Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to head south. And then, recover the pillow from the floor of the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've just shown up in a playroom.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an attempt to move south. Then, place the printer on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. A typical kind of place. Let's see what's in here.
You need an unguarded exit? You should try going south.
You are carrying: a fondue and a printer.

your action:

Response: go south<|im_end|>drop printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, make an effort to go to the south. And then, deposit the scarf on the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual kind of place.
There is an unblocked exit to the south.
There is a legume on the floor.
You are carrying: a scarf.

your action:

Response: go south<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is how to play! First of all, you could, like, retrieve the nest of ticks from the floor of the spare room. After that, you can put the nest of ticks into the coffer inside the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. An usual kind of place.
You make out an opened coffer, which looks usual, in the room. The coffer is empty, what a horrible day!
You need an unblocked exit? You should try going west.
There is a nest of ticks on the floor.
You are carrying nothing.

your action:

Response: take nest of ticks<|im_end|>insert nest of ticks into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, pick up the butterfly from the workbench. If you can get your hands on the butterfly, deposit the butterfly on the floor of the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room.
Look over there! a workbench. The workbench is usual. On the workbench you can see a butterfly. There's something strange about this being here, but you can't put your finger on it.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take butterfly from workbench<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound session of TextWorld! Here is your task for today. First step, head south. Following that, pick up the nest of bugs from the box. Got that? Good!

Here is your interactions so far:
current state: You are now in the bathroom.
You arrive in a bathroom. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take nest of bugs from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Your objective is to eat the burger.

Here is your interactions so far:
current state: You are now in the workshop.
You've entered a workshop. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a watermelon on the floor.
You are carrying: a burger.

your action:

Response: eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, venture east. And then, close the toolbox inside the basement. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the vault.
Well, here we are in the vault. I guess you better just go and list everything you see here.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a chest. The chest is empty, what a horrible day!
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be a great idea if you could go to the east. And then, recover the printer from the floor of the workshop. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You make a grand eccentric entrance into a cookery.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take a trip east. Once you finish that, retrieve the fly larva from the suitcase within the basement. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. A normal one.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, recover the teacup from the refrigerator inside the dish-pit. If you can get your hands on the teacup, drop the teacup on the floor of the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You can make out an opened refrigerator. The refrigerator contains a teacup. Huh, weird.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take teacup from refrigerator<|im_end|>drop teacup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, retrieve the keycard from the coffer. After that, unlock the box with the keycard. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You've just sauntered into a salon. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked box nearby. You smell an awful smell, and follow it to a coffer. The coffer contains a keycard.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keycard from coffer<|im_end|>unlock box with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, travel south. Then, unlock the chest inside the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You begin to take stock of what's here.
You need an unguarded exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>unlock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to recover the pillow from the mantle in the playroom. Then, drop the pillow on the floor of the playroom. That's it!

Here is your interactions so far:
current state: You are now in the playroom.
Guess what, you are in a place we're calling a playroom. You start to take note of what's in the room.
You see a mantle. The mantle is usual. On the mantle you make out a pillow. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take pillow from mantle<|im_end|>drop pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head east. Following that, lift the fly larva from the floor of the cookery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You are in a laundry place. A normal kind of place.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First of all, pick up the blender from the floor of the scullery. After that, deposit the blender into the freezer. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A typical one.
You can see an opened freezer close by. The freezer is empty, what a horrible day!
You need an unguarded exit? You should try going west.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>insert blender into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to take a trip south. Then, ensure that the cake scented safe within the bathroom is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
If you're wondering why everything seems so typical all of a sudden, it's because you've just shown up in the lounge. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cake scented safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could go east. And then, pick-up the shadfly from the floor of the basement. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. A typical kind of place. I guess you better just go and list everything you see here.
There is an unguarded exit to the east.
You are carrying: a legume.

your action:

Response: go east<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head south. After that, make sure that the trunk inside the shower is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A typical kind of place.
You can see a bar. However, the bar, like an empty bar, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to recover the Henderson's limited edition latchkey from the coffer. Then, doublecheck that the Henderson's limited edition box within the study is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
This just in- You, in the study. I guess you better just go and list everything you see here.
Oh wow! Is that what I think it is? It is! It's a Henderson's limited edition box. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You can see an opened coffer. The coffer contains a Henderson's limited edition latchkey. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take Henderson's limited edition latchkey from coffer<|im_end|>unlock Henderson's limited edition box with Henderson's limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Here is how to play! First step, retrieve the textbook from the chest in the bedroom. And then, place the textbook on the floor of the bedroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedroom.
You're not going to believe this, but you've just entered a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You can see a chest. The chest contains a textbook.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take textbook from chest<|im_end|>drop textbook<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could unlock the Canadian style locker with the Canadian style latchkey. And then, open the Canadian style locker in the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
I am sorry to announce that you are now in the cubicle.
You hear a noise behind you and spin around, but you can't see anything other than a Canadian style locker.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a Canadian style latchkey.

