Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could recover the nest of shrimp from the safe. With the nest of shrimp, put the nest of shrimp on the board within the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. A typical one. Okay, just remember what you're here to do, and everything will go great.
You make out an opened safe in the room. The safe contains a nest of shrimp. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You see a board. The board is standard. However, the board, like an empty board, has nothing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take nest of shrimp from safe<|im_end|>put nest of shrimp on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the frisbee from the floor of the spare room. And then, rest the frisbee on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal. You begin looking for stuff.
You make out a counter. The counter is typical. But the thing is empty. Hopefully this doesn't make you too upset.
There is an exit to the north. Don't worry, it is unguarded.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: take frisbee<|im_end|>put frisbee on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the passkey from the workbench. Then, unlock the box inside the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place. The room is well lit.
You can make out a locked box. If you haven't noticed it already, there seems to be something there by the wall, it's a workbench. On the workbench you see a passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from workbench<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, attempt to travel south. And then, close the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You see a locked fridge.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the stick of butter from the cabinet. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a cabinet. Wow, isn't TextWorld just the best? The cabinet contains a stick of butter.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take stick of butter from cabinet<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to go to the south. And then, pick up the shadfly from the rack within the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You've just shown up in a cellar.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, retrieve the chocolate bar from the floor of the basement. Then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You see a closed toolbox.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, head south. That done, doublecheck that the box in the bedroom is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal kind of place. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could take the laptop from the bed stand in the bedroom. After that, sit the laptop on the mantelpiece in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can make out a mantelpiece. The mantelpiece is typical. However, the mantelpiece, like an empty mantelpiece, has nothing on it. Oh wow! Is that what I think it is? It is! It's a bed stand. You see a laptop on the bed stand. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take laptop from bed stand<|im_end|>put laptop on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. Okay, and then, place the nest of grubs on the saucepan. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a nest of grubs.

your action:

Response: go east<|im_end|>put nest of grubs on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, move east. Once you get around to doing that, make it so the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the non-euclidean latchkey from the suitcase. After stealing the non-euclidean latchkey, look and see that the non-euclidean box in the garage is unlocked with the non-euclidean latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can see a locked non-euclidean box, which looks ordinary, here. You see a suitcase. The suitcase contains a non-euclidean latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from suitcase<|im_end|>unlock non-euclidean box with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could recover the cuboid keycard from the floor of the kitchen. And then, make it so that the cuboid safe within the kitchen is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen.
You can make out a cuboid safe.
There is an unblocked exit to the north.
There is a cuboid keycard on the floor.
You are carrying nothing.

your action:

Response: take cuboid keycard<|im_end|>unlock cuboid safe with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, open the trunk. Then, pick up the synthesizer from the trunk inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You can see a closed trunk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take synthesizer from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, make an effort to head east. After that, pick up the broom from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. Once you manage that, take the shadfly from the shelf within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to recover the key from the floor of the bar. After that, lock the box in the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You start to take note of what's in the room.
You make out a box.
You need an unguarded exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the type 7 passkey from the floor of the attic. After that, assure the type 7 chest is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just sauntered into an attic.
Were you looking for a type 7 chest? Because look over there, it's a type 7 chest.
There is an exit to the west. Don't worry, it is unblocked.
There is a type 7 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 7 passkey<|im_end|>lock type 7 chest with type 7 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, attempt to go to the south. Next, open the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You make another one of your grand eccentric entrances into a launderette. You start to take note of what's in the room.
You make out an opened typical looking cabinet nearby. The cabinet is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could take the worm from the mantelpiece. Then, put the worm on the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in the lounge.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bed. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You bend down to tie your shoe. When you stand up, you notice a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a worm.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take worm from mantelpiece<|im_end|>put worm on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, head east. And then, recover the worm from the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a shelf. The shelf is normal. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to ensure that the fridge is open. And then, retrieve the mug from the fridge inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You begin looking for stuff.
A closed fridge is in the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take mug from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. Then, pick up the shoe from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, travel south. And then, retrieve the cd from the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cd from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make sure that the American safe in the spare room is shut. And then, look and see the American safe within the spare room is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place.
You see an opened American safe. The American safe is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American passkey.

your action:

Response: close American safe<|im_end|>lock American safe with American passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the south. If you can succeed at that, lift the laptop from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying: a book.

your action:

