Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to attempt to go to the south. And then, pick up the hat from the floor of the cellar. That's it!

Here is your interactions so far:
current state: You are now in the office.
Look around you. Take it all in. It's not every day someone gets to be in an office.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take hat<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, ensure that the case is open. Then, you can place the sock inside the case in the kitchenette. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've just sauntered into a kitchenette. Okay, just remember what you're here to do, and everything will go great.
You see a case, so there's that.
There is an unguarded exit to the north.
You are carrying: a sock.

your action:

Response: open case<|im_end|>insert sock into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, doublecheck that the portmanteau within the bedroom is opened. And then, recover the dvd from the portmanteau in the bedroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
Well, here we are in a bedroom.
Hey, want to see a portmanteau? Look over there, a portmanteau. Something scurries by right in the corner of your eye. Probably nothing.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: open portmanteau<|im_end|>take dvd from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to travel east. Once you manage that, look and see that the chest inside the garage is locked with the passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a passkey.

your action:

Response: go east<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First thing I need you to do is to close the lavender scented box. After that, lock the lavender scented box within the cookery. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cookery.
You've seen better cookerys, but at least this one seems pretty standard. You begin to take stock of what's here.
As if things weren't amazing enough already, you can even see a lavender scented box. The lavender scented box is empty, what a horrible day!
There is an unguarded exit to the west.
You are carrying: a lavender scented latchkey.

your action:

Response: close lavender scented box<|im_end|>lock lavender scented box with lavender scented latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, lift the keycard from the floor of the kitchen. After that, unlock the chest. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. It seems to be pretty standard here.
You make out a chest. Something scurries by right in the corner of your eye. Probably nothing.
You need an unguarded exit? You should try going west.
There is a keycard on the floor.
You are carrying nothing.

your action:

Response: take keycard<|im_end|>unlock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing round of TextWorld! Here is your task for today. First stop, try to venture east. Once you get through with that, recover the paper towel from the bench inside the bathroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
You are in a garage. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take paper towel from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First thing I need you to do is to recover the keyboard from the box. And then, deposit the keyboard on the floor of the office. That's it!

Here is your interactions so far:
current state: You are now in the office.
Well, here we are in an office.
You can make out a box. The box contains a keyboard.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take keyboard from box<|im_end|>drop keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, make an effort to move south. With that over with, insert the type N key into the type N locker's lock to unlock it. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
You are in a dish-pit. A typical one.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a type N key.

your action:

Response: go south<|im_end|>unlock type N locker with type N key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, take the cd from the desk. After that, toss the cd on the floor of the studio. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the studio.
If you're wondering why everything seems so standard all of a sudden, it's because you've just sauntered into the studio. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You hear a noise behind you and spin around, but you can't see anything other than a desk. The desk is typical. On the desk you make out a cd.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take cd from desk<|im_end|>drop cd<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting session of TextWorld! Here is your task for today. First thing I need you to do is to retrieve the key from the portmanteau. After you have picked up the key, make absolutely sure that the box in the bedchamber is locked with the key. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You can make out a closed box. You see an opened portmanteau. The portmanteau contains a key.
There is an unblocked exit to the north.
You are carrying nothing.

your action:

Response: take key from portmanteau<|im_end|>lock box with key<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First, it would be great if you could pick up the cuboid passkey from the display. After that, unlock the cuboid safe. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the spare room.
You are in a spare room. A normal kind of place.
You bend down to tie your shoe. When you stand up, you notice a cuboid safe. The light flickers for a second, but nothing else happens. You can make out a display. The display contains a cuboid passkey.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take cuboid passkey from display<|im_end|>unlock cuboid safe with cuboid passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an effort to move east. Next, make absolutely sure that the drawer is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You arrive in a laundry place. A standard one. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting session of TextWorld! Here is how to play! Your first objective is to check that the box is unlocked with the key. Then, make it so that the box in the shower is ajar. That's it!

