Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could recover the worm from the floor of the attic. After that, rest the worm on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic. I guess you better just go and list everything you see here.
You make out a counter. Why don't you take a picture of it, it'll last longer! The counter is standard. But the thing is empty.
There is an unguarded exit to the north.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>put worm on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the Canadian latchkey from the floor of the salon. After that, lock the Canadian box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You make out a Canadian box.
There is an unblocked exit to the west.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>lock Canadian box with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the Canadian latchkey from the floor of the shower. If you can get your hands on the Canadian latchkey, check that the Canadian chest in the shower is unlocked with the Canadian latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard kind of place.
You can make out a locked Canadian chest.
There is an unblocked exit to the north.
There is a Canadian latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian latchkey<|im_end|>unlock Canadian chest with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First stop, open the chest. Having opened the chest, take the monitor from the chest within the salon. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A typical kind of place. Let's see what's in here.
You see a closed chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take monitor from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First thing I need you to do is to retrieve the fly larva from the coffer in the vault. With the fly larva, ditch the fly larva on the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard one.
You make out a coffer. The coffer contains a fly larva.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fly larva from coffer<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go to the east. Then, recover the teaspoon from the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the passkey from the mantle within the parlor. And then, make it so that the chest inside the parlor is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary one. Okay, just remember what you're here to do, and everything will go great.
You make out a chest. You smell a pungent smell, and follow it to a mantle. You see a passkey on the mantle. You can't wait to tell the folks at home about this!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from mantle<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, pick up the passkey from the chair within the studio. After you have got the passkey, doublecheck the safe in the studio is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An ordinary one. You begin looking for stuff.
You can see a safe. Classic TextWorld. You see a chair. On the chair you can make out a passkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could make absolutely sure that the box inside the workshop is unlocked. And then, open the box within the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one.
A locked box is close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, travel east. And then, unlock the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could unlock the Microsoft style locker within the garage. Having unlocked the Microsoft style locker, open the Microsoft style locker within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a Microsoft style locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Microsoft style key.

your action:

Response: unlock Microsoft style locker with Microsoft style key<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, attempt to venture south. Okay, and then, you can insert the butterfly into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well, here we are in the lounge. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>insert butterfly into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the stick of butter from the board. After you have taken the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just sauntered into a laundromat.
Were you looking for a board? Because look over there, it's a board. You see a stick of butter on the board.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take stick of butter from board<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, travel east. Then, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one.
You see a closed safe.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to venture south. If you can manage that, make sure that the Canadian limited edition box within the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. It seems to be pretty ordinary here.
You need an unblocked exit? You should try going south.
You are carrying: a Canadian limited edition key.

your action:

Response: go south<|im_end|>lock Canadian limited edition box with Canadian limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to go south. With that accomplished, recover the lamp from the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
There is an unguarded exit to the south.
You are carrying: an iron.

your action:

Response: go south<|im_end|>take lamp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, go south. After that, throw the shadfly on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You've walked into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the shower.
There is an unguarded exit to the south.
You are carrying: a shadfly.

your action:

Response: go south<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be a great idea if you could recover the whisk from the floor of the kitchen. If you can get your hands on the whisk, you can deposit the whisk into the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. The room is well lit.
You can make out a freezer. The freezer is empty, what a horrible day!
There is an unguarded exit to the west.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>insert whisk into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make sure that the American style box is unlocked. After that, open the American style box in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Guess what, you are in a place we're calling a bedchamber.
Oh wow! Is that what I think it is? It is! It's a American style box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: an American style passkey.

your action:

Response: unlock American style box with American style passkey<|im_end|>open American style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take a trip east. With that over with, retrieve the manuscript from the couch. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the vault.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take manuscript from couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, travel south. After that, assure that the cabinet within the shower is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, attempt to go to the south. Then, retrieve the mop from the table within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, take the type 9 key from the fridge. With the type 9 key, lock the type 9 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Of every canteen you could have sauntered into, you had to walk into a normal one.
Look over there! a type 9 safe. Now that's what I call TextWorld! Look out! It's a- oh, never mind, it's just a fridge. Now why would someone leave that there? The fridge contains a type 9 key. Now why would someone leave that there?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take type 9 key from fridge<|im_end|>lock type 9 safe with type 9 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, make it so that the box in the recreation zone is closed. And then, lock the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A standard one.
You can see an opened box, which looks typical, in the room. What a letdown! The box is empty!
You need an unguarded exit? You should try going west.
You are carrying: a passkey.

