Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, pick up the keycard from the cabinet inside the shower. And then, make sure that the box in the shower is locked with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A standard one. I guess you better just go and list everything you see here.
Were you looking for a box? Because look over there, it's a box. I mean, just wow! Isn't TextWorld just the best? You see a cabinet. A cabinet... Is that really what you were looking for? The cabinet contains a keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take keycard from cabinet<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the cashew from the floor of the study. After that, eat the cashew. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study. You can barely contain your excitement.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a cashew on the floor.
You are carrying: a worm.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, recover the mop from the shelf. After that, place the mop into the drawer in the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You have entered a sauna. Not the sauna you'd expect. No, this is a sauna. You begin looking for stuff.
You can make out an opened drawer. Empty! What kind of nightmare TextWorld is this? What's that over there? It looks like it's a shelf. You see a mop on the shelf.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take mop from shelf<|im_end|>insert mop into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the Comic Strip Calendar from the armchair. And then, deposit the Comic Strip Calendar on the floor of the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop.
What's that over there? It looks like it's an armchair. You see a Comic Strip Calendar on the armchair.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from armchair<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First thing I need you to do is to take a trip south. That done, open the rectangular locker in the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A normal kind of place. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a rectangular key.

your action:

Response: go south<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could travel south. With that accomplished, doublecheck that the chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You hear a noise behind you and spin around, but you can't see anything other than a box. The box is empty, what a horrible day!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, make it so that the suitcase is opened. After that, retrieve the plant from the suitcase within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You smell an awful smell, and follow it to a suitcase.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take plant from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First, it would be good if you could travel south. With that done, doublecheck that the toolbox inside the workshop is opened. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make absolutely sure that the cuboid locker in the office is unlocked. After that, open the cuboid locker within the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office.
You can see a cuboid locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: unlock cuboid locker with cuboid passkey<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel east. After that, recover the tv from the bench. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
This is going to sound unbelievable, but you've just entered a canteen. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. And then, recover the laptop from the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First off, if it's not too much trouble, I need you to take the rectangular key from the freezer within the cookhouse. And then, look and see that the rectangular box is unlocked with the rectangular key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. An ordinary kind of place.
You make out a locked rectangular box in the corner. You see an opened freezer. The freezer contains a rectangular key, so there's that.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from freezer<|im_end|>unlock rectangular box with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to lift the latchkey from the floor of the basement. After that, doublecheck that the box is locked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
As if things weren't amazing enough already, you can even see a box.
There is an exit to the north. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be a great idea if you could make an attempt to head south. Okay, and then, toss the cd on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cd and a keyboard.

your action:

Response: go south<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the formless key from the safe. Then, insert the formless key into the formless box's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
I am so happy to announce that you are now in the parlor.
You bend down to tie your shoe. When you stand up, you notice a formless box. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. The safe contains a formless key.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take formless key from safe<|im_end|>unlock formless box with formless key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to head south. With that done, close the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An usual one. Let's see what's in here.
You see a coffer.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel east. With that accomplished, doublecheck that the dresser is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A normal kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, attempt to venture east. Then, close the trunk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the ladle from the fridge. Once you have taken the ladle, you can insert the ladle inside the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out an opened standard looking case nearby. Empty! What kind of nightmare TextWorld is this? You can make out a fridge. The fridge contains a ladle.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take ladle from fridge<|im_end|>insert ladle into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, move east. And then, close the case. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You need an unguarded exit? You should try going east.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, take the Cat Calendar from the stand. Then, deposit the Cat Calendar on the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard kind of place.
You hear a noise behind you and spin around, but you can't see anything other than a stand. You see a Cat Calendar on the stand.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Cat Calendar from stand<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, go east. Then, ensure that the portmanteau inside the chamber is open. That's it!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You can see a stand. But the thing is empty.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! Your first objective is to make an effort to go to the south. Okay, and then, doublecheck that the suitcase within the spare room is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in an usual kind of place. That is to say, you're in a kitchen. You begin looking for stuff.
You need an unblocked exit? You should try going south.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, look and see that the TextWorld locker inside the pantry is closed. After that, lock the TextWorld locker in the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You're not going to believe this, but you've just entered a pantry.
You can see an opened TextWorld locker nearby. The TextWorld locker is empty! What a waste of a day!
There is an unguarded exit to the north.
You are carrying: a TextWorld passkey.

your action:

Response: close TextWorld locker<|im_end|>lock TextWorld locker with TextWorld passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to take a trip south. And then, retrieve the mouse from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in a chamber.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mouse from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be good if you could try to move east. After that, lift the Advent Calendar from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You begin to take stock of what's here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a trunk. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the shirt from the rack in the washroom. With the shirt, throw the shirt on the floor of the washroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You're now in the washroom.
You bend down to tie your shoe. When you stand up, you notice a rack. You see a shirt on the rack.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take shirt from rack<|im_end|>drop shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could retrieve the fly larva from the mantelpiece inside the studio. And then, place the fly larva on the stand within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard one.
You see a stand. Unfortunately, there isn't a thing on it. You make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you make out a fly larva.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take fly larva from mantelpiece<|im_end|>put fly larva on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go to the east. And then, retrieve the novel from the floor of the playroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
Well, here we are in a bar.
You see a gleam over in a corner, where you can see a coffer. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take novel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to venture south. And then, make sure that the cuboid safe is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I am sorry to announce that you are now in the canteen.
You need an unblocked exit? You should try going south.
You are carrying: a cuboid passkey.

your action:

Response: go south<|im_end|>lock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the south. And then, take the mop from the trunk in the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've just walked into a bedchamber. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, retrieve the backup calendar from the stand in the office. With the backup calendar, you can deposit the backup calendar into the cabinet inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great normal vibes in this place, a wonderful normal atmosphere. You can barely contain your excitement.
You scan the room for a cabinet, and you find a cabinet. You shudder, but continue examining the room. The cabinet is empty, what a horrible day! You see a gleam over in a corner, where you can see a stand. The stand is typical. On the stand you make out a backup calendar.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take backup calendar from stand<|im_end|>insert backup calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could make absolutely sure that the locker inside the bedroom is ajar. Then, take the cd from the locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You find yourself in a bedroom. A standard one.
Oh, great. Here's a locker.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open locker<|im_end|>take cd from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the tv from the floor of the playroom. After that, you can put the tv inside the box. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in the playroom.
You see a box. You check the price tag on the box. Thirty bucks?! That's ridiculous! You know what, I've got a person, they work out of city hall, who could get you one of those for 80 bucks! The box is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>insert tv into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, take the cushion from the bar in the salon. And then, toss the cushion on the floor of the salon. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Look at you, bigshot, walking into a salon like it isn't some huge deal.
You see a bar. You see a cushion on the bar.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cushion from bar<|im_end|>drop cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, retrieve the key from the locker in the attic. And then, assure that the chest inside the attic is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. An usual one. You begin to take stock of what's here.
You can make out a chest. You shudder, but continue examining the room. You can make out a locker. The locker contains a key. There's something strange about this being here, but you can't put your finger on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>unlock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to take a trip south. Okay, and then, sit the fly larva on the platter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one.
There is an unguarded exit to the south.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>put fly larva on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, recover the sock from the bench inside the laundry place. Then, deposit the sock on the floor of the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a bench. Now why would someone leave that there? On the bench you can see a sock. Classic TextWorld.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take sock from bench<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be great if you could travel south. That done, retrieve the iron from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First, it would be a great idea if you could retrieve the legume from the mantelpiece. Having picked up the legume, eat the legume. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
Look over there! a mantelpiece. You wonder idly who left that here. You see a legume on the mantelpiece.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take legume from mantelpiece<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the kettle from the chest inside the cookhouse. Having got the kettle, toss the kettle on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a gleam over in a corner, where you can see a chest, so there's that. The chest contains a kettle.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take kettle from chest<|im_end|>drop kettle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! Your first objective is to attempt to go east. And then, pick up the blender from the fridge in the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Well, here we are in the closet. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blender from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go south. With that accomplished, ensure that the cake scented box within the study is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A typical kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cake scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the napkin from the case. After that, put the napkin on the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've walked into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the dish-pit. You begin looking for stuff.
You can see a case. The case contains a napkin. I mean, just wow! Isn't TextWorld just the best? Hey, want to see a table? Look over there, a table. Why don't you take a picture of it, it'll last longer! The table is typical. But the thing is empty, unfortunately.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take napkin from case<|im_end|>put napkin on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, head south. Then, take the pillow from the recliner within the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow from recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be good if you could doublecheck that the basket is open. And then, recover the sponge from the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. You begin looking for stuff.
You can see a basket.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open basket<|im_end|>take sponge from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First, it would be fantastic if you could try to take a trip south. After that, recover the nest of bats from the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
Look around you. Take it all in. It's not every day someone gets to be in a workshop.
There is an unblocked exit to the south.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>take nest of bats<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the stick of butter from the refrigerator. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A typical kind of place. You begin looking for stuff.
You make out an opened refrigerator. The refrigerator contains a stick of butter. Now that's what I call TextWorld!
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take stick of butter from refrigerator<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick up the sponge from the cabinet. And then, put the sponge on the bench. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I am obligated to announce that you are now in the shower.
You can see an opened cabinet close by. The cabinet contains a sponge. You make out a bench. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty, unfortunately. It would have been so cool if there was stuff on the bench.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take sponge from cabinet<|im_end|>put sponge on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the Advent Calendar from the case. With the Advent Calendar, put the Advent Calendar on the armchair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You're now in a study. You try to gain information on your surroundings by using a technique you call "looking."
You can see a case, so there's that. The case contains an Advent Calendar. You hear a noise behind you and spin around, but you can't see anything other than an armchair. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Advent Calendar from case<|im_end|>put Advent Calendar on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to take a trip south. With that over with, retrieve the laptop from the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower.
A closed cabinet is close by.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, open the case. And then, you can deposit the pillow inside the case. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. It seems to be pretty standard here. You begin to take stock of what's here.
A closed case, which looks normal, is here.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a pillow.

