<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, pick up the stick of butter from the counter. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard one.
What's that over there? It looks like it's a counter. The counter is normal. On the counter you can see a stick of butter.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First off, take a trip south. And then, make it so that the coffer is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You make a grand eccentric entrance into a closet.
You need an unblocked exit? You should try going south.
You are carrying: a golf club.

your action:

Response: go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, retrieve the broom from the drawer within the sauna. After that, drop the broom on the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened standard looking drawer in the room. The drawer contains a broom.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take broom from drawer<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, look and see that the fridge inside the dish-pit is wide open. And then, deposit the monitor inside the fridge inside the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit. You begin looking for stuff.
You can make out a closed fridge right there by you.
There is an unblocked exit to the west.
You are carrying: a monitor.

your action:

Response: open fridge<|im_end|>insert monitor into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to take a trip east. After that, you can deposit the binder inside the basket in the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying: a binder.

your action:

Response: go east<|im_end|>insert binder into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to go to the south. And then, take the fly larva from the shelf inside the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. Following that, recover the frisbee from the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
I never took you for the sort of person who would show up in a playroom, but I guess I was wrong.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, venture east. And then, pick up the worm from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, head east. After that, unlock the type 7 locker in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a type 7 passkey.

your action:

Response: go east<|im_end|>unlock type 7 locker with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the gummy bear from the table in the cookhouse. And then, eat the gummy bear. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin to take stock of what's here.
You see a table. You see a gummy bear on the table.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take gummy bear from table<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make it so that the locker is unlocked. Then, assure that the locker is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, doublecheck that the type 8 safe is unlocked. After that, ensure that the type 8 safe within the dish-pit is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a type 8 safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 8 latchkey.

your action:

Response: unlock type 8 safe with type 8 latchkey<|im_end|>open type 8 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, attempt to go south. And then, ensure that the cuboid locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in the place we're calling the cookhouse. You begin looking for stuff.
There is an unblocked exit to the south.
You are carrying: a cuboid passkey.

your action:

Response: go south<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, take the insect from the counter. After that, place the insect on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
You make out a counter. You shudder, but continue examining the counter. You see an insect on the counter.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take insect from counter<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take the key from the table. And then, unlock the box inside the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
This is going to sound unbelievable, but you've just entered a laundromat. You begin to take stock of what's in the room.
You scan the room for a box, and you find a box. You see a table. The table is standard. On the table you can see a key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, pick-up the shadfly from the floor of the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to venture east. With that over with, make sure that the suitcase in the bedchamber is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You need an unblocked exit? You should try going east.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could ensure that the trunk is open. After pulling open the trunk, retrieve the shadfly from the trunk in the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in the place we're calling the laundry place.
You see a closed trunk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick-up the latchkey from the floor of the office. After that, unlock the chest with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You see a locked chest.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to travel east. Following that, pick up the paper towel from the board inside the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, recover the keycard from the chest in the chamber. And then, lock the locker inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
I am so happy to announce that you are now in the chamber.
You see a locker. You can see a chest. You can't wait to tell the folks at home about this! The chest contains a keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, move south. Okay, and then, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could unlock the locker with the latchkey. And then, assure that the locker within the salon is opened. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual kind of place.
You can make out a locked locker in the corner.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to attempt to go to the south. After that, assure that the safe is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one.
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to head south. And then, recover the sock from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to move south. Then, close the dresser. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
There is an unguarded exit to the south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, ensure that the box within the cubicle is open. And then, take the pencil from the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. I guess you better just go and list everything you see here.
Look over there! a box. Classic TextWorld.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open box<|im_end|>take pencil from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, head south. If you can manage that, make sure that the case is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go south. After that, unlock the spherical locker with the spherical latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying: a spherical latchkey.

your action:

Response: go south<|im_end|>unlock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the trunk in the bedroom. After that, make sure that the box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. Let's see what's in here.
You see a closed box close by. You make out an opened trunk in the corner. The trunk contains a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from trunk<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First thing I need you to do is to attempt to go to the east. And then, Place the Canadian style latchkey into the Canadian style locker to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that signboard! What does it say? It says Welcome to the chamber? Well that's cool.
You need an unblocked exit? You should try going east.
You are carrying: a Canadian style latchkey.

your action:

Response: go east<|im_end|>lock Canadian style locker with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to head east. And then, recover the cd from the floor of the study. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to insert the TextWorld style key into the TextWorld style safe's lock to unlock it. After unlocking the TextWorld style safe, ensure that the TextWorld style safe inside the canteen is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just fallen into a canteen.
A locked TextWorld style safe is in the room.
You need an unblocked exit? You should try going north.
You are carrying: a TextWorld style key.

your action:

Response: unlock TextWorld style safe with TextWorld style key<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to move south. Following that, open the locker within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual one.
You need an unblocked exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could recover the type 3 passkey from the bed stand within the playroom. And then, doublecheck the type 3 chest within the playroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard kind of place.
Look over there! a type 3 chest. Now that's what I call TextWorld! You can see a bed stand. Now why would someone leave that there? You see a type 3 passkey on the bed stand.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 3 passkey from bed stand<|im_end|>lock type 3 chest with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, retrieve the nest of bats from the refrigerator in the kitchen. With the nest of bats, drop the nest of bats on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. Let's see what's in here.
You see an opened refrigerator. The refrigerator contains a nest of bats.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take nest of bats from refrigerator<|im_end|>drop nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the mug from the platter within the cookery. And then, put the mug into the chest inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a chest. There's something strange about this being here, but you can't put your finger on it. Empty! What kind of nightmare TextWorld is this? You smell an intriguing smell, and follow it to a platter. You see a mug on the platter.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take mug from platter<|im_end|>insert mug into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, try to go south. After that, lock the chest. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A normal one. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head east. Then, close the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, try to take a trip east. Once you succeed at that, sit the shirt on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a shirt.

your action:

Response: go east<|im_end|>put shirt on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, venture east. And then, check that the safe is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. It seems to be pretty typical here. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to take a trip south. With that accomplished, lock the type D locker inside the bar with the type D passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
You need an unguarded exit? You should try going south.
You are carrying: a type D passkey.

your action:

Response: go south<|im_end|>lock type D locker with type D passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, try to head south. Then, pick up the poem from the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You have fallen into the most standard of all possible spare rooms.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take poem from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move south. And then, make it so that the box in the bar is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the sandwich from the floor of the studio. And then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to check that the type 9 safe in the pantry is unlocked with the type 9 latchkey. After that, make absolutely sure that the type 9 safe in the pantry is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
You can make out a type 9 safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 9 latchkey.

your action:

Response: unlock type 9 safe with type 9 latchkey<|im_end|>open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, try to go east. After that, recover the paper towel from the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the fly larva from the fridge within the kitchenette. After you have taken the fly larva, sit the fly larva on the chair within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
You can make out an opened fridge. The fridge contains a fly larva. You can make out a chair. But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take fly larva from fridge<|im_end|>put fly larva on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to go south. With that over with, toss the pair of headphones on the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture east. Then, pick-up the spoon from the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be great if you could move south. Then, recover the hat from the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a shelf. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the locker within the parlor. After that, make it so that the locker inside the parlor is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. The room is well lit.
You see a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, make an effort to move south. Then, close the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place.
There is an unguarded exit to the south.
You are carrying: a grape.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to close the formless safe in the kitchen. After that, lock the formless safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You see a formless safe. The light flickers for a second, but nothing else happens. What a letdown! The formless safe is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a formless latchkey.

your action:

Response: close formless safe<|im_end|>lock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, recover the spherical passkey from the board within the canteen. Then, check that the spherical chest in the canteen is unlocked with the spherical passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You see a locked spherical chest. You can make out a board. The board is typical. On the board you can make out a spherical passkey. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical passkey from board<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could go to the south. And then, pick-up the shadfly from the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in an usual kind of place. That is to say, you're in a dish-pit. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, attempt to move south. With that over with, drop the keyboard on the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one.
You need an unblocked exit? You should try going south.
There is a broccoli on the floor.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the south. And then, unlock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
I just think it's awesome that you're in a chamber now. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. Then, rest the laptop on the table within the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You need an unblocked exit? You should try going south.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>put laptop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, take the worm from the rack. And then, insert the worm into the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal kind of place.
You can see an opened display. What a letdown! The display is empty! You can see a rack. The rack is typical. On the rack you make out a worm. Wow! Just like in the movies!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take worm from rack<|im_end|>insert worm into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, ensure that the locker within the pantry is open. And then, pick up the cane from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You see a locker.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take cane from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could try to move south. Okay, and then, close the case within the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could venture south. That done, pick up the coffee cup from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going south.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. And then, recover the poem from the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Let's see what's in here.
You can make out a shelf. The shelf is normal. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to unlock the box within the shower. Then, ensure that the box inside the shower is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a box.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to travel south. Then, close the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in a pantry.
There is an unguarded exit to the south.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, recover the napkin from the floor of the canteen. After getting the napkin, place the napkin inside the refrigerator within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. It seems to be pretty typical here. You begin to take stock of what's in the room.
You smell a wretched smell, and follow it to a refrigerator. The refrigerator is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unblocked.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take napkin<|im_end|>insert napkin into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. And then, pick up the mug from the table inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. The room is well lit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First, it would be great if you could pick up the gummy bear from the saucepan inside the dish-pit. And then, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a saucepan. The saucepan is standard. On the saucepan you see a gummy bear.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take gummy bear from saucepan<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the salad.

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a salad.

your action:

Response: eat salad<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel east. Then, make sure that the TextWorld style safe inside the parlor is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a TextWorld style passkey.

your action:

Response: go east<|im_end|>unlock TextWorld style safe with TextWorld style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First thing I need you to do is to make it so that the coffer is ajar. After that, you can place the nest of puppies inside the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You have fallen into a studio. Not the studio you'd expect. No, this is a studio.
A closed coffer is here.
You need an unblocked exit? You should try going north.
You are carrying: a nest of puppies.

your action:

Response: open coffer<|im_end|>insert nest of puppies into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, recover the key from the rack inside the shower. Then, look and see that the locker inside the shower is unlocked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. It seems to be pretty usual here.
You scan the room for a locker, and you find a locker. You can make out a rack. On the rack you make out a key. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick up the apple from the floor of the scullery. Then, eat the apple. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
This might come as a shock to you, but you've just moved into a scullery.
There is an unblocked exit to the north.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, doublecheck that the type S safe within the scullery is closed. And then, lock the type S safe inside the scullery with the type S key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type S safe. Huh, weird. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going west.
You are carrying: a type S key.

your action:

Response: close type S safe<|im_end|>lock type S safe with type S key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, attempt to venture east. And then, recover the blender from the plate in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Look at that sign! What does it say? It says Welcome to the sauna? Well that's cool.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blender from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the pencil from the shelf. And then, you can place the pencil into the portmanteau. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You can make out a portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever! You can see a shelf. The shelf is typical. On the shelf you can make out a pencil. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take pencil from shelf<|im_end|>insert pencil into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, recover the sandwich from the floor of the sauna. Then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual kind of place. You can barely contain your excitement.
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a worm.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to go to the south. And then, doublecheck that the freezer is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: go south<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the fly larva from the rack in the sauna. If you can get your hands on the fly larva, sit the fly larva on the shelf inside the sauna. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's here.
You see a gleam over in a corner, where you can see a shelf. The shelf is usual. But the thing is empty. It would have been so cool if there was stuff on the shelf. Oh, great. Here's a rack. The rack is normal. On the rack you see a fly larva. A rack... Is that really what you were looking for?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fly larva from rack<|im_end|>put fly larva on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to go to the south. With that accomplished, close the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've just shown up in an attic.
You make out a locked cabinet close by.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the keycard from the floor of the garage. If you can get your hands on the keycard, unlock the locker inside the garage with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Okay, so you're in a garage, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.
A locked locker is in the room.
There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could recover the pear from the board. After that, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a board. You see a pear on the board.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pear from board<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, take a trip south. Then, pick up the sponge from the counter in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, pick up the burger from the workbench in the vault. Then, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A typical kind of place.
You can make out a workbench. Wow, isn't TextWorld just the best? You see a burger on the workbench.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take burger from workbench<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go south. Following that, pick up the teapot from the pan within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the frisbee from the safe. Then, drop the frisbee on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
If you haven't noticed it already, there seems to be something there by the wall, it's a safe. The safe contains a frisbee. Huh, weird.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take frisbee from safe<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the shadfly from the floor of the shower. If you can get your hands on the shadfly, place the shadfly inside the drawer in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You see a drawer. Classic TextWorld. The drawer is empty, what a horrible day!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>insert shadfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, pick up the mug from the box. If you can get your hands on the mug, toss the mug on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You can barely contain your excitement.
You make out a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The box contains a mug. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take mug from box<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to head south. And then, ditch the sock on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one.
You need an unguarded exit? You should try going south.
You are carrying: a sock.

your action:

Response: go south<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to try to go to the south. And then, pick up the mouse from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual kind of place.
You can make out an armchair. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. Next, doublecheck that the spherical safe within the workshop is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
There is an unblocked exit to the south.
You are carrying: a spherical keycard.

your action:

Response: go south<|im_end|>lock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. After that, lift the blanket from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty typical. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pizza.

your action:

Response: go south<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, travel south. After that, retrieve the nest of ticks from the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of ticks from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the latchkey from the desk. Then, unlock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An ordinary kind of place.
You see a chest. You can make out a desk. The desk is typical. On the desk you make out a latchkey. Wow! Just like in the movies!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from desk<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First step, go south. After that, take the fly larva from the workbench inside the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A normal one. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, retrieve the bug from the floor of the garage. After that, sit the bug on the counter inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a counter. The counter is ordinary. Looks like someone's already been here and taken everything off it, though. What's the point of an empty counter?
You need an unguarded exit? You should try going west.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to travel east. After that, unlock the type Y safe within the sauna with the type Y key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Of every cellar you could have shown up in, you had to show up in an usual one.
There is an unblocked exit to the east.
You are carrying: a type Y key.

your action:

Response: go east<|im_end|>unlock type Y safe with type Y key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the non-euclidean latchkey from the cabinet in the washroom. And then, assure that the non-euclidean chest in the washroom is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual one.
You see a non-euclidean chest, so there's that. You scan the room, seeing a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a non-euclidean latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from cabinet<|im_end|>unlock non-euclidean chest with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, recover the spherical keycard from the floor of the playroom. After picking up the spherical keycard, unlock the spherical box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An ordinary kind of place.
You see a locked ordinary looking spherical box here.
You need an unguarded exit? You should try going west.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>unlock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to ensure that the cabinet within the laundry place is open. Then, deposit the broom into the cabinet in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place.
You can see a closed cabinet here.
There is an unguarded exit to the north.
You are carrying: a broom.

your action:

Response: open cabinet<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to attempt to go to the east. Next, close the non-euclidean box within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an effort to take a trip east. And then, recover the bug from the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room. You try to gain information on your surroundings by using a technique you call "looking."
You can see a display. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First, it would be good if you could take the sandwich from the recliner. Then, eat the sandwich. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
Oh wow! Is that what I think it is? It is! It's a recliner. You see a sandwich on the recliner. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take sandwich from recliner<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture east. With that accomplished, recover the butterfly from the bench inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from bench<|im_end|>