Here is your interactions so far:
current state: You are now in the shower.
I am so happy to announce that you are now in the shower. You can barely contain your excitement.
You make out a locked usual looking box here.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a key.

your action:

Response: unlock box with key<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, take the legume from the safe inside the laundromat. After that, eat the legume. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just shown up in a laundromat.
You see an opened safe here. The safe contains a legume. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take legume from safe<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, open the cabinet in the laundromat. Then, retrieve the vacuum from the cabinet in the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the laundromat.
You've just walked into a laundromat.
Oh wow! Is that what I think it is? It is! It's a cabinet.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: open cabinet<|im_end|>take vacuum from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, move east. After that, pick up the butterfly from the platter. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You're now in a salon.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take butterfly from platter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to ensure that the drawer inside the shower is open. After that, take the towel from the drawer. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You make out a closed drawer in the corner.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: open drawer<|im_end|>take towel from drawer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Eat the fondue.

Here is your interactions so far:
current state: You are now in the launderette.
You find yourself in a launderette. An usual one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue.

your action:

Response: eat fondue<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First, it would be a great idea if you could make an effort to move south. With that over with, retrieve the poem from the chest. That's it!

Here is your interactions so far:
current state: You are now in the lounge.
This might come as a shock to you, but you've just walked into a lounge. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take poem from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! Here is your task for today. First thing I need you to do is to pick up the pizza from the saucepan inside the canteen. After that, eat the pizza. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a typical kind of place. That is to say, you're in a canteen.
You can see a saucepan. You see a pizza on the saucepan.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take pizza from saucepan<|im_end|>eat pizza<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to head east. Then, ditch the fork on the floor of the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical one. The room is well lit.
You need an unguarded exit? You should try going east.
You are carrying: a fork.

your action:

Response: go east<|im_end|>drop fork<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, make an effort to go to the east. Once you get through with that, pick-up the mop from the floor of the launderette. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You arrive in a cookhouse. An usual one. You try to gain information on your surroundings by using a technique you call "looking."
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a shadfly.

your action:

Response: go east<|im_end|>take mop<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First thing I need you to do is to go to the south. That done, close the trunk in the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
Look at you, bigshot, walking into a launderette like it isn't some huge deal. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. Your first objective is to make absolutely sure that the suitcase is opened. After that, place the tablet into the suitcase. Alright, thanks!

Here is your interactions so far:
current state: You are now in the chamber.
You are in a chamber. An ordinary one. You try to gain information on your surroundings by using a technique you call "looking."
You make out a suitcase.
You need an unblocked exit? You should try going west.
You are carrying: a tablet.

your action:

Response: open suitcase<|im_end|>insert tablet into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First off, retrieve the soap scented passkey from the floor of the chamber. Then, look and see the soap scented locker in the chamber is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You've just shown up in a chamber.
You make out a closed soap scented locker.
You need an unblocked exit? You should try going north.
There is a soap scented passkey on the floor.
You are carrying nothing.

your action:

Response: take soap scented passkey<|im_end|>lock soap scented locker with soap scented passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, recover the blanket from the locker. After that, place the blanket on the floor of the salon. That's it!

Here is your interactions so far:
current state: You are now in the salon.
You find yourself in a salon. A typical kind of place.
Oh, great. Here's a locker. The locker contains a blanket. Classic TextWorld.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take blanket from locker<|im_end|>drop blanket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could move east. If you can succeed at that, make sure that the trunk inside the attic is shut. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio. You begin to take stock of what's here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a worm.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is how to play! Your first objective is to retrieve the paper towel from the floor of the sauna. Then, you can put the paper towel into the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal one.
You can see a cabinet. The cabinet is empty! What a waste of a day!
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a paper towel on the floor.
You are carrying nothing.

your action:

Response: take paper towel<|im_end|>insert paper towel into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First, it would be good if you could go to the south. With that accomplished, take the laptop from the desk. Alright, thanks!

Here is your interactions so far:
current state: You are now in the launderette.
Well, here we are in the launderette. You start to take note of what's in the room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from desk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First, it would be a great idea if you could venture east. Okay, and then, recover the pillow from the safe within the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
This is going to sound unbelievable, but you've just entered a shower. You start to take note of what's in the room.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take pillow from safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First step, take a trip south. If you can get around to doing that, ensure that the chest within the shower is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. A normal one.
You need an unblocked exit? You should try going south.
You are carrying: a passkey.

your action:

Response: go south<|im_end|>open chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to take a trip east. Then, make sure that the coffer is shut. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. A typical kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a sock.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could try to move south. Okay, and then, pick up the insect from the rack. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A normal kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, take a trip east. After that, pick up the shoe from the floor of the spare room. Got that? Good!

