Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the east. And then, recover the napkin from the plate. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An ordinary kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take napkin from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be good if you could recover the cake scented keycard from the bench within the laundromat. And then, unlock the cake scented safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Welcome to the laundromat. You begin looking for stuff.
You can see a cake scented safe. Look out! It's a- oh, never mind, it's just a bench. You see a cake scented keycard on the bench. Something scurries by right in the corner of your eye. Probably nothing.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cake scented keycard from bench<|im_end|>unlock cake scented safe with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the key from the display. If you can get your hands on the key, make it so that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just shown up in the study. You start to take note of what's in the room.
Hey, want to see a box? Look over there, a box. There's something strange about this being here, but you can't put your finger on it. An open display is nearby. The display contains a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from display<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Your first objective is to try to venture south. Okay, and then, take the laptop from the bed. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, take a trip south. Once you do that, ensure that the portmanteau inside the workshop is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
Look out! It's a- oh, never mind, it's just a suitcase. Now that's what I call TextWorld! Empty! What kind of nightmare TextWorld is this?
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. And then, close the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, make an effort to go to the south. And then, recover the whisk from the freezer inside the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A normal kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, recover the passkey from the fridge within the cookery. After stealing the passkey, look and see that the safe within the cookery is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
Hey, want to see a safe? Look over there, a safe. You see an opened fridge. The fridge contains a passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from fridge<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First thing I need you to do is to insert the key into the locker in the spare room's lock to unlock it. Then, look and see that the locker inside the spare room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it usual? You better believe it is.
You make out a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, head south. Then, close the fridge within the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. With that accomplished, sit the insect on the pan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You make another one of your grand eccentric entrances into a closet.
You need an unblocked exit? You should try going east.
You are carrying: an insect.

your action:

Response: go east<|im_end|>put insect on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go south. With that accomplished, ensure that the American style safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You need an unblocked exit? You should try going south.
You are carrying: an American style key.

your action:

Response: go south<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to venture south. With that accomplished, make absolutely sure the chest in the vault is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the shirt from the counter inside the cellar. If you can get your hands on the shirt, you can put the shirt inside the coffer within the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Hey, want to see a coffer? Look over there, a coffer. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this? You can see a counter. The counter is ordinary. On the counter you see a shirt.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take shirt from counter<|im_end|>insert shirt into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the keycard from the floor of the closet. After stealing the keycard, make sure that the locker is locked with the keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You can see a closed locker.
There is an unguarded exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, try to venture east. Then, close the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You see an opened safe nearby. The safe is empty, what a horrible day!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the loaf of bread from the floor of the launderette. After that, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a hat.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, insert the type E keycard into the type E box inside the cookery's lock to unlock it. And then, look and see that the type E box within the cookery is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
Look out! It's a- oh, never mind, it's just a type E box. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type E keycard.

your action:

Response: unlock type E box with type E keycard<|im_end|>open type E box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First of all, pick up the bug from the case within the kitchen. And then, rest the bug on the platter inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You bend down to tie your shoe. When you stand up, you notice a case. The case contains a bug. The light flickers for a second, but nothing else happens. You see a platter. Looks like someone's already been here and taken everything off it, though. It would have been so cool if there was stuff on the platter.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take bug from case<|im_end|>put bug on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to make an effort to travel south. After that, rest the knife on the bench within the lounge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a knife.

your action:

Response: go south<|im_end|>put knife on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, go to the south. Okay, and then, lock the chest with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to recover the Microsoft limited edition key from the table inside the laundry place. If you have got the Microsoft limited edition key, lock the Microsoft limited edition box within the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at you, bigshot, walking into a laundry place like it isn't some huge deal.
You see a Microsoft limited edition box. You can see a table. The table is typical. On the table you see a Microsoft limited edition key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Microsoft limited edition key from table<|im_end|>lock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Microsoft limited edition key from the toolbox inside the cellar. Then, assure that the Microsoft limited edition box inside the cellar is locked with the Microsoft limited edition key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A standard one.
You make out a closed Microsoft limited edition box. You make out an opened toolbox. The toolbox contains a Microsoft limited edition key.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Microsoft limited edition key from toolbox<|im_end|>lock Microsoft limited edition box with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to take a trip east. And then, retrieve the manuscript from the bench within the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take manuscript from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, make absolutely sure that the safe within the salon is opened. After you have opened the safe, retrieve the butterfly from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You see a closed safe.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take butterfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, unlock the spherical locker within the study with the spherical latchkey. Then, doublecheck that the spherical locker within the study is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one.
You see a locked spherical locker, which looks ordinary, close by.
There is an unguarded exit to the north.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical locker with spherical latchkey<|im_end|>open spherical locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. After that, you can deposit the vacuum into the case inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Guess what, you are in the place we're calling the cookhouse. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying: a vacuum.

