Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! Your first objective is to travel east. And then, make it so that the suitcase is opened. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in the launderette. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a fly larva on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First step, pick up the iron from the basket inside the sauna. With the iron, put the iron inside the cabinet. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A typical one. You begin to take stock of what's here.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. The cabinet is empty! What a waste of a day! You can see a basket. The basket contains an iron.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take iron from basket<|im_end|>insert iron into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! First off, recover the fondue from the floor of the washroom. With the fondue, eat the fondue. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've entered a washroom. I guess you better just go and list everything you see here.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fondue and a candy bar on the floor.
You are carrying nothing.

your action:

Response: take fondue<|im_end|>eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First, it would be good if you could pick up the cake scented latchkey from the toolbox within the cubicle. And then, assure that the cake scented safe within the cubicle is locked with the cake scented latchkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place.
You can see a closed cake scented safe right there by you. You see a toolbox. You shudder, but continue examining the room. The toolbox contains a cake scented latchkey. There's something strange about this being here, but you can't put your finger on it.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take cake scented latchkey from toolbox<|im_end|>lock cake scented safe with cake scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First thing I need you to do is to pick-up the gummy bear from the floor of the cookery. After that, eat the gummy bear. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You have walked into a cookery. Not the cookery you'd expect. No, this is a cookery.
You need an unblocked exit? You should try going north.
There is a gummy bear on the floor.
You are carrying: a stick of butter.

your action:

Response: take gummy bear<|im_end|>eat gummy bear<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First of all, you could, like, attempt to go east. And then, recover the insect from the crate within the attic. That's it!

Here is your interactions so far:
current state: You are now in the pantry.
Well, here we are in a pantry.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from crate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting episode of TextWorld! Your first objective is to recover the shadfly from the shelf inside the vault. Then, place the shadfly on the floor of the vault. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. An ordinary one.
You make out a shelf. You see a shadfly on the shelf.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take shadfly from shelf<|im_end|>drop shadfly<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, if it's not too much trouble, I need you to retrieve the manuscript from the mantle in the recreation zone. After that, sit the manuscript on the shelf in the recreation zone. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
You arrive in a recreation zone. An ordinary kind of place.
You can make out a shelf. Looks like someone's already been here and taken everything off it, though. You see a gleam over in a corner, where you can see a mantle. The mantle is standard. On the mantle you can make out a manuscript. Something scurries by right in the corner of your eye. Probably nothing.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take manuscript from mantle<|im_end|>put manuscript on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First off, if it's not too much trouble, I need you to attempt to head east. After that, look and see that the drawer is closed. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle. You begin to take stock of what's here.
You see an armchair. The armchair appears to be empty.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First step, make an attempt to head south. Next, retrieve the butterfly from the stand in the workshop. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the study.
You've just shown up in a study.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the formless keycard from the trunk within the playroom. After taking the formless keycard, make absolutely sure that the formless locker is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
You're now in a playroom.
As if things weren't amazing enough already, you can even see a formless locker. You can see an opened trunk close by. The trunk contains a formless keycard.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take formless keycard from trunk<|im_end|>lock formless locker with formless keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting round of TextWorld! First off, if it's not too much trouble, I need you to recover the coffee cup from the plate inside the cookery. And then, place the coffee cup on the floor of the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Ah, the cookery. This is some kind of cookery, really great usual vibes in this place, a wonderful usual atmosphere.
You can see a plate. On the plate you see a coffee cup.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take coffee cup from plate<|im_end|>drop coffee cup<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First stop, take a trip south. And then, retrieve the fly larva from the shelf within the pantry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A normal kind of place. You begin to take stock of what's in the room.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take fly larva from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, pick up the passkey from the bookshelf. And then, unlock the locker. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a normal kind of place. That is to say, you're in a studio. You can barely contain your excitement.
Oh wow! Is that what I think it is? It is! It's a locker. You see a bookshelf. The bookshelf is ordinary. On the bookshelf you make out a passkey.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take passkey from bookshelf<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go east. After that, sit the worm on the plate inside the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in the office.
There is an unguarded exit to the east.
You are carrying: a worm.

