Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the latchkey from the floor of the cubicle. Then, make it so that the locker inside the cubicle is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. Let's see what's in here.
You can see a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First of all, you could, like, pick up the passkey from the case. And then, lock the locker in the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You begin to take stock of what's in the room.
You make out a locker. Hmmm... what else, what else? You see a case. The case contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from case<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, close the soap scented locker. After shutting the soap scented locker, assure that the soap scented locker inside the pantry is locked with the soap scented key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're not going to believe this, but you've just entered a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened soap scented locker, which looks ordinary, in the corner. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a soap scented key.

your action:

Response: close soap scented locker<|im_end|>lock soap scented locker with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could make an effort to move east. And then, pick up the pair of headphones from the floor of the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, retrieve the legume from the locker. And then, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just walked into a chamber.
Hey, want to see a locker? Look over there, a locker. The locker contains a legume.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take legume from locker<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to take the worm from the counter inside the laundromat. After that, you can put the worm into the dresser inside the laundromat. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Well how about that, you are in a place we're calling a laundromat. You start to take note of what's in the room.
You can make out a dresser. The dresser is empty! What a waste of a day! You see a counter. You see a worm on the counter.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take worm from counter<|im_end|>insert worm into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the TextWorld limited edition key from the chair. With the TextWorld limited edition key, make absolutely sure the TextWorld limited edition box inside the kitchenette is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Guess what, you are in a place we're calling a kitchenette.
You see a closed TextWorld limited edition box in the corner. You see a chair. The chair is typical. On the chair you see a TextWorld limited edition key. You shudder, but continue examining the room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from chair<|im_end|>lock TextWorld limited edition box with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, head south. After that, retrieve the broom from the table. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You make a grand eccentric entrance into a spare room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be great if you could move south. And then, ensure that the refrigerator is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a locked case in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First stop, venture east. That done, recover the bug from the shelf inside the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great normal vibes in this place, a wonderful normal atmosphere.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to venture south. Then, take the bowl from the chair in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bowl from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First, it would be a great idea if you could go south. Then, pick up the mop from the rack inside the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in a lounge. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an attempt to take a trip south. Then, rest the knife on the mantelpiece within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a knife.

your action:

Response: go south<|im_end|>put knife on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel east. After that, retrieve the paper towel from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the desktop computer from the mantle in the study. With the desktop computer, toss the desktop computer on the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Here we are in the study.
Were you looking for a mantle? Because look over there, it's a mantle. The mantle is standard. On the mantle you see a desktop computer, so there's that.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take desktop computer from mantle<|im_end|>drop desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, retrieve the insect from the chest. Then, sit the insect on the stand within the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You've just shown up in a vault.
An open normal looking chest is nearby. The chest contains an insect. Were you looking for a stand? Because look over there, it's a stand. However, the stand, like an empty stand, has nothing on it. You make a mental note to not get your hopes up the next time you see a stand in a room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take insect from chest<|im_end|>put insect on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, venture east. With that done, lift the plant from the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a kiwi.

your action:

Response: go east<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could head east. And then, you can insert the nest of shrimp inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a nest of shrimp.

your action:

Response: go east<|im_end|>insert nest of shrimp into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to assure that the suitcase in the chamber is open. Then, retrieve the laptop from the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber. You begin looking for stuff.
You make out a suitcase.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take laptop from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to lift the mat from the floor of the restroom. And then, you can deposit the mat inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A typical kind of place.
You see a drawer. Hmmm... what else, what else? The drawer is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a mat on the floor.
You are carrying nothing.

your action:

Response: take mat<|im_end|>insert mat into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First, it would be good if you could attempt to travel east. And then, close the formless chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the latchkey from the rack. And then, insert the latchkey into the chest inside the shower's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one.
You see a chest. You can see a rack. On the rack you see a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, if it's not too much trouble, I need you to head east. If you can manage that, pick up the pencil from the armchair inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A typical one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pencil from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, head east. And then, open the chest within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An usual kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, close the Canadian chest in the steam room. And then, doublecheck the Canadian chest within the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal kind of place.
You see a Canadian chest. The Canadian chest is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian keycard.