your action:

Response: go south<|im_end|>insert vacuum into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the Advent Calendar from the chair. And then, drop the Advent Calendar on the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Of every studio you could have walked into, you had to saunter into a typical one. You start to take note of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a chair. On the chair you can see an Advent Calendar.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take Advent Calendar from chair<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First stop, attempt to take a trip east. Then, deposit the cushion on the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You need an unguarded exit? You should try going east.
You are carrying: a cushion.

your action:

Response: go east<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your first objective is to retrieve the broom from the floor of the laundromat. Then, deposit the broom inside the cabinet within the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal kind of place.
You make out an opened cabinet in the corner. The cabinet is empty! What a waste of a day!
There is an unguarded exit to the west.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>insert broom into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the Canadian style key from the chest inside the attic. And then, unlock the Canadian style locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An ordinary kind of place. You begin looking for stuff.
You see a Canadian style locker. You make out a chest. The chest contains a Canadian style key. Now why would someone leave that there?
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Canadian style key from chest<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, retrieve the sandwich from the fridge within the cookery. With the sandwich, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one. You start to take note of what's in the room.
You can see an opened fridge in the corner. The fridge contains a sandwich. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sandwich from fridge<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the loaf of bread from the floor of the steam room. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
You need an unguarded exit? You should try going north.
There is a loaf of bread and a shirt on the floor.
You are carrying nothing.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to pick up the fondue from the shelf within the cubicle. If you can get your hands on the fondue, eat the fondue. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An usual kind of place.
You can make out a shelf. The shelf is typical. On the shelf you make out a fondue.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take fondue from shelf<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, pick up the golf club from the display. Then, you can place the golf club inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You've seen better attics, but at least this one seems pretty normal.
You see a coffer. The coffer is empty, what a horrible day! Hey, want to see a display? Look over there, a display. The display contains a golf club.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take golf club from display<|im_end|>insert golf club into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the fridge is wide open. After that, take the ladle from the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary one.
You make out a closed fridge nearby.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take ladle from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, venture east. Once you do that, take the cane from the table in the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You are in an usual kind of place. That is to say, you're in a closet.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First stop, move east. Then, rest the insect on the board within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>put insect on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard one.
You make out a closed refrigerator close by.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the gummy bear.

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one.
You see a gleam over in a corner, where you can see a stand. The stand is normal. The stand appears to be empty. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going south.
You are carrying: a gummy bear.

your action:

Response: eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the bug from the rack. If you have picked up the bug, insert the bug into the case in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
Oh wow! Is that what I think it is? It is! It's a case. There's something strange about this being here, but you can't put your finger on it. The case is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a rack. You see a bug on the rack.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take bug from rack<|im_end|>insert bug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the floor of the scullery. Then, make sure the safe is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You see a closed safe.
There is an unblocked exit to the west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, make sure that the chest is unlocked with the passkey. If you have unlocked the chest, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. You begin to take stock of what's here.
A locked chest is nearby.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: unlock chest with passkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First thing I need you to do is to recover the formless passkey from the floor of the shower. Then, Put the formless passkey into the formless safe to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
A closed formless safe is in the corner.
There is an unblocked exit to the west.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

Response: take formless passkey<|im_end|>lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the poem from the floor of the bar. And then, sit the poem on the recliner within the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
If you're wondering why everything seems so typical all of a sudden, it's because you've just walked into the bar.
You make out a recliner. The recliner is usual. But oh no! there's nothing on this piece of garbage. Oh! Why couldn't there just be stuff on it?
There is an exit to the north. Don't worry, it is unguarded.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>put poem on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to head east. Next, make absolutely sure that the TextWorld style safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You have come into a bar. Not the bar you'd expect. No, this is a bar.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a TextWorld style key.

