prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to go east. With that done, recover the laptop from the floor of the chamber. Got that? Good!

Here is your interactions so far:
current state: You are now in the cookhouse.
You've just walked into a cookhouse.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

response: go east<|im_end|>take laptop<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, recover the passkey from the mantelpiece. And then, make sure that the box is locked with the passkey. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You're now in a studio.
You see a closed box in the corner. You see a mantelpiece. Make a note of this, you might have to put stuff on or in it later on. You see a passkey on the mantelpiece. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

response: take passkey from mantelpiece<|im_end|>lock box with passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to retrieve the key from the floor of the parlor. After that, doublecheck the safe inside the parlor is locked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the parlor.
You are in a parlor. It seems to be pretty usual here. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a closed safe.
You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying nothing.

your action:

response: take key<|im_end|>lock safe with key<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be great if you could move south. After that, assure that the suitcase is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A standard one. You begin to take stock of what's here.
You don't like doors? Why not try going south, that entranceway is unblocked.
There is an iron on the floor.
You are carrying nothing.

your action:

response: go south<|im_end|>open suitcase<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! Your first objective is to make an attempt to take a trip south. Then, pick up the tv from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the office.
You find yourself in an office. A normal one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

response: go south<|im_end|>take tv from stand<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, make an attempt to go south. After that, lift the blender from the floor of the dish-pit. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You arrive in a chamber. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You scan the room for a coffer, and you find a coffer.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

your action:

response: go south<|im_end|>take blender<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the key from the bed stand. Then, make it so that the locker is locked with the key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the recreation zone.
You are in a recreation zone.
You can make out a locker. You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a bed stand. Now why would someone leave that there? The bed stand is normal. On the bed stand you can see a key.
There is an unblocked exit to the west.
You are carrying nothing.

your action:

response: take key from bed stand<|im_end|>lock locker with key<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! Your first objective is to make an effort to venture south. Then, drop the cd on the floor of the pantry. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual kind of place.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a cookie and a cd.

your action:

response: go south<|im_end|>drop cd<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First, it would be a great idea if you could ensure that the suitcase is open. Then, recover the fly larva from the suitcase in the cubicle. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the cubicle.
You find yourself in a cubicle. A standard one.
Oh wow! Is that what I think it is? It is! It's a suitcase. Classic TextWorld.
You need an unblocked exit? You should try going north.
You are carrying nothing.

your action:

response: open suitcase<|im_end|>take fly larva from suitcase<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an profound round of TextWorld? You do! First of all, close the chest. Then, lock the chest within the sauna with the latchkey. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in the place we're calling the sauna. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You bend down to tie your shoe. When you stand up, you notice a chest. The chest is empty, what a horrible day!
You need an unguarded exit? You should try going north.
You are carrying: a latchkey.

your action:

response: close chest<|im_end|>lock chest with latchkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be fantastic if you could move south. If you can get through with that, lift the insect from the floor of the workshop. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the spare room.
You've just walked into a spare room.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

response: go south<|im_end|>take insect<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First, it would be a great idea if you could make an effort to head south. And then, insert the bug inside the refrigerator. Alright, thanks!

Here is your interactions so far:
current state: You are now in the scullery.
You find yourself in a scullery. A standard one.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a bug.

your action:

response: go south<|im_end|>insert bug into refrigerator<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, attempt to go to the east. With that done, lift the mat from the floor of the shower. That's it!

Here is your interactions so far:
current state: You are now in the washroom.
You've just shown up in a washroom. Okay, just remember what you're here to do, and everything will go great.
You don't like doors? Why not try going east, that entranceway is unguarded.
There is a salad on the floor.
You are carrying nothing.

your action:

response: go east<|im_end|>take mat<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First thing I need you to do is to recover the insect from the floor of the chamber. And then, place the insect on the desk. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the chamber.
Well I'll be, you are in a place we're calling a chamber.
You make out a desk. The desk is ordinary. But there isn't a thing on it.
You need an unguarded exit? You should try going north.
There is an insect on the floor.
You are carrying nothing.

your action:

response: take insect<|im_end|>put insect on desk<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
I hope you're ready to go into rooms and interact with objects, because you've just entered TextWorld! First of all, you could, like, pick-up the passkey from the floor of the closet. Then, lock the chest within the closet. That's it!

