Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, recover the rectangular latchkey from the locker inside the study. Then, check that the rectangular safe inside the study is unlocked with the rectangular latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the study.
You've walked into a normal room. Your mind races to think of what kind of room would be normal. And then it hits you. Of course. You're in the study. You start to take note of what's in the room.
You bend down to tie your shoe. When you stand up, you notice a rectangular safe. You see an opened usual looking locker right there by you. The locker contains a rectangular latchkey.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take rectangular latchkey from locker<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, take a trip south. After that, open the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You've just sauntered into a spare room.
Look over there! a suitcase. You wonder idly who left that here.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be a great idea if you could try to go to the south. Then, close the safe within the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! Here is your task for today. First step, venture east. Following that, retrieve the teapot from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An ordinary one.
You need an unguarded exit? You should try going east.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teapot<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to travel south. After that, make sure that the box inside the closet is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You've entered a parlor. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going south.
You are carrying: a latchkey.

your action:

Response: go south<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to take a trip east. Next, deposit the bug on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying: a bug.

your action:

Response: go east<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could take a trip south. With that accomplished, look and see that the refrigerator within the scullery is shut. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Look around you. Take it all in. It's not every day someone gets to be in a cookery.
Look over there! a table. The table is ordinary. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the keycard from the toolbox. With the keycard, Deposit the keycard into the box within the studio to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You have walked into a studio. Not the studio you'd expect. No, this is a studio.
Look out! It's a- oh, never mind, it's just a box. You can see a toolbox. The toolbox contains a keycard.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take keycard from toolbox<|im_end|>lock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. Once you accomplish that, you can insert the keyboard into the case inside the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a keyboard.

your action:

Response: go south<|im_end|>insert keyboard into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to lift the scarf from the floor of the closet. Then, put the scarf on the shelf inside the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
I am sorry to announce that you are now in the closet.
Hey, want to see a shelf? Look over there, a shelf. But oh no! there's nothing on this piece of junk. This always happens, here in TextWorld!
There is an exit to the north. Don't worry, it is unguarded.
There is a scarf on the floor.
You are carrying nothing.

your action:

Response: take scarf<|im_end|>put scarf on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, make an effort to go east. After that, recover the book from the bed inside the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take book from bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, open the case. After that, pick up the frisbee from the case inside the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You've just walked into a garage.
You make out a closed case, which looks standard, in the corner.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take frisbee from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First step, make an attempt to venture south. Then, lift the frisbee from the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical one. You try to gain information on your surroundings by using a technique you call "looking."
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take frisbee<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, travel south. After that, lock the Microsoft box within the studio with the Microsoft keycard. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in a cubicle.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a Microsoft keycard.

your action:

Response: go south<|im_end|>lock Microsoft box with Microsoft keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take a trip south. And then, ensure that the portmanteau is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. An usual kind of place.
You bend down to tie your shoe. When you stand up, you notice a mantelpiece! The mantelpiece is normal. But the thing is empty, unfortunately.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to take the sponge from the dresser in the shower. After that, drop the sponge on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You can see an opened dresser close by. The dresser contains a sponge.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take sponge from dresser<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First stop, venture south. And then, ditch the napkin on the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going south.
You are carrying: a stick of butter and a napkin.

your action:

Response: go south<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to check that the safe is unlocked with the passkey. After unlocking the safe, doublecheck that the safe inside the cookhouse is ajar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A standard one.
You can make out a locked safe in the corner.
There is an unguarded exit to the north.
You are carrying: a passkey.

your action:

Response: unlock safe with passkey<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the laptop from the locker in the cubicle. After getting the laptop, you can put the laptop inside the cabinet. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Guess what, you are in the place we're calling the cubicle. You begin to take stock of what's here.
An open cabinet is right there by you. What a letdown! The cabinet is empty! You scan the room for a locker, and you find a locker. The locker contains a laptop.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take laptop from locker<|im_end|>insert laptop into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Here is how to play! First, it would be a great idea if you could take a trip south. With that done, make it so that the dresser inside the steam room is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, go east. Then, drop the blanket on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a table. The table is typical. Looks like someone's already been here and taken everything off it, though.
There is an unguarded exit to the east.
You are carrying: a blanket.

your action:

Response: go east<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, ensure that the case in the kitchenette is open. And then, recover the teapot from the case in the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette. I guess you better just go and list everything you see here.
You see a case. Now why would someone leave that there?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open case<|im_end|>take teapot from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the Comic Strip Calendar from the box. And then, throw the Comic Strip Calendar on the floor of the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
I just think it's awesome that you're in a workshop now.
You make out an opened box. The box contains a Comic Strip Calendar.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from box<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, try to move east. That done, retrieve the paper towel from the counter in the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You are in a basement. A standard kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First of all, you could, like, make an attempt to take a trip south. And then, recover the pair of pants from the case. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
Of every cookery you could have walked into, you had to saunter into a typical one.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pair of pants from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could go to the south. Then, unlock the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
This might come as a shock to you, but you've just come into a laundry place. You can barely contain your excitement.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: go south<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could pick up the Cat Calendar from the mantle inside the studio. And then, deposit the Cat Calendar on the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. You decide to just list off a complete list of everything you see in the room, because hey, why not?
What's that over there? It looks like it's a mantle. On the mantle you can make out a Cat Calendar. Huh, weird.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take Cat Calendar from mantle<|im_end|>drop Cat Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, close the type K chest within the kitchen. And then, lock the type K chest within the kitchen with the type K latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
An open ordinary looking type K chest is nearby. Empty! What kind of nightmare TextWorld is this?
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a type K latchkey.

your action:

Response: close type K chest<|im_end|>lock type K chest with type K latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. Next, take the mug from the locker in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mug from locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make sure that the spherical safe is closed. Then, make it so that the spherical safe is locked with the spherical keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You are in a shower. A typical one.
You see a spherical safe! Empty! What kind of nightmare TextWorld is this?
There is an unblocked exit to the west.
You are carrying: a spherical keycard.

your action:

Response: close spherical safe<|im_end|>lock spherical safe with spherical keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could take the sandwich from the display within the workshop. If you can get your hands on the sandwich, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. Let's see what's in here.
You can see an opened display. The display contains a sandwich.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take sandwich from display<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First stop, try to take a trip south. Then, pick-up the glove from the floor of the garage. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take glove<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to attempt to take a trip south. After that, pick up the butterfly from the display in the office. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a normal kind of place. That is to say, you're in a bathroom. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First off, venture east. After that, close the refrigerator within the cookery. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A standard kind of place. Okay, just remember what you're here to do, and everything will go great.
There is an unblocked exit to the east.
You are carrying: a cashew.

your action:

Response: go east<|im_end|>close refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is how to play! First thing I need you to do is to retrieve the latchkey from the bookshelf within the bar. After getting the latchkey, look and see that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bar.
Well how about that, you are in a place we're calling a bar.
You bend down to tie your shoe. When you stand up, you notice a safe. You can make out a bookshelf. On the bookshelf you can make out a latchkey.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from bookshelf<|im_end|>unlock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to move east. That done, place the butterfly inside the trunk. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry. Okay, just remember what you're here to do, and everything will go great.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a butterfly.

your action:

Response: go east<|im_end|>insert butterfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to go south. And then, recover the tv from the stand inside the chamber. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A typical kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tv from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to make an attempt to travel south. With that over with, recover the shirt from the shelf in the vault. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
A crooked signboard tells you that you are now in the parlor. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shirt from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to pick-up the sponge from the floor of the shower. With the sponge, rest the sponge on the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
What's that over there? It looks like it's a board. The board is normal. But there isn't a thing on it.
There is an unguarded exit to the west.
There is a sponge on the floor.
You are carrying nothing.

your action:

Response: take sponge<|im_end|>put sponge on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to go to the east. And then, close the toolbox inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You are in a pantry. A standard kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a top hat on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, recover the latchkey from the board. After that, Insert the latchkey into the box to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You see a closed box. You see a board. The board is ordinary. On the board you can see a latchkey.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take latchkey from board<|im_end|>lock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, pick up the non-euclidean key from the pan. After that, doublecheck the non-euclidean locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a closed non-euclidean locker, which looks typical, close by. You can see a pan. On the pan you make out a non-euclidean key.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take non-euclidean key from pan<|im_end|>lock non-euclidean locker with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First, it would be fantastic if you could attempt to venture south. Then, take the ladle from the saucepan. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take ladle from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the cashew.

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An usual one. I guess you better just go and list everything you see here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a cashew.

your action:

Response: eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, retrieve the printer from the floor of the study. With the printer, place the printer into the box in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
Well, here we are in the study.
You can see an opened usual looking box close by. What a letdown! The box is empty!
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a printer on the floor.
You are carrying nothing.

your action:

Response: take printer<|im_end|>insert printer into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First off, make an effort to take a trip east. And then, open the type K chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You arrive in a cookery. A normal kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open type K chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First step, make an attempt to venture south. After that, throw the broom on the floor of the laundry place. That's it!

