Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the coffee cup from the table. If you can get your hands on the coffee cup, place the coffee cup on the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An ordinary kind of place.
You can make out a table. On the table you make out a coffee cup.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take coffee cup from table<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, pick up the paper towel from the floor of the sauna. After that, put the paper towel on the shelf within the sauna. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary one.
Oh, great. Here's a shelf. Unfortunately, there isn't a thing on it. Hopefully this doesn't make you too upset.
You need an unblocked exit? You should try going north.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the manuscript from the coffer in the chamber. After that, place the manuscript on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Ah, the chamber. This is some kind of chamber, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a coffer. The coffer contains a manuscript. The light flickers for a second, but nothing else happens.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take manuscript from coffer<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could take the cookie from the bookshelf inside the bedchamber. Then, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. A typical one.
You can see a bookshelf. You wonder idly who left that here. You see a cookie on the bookshelf.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cookie from bookshelf<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip east. After that, close the fridge inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
You can see a locker.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the keycard from the refrigerator inside the dish-pit. Then, unlock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place.
You can make out a locked safe in the corner. You see a refrigerator. The refrigerator contains a keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from refrigerator<|im_end|>unlock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, assure that the locker is shut. And then, assure that the locker is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out an opened locker. The locker is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, retrieve the Quote of the Day Calendar from the floor of the workshop. And then, place the Quote of the Day Calendar on the stand in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a stand. You shudder, but continue examining the stand. The stand is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the stand! oh well.
There is an unguarded exit to the north.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: take Quote of the Day Calendar<|im_end|>put Quote of the Day Calendar on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the latchkey from the case in the kitchen. After that, make sure the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Look around you. Take it all in. It's not every day someone gets to be in a kitchen. The room is well lit.
You make out a closed box here. You see a case. The case contains a latchkey.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the insect from the couch. Once you have picked up the insect, rest the insect on the mantelpiece in the bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a mantelpiece. The mantelpiece is standard. Unfortunately, there isn't a thing on it. You move on, clearly angry about your TextWorld experience. You can see a couch. The couch is typical. On the couch you can see an insect.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take insect from couch<|im_end|>put insect on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, try to travel east. If you can finish that, recover the insect from the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move south. Okay, and then, retrieve the lampshade from the case within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. An ordinary kind of place. You begin looking for stuff.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lampshade from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! Your first objective is to unlock the formless locker. And then, open the formless locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A normal one. Okay, just remember what you're here to do, and everything will go great.
You see a formless locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a formless passkey.

your action:

Response: unlock formless locker with formless passkey<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, unlock the non-euclidean box. After that, open the non-euclidean box within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal one.
A locked non-euclidean box is here.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: unlock non-euclidean box with non-euclidean key<|im_end|>open non-euclidean box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First thing I need you to do is to go to the south. And then, take the paper towel from the drawer within the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual one. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could make an effort to move east. And then, recover the Comic Strip Calendar from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Comic Strip Calendar from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the south. And then, make absolutely sure that the cabinet inside the office is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
You need an unguarded exit? You should try going south.
You are carrying: a burger.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to take a trip east. After that, look and see that the type 5 chest within the sauna is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A normal one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a type 5 latchkey.

your action:

Response: go east<|im_end|>open type 5 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. And then, recover the shirt from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, you could, like, retrieve the latchkey from the workbench in the attic. Then, lock the chest with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. You begin looking for stuff.
What's that over there? It looks like it's a chest. You can't wait to tell the folks at home about this! You can make out a workbench. Make a note of this, you might have to put stuff on or in it later on. The workbench is typical. On the workbench you can see a latchkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from workbench<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take a trip south. If you can do that, unlock the safe in the bedroom with the latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've just sauntered into a bar. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the fly larva from the floor of the attic. And then, insert the fly larva inside the case. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Look at you, bigshot, walking into an attic like it isn't some huge deal.
You can see an opened case nearby. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, pick-up the formless key from the floor of the bedchamber. Then, unlock the formless chest with the formless key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've moved into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the bedchamber.
You make out a formless chest.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

Response: take formless key<|im_end|>unlock formless chest with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, go to the east. Okay, and then, take the paper towel from the bench. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, recover the spoon from the case within the dish-pit. And then, place the spoon on the platter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical one. You can barely contain your excitement.
You make out a case. The case contains a spoon. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a platter. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take spoon from case<|im_end|>put spoon on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, lift the licorice strip from the floor of the cubicle. After that, eat the licorice strip. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin to take stock of what's in the room.
You make out a display. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the north.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the butterfly from the locker. Then, place the butterfly on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
You make out an opened locker. The locker contains a butterfly. You can make out a table. Wow, isn't TextWorld just the best? The table is standard. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take butterfly from locker<|im_end|>put butterfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First step, recover the worm from the cabinet inside the sauna. After that, deposit the worm on the floor of the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can see an opened cabinet. The cabinet contains a worm.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take worm from cabinet<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to head south. Then, recover the kettle from the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be good if you could venture east. Then, doublecheck that the dresser is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the east. Following that, assure that the chest within the cookery is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the bug from the shelf in the washroom. After stealing the bug, throw the bug on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An usual kind of place.
Were you looking for a shelf? Because look over there, it's a shelf. On the shelf you can see a bug.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take bug from shelf<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, doublecheck that the freezer in the kitchenette is opened. Then, you can place the laptop into the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You make out a closed freezer in the room.
You need an unblocked exit? You should try going west.
You are carrying: a laptop.

