Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.
There is an unblocked exit to the south.
There is a teaspoon on the floor.
You are carrying: a latchkey.

action: go south

state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You see a closed American style chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying: a latchkey.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.
There is an unblocked exit to the south.
There is a teaspoon on the floor.
You are carrying: a latchkey.

action: go south

state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You see a closed American style chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying: a latchkey.

action: go west

state: You are now in the washroom.
You have moved into the most normal of all possible washrooms. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an unguarded exit to the east.
You are carrying: a latchkey.

action:

Response: unlock locker with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.
There is an unblocked exit to the south.
There is a teaspoon on the floor.
You are carrying: a latchkey.

action: go south

state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You see a closed American style chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying: a latchkey.

action: go west

state: You are now in the washroom.
You have moved into the most normal of all possible washrooms. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the washroom.
You unlock the locker.
You are carrying: a latchkey.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.
There is an unblocked exit to the south.
There is a teaspoon on the floor.
You are carrying: a latchkey.

action: go south

state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You see a closed American style chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying: a latchkey.

action: go west

state: You are now in the washroom.
You have moved into the most normal of all possible washrooms. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the washroom.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the washroom.
You open the locker, revealing a vacuum.
You are carrying: a latchkey.

action:

Response: take vacuum from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.
There is an unblocked exit to the south.
There is a teaspoon on the floor.
You are carrying: a latchkey.

action: go south

state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You see a closed American style chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying: a latchkey.

action: go west

state: You are now in the washroom.
You have moved into the most normal of all possible washrooms. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the washroom.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the washroom.
You open the locker, revealing a vacuum.
You are carrying: a latchkey.

action: take vacuum from locker

state: You are now in the washroom.
Your score has just gone up by one point.
You are carrying: a vacuum and a latchkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.
There is an unblocked exit to the south.
There is a teaspoon on the floor.
You are carrying: a latchkey.

action: go south

state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You see a closed American style chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying: a latchkey.

action: go west

state: You are now in the washroom.
You have moved into the most normal of all possible washrooms. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the washroom.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the washroom.
You open the locker, revealing a vacuum.
You are carrying: a latchkey.

action: take vacuum from locker

state: You are now in the washroom.
Your score has just gone up by one point.
You are carrying: a vacuum and a latchkey.

action: go east

state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You see a closed American style chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying: a vacuum and a latchkey.

action:

Response: open American style chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.
There is an unblocked exit to the south.
There is a teaspoon on the floor.
You are carrying: a latchkey.

action: go south

state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You see a closed American style chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying: a latchkey.

action: go west

state: You are now in the washroom.
You have moved into the most normal of all possible washrooms. You begin to take stock of what's here.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an unguarded exit to the east.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the washroom.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the washroom.
You open the locker, revealing a vacuum.
You are carrying: a latchkey.

action: take vacuum from locker

state: You are now in the washroom.
Your score has just gone up by one point.
You are carrying: a vacuum and a latchkey.

action: go east

state: You are now in the cubicle.
You arrive in a cubicle. A normal kind of place.
You see a closed American style chest in the room.
You don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.
There is an American style latchkey on the floor.
You are carrying: a vacuum and a latchkey.

action: open American style chest

state: You are now in the cubicle.
You open the American style chest.
You are carrying: a vacuum and a latchkey.

action:

Response: insert vacuum into American style chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a cake scented keycard.

action:

Response: unlock cake scented passageway with cake scented keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a cake scented keycard.

action: unlock cake scented passageway with cake scented keycard

state: You are now in the attic.
You unlock cake scented passageway.
You are carrying: a cake scented keycard.

action:

Response: open cake scented passageway<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a cake scented keycard.

action: unlock cake scented passageway with cake scented keycard

state: You are now in the attic.
You unlock cake scented passageway.
You are carrying: a cake scented keycard.

action: open cake scented passageway

state: You are now in the attic.
You open cake scented passageway.
You are carrying: a cake scented keycard.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a cake scented keycard.