your action:

Response: unlock Canadian style locker with Canadian style latchkey<|im_end|>open Canadian style locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, take the keycard from the freezer. And then, check that the locker in the cookhouse is unlocked with the keycard. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a locked locker. You can see an opened freezer. The freezer contains a keycard.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from freezer<|im_end|>unlock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take the monitor from the basket inside the playroom. If you can get your hands on the monitor, place the monitor inside the trunk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the playroom.
You've just sauntered into a playroom.
You see an opened trunk in the room. The trunk is empty! This is the worst thing that could possibly happen, ever! You can see an opened basket in the room. The basket contains a monitor.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take monitor from basket<|im_end|>insert monitor into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to pick up the broom from the floor of the laundromat. And then, rest the broom on the bench in the laundromat. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat. Let's see what's in here.
You hear a noise behind you and spin around, but you can't see anything other than a bench. The bench is normal. But oh no! there's nothing on this piece of garbage. Aw, and here you were, all excited for there to be things on it!
You need an unblocked exit? You should try going north.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the fondue.

Here is your interactions so far:
current state: You are now in the restroom.
You've just sauntered into a restroom. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an unblocked exit to the south.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, recover the synthesizer from the basket inside the bedroom. And then, sit the synthesizer on the desk in the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedroom.
You've entered a bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You see a basket. There's something strange about this thing being here, but you don't have time to worry about that now. The basket contains a synthesizer. Were you looking for a desk? Because look over there, it's a desk. Why don't you take a picture of it, it'll last longer! But the thing hasn't got anything on it. Oh! Why couldn't there just be stuff on it?
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take synthesizer from basket<|im_end|>put synthesizer on desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to pick up the cuboid keycard from the case in the attic. Then, unlock the cuboid locker. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary one.
A locked cuboid locker is in the room. Oh wow! Is that what I think it is? It is! It's a case. The case contains a cuboid keycard.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take cuboid keycard from case<|im_end|>unlock cuboid locker with cuboid keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, you could, like, try to head east. After that, retrieve the mop from the bench. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've just sauntered into a cubicle.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could unlock the spherical safe within the scullery. Then, open the spherical safe within the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard kind of place.
You make out a locked spherical safe.
There is an unguarded exit to the north.
You are carrying: a spherical latchkey.

your action:

Response: unlock spherical safe with spherical latchkey<|im_end|>open spherical safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, make an effort to go to the east. After that, recover the mop from the dresser within the steam room. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
Well how about that, you are in the place we're calling the laundry place.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take mop from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! Your first objective is to look and see that the cabinet is open. Then, you can put the worm into the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
Wow! You're in a cookhouse.
Hey, want to see a cabinet? Look over there, a cabinet.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a worm.

your action:

Response: open cabinet<|im_end|>insert worm into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, go east. Then, recover the bug from the bar. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
Well, here we are in a sauna. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take bug from bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could attempt to travel south. And then, recover the sponge from the floor of the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An usual kind of place.
You need an unblocked exit? You should try going south.
You are carrying: a cashew.

your action:

Response: go south<|im_end|>take sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the peanut.

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a chocolate bar and a peanut.

your action:

Response: eat peanut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First, it would be good if you could try to go to the south. After that, pick-up the shadfly from the floor of the garage. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. An ordinary kind of place.
You see a rack. But the thing is empty, unfortunately.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, lift the latchkey from the floor of the workshop. After you have picked up the latchkey, check that the chest inside the workshop is unlocked with the latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
Okay, so you're in a workshop, cool, but is it standard? You better believe it is. You begin to take stock of what's in the room.
You can make out a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>unlock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the type 9 keycard from the portmanteau. And then, make it so that the type 9 locker is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a locked type 9 locker. You see a portmanteau. Hmmm... what else, what else? The portmanteau contains a type 9 keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take type 9 keycard from portmanteau<|im_end|>unlock type 9 locker with type 9 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an effort to take a trip south. Then, recover the cushion from the portmanteau in the recreation zone. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You begin to take stock of what's here.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take cushion from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, ensure that the coffer is open. After that, pick up the insect from the coffer. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. It seems to be pretty normal here.
You see a closed coffer.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open coffer<|im_end|>take insect from coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! Your first objective is to take the sandwich from the box inside the steam room. If you can get your hands on the sandwich, eat the sandwich. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You are in a typical kind of place. That is to say, you're in a steam room.
You smell an intriguing smell, and follow it to a box! The box contains a sandwich.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take sandwich from box<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! First of all, you could, like, lift the passkey from the floor of the laundry place. After that, doublecheck that the box is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A typical kind of place.
You bend down to tie your shoe. When you stand up, you notice a box.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, pick up the glass from the saucepan. After that, deposit the glass on the floor of the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. An ordinary kind of place. You begin to take stock of what's in the room.
You hear a noise behind you and spin around, but you can't see anything other than a saucepan. You see a glass on the saucepan. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take glass from saucepan<|im_end|>drop glass<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, attempt to venture east. Following that, pick-up the pillow from the floor of the chamber. That's it!

Here is your interactions so far:
current state: You are now in the spare room.
I am honoured to announce that you are now in the spare room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, move east. Then, lift the spork from the floor of the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
You find yourself in a spare room. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to make an effort to take a trip south. And then, close the basket. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
I am obligated to announce that you are now in the cubicle. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a mantelpiece, and you find a mantelpiece. I guess it's true what they say, if you're looking for a mantelpiece, go to TextWorld. The mantelpiece is standard. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! First off, if it's not too much trouble, I need you to recover the banana from the floor of the cookery. After that, eat the banana. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You've just sauntered into a cookery.
You need an unguarded exit? You should try going west.
There is a banana on the floor.
You are carrying nothing.

your action:

Response: take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! First thing I need you to do is to recover the latchkey from the floor of the lounge. And then, doublecheck the chest is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You've just sauntered into a lounge.
You can make out a chest. You can't wait to tell the folks at home about this!
There is an unguarded exit to the north.
There is a latchkey on the floor.
You are carrying nothing.

your action:

Response: take latchkey<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, pick up the cashew from the chair in the kitchenette. After that, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You find yourself in a kitchenette. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a chair. On the chair you make out a cashew.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take cashew from chair<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to unlock the box. Then, ensure that the box in the laundromat is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
Look around you. Take it all in. It's not every day someone gets to be in a laundromat.
You make out a box.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, go east. Then, close the trunk inside the salon. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Look at that board! What does it say? It says Welcome to the laundromat? Well that's cool.
What's that over there? It looks like it's a counter. The counter is standard. But oh no! there's nothing on this piece of garbage. This always happens, here in TextWorld!
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an effort to go east. After that, pick up the butterfly from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just shown up in a kitchenette.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, move south. Next, look and see that the Canadian style locker is unlocked. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You arrive in a parlor. A standard one. The room is well lit.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Canadian style key.

your action:

Response: go south<|im_end|>unlock Canadian style locker with Canadian style key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an attempt to go east. With that over with, pick up the spork from the bowl. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
I am honoured to announce that you are now in the chamber.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take spork from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the worm from the dresser inside the steam room. Then, sit the worm on the rack. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the steam room.
You've just walked into a steam room.
You can make out a dresser. The dresser contains a worm. Wow, isn't TextWorld just the best? You see a rack. But the thing hasn't got anything on it. What's the point of an empty rack?
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take worm from dresser<|im_end|>put worm on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First step, go east. Once you manage that, make sure that the fridge is shut. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a top hat.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound round of TextWorld! First off, if it's not too much trouble, I need you to unlock the locker with the key. Having unlocked the locker, open the locker in the study. That's it!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. A typical one.
You can make out a locker.
There is an unblocked exit to the north.
You are carrying: a key.

your action:

Response: unlock locker with key<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is your task for today. First of all, you could, like, take the book from the recliner. If you can get your hands on the book, place the book on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You start to take note of what's in the room.
You make out a bed stand. The bed stand is normal. Unfortunately, there isn't a thing on it. You see a recliner. The recliner is normal. On the recliner you see a book. There's something strange about this thing being here, but you don't have time to worry about that now.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take book from recliner<|im_end|>put book on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, assure that the case in the laundromat is ajar. Then, recover the nest of bugs from the case inside the laundromat. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundromat.
You've entered a laundromat.
You see a gleam over in a corner, where you can see a case.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open case<|im_end|>take nest of bugs from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First of all, you could, like, ensure that the portmanteau within the workshop is open. After pulling open the portmanteau, insert the backup calendar into the portmanteau inside the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You're now in the workshop.
You make out a portmanteau.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a backup calendar.

