Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First thing I need you to do is to retrieve the peanut from the floor of the dish-pit. After that, eat the peanut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in the dish-pit.
You make out a locked chest.
There is an unblocked exit to the north.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could head south. With that over with, make absolutely sure that the box in the laundry place is opened. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one.
There is an unblocked exit to the south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First, it would be good if you could make absolutely sure that the fridge within the kitchen is ajar. After that, you can deposit the butterfly into the fridge. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Ah, the kitchen. This is some kind of kitchen, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You see a fridge.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a butterfly.

your action:

Response: open fridge<|im_end|>insert butterfly into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to retrieve the lampshade from the case in the attic. After that, drop the lampshade on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well how about that, you are in a place we're calling an attic.
You see a gleam over in a corner, where you can see a case. Classic TextWorld. The case contains a lampshade. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take lampshade from case<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to head east. If you can do that, open the refrigerator within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You have entered a vault. Not the vault you'd expect. No, this is a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: an onion.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to pick up the grape from the basket. And then, eat the grape. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in a place we're calling a chamber.
You can make out an opened normal looking basket in the corner. The basket contains a grape. Huh, weird.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take grape from basket<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to make an effort to travel south. And then, pick up the Cat Calendar from the trunk in the studio. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You begin to take stock of what's here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Cat Calendar from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the pillow from the basket. Then, toss the pillow on the floor of the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You are in a bedchamber. An ordinary one.
You make out a basket. The basket contains a pillow.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take pillow from basket<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, take the American limited edition latchkey from the counter inside the laundry place. After that, make sure that the American limited edition safe is unlocked with the American limited edition latchkey. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place.
You can make out a locked American limited edition safe. If you haven't noticed it already, there seems to be something there by the wall, it's a counter. You shudder, but continue examining the counter. The counter is standard. On the counter you can make out an American limited edition latchkey. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take American limited edition latchkey from counter<|im_end|>unlock American limited edition safe with American limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, travel south. With that done, doublecheck that the safe in the shower is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You need an unblocked exit? You should try going south.
You are carrying: a key.

your action:

Response: go south<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, go to the south. Then, retrieve the worm from the dresser in the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First thing I need you to do is to take a trip south. After that, you can insert the shirt into the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Look at that placard! What does it say? It says Welcome to the sauna? Well that's cool.
There is an unblocked exit to the south.
You are carrying: a shirt.

your action:

Response: go south<|im_end|>insert shirt into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the mouse from the box in the study. After stealing the mouse, throw the mouse on the floor of the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just stumbled into a study.
You can make out an opened box. The box contains a mouse. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take mouse from box<|im_end|>drop mouse<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, attempt to go south. And then, pick up the mug from the plate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make sure that the American limited edition locker inside the restroom is unlocked. And then, open the American limited edition locker inside the restroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You are in an ordinary kind of place. That is to say, you're in a restroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You hear a noise behind you and spin around, but you can't see anything other than a American limited edition locker.
You need an unguarded exit? You should try going west.
You are carrying: an American limited edition keycard.

your action:

Response: unlock American limited edition locker with American limited edition keycard<|im_end|>open American limited edition locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your task for today is to eat the durian.