Here is your interactions so far:
current state: You are now in the cellar.
Guess what, you are in a place we're calling a cellar.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>take shoe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First stop, make an attempt to head south. With that over with, pick up the teaspoon from the chair. Got that? Good!

Here is your interactions so far:
current state: You are now in the canteen.
You arrive in a canteen. An usual one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>take teaspoon from chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go south. Then, you can place the butterfly inside the cabinet within the washroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the vault.
You've entered a vault. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying: a butterfly.

your action:

Response: go south<|im_end|>insert butterfly into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the spoon from the chest. With the spoon, put the spoon on the pan. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchen.
You are in a kitchen. A normal one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can see a chest. The chest contains a spoon. Make a note of this, you might have to put stuff on or in it later on. You see a pan. But there isn't a thing on it.
You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take spoon from chest<|im_end|>put spoon on pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, recover the stick of butter from the floor of the steam room. After taking the stick of butter, eat the stick of butter. Got that? Good!

Here is your interactions so far:
current state: You are now in the steam room.
You've just sauntered into a steam room. You begin looking for stuff.
You don't like doors? Why not try going north, that entranceway is unblocked.
There is a stick of butter and a sponge on the floor.
You are carrying nothing.

your action:

Response: take stick of butter<|im_end|>eat stick of butter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing game of TextWorld! First step, make an attempt to go south. And then, recover the insect from the board inside the steam room. That's it!

Here is your interactions so far:
current state: You are now in the cellar.
You've entered a cellar.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take insect from board<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First thing I need you to do is to make an attempt to travel east. With that over with, doublecheck that the rectangular locker within the parlor is opened. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the kitchenette.
You've entered a kitchenette.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a rectangular latchkey.

your action:

Response: go east<|im_end|>open rectangular locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make sure that the non-euclidean locker is closed. After that, make it so that the non-euclidean locker is locked with the non-euclidean passkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
You see a non-euclidean locker. The non-euclidean locker is empty, what a horrible day!
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a non-euclidean passkey.

your action:

Response: close non-euclidean locker<|im_end|>lock non-euclidean locker with non-euclidean passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a life changing episode of TextWorld! First off, retrieve the gojiberry from the table inside the kitchenette. After that, eat the gojiberry. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
Look over there! a table. On the table you can see a gojiberry.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take gojiberry from table<|im_end|>eat gojiberry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, pick up the bug from the chest in the canteen. Then, drop the bug on the floor of the canteen. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
I am obligated to announce that you are now in the canteen.
What's that over there? It looks like it's a chest. You look around you, at all the containers and supporters, doors and objects, and you think to yourself. Why? Why Textworld? The chest contains a bug.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take bug from chest<|im_end|>drop bug<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First thing I need you to do is to pick up the sock from the floor of the sauna. After that, place the sock on the bench inside the sauna. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. An ordinary kind of place.
You make out a bench. The bench is typical. But the thing is empty. It would have been so cool if there was stuff on the bench.
You need an unblocked exit? You should try going north.
There is a sock on the floor.
You are carrying nothing.

your action:

Response: take sock<|im_end|>put sock on bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First step, make an attempt to go south. If you can finish that, recover the soap dispenser from the cabinet in the shower. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop. You begin looking for stuff.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take soap dispenser from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First stop, take the burger from the portmanteau. After you have taken the burger, eat the burger. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You have stumbled into a workshop. Not the workshop you'd expect. No, this is a workshop.
You can see a portmanteau. The portmanteau contains a burger.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take burger from portmanteau<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! Here is how to play! First off, pick up the passkey from the toolbox in the basement. Then, make it so the chest inside the basement is locked. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. An usual kind of place. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a chest. Now that's what I call TextWorld! You scan the room, seeing a toolbox. The toolbox contains a passkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take passkey from toolbox<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. Your first objective is to recover the paper towel from the bench inside the restroom. After that, insert the paper towel into the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the restroom.
You're now in the restroom.
You make out an opened normal looking case nearby. Empty! What kind of nightmare TextWorld is this? You scan the room for a bench, and you find a bench. The bench is normal. On the bench you can see a paper towel.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take paper towel from bench<|im_end|>insert paper towel into case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced session of TextWorld! First stop, pick up the frisbee from the cabinet inside the attic. And then, sit the frisbee on the table. That's it!

