Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, travel east. And then, retrieve the bug from the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the east.
You are carrying: a cookie.

your action:

Response: go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, take the peanut from the rack. Then, eat the peanut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. An ordinary one.
You can make out a rack. You see a peanut on the rack. Huh, weird.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take peanut from rack<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick up the candy bar from the floor of the steam room. After you have got the candy bar, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
A laminated placard tells you that you are now in the steam room.
You can make out a table. The table is standard. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the north.
There is a candy bar on the floor.
You are carrying nothing.

your action:

Response: take candy bar<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to retrieve the mop from the safe. Then, put the mop on the rack in the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in an usual kind of place. That is to say, you're in a launderette. You try to gain information on your surroundings by using a technique you call "looking."
You can see a safe. The safe contains a mop. You can see a rack. The rack is standard. But the thing is empty.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take mop from safe<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. Following that, pick-up the laptop from the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You need an unblocked exit? You should try going east.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the type T latchkey from the desk. And then, make absolutely sure that the type T safe is locked with the type T latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
You see a gleam over in a corner, where you can see a type T safe. You can see a desk. The desk is ordinary. On the desk you see a type T latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take type T latchkey from desk<|im_end|>lock type T safe with type T latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the gummy bear from the table within the steam room. Then, eat the gummy bear. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A standard kind of place.
Oh wow! Is that what I think it is? It is! It's a table. On the table you can make out a gummy bear.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take gummy bear from table<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cookie.

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a counter. The counter is normal. But there isn't a thing on it.
You need an unguarded exit? You should try going south.
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, move south. And then, ditch the paper towel on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A typical kind of place. The room is well lit.
You smell a lovely smell, and follow it to a counter. But there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, doublecheck that the fridge inside the scullery is wide open. Then, you can deposit the bug inside the fridge. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You're now in a scullery. You begin to take stock of what's here.
You make out a closed fridge.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a bug.

your action:

Response: open fridge<|im_end|>insert bug into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the printer from the floor of the study. Having picked up the printer, rest the printer on the mantle. That's it!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study.
Oh wow! Is that what I think it is? It is! It's a mantle. The mantle is typical. But the thing is empty, unfortunately.
There is an unblocked exit to the north.
There is a printer on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>put printer on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First off, if it's not too much trouble, I need you to retrieve the latchkey from the mantle inside the parlor. Then, make sure that the box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
You can make out a box. Hey, want to see a mantle? Look over there, a mantle. You wonder idly who left that here. On the mantle you can make out a latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from mantle<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the licorice strip from the table. After that, eat the licorice strip. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A standard kind of place.
You can see a table. On the table you see a licorice strip.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take licorice strip from table<|im_end|>eat licorice strip<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the cake scented keycard from the stand. Then, lock the cake scented safe in the bedchamber with the cake scented keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A normal kind of place.
You can make out a cake scented safe. Something scurries by right in the corner of your eye. Probably nothing. Oh wow! Is that what I think it is? It is! It's a stand. The stand is ordinary. On the stand you make out a cake scented keycard. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cake scented keycard from stand<|im_end|>lock cake scented safe with cake scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, ensure that the coffer is open. And then, recover the bug from the coffer inside the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Of every basement you could have sauntered into, you had to walk into a normal one.
You see a coffer. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take bug from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, attempt to move south. After that, look and see that the locker within the spare room is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, retrieve the keycard from the bookshelf. Then, make sure that the locker is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. You begin to take stock of what's here.
You make out a locker. You can see a bookshelf. You shudder, but continue examining the bookshelf. On the bookshelf you see a keycard. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, pick up the vanilla scented latchkey from the bench within the laundromat. Then, doublecheck that the vanilla scented box within the laundromat is locked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual one. The room is well lit.
You scan the room for a vanilla scented box, and you find a vanilla scented box. You can make out a bench. The bench is ordinary. On the bench you can make out a vanilla scented latchkey. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take vanilla scented latchkey from bench<|im_end|>lock vanilla scented box with vanilla scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the trunk within the studio is open. Then, take the mouse from the trunk in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
A rusty board tells you that you are now in the studio.
You can see a trunk.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take mouse from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the Canadian limited edition passkey from the board inside the kitchenette. Then, check that the Canadian limited edition box in the kitchenette is unlocked with the Canadian limited edition passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. I guess you better just go and list everything you see here.
You can see a Canadian limited edition box. You can see a board. The board is standard. On the board you can see a Canadian limited edition passkey.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take Canadian limited edition passkey from board<|im_end|>unlock Canadian limited edition box with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, retrieve the loaf of bread from the safe. After stealing the loaf of bread, eat the loaf of bread. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. An usual one. You begin to take stock of what's here.
You can see an opened safe, which looks ordinary, in the corner. The safe contains a loaf of bread.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take loaf of bread from safe<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, take a trip east. Then, sit the mop on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Fancy seeing you here. Here, by the way, being the office. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a mop.

