Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, attempt to travel east. After that, take the sponge from the rack in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. You begin to take stock of what's here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick-up the shadfly from the floor of the study. If you have picked up the shadfly, sit the shadfly on the mantle in the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A standard kind of place.
You can see a mantle. But the thing is empty, unfortunately. What's the point of an empty mantle?
There is an exit to the west. Don't worry, it is unguarded.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>put shadfly on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, go east. And then, make absolutely sure that the chest is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An usual one.
There is an unguarded exit to the east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, head south. After that, pick up the bug from the cabinet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
Well, here we are in a salon.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the tablet from the stand. After that, throw the tablet on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one.
You can see a stand. The stand is ordinary. On the stand you can make out a tablet. I mean, just wow! Isn't TextWorld just the best?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take tablet from stand<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to move east. After that, recover the laptop from the chair in the office. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the box is wide open. And then, retrieve the printer from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. Let's see what's in here.
You can see a closed box here.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take printer from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, try to venture south. Then, pick-up the broom from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A normal one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First stop, retrieve the shadfly from the floor of the spare room. And then, place the shadfly on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
You make out a workbench. The workbench is ordinary. Unfortunately, there isn't a thing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the north. Don't worry, it is unblocked.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>put shadfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to take a trip south. And then, retrieve the fly larva from the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary kind of place. You start to take note of what's in the room.
You scan the room for a board, and you find a board. What a coincidence, weren't you just thinking about a board? The board is typical. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, try to go south. Then, Deposit the passkey into the locker to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take the insect from the stand within the vault. Having got the insect, deposit the insect inside the coffer in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one. You begin looking for stuff.
Were you looking for a coffer? Because look over there, it's a coffer. The coffer is empty, what a horrible day! You rest your hand against a wall, but you miss the wall and fall onto a stand. The stand is ordinary. On the stand you can make out an insect. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take insect from stand<|im_end|>insert insect into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, venture south. Okay, and then, ensure that the fridge within the cookery is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>open fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, attempt to travel south. After that, assure that the formless box is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a formless passkey.

your action:

Response: go south<|im_end|>unlock formless box with formless passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, attempt to take a trip east. If you can succeed at that, lock the lavender scented box in the cellar with the lavender scented key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
There is an unblocked exit to the east.
You are carrying: a lavender scented key.

your action:

Response: go east<|im_end|>lock lavender scented box with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. After that, pick up the insect from the pan inside the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You make a grand eccentric entrance into a bedroom. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the loaf of bread from the trunk inside the workshop. And then, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look at you, bigshot, walking into a workshop like it isn't some huge deal. The room is well lit.
You can make out a trunk. The trunk contains a loaf of bread.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take loaf of bread from trunk<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, make an attempt to take a trip south. Next, retrieve the insect from the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the type 1 keycard from the bench inside the shower. Having got the type 1 keycard, unlock the type 1 safe in the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower. You start to take note of what's in the room.
You can make out a type 1 safe. Were you looking for a bench? Because look over there, it's a bench. The bench is usual. On the bench you make out a type 1 keycard. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 1 keycard from bench<|im_end|>unlock type 1 safe with type 1 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick-up the keycard from the floor of the shower. And then, Insert the keycard into the box in the shower to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can see a closed ordinary looking box here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, make an attempt to take a trip east. And then, make it so that the Microsoft limited edition safe inside the cellar is unlocked with the Microsoft limited edition key. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. You can barely contain your excitement.
There is an unguarded exit to the east.
You are carrying: a Microsoft limited edition key.

your action:

Response: go east<|im_end|>unlock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the rectangular key from the dresser in the launderette. After that, make absolutely sure that the rectangular chest in the launderette is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a rectangular chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. The dresser contains a rectangular key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from dresser<|im_end|>unlock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to unlock the chest inside the bedchamber. If you have unlocked the chest, make it so that the chest within the bedchamber is ajar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. You begin to take stock of what's in the room.
You make out a chest.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock chest with keycard<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the teapot from the platter inside the dish-pit. And then, drop the teapot on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a platter. The platter is normal. On the platter you make out a teapot.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take teapot from platter<|im_end|>drop teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the passkey from the dresser in the bathroom. Then, make sure that the box within the bathroom is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You can see a box. You can't wait to tell the folks at home about this! You scan the room for a dresser, and you find a dresser. The dresser contains a passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from dresser<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to close the chest within the closet. Then, lock the chest with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chest. The chest is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, travel east. And then, pick-up the cane from the floor of the vault. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: go east<|im_end|>take cane<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. If you can do that, look and see that the trunk inside the workshop is closed. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going south.
You are carrying: an apple.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, ensure that the basket in the bathroom is open. Then, you can place the fly larva into the basket inside the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just sauntered into a bathroom. I guess you better just go and list everything you see here.
You can see a closed basket nearby.
You need an unguarded exit? You should try going west.
You are carrying: a fly larva.

your action:

Response: open basket<|im_end|>insert fly larva into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take a trip east. After that, close the type K chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a type K keycard.

your action:

Response: go east<|im_end|>close type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! First off, if it's not too much trouble, I need you to go to the east. With that over with, sit the butterfly on the bookshelf in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, recover the sandwich from the basket. After that, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
Look around you. Take it all in. It's not every day someone gets to be in a shower.
You see a basket. The basket contains a sandwich.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take sandwich from basket<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to go east. After that, doublecheck that the rectangular safe inside the restroom is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a rectangular key.

your action:

Response: go east<|im_end|>open rectangular safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to unlock the safe within the kitchenette. After unlocking the safe, make absolutely sure that the safe inside the kitchenette is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
This is going to sound unbelievable, but you've just entered a kitchenette.
A locked safe, which looks typical, is in the room.
There is an unblocked exit to the west.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to open the box in the studio. After that, pick up the keyboard from the box inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place. You begin looking for stuff.
You scan the room for a box, and you find a box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take keyboard from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the cabinet in the steam room. And then, make it so that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box. Now why would someone leave that there? You smell an interesting smell, and follow it to a cabinet. The cabinet contains a key.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take key from cabinet<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, retrieve the spoon from the freezer. If you can get your hands on the spoon, place the spoon on the table inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
Hey, want to see a freezer? Look over there, a freezer, so there's that. The freezer contains a spoon. Huh, weird. You rest your hand against a wall, but you miss the wall and fall onto a table. The table is ordinary. However, the table, like an empty table, has nothing on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take spoon from freezer<|im_end|>put spoon on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to make an effort to travel south. And then, retrieve the worm from the stand within the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First of all, go east. After that, unlock the safe within the studio. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to pick up the berry from the cabinet. Then, eat the berry. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just walked into a sauna. I guess you better just go and list everything you see here.
You can make out a cabinet. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The cabinet contains a berry. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take berry from cabinet<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, travel east. With that done, recover the pair of headphones from the rack in the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of headphones from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, travel south. With that accomplished, insert the stapler inside the locker within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. Let's see what's in here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a stapler.

your action:

Response: go south<|im_end|>insert stapler into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to look and see that the formless locker inside the office is unlocked with the formless keycard. After that, open the formless locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An ordinary kind of place.
You can make out a locked formless locker.
You need an unblocked exit? You should try going north.
You are carrying: a formless keycard.

your action:

Response: unlock formless locker with formless keycard<|im_end|>open formless locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to move east. And then, assure that the safe in the sauna is opened. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
Ah, the dish-pit. This is some kind of dish-pit, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You need an unguarded exit? You should try going east.
You are carrying: a keycard.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could attempt to take a trip east. Following that, recover the novel from the floor of the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
Well I'll be, you are in a place we're calling a study.
You make out a desk. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First off, pick-up the grape from the floor of the canteen. After stealing the grape, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a chair? Because look over there, it's a chair. But the thing is empty. It would have been so cool if there was stuff on the chair.
There is an exit to the north. Don't worry, it is unblocked.
There is a grape on the floor.
You are carrying nothing.

your action:

Response: take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to head east. And then, close the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First of all, you could, like, make an effort to go to the south. With that accomplished, pick-up the teacup from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Okay, so you're in a cubicle, cool, but is it usual? You better believe it is. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make it so that the chest within the cellar is shut. And then, make absolutely sure that the chest is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A typical one.
Look out! It's a- oh, never mind, it's just a chest. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: close chest<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to take a trip south. Then, pick up the insect from the suitcase in the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make an attempt to venture east. Once you accomplish that, take the fly larva from the freezer inside the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, lift the cloak from the floor of the garage. If you have picked up the cloak, sit the cloak on the stand within the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place. You begin looking for stuff.
Look over there! a stand. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a cloak on the floor.
You are carrying nothing.