action: unlock cake scented passageway with cake scented keycard

state: You are now in the attic.
You unlock cake scented passageway.
You are carrying: a cake scented keycard.

action: open cake scented passageway

state: You are now in the attic.
You open cake scented passageway.
You are carrying: a cake scented keycard.

action: go south

state: You are now in the pantry.
You find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cake scented keycard.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a cake scented keycard.

action: unlock cake scented passageway with cake scented keycard

state: You are now in the attic.
You unlock cake scented passageway.
You are carrying: a cake scented keycard.

action: open cake scented passageway

state: You are now in the attic.
You open cake scented passageway.
You are carrying: a cake scented keycard.

action: go south

state: You are now in the pantry.
You find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cake scented keycard.

action: go west

state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantle. You see a type L passkey on the mantle.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented keycard.

action:

Response: take type L passkey from mantle<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a cake scented keycard.

action: unlock cake scented passageway with cake scented keycard

state: You are now in the attic.
You unlock cake scented passageway.
You are carrying: a cake scented keycard.

action: open cake scented passageway

state: You are now in the attic.
You open cake scented passageway.
You are carrying: a cake scented keycard.

action: go south

state: You are now in the pantry.
You find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cake scented keycard.

action: go west

state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantle. You see a type L passkey on the mantle.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented keycard.

action: take type L passkey from mantle

state: You are now in the studio.
You take the type L passkey from the mantle.
You are carrying: a type L passkey and a cake scented keycard.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a cake scented keycard.

action: unlock cake scented passageway with cake scented keycard

state: You are now in the attic.
You unlock cake scented passageway.
You are carrying: a cake scented keycard.

action: open cake scented passageway

state: You are now in the attic.
You open cake scented passageway.
You are carrying: a cake scented keycard.

action: go south

state: You are now in the pantry.
You find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cake scented keycard.

action: go west

state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantle. You see a type L passkey on the mantle.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented keycard.

action: take type L passkey from mantle

state: You are now in the studio.
You take the type L passkey from the mantle.
You are carrying: a type L passkey and a cake scented keycard.

action: go east

state: You are now in the pantry.
You find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type L passkey and a cake scented keycard.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is a closed cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a cake scented keycard.

action: unlock cake scented passageway with cake scented keycard

state: You are now in the attic.
You unlock cake scented passageway.
You are carrying: a cake scented keycard.

action: open cake scented passageway

state: You are now in the attic.
You open cake scented passageway.
You are carrying: a cake scented keycard.

action: go south

state: You are now in the pantry.
You find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a cake scented keycard.

action: go west

state: You are now in the studio.
You arrive in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You make out a mantle. You see a type L passkey on the mantle.
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a cake scented keycard.

action: take type L passkey from mantle

state: You are now in the studio.
You take the type L passkey from the mantle.
You are carrying: a type L passkey and a cake scented keycard.

action: go east

state: You are now in the pantry.
You find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
There is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a type L passkey and a cake scented keycard.

action: go north

state: You are now in the attic.
You find yourself in an attic. A normal kind of place. You start to take note of what's in the room.
Were you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?
There is an open cake scented passageway leading south. There is an unguarded exit to the west.
You are carrying: a type L passkey and a cake scented keycard.

action:

Response: unlock type L safe with type L passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld passkey.

action:

Response: unlock TextWorld locker with TextWorld passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld passkey.

action: unlock TextWorld locker with TextWorld passkey

state: You are now in the spare room.
You unlock the TextWorld locker.
You are carrying: a TextWorld passkey.

action:

Response: open TextWorld locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld passkey.

action: unlock TextWorld locker with TextWorld passkey

state: You are now in the spare room.
You unlock the TextWorld locker.
You are carrying: a TextWorld passkey.

action: open TextWorld locker

state: You are now in the spare room.
You open the TextWorld locker, revealing a passkey.
You are carrying: a TextWorld passkey.