Response: go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, insert the key into the safe inside the dish-pit's lock to unlock it. Then, assure that the safe is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard one.
You can see a locked safe.
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock safe with key<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the loaf of bread from the board. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
Oh, great. Here's a board. The board is typical. On the board you can make out a loaf of bread.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take loaf of bread from board<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. And then, recover the worm from the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to pick up the pair of pants from the counter. And then, place the pair of pants on the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place.
You can see a counter. On the counter you see a pair of pants.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take pair of pants from counter<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, try to head east. With that over with, take the cane from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the vanilla scented latchkey from the dresser in the bedchamber. After that, check that the vanilla scented locker is unlocked with the vanilla scented latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can make out a locked vanilla scented locker here. You hear a noise behind you and spin around, but you can't see anything other than a dresser. You wonder idly who left that here. The dresser contains a vanilla scented latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey from dresser<|im_end|>unlock vanilla scented locker with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First step, make sure that the coffer is wide open. Having pulled open the coffer, recover the bug from the coffer within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Here we are in the studio.
You make out a coffer!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take bug from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an effort to take a trip south. That done, place the lamp on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You have entered a pantry. Not the pantry you'd expect. No, this is a pantry. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a lamp.

your action:

Response: go south<|im_end|>drop lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, you could, like, take a trip east. And then, make it so that the cabinet is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
There is an unguarded exit to the east.
You are carrying: a pizza.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to move south. And then, recover the Cat Calendar from the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault.
You make out a closed suitcase.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be fantastic if you could make an effort to travel east. And then, put the fly larva on the stand in the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, take a trip east. With that done, make absolutely sure the Canadian limited edition box in the scullery is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
I never took you for the sort of person who would show up in a parlor, but I guess I was wrong. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition keycard.

your action:

Response: go east<|im_end|>lock Canadian limited edition box with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel east. Then, unlock the non-euclidean chest. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
This workshop you have just entered is definitely typical. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying: a non-euclidean passkey.

your action:

Response: go east<|im_end|>unlock non-euclidean chest with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, move east. Following that, recover the teapot from the pan. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teapot from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, take a trip south. And then, retrieve the lampshade from the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lampshade from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. After that, open the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Look at that notice! What does it say? It says Welcome to the cellar? Well that's cool.
You can see a counter. The counter is normal. But there isn't a thing on it. Aw, and here you were, all excited for there to be things on it!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could pick up the type 3 key from the shelf within the bedchamber. After picking up the type 3 key, lock the type 3 safe with the type 3 key. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a type 3 safe. You make out a shelf. You see a type 3 key on the shelf.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type 3 key from shelf<|im_end|>lock type 3 safe with type 3 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. After that, retrieve the laptop from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've stumbled into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the scullery. You start to take note of what's in the room.
You make out an opened cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, ensure that the chest inside the kitchenette is open. Then, put the lampshade into the chest inside the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You can see a chest.
You need an unguarded exit? You should try going north.
You are carrying: a lampshade.

your action:

Response: open chest<|im_end|>insert lampshade into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to venture south. And then, recover the pillow from the portmanteau within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. After that, recover the mouse from the stand in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mouse from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, lift the chocolate bar from the floor of the closet. With the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical kind of place.
You make out a case.
You need an unblocked exit? You should try going north.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to take the blanket from the stand within the bedroom. If you can get your hands on the blanket, sit the blanket on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You have walked into a bedroom. Not the bedroom you'd expect. No, this is a bedroom.
You can see a shelf. The shelf is usual. Unfortunately, there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is standard. On the stand you can see a blanket.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take blanket from stand<|im_end|>put blanket on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the shadfly from the counter. And then, place the shadfly on the stand in the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the cellar.
You can make out a stand. The stand appears to be empty. Hm. Oh well You see a counter. The counter is typical. On the counter you make out a shadfly.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take shadfly from counter<|im_end|>put shadfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, take the fondue from the bench in the washroom. If you can get your hands on the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You see a bench. On the bench you can see a fondue.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fondue from bench<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First, it would be great if you could make an effort to venture south. And then, pick-up the fly larva from the floor of the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You rest your hand against a wall, but you miss the wall and fall onto a chest.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to open the suitcase. After that, put the cd inside the suitcase within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place. You start to take note of what's in the room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a suitcase.
You need an unblocked exit? You should try going west.
You are carrying: a cd.

your action:

Response: open suitcase<|im_end|>insert cd into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the ladle from the rack inside the kitchen. After that, put the ladle into the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
An open cabinet is in the corner. What a letdown! The cabinet is empty! You bend down to tie your shoe. When you stand up, you notice a rack. You wonder idly who left that here. The rack is standard. On the rack you can see a ladle.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take ladle from rack<|im_end|>insert ladle into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick-up the Microsoft style key from the floor of the canteen. Then, lock the Microsoft style chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
Guess what, you are in the place we're calling the canteen. You begin to take stock of what's in the room.
You can see a closed Microsoft style chest in the corner.
There is an unblocked exit to the west.
There is a Microsoft style key on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style key<|im_end|>lock Microsoft style chest with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. If you can succeed at that, pick up the pair of pants from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of pants from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the licorice strip from the floor of the basement. If you can get your hands on the licorice strip, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You have entered the most usual of all possible basements. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying: a loaf of bread.

