Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the kettle from the plate in the cookery. Then, put the kettle into the freezer within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place. I guess you better just go and list everything you see here.
You see an opened freezer, which looks ordinary, right there by you. The freezer is empty, what a horrible day! You smell a terrible smell, and follow it to a plate. The plate is standard. On the plate you see a kettle. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take kettle from plate<|im_end|>insert kettle into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to retrieve the cuboid key from the cabinet. Then, assure that the cuboid safe within the shower is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower.
You bend down to tie your shoe. When you stand up, you notice a cuboid safe. Were you looking for a cabinet? Because look over there, it's a cabinet. The cabinet contains a cuboid key.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cuboid key from cabinet<|im_end|>lock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to move south. With that over with, doublecheck that the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, try to travel east. And then, lift the novel from the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You need an unguarded exit? You should try going east.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move south. And then, close the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the Quote of the Day Calendar from the display inside the workshop. If you can get your hands on the Quote of the Day Calendar, toss the Quote of the Day Calendar on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You can see a display. Something scurries by right in the corner of your eye. Probably nothing. The display contains a Quote of the Day Calendar. There's something about an object in a room that's just so... TextWorld.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from display<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, try to go south. With that done, check that the type E chest is unlocked with the type E latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south.
You are carrying: a type E latchkey.

your action:

Response: go south<|im_end|>unlock type E chest with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to try to go to the east. Then, retrieve the nest of beetles from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of beetles<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your first objective is to pick up the formless keycard from the table within the shower. After that, lock the formless chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. You begin looking for stuff.
A closed formless chest is right there by you. You can make out a table. You see a formless keycard on the table.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take formless keycard from table<|im_end|>lock formless chest with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, unlock the chest. And then, assure that the chest is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. It seems to be pretty normal here. You start to take note of what's in the room.
You can make out a chest. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, make an effort to go to the east. With that accomplished, unlock the American limited edition locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an American limited edition keycard.

your action:

Response: go east<|im_end|>unlock American limited edition locker with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the type G latchkey from the portmanteau in the study. And then, assure that the type G locker is unlocked with the type G latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
You make out a locked type G locker. You make out a portmanteau. The portmanteau contains a type G latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type G latchkey from portmanteau<|im_end|>unlock type G locker with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, recover the desktop computer from the safe in the workshop. After taking the desktop computer, rest the desktop computer on the shelf in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. Let's see what's in here.
You can make out a safe. The safe contains a desktop computer. You can see a shelf. However, the shelf, like an empty shelf, has nothing on it.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take desktop computer from safe<|im_end|>put desktop computer on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in a cookery. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter and a soap dispenser.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could pick up the paper towel from the floor of the launderette. Then, put the paper towel inside the cabinet inside the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see an opened cabinet. What a letdown! The cabinet is empty!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, assure that the formless safe is unlocked. Once you have unlocked the formless safe, ensure that the formless safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked formless safe.
There is an unblocked exit to the west.
You are carrying: a formless latchkey.

your action:

Response: unlock formless safe with formless latchkey<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to go to the east. After that, pick up the soap dispenser from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An usual kind of place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap dispenser from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the south. After that, throw the fork on the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying: a fork.

your action:

Response: go south<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be a great idea if you could insert the Canadian limited edition passkey into the Canadian limited edition safe in the shower's lock to unlock it. And then, ensure that the Canadian limited edition safe inside the shower is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong.
You smell a terrible smell, and follow it to a Canadian limited edition safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Canadian limited edition passkey.

your action:

Response: unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>open Canadian limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick up the sock from the counter in the vault. After that, place the sock inside the toolbox in the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. You begin to take stock of what's here.
You can make out a toolbox. The toolbox is empty, what a horrible day! You can see a counter. On the counter you see a sock.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take sock from counter<|im_end|>insert sock into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, try to go east. Okay, and then, close the case inside the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture east. After that, look and see that the cabinet is shut. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locker.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. And then, close the suitcase. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, recover the latchkey from the dresser within the recreation zone. If you can get your hands on the latchkey, Insert the latchkey into the chest in the recreation zone to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just sauntered into a recreation zone.
You make out a chest. You can see an opened dresser in the corner. The dresser contains a latchkey. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from dresser<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to open the cabinet within the launderette. After that, retrieve the worm from the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place.
You can make out a cabinet.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take worm from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, ensure that the fridge is open. After pulling open the fridge, recover the worm from the fridge in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a closed typical looking fridge nearby.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take worm from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, take the laptop from the locker inside the playroom. After that, you can place the laptop into the trunk. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Well how about that, you are in the place we're calling the playroom.
You can see an opened trunk in the room. The trunk is empty! What a waste of a day! You can see an opened locker in the corner. The locker contains a laptop. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take laptop from locker<|im_end|>insert laptop into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to insert the latchkey into the chest's lock to unlock it. Then, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard one. You begin to take stock of what's in the room.
You make out a locked chest right there by you.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First off, attempt to travel east. And then, lift the paper towel from the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Look at you, bigshot, walking into a shower like it isn't some huge deal. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the fly larva from the floor of the studio. After that, rest the fly larva on the table inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal one. You begin looking for stuff.
You can make out a table. What a coincidence, weren't you just thinking about a table? But the thing hasn't got anything on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could attempt to move south. After that, look and see that the chest in the vault is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, venture south. With that accomplished, retrieve the cushion from the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First step, try to go east. And then, lock the locker in the workshop with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. With that over with, make absolutely sure that the dresser is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. You can barely contain your excitement.
There is an unguarded exit to the south.
You are carrying: a broom.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to go south. That done, lift the cd from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a teapot on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, go to the south. Then, make sure that the TextWorld limited edition box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
There is an unblocked exit to the south.
You are carrying: a TextWorld limited edition key.