Here is your interactions so far:
current state: You are now in the attic.
You've entered an attic.
If you haven't noticed it already, there seems to be something there by the wall, it's a cabinet. Huh, weird. The cabinet contains a frisbee. You can make out a table. The table is normal. Looks like someone's already been here and taken everything off it, though.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take frisbee from cabinet<|im_end|>put frisbee on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, you could, like, attempt to head east. Then, recover the knife from the pan within the dish-pit. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cookery.
You're now in the cookery.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take knife from pan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First stop, move east. After that, recover the cushion from the floor of the bedchamber. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the parlor.
You're now in a parlor. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an unguarded exit to the east.
There is a nest of puppies on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cushion<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced episode of TextWorld! First, it would be fantastic if you could take a trip south. Following that, you can insert the napkin into the coffer. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one. You start to take note of what's in the room.
There is an unguarded exit to the south.
You are carrying: a napkin.

your action:

Response: go south<|im_end|>insert napkin into coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an exciting round of TextWorld? You do! Here is your task for today. Your first objective is to try to travel east. And then, pick up the stapler from the portmanteau in the workshop. That's it!

Here is your interactions so far:
current state: You are now in the studio.
You've entered a studio.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take stapler from portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. Your first objective is to recover the type 0 latchkey from the floor of the workshop. And then, unlock the type 0 box within the workshop with the type 0 latchkey. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You are in a workshop. It seems to be pretty normal here.
You hear a noise behind you and spin around, but you can't see anything other than a type 0 box. Huh, weird.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a type 0 latchkey on the floor.
You are carrying nothing.

your action:

Response: take type 0 latchkey<|im_end|>unlock type 0 box with type 0 latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First off, look and see that the case within the shower is open. Then, recover the mop from the case. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You can see a closed case in the room.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open case<|im_end|>take mop from case<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to recover the nest of kittens from the rack. Then, place the nest of kittens on the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. A normal one.
Look out! It's a- oh, never mind, it's just a counter. But oh no! there's nothing on this piece of garbage. Aw, here you were, all excited for there to be things on it! You make out a rack. You wonder idly who left that here. You see a nest of kittens on the rack.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: take nest of kittens from rack<|im_end|>put nest of kittens on counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, venture east. Okay, and then, close the coffer within the attic. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry. A standard one.
You need an unblocked exit? You should try going east.
You are carrying: a garlic clove.

your action:

Response: go east<|im_end|>close coffer<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First off, pick up the tv from the recliner inside the parlor. Then, drop the tv on the floor of the parlor. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. A normal kind of place.
You see a recliner. What a coincidence, weren't you just thinking about a recliner? The recliner is ordinary. On the recliner you see a tv.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take tv from recliner<|im_end|>drop tv<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another fast paced round of TextWorld! Here is your task for today. First thing I need you to do is to take a trip east. Following that, ensure that the suitcase is open. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundromat.
Well, here we are in the laundromat. Let's see what's in here.
A closed dresser is in the corner.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>open suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the knife from the floor of the kitchen. And then, place the knife on the chair. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the kitchen.
Well I'll be, you are in a place we're calling a kitchen.
Oh, great. Here's a chair. The chair is usual. Unfortunately, there isn't a thing on it. It would have been so cool if there was stuff on the chair! oh well.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a knife on the floor.
You are carrying nothing.

your action:

Response: take knife<|im_end|>put knife on chair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to retrieve the latchkey from the trunk in the washroom. Then, make sure that the locker inside the washroom is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the washroom.
You make another one of your grand eccentric entrances into a washroom.
You make out a locked locker in the room. You see a trunk. The trunk contains a latchkey. I mean, just wow! Isn't TextWorld just the best?
There is an unblocked exit to the west.
You are carrying nothing.