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You need an unblocked exit? You should try going south.
You are carrying: a durian.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! Your first objective is to take the worm from the freezer. After that, deposit the worm into the case in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
I never took you for the sort of person who would show up in a kitchenette, but I guess I was wrong.
You see a case. Something scurries by right in the corner of your eye. Probably nothing. What a letdown! The case is empty! Hey, want to see a freezer? Look over there, a freezer. The freezer contains a worm.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take worm from freezer<|im_end|>insert worm into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to move south. Following that, pick-up the top hat from the floor of the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, make an attempt to travel south. If you can succeed at that, open the refrigerator. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You start to take note of what's in the room.
Hey, want to see a desk? Look over there, a desk. But there isn't a thing on it.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, venture east. And then, recover the manuscript from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio.
You can see a desk. The desk is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick-up the latchkey from the floor of the scullery. After that, doublecheck the chest is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery. You begin to take stock of what's here.
You see a closed usual looking chest nearby.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the whisk from the floor of the dish-pit. Then, deposit the whisk into the case within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
You can make out an opened case. The case is empty! What a waste of a day!
You need an unblocked exit? You should try going west.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: take whisk<|im_end|>insert whisk into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to travel south. With that accomplished, lock the safe with the passkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A normal one. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make absolutely sure that the toolbox in the pantry is opened. And then, retrieve the golf tee from the toolbox. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You begin to take stock of what's here.
You can make out a closed toolbox.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take golf tee from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Once you get around to doing that, pick up the laptop from the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to retrieve the legume from the display. After getting the legume, eat the legume. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You see a display. The display contains a legume.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take legume from display<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to head east. And then, pick-up the nest of toads from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
There is an unblocked exit to the east.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of toads<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First step, make an attempt to travel east. That done, retrieve the lampshade from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lampshade from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to recover the passkey from the chest inside the bedchamber. If you can get your hands on the passkey, insert the passkey into the locker within the bedchamber's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You can make out a locked locker close by. You hear a noise behind you and spin around, but you can't see anything other than a chest. The chest contains a passkey. Now that's what I call TextWorld!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be great if you could make an effort to go east. With that over with, recover the Advent Calendar from the chair inside the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Advent Calendar from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, pick up the dvd from the recliner inside the bedroom. Then, you can place the dvd inside the coffer. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
You can see a coffer. Hmmm... what else, what else? Empty! What kind of nightmare TextWorld is this? You see a recliner. The recliner is standard. On the recliner you make out a dvd.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take dvd from recliner<|im_end|>insert dvd into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First of all, take a trip south. Next, doublecheck that the chest in the recreation zone is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to travel south. Then, open the locker within the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First thing I need you to do is to move east. And then, close the box in the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You make another one of your grand eccentric entrances into a laundry place. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying: a pair of pants.

your action:

Response: go east<|im_end|>close box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to retrieve the spoon from the saucepan in the canteen. Then, rest the spoon on the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a counter. The counter appears to be empty. It would have been so cool if there was stuff on the counter. You make out a saucepan. The saucepan is standard. On the saucepan you see a spoon.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spoon from saucepan<|im_end|>put spoon on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the Comic Strip Calendar from the box. If you can get your hands on the Comic Strip Calendar, you can place the Comic Strip Calendar into the toolbox in the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
You can see an opened toolbox. What a letdown! The toolbox is empty! You see an opened box in the room. The box contains a Comic Strip Calendar.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from box<|im_end|>insert Comic Strip Calendar into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go east. Then, close the refrigerator. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Fancy seeing you here. Here, by the way, being the studio. You begin to take stock of what's in the room.
You can make out an opened trunk, which looks normal, nearby. The trunk is empty, what a horrible day!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A standard one.
Look over there! a chest.
You need an unguarded exit? You should try going east.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, take a trip east. And then, pick-up the insect from the floor of the playroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement.
You see a workbench. Now why would someone leave that there? The workbench is standard. However, the workbench, like an empty workbench, has nothing on it. You move on, clearly angry about TextWorld.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First off, try to venture east. Next, close the freezer inside the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A typical kind of place.
There is an unguarded exit to the east.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, go south. Then, pick up the shadfly from the floor of the parlor. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to move south. Then, pick up the shadfly from the chest. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First off, lift the knife from the floor of the cookhouse. After picking up the knife, place the knife into the fridge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An usual one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a fridge. The fridge is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>insert knife into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to move east. And then, recover the top hat from the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You can make out a closed locker.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, insert the keycard into the locker's lock to unlock it. After that, ensure that the locker in the study is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've entered a study. You begin to take stock of what's in the room.
You see a locked locker.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the broom from the case inside the attic. And then, deposit the broom on the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual kind of place.
You can see an opened case, which looks normal, nearby. The case contains a broom.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take broom from case<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make absolutely sure that the safe is opened. And then, retrieve the cd from the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
A closed safe, which looks normal, is here.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take cd from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, recover the fudge scented key from the table in the vault. Then, insert the fudge scented key into the fudge scented locker's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a locked fudge scented locker. Oh, great. Here's a table. The table is usual. On the table you can make out a fudge scented key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take fudge scented key from table<|im_end|>unlock fudge scented locker with fudge scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, recover the pillow from the floor of the bar. And then, insert the pillow inside the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A standard kind of place.
You see an opened dresser close by. The dresser is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going west.
There is a pillow on the floor.
You are carrying nothing.