action:

Response: take passkey from TextWorld locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld passkey.

action: unlock TextWorld locker with TextWorld passkey

state: You are now in the spare room.
You unlock the TextWorld locker.
You are carrying: a TextWorld passkey.

action: open TextWorld locker

state: You are now in the spare room.
You open the TextWorld locker, revealing a passkey.
You are carrying: a TextWorld passkey.

action: take passkey from TextWorld locker

state: You are now in the spare room.
You take the passkey from the TextWorld locker.
You are carrying: a passkey and a TextWorld passkey.

action:

Response: unlock chest with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld passkey.

action: unlock TextWorld locker with TextWorld passkey

state: You are now in the spare room.
You unlock the TextWorld locker.
You are carrying: a TextWorld passkey.

action: open TextWorld locker

state: You are now in the spare room.
You open the TextWorld locker, revealing a passkey.
You are carrying: a TextWorld passkey.

action: take passkey from TextWorld locker

state: You are now in the spare room.
You take the passkey from the TextWorld locker.
You are carrying: a passkey and a TextWorld passkey.

action: unlock chest with passkey

state: You are now in the spare room.
You unlock the chest.
You are carrying: a passkey and a TextWorld passkey.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld passkey.

action: unlock TextWorld locker with TextWorld passkey

state: You are now in the spare room.
You unlock the TextWorld locker.
You are carrying: a TextWorld passkey.

action: open TextWorld locker

state: You are now in the spare room.
You open the TextWorld locker, revealing a passkey.
You are carrying: a TextWorld passkey.

action: take passkey from TextWorld locker

state: You are now in the spare room.
You take the passkey from the TextWorld locker.
You are carrying: a passkey and a TextWorld passkey.

action: unlock chest with passkey

state: You are now in the spare room.
You unlock the chest.
You are carrying: a passkey and a TextWorld passkey.

action: open chest

state: You are now in the spare room.
You open the chest, revealing a frisbee.
You are carrying: a passkey and a TextWorld passkey.

action:

Response: take frisbee from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld passkey.

action: unlock TextWorld locker with TextWorld passkey

state: You are now in the spare room.
You unlock the TextWorld locker.
You are carrying: a TextWorld passkey.

action: open TextWorld locker

state: You are now in the spare room.
You open the TextWorld locker, revealing a passkey.
You are carrying: a TextWorld passkey.

action: take passkey from TextWorld locker

state: You are now in the spare room.
You take the passkey from the TextWorld locker.
You are carrying: a passkey and a TextWorld passkey.

action: unlock chest with passkey

state: You are now in the spare room.
You unlock the chest.
You are carrying: a passkey and a TextWorld passkey.

action: open chest

state: You are now in the spare room.
You open the chest, revealing a frisbee.
You are carrying: a passkey and a TextWorld passkey.

action: take frisbee from chest

state: You are now in the spare room.
You take the frisbee from the chest.
You are carrying: a frisbee, a passkey and a TextWorld passkey.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You find yourself in a spare room. A normal kind of place.
You make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld passkey.

action: unlock TextWorld locker with TextWorld passkey

state: You are now in the spare room.
You unlock the TextWorld locker.
You are carrying: a TextWorld passkey.

action: open TextWorld locker

state: You are now in the spare room.
You open the TextWorld locker, revealing a passkey.
You are carrying: a TextWorld passkey.

action: take passkey from TextWorld locker

state: You are now in the spare room.
You take the passkey from the TextWorld locker.
You are carrying: a passkey and a TextWorld passkey.

action: unlock chest with passkey

state: You are now in the spare room.
You unlock the chest.
You are carrying: a passkey and a TextWorld passkey.

action: open chest

state: You are now in the spare room.
You open the chest, revealing a frisbee.
You are carrying: a passkey and a TextWorld passkey.

action: take frisbee from chest

state: You are now in the spare room.
You take the frisbee from the chest.
You are carrying: a frisbee, a passkey and a TextWorld passkey.