your action:

Response: go east<|im_end|>put worm on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! First stop, pick-up the pair of headphones from the floor of the basement. Then, sit the pair of headphones on the rack. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. A typical one.
Were you looking for a rack? Because look over there, it's a rack. But oh no! there's nothing on this piece of junk.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a pair of headphones on the floor.
You are carrying nothing.

your action:

Response: take pair of headphones<|im_end|>put pair of headphones on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, pick up the latchkey from the workbench within the closet. After that, Insert the latchkey into the safe within the closet to lock it. That's it!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A standard kind of place. You can barely contain your excitement.
You can see a closed safe, which looks normal, here. You can see a workbench. You see a latchkey on the workbench.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take latchkey from workbench<|im_end|>lock safe with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, take a trip south. Okay, and then, pick up the mop from the bench. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take mop from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to recover the iron from the counter in the laundromat. Then, place the iron on the floor of the laundromat. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You are in a laundromat. An usual kind of place. Let's see what's in here.
Oh, great. Here's a counter. The counter is usual. On the counter you make out an iron. There's something strange about this thing being here, but you don't have time to worry about that now.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take iron from counter<|im_end|>drop iron<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First, it would be a great idea if you could recover the grape from the floor of the cubicle. With the grape, eat the grape. Got that? Good!

Here is your interactions so far:
current state: You are now in the cubicle.
You've entered a cubicle.
There is an exit to the north. Don't worry, it is unblocked.
There is a grape and a printer on the floor.
You are carrying nothing.

your action:

Response: take grape<|im_end|>eat grape<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the key from the floor of the garage. And then, make absolutely sure the locker within the garage is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in a garage.
You can see a closed standard looking locker here.
There is an unguarded exit to the north.
There is a key on the floor.
You are carrying nothing.

your action:

Response: take key<|im_end|>lock locker with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to try to go east. With that accomplished, retrieve the desktop computer from the mantelpiece in the study. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You are in an attic. A standard one. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take desktop computer from mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, recover the stick of butter from the floor of the bedroom. After that, eat the stick of butter. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in the bedroom. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unblocked exit to the north.
There is a stick of butter on the floor.
You are carrying nothing.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Here is how to play! Your first objective is to attempt to go east. Once you do that, look and see that the bureau is shut. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
This might come as a shock to you, but you've just moved into a recreation zone. Let's see what's in here.
There is an unguarded exit to the east.
You are carrying: a stick of butter.

your action:

Response: go east<|im_end|>close bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to take the golf tee from the safe within the attic. After that, place the golf tee on the rack. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the attic.
Guess what, you are in the place we're calling the attic.
You scan the room, seeing a safe. The safe contains a golf tee. The light flickers for a second, but nothing else happens. You make out a rack. The rack is usual. Looks like someone's already been here and taken everything off it, though.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take golf tee from safe<|im_end|>put golf tee on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced game of TextWorld! Here is how to play! Your first objective is to travel east. With that accomplished, retrieve the shirt from the floor of the cellar. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
Well, here we are in the scullery.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shirt<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make it so that the bureau in the cubicle is wide open. And then, pick up the mouse from the bureau within the cubicle. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. An usual kind of place. You begin to take stock of what's in the room.
Look over there! a bureau. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: open bureau<|im_end|>take mouse from bureau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First of all, you could, like, move east. Okay, and then, pick up the vacuum from the drawer in the laundromat. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A normal one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take vacuum from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to move south. That done, insert the frisbee into the freezer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A standard kind of place. You begin to take stock of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a frisbee.

your action:

Response: go south<|im_end|>insert frisbee into freezer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to take the broccoli from the portmanteau inside the study. After stealing the broccoli, eat the broccoli. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the study.
You are in a study. An ordinary one.
You can see a portmanteau. The portmanteau contains a broccoli.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take broccoli from portmanteau<|im_end|>eat broccoli<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an attempt to go east. And then, pick up the binder from the armchair. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've moved into an ordinary room. Your mind races to think of what kind of room would be ordinary. And then it hits you. Of course. You're in the studio. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take binder from armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, make an attempt to head east. That done, sit the stapler on the shelf within the laundry place. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You are in an office. A typical one.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a stapler.