your action:

Response: take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to go south. Next, deposit the iron on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. You can barely contain your excitement.
You can see a closed cabinet.
There is an unguarded exit to the south.
You are carrying: an iron.

your action:

Response: go south<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, attempt to go to the east. With that done, assure that the rectangular box inside the studio is locked with the rectangular passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in the sauna.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a rectangular passkey.

your action:

Response: go east<|im_end|>lock rectangular box with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to venture south. With that accomplished, ditch the Advent Calendar on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
This might come as a shock to you, but you've just moved into a canteen.
You need an unblocked exit? You should try going south.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, ensure that the safe inside the steam room is open. Then, pick up the mop from the safe inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
Of every steam room you could have sauntered into, you had to walk into an ordinary one. The room is well lit.
You can see a closed safe.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take mop from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
There is an unguarded exit to the east.
There is a spoon on the floor.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, take the latchkey from the bench inside the washroom. Then, Deposit the latchkey into the box inside the washroom to lock it. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A standard one.
You see a box. Is this what you came to TextWorld for? This... box? You see a bench. Now why would someone leave that there? You see a latchkey on the bench.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from bench<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, attempt to go south. Following that, insert the cd inside the case in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. An usual kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cd.

your action:

Response: go south<|im_end|>insert cd into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the banana.

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an unguarded exit to the east.
You are carrying: a banana.

your action:

Response: eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the butterfly from the shelf in the laundromat. And then, place the butterfly inside the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened normal looking cabinet here. The cabinet is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a shelf. You see a butterfly on the shelf.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take butterfly from shelf<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move south. And then, lock the American style safe in the cellar with the American style key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an American style key.

your action:

Response: go south<|im_end|>lock American style safe with American style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to pick-up the type 5 latchkey from the floor of the parlor. After getting the type 5 latchkey, unlock the type 5 locker with the type 5 latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
Look around you. Take it all in. It's not every day someone gets to be in a parlor. You begin looking for stuff.
You can make out a locked standard looking type 5 locker in the room.
There is an unblocked exit to the west.
There is a type 5 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 5 latchkey<|im_end|>unlock type 5 locker with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the chest inside the kitchen. And then, recover the glass from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place.
You make out a closed chest here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take glass from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! Your first objective is to pick up the passkey from the desk within the study. Then, unlock the safe in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You make a grand eccentric entrance into a study.
You can see a locked safe. You smell a great smell, and follow it to a desk. The desk is ordinary. On the desk you can see a passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take passkey from desk<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to head east. Then, you can put the shadfly inside the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>insert shadfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, ensure that the case is open. Then, retrieve the sponge from the case in the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one.
You can make out a closed case.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take sponge from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, retrieve the plant from the coffer within the bedchamber. With the plant, deposit the plant on the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A standard one.
An open coffer is here. The coffer contains a plant.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take plant from coffer<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, try to go east. With that done, you can deposit the shadfly into the cabinet within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the Henderson's box in the chamber with the Henderson's keycard. And then, ensure that the Henderson's box in the chamber is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a Henderson's box. You can't wait to tell the folks at home about this!
There is an unblocked exit to the west.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's box with Henderson's keycard<|im_end|>open Henderson's box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, retrieve the broom from the drawer in the bathroom. After that, rest the broom on the table in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual kind of place.
Oh wow! Is that what I think it is? It is! It's a drawer. The drawer contains a broom. You can see a table. The table is normal. But the thing is empty, unfortunately. You move on, clearly upset by your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take broom from drawer<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to go to the south. Following that, recover the shirt from the drawer inside the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to insert the latchkey into the locker within the cookhouse's lock to unlock it. After that, doublecheck that the locker in the cookhouse is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
What's that over there? It looks like it's a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, take the teaspoon from the case in the kitchen. And then, place the teaspoon on the counter. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal kind of place.
You see an opened case. The case contains a teaspoon. You see a counter. But the thing hasn't got anything on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take teaspoon from case<|im_end|>put teaspoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, head south. With that accomplished, recover the pair of pants from the toolbox. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of pants from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First step, head east. With that done, pick up the worm from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great standard vibes in this place, a wonderful standard atmosphere.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the keycard from the cabinet inside the cubicle. And then, unlock the chest within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one.
You can see a locked chest right there by you. You can see an opened cabinet. The cabinet contains a keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the cookie from the floor of the cubicle. And then, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is an exit to the north. Don't worry, it is unguarded.
There is a cookie on the floor.
You are carrying: a plant.