your action:

Response: take latchkey from trunk<|im_end|>unlock locker with latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First, it would be fantastic if you could open the dresser. And then, retrieve the blanket from the dresser in the bedchamber. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place. You start to take note of what's in the room.
You see a closed dresser in the room.
There is an unguarded exit to the north.
You are carrying nothing.

your action:

Response: open dresser<|im_end|>take blanket from dresser<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, assure that the Canadian locker inside the salon is unlocked. And then, ensure that the Canadian locker is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the salon.
You are in a salon. An usual one. You begin to take stock of what's here.
You can make out a locked Canadian locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a Canadian passkey.

your action:

Response: unlock Canadian locker with Canadian passkey<|im_end|>open Canadian locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First, it would be fantastic if you could move east. If you can finish that, you can insert the plant into the refrigerator. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
Well I'll be, you are in a place we're calling a cubicle. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a plant.

your action:

Response: go east<|im_end|>insert plant into refrigerator<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, try to go east. That done, retrieve the insect from the plate inside the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the pantry.
You've just walked into a pantry. I guess you better just go and list everything you see here.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take insect from plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a fast paced session of TextWorld! Your first objective is to lift the broom from the floor of the bathroom. Then, put the broom on the rack in the bathroom. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bathroom.
Well, here we are in a bathroom. You start to take note of what's in the room.
What's that over there? It looks like it's a rack. However, the rack, like an empty rack, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an exit to the west. Don't worry, it is unguarded.
There is a broom on the floor.
You are carrying nothing.

your action:

Response: take broom<|im_end|>put broom on rack<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, recover the cd from the dresser in the bedchamber. And then, rest the cd on the recliner within the bedchamber. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An usual kind of place.
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a dresser. The dresser contains a cd. You make out a recliner. The recliner is usual. But the thing is empty. What, you think everything in TextWorld should have stuff on it?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take cd from dresser<|im_end|>put cd on recliner<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, if it's not too much trouble, I need you to retrieve the Henderson's latchkey from the floor of the bedroom. After getting the Henderson's latchkey, unlock the Henderson's box inside the bedroom with the Henderson's latchkey. Got that? Good!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just shown up in a bedroom. You can barely contain your excitement.
You see a locked Henderson's box.
There is an unblocked exit to the north.
There is a Henderson's latchkey on the floor.
You are carrying nothing.

your action:

Response: take Henderson's latchkey<|im_end|>unlock Henderson's box with Henderson's latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is your task for today. First step, recover the passkey from the bed stand inside the lounge. Then, make sure that the chest is locked with the passkey. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the lounge.
Ah, the lounge. This is some kind of lounge, really great ordinary vibes in this place, a wonderful ordinary atmosphere.
You can make out a chest. You make out a bed stand. The bed stand is typical. On the bed stand you make out a passkey. Classic TextWorld.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take passkey from bed stand<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound game of TextWorld! First off, take the cushion from the bed. And then, rest the cushion on the bed stand. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You find yourself in a recreation zone. A normal kind of place.
You see a bed stand. But there isn't a thing on it. You make out a bed. The bed is normal. On the bed you make out a cushion.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: take cushion from bed<|im_end|>put cushion on bed stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to make an attempt to venture south. And then, lock the chest in the shower. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the canteen.
You find yourself in a canteen. An usual kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard.

your action:

Response: go south<|im_end|>lock chest with keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another exciting episode of TextWorld! Here is how to play! First of all, you could, like, recover the legume from the floor of the vault. And then, eat the legume. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the vault.
You arrive in a vault. A standard kind of place. You start to take note of what's in the room.
There is an exit to the north. Don't worry, it is unguarded.
There is a legume on the floor.
You are carrying: a loaf of bread.

your action:

Response: take legume<|im_end|>eat legume<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to try to travel south. Then, make sure that the basket inside the laundromat is shut. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've just shown up in a kitchen. The room is well lit.
You can see an opened fridge in the room. What a letdown! The fridge is empty!
There is an exit to the south. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go south<|im_end|>close basket<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound episode of TextWorld! First off, go east. After that, retrieve the broom from the shelf inside the bathroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the basement.
You've entered a basement. The room is well lit.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take broom from shelf<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First stop, go east. Once you get around to doing that, pick-up the teaspoon from the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
You find yourself in an attic. An ordinary kind of place.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take teaspoon<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to pick up the passkey from the basket. After that, Deposit the passkey into the safe within the lounge to lock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the lounge.
Fancy seeing you here. Here, by the way, being the lounge.
You see a gleam over in a corner, where you can see a safe. You smell an interesting smell, and follow it to a basket. The basket contains a passkey. Now why would someone leave that there?
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take passkey from basket<|im_end|>lock safe with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, you could, like, head east. After that, recover the lampshade from the counter. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take lampshade from counter<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could make it so that the box inside the launderette is unlocked. After that, ensure that the box inside the launderette is open. That's it!

Here is your interactions so far:
current state: You are now in the launderette.
You arrive in a launderette. An ordinary kind of place.
You can see a box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

your action:

Response: unlock box with latchkey<|im_end|>open box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the sock from the case. And then, deposit the sock on the floor of the closet. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
You find yourself in a closet. A normal kind of place. I guess you better just go and list everything you see here.
You make out an opened case. The case contains a sock.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

Response: take sock from case<|im_end|>drop sock<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, open the cabinet. After that, put the bug inside the cabinet in the scullery. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You arrive in a scullery. An ordinary one.
You can see a closed cabinet here.
There is an unguarded exit to the west.
You are carrying: a bug.

your action:

Response: open cabinet<|im_end|>insert bug into cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, retrieve the binder from the stand inside the study. With the binder, rest the binder on the table in the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the study.
This might come as a shock to you, but you've just entered a study.
Look over there! a table. The table is ordinary. However, the table, like an empty table, has nothing on it. Silly table, silly, empty, good for nothing table. You rest your hand against a wall, but you miss the wall and fall onto a stand. Wow, isn't TextWorld just the best? The stand is typical. On the stand you can make out a binder.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: take binder from stand<|im_end|>put binder on table<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First of all, take a trip south. With that accomplished, pick up the whisk from the saucepan in the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the attic.
Well, here we are in an attic.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

Response: go south<|im_end|>take whisk from saucepan<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is how to play! First of all, retrieve the cashew from the floor of the closet. After that, eat the cashew. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the closet.
Ah, the closet. This is some kind of closet, really great standard vibes in this place, a wonderful standard atmosphere. You begin to take stock of what's in the room.
There is an exit to the west. Don't worry, it is unblocked.
There is a cashew on the floor.
You are carrying nothing.

your action:

Response: take cashew<|im_end|>eat cashew<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, lift the burger from the floor of the lounge. Then, eat the burger. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A standard one.
There is an unguarded exit to the west.
There is a burger on the floor.
You are carrying nothing.

your action:

Response: take burger<|im_end|>eat burger<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First thing I need you to do is to take a trip south. Okay, and then, look and see that the cabinet is closed. Alright, thanks!

Here is your interactions so far:
current state: You are now in the sauna.
You find yourself in a sauna. A normal kind of place.
You need an unguarded exit? You should try going south.
There is a mop on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, you could, like, go to the east. With that over with, pick-up the keyboard from the floor of the study. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the shower.
You've just walked into a shower.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a licorice strip.

your action:

Response: go east<|im_end|>take keyboard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to take the blender from the saucepan. Then, sit the blender on the plate in the dish-pit. Alright, thanks!

Here is your interactions so far:
current state: You are now in the dish-pit.
I am sorry to announce that you are now in the dish-pit. You begin looking for stuff.
You scan the room for a plate, and you find a plate. But there isn't a thing on it. Oh! Why couldn't there just be stuff on it? You can see a saucepan. You shudder, but continue examining the saucepan. You see a blender on the saucepan.
You need an unguarded exit? You should try going west.
You are carrying nothing.

your action:

Response: take blender from saucepan<|im_end|>put blender on plate<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting round of TextWorld! First of all, you could, like, recover the napkin from the refrigerator in the kitchenette. After you have taken the napkin, drop the napkin on the floor of the kitchenette. Alright, thanks!

