Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the key from the couch in the lounge. With the key, unlock the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal kind of place.
You see a locked locker. You smell a sickening smell, and follow it to a couch. On the couch you can make out a key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from couch<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move east. With that accomplished, pick up the book from the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You have walked into the most typical of all possible workshops.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could ensure that the locker within the playroom is open. Then, recover the controller from the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one.
A closed locker is here.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take controller from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to head east. And then, place the laptop on the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
There is an exit to the east. Don't worry, it is unguarded.
There is a candy bar on the floor.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the book from the display. Then, place the book on the armchair inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You can make out a display. The display contains a book. Look over there! an armchair. You shudder, but continue examining the armchair. However, the armchair, like an empty armchair, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take book from display<|im_end|>put book on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the paper towel from the bench. After that, sit the paper towel on the counter within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
Were you looking for a counter? Because look over there, it's a counter. But oh no! there's nothing on this piece of garbage. What's that over there? It looks like it's a bench. On the bench you make out a paper towel.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take paper towel from bench<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, head east. Once you manage that, open the box inside the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could recover the stapler from the floor of the cubicle. With the stapler, put the stapler on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. Let's see what's in here.
You make out a shelf. The shelf is standard. But the thing hasn't got anything on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a stapler on the floor.
You are carrying nothing.

your action:

Response: take stapler<|im_end|>put stapler on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, retrieve the cuboid key from the rack within the vault. After that, insert the cuboid key into the cuboid locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault.
You make out a cuboid locker. Look out! It's a- oh, never mind, it's just a rack. The rack is standard. On the rack you can see a cuboid key. It doesn't get more TextWorld than this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid key from rack<|im_end|>unlock cuboid locker with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the manuscript from the trunk. And then, sit the manuscript on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal one. You begin to take stock of what's in the room.
You see a trunk. There's something strange about this being here, but you can't put your finger on it. The trunk contains a manuscript. There's something strange about this being here, but you can't put your finger on it. Look out! It's a- oh, never mind, it's just a bed stand. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take manuscript from trunk<|im_end|>put manuscript on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to lift the Henderson's key from the floor of the steam room. If you can get your hands on the Henderson's key, lock the Henderson's safe in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You can see a Henderson's safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Henderson's key on the floor.
You are carrying nothing.

your action:

Response: take Henderson's key<|im_end|>lock Henderson's safe with Henderson's key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to close the Microsoft limited edition locker within the study. Then, make absolutely sure that the Microsoft limited edition locker is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can see an opened Microsoft limited edition locker close by. The Microsoft limited edition locker is empty, what a horrible day!
There is an unguarded exit to the west.
You are carrying: a Microsoft limited edition key.

your action:

Response: close Microsoft limited edition locker<|im_end|>lock Microsoft limited edition locker with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could move east. With that accomplished, pick up the kettle from the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well I'll be, you are in the place we're calling the steam room. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take kettle from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to go east. Next, you can put the bowl into the coffer in the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a bowl.

your action:

Response: go east<|im_end|>insert bowl into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the coconut from the suitcase. After that, eat the coconut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a suitcase. The suitcase contains a coconut.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take coconut from suitcase<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the book from the box within the lounge. And then, place the book on the bench within the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
I am sorry to announce that you are now in the lounge.
You can see a box. The box contains a book. You see a bench. Why don't you take a picture of it, it'll last longer! The bench is usual. However, the bench, like an empty bench, has nothing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take book from box<|im_end|>put book on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the cabinet within the studio is opened. Then, pick up the insect from the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in a place we're calling a studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a closed cabinet.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take insect from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the fudge scented latchkey from the desk. After you have picked up the fudge scented latchkey, make it so that the fudge scented box in the cubicle is locked with the fudge scented latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You can see a closed fudge scented box. Oh, great. Here's a desk! You see a fudge scented latchkey on the desk.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fudge scented latchkey from desk<|im_end|>lock fudge scented box with fudge scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head south. Then, lock the safe within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary one.
You need an unguarded exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, take a trip south. After that, retrieve the mat from the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, take the Quote of the Day Calendar from the toolbox inside the studio. And then, drop the Quote of the Day Calendar on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
A crooked signboard tells you that you are now in the studio. You begin to take stock of what's here.
You can see an opened toolbox, which looks standard, in the room. The toolbox contains a Quote of the Day Calendar, so there's that.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from toolbox<|im_end|>drop Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head south. Once you do that, pick-up the shadfly from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, unlock the Henderson's limited edition locker with the Henderson's limited edition key. And then, ensure that the Henderson's limited edition locker inside the basement is open. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have walked into, you had to walk into a normal one. You begin to take stock of what's in the room.
You can see a Henderson's limited edition locker. You can't wait to tell the folks at home about this!
There is an unblocked exit to the west.
You are carrying: a Henderson's limited edition key.