your action:

Response: go east<|im_end|>put stapler on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to attempt to venture south. That done, ensure that the locker in the basement is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchen.
Well how about that, you are in the place we're calling the kitchen.
There is an unblocked exit to the south.
There is a butterfly on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, recover the passkey from the safe. Then, insert the passkey into the box within the vault's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the vault.
You are in a vault. A normal kind of place. You begin looking for stuff.
You make out a box. You see a safe. The safe contains a passkey. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld?
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take passkey from safe<|im_end|>unlock box with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture east. After that, retrieve the paper towel from the board inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the parlor.
You've just walked into a parlor. You begin to take stock of what's in the room.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, make an attempt to take a trip south. If you can accomplish that, place the Comic Strip Calendar inside the chest in the dish-pit. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in a cubicle.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a Comic Strip Calendar.

your action:

Response: go south<|im_end|>insert Comic Strip Calendar into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be great if you could attempt to travel south. And then, retrieve the vacuum from the floor of the sauna. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. You try to gain information on your surroundings by using a technique you call "looking."
You see a shelf. The shelf is typical. But oh no! there's nothing on this piece of trash.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take vacuum<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to go to the east. And then, place the Advent Calendar on the mantelpiece within the studio. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You're now in a bedchamber. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying: an Advent Calendar.

your action:

Response: go east<|im_end|>put Advent Calendar on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, make an attempt to venture east. That done, pick-up the pillow from the floor of the salon. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
Ah, the garage. This is some kind of garage, really great ordinary vibes in this place, a wonderful ordinary atmosphere. Let's see what's in here.
You need an unblocked exit? You should try going east.
You are carrying: a burger.

your action:

Response: go east<|im_end|>take pillow<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, pick up the insect from the armchair. Then, rest the insect on the mantle. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
Well how about that, you are in the place we're calling the studio.
You scan the room, seeing a mantle. But oh no! there's nothing on this piece of trash. Look over there! an armchair. You see an insect on the armchair.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take insect from armchair<|im_end|>put insect on mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the American style latchkey from the floor of the steam room. And then, unlock the American style locker in the steam room. That's it!

Here is your interactions so far:
current state: You are now in the steam room.
You arrive in a steam room. An ordinary kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a American style locker.
You need an unblocked exit? You should try going west.
There is an American style latchkey on the floor.
You are carrying nothing.

your action:

Response: take American style latchkey<|im_end|>unlock American style locker with American style latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First step, attempt to travel east. That done, recover the pillow from the bed stand within the bedroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the kitchen.
You're now in a kitchen. The room is well lit.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pillow from bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, make an attempt to go to the east. Once you succeed at that, open the safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the recreation zone.
You've entered a recreation zone. You begin to take stock of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a laptop on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First of all, assure that the box within the cookhouse is unlocked with the key. And then, open the box within the cookhouse. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You find yourself in a cookhouse. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a box, and you find a box.
You need an unblocked exit? You should try going north.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First of all, recover the broom from the floor of the steam room. And then, put the broom on the bench inside the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
If you're wondering why everything seems so typical all of a sudden, it's because you've just sauntered into the steam room.
You scan the room for a bench, and you find a bench. The bench is usual. However, the bench, like an empty bench, has nothing on it.
There is an exit to the west. Don't worry, it is unblocked.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>put broom on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First off, if it's not too much trouble, I need you to retrieve the novel from the coffer inside the salon. After picking up the novel, sit the novel on the bed stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a coffer. The coffer contains a novel. You make out a bed stand. But the thing hasn't got anything on it. Aw, here you were, all excited for there to be things on it!
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take novel from coffer<|im_end|>put novel on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First thing I need you to do is to make sure that the chest within the garage is closed. If you have closed the chest, lock the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A standard one. You begin to take stock of what's here.
You bend down to tie your shoe. When you stand up, you notice a chest. The chest is empty, what a horrible day!
There is an unblocked exit to the north.
You are carrying: a latchkey.