your action:

Response: close box<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, pick up the Microsoft style key from the board in the laundromat. After that, make it so that the Microsoft style box within the laundromat is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft style box. Were you looking for a board? Because look over there, it's a board. The board is normal. On the board you make out a Microsoft style key. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style key from board<|im_end|>unlock Microsoft style box with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move east. Once you manage that, recover the nest of beetles from the suitcase inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of beetles from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, pick-up the non-euclidean key from the floor of the study. Then, unlock the non-euclidean box within the study with the non-euclidean key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. I guess you better just go and list everything you see here.
You make out a non-euclidean box. Hmmm... what else, what else?
You need an unblocked exit? You should try going north.
There is a non-euclidean key on the floor.
You are carrying nothing.

your action:

Response: take non-euclidean key<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. After that, drop the paper towel on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
I am stoked to announce that you are now in the cellar. You can barely contain your excitement.
There is an unblocked exit to the east.
There is a coconut on the floor.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to travel east. After that, unlock the type 4 chest within the bar with the type 4 keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Ah, the pantry. This is some kind of pantry, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying: a type 4 keycard.

your action:

Response: go east<|im_end|>unlock type 4 chest with type 4 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, recover the sponge from the cabinet in the shower. After getting the sponge, place the sponge on the counter inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You make out a cabinet. The cabinet contains a sponge. As if things weren't amazing enough already, you can even see a counter. But there isn't a thing on it.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sponge from cabinet<|im_end|>put sponge on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, recover the key from the portmanteau. After that, doublecheck that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a box? Look over there, a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. You can see an opened standard looking portmanteau here. The portmanteau contains a key.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from portmanteau<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Your first objective is to take the burger from the rack. Then, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a rack. Make a note of this, you might have to put stuff on or in it later on. You see a burger on the rack.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take burger from rack<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to head east. Then, close the basket in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the kitchen. I guess you better just go and list everything you see here.
Look out! It's a- oh, never mind, it's just a refrigerator.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the sock from the rack. After that, put the sock inside the trunk within the cellar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. You can barely contain your excitement.
You can make out an opened trunk nearby. The trunk is empty! What a waste of a day! You see a gleam over in a corner, where you can see a rack. The rack is usual. On the rack you make out a sock.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take sock from rack<|im_end|>insert sock into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to head south. Next, pick up the bug from the counter within the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to venture east. Okay, and then, pick up the butterfly from the rack within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well I'll be, you are in a place we're calling a studio.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, head south. If you can do that, take the mop from the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A normal one. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to venture east. Then, close the Canadian style chest inside the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a Canadian style key.

your action:

Response: go east<|im_end|>close Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, attempt to go to the south. After that, close the dresser within the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First, it would be fantastic if you could try to go south. And then, assure that the chest within the kitchenette is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A typical one. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to recover the keycard from the recliner in the bedchamber. And then, lock the box with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. You can barely contain your excitement.
You see a box. You can see a recliner. The recliner is normal. On the recliner you can make out a keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from recliner<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to head east. After that, throw the fly larva on the floor of the pantry. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You see a locked case nearby.
You need an unblocked exit? You should try going east.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to travel south. And then, make absolutely sure that the box inside the steam room is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
There is an unguarded exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the cabinet in the launderette. After that, recover the sock from the cabinet inside the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You make out a cabinet. Huh, weird.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take sock from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, try to go south. And then, pick-up the whisk from the floor of the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First of all, retrieve the cane from the cabinet in the closet. And then, put the cane into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place.
You can see an opened standard looking coffer in the room. The coffer is empty! This is the worst thing that could possibly happen, ever! You can make out an opened cabinet. The cabinet contains a cane.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take cane from cabinet<|im_end|>insert cane into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, go east. That done, pick up the sock from the coffer inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First stop, try to venture south. After that, retrieve the laptop from the shelf. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, try to head east. With that accomplished, take the coffee cup from the chest within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take coffee cup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, pick up the fly larva from the table inside the spare room. And then, place the fly larva on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
Of every spare room you could have shown up in, you had to show up in a normal one.
You bend down to tie your shoe. When you stand up, you notice a stand. But the thing is empty. As if things weren't amazing enough already, you can even see a table. The table is ordinary. On the table you see a fly larva. Now that's what I call TextWorld!
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take fly larva from table<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the non-euclidean latchkey from the cabinet. With the non-euclidean latchkey, unlock the non-euclidean locker within the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can make out a locked non-euclidean locker. You see an opened cabinet. The cabinet contains a non-euclidean latchkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take non-euclidean latchkey from cabinet<|im_end|>unlock non-euclidean locker with non-euclidean latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the mug from the chair within the scullery. With the mug, sit the mug on the platter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You begin to take stock of what's here.
You make out a platter. Why don't you take a picture of it, it'll last longer! The platter is standard. But the thing hasn't got anything on it. You move on, clearly depressed by TextWorld. You can see a chair. On the chair you can see a mug.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take mug from chair<|im_end|>put mug on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. Your first objective is to open the toolbox. Then, take the cane from the toolbox. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
You see a toolbox.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take cane from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, take the sponge from the case within the laundry place. And then, toss the sponge on the floor of the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place.
You can see a case. The case contains a sponge.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take sponge from case<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, open the fridge. After you have pulled open the fridge, you can insert the cushion into the fridge within the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You can make out a fridge.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a cushion.

your action:

Response: open fridge<|im_end|>insert cushion into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, doublecheck that the chest is unlocked with the keycard. After unlocking the chest, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a locked chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, open the case inside the vault. Then, recover the broom from the case in the vault. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed case is right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take broom from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to move east. If you can succeed at that, retrieve the broom from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study.
There is an unblocked exit to the east.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to attempt to move east. And then, doublecheck that the safe inside the pantry is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go east<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. After that, recover the iron from the floor of the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a pear.

your action:

Response: go east<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go south. With that over with, lift the sponge from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom.
You can see a locked usual looking safe right there by you.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to attempt to take a trip south. Then, doublecheck that the suitcase within the office is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You need an unblocked exit? You should try going south.
There is a spork on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to travel south. Then, retrieve the backup calendar from the table within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take backup calendar from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the kitchen.
You've just walked into a kitchen. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to take a trip south. Following that, pick up the printer from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A typical kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take printer from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to venture east. Next, pick up the vacuum from the floor of the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could pick up the spoon from the saucepan in the kitchenette. With the spoon, place the spoon into the refrigerator within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty usual here.
Were you looking for a refrigerator? Because look over there, it's a refrigerator. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this? Oh, great. Here's a saucepan. On the saucepan you make out a spoon.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spoon from saucepan<|im_end|>insert spoon into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, make an effort to go to the east. After that, ensure that the locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An ordinary one.
You bend down to tie your shoe. When you stand up, you notice a plate. But the thing is empty.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, make an effort to head east. After that, place the nest of bats on the pan inside the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a nest of bats.

your action:

Response: go east<|im_end|>put nest of bats on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the rectangular chest is unlocked. After that, make it so that the rectangular chest within the workshop is wide open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in a workshop.
A locked rectangular chest is right there by you.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a rectangular keycard.

your action:

Response: unlock rectangular chest with rectangular keycard<|im_end|>open rectangular chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the Canadian limited edition keycard from the board in the launderette. After taking the Canadian limited edition keycard, doublecheck the Canadian limited edition safe in the launderette is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place. The room is well lit.
What's that over there? It looks like it's a Canadian limited edition safe. You wonder idly who left that here. You see a gleam over in a corner, where you can see a board. On the board you can make out a Canadian limited edition keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take Canadian limited edition keycard from board<|im_end|>lock Canadian limited edition safe with Canadian limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to move east. That done, recover the mat from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in the steam room.
You need an unblocked exit? You should try going east.
You are carrying: a banana.

