Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. Your first objective is to attempt to move south. Next, pick up the monitor from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
Okay, so you're in an office, cool, but is it ordinary? You better believe it is.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take monitor from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, take the backup calendar from the toolbox within the office. And then, place the backup calendar on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. An usual one. Okay, just remember what you're here to do, and everything will go great.
You can see a toolbox. The toolbox contains a backup calendar. If you haven't noticed it already, there seems to be something there by the wall, it's a shelf. The shelf is ordinary. The shelf appears to be empty. What, you think everything in TextWorld should have stuff on it?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take backup calendar from toolbox<|im_end|>put backup calendar on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to retrieve the iron from the table. And then, rest the iron on the shelf inside the shower. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a shelf. Now why would someone leave that there? Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You scan the room, seeing a table. The table is normal. On the table you can make out an iron. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take iron from table<|im_end|>put iron on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the coffer within the chamber is open. After that, place the nest of earwigs into the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical one.
You see a closed coffer.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a nest of earwigs.

your action:

Response: open coffer<|im_end|>insert nest of earwigs into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to move east. Then, ensure that the chest is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just shown up in a bathroom.
You need an unblocked exit? You should try going east.
You are carrying: a shirt.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the fork from the floor of the canteen. After that, rest the fork on the platter. That's it!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in a canteen.
Oh, great. Here's a platter. However, the platter, like an empty platter, has nothing on it. Sometimes, just sometimes, TextWorld can just be the worst.
There is an exit to the north. Don't worry, it is unguarded.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>put fork on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, try to take a trip south. Okay, and then, close the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A standard kind of place.
If you haven't noticed it already, there seems to be something there by the wall, it's a chest.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is your task for today. First of all, you could, like, retrieve the stick of butter from the dresser. After that, eat the stick of butter. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place. The room is well lit.
You can make out an opened dresser. The dresser contains a stick of butter.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take stick of butter from dresser<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First stop, head south. That done, pick up the iron from the floor of the launderette. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. A normal kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a mug.

your action:

Response: go south<|im_end|>take iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the vanilla scented key from the toolbox within the studio. After that, unlock the vanilla scented chest in the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin looking for stuff.
You can see a locked standard looking vanilla scented chest in the room. You make out an opened toolbox here. The toolbox contains a vanilla scented key. You shudder, but continue examining the room.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take vanilla scented key from toolbox<|im_end|>unlock vanilla scented chest with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, ensure that the drawer within the laundry place is open. Then, pick up the broom from the drawer in the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
Hey, want to see a drawer? Look over there, a drawer.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First off, if it's not too much trouble, I need you to travel south. Once you get through with that, retrieve the vacuum from the trunk. That's it!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in the basement. You can barely contain your excitement.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vacuum from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the folder from the floor of the study. After that, insert the folder inside the bureau within the study. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going west.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>insert folder into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick-up the gummy bear from the floor of the office. And then, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office.
There is an exit to the west. Don't worry, it is unguarded.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the fork from the rack. And then, place the fork on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just shown up in a scullery.
Oh wow! Is that what I think it is? It is! It's a rack. You see a fork on the rack.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take fork from rack<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, try to venture south. With that over with, make sure that the cabinet in the bathroom is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A typical one. You begin to take stock of what's here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, recover the fondue from the drawer. With the fondue, eat the fondue. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
I am sorry to announce that you are now in the shower.
You see a drawer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The drawer contains a fondue. Classic TextWorld.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take fondue from drawer<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! Your first objective is to recover the cane from the floor of the attic. After that, rest the cane on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. An usual kind of place. Let's see what's in here.
You see a shelf. The shelf is typical. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: take cane<|im_end|>put cane on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, recover the key from the table inside the spare room. After that, insert the key into the safe within the spare room's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A normal one.
You make out a locked safe. You make out a table. On the table you make out a key. It doesn't get more TextWorld than this!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from table<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, assure that the cabinet is opened. And then, you can put the Quote of the Day Calendar inside the cabinet within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. An usual kind of place.
You can make out a closed cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Quote of the Day Calendar.