your action:

Response: open case<|im_end|>insert pillow into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip east. Then, unlock the safe inside the steam room with the key. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place.
You need an unblocked exit? You should try going east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the nest of grubs from the table. After that, ditch the nest of grubs on the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one.
Look over there! a table. On the table you can see a nest of grubs.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take nest of grubs from table<|im_end|>drop nest of grubs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take a trip south. After that, retrieve the Cat Calendar from the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to go to the east. And then, retrieve the mug from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to go south. Following that, retrieve the stapler from the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stapler from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, attempt to venture east. Then, retrieve the mat from the case inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mat from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the broccoli from the chest inside the chamber. After that, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal one.
Hey, want to see a chest? Look over there, a chest. The chest contains a broccoli.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take broccoli from chest<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the coffee cup from the chair. With the coffee cup, place the coffee cup on the floor of the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
You make out a chair. The chair is typical. On the chair you can see a coffee cup.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take coffee cup from chair<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First thing I need you to do is to pick up the butterfly from the safe within the bar. And then, throw the butterfly on the floor of the bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A normal kind of place.
You can make out an opened safe. The safe contains a butterfly. The light flickers for a second, but nothing else happens.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take butterfly from safe<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make an effort to head east. Then, deposit the Advent Calendar on the floor of the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An usual one. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
There is a cauliflower on the floor.
You are carrying: an Advent Calendar.

your action:

Response: go east<|im_end|>drop Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, take the printer from the mantle. After that, sit the printer on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. Okay, just remember what you're here to do, and everything will go great.
You can make out a table. The table is typical. But there isn't a thing on it. Hey, want to see a mantle? Look over there, a mantle. I guess it's true what they say, if you're looking for a mantle, go to TextWorld. You see a printer on the mantle. Huh, weird.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take printer from mantle<|im_end|>put printer on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to doublecheck that the display in the cellar is opened. And then, pick up the worm from the display. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You find yourself in a cellar. A normal kind of place.
You see a display.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open display<|im_end|>take worm from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First of all, pick-up the bowl from the floor of the kitchenette. Then, you can place the bowl inside the cabinet in the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the kitchenette.
What's that over there? It looks like it's a cabinet. The cabinet is empty, what a horrible day!
There is an unblocked exit to the west.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: take bowl<|im_end|>insert bowl into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, pick-up the burger from the floor of the restroom. With the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
You've entered a restroom.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a burger on the floor.
You are carrying: an onion.

your action:

Response: take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to open the suitcase. And then, retrieve the cushion from the suitcase. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well how about that, you are in the place we're calling the chamber.
You make out a closed suitcase here.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open suitcase<|im_end|>take cushion from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to check that the safe is unlocked with the keycard. And then, ensure that the safe is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You make another one of your grand eccentric entrances into a spare room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a locked safe.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a keycard.

your action:

Response: unlock safe with keycard<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the locker is shut. And then, doublecheck that the locker in the cookhouse is locked with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in the cookhouse. Let's see what's in here.
You can see an opened locker in the corner. The locker is empty, what a horrible day!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: close locker<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the cloak from the toolbox. Then, you can place the cloak inside the suitcase inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You can see an opened suitcase here. The suitcase is empty! What a waste of a day! You can make out an opened toolbox here. The toolbox contains a cloak. You can't wait to tell the folks at home about this!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take cloak from toolbox<|im_end|>insert cloak into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, you could, like, retrieve the paper towel from the cabinet in the laundromat. And then, ditch the paper towel on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Ah, the laundromat. This is some kind of laundromat, really great typical vibes in this place, a wonderful typical atmosphere.
You make out a cabinet. Make a note of this, you might have to put stuff on or in it later on. The cabinet contains a paper towel.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take paper towel from cabinet<|im_end|>drop paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip east. After that, close the portmanteau inside the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a blanket on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be fantastic if you could retrieve the Henderson's latchkey from the drawer. After that, doublecheck that the Henderson's box is unlocked with the Henderson's latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A standard kind of place. You begin to take stock of what's here.
You can make out a Henderson's box. There's something strange about this being here, but you can't put your finger on it. Hey, want to see a drawer? Look over there, a drawer. The drawer contains a Henderson's latchkey. You shudder, but continue examining the room.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take Henderson's latchkey from drawer<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. With that done, you can deposit the vacuum into the locker inside the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying: a vacuum.

your action:

Response: go east<|im_end|>insert vacuum into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to go east. With that accomplished, close the coffer within the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. Okay, just remember what you're here to do, and everything will go great.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, pick up the sponge from the counter. And then, you can place the sponge inside the basket. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in the place we're calling the laundromat.
You see an opened basket in the room. Empty! What kind of nightmare TextWorld is this? You can make out a counter. On the counter you make out a sponge. There's something strange about this being here, but you can't put your finger on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take sponge from counter<|im_end|>insert sponge into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture south. That done, make absolutely sure that the non-euclidean box within the dish-pit is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean key.

your action:

Response: go south<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! Your first objective is to try to take a trip east. Then, you can place the napkin into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
There is an unguarded exit to the east.
You are carrying: a napkin.

your action:

Response: go east<|im_end|>insert napkin into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First of all, you could, like, pick up the cookie from the trunk. With the cookie, eat the cookie. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You can see a trunk. The trunk contains a cookie.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take cookie from trunk<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First thing I need you to do is to retrieve the glass from the floor of the cookery. After that, place the glass inside the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard kind of place.
You see an opened freezer in the room. The freezer is empty! What a waste of a day!
There is an exit to the west. Don't worry, it is unblocked.
There is a glass on the floor.
You are carrying nothing.

your action:

Response: take glass<|im_end|>insert glass into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to head east. If you can manage that, throw the worm on the floor of the closet. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Ah, the scullery. This is some kind of scullery, really great typical vibes in this place, a wonderful typical atmosphere.
There is an unguarded exit to the east.
You are carrying: a stick of butter and a worm.

your action:

Response: go east<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to recover the controller from the shelf. After that, you can put the controller into the locker in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You have fallen into a chamber. Not the chamber you'd expect. No, this is a chamber.
You see an opened locker, which looks standard, in the room. The locker is empty! What a waste of a day! You bend down to tie your shoe. When you stand up, you notice a shelf. The shelf is ordinary. On the shelf you can make out a controller.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take controller from shelf<|im_end|>insert controller into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, take the stick of butter from the counter within the garage. If you can get your hands on the stick of butter, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
Wow! You're in a garage. Okay, just remember what you're here to do, and everything will go great.
You can see a counter. On the counter you can make out a stick of butter.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take stick of butter from counter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, retrieve the laptop from the desk inside the bedroom. With the laptop, drop the laptop on the floor of the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well I'll be, you are in a place we're calling a bedroom.
You see a desk. What a coincidence, weren't you just thinking about a desk? On the desk you can see a laptop.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take laptop from desk<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your task for today is to eat the cookie.

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A typical one. Let's see what's in here.
You can make out a counter. The counter is normal. Looks like someone's already been here and taken everything off it, though. Hm. Oh well
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cookie.

your action:

Response: eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, assure that the American box is unlocked. And then, look and see that the American box in the chamber is ajar. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a locked American box in the corner.
You need an unguarded exit? You should try going north.
You are carrying: an American passkey.

your action:

Response: unlock American box with American passkey<|im_end|>open American box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could pick-up the lampshade from the floor of the attic. Then, sit the lampshade on the workbench. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. I guess you better just go and list everything you see here.
You can see a workbench. Make a note of this, you might have to put stuff on or in it later on. The workbench is normal. Unfortunately, there isn't a thing on it. What's the point of an empty workbench?
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a lampshade on the floor.
You are carrying nothing.

your action:

Response: take lampshade<|im_end|>put lampshade on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First step, recover the latchkey from the floor of the bar. And then, make sure that the locker within the bar is locked with the latchkey. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An ordinary kind of place.
You can see a closed locker right there by you.
There is an exit to the west. Don't worry, it is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First step, recover the stick of butter from the floor of the laundry place. If you can get your hands on the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. It seems to be pretty normal here.
You need an unguarded exit? You should try going north.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the tablet from the basket in the lounge. After taking the tablet, deposit the tablet inside the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one. Let's see what's in here.
If you haven't noticed it already, there seems to be something there by the wall, it's a box. Empty! What kind of nightmare TextWorld is this? You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a basket. Now why would someone leave that there? The basket contains a tablet.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take tablet from basket<|im_end|>insert tablet into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the knife from the platter. After stealing the knife, put the knife on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit. You start to take note of what's in the room.
You can make out a counter. The counter is typical. Looks like someone's already been here and taken everything off it, though. You scan the room, seeing a platter. The platter is usual. On the platter you see a knife.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take knife from platter<|im_end|>put knife on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First, it would be a great idea if you could retrieve the sponge from the cabinet. With the sponge, drop the sponge on the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
I just think it's awesome that you're in a sauna now. You try to gain information on your surroundings by using a technique you call "looking."
You bend down to tie your shoe. When you stand up, you notice a cabinet. The cabinet contains a sponge.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sponge from cabinet<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. Your first objective is to retrieve the latchkey from the suitcase. After picking up the latchkey, unlock the locker with the latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place.
You see a gleam over in a corner, where you can see a locker. I mean, just wow! Isn't TextWorld just the best? Look over there! a suitcase. The suitcase contains a latchkey.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take latchkey from suitcase<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go south. And then, open the box. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical kind of place.
You can see a dresser.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the east. Following that, lift the bowl from the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. An ordinary one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make an effort to go south. If you can get around to doing that, you can place the tablet inside the chest. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a tablet.

your action:

Response: go south<|im_end|>insert tablet into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, recover the candy bar from the coffer in the spare room. After that, eat the candy bar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see an opened coffer. The coffer contains a candy bar. Now why would someone leave that there?
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take candy bar from coffer<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, pick up the key from the floor of the bar. After that, make sure that the safe in the bar is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
Ah, the bar. This is some kind of bar, really great typical vibes in this place, a wonderful typical atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
As if things weren't amazing enough already, you can even see a safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the worm from the shelf. And then, toss the worm on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You're now in the cellar.
You make out a shelf. You see a worm on the shelf.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take worm from shelf<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the fondue.

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard one. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a mouse on the floor.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the stick of butter from the bench. If you have taken the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
Look around you. Take it all in. It's not every day someone gets to be in a bedchamber.
You see a bench. You see a stick of butter on the bench.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take stick of butter from bench<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the worm from the trunk within the washroom. And then, toss the worm on the floor of the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Ah, the washroom. This is some kind of washroom, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it.
Oh, great. Here's a trunk. You wonder idly who left that here. The trunk contains a worm.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take worm from trunk<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, try to travel south. And then, retrieve the towel from the bench in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Eat the chocolate bar.

Here is your interactions so far:
current state: You are now in the bathroom.
You have come into a bathroom. Not the bathroom you'd expect. No, this is a bathroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a chocolate bar.

your action:

Response: eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, go to the east. Following that, recover the Comic Strip Calendar from the floor of the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An usual kind of place. You start to take note of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a nest of shrimp.

your action:

Response: go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, make absolutely sure that the cuboid chest is unlocked. After that, ensure that the cuboid chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual one. I guess you better just go and list everything you see here.
You can make out a cuboid chest.
You need an unblocked exit? You should try going north.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid chest with cuboid key<|im_end|>open cuboid chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First stop, insert the latchkey into the locker inside the pantry's lock to unlock it. Then, open the locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry.
You smell a wretched smell, and follow it to a locker.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a latchkey.

your action:

Response: unlock locker with latchkey<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to venture east. That done, take the nest of bugs from the rack inside the washroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of bugs from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the carrot from the trunk inside the parlor. And then, eat the carrot. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened trunk. The trunk contains a carrot. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take carrot from trunk<|im_end|>eat carrot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the shadfly from the basket. If you can get your hands on the shadfly, put the shadfly on the rack in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in the steam room. You begin to take stock of what's here.
You see an opened basket. The basket contains a shadfly. What's that over there? It looks like it's a rack. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take shadfly from basket<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the passkey from the fridge inside the cookhouse. After picking up the passkey, assure the box inside the cookhouse is locked. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place. You can barely contain your excitement.
You make out a box. You can see a fridge. The fridge contains a passkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from fridge<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First of all, you could, like, go east. With that over with, take the bug from the workbench in the vault. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You are in a washroom. An ordinary kind of place. You begin to take stock of what's here.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug from workbench<|im_end|>