Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Here is your task for today. First, it would be great if you could head east. If you can succeed at that, deposit the teacup on the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a teacup.

your action:

Response: go east<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, take a trip south. Then, close the freezer in the canteen. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You are in a lounge. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, you could, like, retrieve the TextWorld limited edition latchkey from the suitcase. Then, unlock the TextWorld limited edition locker inside the spare room with the TextWorld limited edition latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. An ordinary one.
You make out a locked TextWorld limited edition locker here. You can see an opened suitcase right there by you. The suitcase contains a TextWorld limited edition latchkey.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take TextWorld limited edition latchkey from suitcase<|im_end|>unlock TextWorld limited edition locker with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to pick up the golf club from the case. After that, place the golf club into the trunk inside the garage. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A normal one.
An open trunk is here. The trunk is empty, what a horrible day! You see a gleam over in a corner, where you can see a case. The case contains a golf club.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take golf club from case<|im_end|>insert golf club into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, try to head east. After that, recover the knife from the chest inside the kitchenette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You're now in the basement.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take knife from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip south. After that, doublecheck that the toolbox inside the study is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, make an effort to go east. With that over with, take the shoe from the rack. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shoe from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, you could, like, attempt to move east. With that accomplished, pick up the cd from the stand. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A normal one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First, it would be a great idea if you could go to the south. Then, recover the vacuum from the trunk inside the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vacuum from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First of all, you could, like, take a trip east. After that, look and see that the display within the closet is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in a launderette. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound round of TextWorld! Here is how to play! First off, recover the poem from the safe. If you can get your hands on the poem, put the poem on the mantelpiece in the recreation zone. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've seen better recreation zones, but at least this one seems pretty standard.
You make out an opened safe. The safe contains a poem. You can't wait to tell the folks at home about this! You smell a wretched smell, and follow it to a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take poem from safe<|im_end|>put poem on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, pick-up the butterfly from the floor of the garage. With the butterfly, rest the butterfly on the stand. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. A typical one. You begin looking for stuff.
You can make out a stand. However, the stand, like an empty stand, has nothing on it. Oh! Why couldn't there just be stuff on it?
You need an unguarded exit? You should try going west.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: take butterfly<|im_end|>put butterfly on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the cashew from the cabinet within the kitchenette. Then, eat the cashew. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. An ordinary one. You begin to take stock of what's in the room.
You see a cabinet. Now that's what I call TextWorld! The cabinet contains a cashew.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cashew from cabinet<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to pick-up the knife from the floor of the canteen. After that, you can place the knife into the case. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Fancy seeing you here. Here, by the way, being the canteen.
You can see an opened case, which looks ordinary, in the corner. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>insert knife into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, recover the lightbulb from the table in the basement. And then, toss the lightbulb on the floor of the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the basement.
You have walked into a basement. Not the basement you'd expect. No, this is a basement. You can barely contain your excitement.
You rest your hand against a wall, but you miss the wall and fall onto a table. On the table you can see a lightbulb.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take lightbulb from table<|im_end|>drop lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, pick-up the synthesizer from the floor of the bar. If you can get your hands on the synthesizer, rest the synthesizer on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar.
You can see a bed stand. You shudder, but continue examining the bed stand. The bed stand is normal. But the thing is empty.
There is an unblocked exit to the north.
There is a synthesizer on the floor.
You are carrying nothing.

your action:

Response: take synthesizer<|im_end|>put synthesizer on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, ensure that the toolbox is open. After that, recover the golf tee from the toolbox inside the basement. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
You make out a closed toolbox.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open toolbox<|im_end|>take golf tee from toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. Next, pick up the synthesizer from the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
I am sorry to announce that you are now in the playroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take synthesizer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the durian from the cabinet within the cookery. With the durian, eat the durian. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. An usual kind of place.
As if things weren't amazing enough already, you can even see a cabinet. The cabinet contains a durian. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take durian from cabinet<|im_end|>eat durian<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to recover the tablet from the box in the bedchamber. And then, put the tablet on the couch inside the bedchamber. That's it!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A normal kind of place. The room is well lit.
You see a box. The box contains a tablet. You shudder, but continue examining the room. You see a couch. The couch is ordinary. The couch appears to be empty.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take tablet from box<|im_end|>put tablet on couch<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the kettle from the pan. And then, sit the kettle on the platter in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
You make out a platter. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it? You can make out a pan. You see a kettle on the pan. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take kettle from pan<|im_end|>put kettle on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, recover the type R keycard from the floor of the scullery. If you can get your hands on the type R keycard, unlock the type R box in the scullery with the type R keycard. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You can see a locked type R box.
There is an exit to the north. Don't worry, it is unguarded.
There is a type R keycard on the floor.
You are carrying nothing.