your action:

Response: unlock Henderson's limited edition locker with Henderson's limited edition key<|im_end|>open Henderson's limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First thing I need you to do is to pick up the pair of pants from the counter within the cellar. Then, throw the pair of pants on the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual one.
You scan the room, seeing a counter. The counter is ordinary. On the counter you can make out a pair of pants.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take pair of pants from counter<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. Then, take the paper towel from the trunk in the restroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An ordinary one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First step, venture south. Following that, you can insert the scarf into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a scarf.

your action:

Response: go south<|im_end|>insert scarf into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, pick-up the golf club from the floor of the vault. Then, place the golf club on the stand. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one. You begin to take stock of what's in the room.
You see a stand. But there isn't a thing on it. It would have been so cool if there was stuff on the stand.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a golf club on the floor.
You are carrying nothing.

your action:

Response: take golf club<|im_end|>put golf club on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to go east. Once you manage that, close the bureau inside the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, lift the chocolate bar from the floor of the canteen. And then, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard one. You begin to take stock of what's here.
You see a chest. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a chocolate bar on the floor.
You are carrying nothing.

your action:

Response: take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to retrieve the shirt from the board. And then, you can insert the shirt into the trunk. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a trunk. The trunk is empty! What a waste of a day! You see a board. The board is typical. On the board you see a shirt.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take shirt from board<|im_end|>insert shirt into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, go south. And then, pick up the iron from the bench in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the keycard from the mantle. After that, Put the keycard into the chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Of every office you could have walked into, you had to walk into a standard one. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a chest. You can see a mantle. The mantle is usual. On the mantle you can make out a keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from mantle<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First, it would be fantastic if you could take the rectangular keycard from the stand in the recreation zone. Then, unlock the rectangular locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A normal one.
You can see a locked rectangular locker. You see a stand. Now why would someone leave that there? The stand is usual. On the stand you make out a rectangular keycard. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take rectangular keycard from stand<|im_end|>unlock rectangular locker with rectangular keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could retrieve the worm from the workbench inside the pantry. After that, you can put the worm into the locker in the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You make a grand eccentric entrance into a pantry. Okay, just remember what you're here to do, and everything will go great.
You see a locker. Empty! What kind of nightmare TextWorld is this? You see a workbench. The workbench is usual. On the workbench you can make out a worm.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take worm from workbench<|im_end|>insert worm into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to travel east. Then, retrieve the mug from the case inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to go to the south. Next, place the shirt on the bench in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a shirt.

your action:

Response: go south<|im_end|>put shirt on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First step, pick up the nest of spiders from the counter in the canteen. After that, you can insert the nest of spiders into the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual one.
Oh, great. Here's a chest. The chest is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a counter. You shudder, but continue examining the counter. The counter is ordinary. On the counter you can see a nest of spiders.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take nest of spiders from counter<|im_end|>insert nest of spiders into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could take a trip south. And then, assure that the fridge inside the kitchenette is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could retrieve the keycard from the coffer inside the attic. Then, check that the locker inside the attic is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal. Let's see what's in here.
You see a locked locker in the corner. You smell a sickening smell, and follow it to a coffer. The coffer contains a keycard. Hmmm... what else, what else?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from coffer<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, retrieve the pear from the floor of the recreation zone. And then, eat the pear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An ordinary kind of place.
You see a chest.
There is an unguarded exit to the north.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the TextWorld limited edition latchkey from the cabinet. And then, make absolutely sure that the TextWorld limited edition locker is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You see a TextWorld limited edition locker. You see an opened cabinet. The cabinet contains a TextWorld limited edition latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition latchkey from cabinet<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First stop, pick up the iron from the cabinet in the washroom. And then, sit the iron on the shelf within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You make out an opened cabinet. The cabinet contains an iron. Oh, great. Here's a shelf. The shelf is normal. However, the shelf, like an empty shelf, has nothing on it. It would have been so cool if there was stuff on the shelf.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take iron from cabinet<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the box is unlocked with the key. After unlocking the box, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a box. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, unlock the Henderson's safe. Then, make absolutely sure that the Henderson's safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a Henderson's safe. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's keycard.