Here is your interactions so far:
current state: You are now in the kitchenette.
Look around you. Take it all in. It's not every day someone gets to be in a kitchenette. You begin to take stock of what's here.
You make out an opened refrigerator. The refrigerator contains a napkin.
You need an unguarded exit? You should try going north.
You are carrying nothing.

your action:

Response: take napkin from refrigerator<|im_end|>drop napkin<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is your task for today. First stop, recover the berry from the mantelpiece. Then, eat the berry. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A standard one.
You make out a mantelpiece. The mantelpiece is standard. On the mantelpiece you see a berry.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take berry from mantelpiece<|im_end|>eat berry<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could pick up the mug from the bookshelf inside the office. Then, sit the mug on the armchair in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You've just shown up in an office. You start to take note of what's in the room.
As if things weren't amazing enough already, you can even see an armchair. The armchair is normal. Looks like someone's already been here and taken everything off it, though. You make a mental note to not get your hopes up the next time you see an armchair in a room. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bookshelf. The bookshelf is ordinary. On the bookshelf you see a mug. Classic TextWorld.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take mug from bookshelf<|im_end|>put mug on armchair<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, you could, like, assure that the type 6 chest is closed. Having shut the type 6 chest, make sure the type 6 chest is locked. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical one.
You see a type 6 chest. The type 6 chest is empty! This is the worst thing that could possibly happen, ever!
There is an unblocked exit to the west.
You are carrying: a type 6 keycard.

your action:

Response: close type 6 chest<|im_end|>lock type 6 chest with type 6 keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First off, move east. Okay, and then, doublecheck that the safe is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the canteen.
You are in a canteen. A standard kind of place.
Look over there! a freezer, so there's that.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, try to take a trip south. That done, recover the laptop from the bench. Alright, thanks!

Here is your interactions so far:
current state: You are now in the office.
You arrive in an office. A typical kind of place.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go south<|im_end|>take laptop from bench<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, go to the south. Then, make it so that the cabinet within the shower is opened. Got that? Good!

Here is your interactions so far:
current state: You are now in the washroom.
Welcome to the washroom. Let's see what's in here.
You need an unblocked exit? You should try going south.
There is a mat on the floor.
You are carrying nothing.

your action:

Response: go south<|im_end|>open cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could attempt to head east. After that, recover the sock from the cabinet. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the steam room.
You're now in a steam room.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>take sock from cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, try to go east. After that, close the toolbox within the closet. That's it!

Here is your interactions so far:
current state: You are now in the parlor.
You find yourself in a parlor. An ordinary kind of place. You can barely contain your excitement.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: go east<|im_end|>close toolbox<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! Here is your task for today. First stop, take the TextWorld limited edition latchkey from the toolbox inside the garage. Then, unlock the TextWorld limited edition safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the garage.
You've entered a garage.
You scan the room for a TextWorld limited edition safe, and you find a TextWorld limited edition safe. You see an opened toolbox in the room. The toolbox contains a TextWorld limited edition latchkey. You shudder, but continue examining the room.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying nothing.

your action:

Response: take TextWorld limited edition latchkey from toolbox<|im_end|>unlock TextWorld limited edition safe with TextWorld limited edition latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be good if you could pick up the fresh laundry scented keycard from the floor of the studio. Then, insert the fresh laundry scented keycard into the fresh laundry scented locker inside the studio's lock to unlock it. Got that? Good!