your action:

Response: go east<|im_end|>open TextWorld style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. Then, you can place the towel inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it typical? You better believe it is.
You need an unguarded exit? You should try going south.
You are carrying: a towel.

your action:

Response: go south<|im_end|>insert towel into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, look and see that the cabinet within the kitchen is opened. And then, retrieve the nest of earwigs from the cabinet inside the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed cabinet close by.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take nest of earwigs from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to take the fork from the rack. After that, you can insert the fork inside the case within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A standard kind of place. You begin to take stock of what's in the room.
You can see an opened case here. What a letdown! The case is empty! You make out a rack. You see a fork on the rack.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fork from rack<|im_end|>insert fork into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to go east. Next, make absolutely sure that the case is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Okay, so you're in a basement, cool, but is it usual? You better believe it is. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened suitcase. The suitcase is empty, what a horrible day!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel east. That done, throw the textbook on the floor of the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
Of every cookhouse you could have sauntered into, you had to walk into an usual one. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a textbook.

your action:

Response: go east<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, attempt to head east. With that over with, lift the paper towel from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. It seems to be pretty ordinary here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First of all, you could, like, move east. Next, make absolutely sure that the freezer within the canteen is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual one. You can barely contain your excitement.
There is an unguarded exit to the east.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to go south. Following that, pick up the shirt from the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've stumbled into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the bedchamber.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First off, head east. Okay, and then, take the textbook from the desk within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. An usual kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take textbook from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go east. And then, doublecheck that the chest within the kitchen is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a bookshelf. The bookshelf is usual. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to make an effort to go south. Once you accomplish that, recover the mat from the bench inside the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. An usual one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mat from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. And then, take the nest of earwigs from the crate within the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of earwigs from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, pick up the napkin from the floor of the cookhouse. And then, put the napkin inside the cabinet in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. It seems to be pretty standard here. You begin to take stock of what's in the room.
You can make out a cabinet. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going west.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: take napkin<|im_end|>insert napkin into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, pick up the spherical keycard from the floor of the dish-pit. And then, lock the spherical safe with the spherical keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You make out a spherical safe.
There is an unblocked exit to the west.
There is a spherical keycard on the floor.
You are carrying nothing.

your action:

Response: take spherical keycard<|im_end|>lock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could recover the pair of headphones from the locker inside the garage. Then, deposit the pair of headphones on the floor of the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see an opened locker. The locker contains a pair of headphones.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take pair of headphones from locker<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the Henderson's limited edition safe in the studio. If you have unlocked the Henderson's limited edition safe, open the Henderson's limited edition safe. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a Henderson's limited edition safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Henderson's limited edition keycard.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition keycard<|im_end|>open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to ensure that the case is open. And then, you can put the shadfly into the case within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin to take stock of what's here.
You can see a closed case, which looks typical, nearby.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a shadfly.

your action:

Response: open case<|im_end|>insert shadfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, retrieve the passkey from the table. If you can get your hands on the passkey, make it so that the chest in the washroom is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You have moved into the most standard of all possible washrooms. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a chest. You see a table. On the table you can see a passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from table<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take the coconut from the trunk. Then, eat the coconut. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a trunk. There's something strange about this thing being here, but you don't have time to worry about that now. The trunk contains a coconut. Wow, check out the price tag that's still affixed to the trunk! Fifty big ones!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take coconut from trunk<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! Your first objective is to travel east. Then, close the safe within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move south. And then, take the bug from the box inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the fondue from the floor of the canteen. Having taken the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in an usual kind of place. That is to say, you're in a canteen.
You need an unblocked exit? You should try going north.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First step, lift the passkey from the floor of the sauna. And then, make it so that the locker within the sauna is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
You make out a locker.
You need an unblocked exit? You should try going west.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, take the grape from the fridge. After that, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
An open fridge is close by. The fridge contains a grape.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take grape from fridge<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, attempt to go south. With that done, retrieve the Cat Calendar from the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place.
You make out an armchair. Why don't you take a picture of it, it'll last longer! The armchair appears to be empty.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could pick up the insect from the floor of the pantry. With the insect, you can deposit the insect into the display in the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You're not going to believe this, but you've just entered a pantry.
You see an opened display. The display is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is an insect on the floor.
You are carrying nothing.