your action:

Response: go south<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the American limited edition latchkey from the coffer. After that, check that the American limited edition safe is unlocked with the American limited edition latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You can make out a locked American limited edition safe right there by you. You rest your hand against a wall, but you miss the wall and fall onto a coffer. The coffer contains an American limited edition latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take American limited edition latchkey from coffer<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First, it would be great if you could retrieve the mouse from the mantelpiece inside the office. After getting the mouse, put the mouse on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just sauntered into an office.
What's that over there? It looks like it's a stand. But the thing is empty. You make out a mantelpiece. The mantelpiece is typical. On the mantelpiece you see a mouse.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take mouse from mantelpiece<|im_end|>put mouse on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go south. Once you manage that, pick up the worm from the saucepan inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, head east. Then, assure that the chest is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take the type 2 passkey from the cabinet within the scullery. After taking the type 2 passkey, unlock the type 2 chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery. I guess you better just go and list everything you see here.
You make out a type 2 chest. You can make out an opened cabinet in the room. The cabinet contains a type 2 passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 2 passkey from cabinet<|im_end|>unlock type 2 chest with type 2 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the passkey from the floor of the vault. Then, make it so that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
You make out a locked standard looking box here.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to go to the south. And then, look and see that the basket in the laundry place is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Ah, the cookhouse. This is some kind of cookhouse, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. The room is well lit.
You make out a pan. But the thing hasn't got anything on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, try to venture east. If you can finish that, take the pair of headphones from the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of headphones from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, pick up the worm from the trunk inside the sauna. After you have taken the worm, insert the worm inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. Let's see what's in here.
You can see an opened cabinet, which looks ordinary, right there by you. What a letdown! The cabinet is empty! Oh, great. Here's a trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The trunk contains a worm.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take worm from trunk<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an attempt to go to the south. And then, take the frisbee from the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Look at you, bigshot, walking into a bedroom like it isn't some huge deal. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make sure that the refrigerator in the cookhouse is open. And then, take the spoon from the refrigerator in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
You make out a refrigerator. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take spoon from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to head east. After that, pick up the iron from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A normal one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take iron from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First, it would be good if you could take the spork from the rack inside the cookery. After that, drop the spork on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You have moved into a cookery. Not the cookery you'd expect. No, this is a cookery.
You see a rack. The rack is normal. On the rack you see a spork. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take spork from rack<|im_end|>drop spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, make an effort to move east. Then, open the locker within the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, pick up the keyboard from the bureau inside the study. And then, sit the keyboard on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
An open bureau is in the room. The bureau contains a keyboard. You can see a stand. Unfortunately, there isn't a thing on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keyboard from bureau<|im_end|>put keyboard on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, ensure that the drawer inside the steam room is open. After that, pick up the insect from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've stumbled into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the steam room. You start to take note of what's in the room.
You can see a drawer. Now that's what I call TextWorld!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take insect from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, make sure that the non-euclidean locker inside the dish-pit is unlocked. Then, look and see that the non-euclidean locker is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit.
You scan the room for a non-euclidean locker, and you find a non-euclidean locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean locker with non-euclidean key<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to open the case. And then, recover the fly larva from the case within the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. You begin to take stock of what's here.
You can make out a case. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open case<|im_end|>take fly larva from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the type Y keycard from the floor of the cookhouse. And then, make it so that the type Y chest is locked with the type Y keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You scan the room, seeing a type Y chest.
There is an exit to the north. Don't worry, it is unblocked.
There is a type Y keycard on the floor.
You are carrying nothing.

your action:

Response: take type Y keycard<|im_end|>lock type Y chest with type Y keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First stop, pick up the keycard from the chest. After that, insert the keycard into the box within the vault's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
You can make out a locked box. Look over there! a chest. The chest contains a keycard. Make a note of this, you might have to put stuff on or in it later on.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from chest<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, retrieve the towel from the counter. After picking up the towel, place the towel on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see a counter. The counter is ordinary. On the counter you make out a towel.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take towel from counter<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the kettle from the floor of the scullery. Then, sit the kettle on the platter inside the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Of every scullery you could have walked into, you had to walk into a standard one. You begin to take stock of what's here.
Look over there! a platter. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a kettle on the floor.
You are carrying nothing.

your action:

Response: take kettle<|im_end|>put kettle on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, pick up the butterfly from the floor of the scullery. Then, put the butterfly on the counter. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in the place we're calling the scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a counter. Wow, isn't TextWorld just the best? The counter is typical. But oh no! there's nothing on this piece of trash.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>put butterfly on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to try to move south. And then, throw the mop on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut and a mop.

your action:

Response: go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the butterfly from the chest within the basement. Having picked up the butterfly, place the butterfly on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
Oh, great. Here's a chest. You can't wait to tell the folks at home about this! The chest contains a butterfly. You see a stand. The stand is ordinary. But oh no! there's nothing on this piece of junk.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take butterfly from chest<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to move east. Once you do that, assure that the case inside the closet is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You need an unblocked exit? You should try going east.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, recover the paper towel from the drawer within the launderette. And then, you can place the paper towel inside the cabinet in the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You make out a cabinet. What a letdown! The cabinet is empty! You make out a drawer. The drawer contains a paper towel.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take paper towel from drawer<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. Following that, assure that the locker is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You have stumbled into a studio. Not the studio you'd expect. No, this is a studio.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, head south. And then, retrieve the tablet from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great usual vibes in this place, a wonderful usual atmosphere.
There is an unguarded exit to the south.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. After that, deposit the tv inside the case inside the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a tv.

your action:

Response: go east<|im_end|>insert tv into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, lift the whisk from the floor of the dish-pit. Then, place the whisk on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one.
Were you looking for a shelf? Because look over there, it's a shelf. The shelf is normal. But oh no! there's nothing on this piece of garbage. It would have been so cool if there was stuff on the shelf.
There is an unguarded exit to the west.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>put whisk on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to pick up the fly larva from the cabinet. After that, rest the fly larva on the workbench within the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You can make out a cabinet. The cabinet contains a fly larva. As if things weren't amazing enough already, you can even see a workbench. You shudder, but continue examining the workbench. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>put fly larva on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to travel east. Once you finish that, doublecheck that the non-euclidean locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
You need an unguarded exit? You should try going east.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>unlock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to assure that the Henderson's limited edition safe in the cellar is closed. Then, lock the Henderson's limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a Henderson's limited edition safe. The Henderson's limited edition safe is empty! What a waste of a day!
There is an unblocked exit to the north.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: close Henderson's limited edition safe<|im_end|>lock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, retrieve the lightbulb from the toolbox. After that, drop the lightbulb on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one. You can barely contain your excitement.
You see an opened toolbox in the corner. The toolbox contains a lightbulb.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take lightbulb from toolbox<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, venture south. And then, close the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, retrieve the fondue from the bench. And then, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You see a bench. The bench is typical. On the bench you see a fondue.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fondue from bench<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the pear from the drawer inside the washroom. And then, eat the pear. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened drawer right there by you. The drawer contains a pear. Classic TextWorld.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pear from drawer<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to travel east. That done, recover the top hat from the crate. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take top hat from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First thing I need you to do is to make it so that the box within the laundry place is shut. And then, assure the box within the laundry place is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just entered a laundry place.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: close box<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. Then, pick up the nest of earwigs from the chair in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place. You can barely contain your excitement.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of earwigs from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the butterfly from the table. After getting the butterfly, toss the butterfly on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a table. The table is typical. On the table you see a butterfly.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take butterfly from table<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, close the type J chest. And then, lock the type J chest inside the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You begin looking for stuff.
You make out an opened type J chest, which looks typical, right there by you. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going west.
You are carrying: a type J keycard.

your action:

Response: close type J chest<|im_end|>lock type J chest with type J keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the legume.

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
There is an exit to the east. Don't worry, it is unguarded.
There is a banana on the floor.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move south. Then, assure that the case inside the scullery is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, close the safe within the attic. After that, make sure the safe inside the attic is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual kind of place.
You make out an opened safe. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a keycard.

your action:

Response: close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the cookie.

