Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the printer from the stand within the cubicle. And then, drop the printer on the floor of the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You make out a stand. The stand is usual. On the stand you can make out a printer.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take printer from stand<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head east. Then, lift the lightbulb from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a potato.

your action:

Response: go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could ensure that the case is open. After pulling open the case, you can put the staple into the case within the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a standard kind of place. That is to say, you're in a restroom. You begin to take stock of what's in the room.
You see a closed case nearby.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a staple.

your action:

Response: open case<|im_end|>insert staple into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First step, make an effort to head east. Following that, retrieve the sock from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. Okay, and then, pick up the mop from the floor of the steam room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a workbench. Make a note of this, you might have to put stuff on or in it later on. The workbench is ordinary. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the manuscript from the desk inside the bedroom. Then, place the manuscript on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
Look out! It's a- oh, never mind, it's just a desk. On the desk you can see a manuscript.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take manuscript from desk<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make sure that the type 6 box is shut. After that, lock the type 6 box within the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You smell a great smell, and follow it to a type 6 box. Something scurries by right in the corner of your eye. Probably nothing. The type 6 box is empty, what a horrible day!
You need an unblocked exit? You should try going west.
You are carrying: a type 6 keycard.

your action:

Response: close type 6 box<|im_end|>lock type 6 box with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could pick up the licorice strip from the floor of the canteen. Then, eat the licorice strip. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Fancy seeing you here. Here, by the way, being the canteen. You begin to take stock of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a licorice strip on the floor.
You are carrying nothing.

your action:

Response: take licorice strip<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, you could, like, travel south. Okay, and then, close the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A typical kind of place. I guess you better just go and list everything you see here.
There is an unblocked exit to the south.
There is a towel on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to recover the shadfly from the floor of the basement. And then, deposit the shadfly into the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
As if things weren't amazing enough already, you can even see a display. You can't wait to tell the folks at home about this! The display is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>insert shadfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Eat the pizza.

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. You can barely contain your excitement.
You bend down to tie your shoe. When you stand up, you notice a stand. The stand is ordinary. But the thing is empty. Hm. Oh well
There is an unblocked exit to the east.
You are carrying: a pizza.

your action:

Response: eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, pick up the cloak from the stand. Then, rest the cloak on the workbench inside the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a workbench. The workbench is standard. However, the workbench, like an empty workbench, has nothing on it. It would have been so cool if there was stuff on the workbench. You make out a stand. On the stand you make out a cloak.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cloak from stand<|im_end|>put cloak on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could travel south. With that accomplished, recover the printer from the armchair in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take printer from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go east. Then, look and see that the display inside the studio is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well I'll be, you are in a place we're calling a cookhouse. You begin to take stock of what's here.
You make out a locked freezer, which looks normal, close by.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. Your first objective is to open the suitcase. After that, recover the pillow from the suitcase. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. Let's see what's in here.
You can make out a closed suitcase nearby.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take pillow from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the keycard from the rack. After taking the keycard, lock the locker within the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
I am sorry to announce that you are now in the spare room.
You can see a locker. You can make out a rack. The rack is typical. On the rack you can make out a keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to recover the key from the basket inside the bathroom. And then, Deposit the key into the box in the bathroom to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. A normal one.
You make out a box. Look over there! a basket. Hmm. You always thought you'd be more excited to see a basket in a room. The basket contains a key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take key from basket<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, recover the bug from the table. After picking up the bug, place the bug on the counter. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one.
You make out a counter. The counter is standard. The counter appears to be empty. You can make out a table. The table is standard. On the table you make out a bug.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take bug from table<|im_end|>put bug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, try to take a trip east. After that, recover the sponge from the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a pear.

your action:

Response: go east<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick-up the American limited edition key from the floor of the dish-pit. If you can get your hands on the American limited edition key, unlock the American limited edition box in the dish-pit with the American limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You see a locked American limited edition box in the corner.
There is an exit to the north. Don't worry, it is unblocked.
There is an American limited edition key on the floor.
You are carrying nothing.

your action:

Response: take American limited edition key<|im_end|>unlock American limited edition box with American limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, move south. With that over with, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary kind of place.
You need an unguarded exit? You should try going south.
You are carrying: an onion.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an effort to take a trip east. With that accomplished, pick-up the mouse from the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
You can make out an opened portmanteau. The portmanteau is empty! What a waste of a day!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the pen from the suitcase in the cubicle. And then, you can put the pen into the toolbox within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
You can see an opened toolbox. The toolbox is empty, what a horrible day! You make out a suitcase. The light flickers for a second, but nothing else happens. The suitcase contains a pen.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take pen from suitcase<|im_end|>insert pen into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the spherical latchkey from the workbench. Then, make absolutely sure that the spherical safe is unlocked with the spherical latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A typical kind of place.
A locked ordinary looking spherical safe is right there by you. You see a workbench. You see a spherical latchkey on the workbench.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take spherical latchkey from workbench<|im_end|>unlock spherical safe with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to attempt to head south. Next, take the laptop from the locker inside the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. And then, pick up the shoe from the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have entered a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shoe from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the passkey from the freezer within the kitchenette. And then, lock the locker within the kitchenette with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. You start to take note of what's in the room.
You can see a closed locker. You make out a freezer. The freezer contains a passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from freezer<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the kitchen.
You have moved into a kitchen. Not the kitchen you'd expect. No, this is a kitchen.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a durian and a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to pick up the soap dispenser from the counter within the restroom. Then, put the soap dispenser on the rack within the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom.
Were you looking for a rack? Because look over there, it's a rack. But oh no! there's nothing on this piece of junk. Oh wow! Is that what I think it is? It is! It's a counter. The counter is typical. On the counter you see a soap dispenser. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap dispenser from counter<|im_end|>put soap dispenser on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, try to move south. And then, recover the worm from the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to head south. And then, close the box in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to lift the mug from the floor of the cookery. Then, rest the mug on the bowl inside the cookery. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A standard one. You begin looking for stuff.
Oh wow! Is that what I think it is? It is! It's a bowl. The bowl is standard. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the west.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: take mug<|im_end|>put mug on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to attempt to move east. Okay, and then, pick up the shoe from the coffer in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shoe from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the nest of spiders from the pan. If you can get your hands on the nest of spiders, toss the nest of spiders on the floor of the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one.
You make out a pan. The pan is ordinary. On the pan you make out a nest of spiders. You shudder, but continue examining the room.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take nest of spiders from pan<|im_end|>drop nest of spiders<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to go to the east. And then, take the paper towel from the basket. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, unlock the lavender scented locker within the spare room with the lavender scented latchkey. After unlocking the lavender scented locker, ensure that the lavender scented locker in the spare room is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it ordinary? You better believe it is. You can barely contain your excitement.
You make out a locked normal looking lavender scented locker in the corner.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a lavender scented latchkey.

your action:

Response: unlock lavender scented locker with lavender scented latchkey<|im_end|>open lavender scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the sandwich from the dresser in the shower. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You make out a dresser. The dresser contains a sandwich.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take sandwich from dresser<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First, it would be great if you could travel south. With that over with, make it so that the fridge is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An ordinary kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to venture south. And then, recover the pencil from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic. You can barely contain your excitement.
You see a locked locker.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pencil<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, go to the south. After that, close the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop. The room is well lit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go east. Once you manage that, look and see that the spherical safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You need an unblocked exit? You should try going east.
You are carrying: a spherical passkey.

your action:

Response: go east<|im_end|>unlock spherical safe with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, travel south. Following that, pick-up the fly larva from the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have moved into the most typical of all possible cubicles. You start to take note of what's in the room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an attempt to go to the south. Then, close the case in the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go east. Next, pick up the spork from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spork from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to go east. After that, retrieve the teacup from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teacup from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, retrieve the cuboid keycard from the rack inside the closet. And then, unlock the cuboid locker. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Look at you, bigshot, walking into a closet like it isn't some huge deal.
You see a gleam over in a corner, where you can see a cuboid locker. You check the price tag that's still affixed to the cuboid locker. 70 bucks? What a deal! You'll have to ask where they got this! You can see a rack. The rack is typical. On the rack you can make out a cuboid keycard.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cuboid keycard from rack<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to pick up the plant from the desk. And then, throw the plant on the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a standard kind of place. That is to say, you're in a chamber.
Oh wow! Is that what I think it is? It is! It's a desk. On the desk you can see a plant.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take plant from desk<|im_end|>drop plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First, it would be a great idea if you could pick-up the soap scented latchkey from the floor of the workshop. And then, look and see the soap scented safe in the workshop is locked. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin looking for stuff.
You can see a closed soap scented safe in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a soap scented latchkey on the floor.
You are carrying nothing.

