Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the worm from the floor of the cubicle. After that, place the worm into the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can make out an opened trunk, which looks standard, close by. What a letdown! The trunk is empty!
There is an exit to the west. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>insert worm into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could take the whisk from the freezer. After that, toss the whisk on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. The room is well lit.
You can make out a freezer. The freezer contains a whisk.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take whisk from freezer<|im_end|>drop whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. Next, deposit the knife on the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a knife and a spork.

your action:

Response: go east<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could venture south. And then, ditch the bug on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying: a chocolate bar and a bug.

your action:

Response: go south<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take a trip east. Then, open the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one.
You can make out a desk. Looks like someone's already been here and taken everything off it, though.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could insert the Microsoft limited edition passkey into the Microsoft limited edition locker in the cubicle's lock to unlock it. Then, open the Microsoft limited edition locker in the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a Microsoft limited edition locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft limited edition passkey.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the key from the bed. Then, make absolutely sure the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You make out a closed usual looking locker in the corner. As if things weren't amazing enough already, you can even see a bed! The bed is normal. On the bed you make out a key. Wow! Just like in the movies!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from bed<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, venture south. That done, close the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in the parlor.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to recover the soap scented key from the floor of the attic. Then, unlock the soap scented chest inside the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You've come into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the attic. You can barely contain your excitement.
You can make out a soap scented chest.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a soap scented key on the floor.
You are carrying nothing.

your action:

Response: take soap scented key<|im_end|>unlock soap scented chest with soap scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First of all, pick up the whisk from the fridge. Once you have picked up the whisk, you can insert the whisk into the case in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've seen better cookhouses, but at least this one seems pretty typical. I guess you better just go and list everything you see here.
You make out a case. The case is empty! What a waste of a day! You see an opened fridge close by. The fridge contains a whisk.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take whisk from fridge<|im_end|>insert whisk into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the key from the chair inside the kitchenette. And then, insert the key into the safe's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You see a locked safe. Were you looking for a chair? Because look over there, it's a chair. On the chair you can see a key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from chair<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be fantastic if you could move south. And then, assure that the type Z locker in the restroom is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type Z key.

your action:

Response: go south<|im_end|>close type Z locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to unlock the box in the dish-pit. And then, make it so that the box is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You have come into the most usual of all possible dish-pits. You start to take note of what's in the room.
You see a box. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, look and see that the chest in the office is unlocked. Then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Oh, great. Here's a chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make absolutely sure that the chest is open. And then, retrieve the teaspoon from the chest inside the cookhouse. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a closed chest.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to head east. Then, make absolutely sure that the box is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a closed portmanteau in the room.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the sandwich from the floor of the bar. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual kind of place.
You need an unblocked exit? You should try going west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, look and see that the TextWorld style safe is unlocked. After that, ensure that the TextWorld style safe in the restroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. A normal one.
You see a TextWorld style safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a TextWorld style keycard.

your action:

Response: unlock TextWorld style safe with TextWorld style keycard<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the sponge from the bench in the restroom. After getting the sponge, you can insert the sponge into the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You see a trunk. What a letdown! The trunk is empty! You can make out a bench. You see a sponge on the bench.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take sponge from bench<|im_end|>insert sponge into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to head south. And then, retrieve the glove from the stand in the closet. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Of every sauna you could have walked into, you had to show up in an usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glove from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First step, make an effort to go to the east. Okay, and then, unlock the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, make an effort to take a trip east. Then, pick-up the iron from the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying: a worm.

your action:

Response: go east<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, try to move south. And then, pick up the pillow from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
If you're wondering why everything seems so normal all of a sudden, it's because you've just shown up in the pantry.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First off, if it's not too much trouble, I need you to try to take a trip south. Then, take the keyboard from the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take keyboard from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the plant from the trunk. After picking up the plant, deposit the plant on the floor of the lounge. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge.
You can see an opened trunk in the corner. The trunk contains a plant. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take plant from trunk<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to take a trip east. And then, close the box within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A normal one. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a legume on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to travel east. And then, close the dresser inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Ah, the bedroom. This is some kind of bedroom, really great usual vibes in this place, a wonderful usual atmosphere.
There is an exit to the east. Don't worry, it is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, head south. With that over with, close the cuboid locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that sign! What does it say? It says Welcome to the cubicle? Well that's cool.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head east. Then, pick up the ladle from the case within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take ladle from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First of all, you could, like, retrieve the lamp from the shelf. After that, deposit the lamp inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone. You can barely contain your excitement.
You can see a coffer. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You see a shelf. The shelf is normal. On the shelf you see a lamp.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take lamp from shelf<|im_end|>insert lamp into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, attempt to venture east. And then, close the formless chest inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
This is going to sound unbelievable, but you've just entered a cubicle.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel south. Okay, and then, ensure that the chest within the basement is open. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Look around you. Take it all in. It's not every day someone gets to be in a chamber.
You need an unguarded exit? You should try going south.
You are carrying: a banana.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to go to the east. After that, recover the manuscript from the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Okay, so you're in a kitchenette, cool, but is it typical? You better believe it is.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take manuscript from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could go east. Okay, and then, make it so that the refrigerator in the dish-pit is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the workshop.
If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. The bookshelf is typical. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bookshelf.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, retrieve the type T key from the table inside the launderette. After that, unlock the type T safe in the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical kind of place.
You can see a type T safe. You see a table. On the table you can see a type T key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take type T key from table<|im_end|>unlock type T safe with type T key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, retrieve the latchkey from the table. Then, make it so the locker within the closet is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet.
You see a locker. You make out a table. The table is usual. On the table you can make out a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the spoon from the chest within the kitchen. With the spoon, ditch the spoon on the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An ordinary kind of place.
You can see an opened chest. The chest contains a spoon. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take spoon from chest<|im_end|>drop spoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First of all, you could, like, retrieve the bug from the table. After that, place the bug into the case in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A standard kind of place.
You can see an opened case close by. Empty! What kind of nightmare TextWorld is this? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You see a bug on the table.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take bug from table<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to travel east. With that accomplished, recover the shoe from the stand. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A typical kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shoe from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the teacup from the chest. And then, you can place the teacup inside the freezer in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen.
You rest your hand against a wall, but you miss the wall and fall onto a freezer. The freezer is empty! What a waste of a day! You make out an opened chest. The chest contains a teacup. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take teacup from chest<|im_end|>insert teacup into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an attempt to go south. That done, pick up the tv from the coffer within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bar.
Well I'll be, you are in the place we're calling the bar.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to recover the grape from the box inside the salon. Then, eat the grape. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a box. The box contains a grape.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take grape from box<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to travel south. Then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great normal vibes in this place, a wonderful normal atmosphere.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could head east. Once you accomplish that, pick up the glass from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glass from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the latchkey from the safe in the pantry. After that, unlock the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. You begin to take stock of what's in the room.
Oh wow! Is that what I think it is? It is! It's a box. Oh wow! Is that what I think it is? It is! It's a safe. The safe contains a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from safe<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First step, take the TextWorld limited edition keycard from the bench. Then, check that the TextWorld limited edition box is unlocked with the TextWorld limited edition keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary one.
A locked TextWorld limited edition box is right there by you. You see a gleam over in a corner, where you can see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. You see a TextWorld limited edition keycard on the bench. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take TextWorld limited edition keycard from bench<|im_end|>unlock TextWorld limited edition box with TextWorld limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the sandwich.