your action:

Response: go east<|im_end|>take mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. And then, pick up the nest of earwigs from the table in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of earwigs from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the key from the floor of the vault. After that, make it so that the chest in the vault is locked with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical kind of place.
You make out a chest. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the burger from the safe. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical kind of place.
As if things weren't amazing enough already, you can even see a safe. The safe contains a burger.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take burger from safe<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, try to go to the east. Then, ensure that the chest in the cookery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the teacup from the bowl in the kitchen. After that, deposit the teacup on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Look at that notice! What does it say? It says Welcome to the kitchen? Well that's cool.
Oh wow! Is that what I think it is? It is! It's a bowl. What a coincidence, weren't you just thinking about a bowl? The bowl is usual. On the bowl you can see a teacup. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take teacup from bowl<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to move east. That done, pick up the worm from the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've come into a typical room. Your mind races to think of what kind of room would be typical. And then it hits you. Of course. You're in the dish-pit. You begin looking for stuff.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, recover the synthesizer from the shelf in the playroom. After that, put the synthesizer on the bar inside the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You have moved into the most usual of all possible playrooms.
You make out a bar. But the thing hasn't got anything on it. What, you think everything in TextWorld should have stuff on it? You can make out a shelf. The shelf is normal. On the shelf you see a synthesizer.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take synthesizer from shelf<|im_end|>put synthesizer on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the type 3 keycard into the type 3 locker within the cookhouse's lock to unlock it. After that, ensure that the type 3 locker is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse.
You see a type 3 locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 3 keycard.

your action:

Response: unlock type 3 locker with type 3 keycard<|im_end|>open type 3 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could recover the peanut from the floor of the washroom. After stealing the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Look around you. Take it all in. It's not every day someone gets to be in a washroom. You can barely contain your excitement.
You need an unguarded exit? You should try going north.
There is a peanut on the floor.
You are carrying: a Quote of the Day Calendar.

your action:

Response: take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the fly larva from the dresser. Then, sit the fly larva on the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a dresser. The dresser contains a fly larva. You can see a bar. The bar appears to be empty. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fly larva from dresser<|im_end|>put fly larva on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, head south. And then, put the Quote of the Day Calendar on the saucepan. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go south<|im_end|>put Quote of the Day Calendar on saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, pick up the type V key from the portmanteau inside the bar. Then, check that the type V chest inside the bar is unlocked with the type V key. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An usual one.
You bend down to tie your shoe. When you stand up, you notice a type V chest. There's something strange about this thing being here, but you don't have time to worry about that now. Oh, great. Here's a portmanteau. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The portmanteau contains a type V key. You look at the price tag that hangs off the portmanteau. Eighty dollars?! Where'd they buy this portmanteau, some kind of expensive store?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take type V key from portmanteau<|im_end|>unlock type V chest with type V key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the broom from the counter inside the washroom. And then, place the broom on the shelf within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An ordinary one.
You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is usual. But there isn't a thing on it. You make out a counter. On the counter you make out a broom. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take broom from counter<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to go south. That done, make sure that the cake scented safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cake scented latchkey.

your action:

Response: go south<|im_end|>lock cake scented safe with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to travel south. Next, open the chest within the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the Canadian style latchkey from the shelf in the chamber. After that, lock the Canadian style safe inside the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary one.
You make out a Canadian style safe. You wonder idly who left that here. You scan the room for a shelf, and you find a shelf. You see a Canadian style latchkey on the shelf.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take Canadian style latchkey from shelf<|im_end|>lock Canadian style safe with Canadian style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the spherical safe is unlocked with the spherical keycard. And then, assure that the spherical safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
I am sorry to announce that you are now in the garage.
Oh wow! Is that what I think it is? It is! It's a spherical safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a spherical keycard.

your action:

Response: unlock spherical safe with spherical keycard<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move south. Once you finish that, pick up the printer from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take printer from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, unlock the box with the key. And then, ensure that the box in the studio is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You see a box. You wonder idly who left that here.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, attempt to take a trip east. Then, pick-up the insect from the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. Let's see what's in here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First, it would be fantastic if you could move south. Next, make sure that the safe is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, recover the shadfly from the trunk. After that, deposit the shadfly on the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty ordinary here.
Look out! It's a- oh, never mind, it's just a trunk. The trunk contains a shadfly.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take shadfly from trunk<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be great if you could ensure that the trunk is open. After you have pulled open the trunk, you can deposit the sponge inside the trunk in the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You have stumbled into the most standard of all possible spare rooms. Okay, just remember what you're here to do, and everything will go great.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a trunk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a sponge.

your action:

Response: open trunk<|im_end|>insert sponge into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First stop, lift the key from the floor of the laundry place. After that, check that the chest in the laundry place is unlocked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary kind of place.
You can make out a locked chest.
There is an unblocked exit to the west.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, make an effort to venture south. Following that, sit the butterfly on the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A standard kind of place.
There is an unblocked exit to the south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to head east. With that over with, insert the ladle into the fridge within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a ladle.

your action:

Response: go east<|im_end|>insert ladle into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to open the dresser in the recreation zone. And then, recover the tv from the dresser inside the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You're now in a recreation zone.
You can see a closed dresser.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take tv from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Your first objective is to attempt to travel south. And then, retrieve the controller from the floor of the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
You are carrying: a textbook.

your action:

Response: go south<|im_end|>take controller<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the book from the mantelpiece. Then, toss the book on the floor of the playroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place.
What's that over there? It looks like it's a mantelpiece. You see a book on the mantelpiece.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take book from mantelpiece<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, retrieve the insect from the stand. Then, toss the insect on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Fancy seeing you here. Here, by the way, being the attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand. The stand is usual. On the stand you can see an insect.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take insect from stand<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, attempt to go south. And then, make it so that the cabinet is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your task for today is to eat the candy bar.

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard one.
You see a counter. The counter is typical. The counter appears to be empty.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a candy bar.

your action:

Response: eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, pick up the broom from the cabinet in the sauna. Then, insert the broom into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one.
You see a gleam over in a corner, where you can see a box. Empty! What kind of nightmare TextWorld is this? You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet contains a broom.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take broom from cabinet<|im_end|>insert broom into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, pick up the cuboid latchkey from the floor of the garage. Then, make sure that the cuboid locker is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You see a locked cuboid locker.
There is an unguarded exit to the north.
There is a cuboid latchkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid latchkey<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the type W latchkey from the basket. And then, lock the type W box with the type W latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a closed type W box. Oh wow! Is that what I think it is? It is! It's a basket. The basket contains a type W latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type W latchkey from basket<|im_end|>lock type W box with type W latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to attempt to move south. That done, rest the cushion on the bench in the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Okay, so you're in a cellar, cool, but is it usual? You better believe it is.
There is an unblocked exit to the south.
You are carrying: a cushion.

your action:

Response: go south<|im_end|>put cushion on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First thing I need you to do is to pick up the butterfly from the floor of the laundry place. Then, place the butterfly into the drawer inside the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Well, here we are in the laundry place. You begin to take stock of what's in the room.
You can see an opened drawer. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unguarded.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>insert butterfly into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First stop, recover the spherical keycard from the display. After that, unlock the spherical locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've just sauntered into a basement. You can barely contain your excitement.
You can see a spherical locker. You shudder, but continue examining the room. You can make out a display. The display contains a spherical keycard.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical keycard from display<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, pick up the top hat from the cabinet in the closet. After that, place the top hat on the workbench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
Look over there! a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a top hat. You scan the room for a workbench, and you find a workbench. The workbench is typical. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take top hat from cabinet<|im_end|>put top hat on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to make an effort to go south. And then, retrieve the insect from the trunk in the closet. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A normal kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to take a trip east. With that done, pick-up the sponge from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual one.
You can see a shelf. But there isn't a thing on it.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could move south. Then, make it so that the cabinet is closed. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. An usual kind of place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a blender.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>