your action:

Response: go east<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could go south. Following that, make sure that the cabinet is shut. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You need an unguarded exit? You should try going south.
You are carrying: a teapot.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. Then, pick up the fly larva from the rack in the sauna. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, recover the latchkey from the shelf. And then, unlock the safe inside the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just walked into a cubicle. Let's see what's in here.
You make out a safe. You can see a shelf. The shelf is standard. On the shelf you make out a latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from shelf<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head south. And then, make it so that the safe is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Here we are in the bedchamber.
You can see a locked suitcase in the corner.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First of all, pick up the type E latchkey from the plate. And then, check that the type E locker in the scullery is unlocked with the type E latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal kind of place.
You scan the room for a type E locker, and you find a type E locker. Were you looking for a plate? Because look over there, it's a plate. You see a type E latchkey on the plate. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type E latchkey from plate<|im_end|>unlock type E locker with type E latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First stop, take the backup calendar from the chair. After getting the backup calendar, you can put the backup calendar into the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. The room is well lit.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. The light flickers for a second, but nothing else happens. Empty! What kind of nightmare TextWorld is this? You see a gleam over in a corner, where you can see a chair. On the chair you make out a backup calendar.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take backup calendar from chair<|im_end|>insert backup calendar into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the hat from the stand in the garage. After that, place the hat into the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one.
You can see a safe. The safe is empty! This is the worst thing that could possibly happen, ever! You can make out a stand. On the stand you can see a hat.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take hat from stand<|im_end|>insert hat into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is how to play! First, it would be fantastic if you could pick up the spherical latchkey from the cabinet inside the workshop. And then, doublecheck that the spherical locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
You see a closed spherical locker. You make out an opened cabinet. The cabinet contains a spherical latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take spherical latchkey from cabinet<|im_end|>lock spherical locker with spherical latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to move south. And then, retrieve the bowl from the freezer in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bowl from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is how to play! First of all, go east. And then, doublecheck that the cabinet in the laundry place is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cucumber.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to attempt to go south. And then, close the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You make out a shelf. Unfortunately, there isn't a thing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the freezer. After pulling open the freezer, take the fly larva from the freezer in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You make another one of your grand eccentric entrances into a scullery. I guess you better just go and list everything you see here.
You see a freezer.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open freezer<|im_end|>take fly larva from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, pick up the monitor from the bed stand inside the bedroom. After that, sit the monitor on the bed within the bedroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
Fancy seeing you here. Here, by the way, being the bedroom.
You can make out a bed. You wonder idly who left that here. The bed is usual. But there isn't a thing on it. Look over there! a bed stand. You see a monitor on the bed stand.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take monitor from bed stand<|im_end|>put monitor on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the peanut from the board. With the peanut, eat the peanut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one. The room is well lit.
You make out a board. On the board you can see a peanut.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take peanut from board<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, move south. Following that, make it so that the box is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could take a trip east. After that, pick up the nest of ticks from the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
You can see an opened chest. What a letdown! The chest is empty!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First, it would be a great idea if you could recover the telephone from the display within the office. If you have taken the telephone, place the telephone on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
You can make out a display. The display contains a telephone.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take telephone from display<|im_end|>drop telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, try to go to the south. If you can succeed at that, lift the desktop computer from the floor of the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom.
You see a bench. I guess it's true what they say, if you're looking for a bench, go to TextWorld. The bench is standard. However, the bench, like an empty bench, has nothing on it. This always happens!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take desktop computer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an effort to go south. That done, recover the coffee cup from the floor of the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the lightbulb from the floor of the closet. And then, sit the lightbulb on the table in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in a closet.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. You shudder, but continue examining the table. But the thing is empty, unfortunately. This always happens!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a lightbulb on the floor.
You are carrying nothing.

your action:

Response: take lightbulb<|im_end|>put lightbulb on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! Here is your task for today. First of all, you could, like, head south. If you can get around to doing that, recover the book from the shelf. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take book from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to make an attempt to venture east. That done, make sure that the chest is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
You've just walked into an attic. Okay, just remember what you're here to do, and everything will go great.
You can make out a locked coffer.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First thing I need you to do is to recover the cookie from the box inside the cubicle. After taking the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You begin looking for stuff.
You can make out a box. The box contains a cookie.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take cookie from box<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, attempt to venture east. Then, recover the butterfly from the board within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. After that, open the chest inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, close the type C box within the salon. And then, Place the type C passkey into the type C box to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You can barely contain your excitement.
You can see an opened usual looking type C box in the room. The type C box is empty! What a waste of a day!
There is an unblocked exit to the north.
You are carrying: a type C passkey.

your action:

Response: close type C box<|im_end|>lock type C box with type C passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to attempt to venture south. With that over with, recover the shirt from the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual kind of place.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the nest of beetles from the table. Then, place the nest of beetles on the shelf inside the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet. You begin to take stock of what's in the room.
You see a shelf. The shelf is usual. But the thing hasn't got anything on it. You see a table. You wonder idly who left that here. You see a nest of beetles on the table.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take nest of beetles from table<|im_end|>put nest of beetles on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, move east. Okay, and then, put the fork on the board in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You make another one of your grand eccentric entrances into a closet.
There is an unguarded exit to the east.
You are carrying: a fork.

your action:

Response: go east<|im_end|>put fork on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, recover the cane from the trunk inside the attic. After that, sit the cane on the shelf within the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. Let's see what's in here.
You can see a trunk. The trunk contains a cane. You make out a shelf. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take cane from trunk<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First step, recover the soap scented latchkey from the locker within the bedroom. Then, lock the soap scented box with the soap scented latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You can see a closed soap scented box. Hey, want to see a locker? Look over there, a locker. The locker contains a soap scented latchkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take soap scented latchkey from locker<|im_end|>lock soap scented box with soap scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is your task for today. First, it would be great if you could recover the novel from the suitcase within the bedroom. And then, put the novel into the coffer within the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal one.
You see a coffer. The coffer is empty! What a waste of a day! What's that over there? It looks like it's a suitcase. The suitcase contains a novel.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take novel from suitcase<|im_end|>insert novel into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to travel east. Then, retrieve the mop from the table within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. Your first objective is to make an attempt to venture south. Once you get around to doing that, retrieve the shadfly from the cabinet inside the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal one. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, take the tablet from the desk in the bar. Then, place the tablet on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great standard vibes in this place, a wonderful standard atmosphere. You begin to take stock of what's in the room.
Were you looking for a bed stand? Because look over there, it's a bed stand. The bed stand is ordinary. The bed stand appears to be empty. What, you think everything in TextWorld should have stuff on it? You see a desk. On the desk you can see a tablet.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take tablet from desk<|im_end|>put tablet on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the fly larva from the trunk inside the salon. Then, place the fly larva on the floor of the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the salon. I guess you better just go and list everything you see here.
If you haven't noticed it already, there seems to be something there by the wall, it's a trunk. The trunk contains a fly larva.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fly larva from trunk<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First thing I need you to do is to retrieve the vanilla scented passkey from the mantelpiece. If you can get your hands on the vanilla scented passkey, lock the vanilla scented box within the playroom with the vanilla scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom. You can barely contain your excitement.
You see a vanilla scented box. There's something strange about this being here, but you can't put your finger on it. You scan the room for a mantelpiece, and you find a mantelpiece. On the mantelpiece you make out a vanilla scented passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take vanilla scented passkey from mantelpiece<|im_end|>lock vanilla scented box with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could attempt to venture east. Once you finish that, take the towel from the cabinet within the shower. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be fantastic if you could make it so that the trunk is open. After that, deposit the scarf into the trunk within the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Of every laundromat you could have shown up in, you had to walk into a standard one. Okay, just remember what you're here to do, and everything will go great.
You make out a trunk.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a scarf.

your action:

Response: open trunk<|im_end|>insert scarf into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the type Q latchkey from the floor of the bedroom. Then, make sure that the type Q box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. You start to take note of what's in the room.
A locked usual looking type Q box is right there by you.
You need an unblocked exit? You should try going north.
There is a type Q latchkey on the floor.
You are carrying nothing.

your action:

Response: take type Q latchkey<|im_end|>unlock type Q box with type Q latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, go to the east. Following that, place the stapler on the floor of the attic. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You have entered a bedchamber. Not the bedchamber you'd expect. No, this is a bedchamber.
Hey, want to see a desk? Look over there, a desk. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stapler.

your action:

Response: go east<|im_end|>drop stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, pick up the broccoli from the counter. After that, eat the broccoli. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just shown up in a spare room.
What's that over there? It looks like it's a counter. You see a broccoli on the counter.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take broccoli from counter<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, venture south. And then, take the blanket from the stand in the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take blanket from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to go to the east. Next, look and see that the chest is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An usual kind of place. The room is well lit.
Were you looking for a locker? Because look over there, it's a locker. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to try to take a trip east. And then, insert the Microsoft key into the Microsoft locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in the shower.
You need an unblocked exit? You should try going east.
You are carrying: a Microsoft key.

your action:

Response: go east<|im_end|>unlock Microsoft locker with Microsoft key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move east. Next, make it so that the chest is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take the shirt from the drawer inside the shower. With the shirt, place the shirt on the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
An open typical looking drawer is close by. The drawer contains a shirt.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take shirt from drawer<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to recover the fondue from the mantle within the office. And then, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
You are in an office.
You make out a mantle. You see a fondue on the mantle.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fondue from mantle<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, unlock the cuboid box. Then, ensure that the cuboid box in the salon is open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked cuboid box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid box with cuboid key<|im_end|>open cuboid box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, take the hat from the display. And then, place the hat on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a display. The display contains a hat.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take hat from display<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could pick up the latchkey from the floor of the cellar. And then, lock the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've just sauntered into a cellar.
A closed safe, which looks usual, is here.
There is an exit to the west. Don't worry, it is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, retrieve the cuboid key from the counter inside the kitchen. And then, insert the cuboid key into the cuboid box within the kitchen's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in the kitchen. Let's see what's in here.
You smell a wretched smell, and follow it to a cuboid box. You can make out a counter. Make a note of this, you might have to put stuff on or in it later on. You see a cuboid key on the counter.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cuboid key from counter<|im_end|>unlock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take a trip east. After that, retrieve the cane from the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cane from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First, it would be good if you could ensure that the fridge inside the kitchenette is open. And then, recover the shadfly from the fridge within the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You're now in the kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You see a fridge.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open fridge<|im_end|>take shadfly from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to try to go to the south. And then, pick up the shadfly from the stand inside the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. With that done, close the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study.
There is an unguarded exit to the east.
You are carrying: an insect.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could retrieve the pair of headphones from the workbench. If you can get your hands on the pair of headphones, deposit the pair of headphones on the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
You can make out a workbench. You see a pair of headphones on the workbench.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take pair of headphones from workbench<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. That done, look and see that the chest inside the study is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty standard here.
There is an unguarded exit to the east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to go to the east. That done, doublecheck that the dresser inside the chamber is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to close the locker inside the studio. And then, lock the locker with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You begin looking for stuff.
You can make out a locker. Empty! What kind of nightmare TextWorld is this?
You need an unblocked exit? You should try going north.
You are carrying: a latchkey.

your action:

Response: close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to make an attempt to move south. If you can succeed at that, take the tablet from the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tablet from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First step, venture south. Then, close the refrigerator within the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fondue.

your action:

Response: go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to take the mouse from the chair inside the office. After that, toss the mouse on the floor of the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
This just in- You, in the office. I guess you better just go and list everything you see here.
You see a chair. You see a mouse on the chair.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take mouse from chair<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, recover the laptop from the trunk. Then, rest the laptop on the bar in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place.
You can make out a trunk. The trunk contains a laptop. There's something strange about this being here, but you can't put your finger on it. You can make out a bar. But the thing is empty. Hopefully this doesn't make you too upset.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take laptop from trunk<|im_end|>put laptop on bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, pick up the passkey from the suitcase. Then, make absolutely sure that the chest is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
You can make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. If you haven't noticed it already, there seems to be something there by the wall, it's a suitcase. The suitcase contains a passkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! Your first objective is to venture south. With that over with, close the box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the display in the workshop is opened. And then, retrieve the worm from the display. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Guess what, you are in a place we're calling a workshop.
You can see a closed display.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open display<|im_end|>take worm from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, make an effort to travel south. Then, pick up the butterfly from the floor of the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room.
You see a counter. The counter is normal. But oh no! there's nothing on this piece of garbage.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, ensure that the toolbox inside the cellar is open. After that, you can place the broom into the toolbox inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
Well I'll be, you are in the place we're calling the cellar. Okay, just remember what you're here to do, and everything will go great.
You make out a toolbox. Now why would someone leave that there?
You need an unguarded exit? You should try going north.
You are carrying: a broom.

your action:

Response: open toolbox<|im_end|>insert broom into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, if it's not too much trouble, I need you to recover the paper towel from the table within the restroom. Then, ditch the paper towel on the floor of the restroom. That's it!