your action:

Response: open cabinet<|im_end|>insert Quote of the Day Calendar into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! First thing I need you to do is to attempt to travel east. And then, look and see that the cabinet is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A standard kind of place. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying: a blender.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to close the type 5 box within the spare room. Then, lock the type 5 box with the type 5 passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the spare room.
You're now in a spare room.
If you haven't noticed it already, there seems to be something there by the wall, it's a type 5 box. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type 5 passkey.

your action:

Response: close type 5 box<|im_end|>lock type 5 box with type 5 passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the stick of butter from the bar. Once you have picked up the stick of butter, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You've just walked into a lounge. You begin to take stock of what's here.
You can see a bar. The bar is ordinary. On the bar you see a stick of butter. Classic TextWorld.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take stick of butter from bar<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First thing I need you to do is to make an attempt to go to the east. And then, lift the bug from the floor of the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, lift the fly larva from the floor of the launderette. After getting the fly larva, place the fly larva on the table within the launderette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. A standard one. You try to gain information on your surroundings by using a technique you call "looking."
Oh wow! Is that what I think it is? It is! It's a table. Wow, isn't TextWorld just the best? But the thing is empty.
There is an unblocked exit to the west.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: take fly larva<|im_end|>put fly larva on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, travel east. And then, lift the Quote of the Day Calendar from the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one. You begin looking for stuff.
You need an unguarded exit? You should try going east.
There is a manuscript on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Quote of the Day Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to make sure that the drawer is opened. After that, recover the broom from the drawer. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A normal one.
You see a drawer.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take broom from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go to the south. Okay, and then, take the knife from the saucepan inside the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take knife from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be great if you could move east. And then, put the folder on the bowl in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great typical vibes in this place, a wonderful typical atmosphere.
You need an unguarded exit? You should try going east.
You are carrying: a folder.

your action:

Response: go east<|im_end|>put folder on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, try to travel east. And then, unlock the type D locker inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A normal one. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying: a type D passkey.

your action:

Response: go east<|im_end|>unlock type D locker with type D passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go south. With that accomplished, make absolutely sure that the cabinet inside the launderette is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
Well, here we are in a dish-pit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the tv from the couch. Then, throw the tv on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A typical kind of place.
Look out! It's a- oh, never mind, it's just a couch. On the couch you see a tv.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take tv from couch<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First off, open the display. Then, put the laptop into the display. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You've entered a closet. You try to gain information on your surroundings by using a technique you call "looking."
Were you looking for a display? Because look over there, it's a display.
There is an unblocked exit to the north.
You are carrying: a laptop.

your action:

Response: open display<|im_end|>insert laptop into display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, go south. And then, retrieve the frisbee from the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First thing I need you to do is to pick up the passkey from the chest. After that, unlock the locker inside the playroom with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. A normal kind of place. You start to take note of what's in the room.
You can make out a locked locker. You make out an opened chest close by. The chest contains a passkey. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from chest<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to venture south. With that done, retrieve the shadfly from the floor of the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual kind of place.
There is an unguarded exit to the south.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to try to head east. If you can succeed at that, recover the paper towel from the floor of the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the workshop.
I just think it's great that you've just entered a workshop.
You can see a mantle. But oh no! there's nothing on this piece of junk.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, pick up the stick of butter from the shelf in the steam room. Then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You've entered a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a shelf. The shelf is typical. On the shelf you make out a stick of butter. It doesn't get more TextWorld than this!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, you could, like, lift the stick of butter from the floor of the vault. After getting the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
Ah, the vault. This is some kind of vault, really great usual vibes in this place, a wonderful usual atmosphere.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a stick of butter and a legume on the floor.
You are carrying nothing.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. First of all, you could, like, take the top hat from the rack. And then, put the top hat on the counter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place.
You can make out a counter. You shudder, but continue examining the counter. But the thing is empty, unfortunately. Oh! Why couldn't there just be stuff on it? Look over there! a rack. The rack is normal. On the rack you see a top hat.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take top hat from rack<|im_end|>put top hat on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! Your first objective is to make an attempt to go to the south. Then, make absolutely sure the safe in the office is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An usual one. You start to take note of what's in the room.
You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! Your first objective is to ensure that the safe within the workshop is open. And then, retrieve the shadfly from the safe. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A normal one.
You can make out a safe. You wonder idly who left that here.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take shadfly from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First thing I need you to do is to move south. Then, recover the insect from the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You are in an usual kind of place. That is to say, you're in a basement. The room is well lit.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. Then, retrieve the hat from the floor of the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've just shown up in a recreation zone.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! First of all, you could, like, go to the south. Then, make it so that the cabinet inside the bathroom is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual one.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to look and see that the locker inside the spare room is closed. After that, lock the locker inside the spare room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
Okay, so you're in a spare room, cool, but is it ordinary? You better believe it is. I guess you better just go and list everything you see here.
Oh wow! Is that what I think it is? It is! It's a locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. Empty! What kind of nightmare TextWorld is this?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

Response: close locker<|im_end|>lock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First thing I need you to do is to take the key from the chest in the bedroom. After picking up the key, insert the key into the locker's lock to unlock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical one.
You can see a locked locker. You see a chest. Wow, isn't TextWorld just the best? The chest contains a key.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take key from chest<|im_end|>unlock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. Okay, and then, doublecheck that the chest is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You're now in a cookhouse. You begin looking for stuff.
You can see a rack. But the thing is empty.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to travel east. That done, take the shadfly from the counter within the washroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First thing I need you to do is to venture south. Then, make it so that the safe is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty normal here. I guess you better just go and list everything you see here.
You can see an opened portmanteau. The portmanteau is empty, what a horrible day!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to move east. If you can manage that, make sure that the chest is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. A standard one. You begin looking for stuff.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, recover the fly larva from the shelf within the scullery. And then, sit the fly larva on the counter inside the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery.
You can see a counter. The counter appears to be empty. Aw, here you were, all excited for there to be things on it! You make out a shelf! You see a fly larva on the shelf.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take fly larva from shelf<|im_end|>put fly larva on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, retrieve the cashew from the locker. After stealing the cashew, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a locker. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The locker contains a cashew.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take cashew from locker<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the stick of butter from the coffer. Then, eat the stick of butter. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
You hear a noise behind you and spin around, but you can't see anything other than a coffer. The coffer contains a stick of butter. Huh, weird.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take stick of butter from coffer<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, try to head south. And then, pick up the shoe from the case. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Guess what, you are in the place we're calling the playroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shoe from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First of all, take the blanket from the locker within the chamber. If you have picked up the blanket, you can put the blanket inside the safe inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You've entered a chamber.
You can make out an opened safe. Empty! What kind of nightmare TextWorld is this? You can make out a locker. The locker contains a blanket.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take blanket from locker<|im_end|>insert blanket into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to take a trip south. With that over with, make it so that the safe is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. An ordinary one. You begin to take stock of what's in the room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could make an attempt to head south. Then, place the teaspoon on the board in the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit.
There is an unguarded exit to the south.
You are carrying: a teaspoon.

your action:

Response: go south<|im_end|>put teaspoon on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move east. After that, insert the monitor into the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in an office. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unguarded exit? You should try going east.
You are carrying: a monitor.

your action:

Response: go east<|im_end|>insert monitor into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the shadfly from the floor of the vault. After stealing the shadfly, put the shadfly on the rack. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
I am required to announce that you are now in the vault.
You make out a rack! The rack is typical. The rack appears to be empty.
There is an exit to the west. Don't worry, it is unguarded.
There is a shadfly on the floor.
You are carrying nothing.

your action:

Response: take shadfly<|im_end|>put shadfly on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, make an attempt to go east. After that, assure that the chest is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going east.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First, it would be great if you could take a trip south. Then, retrieve the teapot from the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An ordinary one. The room is well lit.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teapot from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First step, move east. Then, pick-up the poem from the floor of the lounge. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've just walked into a study. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a cabbage on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, move east. That done, doublecheck that the dresser is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You find yourself in a playroom. An ordinary kind of place.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, retrieve the coffee cup from the rack. Then, deposit the coffee cup on the floor of the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a typical kind of place. That is to say, you're in a dish-pit.
If you haven't noticed it already, there seems to be something there by the wall, it's a rack. Make a note of this, you might have to put stuff on or in it later on. The rack is typical. On the rack you make out a coffee cup.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take coffee cup from rack<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move south. Following that, you can place the monitor into the case inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying: a monitor.

your action:

Response: go south<|im_end|>insert monitor into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to go south. After that, recover the insect from the table. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just shown up in a cubicle.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, ensure that the chest within the bedroom is open. Once you have pulled open the chest, take the laptop from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
I just think it's awesome that you're in a bedroom now. You begin looking for stuff.
You make out a closed chest.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take laptop from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First step, take the pair of pants from the workbench. If you can get your hands on the pair of pants, throw the pair of pants on the floor of the closet. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
This might come as a shock to you, but you've just moved into a closet. The room is well lit.
You see a workbench. What a coincidence, weren't you just thinking about a workbench? You see a pair of pants on the workbench. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take pair of pants from workbench<|im_end|>drop pair of pants<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, move south. That done, pick up the bug from the stand within the lounge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. Your first objective is to take the berry from the shelf inside the office. And then, eat the berry. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You scan the room, seeing a shelf. On the shelf you see a berry. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take berry from shelf<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make absolutely sure that the cabinet is opened. After that, pick up the glass from the cabinet in the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse.
You make out a cabinet. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take glass from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is how to play! First stop, take the lavender scented key from the counter within the attic. After that, unlock the lavender scented safe with the lavender scented key. Got that? Good!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in the attic.
You can see a lavender scented safe. Look over there! a counter. On the counter you can see a lavender scented key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take lavender scented key from counter<|im_end|>unlock lavender scented safe with lavender scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to travel south. And then, take the nest of bunnies from the safe. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of bunnies from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, take the pizza from the table in the canteen. And then, eat the pizza. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You've just sauntered into a canteen.
You rest your hand against a wall, but you miss the wall and fall onto a table. The table is ordinary. On the table you can make out a pizza.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pizza from table<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could recover the spherical passkey from the box. And then, unlock the spherical chest inside the office. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This might come as a shock to you, but you've just entered an office.
You can see a spherical chest. You can make out a box. The box contains a spherical passkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take spherical passkey from box<|im_end|>unlock spherical chest with spherical passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. Next, open the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well, here we are in the kitchenette. You try to gain information on your surroundings by using a technique you call "looking."
There is an unguarded exit to the east.
There is a broccoli on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to head east. Following that, doublecheck that the type S box inside the pantry is locked with the type S latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
If you're wondering why everything seems so usual all of a sudden, it's because you've just walked into the dish-pit. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying: a type S latchkey.

your action:

Response: go east<|im_end|>lock type S box with type S latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! First off, if it's not too much trouble, I need you to travel east. If you can manage that, ensure that the fudge scented safe is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fudge scented keycard.

your action:

Response: go east<|im_end|>open fudge scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to unlock the box inside the spare room with the keycard. After that, ensure that the box is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
Well, here we are in a spare room.
You see a box.
You need an unblocked exit? You should try going north.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! Your first objective is to pick up the frisbee from the floor of the pantry. With the frisbee, rest the frisbee on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in the pantry.
You make out a shelf. Looks like someone's already been here and taken everything off it, though.
There is an exit to the west. Don't worry, it is unguarded.
There is a frisbee on the floor.
You are carrying nothing.