your action:

Response: take pillow<|im_end|>insert pillow into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the butterfly from the cabinet inside the cellar. And then, you can insert the butterfly into the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. An usual one. I guess you better just go and list everything you see here.
You make out an opened coffer. What a letdown! The coffer is empty! You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet contains a butterfly.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from cabinet<|im_end|>insert butterfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go south. And then, make it so that the type B chest in the workshop is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a type B keycard.

your action:

Response: go south<|im_end|>open type B chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, travel east. Then, deposit the vacuum on the floor of the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical kind of place.
There is an unblocked exit to the east.
You are carrying: a vacuum and a glass.

your action:

Response: go east<|im_end|>drop vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First thing I need you to do is to recover the cashew from the shelf inside the garage. If you can get your hands on the cashew, eat the cashew. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary one.
You make out a shelf. The shelf is normal. On the shelf you can make out a cashew.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cashew from shelf<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. Your first objective is to retrieve the keycard from the floor of the playroom. With the keycard, assure the locker is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You have moved into a playroom. Not the playroom you'd expect. No, this is a playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a closed typical looking locker nearby.
There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First thing I need you to do is to make absolutely sure that the American chest inside the washroom is unlocked. And then, open the American chest within the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
Of every washroom you could have sauntered into, you had to saunter into an usual one. You begin looking for stuff.
If you haven't noticed it already, there seems to be something there by the wall, it's a American chest.
There is an unblocked exit to the north.
You are carrying: an American passkey.

your action:

Response: unlock American chest with American passkey<|im_end|>open American chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, take the kettle from the chest. Then, drop the kettle on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in the canteen.
You see an opened chest. The chest contains a kettle, so there's that.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take kettle from chest<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the loaf of bread from the floor of the bedchamber. With the loaf of bread, eat the loaf of bread. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An usual one.
There is an exit to the west. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying: a pizza.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the kettle from the shelf inside the cookhouse. After picking up the kettle, ditch the kettle on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You can barely contain your excitement.
Were you looking for a shelf? Because look over there, it's a shelf. You see a kettle on the shelf.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take kettle from shelf<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First, it would be great if you could recover the butterfly from the counter. With the butterfly, sit the butterfly on the workbench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard kind of place.
You can make out a workbench. What a coincidence, weren't you just thinking about a workbench? The workbench is typical. But the thing is empty, unfortunately. You smell an interesting smell, and follow it to a counter. The counter is typical. On the counter you see a butterfly.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take butterfly from counter<|im_end|>put butterfly on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, assure that the suitcase inside the basement is open. After you have opened the suitcase, pick up the nest of bugs from the suitcase in the basement. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A standard kind of place.
You can make out a closed suitcase.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take nest of bugs from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the insect from the cabinet inside the shower. Then, put the insect into the drawer within the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. You start to take note of what's in the room.
You see an opened drawer. What a letdown! The drawer is empty! You see a cabinet. The cabinet contains an insect. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take insect from cabinet<|im_end|>insert insect into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the keycard from the bookshelf in the workshop. And then, assure that the chest inside the workshop is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You make out a chest. You can make out a bookshelf. What a coincidence, weren't you just thinking about a bookshelf? You see a keycard on the bookshelf.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from bookshelf<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! First stop, move south. And then, take the glass from the plate in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glass from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to go to the south. And then, close the suitcase inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just shown up in a bedchamber.
You see a closed coffer.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick-up the stick of butter from the floor of the sauna. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Fancy seeing you here. Here, by the way, being the sauna.
You need an unguarded exit? You should try going north.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the fondue from the stand inside the garage. Then, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You scan the room, seeing a stand. You wonder idly who left that here. You see a fondue on the stand.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fondue from stand<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the loaf of bread from the plate. And then, eat the loaf of bread. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You're now in a canteen.
You make out a plate. You see a loaf of bread on the plate.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take loaf of bread from plate<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Your first objective is to venture south. And then, pick-up the worm from the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A normal kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could go south. After that, close the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to take the keycard from the rack. And then, unlock the chest with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. A typical one. Let's see what's in here.
You make out a locked chest. You hear a noise behind you and spin around, but you can't see anything other than a rack. On the rack you can see a keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from rack<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the shirt from the cabinet inside the cellar. After that, place the shirt on the floor of the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A standard one.
You make out an opened cabinet. The cabinet contains a shirt.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take shirt from cabinet<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could attempt to take a trip south. Then, recover the sponge from the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head east. With that done, pick-up the ladle from the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go east<|im_end|>take ladle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel south. And then, pick up the spoon from the pan in the scullery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take spoon from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, pick up the tablet from the stand. With the tablet, drop the tablet on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
This is going to sound unbelievable, but you've just entered a bedchamber. You begin to take stock of what's here.
You see a stand. Wow, isn't TextWorld just the best? You see a tablet on the stand.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take tablet from stand<|im_end|>drop tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to make absolutely sure that the trunk is open. And then, retrieve the towel from the trunk inside the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just sauntered into a shower.
You can make out a closed trunk right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take towel from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, close the locker within the kitchenette. After shutting the locker, Place the key into the locker to lock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette.
You can make out an opened normal looking locker close by. The locker is empty, what a horrible day!
There is an unblocked exit to the west.
You are carrying: a key.