your action:

Response: take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, if it's not too much trouble, I need you to retrieve the latchkey from the portmanteau. And then, make it so that the chest inside the bedroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A normal kind of place.
You make out a locked chest. You make out a portmanteau. The portmanteau contains a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from portmanteau<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the key from the desk inside the workshop. After that, make sure that the box within the workshop is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one. Okay, just remember what you're here to do, and everything will go great.
You hear a noise behind you and spin around, but you can't see anything other than a box. There's something strange about this being here, but you can't put your finger on it. You see a desk. You see a key on the desk.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from desk<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. If you can accomplish that, pick up the soap dispenser from the bench within the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in a laundry place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take soap dispenser from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the east. Then, pick-up the tablet from the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the sock from the workbench. If you can get your hands on the sock, toss the sock on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You can make out a workbench. You see a sock on the workbench.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take sock from workbench<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to make sure that the safe in the bedchamber is shut. Having closed the safe, make sure that the safe is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have moved into a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a safe. What a letdown! The safe is empty!
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: close safe<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to open the case in the spare room. Then, you can insert the backup calendar into the case within the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
Look out! It's a- oh, never mind, it's just a case. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a backup calendar.

your action:

Response: open case<|im_end|>insert backup calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, open the display inside the office. After that, retrieve the desktop computer from the display within the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You make out a closed display.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take desktop computer from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, attempt to go to the east. After that, pick up the blender from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have shown up in, you had to show up in a standard one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blender from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could go to the south. And then, open the rectangular locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a rectangular passkey.

your action:

Response: go south<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! First step, try to take a trip east. Then, make sure that the safe inside the spare room is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make sure that the safe is unlocked. Then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You bend down to tie your shoe. When you stand up, you notice a safe.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take a trip east. Then, make sure that the case in the scullery is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room.
There is an unblocked exit to the east.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to open the cabinet. And then, you can place the shoe inside the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. Hmmm... what else, what else?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a shoe.

your action:

Response: open cabinet<|im_end|>insert shoe into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the cuboid key from the basket. After that, unlock the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A standard one. You can barely contain your excitement.
You make out a locked cuboid safe. You see an opened basket in the corner. The basket contains a cuboid key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cuboid key from basket<|im_end|>unlock cuboid safe with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. With that done, deposit the cd on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cd.

your action:

Response: go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. That done, make absolutely sure that the chest within the kitchenette is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an effort to venture south. Then, look and see that the chest is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked fridge in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, retrieve the latchkey from the chest. And then, lock the box within the bedchamber with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am pleased to announce that you are now in the bedchamber.
You make out a box. You make out an opened chest. The chest contains a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from chest<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, make an effort to go east. That done, unlock the formless box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: go east<|im_end|>unlock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go south. Then, pick up the staple from the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take staple from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make an effort to go east. After that, pick-up the printer from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could head east. After that, recover the insect from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A standard kind of place. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, pick up the Microsoft limited edition passkey from the shelf. Then, make it so that the Microsoft limited edition chest within the studio is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio. You begin to take stock of what's here.
You make out a Microsoft limited edition chest. You wonder idly who left that here. You can see a shelf. On the shelf you see a Microsoft limited edition passkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey from shelf<|im_end|>lock Microsoft limited edition chest with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to recover the mug from the desk. And then, toss the mug on the floor of the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in a place we're calling a studio.
Oh, great. Here's a desk. You see a mug on the desk.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take mug from desk<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the south. And then, lift the spoon from the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>take spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First step, retrieve the Canadian style key from the fridge. Then, look and see that the Canadian style chest within the canteen is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You make out a Canadian style chest. Hmmm... what else, what else? You can see an opened ordinary looking fridge right there by you. The fridge contains a Canadian style key!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style key from fridge<|im_end|>unlock Canadian style chest with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the latchkey from the floor of the workshop. And then, doublecheck that the safe within the workshop is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've stumbled into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the workshop.
You can make out a locked safe close by.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, make an attempt to head south. After that, retrieve the bug from the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the cabinet within the pantry is open. Then, pick up the glove from the cabinet within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Look at you, bigshot, walking into a pantry like it isn't some huge deal.
You can make out a cabinet.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take glove from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to go to the south. And then, lift the glass from the floor of the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fork.

your action:

Response: go south<|im_end|>take glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to open the freezer within the scullery. Then, take the nest of ticks from the freezer within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Look out! It's a- oh, never mind, it's just a freezer.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take nest of ticks from freezer<|im_end|>