Here is your interactions so far:
current state: You are now in the restroom.
You arrive in a restroom. A normal one.
You make out a table. The table is standard. On the table you can make out a paper towel.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take paper towel from table<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to try to venture south. Then, make absolutely sure that the cabinet in the kitchenette is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in the place we're calling the chamber.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, go east. Okay, and then, open the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, retrieve the broccoli from the box. Then, eat the broccoli. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened typical looking box in the corner. The box contains a broccoli.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take broccoli from box<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the mat from the floor of the bathroom. Then, place the mat on the counter in the bathroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
You see a counter. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going north.
There is a mat on the floor.
You are carrying nothing.

your action:

Response: take mat<|im_end|>put mat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could lift the knife from the floor of the kitchen. After stealing the knife, rest the knife on the chair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A standard kind of place.
You can make out a chair. I guess it's true what they say, if you're looking for a chair, go to TextWorld. The chair is normal. But the thing is empty, unfortunately. You move on, clearly furious with your TextWorld experience.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>put knife on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First stop, insert the latchkey into the box's lock to unlock it. And then, ensure that the box inside the cubicle is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You make out a locked box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, make an effort to move east. And then, lift the laptop from the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal one.
Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is normal. But there isn't a thing on it.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. And then, doublecheck that the drawer inside the launderette is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You make a grand eccentric entrance into a studio.
You can see a mantle. However, the mantle, like an empty mantle, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the paper towel from the trunk. Then, place the paper towel on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Look around you. Take it all in. It's not every day someone gets to be in a laundry place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a trunk. The trunk contains a paper towel. You see a board. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take paper towel from trunk<|im_end|>put paper towel on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the case. And then, you can place the shirt into the case. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You begin looking for stuff.
You can see a case.
You need an unblocked exit? You should try going west.
You are carrying: a shirt.

your action:

Response: open case<|im_end|>insert shirt into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First off, attempt to move east. And then, retrieve the coffee cup from the freezer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take coffee cup from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to head east. Once you do that, close the chest in the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
You need an unguarded exit? You should try going east.
You are carrying: a golf club.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, unlock the box. After that, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am sorry to announce that you are now in the bedchamber.
You rest your hand against a wall, but you miss the wall and fall onto a box.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: unlock box with passkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, try to move east. Once you finish that, close the trunk within the parlor. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You have entered a bathroom. Not the bathroom you'd expect. No, this is a bathroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, look and see that the formless box is unlocked. After that, open the formless box inside the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
You can see a locked normal looking formless box nearby.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless latchkey.

your action:

Response: unlock formless box with formless latchkey<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip south. Then, retrieve the broom from the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Of every closet you could have shown up in, you had to walk into a normal one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. First, it would be a great idea if you could retrieve the cd from the bookshelf within the bedchamber. Once you have got the cd, put the cd on the desk. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
What's that over there? It looks like it's a desk. The desk is normal. However, the desk, like an empty desk, has nothing on it. You can make out a bookshelf. The bookshelf is typical. On the bookshelf you see a cd.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cd from bookshelf<|im_end|>put cd on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could pick up the passkey from the stand. With the passkey, lock the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You can barely contain your excitement.
You see a closed locker. You make out a stand. The stand is normal. On the stand you make out a passkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, move south. After that, open the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
This is going to sound unbelievable, but you've just entered a steam room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is your task for today. Your first objective is to make an attempt to go to the south. With that over with, close the basket. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A typical one. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, look and see that the chest is open. After that, recover the insect from the chest in the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Welcome to the scullery.
You can see a closed chest.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take insect from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the cashew from the shelf inside the laundry place. And then, eat the cashew. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one.
Oh, great. Here's a shelf. On the shelf you can see a cashew.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cashew from shelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, take the fondue from the display inside the spare room. After that, eat the fondue. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
As if things weren't amazing enough already, you can even see a display. The display contains a fondue.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take fondue from display<|im_end|>eat fondue<|im_end|>