action: go west

state: You are now in the cookery.
You arrive in a cookery. An usual one.
You can see a plate. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?
There is a closed portal leading west. You need an unguarded exit? You should try going east.
You are carrying: a frisbee, a passkey and a TextWorld passkey.

action:

Response: put frisbee on plate<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

action:

Response: unlock safe with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the canteen.
You unlock the safe.
You are carrying: a passkey.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the canteen.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a TextWorld style key.
You are carrying: a passkey.

action:

Response: take TextWorld style key from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the canteen.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a TextWorld style key.
You are carrying: a passkey.

action: take TextWorld style key from safe

state: You are now in the canteen.
Which do you mean, the TextWorld style safe or the safe?
You are carrying: a passkey.

action:

Response: unlock TextWorld style safe with TextWorld style key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the canteen.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a TextWorld style key.
You are carrying: a passkey.

action: take TextWorld style key from safe

state: You are now in the canteen.
Which do you mean, the TextWorld style safe or the safe?
You are carrying: a passkey.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the canteen.
You need to take the TextWorld style key first.
You are carrying: a passkey.

action:

Response: open TextWorld style safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the canteen.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a TextWorld style key.
You are carrying: a passkey.

action: take TextWorld style key from safe

state: You are now in the canteen.
Which do you mean, the TextWorld style safe or the safe?
You are carrying: a passkey.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the canteen.
You need to take the TextWorld style key first.
You are carrying: a passkey.

action: open TextWorld style safe

state: You are now in the canteen.
You have to unlock the TextWorld style safe with the TextWorld style key first.
You are carrying: a passkey.

action:

Response: take keycard from TextWorld style safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the canteen.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a TextWorld style key.
You are carrying: a passkey.

action: take TextWorld style key from safe

state: You are now in the canteen.
Which do you mean, the TextWorld style safe or the safe?
You are carrying: a passkey.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the canteen.
You need to take the TextWorld style key first.
You are carrying: a passkey.

action: open TextWorld style safe

state: You are now in the canteen.
You have to unlock the TextWorld style safe with the TextWorld style key first.
You are carrying: a passkey.

action: take keycard from TextWorld style safe

state: You are now in the canteen.
You can't see any such thing.
You are carrying: a passkey.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You arrive in a canteen. A normal kind of place.
A locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the canteen.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a TextWorld style key.
You are carrying: a passkey.

action: take TextWorld style key from safe

state: You are now in the canteen.
Which do you mean, the TextWorld style safe or the safe?
You are carrying: a passkey.

action: unlock TextWorld style safe with TextWorld style key

state: You are now in the canteen.
You need to take the TextWorld style key first.
You are carrying: a passkey.

action: open TextWorld style safe

state: You are now in the canteen.
You have to unlock the TextWorld style safe with the TextWorld style key first.
You are carrying: a passkey.

action: take keycard from TextWorld style safe

state: You are now in the canteen.
You can't see any such thing.
You are carrying: a passkey.

action: go south

state: You are now in the study.
Ah, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.
There is a closed gate leading west. You need an unblocked exit? You should try going north.
You are carrying: a passkey.

action:

Response: unlock gate with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just walked into a bar.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just walked into a bar.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.
Look over there! a suitcase.
There is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action:

Response: open suitcase<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just walked into a bar.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.
Look over there! a suitcase.
There is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the spare room.
You open the suitcase, revealing a cake scented latchkey.
You are carrying nothing.

action:

Response: take cake scented latchkey from suitcase<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just walked into a bar.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.
Look over there! a suitcase.
There is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the spare room.
You open the suitcase, revealing a cake scented latchkey.
You are carrying nothing.

action: take cake scented latchkey from suitcase

state: You are now in the spare room.
You take the cake scented latchkey from the suitcase.
You are carrying: a cake scented latchkey.

action:

Response: unlock cake scented door with cake scented latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just walked into a bar.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.
Look over there! a suitcase.
There is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the spare room.
You open the suitcase, revealing a cake scented latchkey.
You are carrying nothing.