your action:

Response: take type R keycard<|im_end|>unlock type R box with type R keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, travel east. And then, sit the mouse on the pan in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>put mouse on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the fondue from the floor of the restroom. And then, eat the fondue. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
You find yourself in a restroom. A typical one. You begin to take stock of what's in the room.
Oh, great. Here's a bench. Why don't you take a picture of it, it'll last longer! The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Hm. Oh well
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue on the floor.
You are carrying nothing.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture south. Next, lift the nest of kittens from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You need an unblocked exit? You should try going south.
You are carrying: a spoon.

your action:

Response: go south<|im_end|>take nest of kittens<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the key from the case. And then, insert the key into the safe's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom.
You see a safe. An open standard looking case is right there by you. The case contains a key.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take key from case<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. Your first objective is to take the stick of butter from the shelf. After that, eat the stick of butter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery.
You hear a noise behind you and spin around, but you can't see anything other than a shelf. The shelf is usual. On the shelf you make out a stick of butter. You shudder, but continue examining the room.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take stick of butter from shelf<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First step, attempt to venture south. After that, unlock the spherical box. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
You arrive in a lounge. A standard one. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a spherical key.

your action:

Response: go south<|im_end|>unlock spherical box with spherical key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First off, retrieve the pizza from the shelf. Then, eat the pizza. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower.
You make out a shelf! The shelf is usual. On the shelf you see a pizza.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pizza from shelf<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First, it would be good if you could attempt to go to the east. With that done, retrieve the worm from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You've just sauntered into a chamber.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take worm from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to venture south. If you can do that, lift the mug from the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical one. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First stop, attempt to venture south. And then, close the safe within the cubicle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could move south. With that done, drop the mop on the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
Well, here we are in a cookhouse.
You make out a counter. Now why would someone leave that there? Unfortunately, there isn't a thing on it. This always happens, here in TextWorld!
There is an unblocked exit to the south.
You are carrying: a mop.

your action:

Response: go south<|im_end|>drop mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to travel east. And then, you can insert the mouse inside the fridge inside the cookhouse. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room. You begin to take stock of what's here.
There is an unguarded exit to the east.
You are carrying: a mouse.

your action:

Response: go east<|im_end|>insert mouse into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move south. After that, pick-up the worm from the floor of the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard one. You can barely contain your excitement.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, retrieve the passkey from the floor of the shower. And then, lock the locker inside the shower with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. An ordinary one.
You rest your hand against a wall, but you miss the wall and fall onto a locker. There's something about an object in a room that's just so... TextWorld.
There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>lock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, attempt to go to the east. And then, ensure that the cabinet within the scullery is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in the place we're calling the cubicle.
You smell a pungent smell, and follow it to a table. But the thing is empty.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to venture east. With that accomplished, recover the laptop from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the cane from the floor of the spare room. With the cane, put the cane on the counter inside the spare room. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
Were you looking for a counter? Because look over there, it's a counter. But oh no! there's nothing on this piece of junk. Hm. Oh well
You need an unblocked exit? You should try going west.
There is a cane on the floor.
You are carrying nothing.

your action:

Response: take cane<|im_end|>put cane on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First off, retrieve the pear from the shelf. And then, eat the pear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. You begin to take stock of what's in the room.
You see a shelf. On the shelf you see a pear.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pear from shelf<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, move east. And then, pick-up the nest of shrimp from the floor of the launderette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
I just think it's awesome that you're in a study now.
You can make out a locked toolbox in the corner.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of shrimp<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First, it would be great if you could retrieve the passkey from the coffer. With the passkey, unlock the safe with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a safe. Were you looking for a coffer? Because look over there, it's a coffer, so there's that. The coffer contains a passkey. Huh, weird.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from coffer<|im_end|>unlock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to retrieve the shadfly from the board within the canteen. If you can get your hands on the shadfly, place the shadfly on the floor of the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a board. The board is ordinary. On the board you see a shadfly.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take shadfly from board<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take the golf tee from the trunk. Then, throw the golf tee on the floor of the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
Well I'll be, you are in a place we're calling a basement. Let's see what's in here.
What's that over there? It looks like it's a trunk! The trunk contains a golf tee!
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take golf tee from trunk<|im_end|>drop golf tee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, head east. Then, ensure that the chest is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Look at that placard! What does it say? It says Welcome to the laundry place? Well that's cool.
You see a closed basket here.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First, it would be good if you could attempt to move east. With that over with, retrieve the tablet from the floor of the lounge. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Your first objective is to close the type G locker. Then, lock the type G locker within the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
You can see a type G locker. Empty! What kind of nightmare TextWorld is this?
There is an unguarded exit to the west.
You are carrying: a type G passkey.