your action:

Response: unlock Henderson's safe with Henderson's keycard<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, make sure that the Canadian style locker is closed. And then, look and see the Canadian style locker is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have entered a dish-pit. Not the dish-pit you'd expect. No, this is a dish-pit.
You can make out an opened Canadian style locker in the corner. The Canadian style locker is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Canadian style keycard.

your action:

Response: close Canadian style locker<|im_end|>lock Canadian style locker with Canadian style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the scarf from the shelf. After that, place the scarf on the counter in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place.
You make out a counter. But the thing hasn't got anything on it. Were you looking for a shelf? Because look over there, it's a shelf. The shelf is normal. On the shelf you can make out a scarf, so there's that.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take scarf from shelf<|im_end|>put scarf on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, make it so that the Henderson's limited edition chest is shut. Having closed the Henderson's limited edition chest, lock the Henderson's limited edition chest inside the vault with the Henderson's limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one.
You can see an opened Henderson's limited edition chest. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: close Henderson's limited edition chest<|im_end|>lock Henderson's limited edition chest with Henderson's limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, ensure that the coffer in the cubicle is open. Then, retrieve the keyboard from the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
Look over there! a coffer.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take keyboard from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to pick up the legume from the shelf. Then, eat the legume. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a shelf. On the shelf you can make out a legume.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take legume from shelf<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could open the cabinet inside the shower. And then, retrieve the iron from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. You begin to take stock of what's in the room.
You can make out a closed cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take iron from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could move south. Next, take the towel from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First stop, attempt to venture east. After that, recover the cushion from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cushion from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, unlock the chest. After unlocking the chest, make sure that the chest is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a chest.
There is an unguarded exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to take the key from the rack inside the shower. Then, make absolutely sure the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
This might come as a shock to you, but you've just come into a shower.
You can make out a closed safe. Oh, great. Here's a rack. You see a key on the rack.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, go south. Then, ensure that the coffer inside the attic is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. You begin to take stock of what's in the room.
Look over there! a shelf. But there isn't a thing on it. What's the point of an empty shelf?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First stop, recover the fudge scented keycard from the floor of the attic. And then, Deposit the fudge scented keycard into the fudge scented box inside the attic to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard one.
You see a fudge scented box. Hmmm... what else, what else?
There is an unguarded exit to the west.
There is a fudge scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fudge scented keycard<|im_end|>lock fudge scented box with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an attempt to move south. And then, make absolutely sure that the trunk is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make it so that the safe in the shower is unlocked. Then, doublecheck that the safe is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary one.
You can make out a locked safe.
There is an unguarded exit to the north.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could lift the loaf of bread from the floor of the restroom. And then, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in a restroom.
There is an exit to the north. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First thing I need you to do is to move south. And then, insert the fly larva inside the case within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You have entered a sauna. Not the sauna you'd expect. No, this is a sauna.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First step, venture south. With that over with, pick up the pillow from the bed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place. The room is well lit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the nest of insects from the floor of the studio. After that, you can deposit the nest of insects inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's in the room.
You can make out an opened trunk close by. The trunk is empty! What a waste of a day!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a nest of insects on the floor.
You are carrying nothing.

your action:

Response: take nest of insects<|im_end|>insert nest of insects into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to move east. And then, open the type W locker within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type W locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to attempt to venture south. And then, pick-up the synthesizer from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, make an effort to go to the south. And then, pick-up the knife from the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, pick up the gummy bear from the floor of the sauna. After that, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've seen better saunas, but at least this one seems pretty normal. You begin to take stock of what's here.
You see a bench. The bench is typical. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going west.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to move south. Okay, and then, lift the mug from the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, head south. Then, make sure that the TextWorld limited edition box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying: a TextWorld limited edition latchkey.

