Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is a closed American door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

action:

Response: unlock box with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is a closed American door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the kitchenette.
You unlock the box.
You are carrying: a key.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is a closed American door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the kitchenette.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the kitchenette.
You open the box, revealing an American keycard.
You are carrying: a key.

action:

Response: take American keycard from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is a closed American door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the kitchenette.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the kitchenette.
You open the box, revealing an American keycard.
You are carrying: a key.

action: take American keycard from box

state: You are now in the kitchenette.
You take the American keycard from the box.
You are carrying: an American keycard and a key.

action:

Response: unlock American door with American keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is a closed American door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the kitchenette.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the kitchenette.
You open the box, revealing an American keycard.
You are carrying: a key.

action: take American keycard from box

state: You are now in the kitchenette.
You take the American keycard from the box.
You are carrying: an American keycard and a key.

action: unlock American door with American keycard

state: You are now in the kitchenette.
You unlock American door.
You are carrying: an American keycard and a key.

action:

Response: open American door<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is a closed American door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the kitchenette.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the kitchenette.
You open the box, revealing an American keycard.
You are carrying: a key.

action: take American keycard from box

state: You are now in the kitchenette.
You take the American keycard from the box.
You are carrying: an American keycard and a key.

action: unlock American door with American keycard

state: You are now in the kitchenette.
You unlock American door.
You are carrying: an American keycard and a key.

action: open American door

state: You are now in the kitchenette.
You open American door.
You are carrying: an American keycard and a key.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is a closed American door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the kitchenette.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the kitchenette.
You open the box, revealing an American keycard.
You are carrying: a key.

action: take American keycard from box

state: You are now in the kitchenette.
You take the American keycard from the box.
You are carrying: an American keycard and a key.

action: unlock American door with American keycard

state: You are now in the kitchenette.
You unlock American door.
You are carrying: an American keycard and a key.

action: open American door

state: You are now in the kitchenette.
You open American door.
You are carrying: an American keycard and a key.

action: go north

state: You are now in the workshop.
You're now in a workshop.
If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an open American door leading south. You need an unblocked exit? You should try going east.
You are carrying: an American keycard and a key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You've just sauntered into a kitchenette.
If you haven't noticed it already, there seems to be something there by the wall, it's a box.
There is a closed American door leading north. You need an unblocked exit? You should try going east.
You are carrying: a key.

action: unlock box with key

state: You are now in the kitchenette.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the kitchenette.
You open the box, revealing an American keycard.
You are carrying: a key.

action: take American keycard from box

state: You are now in the kitchenette.
You take the American keycard from the box.
You are carrying: an American keycard and a key.

action: unlock American door with American keycard

state: You are now in the kitchenette.
You unlock American door.
You are carrying: an American keycard and a key.

action: open American door

state: You are now in the kitchenette.
You open American door.
You are carrying: an American keycard and a key.

action: go north

state: You are now in the workshop.
You're now in a workshop.
If you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?
There is an open American door leading south. You need an unblocked exit? You should try going east.
You are carrying: an American keycard and a key.

action: go east

state: You are now in the shower.
You're now in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can see a counter. The counter is typical. On the counter you can see a sponge.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an American keycard and a key.

action:

Response: take sponge from counter<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've just walked into a studio.
Oh, great. Here's a chest. You can see a closed portmanteau nearby.
There is an unblocked exit to the east.
You are carrying nothing.

action:

Response: open portmanteau<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've just walked into a studio.
Oh, great. Here's a chest. You can see a closed portmanteau nearby.
There is an unblocked exit to the east.
You are carrying nothing.

action: open portmanteau

state: You are now in the studio.
You open the portmanteau, revealing a keycard.
You are carrying nothing.

action:

Response: take keycard from portmanteau<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've just walked into a studio.
Oh, great. Here's a chest. You can see a closed portmanteau nearby.
There is an unblocked exit to the east.
You are carrying nothing.

action: open portmanteau

state: You are now in the studio.
You open the portmanteau, revealing a keycard.
You are carrying nothing.

action: take keycard from portmanteau

state: You are now in the studio.
You take the keycard from the portmanteau.
You are carrying: a keycard.

action:

Response: unlock chest with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've just walked into a studio.
Oh, great. Here's a chest. You can see a closed portmanteau nearby.
There is an unblocked exit to the east.
You are carrying nothing.

action: open portmanteau

state: You are now in the studio.
You open the portmanteau, revealing a keycard.
You are carrying nothing.

action: take keycard from portmanteau

state: You are now in the studio.
You take the keycard from the portmanteau.
You are carrying: a keycard.