Here is your interactions so far:
current state: You are now in the studio.
You arrive in a studio.
You can see a locked fresh laundry scented locker.
There is an unblocked exit to the west.
There is a fresh laundry scented keycard on the floor.
You are carrying nothing.

your action:

Response: take fresh laundry scented keycard<|im_end|>unlock fresh laundry scented locker with fresh laundry scented keycard<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First of all, recover the mouse from the mantle. After that, insert the mouse inside the suitcase inside the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the workshop.
You arrive in a normal kind of place. That is to say, you're in a workshop. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You see a suitcase. The suitcase is empty, what a horrible day! You see a mantle. On the mantle you make out a mouse.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take mouse from mantle<|im_end|>insert mouse into suitcase<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to make an attempt to go to the east. And then, close the trunk in the cellar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the launderette.
You are in a launderette. A normal kind of place.
You rest your hand against a wall, but you miss the wall and fall onto a safe.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close trunk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First thing I need you to do is to ensure that the box is open. After that, place the fly larva into the box inside the laundry place. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical one. You start to take note of what's in the room.
Look over there! a box.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a fly larva.

your action:

Response: open box<|im_end|>insert fly larva into box<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First, it would be fantastic if you could make it so that the Microsoft locker is unlocked. And then, open the Microsoft locker. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the pantry.
You find yourself in a pantry.
If you haven't noticed it already, there seems to be something there by the wall, it's a Microsoft locker.
You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying: a Microsoft key.

your action:

Response: unlock Microsoft locker with Microsoft key<|im_end|>open Microsoft locker<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First stop, recover the chocolate bar from the pan. After picking up the chocolate bar, eat the chocolate bar. That's it!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just sauntered into a cookhouse.
You can make out a pan. The pan is usual. On the pan you can make out a chocolate bar.
You need an unblocked exit? You should try going west.
You are carrying nothing.

your action:

Response: take chocolate bar from pan<|im_end|>eat chocolate bar<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, go south. Then, lift the whisk from the floor of the scullery. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You find yourself in a bedchamber. An ordinary one. I guess you better just go and list everything you see here.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cauliflower.

your action:

Response: go south<|im_end|>take whisk<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First of all, attempt to move east. And then, close the cabinet in the restroom. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the garage.
Well, here we are in a garage.
You need an unguarded exit? You should try going east.
There is a coconut on the floor.
You are carrying nothing.

your action:

Response: go east<|im_end|>close cabinet<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is how to play! First off, make an attempt to head east. Then, take the cd from the stand in the office. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the scullery.
You've just walked into a scullery. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>take cd from stand<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First of all, try to head east. Okay, and then, make it so that the fridge is shut. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the chamber.
You have moved into a chamber. Not the chamber you'd expect. No, this is a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

Response: go east<|im_end|>close fridge<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First step, take the passkey from the chair. If you can get your hands on the passkey, lock the chest with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in the studio. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a closed chest in the corner. You make out a chair. You see a passkey on the chair.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

Response: take passkey from chair<|im_end|>lock chest with passkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, go to the east. And then, close the safe inside the playroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
You've entered a kitchen.
You make out a closed case.
You need an unblocked exit? You should try going east.
You are carrying nothing.

your action:

Response: go east<|im_end|>close safe<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First of all, you could, like, make an effort to take a trip south. That done, close the portmanteau in the office. Alright, thanks!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A typical one. You begin to take stock of what's in the room.
You can make out a shelf. I guess it's true what they say, if you're looking for a shelf, go to TextWorld. The shelf appears to be empty.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

Response: go south<|im_end|>close portmanteau<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First of all, you could, like, pick up the rectangular latchkey from the rack. After that, lock the rectangular safe with the rectangular latchkey. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You arrive in a shower. An usual kind of place.
You make out a rectangular safe. You can see a rack. On the rack you see a rectangular latchkey.
There is an unguarded exit to the west.
You are carrying nothing.

your action:

Response: take rectangular latchkey from rack<|im_end|>lock rectangular safe with rectangular latchkey<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to ensure that the chest in the recreation zone is open. Then, recover the pillow from the chest. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the recreation zone.
Well, here we are in the recreation zone. You begin to take stock of what's in the room.
You can see a closed chest right there by you.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

Response: open chest<|im_end|>take pillow from chest<|im_end|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First thing I need you to do is to make an effort to go to the east. And then, make it so the chest within the laundry place is locked. Got that? Good!

Here is your interactions so far:
current state: You are now in the launderette.
You're now in a launderette.
There is an exit to the east. Don't worry, it is unguarded.
You are carrying: a key.

your action:

Response: go east<|im_end|>lock chest with key<|im_end|>