your action:

Response: take soap scented latchkey<|im_end|>lock soap scented safe with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, pick up the pencil from the bureau. After that, place the pencil on the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A normal one.
Look over there! a bureau. You wonder idly who left that here. The bureau contains a pencil. Look out! It's a- oh, never mind, it's just a stand. The stand is typical. But oh no! there's nothing on this piece of garbage. Hm. Oh well
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pencil from bureau<|im_end|>put pencil on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, take the Cat Calendar from the mantelpiece in the office. After stealing the Cat Calendar, sit the Cat Calendar on the armchair within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office.
You see an armchair. The armchair is normal. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset. Hey, want to see a mantelpiece? Look over there, a mantelpiece. On the mantelpiece you can make out a Cat Calendar.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take Cat Calendar from mantelpiece<|im_end|>put Cat Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. That done, close the box in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First off, if it's not too much trouble, I need you to try to go to the east. Then, retrieve the book from the armchair. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary kind of place. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go east. Following that, lock the American safe in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. An ordinary one.
There is an unblocked exit to the east.
You are carrying: an American keycard.

your action:

Response: go east<|im_end|>lock American safe with American keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to retrieve the cuboid passkey from the floor of the laundry place. With the cuboid passkey, make it so that the cuboid locker in the laundry place is unlocked with the cuboid passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place.
You see a locked cuboid locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a cuboid passkey on the floor.
You are carrying nothing.

your action:

Response: take cuboid passkey<|im_end|>unlock cuboid locker with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to venture south. Then, place the shoe on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a shoe.

your action:

Response: go south<|im_end|>put shoe on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move south. That done, take the pen from the mantelpiece. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pen from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go to the south. Next, open the dresser. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great ordinary vibes in this place, a wonderful ordinary atmosphere. And now, well, you're in it. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to assure that the chest in the kitchenette is opened. Then, take the teaspoon from the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
You make out a closed chest in the corner.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could make an attempt to go to the east. Then, pick-up the pen from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a printer.

your action:

Response: go east<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, take a trip east. With that accomplished, recover the dvd from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You make another one of your grand eccentric entrances into an office.
You rest your hand against a wall, but you miss the wall and fall onto a chair. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take dvd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the case within the vault. After that, pick up the golf club from the case inside the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You rest your hand against a wall, but you miss the wall and fall onto a case.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open case<|im_end|>take golf club from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the broom from the stand inside the garage. After that, you can insert the broom inside the toolbox. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You make out a toolbox. The toolbox is empty, what a horrible day! You can make out a stand. On the stand you make out a broom.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take broom from stand<|im_end|>insert broom into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go east. Then, place the bowl inside the locker inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a bowl.

your action:

Response: go east<|im_end|>insert bowl into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could head east. Then, lift the plant from the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a standard kind of place. That is to say, you're in a cookhouse. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to recover the key from the floor of the shower. Then, look and see that the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a closed box.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to take the fly larva from the toolbox. Then, throw the fly larva on the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You're now in the attic. You begin to take stock of what's in the room.
Were you looking for a toolbox? Because look over there, it's a toolbox. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The toolbox contains a fly larva.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take fly larva from toolbox<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First step, make an effort to head south. Next, drop the novel on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a peanut and a novel.

your action:

Response: go south<|im_end|>drop novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to go to the south. With that over with, recover the sock from the floor of the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First off, retrieve the Canadian style key from the floor of the bathroom. After that, insert the Canadian style key into the Canadian style box within the bathroom's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You smell an awful smell, and follow it to a Canadian style box.
You need an unblocked exit? You should try going north.
There is a Canadian style key on the floor.
You are carrying nothing.