your action:

Response: close type G locker<|im_end|>lock type G locker with type G passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, retrieve the cushion from the floor of the playroom. After that, place the cushion on the bench in the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A normal kind of place.
Look over there! a bench. But the thing is empty.
There is an exit to the north. Don't worry, it is unblocked.
There is a cushion on the floor.
You are carrying nothing.

your action:

Response: take cushion<|im_end|>put cushion on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, if it's not too much trouble, I need you to doublecheck that the trunk inside the closet is ajar. After pulling open the trunk, recover the lampshade from the trunk. Got that? Good!

Here is your interactions so far:
current state: You are now in the closet.
You arrive in a closet. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a gleam over in a corner, where you can see a trunk.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open trunk<|im_end|>take lampshade from trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Your first objective is to attempt to venture south. Okay, and then, retrieve the broom from the rack within the attic. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a workshop. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. Your first objective is to move east. Then, pick up the teaspoon from the floor of the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the pair of pants from the crate within the garage. And then, place the pair of pants on the stand within the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage. You try to gain information on your surroundings by using a technique you call "looking."
You make out a crate. I mean, just wow! Isn't TextWorld just the best? The crate contains a pair of pants. You make out a stand. But the thing is empty.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take pair of pants from crate<|im_end|>put pair of pants on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. Okay, and then, assure that the box inside the salon is unlocked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You are in a cellar. An ordinary one. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the folder from the floor of the studio. Having got the folder, put the folder inside the locker inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A typical kind of place.
You make out a locker. Empty! What kind of nightmare TextWorld is this?
There is an exit to the north. Don't worry, it is unblocked.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>insert folder into locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, venture east. That done, assure that the safe is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom.
You can see a portmanteau. There's something strange about this being here, but you can't put your finger on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is your task for today. First stop, try to go to the south. Then, close the trunk inside the cellar. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
You need an unguarded exit? You should try going south.
You are carrying: a stick of butter.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to head south. If you can accomplish that, pick up the disk from the mantelpiece. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cellar.
Well, here we are in the cellar.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take disk from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the chocolate bar from the dresser inside the bar. After getting the chocolate bar, eat the chocolate bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. An ordinary kind of place.
You see an opened dresser right there by you. The dresser contains a chocolate bar.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take chocolate bar from dresser<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the book from the shelf. If you can get your hands on the book, put the book on the bed stand within the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. A standard one.
You see a bed stand. But the thing is empty, unfortunately. You rest your hand against a wall, but you miss the wall and fall onto a shelf. On the shelf you see a book.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take book from shelf<|im_end|>put book on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the keyboard from the floor of the studio. After that, insert the keyboard into the toolbox in the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
Oh wow! Is that what I think it is? It is! It's a toolbox. The toolbox is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a keyboard on the floor.
You are carrying nothing.

your action:

Response: take keyboard<|im_end|>insert keyboard into toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, attempt to go to the east. Once you get through with that, lift the paper towel from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon.
Oh wow! Is that what I think it is? It is! It's a bar. But there isn't a thing on it. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the bug from the table inside the steam room. And then, rest the bug on the rack in the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. A normal kind of place.
You can make out a rack. However, the rack, like an empty rack, has nothing on it. Oh wow! Is that what I think it is? It is! It's a table. Why don't you take a picture of it, it'll last longer! You see a bug on the table.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take bug from table<|im_end|>put bug on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to insert the type 7 passkey into the type 7 locker's lock to unlock it. Then, doublecheck that the type 7 locker is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A standard kind of place. You begin to take stock of what's here.
You rest your hand against a wall, but you miss the wall and fall onto a type 7 locker. Huh, weird.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type 7 passkey.

your action:

Response: unlock type 7 locker with type 7 passkey<|im_end|>open type 7 locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could try to venture east. And then, pick up the insect from the armchair. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to head east. And then, place the cd on the floor of the workshop. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
You've just sauntered into a pantry. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unblocked exit? You should try going east.
You are carrying: a cd and a glove.

your action:

Response: go east<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. Next, assure that the locker is closed. That's it!

