Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to travel south. That done, close the case inside the canteen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. With that accomplished, recover the pen from the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pen from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, assure that the safe in the studio is unlocked. And then, ensure that the safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've moved into a standard room. Your mind races to think of what kind of room would be standard. And then it hits you. Of course. You're in the studio.
You make out a locked safe close by.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First thing I need you to do is to go east. After that, rest the book on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying: a book.

your action:

Response: go east<|im_end|>put book on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, go to the east. Once you do that, make sure that the locker is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A typical kind of place. You begin to take stock of what's here.
There is an unguarded exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the south. And then, make sure that the box inside the steam room is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well how about that, you are in a place we're calling a spare room.
You need an unguarded exit? You should try going south.
You are carrying: a burger.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make it so that the safe inside the bar is ajar. And then, pick up the insect from the safe within the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You make out a closed safe.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take insect from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could make an effort to travel south. After that, make absolutely sure that the Canadian limited edition safe inside the laundromat is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. The room is well lit.
You need an unguarded exit? You should try going south.
You are carrying: a Canadian limited edition passkey.

your action:

Response: go south<|im_end|>unlock Canadian limited edition safe with Canadian limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First off, if it's not too much trouble, I need you to head east. Then, take the broom from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Your first objective is to take a trip east. Once you manage that, close the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in the spare room. You start to take note of what's in the room.
You can make out an opened crate close by. The crate is empty, what a horrible day!
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Your first objective is to head south. After that, drop the bowl on the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. You try to gain information on your surroundings by using a technique you call "looking."
You see a suitcase. The light flickers for a second, but nothing else happens.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a bowl.

your action:

Response: go south<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First of all, you could, like, recover the shadfly from the couch inside the recreation zone. And then, ditch the shadfly on the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in a recreation zone.
You make out a couch. The couch is normal. On the couch you make out a shadfly.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take shadfly from couch<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First of all, pick up the keycard from the trunk. With the keycard, lock the chest with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. A normal one. You begin to take stock of what's here.
You can see a chest. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a trunk. The trunk contains a keycard.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take keycard from trunk<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, you could, like, go east. Then, lift the shadfly from the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A typical one.
There is an unguarded exit to the east.
You are carrying: an onion.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, attempt to go to the south. And then, pick-up the bug from the floor of the kitchen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A standard one.
There is an unblocked exit to the south.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. After that, rest the pair of headphones on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've entered a spare room. You start to take note of what's in the room.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a pair of headphones.

your action:

Response: go south<|im_end|>put pair of headphones on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Next, make sure that the refrigerator within the kitchen is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. An usual one.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a chocolate bar.

your action:

Response: go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could open the drawer in the bathroom. Once you have opened the drawer, pick up the shadfly from the drawer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
A rusty signboard tells you that you are now in the bathroom.
You can see a drawer.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take shadfly from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to venture east. And then, recover the paper towel from the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. Then, pick up the broom from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place. You begin looking for stuff.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to recover the American style keycard from the chest. After stealing the American style keycard, unlock the American style safe with the American style keycard. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An usual kind of place.
You can make out a locked American style safe in the corner. You can see a chest. The chest contains an American style keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take American style keycard from chest<|im_end|>unlock American style safe with American style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to move east. After that, make absolutely sure that the safe is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You begin looking for stuff.
You can make out an opened display in the corner. What a letdown! The display is empty!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First stop, venture east. With that done, retrieve the bug from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
Okay, so you're in a salon, cool, but is it typical? You better believe it is.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a napkin.

your action:

Response: go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the gummy bear from the table within the pantry. Then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You've stumbled into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a table. The table is standard. On the table you can make out a gummy bear.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take gummy bear from table<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to travel south. Next, pick up the shadfly from the desk within the study. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A normal kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, lift the cookie from the floor of the chamber. After picking up the cookie, eat the cookie. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. The room is well lit.
There is an unguarded exit to the north.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to recover the cuboid latchkey from the workbench inside the pantry. After that, insert the cuboid latchkey into the cuboid locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An ordinary kind of place. I guess you better just go and list everything you see here.
You scan the room for a cuboid locker, and you find a cuboid locker. What's that over there? It looks like it's a workbench. Why don't you take a picture of it, it'll last longer! You see a cuboid latchkey on the workbench. It doesn't get more TextWorld than this!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take cuboid latchkey from workbench<|im_end|>unlock cuboid locker with cuboid latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, go to the south. With that accomplished, close the locker within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
There is a bowl on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could recover the non-euclidean key from the box in the recreation zone. After that, assure that the non-euclidean chest is unlocked with the non-euclidean key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
What's that over there? It looks like it's a non-euclidean chest. Oh wow! Is that what I think it is? It is! It's a box. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The box contains a non-euclidean key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean key from box<|im_end|>unlock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First step, venture east. Following that, close the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An usual one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, take the fly larva from the suitcase. And then, place the fly larva into the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A typical one.
An open safe, which looks ordinary, is in the room. The safe is empty, what a horrible day! You see a suitcase. The suitcase contains a fly larva.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take fly larva from suitcase<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, travel east. And then, pick up the pair of pants from the counter within the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
Look at that signboard! What does it say? It says Welcome to the salon? Well that's cool. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pair of pants from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to travel east. And then, pick-up the insect from the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a steam room. A typical one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to pick up the bug from the table. After that, deposit the bug on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
This is going to sound unbelievable, but you've just entered a spare room.
Look over there! a table. You see a bug on the table. There's something strange about this being here, but you can't put your finger on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take bug from table<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to go to the south. If you can succeed at that, lock the box. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A standard one. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go to the south. Then, lift the shadfly from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a gummy bear.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the spoon from the floor of the scullery. With the spoon, deposit the spoon into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. I guess you better just go and list everything you see here.
You can make out an opened freezer nearby. The freezer is empty! What a waste of a day!
You need an unguarded exit? You should try going west.
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: take spoon<|im_end|>insert spoon into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, recover the cuboid keycard from the rack. Having taken the cuboid keycard, unlock the cuboid chest. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one.
You see a locked cuboid chest here. You scan the room, seeing a rack. The rack is usual. On the rack you make out a cuboid keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take cuboid keycard from rack<|im_end|>unlock cuboid chest with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to pick up the Microsoft limited edition passkey from the floor of the study. Then, look and see that the Microsoft limited edition locker within the study is unlocked with the Microsoft limited edition passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study.
You can make out a Microsoft limited edition locker.
There is an exit to the north. Don't worry, it is unblocked.
There is a Microsoft limited edition passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft limited edition passkey<|im_end|>unlock Microsoft limited edition locker with Microsoft limited edition passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First step, go south. And then, pick up the mug from the mantelpiece within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an effort to go east. After that, you can place the nest of earwigs inside the suitcase within the cellar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying: a nest of earwigs.

your action:

Response: go east<|im_end|>insert nest of earwigs into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, venture east. And then, pick-up the fly larva from the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon.
You see a stand. The stand is usual. But the thing is empty.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, head east. And then, you can place the keyboard inside the display within the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
Guess what, you are in the place we're calling the closet. You begin to take stock of what's in the room.
You need an unguarded exit? You should try going east.
You are carrying: a keyboard.

your action:

Response: go east<|im_end|>insert keyboard into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an effort to take a trip east. Once you succeed at that, retrieve the bowl from the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First step, venture east. Then, pick up the shadfly from the counter. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is how to play! First of all, try to go to the south. And then, make it so that the type 8 chest is wide open. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal one. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a type 8 keycard.

your action:

Response: go south<|im_end|>open type 8 chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First off, recover the Henderson's style keycard from the locker inside the chamber. With the Henderson's style keycard, assure that the Henderson's style box is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. You start to take note of what's in the room.
Look over there! a Henderson's style box. You can't wait to tell the folks at home about this! You make out an opened locker nearby. The locker contains a Henderson's style keycard.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Henderson's style keycard from locker<|im_end|>lock Henderson's style box with Henderson's style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, venture south. And then, close the fridge. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
Ah, the kitchenette. This is some kind of kitchenette, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Okay, just remember what you're here to do, and everything will go great.
As if things weren't amazing enough already, you can even see a refrigerator.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First step, head south. And then, retrieve the mouse from the armchair. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mouse from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the type P keycard from the bar. After that, look and see the type P chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
Ah, the bedchamber. This is some kind of bedchamber, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
Hey, want to see a type P chest? Look over there, a type P chest. I mean, just wow! Isn't TextWorld just the best? You scan the room, seeing a bar. The bar is typical. On the bar you make out a type P keycard.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take type P keycard from bar<|im_end|>lock type P chest with type P keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, open the locker within the parlor. Then, put the Cat Calendar inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
Well, here we are in the parlor.
You can see a closed locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Cat Calendar.

your action:

Response: open locker<|im_end|>insert Cat Calendar into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the keycard from the shelf within the cookery. And then, lock the locker within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery.
You can make out a closed typical looking locker in the room. You can see a shelf. The shelf is ordinary. On the shelf you make out a keycard.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take keycard from shelf<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, take the bug from the cabinet in the closet. Then, drop the bug on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. A normal one. The room is well lit.
You make out a cabinet. The cabinet contains a bug.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take bug from cabinet<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to venture east. Then, retrieve the mug from the freezer inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A typical kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to head east. Then, pick up the cd from the trunk within the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
A decrepit placard tells you that you are now in the steam room.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to try to take a trip south. And then, sit the sock on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
Well how about that, you are in a place we're calling a bedroom.
You need an unblocked exit? You should try going south.
You are carrying: a sock.

your action:

Response: go south<|im_end|>put sock on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First step, make sure that the chest is opened. Then, retrieve the knife from the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A standard kind of place. You begin looking for stuff.
You make out a closed chest right there by you.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take knife from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be fantastic if you could try to head south. Following that, take the sponge from the dresser. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Of every launderette you could have sauntered into, you had to walk into an ordinary one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First, it would be fantastic if you could recover the keycard from the workbench. Having got the keycard, unlock the box with the keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the garage.
You've just shown up in a garage.
You can make out a box. You can make out a workbench. The workbench is usual. On the workbench you can see a keycard.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from workbench<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to go to the east. After that, look and see that the portmanteau inside the lounge is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the pear.

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one. Let's see what's in here.
There is an unguarded exit to the south.
You are carrying: a chocolate bar and a pear.

your action:

Response: eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First step, recover the non-euclidean key from the couch inside the playroom. And then, unlock the non-euclidean locker within the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. An usual one. I guess you better just go and list everything you see here.
You can see a non-euclidean locker. You make out a couch. You see a non-euclidean key on the couch.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take non-euclidean key from couch<|im_end|>unlock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, make an attempt to venture south. And then, take the book from the shelf within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just sauntered into a dish-pit.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take book from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, recover the shadfly from the chair in the cubicle. Once you have taken the shadfly, deposit the shadfly into the locker in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place. You begin to take stock of what's here.
You can see a locker. Now why would someone leave that there? The locker is empty! What a waste of a day! You see a chair. The chair is usual. On the chair you can see a shadfly. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take shadfly from chair<|im_end|>insert shadfly into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. Following that, recover the nest of toads from the bench within the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've just sauntered into a parlor.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of toads from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go east. Then, close the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You need an unguarded exit? You should try going east.
There is a melon on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to head south. Next, retrieve the paper towel from the floor of the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom.
There is an unguarded exit to the south.
You are carrying: a cd.

your action:

Response: go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, make an attempt to go to the east. Then, recover the fly larva from the floor of the pantry. That's it!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one. You begin looking for stuff.
There is an unblocked exit to the east.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to lift the passkey from the floor of the shower. With the passkey, make absolutely sure that the locker inside the shower is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can see a locked locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First of all, you could, like, take the insect from the basket. After that, you can insert the insect inside the trunk within the parlor. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An usual one. The room is well lit.
You can make out a trunk. There's something strange about this thing being here, but you don't have time to worry about that now. The trunk is empty! This is the worst thing that could possibly happen, ever! You can see an opened basket. The basket contains an insect. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take insect from basket<|im_end|>insert insect into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First of all, you could, like, close the rectangular safe in the study. Then, Insert the rectangular latchkey into the rectangular safe to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Wow! You're in a study. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened rectangular safe. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the west.
You are carrying: a rectangular latchkey.