your action:

Response: close chest<|im_end|>lock chest with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, check that the Henderson's style box is unlocked with the Henderson's style passkey. Then, ensure that the Henderson's style box in the salon is open. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place.
You make out a Henderson's style box.
You need an unguarded exit? You should try going north.
You are carrying: a Henderson's style passkey.

your action:

Response: unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First thing I need you to do is to make an effort to venture east. That done, pick up the paper towel from the shelf in the laundry place. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. An usual one. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, make an effort to go east. Once you get through with that, retrieve the Cat Calendar from the stand in the studio. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. An usual one.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take Cat Calendar from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, make an attempt to go south. Once you get around to doing that, throw the fly larva on the floor of the scullery. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a fly larva.

your action:

Response: go south<|im_end|>drop fly larva<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! Here is your task for today. First of all, retrieve the scarf from the stand inside the pantry. Then, ditch the scarf on the floor of the pantry. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You're now in the pantry.
You smell an intriguing smell, and follow it to a stand. The stand is typical. On the stand you see a scarf.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take scarf from stand<|im_end|>drop scarf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to move south. And then, retrieve the iron from the bench in the steam room. Got that? Good!

Here is your interactions so far:
current state: You are now in the study.
You're now in the study. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take iron from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First off, pick up the sponge from the dresser in the shower. After that, ditch the sponge on the floor of the shower. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. An ordinary kind of place. You start to take note of what's in the room.
You can see a dresser. The dresser contains a sponge.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take sponge from dresser<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, venture east. Okay, and then, recover the nest of ticks from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You arrive in a spare room. A typical one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take nest of ticks from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First stop, go east. Following that, recover the teaspoon from the floor of the scullery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the office.
I just think it's great that you've just entered an office.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to recover the keycard from the recliner. Then, doublecheck that the locker inside the chamber is locked with the keycard. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. A typical kind of place.
You can see a closed locker. You see a recliner. On the recliner you can see a keycard.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take keycard from recliner<|im_end|>lock locker with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced round of TextWorld! First, it would be great if you could make an attempt to go to the east. Then, look and see that the chest is open. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookery.
You find yourself in a cookery. A standard one. You begin to take stock of what's in the room.
You see a counter. You can't really describe the counter besides that it's standard. The counter is standard. But there isn't a thing on it.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Your first objective is to insert the type M latchkey into the type M safe inside the garage's lock to unlock it. And then, look and see that the type M safe is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the garage.
You're now in the garage.
You can make out a type M safe.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a type M latchkey.

your action:

Response: unlock type M safe with type M latchkey<|im_end|>open type M safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, you could, like, make an effort to take a trip east. And then, recover the synthesizer from the bookshelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A normal kind of place. You can barely contain your excitement.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take synthesizer from bookshelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, recover the type 5 latchkey from the floor of the bar. After that, Deposit the type 5 latchkey into the type 5 locker in the bar to lock it. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar.
You see a closed standard looking type 5 locker in the room.
You need an unblocked exit? You should try going west.
There is a type 5 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 5 latchkey<|im_end|>lock type 5 locker with type 5 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be great if you could travel east. With that done, pick up the pencil from the stand inside the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pencil from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to take a trip east. Once you get through with that, look and see that the drawer in the shower is closed. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a closed refrigerator nearby.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to travel south. Then, make absolutely sure that the drawer in the washroom is closed. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An ordinary one.
You make out a closed basket nearby.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the melon from the chair. After that, eat the melon. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You can barely contain your excitement.
You can make out a chair. The chair is ordinary. On the chair you make out a melon. It doesn't get more TextWorld than this!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take melon from chair<|im_end|>eat melon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, recover the Microsoft style keycard from the floor of the cubicle. If you can get your hands on the Microsoft style keycard, look and see that the Microsoft style chest is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Look at that notice! What does it say? It says Welcome to the cubicle? Well that's cool.
You scan the room, seeing a Microsoft style chest.
You need an unblocked exit? You should try going west.
There is a Microsoft style keycard on the floor.
You are carrying nothing.