your action:

Response: close locker<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to head south. Following that, retrieve the lightbulb from the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An usual one. The room is well lit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, recover the Canadian limited edition latchkey from the floor of the recreation zone. After that, insert the Canadian limited edition latchkey into the Canadian limited edition box's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
I am sorry to announce that you are now in the recreation zone. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a Canadian limited edition box? Look over there, a Canadian limited edition box.
You need an unguarded exit? You should try going north.
There is a Canadian limited edition latchkey on the floor.
You are carrying nothing.

your action:

Response: take Canadian limited edition latchkey<|im_end|>unlock Canadian limited edition box with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the towel from the trunk. Once you have got the towel, deposit the towel into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A normal kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! As if things weren't amazing enough already, you can even see a trunk. The trunk contains a towel. Wow, isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take towel from trunk<|im_end|>insert towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to go to the south. With that over with, make absolutely sure that the box is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the laundry place.
You need an unblocked exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First step, pick up the paper towel from the floor of the laundry place. With the paper towel, sit the paper towel on the bench. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A standard kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You see a bench. Now why would someone leave that there? The bench is usual. Looks like someone's already been here and taken everything off it, though. Oh! Why couldn't there just be stuff on it?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to venture south. With that done, close the portmanteau in the chamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Ah, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a closed safe.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, take the paper towel from the cabinet in the sauna. If you can get your hands on the paper towel, place the paper towel on the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
You make out a cabinet. Wow, isn't TextWorld just the best? The cabinet contains a paper towel. Something scurries by right in the corner of your eye. Probably nothing. Were you looking for a bench? Because look over there, it's a bench. The bench is normal. But the thing is empty. Aw, here you were, all excited for there to be things on it!
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>put paper towel on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to try to move east. Then, retrieve the shadfly from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to take a trip east. Okay, and then, make it so that the cuboid safe in the shower is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. A typical kind of place. Let's see what's in here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cuboid latchkey.

your action:

Response: go east<|im_end|>unlock cuboid safe with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to open the refrigerator. After that, retrieve the coffee cup from the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit.
You see a closed refrigerator.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take coffee cup from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, unlock the Henderson's safe inside the bedchamber with the Henderson's key. And then, ensure that the Henderson's safe is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You make out a locked normal looking Henderson's safe nearby.
There is an unblocked exit to the west.
You are carrying: a Henderson's key.

your action:

Response: unlock Henderson's safe with Henderson's key<|im_end|>open Henderson's safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, move south. With that done, close the spherical box within the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close spherical box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First, it would be good if you could retrieve the pen from the chair in the workshop. After you have picked up the pen, rest the pen on the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal one. You can barely contain your excitement.
You hear a noise behind you and spin around, but you can't see anything other than a stand. But there isn't a thing on it. What, you think everything in TextWorld should have stuff on it? You can see a chair. You see a pen on the chair. Wow! Just like in the movies!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take pen from chair<|im_end|>put pen on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the mop from the floor of the washroom. And then, sit the mop on the rack in the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You bend down to tie your shoe. When you stand up, you notice a rack. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unguarded.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: take mop<|im_end|>put mop on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, recover the formless latchkey from the floor of the dish-pit. Then, unlock the formless safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a formless safe.
You need an unblocked exit? You should try going north.
There is a formless latchkey on the floor.
You are carrying nothing.