your action:

Response: close Canadian chest<|im_end|>lock Canadian chest with Canadian keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could look and see that the box inside the workshop is unlocked with the passkey. And then, make sure that the box inside the workshop is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You rest your hand against a wall, but you miss the wall and fall onto a box. A box... Is that really what you were looking for?
You need an unblocked exit? You should try going north.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to retrieve the pillow from the safe. After getting the pillow, put the pillow on the bed in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber.
You can see an opened safe right there by you. The safe contains a pillow. There's something strange about this being here, but you can't put your finger on it. Oh wow! Is that what I think it is? It is! It's a bed. The bed is ordinary. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take pillow from safe<|im_end|>put pillow on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. With that over with, take the iron from the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in the place we're calling the scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, travel south. Once you accomplish that, ensure that the case in the attic is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. You can barely contain your excitement.
Were you looking for a suitcase? Because look over there, it's a suitcase. The suitcase is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, head east. And then, pick up the lampshade from the workbench inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lampshade from workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an attempt to move south. With that done, pick up the broom from the board within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal one. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First stop, take a trip south. And then, look and see that the American limited edition box is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open American limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. And then, unlock the type G safe in the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study.
There is an unblocked exit to the south.
You are carrying: a type G latchkey.

your action:

Response: go south<|im_end|>unlock type G safe with type G latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the passkey from the shelf. If you can get your hands on the passkey, doublecheck that the chest in the chamber is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it standard? You better believe it is.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest. Hey, want to see a shelf? Look over there, a shelf. The shelf is typical. On the shelf you can see a passkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from shelf<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, retrieve the type 6 latchkey from the floor of the office. If you can get your hands on the type 6 latchkey, make absolutely sure that the type 6 box is unlocked with the type 6 latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a type 6 box.
There is an unblocked exit to the north.
There is a type 6 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 6 latchkey<|im_end|>unlock type 6 box with type 6 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to retrieve the butterfly from the chest inside the cellar. And then, sit the butterfly on the table in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened chest. The chest contains a butterfly. Classic TextWorld. You bend down to tie your shoe. When you stand up, you notice a table. Looks like someone's already been here and taken everything off it, though. Silly table, silly, empty, good for nothing table.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from chest<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. With that done, doublecheck that the portmanteau is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can make out a stand. The stand is ordinary. The stand appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, assure that the dresser is ajar. And then, recover the mop from the dresser in the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Look at you, bigshot, walking into a bathroom like it isn't some huge deal. You begin to take stock of what's in the room.
You can make out a closed dresser close by.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the book from the floor of the bedchamber. And then, put the book into the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great standard vibes in this place, a wonderful standard atmosphere.
You make out an opened portmanteau. The portmanteau is empty! This is the worst thing that could possibly happen, ever!
There is an unguarded exit to the west.
There is a book on the floor.
You are carrying nothing.

your action:

Response: take book<|im_end|>insert book into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the berry from the basket. After that, eat the berry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You begin looking for stuff.
You make out an opened basket. The basket contains a berry. Classic TextWorld.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take berry from basket<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First of all, venture south. After that, close the box in the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go east. And then, lift the teaspoon from the floor of the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You need an unblocked exit? You should try going east.
You are carrying: a loaf of bread.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, recover the iron from the cabinet. If you have got the iron, place the iron on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one.
You see an opened cabinet. The cabinet contains an iron. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take iron from cabinet<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, venture east. Once you get around to doing that, look and see that the cabinet within the vault is shut. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Welcome to the laundromat. You begin looking for stuff.
You need an unguarded exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First step, make an effort to go to the south. With that done, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. With that accomplished, assure that the chest is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to try to travel east. And then, open the toolbox inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the cookhouse.
You can see a table. The table is ordinary. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, lift the latchkey from the floor of the dish-pit. After taking the latchkey, doublecheck that the box in the dish-pit is locked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You can make out a closed box close by.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to take a trip east. And then, doublecheck that the type 8 safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A typical one. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying: a type 8 passkey.