Here is your interactions so far:
current state: You are now in the sauna.
This sauna you have just entered is definitely normal. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a dresser.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a sandwich.

your action:

Response: eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the broom from the board. After picking up the broom, place the broom on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well I'll be, you are in the place we're calling the restroom.
You make out a table. The table appears to be empty. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a board. The board is typical. On the board you make out a broom.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take broom from board<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the latchkey from the cabinet in the steam room. Then, unlock the chest. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You've just shown up in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chest. You can see a cabinet. Now that's what I call TextWorld! The cabinet contains a latchkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, ensure that the chest is open. Then, pick up the laptop from the chest inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber.
Look out! It's a- oh, never mind, it's just a chest!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take laptop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to lift the Comic Strip Calendar from the floor of the workshop. Then, rest the Comic Strip Calendar on the chair within the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You can see a chair. The chair is usual. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a Comic Strip Calendar on the floor.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar<|im_end|>put Comic Strip Calendar on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, go to the east. Once you do that, assure that the case inside the cookhouse is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is how to play! First stop, head south. Once you accomplish that, retrieve the lightbulb from the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place.
You can make out a shelf. You wonder idly who left that here. The shelf appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First of all, close the non-euclidean chest. Then, lock the non-euclidean chest with the non-euclidean keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette.
Look over there! a non-euclidean chest. What a letdown! The non-euclidean chest is empty!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a non-euclidean keycard.

your action:

Response: close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the laptop from the portmanteau. After stealing the laptop, drop the laptop on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. You can barely contain your excitement.
You make out a portmanteau. The portmanteau contains a laptop. Hmmm... what else, what else?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take laptop from portmanteau<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the golf tee from the counter. And then, place the golf tee inside the trunk within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar. You begin to take stock of what's in the room.
You make out an opened usual looking trunk here. The trunk is empty, what a horrible day! You can make out a counter. You see a golf tee on the counter. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take golf tee from counter<|im_end|>insert golf tee into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make it so that the cabinet is ajar. After that, pick up the kettle from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a cabinet.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take kettle from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First step, venture east. After that, retrieve the laptop from the basket in the chamber. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, open the cabinet inside the cubicle. Then, recover the mouse from the cabinet inside the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty typical here.
You can see a closed cabinet.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take mouse from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the teacup from the floor of the scullery. And then, you can place the teacup into the chest inside the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
I just think it's great that you've just entered a scullery.
You can see an opened chest. The chest is empty, what a horrible day!
You need an unguarded exit? You should try going north.
There is a teacup on the floor.
You are carrying nothing.

your action:

Response: take teacup<|im_end|>insert teacup into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First, it would be fantastic if you could try to venture east. Once you succeed at that, pick-up the shadfly from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a nest of toads.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to move east. Then, take the sponge from the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, pick up the blanket from the coffer. Once you have picked up the blanket, place the blanket on the recliner inside the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
Oh, great. Here's a coffer. The coffer contains a blanket. Wow, isn't TextWorld just the best? You make out a recliner. The recliner is usual. But the thing is empty. Hm. Oh well
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take blanket from coffer<|im_end|>put blanket on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, retrieve the paper towel from the dresser. After that, place the paper towel on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You begin to take stock of what's in the room.
You can make out a dresser. The dresser contains a paper towel. You see a table. The table appears to be empty. You move on, clearly depressed by your TextWorld experience.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take paper towel from dresser<|im_end|>put paper towel on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go south. If you can finish that, take the vacuum from the cabinet in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vacuum from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, move east. Okay, and then, pick up the sock from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be good if you could go south. That done, open the safe in the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the sandwich from the mantelpiece. And then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard one. Okay, just remember what you're here to do, and everything will go great.
You see a mantelpiece. The mantelpiece is ordinary. On the mantelpiece you make out a sandwich.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take sandwich from mantelpiece<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to pick up the stick of butter from the basket. And then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a basket. You wonder idly who left that here. The basket contains a stick of butter.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take stick of butter from basket<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, recover the loaf of bread from the floor of the dish-pit. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am required to announce that you are now in the dish-pit. You begin to take stock of what's in the room.
Look over there! a case.
There is an unguarded exit to the north.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. Your first objective is to retrieve the TextWorld limited edition key from the drawer in the shower. After stealing the TextWorld limited edition key, assure that the TextWorld limited edition safe inside the shower is unlocked with the TextWorld limited edition key. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin looking for stuff.
You can see a TextWorld limited edition safe. You make out a drawer. The drawer contains a TextWorld limited edition key. You wonder idly who left that here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key from drawer<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to assure that the coffer is ajar. Having opened the coffer, you can insert the glass inside the coffer within the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room, seeing a coffer.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a glass.