Here is your interactions so far:
current state: You are now in the vault.
You're now in a vault. You try to gain information on your surroundings by using a technique you call "looking."
You smell an interesting smell, and follow it to a rack. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, head south. With that over with, recover the worm from the floor of the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You find yourself in a bar. A typical kind of place. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. And then, retrieve the paper towel from the counter in the restroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
I just think it's awesome that you're in an attic now.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take paper towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, go east. Following that, make it so that the safe inside the workshop is closed. That's it!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
You can see a chest. The chest is empty! What a waste of a day!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, pick up the sponge from the drawer in the bathroom. With the sponge, place the sponge on the table. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You hear a noise behind you and spin around, but you can't see anything other than a drawer. The drawer contains a sponge. You make out a table. The table is standard. But the thing hasn't got anything on it.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take sponge from drawer<|im_end|>put sponge on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to go to the south. After that, put the coffee cup inside the suitcase. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in the studio.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a coffee cup.

your action:

Response: go south<|im_end|>insert coffee cup into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to make an effort to move south. If you can accomplish that, lift the shadfly from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A standard kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a table. The table is usual. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First off, if it's not too much trouble, I need you to unlock the chest inside the bedroom with the latchkey. Then, ensure that the chest within the bedroom is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. A typical kind of place. You begin to take stock of what's here.
You see a locked chest.
There is an unblocked exit to the west.
You are carrying: a latchkey.

your action:

Response: unlock chest with latchkey<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to take a trip east. Once you do that, ensure that the chest is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A standard kind of place.
You can make out a desk. The desk appears to be empty. It would have been so cool if there was stuff on the desk.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, make an effort to go east. Okay, and then, retrieve the tv from the bar in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tv from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! Your first objective is to open the cabinet. And then, pick up the paper towel from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A standard kind of place.
You can see a cabinet, so there's that.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take paper towel from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to check that the Henderson's limited edition safe within the steam room is unlocked with the Henderson's limited edition latchkey. After that, make sure that the Henderson's limited edition safe is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
I am pleased to announce that you are now in the steam room. Okay, just remember what you're here to do, and everything will go great.
You can see a Henderson's limited edition safe. Now why would someone leave that there?
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's limited edition latchkey.

your action:

Response: unlock Henderson's limited edition safe with Henderson's limited edition latchkey<|im_end|>open Henderson's limited edition safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the staple from the table in the office. After picking up the staple, put the staple on the desk. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
You make a grand eccentric entrance into an office.
Hey, want to see a desk? Look over there, a desk. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it? You see a table. You see a staple on the table.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take staple from table<|im_end|>put staple on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to take the fly larva from the counter in the laundromat. After that, put the fly larva into the safe inside the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat. The room is well lit.
You can make out a safe. The safe is empty, what a horrible day! You can make out a counter. On the counter you see a fly larva.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take fly larva from counter<|im_end|>insert fly larva into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, head south. And then, pick up the bug from the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
You've entered a bar.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Your first objective is to pick up the loaf of bread from the floor of the bedroom. After that, eat the loaf of bread. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A normal kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: take loaf of bread<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an effort to venture east. And then, look and see that the cabinet is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An usual kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
There is a napkin on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First of all, recover the ladle from the platter in the canteen. After that, rest the ladle on the rack within the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You've just shown up in a canteen. You begin to take stock of what's here.
You see a rack. But the thing is empty, unfortunately. You make out a platter! The platter is normal. On the platter you make out a ladle.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take ladle from platter<|im_end|>put ladle on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to retrieve the tv from the safe within the parlor. Once you have taken the tv, toss the tv on the floor of the parlor. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. An ordinary one.
You make out a safe. The safe contains a tv.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take tv from safe<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take a trip east. If you can accomplish that, look and see that the trunk inside the basement is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
Well how about that, you are in a place we're calling a vault.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is an onion on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick up the frisbee from the chest. If you can get your hands on the frisbee, place the frisbee on the floor of the basement. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
You make out an opened chest. The chest contains a frisbee.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take frisbee from chest<|im_end|>drop frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the loaf of bread from the case within the laundromat. After that, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. An usual one.
You see a case. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The case contains a loaf of bread. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take loaf of bread from case<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, try to venture east. Then, take the mouse from the stand inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mouse from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, take a trip east. Once you do that, open the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You've just walked into an office.
You make out a stand. But the thing is empty.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! First stop, attempt to take a trip south. With that over with, close the coffer. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. An usual one.
A locked drawer is nearby.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. Your first objective is to recover the worm from the saucepan. Then, throw the worm on the floor of the kitchen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty ordinary here. You try to gain information on your surroundings by using a technique you call "looking."
You see a saucepan. You see a worm on the saucepan. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take worm from saucepan<|im_end|>drop worm<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First thing I need you to do is to move east. Next, ensure that the box inside the shower is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the studio.
Well, here we are in a studio. Okay, just remember what you're here to do, and everything will go great.
You need an unguarded exit? You should try going east.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is how to play! Your first objective is to lift the shirt from the floor of the cellar. Then, place the shirt into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. A normal kind of place.
Were you looking for a safe? Because look over there, it's a safe. The safe is empty! This is the worst thing that could possibly happen, ever!
You need an unblocked exit? You should try going north.
There is a shirt on the floor.
You are carrying nothing.