your action:

Response: open portmanteau<|im_end|>insert backup calendar into portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make an effort to go east. With that over with, place the broom on the counter inside the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You make another one of your grand eccentric entrances into a laundromat. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a broom.

your action:

Response: go east<|im_end|>put broom on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! First of all, you could, like, lift the folder from the floor of the workshop. If you can get your hands on the folder, put the folder on the stand in the workshop. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can see a stand. Make a note of this, you might have to put stuff on or in it later on. But the thing is empty, unfortunately. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the west.
There is a folder on the floor.
You are carrying nothing.

your action:

Response: take folder<|im_end|>put folder on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to recover the Canadian key from the floor of the cubicle. Then, look and see that the Canadian locker inside the cubicle is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You arrive in a cubicle. An ordinary kind of place.
You see a Canadian locker.
You need an unblocked exit? You should try going west.
There is a Canadian key on the floor.
You are carrying nothing.

your action:

Response: take Canadian key<|im_end|>lock Canadian locker with Canadian key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel east. After that, close the chest within the cookery. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber.
There is an exit to the east. Don't worry, it is unblocked.
There is a poem on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First stop, recover the book from the bench inside the bar. And then, throw the book on the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bar.
You've just shown up in a bar. I guess you better just go and list everything you see here.
Look over there! a bench. You see a book on the bench.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take book from bench<|im_end|>drop book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, doublecheck that the display inside the closet is ajar. Then, recover the shirt from the display. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Look at that board! What does it say? It says Welcome to the closet? Well that's cool.
You see a closed display close by.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open display<|im_end|>take shirt from display<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, retrieve the keycard from the refrigerator inside the cookhouse. With the keycard, make sure that the chest inside the cookhouse is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You have walked into a cookhouse. Not the cookhouse you'd expect. No, this is a cookhouse.
As if things weren't amazing enough already, you can even see a chest. You can see an opened refrigerator, which looks typical, close by. The refrigerator contains a keycard.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take keycard from refrigerator<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, check that the chest inside the bedroom is unlocked with the key. Then, ensure that the chest inside the bedroom is open. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. I guess you better just go and list everything you see here.
You can see a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key.

your action:

Response: unlock chest with key<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First of all, you could, like, take a trip east. Then, recover the blanket from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You are in a scullery. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
There is a whisk on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take the towel from the table. And then, toss the towel on the floor of the bathroom. That's it!

Here is your interactions so far:
current state: You are now in the bathroom.
You're now in a bathroom.
You can make out a table. On the table you can make out a towel.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take towel from table<|im_end|>drop towel<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! Here is your task for today. Your first objective is to try to head south. Next, close the suitcase in the pantry. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You find yourself in a kitchen. A normal one. Let's see what's in here.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a nest of ticks.

your action:

Response: go south<|im_end|>close suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip east. With that over with, you can insert the nest of spiders into the cabinet inside the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. An usual kind of place.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a nest of spiders.

your action:

Response: go east<|im_end|>insert nest of spiders into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First off, attempt to travel east. And then, rest the soap dispenser on the platter within the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
There is an unguarded exit to the east.
You are carrying: a soap dispenser.

your action:

Response: go east<|im_end|>put soap dispenser on platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! First of all, you could, like, pick up the butterfly from the couch inside the chamber. Then, deposit the butterfly on the floor of the chamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. It seems to be pretty typical here.
You see a couch. You see a butterfly on the couch.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take butterfly from couch<|im_end|>drop butterfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to go south. Okay, and then, open the rectangular box within the chamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A standard kind of place.
You need an unguarded exit? You should try going south.
You are carrying: a rectangular keycard.

your action:

Response: go south<|im_end|>open rectangular box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, retrieve the paper towel from the bench. With the paper towel, rest the paper towel on the shelf within the laundry place. Got that? Good!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You begin to take stock of what's here.
You can make out a shelf. But the thing is empty. What, you think everything in TextWorld should have stuff on it? As if things weren't amazing enough already, you can even see a bench. On the bench you make out a paper towel. You can't wait to tell the folks at home about this!
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take paper towel from bench<|im_end|>put paper towel on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could make an effort to move east. That done, retrieve the glass from the pan. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You've entered a launderette.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take glass from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could recover the sponge from the bench in the sauna. Having picked up the sponge, you can place the sponge inside the drawer. Got that? Good!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna.
You make out a drawer. The drawer is empty! This is the worst thing that could possibly happen, ever! You make out a bench. The bench is standard. On the bench you make out a sponge.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take sponge from bench<|im_end|>insert sponge into drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, retrieve the pair of headphones from the workbench in the closet. Then, sit the pair of headphones on the stand. That's it!