action: unlock chest with keycard

state: You are now in the studio.
You unlock the chest.
You are carrying: a keycard.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've just walked into a studio.
Oh, great. Here's a chest. You can see a closed portmanteau nearby.
There is an unblocked exit to the east.
You are carrying nothing.

action: open portmanteau

state: You are now in the studio.
You open the portmanteau, revealing a keycard.
You are carrying nothing.

action: take keycard from portmanteau

state: You are now in the studio.
You take the keycard from the portmanteau.
You are carrying: a keycard.

action: unlock chest with keycard

state: You are now in the studio.
You unlock the chest.
You are carrying: a keycard.

action: open chest

state: You are now in the studio.
You open the chest, revealing a passkey.
You are carrying: a keycard.

action:

Response: take passkey from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've just walked into a studio.
Oh, great. Here's a chest. You can see a closed portmanteau nearby.
There is an unblocked exit to the east.
You are carrying nothing.

action: open portmanteau

state: You are now in the studio.
You open the portmanteau, revealing a keycard.
You are carrying nothing.

action: take keycard from portmanteau

state: You are now in the studio.
You take the keycard from the portmanteau.
You are carrying: a keycard.

action: unlock chest with keycard

state: You are now in the studio.
You unlock the chest.
You are carrying: a keycard.

action: open chest

state: You are now in the studio.
You open the chest, revealing a passkey.
You are carrying: a keycard.

action: take passkey from chest

state: You are now in the studio.
You take the passkey from the chest.
You are carrying: a passkey and a keycard.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've just walked into a studio.
Oh, great. Here's a chest. You can see a closed portmanteau nearby.
There is an unblocked exit to the east.
You are carrying nothing.

action: open portmanteau

state: You are now in the studio.
You open the portmanteau, revealing a keycard.
You are carrying nothing.

action: take keycard from portmanteau

state: You are now in the studio.
You take the keycard from the portmanteau.
You are carrying: a keycard.

action: unlock chest with keycard

state: You are now in the studio.
You unlock the chest.
You are carrying: a keycard.

action: open chest

state: You are now in the studio.
You open the chest, revealing a passkey.
You are carrying: a keycard.

action: take passkey from chest

state: You are now in the studio.
You take the passkey from the chest.
You are carrying: a passkey and a keycard.

action: go east

state: You are now in the steam room.
Ah, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.
You make out a box.
There is a closed portal leading north. There is an unguarded exit to the west.
You are carrying: a passkey and a keycard.

action:

Response: unlock box with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

action: go north

state: You are now in the kitchen.
This might come as a shock to you, but you've just moved into a kitchen.
You smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

action:

Response: take formless passkey from shelf<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

action: go north

state: You are now in the kitchen.
This might come as a shock to you, but you've just moved into a kitchen.
You smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

action: take formless passkey from shelf

state: You are now in the kitchen.
You take the formless passkey from the shelf.
You are carrying: a formless passkey and a cashew.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

action: go north

state: You are now in the kitchen.
This might come as a shock to you, but you've just moved into a kitchen.
You smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

action: take formless passkey from shelf

state: You are now in the kitchen.
You take the formless passkey from the shelf.
You are carrying: a formless passkey and a cashew.

action: go south

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a formless passkey and a cashew.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

action: go north

state: You are now in the kitchen.
This might come as a shock to you, but you've just moved into a kitchen.
You smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

action: take formless passkey from shelf

state: You are now in the kitchen.
You take the formless passkey from the shelf.
You are carrying: a formless passkey and a cashew.

action: go south

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a formless passkey and a cashew.

action: go east

state: You are now in the bar.
You've entered a bar.
You make out a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless passkey and a cashew.

action:

Response: unlock formless locker with formless passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

action: go north

state: You are now in the kitchen.
This might come as a shock to you, but you've just moved into a kitchen.
You smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

action: take formless passkey from shelf

state: You are now in the kitchen.
You take the formless passkey from the shelf.
You are carrying: a formless passkey and a cashew.

action: go south

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a formless passkey and a cashew.

action: go east

state: You are now in the bar.
You've entered a bar.
You make out a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless passkey and a cashew.

action: unlock formless locker with formless passkey

state: You are now in the bar.
You unlock the formless locker.
You are carrying: a formless passkey and a cashew.

action:

Response: open formless locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

action: go north

state: You are now in the kitchen.
This might come as a shock to you, but you've just moved into a kitchen.
You smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

action: take formless passkey from shelf

state: You are now in the kitchen.
You take the formless passkey from the shelf.
You are carrying: a formless passkey and a cashew.

action: go south

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a formless passkey and a cashew.

action: go east

state: You are now in the bar.
You've entered a bar.
You make out a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless passkey and a cashew.