your action:

Response: take Microsoft style keycard<|im_end|>unlock Microsoft style chest with Microsoft style keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! Here is your task for today. First, it would be a great idea if you could go south. That done, open the cabinet inside the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
There is an exit to the south. Don't worry, it is unguarded.
There is a loaf of bread on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could travel east. And then, retrieve the broom from the cabinet inside the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place. You begin looking for stuff.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to move east. That done, make it so that the chest in the studio is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've entered a cookery. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to take a trip east. Then, sit the worm on the mantelpiece. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. An usual kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You need an unblocked exit? You should try going east.
You are carrying: a worm.

your action:

Response: go east<|im_end|>put worm on mantelpiece<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. Your first objective is to make sure that the type P box within the shower is unlocked. Then, ensure that the type P box is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard kind of place.
You make out a type P box. I mean, just wow! Isn't TextWorld just the best?
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a type P passkey.

your action:

Response: unlock type P box with type P passkey<|im_end|>open type P box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the blender from the floor of the scullery. After that, sit the blender on the plate. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a plate. Why don't you take a picture of it, it'll last longer! The plate is standard. But the thing is empty. Aw, here you were, all excited for there to be things on it!
There is an unguarded exit to the north.
There is a blender on the floor.
You are carrying nothing.

your action:

Response: take blender<|im_end|>put blender on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the south. Once you accomplish that, insert the American latchkey into the American locker's lock to unlock it. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: an American latchkey.

your action:

Response: go south<|im_end|>unlock American locker with American latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! First of all, head south. With that over with, open the portmanteau. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the chamber.
A laminated signboard tells you that you are now in the chamber.
You scan the room for a trunk, and you find a trunk. The trunk is empty! What a waste of a day!
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>open portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to ensure that the portmanteau in the office is open. And then, recover the pen from the portmanteau. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A standard one.
You make out a portmanteau.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take pen from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make sure that the safe in the steam room is wide open. And then, recover the paper towel from the safe. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the steam room.
You find yourself in a steam room. A typical kind of place.
Oh, great. Here's a safe.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open safe<|im_end|>take paper towel from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. First stop, lift the fork from the floor of the cookhouse. Then, rest the fork on the bowl in the cookhouse. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. A normal kind of place.
You make out a bowl. The bowl is normal. Unfortunately, there isn't a thing on it.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>put fork on bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, make an attempt to take a trip south. Next, take the butterfly from the table in the spare room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bar.
You arrive in a bar. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take butterfly from table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! First of all, try to go east. Following that, make sure that the non-euclidean box in the spare room is unlocked with the non-euclidean key. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the washroom.
You find yourself in a washroom. An usual one. You can barely contain your excitement.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a non-euclidean key.

your action:

Response: go east<|im_end|>unlock non-euclidean box with non-euclidean key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First stop, make an attempt to take a trip south. Next, pick up the Quote of the Day Calendar from the box inside the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This is going to sound unbelievable, but you've just entered a study.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Quote of the Day Calendar from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is your task for today. First off, pick up the shadfly from the safe within the washroom. After getting the shadfly, you can put the shadfly into the trunk in the washroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the washroom.
You've just sauntered into a washroom. You begin to take stock of what's here.
You can see an opened trunk. What a letdown! The trunk is empty! You make out a safe. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things. The safe contains a shadfly!
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take shadfly from safe<|im_end|>insert shadfly into trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the lampshade from the locker. Then, deposit the lampshade on the floor of the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cellar.
You arrive in a cellar. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locker. The locker contains a lampshade.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take lampshade from locker<|im_end|>drop lampshade<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First thing I need you to do is to retrieve the golf tee from the shelf inside the attic. And then, you can put the golf tee into the case in the attic. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You scan the room, seeing a case. The case is empty, what a horrible day! Oh, great. Here's a shelf. You see a golf tee on the shelf.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take golf tee from shelf<|im_end|>insert golf tee into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! Your first objective is to make an attempt to move east. Then, ensure that the case is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You can barely contain your excitement.
Look out! It's a- oh, never mind, it's just a mantelpiece. The mantelpiece is normal. Unfortunately, there isn't a thing on it.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>open case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First off, if it's not too much trouble, I need you to recover the American limited edition keycard from the safe within the attic. And then, unlock the American limited edition chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
A locked American limited edition chest is in the room. You see an opened safe in the corner. The safe contains an American limited edition keycard.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take American limited edition keycard from safe<|im_end|>unlock American limited edition chest with American limited edition keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First step, try to travel east. That done, close the safe inside the steam room. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
You find yourself in a studio. An usual one.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to retrieve the sponge from the dresser within the launderette. And then, deposit the sponge on the floor of the launderette. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the launderette.
I just think it's awesome that you're in a launderette now.
You can see an opened dresser, which looks typical, in the corner. The dresser contains a sponge.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take sponge from dresser<|im_end|>drop sponge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First off, go to the south. After that, close the chest inside the lounge. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. An ordinary kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>close chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the box within the salon is opened. And then, take the book from the box. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An ordinary kind of place. You begin to take stock of what's in the room.
You make out a closed box nearby.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: open box<|im_end|>take book from box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to venture south. That done, retrieve the shadfly from the bowl within the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
Well, here we are in a playroom.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take shadfly from bowl<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, lift the fork from the floor of the canteen. Then, rest the fork on the pan in the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
Well, here we are in the canteen.
You see a pan. The pan is typical. Looks like someone's already been here and taken everything off it, though.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a fork on the floor.
You are carrying nothing.

your action:

Response: take fork<|im_end|>put fork on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to take a trip east. Then, open the refrigerator within the kitchen. Got that? Good!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. An ordinary kind of place. Let's see what's in here.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a laptop.

your action:

Response: go east<|im_end|>open refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First stop, try to go south. And then, close the trunk within the workshop. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse. Let's see what's in here.
You need an unblocked exit? You should try going south.
You are carrying: a loaf of bread.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First step, attempt to travel south. After that, lift the book from the floor of the playroom. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You make a grand eccentric entrance into a sauna. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
There is a pear on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>take book<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First of all, recover the insect from the shelf inside the bedchamber. After that, deposit the insect on the floor of the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You arrive in a bedchamber. A standard kind of place. You can barely contain your excitement.
Were you looking for a shelf? Because look over there, it's a shelf. Wow, isn't TextWorld just the best? The shelf is usual. On the shelf you can see an insect.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take insect from shelf<|im_end|>drop insect<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, head east. Then, recover the shadfly from the stand within the attic. That's it!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shadfly from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. Your first objective is to recover the candy bar from the bench. After that, eat the candy bar. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat. A standard kind of place. You can barely contain your excitement.
Oh, great. Here's a bench. Now why would someone leave that there? The bench is typical. On the bench you make out a candy bar.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take candy bar from bench<|im_end|>eat candy bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First stop, pick-up the cd from the floor of the salon. Then, rest the cd on the shelf. Alright, thanks!

Here is your interactions so far:
current state: You are now in the salon.
You've entered a salon. You start to take note of what's in the room.
You make out a shelf. You wonder idly who left that here. The shelf is normal. But the thing is empty. Hm. Oh well
There is an exit to the west. Don't worry, it is unblocked.
There is a cd on the floor.
You are carrying nothing.

your action:

Response: take cd<|im_end|>put cd on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, go to the east. If you can get around to doing that, recover the printer from the suitcase within the cubicle. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. You can barely contain your excitement.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take printer from suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to recover the spoon from the floor of the scullery. And then, rest the spoon on the chair in the scullery. That's it!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. A standard kind of place.
You can see a chair. Unfortunately, there isn't a thing on it.
There is an unguarded exit to the north.
There is a spoon on the floor.
You are carrying nothing.

your action:

Response: take spoon<|im_end|>put spoon on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! First, it would be great if you could travel south. Then, toss the pair of headphones on the floor of the shower. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You arrive in a garage. A normal one. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying: a pair of headphones and a blanket.

your action:

Response: go south<|im_end|>drop pair of headphones<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to TextWorld! Please eat the potato.