Here is your interactions so far:
current state: You are now in the basement.
You're now in a basement.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broom.

your action:

Response: go south<|im_end|>drop broom<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be good if you could pick up the cuboid key from the trunk inside the study. And then, make it so the cuboid box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place. Okay, just remember what you're here to do, and everything will go great.
You see a cuboid box. What's that over there? It looks like it's a trunk. The trunk contains a cuboid key.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take cuboid key from trunk<|im_end|>lock cuboid box with cuboid key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the mug from the shelf. And then, rest the mug on the chair within the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You smell a fine smell, and follow it to a chair. The chair is standard. Unfortunately, there isn't a thing on it. What's the point of an empty chair? You make out a shelf. On the shelf you can see a mug.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take mug from shelf<|im_end|>put mug on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to go east. Once you do that, pick up the bug from the plate inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to pick up the rectangular latchkey from the floor of the study. After that, look and see that the rectangular safe is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
You find yourself in a study. A normal one.
You see a rectangular safe.
There is an unblocked exit to the west.
There is a rectangular latchkey on the floor.
You are carrying nothing.

your action:

Response: take rectangular latchkey<|im_end|>unlock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First thing I need you to do is to take a trip east. With that over with, recover the golf club from the floor of the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
Okay, so you're in a playroom, cool, but is it usual? You better believe it is.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take golf club<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to close the fudge scented safe within the chamber. And then, make sure that the fudge scented safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
Fancy seeing you here. Here, by the way, being the chamber.
You make out a fudge scented safe. The fudge scented safe is empty! This is the worst thing that could possibly happen, ever!
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a fudge scented passkey.

your action:

Response: close fudge scented safe<|im_end|>lock fudge scented safe with fudge scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! First off, travel east. Following that, open the chest inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in the playroom.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. Then, sit the worm on the workbench. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
Look at you, bigshot, walking into a spare room like it isn't some huge deal.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: go south<|im_end|>put worm on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be great if you could take the fly larva from the cabinet in the dish-pit. And then, sit the fly larva on the board. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit. Let's see what's in here.
You rest your hand against a wall, but you miss the wall and fall onto a cabinet. You wonder idly who left that here. The cabinet contains a fly larva. Look over there! a board. But oh no! there's nothing on this piece of garbage.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take fly larva from cabinet<|im_end|>put fly larva on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to make an effort to head south. Okay, and then, pick-up the lightbulb from the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. A standard kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take lightbulb<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. After that, doublecheck that the fudge scented locker in the pantry is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close fudge scented locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, move east. And then, close the case in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
You arrive in a playroom. An usual kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked ordinary looking box close by.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to unlock the cuboid locker with the cuboid key. After that, ensure that the cuboid locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio. A standard kind of place.
You can make out a cuboid locker.
There is an unblocked exit to the north.
You are carrying: a cuboid key.

your action:

Response: unlock cuboid locker with cuboid key<|im_end|>open cuboid locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an effort to go to the east. After that, unlock the box in the recreation zone. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
Well, here we are in the bedchamber. I guess you better just go and list everything you see here.
There is an unblocked exit to the east.
You are carrying: a key.

your action:

Response: go east<|im_end|>unlock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First, it would be fantastic if you could recover the laptop from the coffer. And then, place the laptop on the floor of the recreation zone. That's it!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. The room is well lit.
You rest your hand against a wall, but you miss the wall and fall onto a coffer. Classic TextWorld. The coffer contains a laptop.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take laptop from coffer<|im_end|>drop laptop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First of all, recover the spork from the floor of the kitchenette. After that, you can deposit the spork inside the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You arrive in a kitchenette. A typical kind of place.
You can make out an opened freezer. The freezer is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unguarded.
There is a spork on the floor.
You are carrying nothing.

your action:

Response: take spork<|im_end|>insert spork into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the latchkey from the case. After that, check that the chest in the steam room is unlocked with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room.
You can make out a chest. You can make out an opened case. The case contains a latchkey. You shudder, but continue examining the room.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take latchkey from case<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. After that, lock the box inside the canteen. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>lock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to lift the latchkey from the floor of the garage. And then, make absolutely sure the safe inside the garage is locked. That's it!