Here is your interactions so far:
current state: You are now in the cubicle.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the cubicle.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter and a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could attempt to take a trip east. And then, pick up the shirt from the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have shown up in, you had to show up in a typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, lift the passkey from the floor of the chamber. And then, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You see a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to attempt to go south. With that accomplished, take the paper towel from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. It seems to be pretty normal here. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the coffee cup from the cabinet. And then, rest the coffee cup on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
Look over there! a cabinet. You can't wait to tell the folks at home about this! The cabinet contains a coffee cup. Were you looking for a pan? Because look over there, it's a pan. The pan appears to be empty. You move on, clearly done caring about your TextWorld experience.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take coffee cup from cabinet<|im_end|>put coffee cup on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the broom from the counter in the steam room. Then, put the broom on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Fancy seeing you here. Here, by the way, being the steam room.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. You can make out a counter. The counter is usual. On the counter you see a broom. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take broom from counter<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, retrieve the mop from the dresser. After that, rest the mop on the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place.
You can make out an opened dresser. The dresser contains a mop. You see a bench. The bench is typical. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take mop from dresser<|im_end|>put mop on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to venture south. After that, close the safe within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You begin looking for stuff.
Hey, want to see a bookshelf? Look over there, a bookshelf. The bookshelf appears to be empty. You move on, clearly upset with your TextWorld experience.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to lift the cane from the floor of the garage. With the cane, deposit the cane into the case inside the garage. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Welcome to the garage. You begin to take stock of what's in the room.
Oh, great. Here's a case. The case is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the west. Don't worry, it is unblocked.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: take cane<|im_end|>insert cane into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to venture east. That done, pick-up the shirt from the floor of the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You've entered a lounge. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a bug.

your action:

Response: go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make an attempt to head south. After that, you can place the monitor inside the box in the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
Guess what, you are in a place we're calling a laundry place.
You need an unblocked exit? You should try going south.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>insert monitor into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to retrieve the passkey from the shelf in the basement. And then, Insert the passkey into the locker in the basement to lock it. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a closed locker. You make out a shelf. The shelf is normal. On the shelf you can make out a passkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, take a trip south. Next, toss the worm on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom. You start to take note of what's in the room.
There is an unguarded exit to the south.
There is a grape on the floor.
You are carrying: a worm.

your action:

Response: go south<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, you could, like, try to head south. Then, lock the safe in the basement with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary one. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, take a trip south. Once you accomplish that, ensure that the box in the parlor is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study.
You can see a coffer. You wonder idly who left that here. The coffer is empty! What a waste of a day!
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to make an attempt to head east. With that accomplished, pick up the worm from the basket inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could pick up the sock from the table. And then, throw the sock on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
Hey, want to see a table? Look over there, a table. You see a sock on the table.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take sock from table<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First step, take the rectangular passkey from the table. After that, make sure that the rectangular safe inside the cookery is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual one. The room is well lit.
You see a locked rectangular safe. You can make out a table. The table is standard. On the table you see a rectangular passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular passkey from table<|im_end|>unlock rectangular safe with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. With that done, place the nest of toads on the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
You need an unblocked exit? You should try going east.
You are carrying: a nest of toads.

your action:

Response: go east<|im_end|>drop nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could pick up the glass from the board within the cookery. And then, place the glass on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a board. The board is usual. On the board you can see a glass. Wow! Just like in the movies!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take glass from board<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, unlock the type 9 safe with the type 9 keycard. And then, doublecheck that the type 9 safe is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor.
You make out a type 9 safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a type 9 keycard.

your action:

Response: unlock type 9 safe with type 9 keycard<|im_end|>open type 9 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, retrieve the sponge from the case inside the shower. And then, deposit the sponge on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. I guess you better just go and list everything you see here.
You make out a case. Huh, weird. The case contains a sponge. Huh, weird.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take sponge from case<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to retrieve the book from the safe. And then, you can deposit the book inside the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
Well I'll be, you are in a place we're calling a bar.
Look over there! a basket. Huh, weird. The basket is empty! This is the worst thing that could possibly happen, ever! Oh, great. Here's a safe. The safe contains a book.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take book from safe<|im_end|>insert book into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, travel east. Then, close the safe inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
I just think it's awesome that you're in a lounge now.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, lift the sandwich from the floor of the scullery. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, assure that the safe is unlocked. Then, open the safe within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room, seeing a safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, make absolutely sure that the type R locker is unlocked with the type R passkey. Then, ensure that the type R locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery. I guess you better just go and list everything you see here.
You see a locked type R locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type R passkey.

your action:

Response: unlock type R locker with type R passkey<|im_end|>open type R locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the bug from the mantelpiece in the office. If you have picked up the bug, ditch the bug on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual one. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a mantelpiece. The mantelpiece is standard. On the mantelpiece you can see a bug.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take bug from mantelpiece<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, retrieve the loaf of bread from the stand. Then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary one. You begin to take stock of what's here.
You see a stand. On the stand you make out a loaf of bread. Huh, weird.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take loaf of bread from stand<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to go south. Okay, and then, close the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place.
You see a closed cabinet here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the legume.

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, take a trip east. After that, close the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>close suitcase<|im_end|>