your action:

Response: take cloak<|im_end|>put cloak on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Your first objective is to make an attempt to go east. Following that, close the case within the vault. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to make an attempt to venture east. With that accomplished, retrieve the worm from the floor of the steam room. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Look over there! a trunk. What a letdown! The trunk is empty!
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to venture south. After that, pick-up the manuscript from the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A standard one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to try to go to the south. After that, deposit the teacup on the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual kind of place.
You see a counter. The counter is standard. The counter appears to be empty.
You need an unblocked exit? You should try going south.
You are carrying: a teacup.

your action:

Response: go south<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, make an effort to venture south. With that done, doublecheck that the case is ajar. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You make out a chest.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First stop, attempt to travel south. With that over with, close the freezer within the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
This might come as a shock to you, but you've just walked into a steam room.
Look over there! a bench. However, the bench, like an empty bench, has nothing on it. You move on, clearly infuriated by your TextWorld experience.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could go east. After that, pick up the cd from the recliner. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've just shown up in a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to make an effort to head south. Then, lift the worm from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual one.
There is an unguarded exit to the south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, recover the worm from the floor of the dish-pit. Then, sit the worm on the plate inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a plate. Unfortunately, there isn't a thing on it.
There is an exit to the north. Don't worry, it is unblocked.
There is a worm on the floor.
You are carrying nothing.

your action:

Response: take worm<|im_end|>put worm on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an effort to take a trip south. Once you succeed at that, ensure that the locker in the chamber is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An ordinary one. Let's see what's in here.
You see a display. Make a note of this, you might have to put stuff on or in it later on. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to unlock the safe inside the sauna with the latchkey. After that, ensure that the safe inside the sauna is open. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You can make out a locked safe, which looks usual, right there by you.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock safe with latchkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the pair of headphones from the stand. After picking up the pair of headphones, toss the pair of headphones on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. The room is well lit.
You can make out a stand. On the stand you can see a pair of headphones.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take pair of headphones from stand<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First, it would be great if you could make an attempt to go to the south. And then, throw the knife on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You have stumbled into a lounge. Not the lounge you'd expect. No, this is a lounge. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a knife.

your action:

Response: go south<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be great if you could retrieve the sandwich from the floor of the attic. Then, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual one. I guess you better just go and list everything you see here.
There is an unguarded exit to the west.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the loaf of bread from the refrigerator. Then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
I am required to announce that you are now in the kitchenette. Okay, just remember what you're here to do, and everything will go great.
You make out an opened refrigerator. The refrigerator contains a loaf of bread.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take loaf of bread from refrigerator<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First step, take the key from the counter. Then, lock the safe in the steam room with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Well how about that, you are in the place we're calling the steam room.
You can see a safe. You rest your hand against a wall, but you miss the wall and fall onto a counter. The counter is ordinary. On the counter you make out a key.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take key from counter<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, recover the licorice strip from the counter in the restroom. And then, eat the licorice strip. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've just walked into a restroom.
You can make out a counter. You see a licorice strip on the counter. You shudder, but continue examining the room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take licorice strip from counter<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to venture south. With that over with, recover the lampshade from the stand within the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lampshade from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, venture east. And then, doublecheck that the freezer within the cookhouse is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. An ordinary kind of place.
Look out! It's a- oh, never mind, it's just a workbench. The workbench appears to be empty. This always happens!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, take the paper towel from the box in the launderette. After taking the paper towel, place the paper towel on the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place.
You see a gleam over in a corner, where you can see a box. The box contains a paper towel.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take paper towel from box<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to take a trip east. After that, take the bug from the case inside the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A typical one. You begin looking for stuff.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the berry.