your action:

Response: take Canadian style key<|im_end|>unlock Canadian style box with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to pick up the teapot from the chair. And then, place the teapot on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a rack. But the thing is empty, unfortunately. You see a chair. On the chair you make out a teapot.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take teapot from chair<|im_end|>put teapot on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, insert the key into the box's lock to unlock it. After that, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
You see a box.
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First stop, pick up the keyboard from the safe. If you can get your hands on the keyboard, place the keyboard on the armchair inside the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just entered a workshop. You begin to take stock of what's here.
You see an opened safe. The safe contains a keyboard. You see an armchair. The armchair is standard. The armchair appears to be empty. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keyboard from safe<|im_end|>put keyboard on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, pick up the keycard from the case in the spare room. After you have got the keycard, insert the keycard into the box's lock to unlock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You can barely contain your excitement.
You can see a locked box nearby. You can make out an opened case. The case contains a keycard.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take keycard from case<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, take a trip east. And then, deposit the printer on the floor of the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A normal one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a printer and an Advent Calendar.

your action:

Response: go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, close the chest. After that, look and see that the chest in the laundromat is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A standard one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a chest. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the loaf of bread from the safe within the closet. Once you have got the loaf of bread, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard one. You can barely contain your excitement.
You make out a safe. The safe contains a loaf of bread.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, move east. After that, take the mug from the chair in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. An ordinary kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. Then, open the trunk in the closet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical one. You start to take note of what's in the room.
Look out! It's a- oh, never mind, it's just a shelf. But the thing hasn't got anything on it. Hm. Oh well
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, lift the binder from the floor of the office. Then, put the binder on the mantle within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one. You begin to take stock of what's here.
You can make out a mantle. Now why would someone leave that there? But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an exit to the north. Don't worry, it is unguarded.
There is a binder on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>put binder on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could unlock the chest with the latchkey. Then, look and see that the chest is ajar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You can make out a locked chest.
There is an unguarded exit to the north.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to go to the east. Then, retrieve the printer from the desk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You've just walked into a vault.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the Microsoft style passkey from the floor of the salon. Then, unlock the Microsoft style locker inside the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal one.
You make out a locked Microsoft style locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style locker with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture east. Okay, and then, pick up the spork from the fridge inside the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spork from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to move east. If you can get around to doing that, pick up the monitor from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take monitor from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, travel south. Then, recover the worm from the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to take a trip east. With that done, take the textbook from the dresser within the salon. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take textbook from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the shoe from the suitcase. And then, ditch the shoe on the floor of the spare room. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room.
You can see a suitcase. The suitcase contains a shoe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take shoe from suitcase<|im_end|>drop shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the sponge from the cabinet within the washroom. If you have got the sponge, rest the sponge on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal one.
You scan the room for a cabinet, and you find a cabinet. The cabinet contains a sponge. You scan the room for a rack, and you find a rack. The rack is normal. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take sponge from cabinet<|im_end|>put sponge on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, recover the key from the safe. Then, make absolutely sure that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
You can see a chest. You make out an opened typical looking safe right there by you. The safe contains a key. Huh, weird.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from safe<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could insert the formless keycard into the formless safe's lock to unlock it. After that, make absolutely sure that the formless safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
You make out a formless safe.
There is an unguarded exit to the west.
You are carrying: a formless keycard.

your action:

Response: unlock formless safe with formless keycard<|im_end|>open formless safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the stick of butter from the counter inside the shower. After that, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one. You begin to take stock of what's in the room.
You make out a counter. The counter is usual. On the counter you make out a stick of butter.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, retrieve the cashew from the floor of the study. With the cashew, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary kind of place.
You can make out a suitcase. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, close the safe inside the sauna. And then, make it so that the safe in the sauna is locked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You see a safe. The safe is empty! What a waste of a day!
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: close safe<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick-up the key from the floor of the bedroom. And then, look and see that the safe in the bedroom is locked with the key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a safe.
There is an exit to the north. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, retrieve the textbook from the bar within the bedroom. Then, throw the textbook on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You make out a bar. The bar is typical. On the bar you make out a textbook. Classic TextWorld.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take textbook from bar<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, recover the type 8 key from the chest. Then, unlock the type 8 safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one. The room is well lit.
You make out a locked usual looking type 8 safe close by. Look out! It's a- oh, never mind, it's just a chest. The chest contains a type 8 key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type 8 key from chest<|im_end|>unlock type 8 safe with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, take a trip east. If you can get through with that, close the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
I never took you for the sort of person who would show up in a study, but I guess I was wrong. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a candy bar.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip east. Next, toss the scarf on the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've just shown up in a salon.
You need an unblocked exit? You should try going east.
You are carrying: a scarf and a poem.

your action:

Response: go east<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the novel from the portmanteau in the salon. After that, you can place the novel inside the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
If you're wondering why everything seems so standard all of a sudden, it's because you've just walked into the salon.
Oh wow! Is that what I think it is? It is! It's a coffer. The coffer is empty, what a horrible day! You make out a portmanteau, so there's that. The portmanteau contains a novel.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take novel from portmanteau<|im_end|>insert novel into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, move south. After that, recover the spork from the platter inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spork from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go to the south. After that, make absolutely sure that the dresser inside the laundry place is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical kind of place.
You see a mantle. The mantle is usual. However, the mantle, like an empty mantle, has nothing on it.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, make an effort to go to the south. And then, take the pillow from the safe in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is your task for today. First stop, move east. That done, open the locker. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to make an effort to go east. If you can do that, throw the insect on the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying: an insect and a shadfly.

your action:

Response: go east<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First stop, retrieve the poem from the floor of the parlor. With the poem, place the poem on the bar within the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the parlor.
You make out a bar. But oh no! there's nothing on this piece of trash.
There is an unblocked exit to the west.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: take poem<|im_end|>put poem on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First step, retrieve the non-euclidean passkey from the rack inside the closet. Having got the non-euclidean passkey, doublecheck the non-euclidean box in the closet is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place.
You make out a closed non-euclidean box right there by you. Look out! It's a- oh, never mind, it's just a rack. Now why would someone leave that there? You see a non-euclidean passkey on the rack.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean passkey from rack<|im_end|>lock non-euclidean box with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to open the dresser within the bathroom. Once you have opened the dresser, you can put the butterfly into the dresser inside the bathroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom. You begin to take stock of what's in the room.
You rest your hand against a wall, but you miss the wall and fall onto a dresser. I mean, just wow! Isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: open dresser<|im_end|>insert butterfly into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First of all, go to the south. After that, place the cloak on the shelf within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A standard kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a cloak.

your action:

Response: go south<|im_end|>put cloak on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to assure that the Microsoft limited edition locker within the vault is unlocked. After that, open the Microsoft limited edition locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
You make another one of your grand eccentric entrances into a vault.
You can make out a locked Microsoft limited edition locker right there by you.
You need an unblocked exit? You should try going north.
You are carrying: a Microsoft limited edition keycard.

your action:

Response: unlock Microsoft limited edition locker with Microsoft limited edition keycard<|im_end|>open Microsoft limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip south. Okay, and then, close the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, unlock the box within the kitchenette. And then, open the box within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am obligated to announce that you are now in the kitchenette. You begin to take stock of what's here.
You can make out a locked box.
There is an unguarded exit to the west.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make sure that the chest is shut. And then, Put the latchkey into the chest to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go east. Then, recover the lightbulb from the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You can see a stand! The stand is typical. But the thing hasn't got anything on it.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to pick up the scarf from the rack. Having got the scarf, deposit the scarf on the floor of the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in the vault. You can barely contain your excitement.
Hey, want to see a rack? Look over there, a rack. The rack is standard. On the rack you see a scarf.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take scarf from rack<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to retrieve the peanut from the stand. After stealing the peanut, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal one.
You make out a stand. You see a peanut on the stand.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take peanut from stand<|im_end|>eat peanut<|im_end|>