your action:

Response: open freezer<|im_end|>insert laptop into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go to the south. With that accomplished, recover the teaspoon from the chest within the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You begin looking for stuff.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, make an effort to go to the east. And then, look and see that the cabinet inside the sauna is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Okay, so you're in a laundry place, cool, but is it ordinary? You better believe it is.
You need an unguarded exit? You should try going east.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, make an attempt to travel east. And then, place the whisk inside the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a whisk.

your action:

Response: go east<|im_end|>insert whisk into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an attempt to travel south. After that, pick-up the knife from the floor of the cookery. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've just walked into a basement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a candy bar.

your action:

Response: go south<|im_end|>take knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to retrieve the passkey from the floor of the bar. And then, make it so that the locker is unlocked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a locked locker, which looks usual, in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, ensure that the drawer inside the launderette is open. And then, place the plant inside the drawer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You can make out a drawer.
You need an unguarded exit? You should try going north.
You are carrying: a plant.

your action:

Response: open drawer<|im_end|>insert plant into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First thing I need you to do is to venture south. And then, recover the coffee cup from the floor of the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
Oh, great. Here's a plate. The plate is standard. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the plate! oh well.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, attempt to travel east. That done, recover the insect from the bar inside the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to go south. And then, close the cabinet in the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
You make out a closed coffer, which looks standard, close by.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could take the Henderson's limited edition passkey from the suitcase inside the bedchamber. After that, insert the Henderson's limited edition passkey into the Henderson's limited edition box inside the bedchamber's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual one. I guess you better just go and list everything you see here.
You bend down to tie your shoe. When you stand up, you notice a Henderson's limited edition box. You see a suitcase. The suitcase contains a Henderson's limited edition passkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take Henderson's limited edition passkey from suitcase<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make it so that the Canadian style chest in the basement is unlocked. Then, look and see that the Canadian style chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An ordinary kind of place.
You can see a locked Canadian style chest.
There is an unblocked exit to the west.
You are carrying: a Canadian style keycard.

your action:

Response: unlock Canadian style chest with Canadian style keycard<|im_end|>open Canadian style chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to travel south. Following that, rest the controller on the stand in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. I guess you better just go and list everything you see here.
There is an unblocked exit to the south.
You are carrying: a controller.

your action:

Response: go south<|im_end|>put controller on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, move east. And then, ensure that the safe is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical one.
You can make out a display. Huh, weird.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the fly larva from the cabinet inside the spare room. If you can get your hands on the fly larva, put the fly larva on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal one. The room is well lit.
You see a cabinet. Hmmm... what else, what else? The cabinet contains a fly larva. Hmmm... what else, what else? You can see a table. The table is normal. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be good if you could go to the east. After that, pick up the teacup from the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, go to the south. And then, recover the pencil from the stand. That's it!

Here is your interactions so far:
current state: You are now in the vault.
This is going to sound unbelievable, but you've just entered a vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pencil from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, head east. Following that, recover the worm from the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, head south. Then, retrieve the desktop computer from the mantelpiece inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take desktop computer from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the latchkey from the floor of the study. With the latchkey, Place the latchkey into the chest in the study to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Look around you. Take it all in. It's not every day someone gets to be in a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Were you looking for a chest? Because look over there, it's a chest.
There is an exit to the north. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to head east. And then, throw the worm on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a worm and a fly larva.

your action:

Response: go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. Then, unlock the type 0 safe inside the dish-pit with the type 0 keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber. You begin looking for stuff.
There is an unblocked exit to the south.
You are carrying: a type 0 keycard.

your action:

Response: go south<|im_end|>unlock type 0 safe with type 0 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, retrieve the passkey from the portmanteau within the studio. Then, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just shown up in a studio.
You make out a box. You wonder idly who left that here. You can make out an opened portmanteau right there by you. The portmanteau contains a passkey. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from portmanteau<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First, it would be good if you could take a trip east. With that done, recover the cane from the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just sauntered into a launderette.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First step, venture east. With that accomplished, pick up the broom from the shelf inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard one. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to venture east. And then, rest the shadfly on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A normal one. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>put shadfly on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take the key from the locker within the study. After you have taken the key, Place the key into the safe within the study to lock it. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary one. Let's see what's in here.
You can make out a closed safe close by. You make out a locker. The locker contains a key. The light flickers for a second, but nothing else happens.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the south. With that over with, look and see that the Canadian safe is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a Canadian passkey.

