Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to try to go south. And then, recover the teaspoon from the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A normal kind of place.
There is an exit to the south. Don't worry, it is unblocked.
There is a garlic clove on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to lift the fly larva from the floor of the workshop. Then, rest the fly larva on the table inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You can make out a table. The table is normal. However, the table, like an empty table, has nothing on it. It would have been so cool if there was stuff on the table.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, retrieve the passkey from the suitcase within the cubicle. And then, lock the locker in the cubicle. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a gleam over in a corner, where you can see a locker. You look at the price tag glued to the locker. Forty dollars?! Where'd they buy this locker, some kind of expensive place? You see an opened suitcase in the room. The suitcase contains a passkey. You wonder idly who left that here.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take passkey from suitcase<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to recover the fondue from the bench within the steam room. And then, eat the fondue. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
Look at you, bigshot, walking into a steam room like it isn't some huge deal.
Were you looking for a bench? Because look over there, it's a bench. The bench is normal. On the bench you make out a fondue.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take fondue from bench<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to go to the south. Okay, and then, pick up the frisbee from the floor of the spare room. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a potato on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, make it so that the type E box is closed. Then, look and see that the type E box is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Ah, the cellar. This is some kind of cellar, really great typical vibes in this place, a wonderful typical atmosphere. And now, well, you're in it.
You can see a type E box. Something scurries by right in the corner of your eye. Probably nothing. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type E keycard.

your action:

Response: close type E box<|im_end|>lock type E box with type E keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to travel east. If you can do that, toss the printer on the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study.
You need an unguarded exit? You should try going east.
You are carrying: a broccoli and a printer.

your action:

Response: go east<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to venture east. With that done, lift the broom from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
You are carrying: a telephone.

your action:

Response: go east<|im_end|>take broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, insert the passkey into the safe's lock to unlock it. And then, open the safe in the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
This is going to sound unbelievable, but you've just entered a laundry place. You can barely contain your excitement.
You see a gleam over in a corner, where you can see a safe.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing session of TextWorld! First of all, retrieve the key from the bed stand. And then, make absolutely sure that the box in the lounge is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A normal one.
You can make out a box. You see a bed stand. The bed stand is typical. On the bed stand you can see a key. You can't wait to tell the folks at home about this!
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from bed stand<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the rectangular key from the coffer. Then, Put the rectangular key into the rectangular chest to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just walked into a salon. You start to take note of what's in the room.
Oh, great. Here's a rectangular chest. You make out a coffer. There's something strange about this being here, but you can't put your finger on it. The coffer contains a rectangular key. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take rectangular key from coffer<|im_end|>lock rectangular chest with rectangular key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to go east. After that, close the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You have walked into a launderette. Not the launderette you'd expect. No, this is a launderette.
There is an unguarded exit to the east.
You are carrying: a binder.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the blender from the chest. After you have taken the blender, deposit the blender into the fridge in the kitchenette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You can make out a fridge. Empty! What kind of nightmare TextWorld is this? You see a chest. The chest contains a blender. A chest... Is that really what you were looking for?
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take blender from chest<|im_end|>insert blender into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to head south. That done, doublecheck that the safe is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An usual one. The room is well lit.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>lock safe with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go to the east. And then, recover the keyboard from the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. An ordinary one.
You need an unblocked exit? You should try going east.
You are carrying: a lampshade.

your action:

Response: go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First step, take a trip south. Then, pick up the paper towel from the cabinet inside the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be great if you could recover the napkin from the table. Then, toss the napkin on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
Well how about that, you are in a place we're calling a scullery. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a table. The table is usual. On the table you make out a napkin.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take napkin from table<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, if it's not too much trouble, I need you to attempt to take a trip south. Then, you can deposit the insect into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An ordinary kind of place. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: an insect.

your action:

Response: go south<|im_end|>insert insect into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could take a trip south. Then, retrieve the lightbulb from the toolbox inside the cellar. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just shown up in a cookery.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take lightbulb from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, make an attempt to travel east. Then, open the safe within the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
There is an unguarded exit to the east.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to try to venture south. Following that, Put the non-euclidean keycard into the non-euclidean box inside the canteen to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in the garage.
There is an unblocked exit to the south.
You are carrying: a non-euclidean keycard.

your action:

Response: go south<|im_end|>lock non-euclidean box with non-euclidean keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, travel east. Then, retrieve the Advent Calendar from the shelf. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Advent Calendar from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, try to head east. Then, doublecheck that the locker is shut. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've seen better studios, but at least this one seems pretty standard.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, retrieve the coconut from the suitcase. And then, eat the coconut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A typical one.
You can make out a suitcase. The suitcase contains a coconut.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take coconut from suitcase<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the south. Then, place the scarf inside the cabinet inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. An usual one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a scarf.