action: take cake scented latchkey from suitcase

state: You are now in the spare room.
You take the cake scented latchkey from the suitcase.
You are carrying: a cake scented latchkey.

action: unlock cake scented door with cake scented latchkey

state: You are now in the spare room.
You unlock cake scented door.
You are carrying: a cake scented latchkey.

action:

Response: open cake scented door<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just walked into a bar.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.
Look over there! a suitcase.
There is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the spare room.
You open the suitcase, revealing a cake scented latchkey.
You are carrying nothing.

action: take cake scented latchkey from suitcase

state: You are now in the spare room.
You take the cake scented latchkey from the suitcase.
You are carrying: a cake scented latchkey.

action: unlock cake scented door with cake scented latchkey

state: You are now in the spare room.
You unlock cake scented door.
You are carrying: a cake scented latchkey.

action: open cake scented door

state: You are now in the spare room.
You open cake scented door.
You are carrying: a cake scented latchkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just walked into a bar.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.
Look over there! a suitcase.
There is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the spare room.
You open the suitcase, revealing a cake scented latchkey.
You are carrying nothing.

action: take cake scented latchkey from suitcase

state: You are now in the spare room.
You take the cake scented latchkey from the suitcase.
You are carrying: a cake scented latchkey.

action: unlock cake scented door with cake scented latchkey

state: You are now in the spare room.
You unlock cake scented door.
You are carrying: a cake scented latchkey.

action: open cake scented door

state: You are now in the spare room.
You open cake scented door.
You are carrying: a cake scented latchkey.

action: go east

state: You are now in the studio.
You arrive in a studio. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a table. You wonder idly who left that here. The table is standard. But the thing hasn't got anything on it. You scan the room for a shelf, and you find a shelf. You see a telephone on the shelf.
There is an open cake scented door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey.

action:

Response: take telephone from shelf<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bar.
You've just walked into a bar.
There is an exit to the south. Don't worry, it is unguarded.
There is a durian on the floor.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.
Look over there! a suitcase.
There is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the spare room.
You open the suitcase, revealing a cake scented latchkey.
You are carrying nothing.

action: take cake scented latchkey from suitcase

state: You are now in the spare room.
You take the cake scented latchkey from the suitcase.
You are carrying: a cake scented latchkey.

action: unlock cake scented door with cake scented latchkey

state: You are now in the spare room.
You unlock cake scented door.
You are carrying: a cake scented latchkey.

action: open cake scented door

state: You are now in the spare room.
You open cake scented door.
You are carrying: a cake scented latchkey.

action: go east

state: You are now in the studio.
You arrive in a studio. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.
You see a table. You wonder idly who left that here. The table is standard. But the thing hasn't got anything on it. You scan the room for a shelf, and you find a shelf. You see a telephone on the shelf.
There is an open cake scented door leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cake scented latchkey.

action: take telephone from shelf

state: You are now in the studio.
You take the telephone from the shelf.
You are carrying: a telephone and a cake scented latchkey.

action:

Response: put telephone on table<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You've just walked into a workshop.
You can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action:

Response: take formless latchkey from cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You've just walked into a workshop.
You can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: take formless latchkey from cabinet

state: You are now in the workshop.
You take the formless latchkey from the cabinet.
You are carrying: a formless latchkey.

action:

Response: unlock formless box with formless latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You've just walked into a workshop.
You can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: take formless latchkey from cabinet

state: You are now in the workshop.
You take the formless latchkey from the cabinet.
You are carrying: a formless latchkey.

action: unlock formless box with formless latchkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless latchkey.

action:

Response: open formless box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You've just walked into a workshop.
You can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: take formless latchkey from cabinet

state: You are now in the workshop.
You take the formless latchkey from the cabinet.
You are carrying: a formless latchkey.

action: unlock formless box with formless latchkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless latchkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a keycard.
You are carrying: a formless latchkey.