your action:

Response: go south<|im_end|>unlock Canadian safe with Canadian passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, pick up the fudge scented keycard from the floor of the dish-pit. And then, make it so that the fudge scented locker within the dish-pit is unlocked with the fudge scented keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You can see a locked fudge scented locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a fudge scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fudge scented keycard<|im_end|>unlock fudge scented locker with fudge scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, try to head south. With that over with, recover the manuscript from the recliner in the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take manuscript from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to pick up the key from the basket. Then, Place the key into the locker inside the parlor to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a locker. You can make out an opened basket close by. The basket contains a key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from basket<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First off, take the rectangular passkey from the safe. If you can get your hands on the rectangular passkey, make absolutely sure that the rectangular chest inside the cubicle is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You bend down to tie your shoe. When you stand up, you notice a rectangular chest. You can make out an opened safe. The safe contains a rectangular passkey. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular passkey from safe<|im_end|>unlock rectangular chest with rectangular passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, recover the laptop from the floor of the workshop. Then, you can deposit the laptop inside the display within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You can see an opened display, which looks ordinary, right there by you. What a letdown! The display is empty!
There is an unblocked exit to the north.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: take laptop<|im_end|>insert laptop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the locker within the studio is open. And then, recover the keyboard from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
You can make out a locker.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take keyboard from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to go south. And then, make it so that the display inside the vault is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a grape.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move south. Following that, close the type I safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom.
There is an unblocked exit to the south.
You are carrying: a type I keycard.

your action:

Response: go south<|im_end|>close type I safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the fork from the floor of the canteen. With the fork, rest the fork on the board. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. I guess you better just go and list everything you see here.
You can see a board. The board is usual. But oh no! there's nothing on this piece of garbage. What, you think everything in TextWorld should have stuff on it?
There is an unblocked exit to the north.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to recover the top hat from the crate. Then, place the top hat on the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in a cellar.
You see a crate. The crate contains a top hat. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take top hat from crate<|im_end|>drop top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, attempt to take a trip east. That done, doublecheck that the box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the cashew.

Here is your interactions so far:
current state: You are now in the attic.
You have fallen into the most typical of all possible attics.
You need an unguarded exit? You should try going east.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First stop, make an attempt to go to the east. Then, recover the sock from the floor of the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual one.
There is an unblocked exit to the east.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, insert the passkey into the box inside the vault's lock to unlock it. After that, open the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
Look over there! a box. Now why would someone leave that there?
There is an unblocked exit to the west.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, retrieve the latchkey from the table inside the sauna. With the latchkey, make it so that the chest inside the sauna is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An ordinary kind of place.
You see a closed chest. You can see a table. What a coincidence, weren't you just thinking about a table? The table is usual. On the table you see a latchkey.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from table<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the knife from the floor of the cookhouse. And then, you can deposit the knife inside the chest. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in the cookhouse.
Were you looking for a chest? Because look over there, it's a chest. What a letdown! The chest is empty!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>insert knife into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First step, head south. With that done, make absolutely sure that the refrigerator inside the cookhouse is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An ordinary one. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, travel east. Okay, and then, recover the sock from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A typical kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to recover the dvd from the couch. Then, rest the dvd on the stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
Look out! It's a- oh, never mind, it's just a stand. Wow, isn't TextWorld just the best? But the thing hasn't got anything on it. You can see a couch. You shudder, but continue examining the couch. The couch is ordinary. On the couch you can make out a dvd.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take dvd from couch<|im_end|>put dvd on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the case inside the studio is ajar. And then, take the Quote of the Day Calendar from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place. You begin to take stock of what's here.
You can see a case.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open case<|im_end|>take Quote of the Day Calendar from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First stop, make an attempt to move south. After that, recover the blanket from the floor of the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the office.
You're not going to believe this, but you've just entered an office.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could head east. With that accomplished, ensure that the fridge is open. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An usual one.
Look over there! a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to attempt to take a trip south. Next, retrieve the lightbulb from the trunk inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You make another one of your grand eccentric entrances into a shower.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could try to head east. And then, open the refrigerator within the canteen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
I am obligated to announce that you are now in the scullery.
There is an exit to the east. Don't worry, it is unguarded.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First, it would be good if you could attempt to take a trip east. Okay, and then, recover the cd from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary kind of place. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to go south. Then, retrieve the shirt from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, make an attempt to take a trip east. That done, place the broom on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual kind of place.
There is an unblocked exit to the east.
You are carrying: a broom.