your action:

Response: go south<|im_end|>insert scarf into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go east. With that done, recover the mug from the platter inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First of all, pick up the stapler from the coffer. And then, put the stapler on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A normal kind of place.
You can make out an opened coffer right there by you. The coffer contains a stapler. Hey, want to see a bookshelf? Look over there, a bookshelf. Now why would someone leave that there? The bookshelf is ordinary. But there isn't a thing on it.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take stapler from coffer<|im_end|>put stapler on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could pick up the type 0 latchkey from the table inside the office. Then, insert the type 0 latchkey into the type 0 box's lock to unlock it. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal kind of place. The room is well lit.
You can see a type 0 box. You can make out a table. The table is normal. On the table you make out a type 0 latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take type 0 latchkey from table<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to make an attempt to head south. Then, recover the paper towel from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. An ordinary kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a saucepan. The saucepan is usual. But oh no! there's nothing on this piece of garbage.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the keycard into the locker within the laundromat's lock to unlock it. After that, ensure that the locker in the laundromat is open. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard kind of place. You begin looking for stuff.
You can see a locker.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: unlock locker with keycard<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be good if you could retrieve the butterfly from the safe. After that, rest the butterfly on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical one.
You make out a safe. The safe contains a butterfly. You make out a desk. The desk is ordinary. But there isn't a thing on it.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from safe<|im_end|>put butterfly on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an effort to take a trip south. Once you finish that, recover the cloak from the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cloak from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, pick up the type H key from the portmanteau within the chamber. After that, unlock the type H box. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber.
You see a type H box. You make out an opened portmanteau right there by you. The portmanteau contains a type H key. Now why would someone leave that there?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take type H key from portmanteau<|im_end|>unlock type H box with type H key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First thing I need you to do is to attempt to take a trip south. That done, ditch the tv on the floor of the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You make a grand eccentric entrance into a sauna. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the south.
You are carrying: a tv.

your action:

Response: go south<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First step, recover the kettle from the cabinet within the canteen. Then, rest the kettle on the platter in the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. You begin looking for stuff.
You see a cabinet. The cabinet contains a kettle. You rest your hand against a wall, but you miss the wall and fall onto a platter. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take kettle from cabinet<|im_end|>put kettle on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, head east. After that, pick up the mat from the case inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You have stumbled into a cubicle. Not the cubicle you'd expect. No, this is a cubicle.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mat from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the pair of pants from the locker inside the garage. After stealing the pair of pants, drop the pair of pants on the floor of the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
Look out! It's a- oh, never mind, it's just a locker. The locker contains a pair of pants.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pair of pants from locker<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First stop, close the cuboid safe in the steam room. And then, make sure that the cuboid safe in the steam room is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great standard vibes in this place, a wonderful standard atmosphere. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out an opened cuboid safe. The cuboid safe is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a cuboid passkey.

your action:

Response: close cuboid safe<|im_end|>lock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to retrieve the Microsoft style passkey from the floor of the office. Then, unlock the Microsoft style safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. Let's see what's in here.
You make out a locked Microsoft style safe, which looks standard, close by.
There is an exit to the west. Don't worry, it is unguarded.
There is a Microsoft style passkey on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style passkey<|im_end|>unlock Microsoft style safe with Microsoft style passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could try to travel south. And then, retrieve the paper towel from the counter. That's it!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in a study.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to venture south. Then, retrieve the nest of kittens from the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of kittens from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the bug from the trunk inside the chamber. Then, deposit the bug on the floor of the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
Well, here we are in the chamber.
You make out a trunk. The trunk contains a bug.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take bug from trunk<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go east. Following that, pick up the bug from the chair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in a cellar. I guess you better just go and list everything you see here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First stop, go to the east. After that, assure that the portmanteau is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
This might come as a shock to you, but you've just moved into a garage.
You see a locked locker.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! Your first objective is to attempt to head east. And then, close the basket in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
Of every study you could have walked into, you had to show up in a standard one.
Hey, want to see a portmanteau? Look over there, a portmanteau. What a letdown! The portmanteau is empty!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to try to venture south. Following that, make it so that the basket is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Well I'll be, you are in a place we're calling a laundromat. Let's see what's in here.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the sponge from the shelf. And then, you can insert the sponge inside the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
You see a cabinet. What a letdown! The cabinet is empty! Were you looking for a shelf? Because look over there, it's a shelf. On the shelf you can make out a sponge. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take sponge from shelf<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, ensure that the portmanteau is open. Then, retrieve the textbook from the portmanteau. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
As if things weren't amazing enough already, you can even see a portmanteau.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take textbook from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First of all, try to venture south. After that, take the sponge from the dresser within the laundry place. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First stop, open the cabinet in the dish-pit. After that, recover the bug from the cabinet. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual one.
You make out a closed cabinet in the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take bug from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to head south. After that, open the suitcase. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going south.
You are carrying: a berry.