action:

Response: take keycard from formless box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You've just walked into a workshop.
You can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: take formless latchkey from cabinet

state: You are now in the workshop.
You take the formless latchkey from the cabinet.
You are carrying: a formless latchkey.

action: unlock formless box with formless latchkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless latchkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a keycard.
You are carrying: a formless latchkey.

action: take keycard from formless box

state: You are now in the workshop.
You take the keycard from the formless box.
You are carrying: a keycard and a formless latchkey.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You've just walked into a workshop.
You can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: take formless latchkey from cabinet

state: You are now in the workshop.
You take the formless latchkey from the cabinet.
You are carrying: a formless latchkey.

action: unlock formless box with formless latchkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless latchkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a keycard.
You are carrying: a formless latchkey.

action: take keycard from formless box

state: You are now in the workshop.
You take the keycard from the formless box.
You are carrying: a keycard and a formless latchkey.

action: go north

state: You are now in the studio.
You find yourself in a studio. An usual one. Let's see what's in here.
You can make out a locked safe nearby.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard and a formless latchkey.

action:

Response: unlock safe with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You've just walked into a workshop.
You can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: take formless latchkey from cabinet

state: You are now in the workshop.
You take the formless latchkey from the cabinet.
You are carrying: a formless latchkey.

action: unlock formless box with formless latchkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless latchkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a keycard.
You are carrying: a formless latchkey.

action: take keycard from formless box

state: You are now in the workshop.
You take the keycard from the formless box.
You are carrying: a keycard and a formless latchkey.

action: go north

state: You are now in the studio.
You find yourself in a studio. An usual one. Let's see what's in here.
You can make out a locked safe nearby.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard and a formless latchkey.

action: unlock safe with keycard

state: You are now in the studio.
You unlock the safe.
You are carrying: a keycard and a formless latchkey.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You've just walked into a workshop.
You can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: take formless latchkey from cabinet

state: You are now in the workshop.
You take the formless latchkey from the cabinet.
You are carrying: a formless latchkey.

action: unlock formless box with formless latchkey

state: You are now in the workshop.
You unlock the formless box.
You are carrying: a formless latchkey.

action: open formless box

state: You are now in the workshop.
You open the formless box, revealing a keycard.
You are carrying: a formless latchkey.

action: take keycard from formless box

state: You are now in the workshop.
You take the keycard from the formless box.
You are carrying: a keycard and a formless latchkey.

action: go north

state: You are now in the studio.
You find yourself in a studio. An usual one. Let's see what's in here.
You can make out a locked safe nearby.
There is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a keycard and a formless latchkey.

action: unlock safe with keycard

state: You are now in the studio.
You unlock the safe.
You are carrying: a keycard and a formless latchkey.

action: open safe

state: You are now in the studio.
You open the safe, revealing a pencil.
You are carrying: a keycard and a formless latchkey.

action:

Response: take pencil from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
Look over there! a rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying: an iron.

action:

Response: take rectangular passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
Look over there! a rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying: an iron.

action: take rectangular passkey

state: You are now in the kitchenette.
You pick up the rectangular passkey from the ground.
You are carrying: a rectangular passkey and an iron.

action:

Response: unlock rectangular box with rectangular passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
Look over there! a rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying: an iron.

action: take rectangular passkey

state: You are now in the kitchenette.
You pick up the rectangular passkey from the ground.
You are carrying: a rectangular passkey and an iron.

action: unlock rectangular box with rectangular passkey

state: You are now in the kitchenette.
You unlock the rectangular box.
You are carrying: a rectangular passkey and an iron.

action:

Response: open rectangular box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
Look over there! a rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying: an iron.

action: take rectangular passkey

state: You are now in the kitchenette.
You pick up the rectangular passkey from the ground.
You are carrying: a rectangular passkey and an iron.

action: unlock rectangular box with rectangular passkey

state: You are now in the kitchenette.
You unlock the rectangular box.
You are carrying: a rectangular passkey and an iron.