Here is your interactions so far:
current state: You are now in the garage.
You have fallen into a garage. Not the garage you'd expect. No, this is a garage. I guess you better just go and list everything you see here.
You see a closed safe, which looks typical, nearby.
You need an unblocked exit? You should try going west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, try to venture south. After that, unlock the box in the steam room with the keycard. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, go east. Then, ditch the manuscript on the floor of the studio. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place.
You see an armchair. The armchair appears to be empty.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a manuscript.

your action:

Response: go east<|im_end|>drop manuscript<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to travel east. That done, rest the blender on the workbench inside the garage. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a blender.

your action:

Response: go east<|im_end|>put blender on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to move south. And then, assure that the box within the cookery is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A typical kind of place. You begin looking for stuff.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Then, retrieve the plant from the floor of the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You've entered a bathroom. You can barely contain your excitement.
There is an unguarded exit to the east.
There is a gummy bear on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take plant<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to retrieve the burger from the floor of the bedroom. After that, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You are in a bedroom. A typical kind of place. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to try to go south. After that, retrieve the tablet from the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. A normal kind of place.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take tablet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, retrieve the bug from the chest in the canteen. And then, ditch the bug on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A typical one.
You see a chest. The chest contains a bug.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to travel south. And then, retrieve the book from the stand within the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take book from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, pick up the type M latchkey from the desk. Then, make sure the type M locker inside the chamber is locked. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You're now in a chamber. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
As if things weren't amazing enough already, you can even see a type M locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a desk. The desk is typical. On the desk you make out a type M latchkey.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type M latchkey from desk<|im_end|>lock type M locker with type M latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Your first objective is to travel south. That done, recover the stapler from the floor of the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A normal kind of place. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
There is a pencil on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take stapler<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go to the south. And then, close the rectangular box. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, go to the east. Following that, place the poem on the floor of the scullery. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You make a grand eccentric entrance into a cookhouse.
You make out a shelf. The shelf is ordinary. But oh no! there's nothing on this piece of trash. Hm. Oh well
You need an unblocked exit? You should try going east.
You are carrying: a poem.

your action:

Response: go east<|im_end|>drop poem<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is your task for today. First stop, go to the south. With that done, take the bug from the refrigerator in the cookhouse. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You find yourself in a bathroom. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First stop, pick-up the berry from the floor of the kitchen. Then, eat the berry. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
Well, here we are in a kitchen. You start to take note of what's in the room.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a berry on the floor.
You are carrying: a scarf.

your action:

Response: take berry<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to pick up the mug from the refrigerator. And then, you can put the mug into the case within the kitchenette. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just walked into a kitchenette.
You make out a case. The case is empty, what a horrible day! You can make out a refrigerator. The refrigerator contains a mug.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take mug from refrigerator<|im_end|>insert mug into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the latchkey from the floor of the bedroom. If you have taken the latchkey, doublecheck that the chest within the bedroom is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just sauntered into a bedroom.
You see a chest. You shudder, but continue examining the room.
There is an unblocked exit to the west.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is how to play! First, it would be fantastic if you could recover the broom from the cabinet. Then, place the broom on the board. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place. You begin to take stock of what's in the room.
You can make out a cabinet. The light flickers for a second, but nothing else happens. The cabinet contains a broom. You see a board. The board is usual. Unfortunately, there isn't a thing on it. Hm. Oh well
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take broom from cabinet<|im_end|>put broom on board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to open the chest inside the lounge. After you have pulled open the chest, you can put the butterfly into the chest. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place. You start to take note of what's in the room.
You can make out a closed chest.
You need an unguarded exit? You should try going west.
You are carrying: a butterfly.

your action:

Response: open chest<|im_end|>insert butterfly into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, try to head east. And then, take the keyboard from the safe. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take keyboard from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, move south. After that, pick up the monitor from the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the dish-pit.
This might come as a shock to you, but you've just come into a dish-pit. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take monitor from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting game of TextWorld! First stop, make an attempt to move east. And then, recover the bowl from the floor of the kitchen. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You're not going to believe this, but you've just entered a pantry. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, ensure that the dresser within the bedchamber is open. After that, you can put the worm into the dresser. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. A typical kind of place. You start to take note of what's in the room.
You see a closed dresser.
You need an unguarded exit? You should try going north.
You are carrying: a worm.

your action:

Response: open dresser<|im_end|>insert worm into dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to travel east. Next, recover the butterfly from the floor of the steam room. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've entered an office. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First of all, you could, like, go south. That done, pick up the broom from the basket inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the bar.
You make a grand eccentric entrance into a bar.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First of all, pick up the passkey from the floor of the laundromat. After that, doublecheck that the chest is unlocked with the passkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You're now in a laundromat.
Hey, want to see a chest? Look over there, a chest.
There is an unguarded exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to lift the cd from the floor of the workshop. After that, sit the cd on the bookshelf inside the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
This is going to sound unbelievable, but you've just entered a workshop. Okay, just remember what you're here to do, and everything will go great.
Oh, great. Here's a bookshelf. You wonder idly who left that here. The bookshelf is usual. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>put cd on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to go east. After that, open the refrigerator inside the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
I am sorry to announce that you are now in the sauna.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a Quote of the Day Calendar.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, pick up the key from the rack. With the key, assure that the safe inside the sauna is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You make out a locked safe. You can see a rack. On the rack you can see a key. You can't wait to tell the folks at home about this!
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take key from rack<|im_end|>unlock safe with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First step, go to the south. Following that, ensure that the bureau in the workshop is open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded.
There is a cookie on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First of all, recover the passkey from the stand. With the passkey, unlock the chest within the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
I am sorry to announce that you are now in the office.
You see a locked chest. You see a stand. On the stand you can see a passkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from stand<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the type 0 latchkey from the trunk. And then, lock the type 0 safe in the washroom with the type 0 latchkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
Well how about that, you are in the place we're calling the washroom.
You can see a closed type 0 safe. You can make out an opened trunk. The trunk contains a type 0 latchkey. Make a note of this, you might have to put stuff on or in it later on.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 0 latchkey from trunk<|im_end|>lock type 0 safe with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to ensure that the coffer is open. Once you have opened the coffer, pick up the worm from the coffer. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
Okay, so you're in a lounge, cool, but is it typical? You better believe it is.
If you haven't noticed it already, there seems to be something there by the wall, it's a coffer.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take worm from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to go east. Once you accomplish that, close the case inside the studio. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a legume.

your action:

Response: go east<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First off, if it's not too much trouble, I need you to take the soap dispenser from the drawer. After getting the soap dispenser, ditch the soap dispenser on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You've just walked into a bathroom.
You scan the room for a drawer, and you find a drawer. The drawer contains a soap dispenser. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take soap dispenser from drawer<|im_end|>drop soap dispenser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to venture east. That done, take the tablet from the bookshelf in the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You've just shown up in a shower. You can barely contain your excitement.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take tablet from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First step, try to go to the east. After that, ditch the Comic Strip Calendar on the floor of the cookhouse. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A typical kind of place. You start to take note of what's in the room.
You make out a shelf. The shelf is normal. Unfortunately, there isn't a thing on it.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a Comic Strip Calendar.

your action:

Response: go east<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be great if you could make an attempt to head south. And then, put the lamp on the workbench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You arrive in an attic. A typical kind of place. You begin looking for stuff.
You need an unguarded exit? You should try going south.
You are carrying: a lamp.

your action:

Response: go south<|im_end|>put lamp on workbench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the east. Next, take the Comic Strip Calendar from the shelf inside the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
You're now in a shower.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Comic Strip Calendar from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is how to play! First of all, you could, like, pick up the peanut from the floor of the chamber. With the peanut, eat the peanut. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An usual one. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going west.
There is a peanut on the floor.
You are carrying nothing.

your action:

Response: take peanut<|im_end|>eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to recover the bowl from the saucepan in the scullery. And then, deposit the bowl on the floor of the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You've entered a scullery.
You make out a saucepan. On the saucepan you can see a bowl. Now that's what I call TextWorld!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take bowl from saucepan<|im_end|>drop bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head east. If you can get around to doing that, assure that the dresser is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to go to the south. After that, make absolutely sure that the formless chest is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the restroom.
Well, here we are in the restroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a formless key.

your action:

Response: go south<|im_end|>close formless chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First stop, go to the east. After that, doublecheck that the fridge within the cookery is closed. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have entered the most ordinary of all possible cookhouses.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! First thing I need you to do is to go to the south. With that over with, place the controller inside the trunk inside the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a controller.

your action:

Response: go south<|im_end|>insert controller into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, go to the east. Then, close the coffer in the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a case, so there's that.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! First stop, lift the pear from the floor of the canteen. Then, eat the pear. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a pear on the floor.
You are carrying: a loaf of bread.

your action:

Response: take pear<|im_end|>eat pear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! First step, open the cabinet. If you have opened the cabinet, take the Cat Calendar from the cabinet in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
Look over there! a cabinet.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take Cat Calendar from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Your first objective is to take a trip south. Next, recover the bug from the bookshelf inside the study. That's it!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First, it would be a great idea if you could take the latchkey from the mantle in the cubicle. Then, make sure that the box within the cubicle is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard kind of place.
You can make out a locked box. Look over there! a mantle. On the mantle you see a latchkey. You shudder, but continue examining the room.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from mantle<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! First stop, recover the binder from the floor of the office. And then, you can insert the binder inside the locker. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
This is going to sound unbelievable, but you've just entered an office.
You see a locker. The light flickers for a second, but nothing else happens. The locker is empty, what a horrible day!
There is an exit to the west. Don't worry, it is unblocked.
There is a binder on the floor.
You are carrying nothing.

your action:

Response: take binder<|im_end|>insert binder into locker<|im_end|>