your action:

Response: go south<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the insect from the safe. And then, throw the insect on the floor of the vault. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault.
You make out a safe. The safe contains an insect.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take insect from safe<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Then, retrieve the top hat from the floor of the attic. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You're now in the closet.
You see an opened case. The case is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take top hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, assure that the box is shut. After that, look and see the box is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A typical one.
You can see an opened box. Empty! What kind of nightmare TextWorld is this?
You need an unguarded exit? You should try going north.
You are carrying: a key.

your action:

Response: close box<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to recover the monitor from the safe within the salon. If you can get your hands on the monitor, put the monitor into the portmanteau in the salon. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You make another one of your grand eccentric entrances into a salon.
You make out an opened portmanteau, which looks normal, nearby. The portmanteau is empty, what a horrible day! An open safe is here. The safe contains a monitor.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take monitor from safe<|im_end|>insert monitor into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, venture east. With that done, pick up the lightbulb from the table within the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You have come into a kitchenette. Not the kitchenette you'd expect. No, this is a kitchenette. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lightbulb from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First step, close the non-euclidean chest. Then, make it so that the non-euclidean chest in the washroom is locked with the non-euclidean key. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A typical one.
You can make out a non-euclidean chest. The non-euclidean chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying: a non-euclidean key.

your action:

Response: close non-euclidean chest<|im_end|>lock non-euclidean chest with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! First of all, you could, like, move south. Then, recover the iron from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, head east. After that, make absolutely sure that the type 8 box is locked with the type 8 key. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard one.
There is an unguarded exit to the east.
You are carrying: a type 8 key.

your action:

Response: go east<|im_end|>lock type 8 box with type 8 key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, move south. Once you get through with that, ditch the Cat Calendar on the floor of the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A typical kind of place. The room is well lit.
There is an unguarded exit to the south.
You are carrying: a sandwich and a Cat Calendar.

your action:

Response: go south<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Next, make absolutely sure that the Microsoft limited edition safe within the vault is locked with the Microsoft limited edition key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Microsoft limited edition key.

your action:

Response: go east<|im_end|>lock Microsoft limited edition safe with Microsoft limited edition key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, go to the south. Then, lift the coffee cup from the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, retrieve the blanket from the mantelpiece within the chamber. If you can get your hands on the blanket, you can insert the blanket into the box. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal kind of place.
You make out an opened box here. The box is empty, what a horrible day! You can make out a mantelpiece. On the mantelpiece you can make out a blanket.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take blanket from mantelpiece<|im_end|>insert blanket into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to retrieve the dvd from the safe. Having got the dvd, sit the dvd on the bookshelf. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to show up in a typical one. Let's see what's in here.
You see an opened safe. The safe contains a dvd. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Look over there! a bookshelf. But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take dvd from safe<|im_end|>put dvd on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could retrieve the latchkey from the desk. Then, look and see that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well how about that, you are in a place we're calling a study.
You can make out a box. You can make out a desk. The desk is standard. On the desk you can make out a latchkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from desk<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, recover the latchkey from the floor of the laundry place. Then, make it so that the box within the laundry place is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one.
You rest your hand against a wall, but you miss the wall and fall onto a box.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, close the chest in the workshop. And then, look and see that the chest in the workshop is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual one. You can barely contain your excitement.
You see a chest. Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: close chest<|im_end|>lock chest with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is how to play! First step, make an effort to travel east. With that done, retrieve the Comic Strip Calendar from the display inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Comic Strip Calendar from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, venture south. With that done, check that the type Q safe is unlocked with the type Q latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement.
You need an unblocked exit? You should try going south.
You are carrying: a type Q latchkey.

your action:

Response: go south<|im_end|>unlock type Q safe with type Q latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be good if you could pick up the key from the rack in the scullery. After that, unlock the box within the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. A normal one. You begin to take stock of what's in the room.
You can see a locked box in the room. You scan the room for a rack, and you find a rack. The rack is usual. On the rack you make out a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, make an attempt to go to the east. After that, recover the broom from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in the place we're calling the kitchen.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to head south. That done, toss the hat on the floor of the bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unguarded exit to the south.
There is a lamp on the floor.
You are carrying: a hat.

your action:

Response: go south<|im_end|>drop hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to pick up the passkey from the cabinet inside the dish-pit. Once you have taken the passkey, look and see that the safe is locked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Look around you. Take it all in. It's not every day someone gets to be in a dish-pit.
You bend down to tie your shoe. When you stand up, you notice a safe. Oh, great. Here's a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a passkey.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from cabinet<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to attempt to venture south. With that over with, retrieve the plant from the floor of the bedroom. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place. You start to take note of what's in the room.
There is an unguarded exit to the south.
You are carrying: a banana.

your action:

Response: go south<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, travel east. And then, close the portmanteau inside the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Guess what, you are in a place we're calling a study. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going east.
There is a Quote of the Day Calendar on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to take a trip east. Following that, doublecheck that the cabinet inside the restroom is shut. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have stumbled into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
You need an unblocked exit? You should try going east.
There is a teaspoon on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First off, ensure that the dresser in the shower is open. After that, take the mat from the dresser in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower.
You make out a closed dresser.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take mat from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the durian.

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
There is an unblocked exit to the east.
You are carrying: a durian and a cushion.

your action:

Response: eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, open the drawer within the restroom. Then, recover the paper towel from the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You've just shown up in a restroom. You begin to take stock of what's here.
You make out a drawer.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take paper towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the coffer is opened. After pulling open the coffer, take the mouse from the coffer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a coffer.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take mouse from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First stop, retrieve the cookie from the floor of the kitchenette. After that, eat the cookie. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
There is an unblocked exit to the north.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: take cookie<|im_end|>eat cookie<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the passkey from the floor of the spare room. After that, make it so the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
A closed box, which looks typical, is in the corner.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to venture south. Okay, and then, close the refrigerator in the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the Canadian limited edition latchkey from the cabinet. After that, make absolutely sure that the Canadian limited edition chest is locked with the Canadian limited edition latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You make out a Canadian limited edition chest. You shudder, but continue examining the room. You see an opened cabinet in the corner. The cabinet contains a Canadian limited edition latchkey.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Canadian limited edition latchkey from cabinet<|im_end|>lock Canadian limited edition chest with Canadian limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, make an effort to go east. Then, retrieve the Comic Strip Calendar from the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
Of every cubicle you could have walked into, you had to come round a standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the east.
You are carrying: a grape.

your action:

Response: go east<|im_end|>take Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, head south. Then, you can place the Advent Calendar into the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just walked into a recreation zone.
There is an unguarded exit to the south.
You are carrying: an Advent Calendar.

your action:

Response: go south<|im_end|>insert Advent Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, recover the sandwich from the display. After that, eat the sandwich. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place. You begin to take stock of what's in the room.
You can make out a display. The display contains a sandwich.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take sandwich from display<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to attempt to go to the east. And then, take the fly larva from the armchair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one. You can barely contain your excitement.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to ensure that the case is open. And then, you can put the fly larva inside the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A normal one. Okay, just remember what you're here to do, and everything will go great.
You can see a case.
There is an unguarded exit to the west.
You are carrying: a fly larva.

your action:

Response: open case<|im_end|>insert fly larva into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the sponge from the floor of the restroom. After that, place the sponge inside the cabinet in the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one.
You see a cabinet. What a letdown! The cabinet is empty!
There is an unguarded exit to the west.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>insert sponge into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Your first objective is to venture east. Once you do that, throw the iron on the floor of the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal kind of place.
There is an unguarded exit to the east.
You are carrying: an iron.

your action:

Response: go east<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to go to the east. After that, ensure that the suitcase is open. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom.
You can see a shelf. The shelf is typical. But there isn't a thing on it.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, attempt to go east. Following that, pick up the bowl from the chair in the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First off, retrieve the chocolate bar from the mantelpiece in the playroom. With the chocolate bar, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You've just walked into a playroom.
You see a mantelpiece. The mantelpiece is standard. On the mantelpiece you can see a chocolate bar.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take chocolate bar from mantelpiece<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First thing I need you to do is to pick-up the mug from the floor of the kitchenette. After that, rest the mug on the counter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. You begin to take stock of what's in the room.
You can see a counter. The counter is ordinary. But the thing is empty, unfortunately.
There is an exit to the north. Don't worry, it is unblocked.
There is a mug on the floor.
You are carrying nothing.

your action:

Response: take mug<|im_end|>put mug on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could venture south. After that, lift the butterfly from the floor of the closet. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An ordinary one.
You make out a stand. The stand is typical. But the thing is empty.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to make an effort to move south. After that, make sure that the dresser within the bedchamber is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical one.
You smell a wretched smell, and follow it to a rack. The rack is usual. But the thing is empty, unfortunately. Hopefully this doesn't make you too upset.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the printer from the mantelpiece inside the workshop. After that, put the printer into the toolbox. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop.
You can make out an opened ordinary looking toolbox in the room. The toolbox is empty! This is the worst thing that could possibly happen, ever! You make out a mantelpiece. The mantelpiece is usual. On the mantelpiece you can make out a printer.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take printer from mantelpiece<|im_end|>insert printer into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, you could, like, pick up the type 3 passkey from the floor of the studio. If you can get your hands on the type 3 passkey, lock the type 3 safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
You smell an intriguing smell, and follow it to a type 3 safe.
You need an unblocked exit? You should try going west.
There is a type 3 passkey on the floor.
You are carrying nothing.

your action:

Response: take type 3 passkey<|im_end|>lock type 3 safe with type 3 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, recover the garlic clove from the mantelpiece. And then, eat the garlic clove. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. You start to take note of what's in the room.
What's that over there? It looks like it's a mantelpiece. The mantelpiece is normal. On the mantelpiece you see a garlic clove.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take garlic clove from mantelpiece<|im_end|>eat garlic clove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First stop, recover the cake scented passkey from the floor of the lounge. Having picked up the cake scented passkey, make sure that the cake scented safe in the lounge is locked with the cake scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A normal kind of place. You can barely contain your excitement.
You see a cake scented safe.
There is an unblocked exit to the north.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented passkey<|im_end|>lock cake scented safe with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First off, attempt to travel south. Then, take the fly larva from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make an attempt to travel south. Okay, and then, retrieve the shadfly from the bench within the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the spherical keycard from the chair in the office. If you can get your hands on the spherical keycard, check that the spherical locker in the office is unlocked with the spherical keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You see a locked spherical locker. You see a chair. On the chair you see a spherical keycard.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take spherical keycard from chair<|im_end|>unlock spherical locker with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to head east. And then, unlock the vanilla scented safe with the vanilla scented passkey. That's it!

Here is your interactions so far:
current state: You are now in the vault.
Okay, so you're in a vault, cool, but is it normal? You better believe it is.
You need an unguarded exit? You should try going east.
You are carrying: a vanilla scented passkey.

your action:

Response: go east<|im_end|>unlock vanilla scented safe with vanilla scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First stop, go south. If you can accomplish that, retrieve the sponge from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take sponge from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the gummy bear from the coffer inside the vault. If you can get your hands on the gummy bear, eat the gummy bear. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Look around you. Take it all in. It's not every day someone gets to be in a vault.
You can make out an opened coffer. The coffer contains a gummy bear.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take gummy bear from coffer<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! First of all, you could, like, pick up the pencil from the floor of the study. If you have picked up the pencil, sit the pencil on the chair inside the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. An ordinary one.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chair. Now why would someone leave that there? But there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: take pencil<|im_end|>put pencil on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, go to the east. Following that, unlock the chest inside the closet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A typical kind of place. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: go east<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Your first objective is to make an attempt to go to the east. Then, sit the disk on the counter inside the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place. You start to take note of what's in the room.
There is an unguarded exit to the east.
You are carrying: a disk.

your action:

Response: go east<|im_end|>put disk on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First thing I need you to do is to make an attempt to go to the south. Next, ensure that the box is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary one.
You make out a locked toolbox.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to head east. If you can accomplish that, retrieve the lampshade from the rack inside the garage. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lampshade from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. And then, put the backup calendar on the bench. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
A rusty sign tells you that you are now in the sauna. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying: a backup calendar.

your action:

Response: go east<|im_end|>put backup calendar on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be fantastic if you could pick up the teacup from the platter inside the canteen. After that, you can deposit the teacup into the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen.
You hear a noise behind you and spin around, but you can't see anything other than a case. The case is empty, what a horrible day! Were you looking for a platter? Because look over there, it's a platter. You see a teacup on the platter.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take teacup from platter<|im_end|>insert teacup into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to attempt to travel south. Next, deposit the ladle into the box. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a ladle.

your action:

Response: go south<|im_end|>insert ladle into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, head south. With that done, pick up the pair of pants from the counter. Alright, thanks!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of pants from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First stop, look and see that the type L safe inside the workshop is closed. And then, Place the type L key into the type L safe inside the workshop to lock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
If you're wondering why everything seems so normal all of a sudden, it's because you've just sauntered into the workshop.
You can see a type L safe. The type L safe is empty! What a waste of a day!
There is an unguarded exit to the north.
You are carrying: a type L key.

your action:

Response: close type L safe<|im_end|>lock type L safe with type L key<|im_end|>