action: open rectangular box

state: You are now in the kitchenette.
You open the rectangular box, revealing a type 1 passkey.
You are carrying: a rectangular passkey and an iron.

action:

Response: take type 1 passkey from rectangular box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
Look over there! a rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying: an iron.

action: take rectangular passkey

state: You are now in the kitchenette.
You pick up the rectangular passkey from the ground.
You are carrying: a rectangular passkey and an iron.

action: unlock rectangular box with rectangular passkey

state: You are now in the kitchenette.
You unlock the rectangular box.
You are carrying: a rectangular passkey and an iron.

action: open rectangular box

state: You are now in the kitchenette.
You open the rectangular box, revealing a type 1 passkey.
You are carrying: a rectangular passkey and an iron.

action: take type 1 passkey from rectangular box

state: You are now in the kitchenette.
You take the type 1 passkey from the rectangular box.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
Look over there! a rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying: an iron.

action: take rectangular passkey

state: You are now in the kitchenette.
You pick up the rectangular passkey from the ground.
You are carrying: a rectangular passkey and an iron.

action: unlock rectangular box with rectangular passkey

state: You are now in the kitchenette.
You unlock the rectangular box.
You are carrying: a rectangular passkey and an iron.

action: open rectangular box

state: You are now in the kitchenette.
You open the rectangular box, revealing a type 1 passkey.
You are carrying: a rectangular passkey and an iron.

action: take type 1 passkey from rectangular box

state: You are now in the kitchenette.
You take the type 1 passkey from the rectangular box.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action: go north

state: You are now in the basement.
Well, here we are in the basement.
You can see a locked type 1 chest in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action:

Response: unlock type 1 chest with type 1 passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
Look over there! a rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying: an iron.

action: take rectangular passkey

state: You are now in the kitchenette.
You pick up the rectangular passkey from the ground.
You are carrying: a rectangular passkey and an iron.

action: unlock rectangular box with rectangular passkey

state: You are now in the kitchenette.
You unlock the rectangular box.
You are carrying: a rectangular passkey and an iron.

action: open rectangular box

state: You are now in the kitchenette.
You open the rectangular box, revealing a type 1 passkey.
You are carrying: a rectangular passkey and an iron.

action: take type 1 passkey from rectangular box

state: You are now in the kitchenette.
You take the type 1 passkey from the rectangular box.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action: go north

state: You are now in the basement.
Well, here we are in the basement.
You can see a locked type 1 chest in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action: unlock type 1 chest with type 1 passkey

state: You are now in the basement.
You unlock the type 1 chest.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action:

Response: open type 1 chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You are in a kitchenette. A standard kind of place.
Look over there! a rectangular box.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a rectangular passkey on the floor.
You are carrying: an iron.

action: take rectangular passkey

state: You are now in the kitchenette.
You pick up the rectangular passkey from the ground.
You are carrying: a rectangular passkey and an iron.

action: unlock rectangular box with rectangular passkey

state: You are now in the kitchenette.
You unlock the rectangular box.
You are carrying: a rectangular passkey and an iron.

action: open rectangular box

state: You are now in the kitchenette.
You open the rectangular box, revealing a type 1 passkey.
You are carrying: a rectangular passkey and an iron.

action: take type 1 passkey from rectangular box

state: You are now in the kitchenette.
You take the type 1 passkey from the rectangular box.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action: go north

state: You are now in the basement.
Well, here we are in the basement.
You can see a locked type 1 chest in the room.
There is a closed gateway leading west. You need an unblocked exit? You should try going south.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action: unlock type 1 chest with type 1 passkey

state: You are now in the basement.
You unlock the type 1 chest.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action: open type 1 chest

state: You are now in the basement.
You open the type 1 chest, revealing a pair of headphones.
You are carrying: a type 1 passkey, a rectangular passkey and an iron.

action:

Response: take pair of headphones from type 1 chest<|spec|>