Here is your interactions so far:
current state: You are now in the closet.
This just in- You, in the closet. Let's see what's in here.
Oh, great. Here's a chest.
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a passkey on the floor.
You are carrying nothing.

your action:

response: take passkey<|im_end|>lock chest with passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First of all, doublecheck that the box inside the sauna is unlocked with the latchkey. Then, ensure that the box is open. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
You are in a sauna. A normal kind of place.
You can see a box.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

your action:

response: unlock box with latchkey<|im_end|>open box<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to head south. With that done, recover the broom from the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You find yourself in a dish-pit. An usual one.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

your action:

response: go south<|im_end|>take broom from shelf<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First stop, make an attempt to travel east. Then, pick up the butterfly from the floor of the attic. That's it!

Here is your interactions so far:
current state: You are now in the laundry place.
You find yourself in a laundry place. A typical one.
There is an unblocked exit to the east.
You are carrying: a licorice strip.

your action:

response: go east<|im_end|>take butterfly<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is how to play! First thing I need you to do is to retrieve the cd from the coffer. After that, sit the cd on the mantle. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cubicle.
You are in a cubicle. A typical kind of place. You try to gain information on your surroundings by using a technique you call "looking."
You can see an opened coffer. The coffer contains a cd. You scan the room for a mantle, and you find a mantle. However, the mantle, like an empty mantle, has nothing on it. You move on, clearly furious with your TextWorld experience.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

response: take cd from coffer<|im_end|>put cd on mantle<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to head south. Then, look and see the safe is locked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bedchamber.
You've entered a bedchamber. I guess you better just go and list everything you see here.
There is an unguarded exit to the south.
You are carrying: a keycard.

your action:

response: go south<|im_end|>lock safe with keycard<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. Your first objective is to travel east. That done, take the nest of toads from the stand. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the pantry.
You arrive in a pantry. An usual one.
There is an unguarded exit to the east.
You are carrying nothing.

your action:

response: go east<|im_end|>take nest of toads from stand<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, retrieve the Canadian passkey from the chair. After you have picked up the Canadian passkey, doublecheck that the Canadian box is unlocked. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the workshop.
You find yourself in a workshop. An usual kind of place.
You can make out a locked Canadian box nearby. You see a gleam over in a corner, where you can see a chair. You see a Canadian passkey on the chair.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying nothing.

your action:

response: take Canadian passkey from chair<|im_end|>unlock Canadian box with Canadian passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another profound session of TextWorld! Here is your task for today. First step, move east. Then, retrieve the broom from the floor of the shower. Got that? Good!

Here is your interactions so far:
current state: You are now in the kitchen.
Fancy seeing you here. Here, by the way, being the kitchen.
You need an unblocked exit? You should try going east.
You are carrying: a pear.

your action:

response: go east<|im_end|>take broom<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! First stop, make an attempt to head south. Then, pick up the cushion from the bed within the lounge. That's it!

Here is your interactions so far:
current state: You are now in the chamber.
You find yourself in a chamber. A standard one.
You need an unblocked exit? You should try going south.
You are carrying nothing.

your action:

response: go south<|im_end|>take cushion from bed<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to another life changing episode of TextWorld! First off, try to venture south. Then, make it so that the safe is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the playroom.
Wow! You're in a playroom. I guess you better just go and list everything you see here.
There is an unblocked exit to the south.
You are carrying: a latchkey.

your action:

response: go south<|im_end|>unlock safe with latchkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound game of TextWorld! Here is how to play! First off, if it's not too much trouble, I need you to check that the Henderson's style box is unlocked with the Henderson's style passkey. After that, make sure that the Henderson's style box inside the cookery is open. That's it!

Here is your interactions so far:
current state: You are now in the cookery.
You are in a cookery. A normal kind of place. You can barely contain your excitement.
Look over there! a Henderson's style box.
There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a Henderson's style passkey.

your action:

response: unlock Henderson's style box with Henderson's style passkey<|im_end|>open Henderson's style box<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First step, take the nest of insects from the shelf inside the restroom. Then, place the nest of insects on the floor of the restroom. Got that? Good!