Here is your interactions so far:
current state: You are now in the closet.
Okay, so you're in a closet, cool, but is it ordinary? You better believe it is.
You can make out a stand. The stand is usual. However, the stand, like an empty stand, has nothing on it. Hm. Oh well You make out a workbench. The workbench is standard. On the workbench you can make out a pair of headphones.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take pair of headphones from workbench<|im_end|>put pair of headphones on stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, retrieve the butterfly from the refrigerator. If you can get your hands on the butterfly, you can put the butterfly into the case within the canteen. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You've entered a canteen. You begin looking for stuff.
You see an opened usual looking case right there by you. The case is empty! What a waste of a day! You can make out a refrigerator. The refrigerator contains a butterfly.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take butterfly from refrigerator<|im_end|>insert butterfly into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be fantastic if you could attempt to take a trip south. Following that, close the case inside the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You have fallen into a launderette. Not the launderette you'd expect. No, this is a launderette. The room is well lit.
You bend down to tie your shoe. When you stand up, you notice a safe.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Your first objective is to pick up the tv from the floor of the bedchamber. Then, sit the tv on the bed in the bedchamber. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
I just think it's awesome that you're in a bedchamber now. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a bed, and you find a bed. The bed is normal. Looks like someone's already been here and taken everything off it, though.
You need an unguarded exit? You should try going west.
There is a tv on the floor.
You are carrying nothing.

your action:

Response: take tv<|im_end|>put tv on bed<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to pick up the butterfly from the desk in the chamber. If you can get your hands on the butterfly, put the butterfly into the coffer in the chamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. You try to gain information on your surroundings by using a technique you call "looking."
You can make out an opened coffer close by. The coffer is empty, what a horrible day! Oh, great. Here's a desk. You see a butterfly on the desk. Now that's what I call TextWorld!
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take butterfly from desk<|im_end|>insert butterfly into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Eat the loaf of bread.

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery. You begin to take stock of what's here.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a broccoli and a loaf of bread.

your action:

Response: eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First, it would be good if you could go to the south. And then, pick up the bug from the basket inside the bedchamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the spare room.
I am honoured to announce that you are now in the spare room.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take bug from basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First, it would be fantastic if you could travel south. And then, look and see that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one.
What's that over there? It looks like it's a suitcase. You check the price tag that hangs off the suitcase. 80 bucks? What a deal! You'll have to ask where they got this!
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the cake scented passkey from the floor of the shower. After that, lock the cake scented locker within the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in the shower. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You make out a cake scented locker, so there's that.
You need an unblocked exit? You should try going west.
There is a cake scented passkey on the floor.
You are carrying nothing.

your action:

Response: take cake scented passkey<|im_end|>lock cake scented locker with cake scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to lift the banana from the floor of the chamber. After that, eat the banana. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a banana on the floor.
You are carrying nothing.

your action:

Response: take banana<|im_end|>eat banana<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is how to play! First stop, open the cabinet inside the cubicle. After that, take the shadfly from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
Hey, want to see a cabinet? Look over there, a cabinet.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take shadfly from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, attempt to go south. After that, close the type V locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. The room is well lit.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close type V locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to go east. Following that, make it so that the toolbox is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. It seems to be pretty normal here.
You can make out a mantelpiece. However, the mantelpiece, like an empty mantelpiece, has nothing on it.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, try to move south. And then, pick up the broom from the board. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Guess what, you are in the place we're calling the bathroom.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take broom from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, make an effort to take a trip east. Then, retrieve the blender from the chair. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An usual one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take blender from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the south. And then, rest the napkin on the table inside the kitchen. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>put napkin on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Next, ensure that the locker is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A typical one.
You can see a case. Wow, isn't TextWorld just the best? The case is empty! This is the worst thing that could possibly happen, ever!
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, attempt to move east. With that over with, lift the telephone from the floor of the cubicle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
Okay, so you're in a study, cool, but is it typical? You better believe it is. You try to gain information on your surroundings by using a technique you call "looking."
There is an exit to the east. Don't worry, it is unblocked.
There is a printer on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take telephone<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, try to venture south. With that accomplished, pick-up the shadfly from the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
Well how about that, you are in the place we're calling the shower.
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>take shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, go to the south. After that, make sure that the chest is shut. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've just walked into a dish-pit.
You need an unguarded exit? You should try going south.
You are carrying: a manuscript.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, retrieve the latchkey from the cabinet. And then, unlock the box within the cookery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookery.
You make a grand eccentric entrance into a cookery. You start to take note of what's in the room.
You can make out a box! You can see a cabinet. The cabinet contains a latchkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take latchkey from cabinet<|im_end|>unlock box with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, recover the apple from the pan. And then, eat the apple. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've entered a cookhouse. The room is well lit.
You can make out a pan. On the pan you can make out an apple. You can't wait to tell the folks at home about this!
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take apple from pan<|im_end|>eat apple<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the Comic Strip Calendar from the table in the cubicle. And then, place the Comic Strip Calendar on the floor of the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle. You start to take note of what's in the room.
You see a gleam over in a corner, where you can see a table. On the table you see a Comic Strip Calendar, so there's that.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take Comic Strip Calendar from table<|im_end|>drop Comic Strip Calendar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced game of TextWorld! Here is your task for today. First off, take a trip east. Then, close the cabinet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual kind of place. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing session of TextWorld! Here is how to play! First step, recover the key from the floor of the shower. After that, assure the box is locked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. A typical kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a box!
You need an unblocked exit? You should try going north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an attempt to move east. And then, take the kettle from the fridge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone. An usual one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take kettle from fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the knife from the chair. And then, drop the knife on the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery.
You bend down to tie your shoe. When you stand up, you notice a chair. On the chair you can make out a knife.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take knife from chair<|im_end|>drop knife<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First thing I need you to do is to try to venture south. Then, ensure that the cabinet inside the shower is open. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An usual kind of place.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a sandwich.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, recover the passkey from the basket. After that, Place the passkey into the safe in the launderette to lock it. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You've just walked into a launderette. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a safe. You can see an opened basket close by. The basket contains a passkey. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from basket<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First of all, you could, like, pick up the Advent Calendar from the stand. And then, place the Advent Calendar on the bookshelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A standard kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
Were you looking for a bookshelf? Because look over there, it's a bookshelf. The bookshelf is typical. But oh no! there's nothing on this piece of junk. You can make out a stand. Now why would someone leave that there? The stand is standard. On the stand you can make out an Advent Calendar.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take Advent Calendar from stand<|im_end|>put Advent Calendar on bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to take a trip south. Then, look and see that the case within the cubicle is ajar. Got that? Good!

Here is your interactions so far:
current state: You are now in the office.
Guess what, you are in a place we're calling an office. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a binder.

your action:

Response: go south<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the burger from the saucepan inside the canteen. After stealing the burger, eat the burger. Alright, thanks!

Here is your interactions so far:
current state: You are now in the canteen.
I am pleased to announce that you are now in the canteen.
You smell a sickening smell, and follow it to a saucepan. You wonder idly who left that here. The saucepan is usual. On the saucepan you see a burger.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take burger from saucepan<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First of all, you could, like, recover the sandwich from the floor of the office. And then, eat the sandwich. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You're now in the office.
You need an unguarded exit? You should try going north.
There is a sandwich on the floor.
You are carrying nothing.

your action:

Response: take sandwich<|im_end|>eat sandwich<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be good if you could retrieve the loaf of bread from the mantelpiece inside the lounge. If you can get your hands on the loaf of bread, eat the loaf of bread. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
Oh, great. Here's a mantelpiece. The mantelpiece is standard. On the mantelpiece you can make out a loaf of bread.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take loaf of bread from mantelpiece<|im_end|>eat loaf of bread<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. That done, take the teaspoon from the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You've entered a shower.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teaspoon from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, retrieve the napkin from the plate. After that, deposit the napkin on the floor of the kitchen. That's it!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen. You decide to start listing off everything you see in the room, as if you were in a text adventure.
Hey, want to see a plate? Look over there, a plate! On the plate you make out a napkin.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take napkin from plate<|im_end|>drop napkin<|im_end|>