your action:

Response: take shirt<|im_end|>insert shirt into safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could attempt to move south. And then, pick up the Advent Calendar from the floor of the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedroom.
You arrive in a bedroom. An ordinary kind of place.
You make out a mantelpiece. Wow, isn't TextWorld just the best? The mantelpiece is typical. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Advent Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! Here is your task for today. First thing I need you to do is to pick up the butterfly from the counter. After that, deposit the butterfly on the floor of the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You find yourself in a laundromat. An ordinary kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a counter. What a coincidence, weren't you just thinking about a counter? The counter is typical. On the counter you can see a butterfly.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from counter<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, move east. After that, retrieve the textbook from the coffer. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
If you're wondering why everything seems so ordinary all of a sudden, it's because you've just walked into the laundry place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take textbook from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go to the south. After that, open the Henderson's limited edition box inside the studio. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well I'll be, you are in the place we're calling the shower. You start to take note of what's in the room.
There is an unguarded exit to the south.
You are carrying: a Henderson's limited edition key.

your action:

Response: go south<|im_end|>open Henderson's limited edition box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, go east. After that, close the chest in the kitchenette. That's it!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the fly larva from the freezer inside the cookery. After you have got the fly larva, ditch the fly larva on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You make out a freezer. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. The freezer contains a fly larva. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take fly larva from freezer<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to try to move south. And then, take the tv from the coffer. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could venture east. Then, recover the printer from the stand inside the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could go east. Next, rest the paper towel on the rack inside the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You need an unguarded exit? You should try going east.
You are carrying: a paper towel.

your action:

Response: go east<|im_end|>put paper towel on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to move south. Then, make it so that the safe is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Your first objective is to recover the latchkey from the display in the cellar. And then, make sure that the safe in the cellar is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar. Let's see what's in here.
You see a safe. You see an opened display. The display contains a latchkey.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from display<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to try to venture east. After that, take the hat from the stand within the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An ordinary one.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take hat from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the sandwich from the floor of the study. After that, eat the sandwich. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
You need an unblocked exit? You should try going north.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the book from the portmanteau. And then, place the book into the bureau. That's it!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An usual kind of place.
You make out a bureau. The bureau is empty! This is the worst thing that could possibly happen, ever! You make out a portmanteau. The portmanteau contains a book.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take book from portmanteau<|im_end|>insert book into bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to try to head south. That done, open the safe within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
This might come as a shock to you, but you've just moved into a workshop.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, travel east. Once you succeed at that, put the cd inside the fridge. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic. The room is well lit.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a cd.

your action:

Response: go east<|im_end|>insert cd into fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the key from the locker. And then, make it so that the safe is locked with the key. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. A normal one. You begin looking for stuff.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a safe. You can see an opened locker here. The locker contains a key.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take key from locker<|im_end|>lock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to head east. And then, pick-up the mop from the floor of the washroom. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You've just sauntered into a scullery. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is how to play! First of all, make an effort to head east. And then, place the shadfly on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the restroom.
Look at you, bigshot, walking into a restroom like it isn't some huge deal.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the blender from the pan within the dish-pit. Then, ditch the blender on the floor of the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. An usual kind of place.
You make out a pan. On the pan you can make out a blender.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take blender from pan<|im_end|>drop blender<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip south. And then, recover the bowl from the pan in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You are in a bar. An usual one. You begin looking for stuff.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bowl from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, make an effort to move east. Then, place the bowl on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in a place we're calling a sauna.
You can make out a counter! The counter is normal. But oh no! there's nothing on this piece of trash. Oh! Why couldn't there just be stuff on it?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a bowl.

your action:

Response: go east<|im_end|>drop bowl<|im_end|>