your action:

Response: open coffer<|im_end|>insert glass into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the novel from the bed stand within the salon. Then, ditch the novel on the floor of the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
Oh wow! Is that what I think it is? It is! It's a bed stand. What a coincidence, weren't you just thinking about a bed stand? The bed stand is usual. On the bed stand you make out a novel.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take novel from bed stand<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, recover the spherical keycard from the bed stand inside the chamber. And then, lock the spherical box within the chamber with the spherical keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. You begin to take stock of what's in the room.
Hey, want to see a spherical box? Look over there, a spherical box. You can make out a bed stand. On the bed stand you can make out a spherical keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical keycard from bed stand<|im_end|>lock spherical box with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, pick-up the loganberry from the floor of the chamber. And then, eat the loganberry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
There is an exit to the north. Don't worry, it is unblocked.
There is a loganberry and a shadfly on the floor.
You are carrying nothing.

your action:

Response: take loganberry<|im_end|>eat loganberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, take the cushion from the safe in the parlor. And then, you can put the cushion into the portmanteau inside the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've walked into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the parlor.
Were you looking for a portmanteau? Because look over there, it's a portmanteau. You look at the price tag on the portmanteau. Two hundred big ones?! Where'd they buy this portmanteau, some kind of expensive store? The portmanteau is empty! What a waste of a day! An open safe is right there by you. The safe contains a cushion.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cushion from safe<|im_end|>insert cushion into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First stop, venture south. Following that, retrieve the shadfly from the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could head south. Then, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
You need an unblocked exit? You should try going south.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First of all, you could, like, venture south. And then, put the golf tee on the saucepan. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
There is an unguarded exit to the south.
You are carrying: a golf tee.

your action:

Response: go south<|im_end|>put golf tee on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, venture east. With that accomplished, sit the butterfly on the bar within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>put butterfly on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, doublecheck that the dresser is ajar. And then, take the mop from the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom. You begin looking for stuff.
You can see a closed dresser.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Then, lift the cd from the floor of the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
There is a stapler on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be great if you could take the spherical key from the bookshelf inside the studio. After picking up the spherical key, unlock the spherical locker with the spherical key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual kind of place. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a spherical locker. You can see a bookshelf. You see a spherical key on the bookshelf.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical key from bookshelf<|im_end|>unlock spherical locker with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First thing I need you to do is to try to head east. Once you get through with that, make sure that the box within the office is shut. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the cucumber from the counter in the scullery. And then, eat the cucumber. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You make out a counter. On the counter you see a cucumber.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cucumber from counter<|im_end|>eat cucumber<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First stop, make an attempt to go east. And then, pick up the glove from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a gummy bear.

your action:

Response: go east<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, close the locker in the attic. Having shut the locker, lock the locker in the attic with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You make out an opened typical looking locker in the corner. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: close locker<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, make an attempt to travel east. And then, retrieve the plant from the bench within the chamber. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take plant from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, take the keycard from the workbench in the attic. And then, make it so that the safe in the attic is unlocked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You can barely contain your excitement.
You make out a safe. You wonder idly who left that here. You see a workbench. The workbench is ordinary. On the workbench you can see a keycard.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to attempt to head east. If you can do that, assure that the cuboid locker within the study is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. And then, pick up the worm from the chair within the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, lift the spherical keycard from the floor of the office. With the spherical keycard, unlock the spherical locker with the spherical keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great standard vibes in this place, a wonderful standard atmosphere.
You see a locked normal looking spherical locker right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First off, lift the bug from the floor of the attic. After that, put the bug on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic.
You can make out a rack. The rack is standard. But oh no! there's nothing on this piece of trash. It would have been so cool if there was stuff on the rack.
There is an unguarded exit to the west.
There is a bug on the floor.
You are carrying nothing.