Here is your interactions so far:
current state: You are now in the workshop.
I am sorry to announce that you are now in the workshop. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a stick of butter and a potato.

your action:

Response: eat potato<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! First of all, lift the passkey from the floor of the steam room. After that, make sure that the locker in the steam room is unlocked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
Well, here we are in a steam room. Let's see what's in here.
You make out a locker.
There is an unblocked exit to the north.
There is a passkey on the floor.
You are carrying nothing.

your action:

Response: take passkey<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is your task for today. First of all, make an attempt to take a trip east. After that, lock the vanilla scented box inside the washroom with the vanilla scented key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. An ordinary one.
There is an unguarded exit to the east.
You are carrying: a vanilla scented key.

your action:

Response: go east<|im_end|>lock vanilla scented box with vanilla scented key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing round of TextWorld! Here is how to play! First, it would be a great idea if you could try to venture south. And then, recover the Cat Calendar from the mantle within the studio. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place. You begin to take stock of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take Cat Calendar from mantle<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to go east. Okay, and then, deposit the shadfly into the cabinet within the study. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Ah, the shower. This is some kind of shower, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it. You start to take note of what's in the room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>insert shadfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing game of TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to try to move south. After that, put the insect into the chest within the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: an insect.

your action:

Response: go south<|im_end|>insert insect into chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to try to move east. That done, unlock the locker inside the launderette with the passkey. That's it!

Here is your interactions so far:
current state: You are now in the bedroom.
You're now in a bedroom. The room is well lit.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>unlock locker with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, insert the fudge scented passkey into the fudge scented box's lock to unlock it. After that, assure that the fudge scented box is wide open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
Well, here we are in the cubicle.
You see a locked fudge scented box close by.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a fudge scented passkey.

your action:

Response: unlock fudge scented box with fudge scented passkey<|im_end|>open fudge scented box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to pick up the sponge from the box inside the sauna. And then, put the sponge on the shelf. That's it!

Here is your interactions so far:
current state: You are now in the sauna.
You've entered a sauna. Let's see what's in here.
You bend down to tie your shoe. When you stand up, you notice a box. The box contains a sponge. You see a shelf. But oh no! there's nothing on this piece of junk.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take sponge from box<|im_end|>put sponge on shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is how to play! First off, make an attempt to venture east. Then, look and see that the basket is open. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the playroom.
You are in a playroom. A standard kind of place. You begin to take stock of what's here.
You need an unblocked exit? You should try going east.
There is a lamp on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>open basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to take the chocolate bar from the fridge inside the dish-pit. Then, eat the chocolate bar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the dish-pit.
You arrive in a dish-pit. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a fridge. The fridge contains a chocolate bar.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take chocolate bar from fridge<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to make an effort to take a trip east. And then, pick-up the whisk from the floor of the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. An ordinary kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, pick up the coconut from the floor of the workshop. And then, eat the coconut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
Well, here we are in a workshop. You begin to take stock of what's here.
You can make out a shelf. The shelf is usual. But the thing is empty, unfortunately.
There is an unblocked exit to the west.
There is a coconut on the floor.
You are carrying nothing.

your action:

Response: take coconut<|im_end|>eat coconut<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced episode of TextWorld! First off, look and see that the type U chest is closed. After that, make absolutely sure that the type U chest within the sauna is locked with the type U key. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You're now in a sauna.
You make out a type U chest. The type U chest is empty! This is the worst thing that could possibly happen, ever!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type U key.

your action:

Response: close type U chest<|im_end|>lock type U chest with type U key<|im_end|>