your action:

Response: close rectangular safe<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, move east. And then, pick up the nest of bugs from the armchair. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of bugs from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, move east. With that accomplished, retrieve the shirt from the counter within the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Look at that signboard! What does it say? It says Welcome to the office? Well that's cool.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shirt from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, you could, like, pick-up the passkey from the floor of the launderette. After that, make it so that the chest within the launderette is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. A typical one.
You scan the room for a chest, and you find a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to head east. And then, take the sponge from the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bathroom.
This bathroom you have just entered is definitely ordinary. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sponge from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to move south. After that, look and see that the toolbox is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
A decrepit notice tells you that you are now in the cubicle. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the south. Don't worry, it is unblocked.
There is a Cat Calendar on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be a great idea if you could travel south. And then, sit the paper towel on the counter in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. A normal one.
You need an unblocked exit? You should try going south.
You are carrying: a paper towel.

your action:

Response: go south<|im_end|>put paper towel on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go to the east. And then, lock the safe within the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Guess what, you are in the place we're calling the garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, pick up the latchkey from the floor of the salon. And then, lock the chest. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon.
You make out a closed chest close by.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Your first objective is to make an effort to head east. After that, pick-up the worm from the floor of the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in a vault.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to venture south. Then, recover the Quote of the Day Calendar from the chair within the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A standard kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First, it would be good if you could take the stick of butter from the platter. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
Hey, want to see a platter? Look over there, a platter. You see a stick of butter on the platter.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take stick of butter from platter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to close the type H safe. Then, lock the type H safe in the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery. Okay, just remember what you're here to do, and everything will go great.
You can see an opened type H safe. The type H safe is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going north.
You are carrying: a type H keycard.

your action:

Response: close type H safe<|im_end|>lock type H safe with type H keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the type 1 keycard into the type 1 safe in the pantry's lock to unlock it. And then, open the type 1 safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You make out a type 1 safe.
There is an unguarded exit to the north.
You are carrying: a type 1 keycard.

your action:

Response: unlock type 1 safe with type 1 keycard<|im_end|>open type 1 safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take a trip east. With that done, pick-up the mop from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take a trip east. And then, retrieve the laptop from the box inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to move east. After that, pick up the Comic Strip Calendar from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an attempt to travel east. Next, deposit the nest of ticks on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Look at that sign! What does it say? It says Welcome to the chamber? Well that's cool.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a nest of ticks and a shadfly.

your action:

Response: go east<|im_end|>drop nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First, it would be great if you could unlock the formless box in the studio with the formless keycard. After unlocking the formless box, open the formless box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
I am obligated to announce that you are now in the studio.
You can make out a locked formless box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a formless keycard.

your action:

Response: unlock formless box with formless keycard<|im_end|>open formless box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the TextWorld limited edition key from the floor of the cellar. With the TextWorld limited edition key, lock the TextWorld limited edition locker inside the cellar with the TextWorld limited edition key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
You can make out a TextWorld limited edition locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a TextWorld limited edition key on the floor.
You are carrying nothing.

your action:

Response: take TextWorld limited edition key<|im_end|>lock TextWorld limited edition locker with TextWorld limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make absolutely sure that the refrigerator is ajar. After that, take the whisk from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a refrigerator.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open refrigerator<|im_end|>take whisk from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the sponge from the counter. After that, you can place the sponge inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. A normal one.
You can see an opened cabinet close by. The cabinet is empty! What a waste of a day! You make out a counter. On the counter you can make out a sponge. There's something strange about this being here, but you can't put your finger on it.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take sponge from counter<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to venture south. After that, recover the cushion from the bed. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've just sauntered into a sauna. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be good if you could take the tv from the desk. After that, ditch the tv on the floor of the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in the bedchamber. You can barely contain your excitement.
Hey, want to see a desk? Look over there, a desk. The desk is standard. On the desk you can see a tv. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take tv from desk<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, move east. And then, ensure that the toolbox within the basement is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
You've just walked into a laundry place. You begin looking for stuff.
You can make out a board. You shudder, but continue examining the board. The board is normal. However, the board, like an empty board, has nothing on it.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, if it's not too much trouble, I need you to go to the east. Once you get through with that, lift the shadfly from the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
Guess what, you are in a place we're calling a scullery. You can barely contain your excitement.
Were you looking for a plate? Because look over there, it's a plate. The plate is ordinary. The plate appears to be empty.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an attempt to head south. With that over with, retrieve the pen from the floor of the study. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop.
You need an unguarded exit? You should try going south.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pen<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the broom from the case. And then, place the broom on the table. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You see an opened case, which looks ordinary, nearby. The case contains a broom. You scan the room, seeing a table. Now why would someone leave that there? But the thing hasn't got anything on it. Hm. Oh well
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take broom from case<|im_end|>put broom on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take a trip south. Then, close the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Your first objective is to take the synthesizer from the portmanteau within the chamber. After that, toss the synthesizer on the floor of the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary kind of place. You begin to take stock of what's in the room.
You scan the room for a portmanteau, and you find a portmanteau. The portmanteau contains a synthesizer.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take synthesizer from portmanteau<|im_end|>drop synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to travel south. And then, take the fly larva from the table inside the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Then, ensure that the TextWorld limited edition chest is open. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical one.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open TextWorld limited edition chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the loaf of bread from the dresser within the laundromat. Then, eat the loaf of bread. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An ordinary one.
You can see an opened dresser in the corner. The dresser contains a loaf of bread. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take loaf of bread from dresser<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could retrieve the nest of caterpillars from the floor of the closet. If you can get your hands on the nest of caterpillars, you can place the nest of caterpillars inside the locker in the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out an opened locker here. The locker is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unguarded.
There is a nest of caterpillars on the floor.
You are carrying nothing.

your action:

Response: take nest of caterpillars<|im_end|>insert nest of caterpillars into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Your first objective is to make an effort to go to the east. That done, drop the cd on the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
This might come as a shock to you, but you've just come into a cubicle.
You need an unguarded exit? You should try going east.
You are carrying: a stick of butter and a cd.

your action:

Response: go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could head south. With that done, rest the mouse on the mantle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. I guess you better just go and list everything you see here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a mouse.

your action:

Response: go south<|im_end|>put mouse on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First, it would be good if you could travel south. After that, make it so that the case inside the dish-pit is closed. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First, it would be great if you could go south. Then, doublecheck that the crate is wide open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've just walked into a studio.
You see a locker. The locker is empty, what a horrible day!
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to go south. Then, close the cabinet within the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. An usual one.
There is an unguarded exit to the south.
You are carrying: a glass.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the cd from the bench. Then, deposit the cd on the floor of the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone.
You make out a bench. The bench is normal. On the bench you make out a cd. You can't wait to tell the folks at home about this!
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cd from bench<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to move east. With that over with, retrieve the nest of ticks from the floor of the canteen. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
There is an unguarded exit to the east.
There is a golf club on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of ticks<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the box in the steam room is open. After that, pick up the paper towel from the box within the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary one. Let's see what's in here.
You can see a closed box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open box<|im_end|>take paper towel from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to try to take a trip east. And then, pick-up the nest of earwigs from the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An ordinary one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of earwigs<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could travel south. With that accomplished, ditch the laptop on the floor of the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
Ah, the studio. This is some kind of studio, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going south.
There is a stick of butter on the floor.
You are carrying: a laptop.

your action:

Response: go south<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First stop, go to the east. Then, Put the latchkey into the box in the scullery to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You begin to take stock of what's here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to take a trip south. With that accomplished, take the glove from the display within the cellar. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glove from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First stop, make an attempt to head east. If you can get around to doing that, take the Quote of the Day Calendar from the stand in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar from stand<|im_end|>