your action:

Response: take bug<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First stop, make an effort to take a trip east. After that, lift the controller from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a stand. The stand is typical. But there isn't a thing on it. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the tablet from the coffer inside the playroom. And then, drop the tablet on the floor of the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place. You begin to take stock of what's in the room.
You make out an opened coffer. The coffer contains a tablet.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take tablet from coffer<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the soap dispenser from the basket in the steam room. Then, place the soap dispenser on the shelf inside the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You can see a basket. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The basket contains a soap dispenser. You can make out a shelf. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take soap dispenser from basket<|im_end|>put soap dispenser on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, lift the cashew from the floor of the cellar. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar.
You need an unblocked exit? You should try going north.
There is a cashew on the floor.
You are carrying: a burger.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could make absolutely sure that the spherical chest is unlocked. Then, assure that the spherical chest is open. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in the spare room.
You smell an interesting smell, and follow it to a spherical chest. Hmmm... what else, what else?
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a spherical passkey.

your action:

Response: unlock spherical chest with spherical passkey<|im_end|>open spherical chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, retrieve the fork from the bowl in the kitchenette. And then, place the fork on the table in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You bend down to tie your shoe. When you stand up, you notice a table. But the thing is empty. Look over there! a bowl. The bowl is ordinary. On the bowl you can make out a fork. It doesn't get more TextWorld than this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fork from bowl<|im_end|>put fork on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the keycard from the mantelpiece. And then, unlock the chest inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty standard here.
You can see a locked chest. You can see a mantelpiece. The mantelpiece is typical. On the mantelpiece you see a keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from mantelpiece<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, make an effort to go south. Next, recover the blanket from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You are in an ordinary kind of place. That is to say, you're in an attic. You start to take note of what's in the room.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make absolutely sure that the Henderson's chest is unlocked. Then, open the Henderson's chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A normal one.
You see a locked Henderson's chest.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Henderson's passkey.

your action:

Response: unlock Henderson's chest with Henderson's passkey<|im_end|>open Henderson's chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the south. Once you get around to doing that, check that the locker in the laundromat is unlocked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a typical kind of place. That is to say, you're in a sauna. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First of all, you could, like, pick up the blender from the fridge in the canteen. Then, throw the blender on the floor of the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen.
You can see a fridge. You can't wait to tell the folks at home about this! The fridge contains a blender. You can't wait to tell the folks at home about this!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take blender from fridge<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the playroom.
Look around you. Take it all in. It's not every day someone gets to be in a playroom.
You need an unblocked exit? You should try going south.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to move south. Next, assure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to travel south. After that, make it so that the dresser within the chamber is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
Guess what, you are in a place we're calling a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to take a trip south. And then, toss the teacup on the floor of the spare room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a box.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a teacup.

your action:

Response: go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the glass from the board. After that, place the glass on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a platter. Unfortunately, there isn't a thing on it. You rest your hand against a wall, but you miss the wall and fall onto a board. The board is typical. On the board you can see a glass. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take glass from board<|im_end|>put glass on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to head east. And then, lift the book from the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to take the cuboid key from the fridge within the canteen. And then, make absolutely sure that the cuboid box inside the canteen is locked with the cuboid key. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen.
You can see a cuboid box. You smell an interesting smell, and follow it to a fridge. The fridge contains a cuboid key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cuboid key from fridge<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the latchkey from the rack inside the dish-pit. Then, make it so that the locker within the dish-pit is unlocked with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
Oh wow! Is that what I think it is? It is! It's a locker. Now why would someone leave that there? You scan the room for a rack, and you find a rack. Make a note of this, you might have to put stuff on or in it later on. On the rack you make out a latchkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from rack<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. Okay, and then, pick up the shoe from the display. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shoe from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, try to head south. With that accomplished, retrieve the butterfly from the pan. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from pan<|im_end|>