your action:

Response: go east<|im_end|>unlock type 8 safe with type 8 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First of all, you could, like, go south. Following that, recover the butterfly from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the butterfly from the freezer in the canteen. After stealing the butterfly, put the butterfly on the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. Let's see what's in here.
You can make out a freezer. The freezer contains a butterfly. You can make out a bowl. But there isn't a thing on it.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take butterfly from freezer<|im_end|>put butterfly on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First thing I need you to do is to retrieve the pizza from the floor of the laundromat. And then, eat the pizza. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Okay, so you're in a laundromat, cool, but is it standard? You better believe it is. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going north.
There is a pizza and a nest of bunnies on the floor.
You are carrying nothing.

your action:

Response: take pizza<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First thing I need you to do is to lift the mouse from the floor of the office. After stealing the mouse, put the mouse on the chair in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chair. The chair is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the north.
There is a mouse on the floor.
You are carrying nothing.

your action:

Response: take mouse<|im_end|>put mouse on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to open the portmanteau. Then, recover the mouse from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a portmanteau.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take mouse from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to recover the poem from the mantle inside the bedchamber. After that, drop the poem on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well how about that, you are in the place we're calling the bedchamber.
You can make out a mantle. You shudder, but continue examining the mantle. On the mantle you can see a poem.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take poem from mantle<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. With that done, insert the napkin inside the case within the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>insert napkin into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could venture south. With that done, close the safe within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one.
You can make out a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, go to the south. And then, retrieve the teaspoon from the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is an iron on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the cashew from the fridge. After taking the cashew, eat the cashew. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You scan the room, seeing a fridge. The fridge contains a cashew.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take cashew from fridge<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, make an effort to go to the south. Following that, retrieve the paper towel from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First of all, you could, like, pick up the sponge from the floor of the shower. And then, place the sponge on the table within the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
You make out a table. The table is usual. The table appears to be empty.
You need an unblocked exit? You should try going north.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be a great idea if you could move east. Okay, and then, retrieve the cloak from the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Fancy seeing you here. Here, by the way, being the parlor. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cloak<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First thing I need you to do is to head east. After that, close the refrigerator in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom.
There is an unguarded exit to the east.
You are carrying: a peanut.

your action:

Response: go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, attempt to travel south. Okay, and then, put the fly larva on the armchair within the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
This might come as a shock to you, but you've just entered a bathroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>put fly larva on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! Your first objective is to pick up the cauliflower from the bureau within the workshop. With the cauliflower, eat the cauliflower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a bureau. The bureau contains a cauliflower. Wow, isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cauliflower from bureau<|im_end|>eat cauliflower<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the fly larva from the safe. And then, rest the fly larva on the bench within the washroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place. You begin to take stock of what's in the room.
You can make out an opened safe nearby. The safe contains a fly larva. You see a bench. You wonder idly who left that here. But there isn't a thing on it. What's the point of an empty bench?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fly larva from safe<|im_end|>put fly larva on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip south. And then, take the bug from the crate. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, take the latchkey from the board inside the kitchen. If you can get your hands on the latchkey, doublecheck that the box in the kitchen is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place.
A closed box is nearby. Look out! It's a- oh, never mind, it's just a board. On the board you can make out a latchkey. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from board<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the key from the shelf within the cookery. And then, make it so that the box in the cookery is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A typical kind of place.
You can make out a closed box. Oh wow! Is that what I think it is? It is! It's a shelf. The shelf is typical. On the shelf you can make out a key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from shelf<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, take a trip east. With that over with, pick up the insect from the rack within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First thing I need you to do is to recover the sponge from the basket in the bathroom. After that, rest the sponge on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A standard one.
You can see an opened basket, which looks normal, nearby. The basket contains a sponge. Classic TextWorld. You see a gleam over in a corner, where you can see a rack. The rack is typical. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take sponge from basket<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the licorice strip.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a licorice strip.

your action:

Response: eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, unlock the type V box within the basement with the type V keycard. And then, open the type V box inside the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
This is going to sound unbelievable, but you've just entered a basement.
You can make out a locked type V box here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type V keycard.

your action:

Response: unlock type V box with type V keycard<|im_end|>open type V box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, make an attempt to go to the south. And then, open the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A standard one.
There is an unblocked exit to the south.
There is a novel on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to close the American limited edition locker. Then, Insert the American limited edition passkey into the American limited edition locker to lock it. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You rest your hand against a wall, but you miss the wall and fall onto a American limited edition locker. The American limited edition locker is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: an American limited edition passkey.

your action:

Response: close American limited edition locker<|im_end|>lock American limited edition locker with American limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the Quote of the Day Calendar from the bookshelf inside the studio. After that, put the Quote of the Day Calendar into the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one. I guess you better just go and list everything you see here.
You see an opened locker in the corner. The locker is empty, what a horrible day! You see a bookshelf. You see a Quote of the Day Calendar on the bookshelf.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar from bookshelf<|im_end|>insert Quote of the Day Calendar into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, pick-up the bug from the floor of the launderette. Then, sit the bug on the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. It seems to be pretty standard here.
You can make out a shelf. You shudder, but continue examining the shelf. The shelf is ordinary. However, the shelf, like an empty shelf, has nothing on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>put bug on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip south. With that accomplished, deposit the Advent Calendar on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unblocked exit to the south.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the apple from the floor of the chamber. If you can get your hands on the apple, eat the apple. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An usual kind of place.
You need an unguarded exit? You should try going north.
There is an apple on the floor.
You are carrying nothing.

your action:

Response: take apple<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Eat the carrot.

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You can make out a dresser. You wonder idly who left that here. The dresser is empty, what a horrible day!
You need an unblocked exit? You should try going south.
You are carrying: a carrot.

your action:

Response: eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go to the east. And then, deposit the glass on the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You're not going to believe this, but you've just entered a studio.
There is an unguarded exit to the east.
You are carrying: a glass.

your action:

Response: go east<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, retrieve the towel from the table in the laundry place. Then, deposit the towel on the floor of the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place.
You see a table. The table is ordinary. On the table you can see a towel. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take towel from table<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to travel east. Following that, ensure that the case is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette.
You can make out a fridge.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, head south. Then, make it so that the suitcase is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a carrot.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to try to travel east. If you can accomplish that, assure that the coffer is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You can make out a bar. Unfortunately, there isn't a thing on it. Hopefully, this discovery doesn't ruin your TextWorld experience!
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to go to the east. Then, pick-up the sponge from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
There is an unblocked exit to the east.
There is a cabbage on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to assure that the type 8 locker is unlocked. And then, open the type 8 locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard one. You begin looking for stuff.
You can make out a locked type 8 locker.
You need an unblocked exit? You should try going north.
You are carrying: a type 8 latchkey.

your action:

Response: unlock type 8 locker with type 8 latchkey<|im_end|>open type 8 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a banana and a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the non-euclidean keycard from the stand. Then, check that the non-euclidean box within the bedroom is unlocked with the non-euclidean keycard. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
As if things weren't amazing enough already, you can even see a non-euclidean box. If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is standard. On the stand you can see a non-euclidean keycard. I mean, just wow! Isn't TextWorld just the best?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take non-euclidean keycard from stand<|im_end|>unlock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, attempt to go to the east. With that accomplished, Put the rectangular latchkey into the rectangular box within the cellar to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
Well how about that, you are in the place we're calling the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a rectangular latchkey.

your action:

Response: go east<|im_end|>lock rectangular box with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head south. And then, retrieve the desktop computer from the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You have moved into a study. Not the study you'd expect. No, this is a study.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take desktop computer from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, take the sponge from the table. If you have got the sponge, insert the sponge into the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see an opened dresser. Empty! What kind of nightmare TextWorld is this? You can make out a table. On the table you see a sponge.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take sponge from table<|im_end|>insert sponge into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to recover the latchkey from the locker. Then, make sure that the safe is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place.
You see a safe. You see an opened locker. The locker contains a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from locker<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be great if you could attempt to head south. With that over with, retrieve the laptop from the stand within the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in a closet. You can barely contain your excitement.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First step, travel south. Then, assure that the locker is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick-up the latchkey from the floor of the canteen. After that, make absolutely sure that the chest in the canteen is unlocked with the latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You can see a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the mug from the mantle within the cubicle. Then, rest the mug on the mantelpiece inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
What's that over there? It looks like it's a mantelpiece. I guess it's true what they say, if you're looking for a mantelpiece, go to TextWorld. But there isn't a thing on it. You can see a mantle. The mantle is standard. On the mantle you can make out a mug. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take mug from mantle<|im_end|>put mug on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, go south. And then, retrieve the sponge from the floor of the launderette. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, venture south. Then, pick-up the nest of kittens from the floor of the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary one. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
You are carrying: a poem.

your action:

Response: go south<|im_end|>take nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to try to go east. Then, recover the napkin from the floor of the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the paper towel from the table. And then, place the paper towel on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An ordinary kind of place.
Look over there! a table. The table is typical. On the table you make out a paper towel. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take paper towel from table<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, make an effort to go east. And then, make absolutely sure that the case within the kitchenette is shut. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. You can barely contain your excitement.
There is an unguarded exit to the east.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could recover the fork from the fridge. Then, place the fork on the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary kind of place.
You make out a fridge. The fridge contains a fork.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take fork from fridge<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the chocolate bar from the floor of the cubicle. After that, eat the chocolate bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle. You can barely contain your excitement.
You need an unguarded exit? You should try going west.
There is a chocolate bar and a staple on the floor.
You are carrying nothing.

your action:

Response: take chocolate bar<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, retrieve the pillow from the recliner. If you have picked up the pillow, put the pillow on the bar in the parlor. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
You see a bar. The bar is ordinary. But the thing is empty, unfortunately. You can see a recliner. You see a pillow on the recliner. Hmm. You always thought you'd be more excited to see a recliner in a room.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take pillow from recliner<|im_end|>put pillow on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to make an effort to head east. After that, drop the teaspoon on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a teaspoon.

your action:

Response: go east<|im_end|>drop teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First stop, pick-up the key from the floor of the kitchenette. And then, make absolutely sure that the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You rest your hand against a wall, but you miss the wall and fall onto a box. Wow, isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel south. With that accomplished, ensure that the crate is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard kind of place. You start to take note of what's in the room.
You make out a mantle. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the pencil from the trunk inside the office. And then, place the pencil on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. You can barely contain your excitement.
You make out a trunk. The trunk contains a pencil.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take pencil from trunk<|im_end|>drop pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First thing I need you to do is to travel south. Then, close the portmanteau. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary one. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, make an attempt to head south. After that, lock the type 3 box with the type 3 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor.
There is an unblocked exit to the south.
You are carrying: a type 3 keycard.

your action:

Response: go south<|im_end|>lock type 3 box with type 3 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, recover the spork from the table in the kitchen. After that, you can deposit the spork into the freezer in the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You can see a freezer. Empty! What kind of nightmare TextWorld is this? If you haven't noticed it already, there seems to be something there by the wall, it's a table. You see a spork on the table. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spork from table<|im_end|>insert spork into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to retrieve the cuboid keycard from the stand. After you have picked up the cuboid keycard, make sure that the cuboid chest is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual one.
You hear a noise behind you and spin around, but you can't see anything other than a cuboid chest. You make out a stand. Now why would someone leave that there? You see a cuboid keycard on the stand.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid keycard from stand<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First, it would be great if you could pick up the coffee cup from the shelf. Having picked up the coffee cup, put the coffee cup on the counter in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a counter. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Hopefully this doesn't make you too upset. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. The shelf is normal. On the shelf you can see a coffee cup.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take coffee cup from shelf<|im_end|>put coffee cup on counter<|im_end|>