your action:

Response: take insect<|im_end|>insert insect into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First step, unlock the American style safe within the steam room with the American style keycard. After that, doublecheck that the American style safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
Okay, so you're in a steam room, cool, but is it standard? You better believe it is. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked American style safe.
There is an unguarded exit to the west.
You are carrying: an American style keycard.

your action:

Response: unlock American style safe with American style keycard<|im_end|>open American style safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, unlock the cuboid safe within the cookery. And then, open the cuboid safe within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery.
If you haven't noticed it already, there seems to be something there by the wall, it's a cuboid safe. You check the price tag that the cuboid safe's owner still hasn't taken off. Seventy bucks?! That's ridiculous! Did you ever meet my good friend, they work for the government? I'm sure my friend could get you one of those for 55 bucks!
You need an unblocked exit? You should try going north.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid safe with cuboid key<|im_end|>open cuboid safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could try to go to the south. If you can manage that, deposit the pair of headphones on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
I am sorry to announce that you are now in the bar.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a manuscript on the floor.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could move south. Okay, and then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
There is an unblocked exit to the south.
You are carrying: a cabbage.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, retrieve the cabbage from the mantle. With the cabbage, eat the cabbage. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You can see a mantle. On the mantle you see a cabbage. Classic TextWorld.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cabbage from mantle<|im_end|>eat cabbage<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, assure that the case inside the dish-pit is open. And then, recover the nest of bunnies from the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Guess what, you are in a place we're calling a dish-pit.
You see a case.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open case<|im_end|>take nest of bunnies from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, try to go to the east. If you can manage that, take the sock from the dresser in the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've moved into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the shower.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to ensure that the locker inside the workshop is open. After that, you can place the fly larva into the locker in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A normal kind of place. You start to take note of what's in the room.
If you haven't noticed it already, there seems to be something there by the wall, it's a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: open locker<|im_end|>insert fly larva into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First step, take the laptop from the safe inside the bedroom. After taking the laptop, place the laptop on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A standard one.
You can see an opened safe in the corner. The safe contains a laptop. Is this what you came to TextWorld for? This... safe?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take laptop from safe<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick-up the folder from the floor of the cubicle. Then, you can insert the folder inside the display within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You can make out an opened display here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>insert folder into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. After that, retrieve the cane from the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cane from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go south. Once you do that, doublecheck that the chest inside the cookhouse is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the insect from the safe inside the restroom. Once you have got the insect, ditch the insect on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in a restroom. An usual kind of place. You start to take note of what's in the room.
You can make out an opened usual looking safe here. The safe contains an insect.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First of all, you could, like, make an attempt to move south. And then, unlock the Microsoft box in the basement with the Microsoft passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft passkey.

your action:

Response: go south<|im_end|>unlock Microsoft box with Microsoft passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First off, if it's not too much trouble, I need you to venture south. And then, throw the nest of toads on the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
There is an unblocked exit to the south.
There is a coconut on the floor.
You are carrying: a nest of toads.

your action:

Response: go south<|im_end|>drop nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, take the mop from the board inside the bathroom. Then, rest the mop on the table in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
You see a table. The table is typical. Looks like someone's already been here and taken everything off it, though. You see a board. The board is ordinary. On the board you see a mop.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take mop from board<|im_end|>put mop on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to move east. And then, unlock the locker in the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could check that the box is unlocked with the latchkey. After that, open the box in the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An usual kind of place. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First off, go east. That done, recover the nest of bugs from the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
A rusty notice tells you that you are now in the steam room.
Oh, great. Here's a dresser. Hmm. You always thought you'd be more excited to see a dresser in a room. The dresser is empty, what a horrible day!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of bugs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take a trip east. After that, put the scarf inside the safe in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying: a scarf.

your action:

Response: go east<|im_end|>insert scarf into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, attempt to venture east. Then, retrieve the novel from the shelf in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in the place we're calling the study.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take novel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, take a trip south. After that, pick up the hat from the floor of the garage. That's it!