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard kind of place.
There is an unblocked exit to the south.
You are carrying: a berry.

your action:

Response: eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head south. Then, make sure that the type N chest is opened. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have shown up in, you had to show up in a typical one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open type N chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the insect from the bench inside the chamber. After that, you can place the insect inside the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You can make out an opened box. The box is empty! This is the worst thing that could possibly happen, ever! What's that over there? It looks like it's a bench. Why don't you take a picture of it, it'll last longer! The bench is standard. On the bench you can see an insect. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take insect from bench<|im_end|>insert insect into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, retrieve the cashew from the floor of the studio. After getting the cashew, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a normal kind of place. That is to say, you're in a studio.
There is an unblocked exit to the west.
There is a cashew and a candy bar on the floor.
You are carrying nothing.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, retrieve the formless keycard from the trunk. If you can get your hands on the formless keycard, check that the formless box in the chamber is unlocked with the formless keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Okay, so you're in a chamber, cool, but is it normal? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
You see a formless box. You make out an opened trunk nearby. The trunk contains a formless keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take formless keycard from trunk<|im_end|>unlock formless box with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, head east. Okay, and then, doublecheck that the box is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place.
You can make out a workbench. The workbench is standard. But the thing is empty, unfortunately.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to check that the type 6 locker is unlocked with the type 6 key. And then, ensure that the type 6 locker inside the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You have fallen into a workshop. Not the workshop you'd expect. No, this is a workshop. You begin to take stock of what's in the room.
You can make out a locked type 6 locker in the corner.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 6 key.

your action:

Response: unlock type 6 locker with type 6 key<|im_end|>open type 6 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the vacuum from the case within the shower. Then, insert the vacuum into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place.
As if things weren't amazing enough already, you can even see a safe! The safe is empty! What a waste of a day! What's that over there? It looks like it's a case. The case contains a vacuum.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take vacuum from case<|im_end|>insert vacuum into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture east. That done, retrieve the teaspoon from the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in the workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unblocked exit to the east.
You are carrying: a bowl.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. Then, lift the butterfly from the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Okay, so you're in a bedroom, cool, but is it standard? You better believe it is. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, make absolutely sure that the locker is unlocked with the passkey. Then, open the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a locker.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to lift the fondue from the floor of the bedchamber. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying: a chocolate bar.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Your task for today is to eat the legume.

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. You begin to take stock of what's here.
You see a mantelpiece. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going east.
You are carrying: a legume.

your action:

Response: eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the candy bar from the dresser. And then, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
Guess what, you are in a place we're calling a parlor.
An open dresser is nearby. The dresser contains a candy bar.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take candy bar from dresser<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Your task for today is to eat the fondue.

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the south.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the lampshade from the crate. With the lampshade, place the lampshade on the floor of the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You have entered the most typical of all possible cellars. I guess you better just go and list everything you see here.
You can see a crate. The crate contains a lampshade.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take lampshade from crate<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, take the type J latchkey from the plate. After that, look and see the type J locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery.
You can make out a closed type J locker right there by you. You can see a plate. You see a type J latchkey on the plate.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type J latchkey from plate<|im_end|>lock type J locker with type J latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, retrieve the golf club from the rack. After that, sit the golf club on the stand within the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
Were you looking for a stand? Because look over there, it's a stand. Looks like someone's already been here and taken everything off it, though. You see a rack. You see a golf club on the rack.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take golf club from rack<|im_end|>put golf club on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to take a trip east. Once you accomplish that, open the chest in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. An usual one.
There is an unblocked exit to the east.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, insert the type 7 passkey into the type 7 locker in the restroom's lock to unlock it. Then, ensure that the type 7 locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You can make out a locked type 7 locker here.
There is an unblocked exit to the north.
You are carrying: a type 7 passkey.

your action:

Response: unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Your first objective is to pick up the Comic Strip Calendar from the desk within the studio. After that, deposit the Comic Strip Calendar inside the case in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Guess what, you are in the place we're calling the studio. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see an opened case. The case is empty! What a waste of a day! Oh, great. Here's a desk. Wow, isn't TextWorld just the best? The desk is typical. On the desk you can make out a Comic Strip Calendar.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from desk<|im_end|>insert Comic Strip Calendar into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to attempt to venture south. Once you get around to doing that, place the fly larva inside the crate within the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>insert fly larva into crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the mop from the shelf. After that, place the mop on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A typical one.
You can see a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though. You see a gleam over in a corner, where you can see a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf is typical. On the shelf you make out a mop.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take mop from shelf<|im_end|>put mop on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the loaf of bread from the floor of the kitchenette. After you have got the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. It seems to be pretty typical here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the north.
There is a loaf of bread and an insect on the floor.
You are carrying nothing.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to ensure that the cabinet within the closet is open. And then, pick up the top hat from the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A typical one. You begin looking for stuff.
You make out a closed cabinet right there by you.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take top hat from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, you could, like, go to the south. Okay, and then, throw the lampshade on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You're not going to believe this, but you've just entered a basement. You begin looking for stuff.
You need an unblocked exit? You should try going south.
You are carrying: a lampshade.

your action:

Response: go south<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is how to play! Your first objective is to head south. Okay, and then, pick-up the laptop from the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard one. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is your task for today. First step, doublecheck that the non-euclidean locker within the parlor is unlocked. And then, ensure that the non-euclidean locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
You can see a locked non-euclidean locker nearby.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a non-euclidean latchkey.

your action:

Response: unlock non-euclidean locker with non-euclidean latchkey<|im_end|>open non-euclidean locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to recover the textbook from the floor of the recreation zone. Having picked up the textbook, rest the textbook on the bed stand. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Ah, the recreation zone. This is some kind of recreation zone, really great usual vibes in this place, a wonderful usual atmosphere. You begin to take stock of what's here.
You scan the room, seeing a bed stand. Make a note of this, you might have to put stuff on or in it later on. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going north.
There is a textbook on the floor.
You are carrying nothing.

your action:

Response: take textbook<|im_end|>put textbook on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to travel east. Okay, and then, drop the napkin on the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one.
You need an unblocked exit? You should try going east.
You are carrying: a napkin.

your action:

Response: go east<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to go to the east. After that, make absolutely sure that the Microsoft style chest in the attic is unlocked with the Microsoft style key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Microsoft style key.

your action:

Response: go east<|im_end|>unlock Microsoft style chest with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First thing I need you to do is to make an attempt to head south. With that accomplished, look and see that the chest is closed. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A standard kind of place. The room is well lit.
Oh wow! Is that what I think it is? It is! It's a stand! The stand is normal. But oh no! there's nothing on this piece of junk. What's the point of an empty stand?
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to retrieve the butterfly from the floor of the garage. After that, you can insert the butterfly into the display. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
Look out! It's a- oh, never mind, it's just a display. Make a note of this, you might have to put stuff on or in it later on. The display is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unblocked.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>insert butterfly into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the lightbulb from the cabinet. And then, place the lightbulb into the case. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
You make out an opened case close by. The case is empty, what a horrible day! You see a cabinet. The cabinet contains a lightbulb.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take lightbulb from cabinet<|im_end|>insert lightbulb into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, pick up the pair of pants from the rack. If you have picked up the pair of pants, throw the pair of pants on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You make a grand eccentric entrance into a spare room.
You see a rack. You see a pair of pants on the rack.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pair of pants from rack<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go east. Then, rest the insect on the table inside the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go east<|im_end|>put insect on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to go to the east. After that, take the nest of kittens from the bed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
Well I'll be, you are in the place we're calling the lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of kittens from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Following that, place the tv on the floor of the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You have walked into a canteen. Not the canteen you'd expect. No, this is a canteen. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unblocked.
There is a mug on the floor.
You are carrying: a tv.

your action:

Response: go east<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First stop, retrieve the passkey from the safe within the vault. Then, make sure that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. You start to take note of what's in the room.
Look over there! a locker. You make out a safe. Now that's what I call TextWorld! The safe contains a passkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take passkey from safe<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your task for today is to eat the stick of butter.

Here is your interactions so far:
current state: You are now in the launderette.
You've just shown up in a launderette.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stick of butter.

your action:

Response: eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, pick up the butterfly from the case. Then, place the butterfly inside the toolbox in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in the place we're calling the workshop. You start to take note of what's in the room.
You see an opened toolbox, which looks usual, right there by you. Empty! What kind of nightmare TextWorld is this? You make out a case. The case contains a butterfly.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take butterfly from case<|im_end|>insert butterfly into toolbox<|im_end|>