your action:

Response: take frisbee<|im_end|>put frisbee on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to go to the east. After that, ensure that the cabinet within the shower is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
Ah, the office. This is some kind of office, really great ordinary vibes in this place, a wonderful ordinary atmosphere. You begin to take stock of what's in the room.
There is an unblocked exit to the east.
You are carrying: a top hat.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First stop, recover the tv from the basket within the bedchamber. Then, you can place the tv inside the portmanteau inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
I am pleased to announce that you are now in the bedchamber.
You make out a portmanteau. The portmanteau is empty, what a horrible day! You make out an opened basket. The basket contains a tv.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take tv from basket<|im_end|>insert tv into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, if it's not too much trouble, I need you to attempt to head south. Then, ensure that the Microsoft style locker inside the scullery is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open Microsoft style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, you could, like, recover the keycard from the floor of the lounge. If you can get your hands on the keycard, Put the keycard into the locker to lock it. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the lounge.
You're now in a lounge.
You see a locker.
There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could recover the spherical key from the floor of the studio. If you can get your hands on the spherical key, unlock the spherical safe within the studio. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An ordinary one. The room is well lit.
You can make out a locked spherical safe.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a spherical key on the floor.
You are carrying nothing.

your action:

Response: take spherical key<|im_end|>unlock spherical safe with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the mug from the rack within the canteen. And then, you can put the mug into the freezer in the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. A normal kind of place.
You can see an opened freezer. The freezer is empty! What a waste of a day! You can see a rack. The rack is typical. On the rack you make out a mug. Hmmm... what else, what else?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take mug from rack<|im_end|>insert mug into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, make an attempt to travel south. Then, open the locker. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement.
There is an unguarded exit to the south.
You are carrying: a key.

your action:

Response: go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could take the gummy bear from the mantle inside the cubicle. Then, eat the gummy bear. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a mantle. The mantle is ordinary. On the mantle you see a gummy bear.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take gummy bear from mantle<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is your task for today. First, it would be good if you could take the tablet from the basket. After that, sit the tablet on the stand in the bar. Got that? Good!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual kind of place.
You can see a basket. The basket contains a tablet. You can see a stand. The stand is ordinary. But there isn't a thing on it.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take tablet from basket<|im_end|>put tablet on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First of all, pick up the key from the coffer in the pantry. Once you have picked up the key, Put the key into the box within the pantry to lock it. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place.
You see a closed box. You bend down to tie your shoe. When you stand up, you notice a coffer. The coffer contains a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from coffer<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be great if you could ensure that the safe within the closet is open. After that, take the broom from the safe inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You've just shown up in a closet.
You see a safe.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take broom from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, you could, like, head south. That done, unlock the chest inside the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, move south. That done, retrieve the knife from the table inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. The room is well lit.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take knife from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, pick up the teapot from the pan within the dish-pit. Then, you can deposit the teapot inside the case inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A standard kind of place. You begin to take stock of what's in the room.
You make out a case. The case is empty, what a horrible day! You can make out a pan. On the pan you make out a teapot. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take teapot from pan<|im_end|>insert teapot into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the peanut.

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is a fondue on the floor.
You are carrying: a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the hat from the table in the basement. After that, you can insert the hat into the suitcase inside the basement. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You arrive in a basement. A normal kind of place.
You see an opened suitcase. Empty! What kind of nightmare TextWorld is this? You can see a table. The table is ordinary. On the table you can see a hat.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take hat from table<|im_end|>insert hat into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to venture east. And then, ditch the bug on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
I am so happy to announce that you are now in the laundromat. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a chocolate bar and a bug.

your action:

Response: go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, head east. After that, make sure that the case is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual one.
You see a closed cabinet.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the mug from the desk in the office. Then, place the mug on the floor of the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've walked into an usual room. Your mind races to think of what kind of room would be usual. And then it hits you. Of course. You're in the office.
You see a desk. On the desk you can see a mug.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take mug from desk<|im_end|>drop mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be a great idea if you could retrieve the shadfly from the table within the washroom. And then, you can deposit the shadfly inside the cabinet in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You make out a cabinet. The cabinet is empty! This is the worst thing that could possibly happen, ever! You can see a table. On the table you can see a shadfly. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take shadfly from table<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First stop, recover the stick of butter from the fridge in the scullery. And then, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery. I guess you better just go and list everything you see here.
You make out an opened fridge in the room. The fridge contains a stick of butter.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take stick of butter from fridge<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to go south. With that accomplished, recover the glass from the fridge. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glass from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, retrieve the Canadian latchkey from the stand in the study. And then, make it so the Canadian locker is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one. The room is well lit.
You can see a Canadian locker. Look out! It's a- oh, never mind, it's just a stand. On the stand you make out a Canadian latchkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take Canadian latchkey from stand<|im_end|>lock Canadian locker with Canadian latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could try to go to the east. And then, lift the telephone from the floor of the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You arrive in a kitchen. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, make an effort to head east. With that accomplished, put the blender on the table. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
Of every bedroom you could have shown up in, you had to saunter into a normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a blender.

your action:

Response: go east<|im_end|>put blender on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! First step, retrieve the legume from the cabinet inside the steam room. With the legume, eat the legume. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Look around you. Take it all in. It's not every day someone gets to be in a steam room. You start to take note of what's in the room.
You can make out a cabinet. The cabinet contains a legume.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take legume from cabinet<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First stop, unlock the box. Then, ensure that the box is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You've entered a pantry. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a keycard.

your action:

Response: unlock box with keycard<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to pick up the sponge from the box within the sauna. Then, put the sponge inside the basket in the sauna. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You arrive in a sauna. A typical one.
You see a basket. Empty! What kind of nightmare TextWorld is this? You can make out a box. There's something strange about this thing being here, but you don't have time to worry about that now. The box contains a sponge.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take sponge from box<|im_end|>insert sponge into basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could pick up the sandwich from the case within the kitchenette. Then, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
Well I'll be, you are in a place we're calling a kitchenette.
You can see an opened case nearby. The case contains a sandwich.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take sandwich from case<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First of all, retrieve the top hat from the case inside the garage. And then, insert the top hat inside the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You find yourself in a garage. A standard kind of place.
Hey, want to see a suitcase? Look over there, a suitcase. The suitcase is empty! This is the worst thing that could possibly happen, ever! You can make out an opened case. The case contains a top hat.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take top hat from case<|im_end|>insert top hat into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the grape from the floor of the shower. And then, eat the grape. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I never took you for the sort of person who would show up in a shower, but I guess I was wrong.
There is an unguarded exit to the north.
There is a grape and a bug on the floor.
You are carrying nothing.

your action:

Response: take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, recover the Microsoft style key from the workbench in the closet. With the Microsoft style key, make sure that the Microsoft style locker inside the closet is unlocked. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You are in a closet. An ordinary kind of place.
As if things weren't amazing enough already, you can even see a Microsoft style locker. You hear a noise behind you and spin around, but you can't see anything other than a workbench. I guess it's true what they say, if you're looking for a workbench, go to TextWorld. The workbench is typical. On the workbench you can make out a Microsoft style key. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take Microsoft style key from workbench<|im_end|>unlock Microsoft style locker with Microsoft style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, retrieve the soap dispenser from the drawer in the washroom. After taking the soap dispenser, toss the soap dispenser on the floor of the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You arrive in a washroom. A normal kind of place.
You make out a drawer. The drawer contains a soap dispenser.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take soap dispenser from drawer<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, assure that the trunk inside the bedroom is ajar. After you have opened the trunk, take the monitor from the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom. Let's see what's in here.
You make out a trunk.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take monitor from trunk<|im_end|>