your action:

Response: take formless latchkey<|im_end|>unlock formless safe with formless latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to unlock the Canadian safe inside the workshop. Then, open the Canadian safe inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
You make out a locked Canadian safe close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Canadian keycard.

your action:

Response: unlock Canadian safe with Canadian keycard<|im_end|>open Canadian safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could pick up the Canadian latchkey from the stand inside the bedroom. After taking the Canadian latchkey, make it so that the Canadian safe within the bedroom is locked with the Canadian latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. An usual one. You begin to take stock of what's in the room.
You make out a Canadian safe. You can make out a stand. The stand is ordinary. On the stand you can make out a Canadian latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Canadian latchkey from stand<|im_end|>lock Canadian safe with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First of all, you could, like, open the case inside the kitchenette. After that, pick up the whisk from the case in the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a case. Classic TextWorld.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open case<|im_end|>take whisk from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Eat the peanut.

Here is your interactions so far:
current state: You are now in the cellar.
You've just walked into a cellar. You start to take note of what's in the room.
There is an unguarded exit to the east.
There is a cashew on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to go east. That done, retrieve the novel from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. A normal one.
You can make out a case. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to insert the passkey into the locker inside the basement's lock to unlock it. After that, ensure that the locker is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. An ordinary kind of place.
You can see a locked typical looking locker here.
There is an unguarded exit to the west.
You are carrying: a passkey.

your action:

Response: unlock locker with passkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be good if you could recover the butterfly from the floor of the workshop. After picking up the butterfly, rest the butterfly on the bookshelf within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An ordinary one.
You see a bookshelf. You shudder, but continue examining the bookshelf. The bookshelf is usual. But the thing is empty.
There is an unblocked exit to the west.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>put butterfly on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to insert the type 1 latchkey into the type 1 locker's lock to unlock it. After that, ensure that the type 1 locker within the cookhouse is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal one.
You make out a type 1 locker. There's something strange about this thing being here, but you don't have time to worry about that now.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a type 1 latchkey.

your action:

Response: unlock type 1 locker with type 1 latchkey<|im_end|>open type 1 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to head south. After that, assure that the Canadian chest is wide open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Canadian chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move south. After that, recover the bowl from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First stop, pick up the broom from the floor of the shower. With the broom, place the broom on the shelf. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is normal. But the thing is empty. Aw, and here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going west.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>put broom on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to venture east. And then, assure that the freezer in the kitchen is ajar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. I guess you better just go and list everything you see here.
You see a bookshelf. The bookshelf is ordinary. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, head east. Next, doublecheck that the cabinet within the cookhouse is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to head south. Following that, retrieve the iron from the drawer inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to retrieve the fondue from the cabinet inside the kitchen. Then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
I am required to announce that you are now in the kitchen.
You see a cabinet. Wow, isn't TextWorld just the best? The cabinet contains a fondue. Wow, isn't TextWorld just the best?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take fondue from cabinet<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the burger from the table. If you can get your hands on the burger, eat the burger. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in the place we're calling the office.
You scan the room, seeing a table. The table is normal. On the table you can see a burger.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take burger from table<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to move south. After that, unlock the vanilla scented chest in the cubicle with the vanilla scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just sauntered into a bedchamber. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a vanilla scented key.

your action:

Response: go south<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to travel south. Then, close the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the laptop from the stand inside the salon. If you can get your hands on the laptop, place the laptop on the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place. I guess you better just go and list everything you see here.
You make out a desk. The desk is ordinary. The desk appears to be empty. Oh! Why couldn't there just be stuff on it? You make out a stand. The stand is ordinary. On the stand you see a laptop.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take laptop from stand<|im_end|>put laptop on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could retrieve the sandwich from the floor of the parlor. After that, eat the sandwich. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A typical kind of place.
There is an exit to the north. Don't worry, it is unblocked.
There is a sandwich on the floor.
You are carrying: a spork.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, venture east. Then, pick up the printer from the coffer in the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to head east. That done, pick up the frisbee from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You're now in a dish-pit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take frisbee from chest<|im_end|>