your action:

Response: go east<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to take the key from the cabinet. If you can get your hands on the key, unlock the box inside the steam room with the key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room.
You can see a box. There's something about an object in a room that's just so... TextWorld. You see a cabinet. The cabinet contains a key.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, make an effort to head south. That done, retrieve the pillow from the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. An usual one.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to head east. Following that, pick up the spork from the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You have fallen into the most ordinary of all possible bedrooms.
You rest your hand against a wall, but you miss the wall and fall onto a suitcase. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The suitcase is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel south. That done, look and see that the cabinet within the sauna is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in a standard kind of place. That is to say, you're in an attic.
You need an unguarded exit? You should try going south.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the controller from the shelf in the chamber. And then, rest the controller on the bookshelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into a chamber. Not the chamber you'd expect. No, this is a chamber.
You see a bookshelf. The bookshelf is ordinary. Unfortunately, there isn't a thing on it. Hm. Oh well You scan the room, seeing a shelf. You see a controller on the shelf. Classic TextWorld.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take controller from shelf<|im_end|>put controller on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First stop, travel south. And then, rest the insect on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an insect.

your action:

Response: go south<|im_end|>put insect on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First step, unlock the safe in the vault. And then, ensure that the safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary kind of place. You begin to take stock of what's in the room.
You can see a safe. Is this it? Is this what you came to TextWorld to see? a safe?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First step, try to take a trip south. And then, lift the golf ball from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take golf ball<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could recover the Microsoft latchkey from the display. If you can get your hands on the Microsoft latchkey, insert the Microsoft latchkey into the Microsoft box's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one.
You can see a Microsoft box. You make out a display. The display contains a Microsoft latchkey. You check the price tag that the display's owner still hasn't taken off. 65 bucks? What a deal! You'll have to ask where they got this!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Microsoft latchkey from display<|im_end|>unlock Microsoft box with Microsoft latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, move east. If you can manage that, lift the golf club from the floor of the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A typical kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to travel east. Okay, and then, drop the novel on the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the east.
You are carrying: a sandwich and a novel.

your action:

Response: go east<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head south. Once you succeed at that, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going south.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the insect from the mantle. And then, deposit the insect on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop.
You can make out a mantle. On the mantle you can make out an insect. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take insect from mantle<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First thing I need you to do is to make it so that the formless safe in the chamber is closed. And then, make sure the formless safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. The room is well lit.
You can make out a formless safe. The formless safe is empty, what a horrible day!
There is an unblocked exit to the west.
You are carrying: a formless passkey.

your action:

Response: close formless safe<|im_end|>lock formless safe with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, attempt to take a trip east. Once you succeed at that, pick up the Cat Calendar from the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. You begin to take stock of what's in the room.
You can make out a mantelpiece. But oh no! there's nothing on this piece of trash.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, retrieve the whisk from the plate. After that, put the whisk on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette.
You can see a rack. The rack is normal. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the rack. You see a plate. On the plate you see a whisk.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take whisk from plate<|im_end|>put whisk on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the sponge from the rack within the restroom. Then, throw the sponge on the floor of the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You begin to take stock of what's here.
You can make out a rack. You see a sponge on the rack. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take sponge from rack<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could try to go to the east. That done, pick up the keyboard from the floor of the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You make another one of your grand eccentric entrances into an office.
You can see a bookshelf. You wonder idly who left that here. But the thing hasn't got anything on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take a trip south. Then, pick up the shoe from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shoe from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, retrieve the mat from the table inside the shower. And then, ditch the mat on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You can barely contain your excitement.
You smell a wretched smell, and follow it to a table. The table is ordinary. On the table you see a mat.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take mat from table<|im_end|>drop mat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. That done, open the coffer within the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an effort to move east. After that, take the shadfly from the bed. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in an usual kind of place. That is to say, you're in a dish-pit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to make an effort to take a trip south. Once you finish that, take the fly larva from the table within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the legume.

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the east.
There is a Cat Calendar on the floor.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the stick of butter from the table. After that, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You make out a table. The table is typical. On the table you can make out a stick of butter. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take stick of butter from table<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move east. And then, place the soap dispenser on the stand. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual one.
There is an unguarded exit to the east.
You are carrying: a soap dispenser.

your action:

Response: go east<|im_end|>put soap dispenser on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, you could, like, take the frisbee from the rack inside the closet. And then, drop the frisbee on the floor of the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one.
You can make out a rack. On the rack you can make out a frisbee, so there's that.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take frisbee from rack<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the fondue from the counter inside the cellar. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one.
You can make out a counter. The counter is typical. On the counter you make out a fondue.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take fondue from counter<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, go to the east. With that over with, doublecheck that the trunk is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>