action: unlock formless locker with formless passkey

state: You are now in the bar.
You unlock the formless locker.
You are carrying: a formless passkey and a cashew.

action: open formless locker

state: You are now in the bar.
You open the formless locker, revealing a key.
You are carrying: a formless passkey and a cashew.

action:

Response: take key from formless locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a cashew.

action: go north

state: You are now in the kitchen.
This might come as a shock to you, but you've just moved into a kitchen.
You smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.
There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a cashew.

action: take formless passkey from shelf

state: You are now in the kitchen.
You take the formless passkey from the shelf.
You are carrying: a formless passkey and a cashew.

action: go south

state: You are now in the pantry.
You are in a pantry. A typical kind of place. You begin to take stock of what's here.
You need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.
You are carrying: a formless passkey and a cashew.

action: go east

state: You are now in the bar.
You've entered a bar.
You make out a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker. Hmmm... what else, what else?
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a formless passkey and a cashew.

action: unlock formless locker with formless passkey

state: You are now in the bar.
You unlock the formless locker.
You are carrying: a formless passkey and a cashew.

action: open formless locker

state: You are now in the bar.
You open the formless locker, revealing a key.
You are carrying: a formless passkey and a cashew.

action: take key from formless locker

state: You are now in the bar.
You take the key from the formless locker.
You are carrying: a key, a formless passkey and a cashew.

action:

Response: lock chest with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the chamber.
You are in a chamber. A normal kind of place.
There is an unguarded exit to the west.
There is an apple on the floor.
You are carrying nothing.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the chamber.
You are in a chamber. A normal kind of place.
There is an unguarded exit to the west.
There is an apple on the floor.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You see a locked type 7 box.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 7 latchkey on the floor.
You are carrying nothing.

action:

Response: take type 7 latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the chamber.
You are in a chamber. A normal kind of place.
There is an unguarded exit to the west.
There is an apple on the floor.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You see a locked type 7 box.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 7 latchkey on the floor.
You are carrying nothing.

action: take type 7 latchkey

state: You are now in the studio.
You pick up the type 7 latchkey from the ground.
You are carrying: a type 7 latchkey.

action:

Response: unlock type 7 box with type 7 latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the chamber.
You are in a chamber. A normal kind of place.
There is an unguarded exit to the west.
There is an apple on the floor.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You see a locked type 7 box.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 7 latchkey on the floor.
You are carrying nothing.

action: take type 7 latchkey

state: You are now in the studio.
You pick up the type 7 latchkey from the ground.
You are carrying: a type 7 latchkey.

action: unlock type 7 box with type 7 latchkey

state: You are now in the studio.
You unlock the type 7 box.
You are carrying: a type 7 latchkey.

action:

Response: open type 7 box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the chamber.
You are in a chamber. A normal kind of place.
There is an unguarded exit to the west.
There is an apple on the floor.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You see a locked type 7 box.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 7 latchkey on the floor.
You are carrying nothing.

action: take type 7 latchkey

state: You are now in the studio.
You pick up the type 7 latchkey from the ground.
You are carrying: a type 7 latchkey.

action: unlock type 7 box with type 7 latchkey

state: You are now in the studio.
You unlock the type 7 box.
You are carrying: a type 7 latchkey.

action: open type 7 box

state: You are now in the studio.
You open the type 7 box, revealing a key.
You are carrying: a type 7 latchkey.

action:

Response: take key from type 7 box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the chamber.
You are in a chamber. A normal kind of place.
There is an unguarded exit to the west.
There is an apple on the floor.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You see a locked type 7 box.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 7 latchkey on the floor.
You are carrying nothing.

action: take type 7 latchkey

state: You are now in the studio.
You pick up the type 7 latchkey from the ground.
You are carrying: a type 7 latchkey.

action: unlock type 7 box with type 7 latchkey

state: You are now in the studio.
You unlock the type 7 box.
You are carrying: a type 7 latchkey.

action: open type 7 box

state: You are now in the studio.
You open the type 7 box, revealing a key.
You are carrying: a type 7 latchkey.

action: take key from type 7 box

state: You are now in the studio.
You take the key from the type 7 box.
You are carrying: a key and a type 7 latchkey.

action:

Response: unlock chest with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the chamber.
You are in a chamber. A normal kind of place.
There is an unguarded exit to the west.
There is an apple on the floor.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You see a locked type 7 box.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 7 latchkey on the floor.
You are carrying nothing.

action: take type 7 latchkey

state: You are now in the studio.
You pick up the type 7 latchkey from the ground.
You are carrying: a type 7 latchkey.

action: unlock type 7 box with type 7 latchkey

state: You are now in the studio.
You unlock the type 7 box.
You are carrying: a type 7 latchkey.