Here is your interactions so far:
current state: You are now in the restroom.
This is going to sound unbelievable, but you've just entered a restroom. Let's see what's in here.
You make out a shelf. What a coincidence, weren't you just thinking about a shelf? The shelf is normal. On the shelf you make out a nest of insects.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying nothing.

your action:

response: take nest of insects from shelf<|im_end|>drop nest of insects<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is how to play! First step, pick up the onion from the floor of the salon. After stealing the onion, eat the onion. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the salon.
You arrive in a salon. A normal kind of place.
You need an unblocked exit? You should try going west.
There is an onion on the floor.
You are carrying nothing.

your action:

response: take onion<|im_end|>eat onion<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, make absolutely sure that the safe is unlocked. Then, make absolutely sure that the safe is ajar. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the sauna.
Well I'll be, you are in a place we're calling a sauna. You start to take note of what's in the room.
You see a locked safe.
There is an unblocked exit to the north.
You are carrying: a keycard.

your action:

response: unlock safe with keycard<|im_end|>open safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, unlock the cake scented locker. Then, assure that the cake scented locker is wide open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the studio.
You are in a studio. An ordinary kind of place. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a cake scented locker, and you find a cake scented locker.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cake scented keycard.

your action:

response: unlock cake scented locker with cake scented keycard<|im_end|>open cake scented locker<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! First thing I need you to do is to retrieve the formless passkey from the floor of the closet. Then, doublecheck that the formless safe in the closet is unlocked. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the closet.
This is going to sound unbelievable, but you've just entered a closet.
You make out a formless safe.
You need an unguarded exit? You should try going west.
There is a formless passkey on the floor.
You are carrying nothing.

your action:

response: take formless passkey<|im_end|>unlock formless safe with formless passkey<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First step, attempt to go south. And then, doublecheck that the cabinet is closed. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the cubicle.
You're now in the cubicle.
There is an unblocked exit to the south.
You are carrying nothing.

your action:

response: go south<|im_end|>close cabinet<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a profound episode of TextWorld! Here is how to play! First step, unlock the Henderson's limited edition locker. After that, make it so that the Henderson's limited edition locker in the study is wide open. That's it!

Here is your interactions so far:
current state: You are now in the study.
You arrive in a study. A typical kind of place.
You see a locked Henderson's limited edition locker in the room.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Henderson's limited edition passkey.

your action:

response: unlock Henderson's limited edition locker with Henderson's limited edition passkey<|im_end|>open Henderson's limited edition locker<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First of all, retrieve the tv from the portmanteau. After that, insert the tv into the safe. Alright, thanks!

Here is your interactions so far:
current state: You are now in the lounge.
You find yourself in a lounge. A typical kind of place.
You make out an opened safe nearby. Empty! What kind of nightmare TextWorld is this? You make out an opened portmanteau close by. The portmanteau contains a tv.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

response: take tv from portmanteau<|im_end|>insert tv into safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an life changing round of TextWorld? You do! Here is your task for today. First step, recover the spoon from the freezer within the dish-pit. Then, you can place the spoon into the case in the dish-pit. Got that? Good!

Here is your interactions so far:
current state: You are now in the dish-pit.
You've entered a dish-pit.
You make out an opened typical looking case nearby. The case is empty, what a horrible day! You see a freezer. The freezer contains a spoon. What a great pairing of adjectives and nouns!
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

your action:

response: take spoon from freezer<|im_end|>insert spoon into case<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! First of all, you could, like, unlock the chest. And then, ensure that the chest within the laundry place is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the laundry place.
Ah, the laundry place. This is some kind of laundry place, really great standard vibes in this place, a wonderful standard atmosphere. And now, well, you're in it.
You can see a locked chest close by.
There is an unguarded exit to the west.
You are carrying: a keycard.

your action:

response: unlock chest with keycard<|im_end|>open chest<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Who's got a virtual machine and is about to play through an fast paced round of TextWorld? You do! Here is your task for today. First of all, attempt to go east. And then, assure that the fudge scented box is unlocked. Alright, thanks!

Here is your interactions so far:
current state: You are now in the workshop.
You've just walked into a workshop.
There is an unguarded exit to the east.
You are carrying: a fudge scented keycard.

your action:

response: go east<|im_end|>unlock fudge scented box with fudge scented keycard<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to make an effort to take a trip east. With that accomplished, take the plant from the trunk inside the lounge. That's it!

Here is your interactions so far:
current state: You are now in the workshop.
You've just shown up in a workshop.
There is an unblocked exit to the east.
You are carrying nothing.

your action:

response: go east<|im_end|>take plant from trunk<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! First of all, you could, like, try to go to the south. That done, retrieve the butterfly from the saucepan within the dish-pit. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the laundry place.
You're now in a laundry place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

response: go south<|im_end|>take butterfly from saucepan<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to head east. And then, ensure that the safe inside the bedroom is open. Alright, thanks!