your action:

Response: go south<|im_end|>open TextWorld limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make absolutely sure that the box inside the garage is shut. After that, make absolutely sure that the box is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in the place we're calling the garage. You try to gain information on your surroundings by using a technique you call "looking."
You make out a box. You shudder, but continue examining the room. What a letdown! The box is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to try to venture south. Then, pick-up the paper towel from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the chocolate bar from the table in the canteen. And then, eat the chocolate bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've just walked into a canteen.
You scan the room, seeing a table. The table is usual. On the table you can make out a chocolate bar.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take chocolate bar from table<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the peanut from the rack. And then, eat the peanut. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You can see a rack. You see a peanut on the rack.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take peanut from rack<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to attempt to move east. Then, recover the disk from the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I never took you for the sort of person who would show up in a study, but I guess I was wrong.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take disk from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, lift the sandwich from the floor of the closet. After stealing the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet.
You rest your hand against a wall, but you miss the wall and fall onto a table. Make a note of this, you might have to put stuff on or in it later on. The table is usual. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, recover the grape from the floor of the laundry place. After that, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just sauntered into a laundry place.
There is an exit to the west. Don't worry, it is unguarded.
There is a grape on the floor.
You are carrying: a mug.

your action:

Response: take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First step, travel south. With that accomplished, pick up the mop from the floor of the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the cookie from the crate. After that, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place. You begin looking for stuff.
You can make out a crate. The crate contains a cookie. Classic TextWorld.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cookie from crate<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take the paper towel from the shelf inside the shower. And then, put the paper towel on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. However, the counter, like an empty counter, has nothing on it. You can make out a shelf. You shudder, but continue examining the shelf. The shelf is ordinary. On the shelf you make out a paper towel.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take paper towel from shelf<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. And then, pick up the paper towel from the box. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, assure that the safe within the study is ajar. Having pulled open the safe, recover the Comic Strip Calendar from the safe in the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out a closed safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take Comic Strip Calendar from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, retrieve the nest of grubs from the table within the cookery. And then, place the nest of grubs on the bowl. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You see a bowl. But the thing is empty. You scan the room, seeing a table. You see a nest of grubs on the table.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take nest of grubs from table<|im_end|>put nest of grubs on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. With that done, retrieve the insect from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary kind of place. You begin looking for stuff.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head south. That done, take the glove from the chest in the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glove from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to make an effort to venture east. Then, make sure that the dresser is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You can make out a chair. The chair is typical. But the thing is empty.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the box within the cookhouse. After unlocking the box, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
You rest your hand against a wall, but you miss the wall and fall onto a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the Henderson's style locker inside the chamber. After that, open the Henderson's style locker. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A standard kind of place. You start to take note of what's in the room.
You can see a locked Henderson's style locker right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a Henderson's style key.

your action:

Response: unlock Henderson's style locker with Henderson's style key<|im_end|>open Henderson's style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the rectangular key from the toolbox. Then, Insert the rectangular key into the rectangular safe in the attic to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You're now in an attic. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a rectangular safe. You make out a toolbox. Something scurries by right in the corner of your eye. Probably nothing. The toolbox contains a rectangular key. Hmmm... what else, what else?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular key from toolbox<|im_end|>lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to go south. With that accomplished, doublecheck that the toolbox inside the workshop is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical one.
Were you looking for a suitcase? Because look over there, it's a suitcase!
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, move east. And then, pick up the laptop from the suitcase inside the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, pick up the synthesizer from the bench in the lounge. If you can get your hands on the synthesizer, sit the synthesizer on the bookshelf within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Oh wow! Is that what I think it is? It is! It's a bookshelf. However, the bookshelf, like an empty bookshelf, has nothing on it. You scan the room, seeing a bench. The bench is normal. On the bench you can see a synthesizer.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take synthesizer from bench<|im_end|>put synthesizer on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could take a trip south. Then, close the type 0 box within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close type 0 box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First thing I need you to do is to recover the Cat Calendar from the desk in the office. And then, you can insert the Cat Calendar inside the cabinet inside the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You see an opened cabinet. What a letdown! The cabinet is empty! You can see a desk. Now why would someone leave that there? The desk is ordinary. On the desk you can see a Cat Calendar.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take Cat Calendar from desk<|im_end|>insert Cat Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, take the book from the armchair inside the cubicle. If you can get your hands on the book, place the book on the desk within the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a desk. I guess it's true what they say, if you're looking for a desk, go to TextWorld. The desk appears to be empty. You see an armchair. The armchair is typical. On the armchair you can see a book.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take book from armchair<|im_end|>put book on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, pick-up the bug from the floor of the cookhouse. Then, deposit the bug inside the case within the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual kind of place.
You make out a case. The case is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. With that accomplished, recover the textbook from the mantelpiece. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take textbook from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to retrieve the blanket from the floor of the lounge. After taking the blanket, you can put the blanket inside the box within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You've just shown up in a lounge.
You can see a box. The box is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: take blanket<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the type I keycard from the locker. After picking up the type I keycard, unlock the type I box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You begin to take stock of what's here.
You can make out a locked type I box, which looks standard, right there by you. You see an opened locker in the corner. The locker contains a type I keycard. Classic TextWorld.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type I keycard from locker<|im_end|>unlock type I box with type I keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First of all, you could, like, go to the east. With that accomplished, open the suitcase inside the studio. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. The room is well lit.
You see a locked typical looking trunk in the corner.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to take a trip south. After that, doublecheck that the vanilla scented chest in the kitchenette is unlocked with the vanilla scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a vanilla scented key.

your action:

Response: go south<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, unlock the chest. And then, ensure that the chest within the scullery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a chest.
You need an unblocked exit? You should try going west.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture east. After that, pick up the fly larva from the board. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You begin looking for stuff.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the stick of butter.

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A standard one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a stick of butter and a mop.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First step, take the keycard from the mantelpiece within the lounge. And then, unlock the box with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
Look at that signboard! What does it say? It says Welcome to the lounge? Well that's cool.
You make out a box. Look out! It's a- oh, never mind, it's just a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is ordinary. On the mantelpiece you can see a keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the golf club from the stand. After that, ditch the golf club on the floor of the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just shown up in a basement.
You make out a stand. The stand is standard. On the stand you make out a golf club.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take golf club from stand<|im_end|>drop golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the keyboard from the desk. And then, ditch the keyboard on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A typical kind of place.
Look out! It's a- oh, never mind, it's just a desk. You see a keyboard on the desk.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keyboard from desk<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the cushion from the trunk within the bedchamber. After that, rest the cushion on the recliner. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one.
You can see a trunk. The trunk contains a cushion. You can see a recliner. The recliner is usual. The recliner appears to be empty.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cushion from trunk<|im_end|>put cushion on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, retrieve the folder from the floor of the study. Then, insert the folder inside the locker in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You've just sauntered into a study. You can barely contain your excitement.
You see a locker. The locker is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>insert folder into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to go south. After that, recover the top hat from the counter within the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take top hat from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to make an attempt to venture south. Then, recover the book from the floor of the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one.
You see a mantelpiece. I guess it's true what they say, if you're looking for a mantelpiece, go to TextWorld. The mantelpiece appears to be empty.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could make an attempt to travel east. Then, look and see that the cuboid box within the cellar is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great typical vibes in this place, a wonderful typical atmosphere. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a cuboid key.

your action:

Response: go east<|im_end|>unlock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could lift the nest of grubs from the floor of the washroom. If you have got the nest of grubs, you can insert the nest of grubs inside the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Well, here we are in the washroom. The room is well lit.
You can make out a safe. What a letdown! The safe is empty!
There is an exit to the north. Don't worry, it is unguarded.
There is a nest of grubs on the floor.
You are carrying nothing.

your action:

Response: take nest of grubs<|im_end|>insert nest of grubs into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to try to head east. With that over with, lift the insect from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
I am required to announce that you are now in the bedroom.
You see a bookshelf! The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it. You think about smashing the bookshelf to bits, throwing the bits into the garbage, etc, until you get bored.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>