Here is your interactions so far:
current state: You are now in the vault.
I am sorry to announce that you are now in the vault. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Your first objective is to insert the passkey into the safe's lock to unlock it. And then, open the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A standard kind of place. Let's see what's in here.
As if things weren't amazing enough already, you can even see a safe. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, retrieve the TextWorld style keycard from the stand within the basement. Then, unlock the TextWorld style chest. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a TextWorld style chest. You make out a stand. You see a TextWorld style keycard on the stand.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld style keycard from stand<|im_end|>unlock TextWorld style chest with TextWorld style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, attempt to travel east. After that, close the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
A decrepit sign tells you that you are now in the restroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a shelf. But the thing is empty.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to look and see that the bureau is opened. If you have opened the bureau, pick up the bug from the bureau within the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a closed bureau.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take bug from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could pick-up the candy bar from the floor of the chamber. Then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A typical kind of place.
There is an unblocked exit to the west.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First stop, attempt to head south. Then, close the trunk. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty typical.
You can make out a chair. The chair is normal. However, the chair, like an empty chair, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel south. And then, take the bug from the crate within the vault. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip south. And then, put the poem on the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just sauntered into a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a poem.

your action:

Response: go south<|im_end|>put poem on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the suitcase in the cellar is wide open. Then, retrieve the insect from the suitcase in the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place.
You make out a closed suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take insect from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the locker inside the cubicle is unlocked with the key. And then, ensure that the locker within the cubicle is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Fancy seeing you here. Here, by the way, being the cubicle.
Oh wow! Is that what I think it is? It is! It's a locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the butterfly from the plate. Then, place the butterfly on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal one.
What's that over there? It looks like it's a table. The table appears to be empty. You scan the room for a plate, and you find a plate. You see a butterfly on the plate.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from plate<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First thing I need you to do is to retrieve the tv from the floor of the chamber. With the tv, you can put the tv inside the dresser. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You see a dresser. What a letdown! The dresser is empty!
You need an unguarded exit? You should try going north.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>insert tv into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to lift the poem from the floor of the bedchamber. With the poem, put the poem inside the locker in the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in a bedchamber. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a locker. The light flickers for a second, but nothing else happens. The locker is empty, what a horrible day!
There is an unblocked exit to the north.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>insert poem into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the rectangular key from the chest inside the recreation zone. And then, lock the rectangular safe in the recreation zone with the rectangular key. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin to take stock of what's here.
You can make out a rectangular safe. You can make out an opened chest. The chest contains a rectangular key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take rectangular key from chest<|im_end|>lock rectangular safe with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make sure that the locker in the garage is open. After that, you can put the pair of headphones into the locker inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Well I'll be, you are in the place we're calling the garage. You begin looking for stuff.
Oh, great. Here's a locker. Hmmm... what else, what else?
You need an unguarded exit? You should try going west.
You are carrying: a pair of headphones.

your action:

Response: open locker<|im_end|>insert pair of headphones into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, retrieve the bug from the cabinet. And then, sit the bug on the counter in the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place.
You see an opened cabinet. The cabinet contains a bug. I mean, just wow! Isn't TextWorld just the best? You can make out a counter. However, the counter, like an empty counter, has nothing on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take bug from cabinet<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to pick up the monitor from the locker. Having picked up the monitor, drop the monitor on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
This might come as a shock to you, but you've just fallen into a lounge.
You make out an opened locker right there by you. The locker contains a monitor, so there's that.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take monitor from locker<|im_end|>drop monitor<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to retrieve the TextWorld style latchkey from the floor of the bedroom. If you can get your hands on the TextWorld style latchkey, Place the TextWorld style latchkey into the TextWorld style chest inside the bedroom to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You can make out a TextWorld style chest.
You need an unguarded exit? You should try going west.
There is a TextWorld style latchkey on the floor.
You are carrying nothing.

your action:

Response: take TextWorld style latchkey<|im_end|>lock TextWorld style chest with TextWorld style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, check that the chest is unlocked with the key. And then, open the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You make another one of your grand eccentric entrances into a study. You start to take note of what's in the room.
You make out a locked chest right there by you.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>