Here is your interactions so far:
current state: You are now in the basement.
You find yourself in a basement. You try to gain information on your surroundings by using a technique you call "looking."
You can see a case.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

your action:

response: go east<|im_end|>open safe<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Your first objective is to pick up the formless key from the floor of the vault. After that, make it so that the formless box is locked with the formless key. Alright, thanks!

Here is your interactions so far:
current state: You are now in the vault.
You find yourself in a vault. A typical kind of place.
Look out! It's a- oh, never mind, it's just a formless box. You check the price tag on the formless box. Fifty bucks?! That's ridiculous! I know a person who works for a company who could get you one of those for 80 bucks!
You don't like doors? Why not try going west, that entranceway is unblocked.
There is a formless key on the floor.
You are carrying nothing.

your action:

response: take formless key<|im_end|>lock formless box with formless key<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Welcome to TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to travel south. And then, assure that the refrigerator is wide open. Got that? Good!

Here is your interactions so far:
current state: You are now in the shower.
Well, here we are in a shower. The room is well lit.
There is an unguarded exit to the south.
You are carrying: a cauliflower.

your action:

response: go south<|im_end|>open refrigerator<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
It's time to explore the amazing world of TextWorld! Here is your task for today. First off, venture south. Next, retrieve the lamp from the floor of the bar. Once that's all handled, you can stop!

Here is your interactions so far:
current state: You are now in the laundromat.
You arrive in a laundromat.
There is an unguarded exit to the south.
You are carrying nothing.

your action:

response: go south<|im_end|>take lamp<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, if it's not too much trouble, I need you to attempt to venture east. If you can accomplish that, retrieve the Quote of the Day Calendar from the floor of the office. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the bathroom.
You are in a bathroom. It seems to be pretty typical here. I guess you better just go and list everything you see here.
You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a fondue.

your action:

response: go east<|im_end|>take Quote of the Day Calendar<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. Your first objective is to travel south. With that over with, put the broom on the shelf. Got that? Good!

Here is your interactions so far:
current state: You are now in the playroom.
You've entered a playroom.
You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a broom.

your action:

response: go south<|im_end|>put broom on shelf<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First off, retrieve the lamp from the recliner in the bedroom. With the lamp, ditch the lamp on the floor of the bedroom. Alright, thanks!

Here is your interactions so far:
current state: You are now in the bedroom.
You've just walked into a bedroom. You can barely contain your excitement.
You see a recliner. The recliner is normal. On the recliner you can make out a lamp.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

your action:

response: take lamp from recliner<|im_end|>drop lamp<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is your task for today. First off, if it's not too much trouble, I need you to make an effort to head east. With that accomplished, pick up the book from the floor of the workshop. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the attic.
Of every attic you could have walked into, you had to come round an ordinary one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an exit to the east. Don't worry, it is unblocked.
There is a cauliflower on the floor.
You are carrying nothing.

your action:

response: go east<|im_end|>take book<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Get ready to pick stuff up and put it in places, because you've just entered TextWorld! Here is how to play! First, it would be a great idea if you could make an attempt to go south. And then, take the top hat from the table. And once you've done that, you win!

Here is your interactions so far:
current state: You are now in the laundry place.
You've entered a laundry place.
You need an unguarded exit? You should try going south.
You are carrying nothing.

your action:

response: go south<|im_end|>take top hat from table<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
You are now playing a exciting game of TextWorld! Here is your task for today. First off, make an attempt to move east. And then, take the towel from the counter inside the laundromat. That's it!

Here is your interactions so far:
current state: You are now in the shower.
You find yourself in a shower. A normal kind of place.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying nothing.

your action:

response: go east<|im_end|>take towel from counter<|im_end|>


prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.

End your output sequence with an action starting with a verb. Example: open box.

Here is how to win the game:
Hey, thanks for coming over to the TextWorld today, there is something I need you to do for me. First stop, pick up the spherical key from the saucepan within the cookery. If you can get your hands on the spherical key, unlock the spherical chest within the cookery. And if you do that, you're the winner!

Here is your interactions so far:
current state: You are now in the cookery.
Well, here we are in the cookery.
You can see a locked spherical chest close by. Look over there! a saucepan. The saucepan is ordinary. On the saucepan you see a spherical key. Hmmm... what else, what else?
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

your action:

response: take spherical key from saucepan<|im_end|>unlock spherical chest with spherical key<|im_end|>