action: open type 7 box

state: You are now in the studio.
You open the type 7 box, revealing a key.
You are carrying: a type 7 latchkey.

action: take key from type 7 box

state: You are now in the studio.
You take the key from the type 7 box.
You are carrying: a key and a type 7 latchkey.

action: unlock chest with key

state: You are now in the studio.
You unlock the chest.
You are carrying: a key and a type 7 latchkey.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the chamber.
You are in a chamber. A normal kind of place.
There is an unguarded exit to the west.
There is an apple on the floor.
You are carrying nothing.

action: go west

state: You are now in the studio.
You've entered a studio. You try to gain information on your surroundings by using a technique you call "looking."
You see a locked chest. You see a locked type 7 box.
There is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.
There is a type 7 latchkey on the floor.
You are carrying nothing.

action: take type 7 latchkey

state: You are now in the studio.
You pick up the type 7 latchkey from the ground.
You are carrying: a type 7 latchkey.

action: unlock type 7 box with type 7 latchkey

state: You are now in the studio.
You unlock the type 7 box.
You are carrying: a type 7 latchkey.

action: open type 7 box

state: You are now in the studio.
You open the type 7 box, revealing a key.
You are carrying: a type 7 latchkey.

action: take key from type 7 box

state: You are now in the studio.
You take the key from the type 7 box.
You are carrying: a key and a type 7 latchkey.

action: unlock chest with key

state: You are now in the studio.
You unlock the chest.
You are carrying: a key and a type 7 latchkey.

action: open chest

state: You are now in the studio.
You open the chest, revealing a pen.
You are carrying: a key and a type 7 latchkey.

action:

Response: take pen from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin and a printer.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin and a printer.

action: go west

state: You are now in the cubicle.
You are in a cubicle. A standard one. You begin looking for stuff.
You can make out a toolbox. You shudder, but continue examining the room.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a napkin and a printer.

action:

Response: open toolbox<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin and a printer.

action: go west

state: You are now in the cubicle.
You are in a cubicle. A standard one. You begin looking for stuff.
You can make out a toolbox. You shudder, but continue examining the room.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a napkin and a printer.

action: open toolbox

state: You are now in the cubicle.
You open the toolbox, revealing a TextWorld limited edition passkey.
You are carrying: a napkin and a printer.

action:

Response: take TextWorld limited edition passkey from toolbox<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin and a printer.

action: go west

state: You are now in the cubicle.
You are in a cubicle. A standard one. You begin looking for stuff.
You can make out a toolbox. You shudder, but continue examining the room.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a napkin and a printer.

action: open toolbox

state: You are now in the cubicle.
You open the toolbox, revealing a TextWorld limited edition passkey.
You are carrying: a napkin and a printer.

action: take TextWorld limited edition passkey from toolbox

state: You are now in the cubicle.
You take the TextWorld limited edition passkey from the toolbox.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin and a printer.

action: go west

state: You are now in the cubicle.
You are in a cubicle. A standard one. You begin looking for stuff.
You can make out a toolbox. You shudder, but continue examining the room.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a napkin and a printer.

action: open toolbox

state: You are now in the cubicle.
You open the toolbox, revealing a TextWorld limited edition passkey.
You are carrying: a napkin and a printer.

action: take TextWorld limited edition passkey from toolbox

state: You are now in the cubicle.
You take the TextWorld limited edition passkey from the toolbox.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: go east

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin and a printer.

action: go west

state: You are now in the cubicle.
You are in a cubicle. A standard one. You begin looking for stuff.
You can make out a toolbox. You shudder, but continue examining the room.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a napkin and a printer.

action: open toolbox

state: You are now in the cubicle.
You open the toolbox, revealing a TextWorld limited edition passkey.
You are carrying: a napkin and a printer.

action: take TextWorld limited edition passkey from toolbox

state: You are now in the cubicle.
You take the TextWorld limited edition passkey from the toolbox.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: go east

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: unlock TextWorld limited edition safe with TextWorld limited edition passkey

state: You are now in the laundry place.
You unlock the TextWorld limited edition safe.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action:

Response: open TextWorld limited edition safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin and a printer.

action: go west

state: You are now in the cubicle.
You are in a cubicle. A standard one. You begin looking for stuff.
You can make out a toolbox. You shudder, but continue examining the room.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a napkin and a printer.

action: open toolbox

state: You are now in the cubicle.
You open the toolbox, revealing a TextWorld limited edition passkey.
You are carrying: a napkin and a printer.

action: take TextWorld limited edition passkey from toolbox

state: You are now in the cubicle.
You take the TextWorld limited edition passkey from the toolbox.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: go east

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: unlock TextWorld limited edition safe with TextWorld limited edition passkey

state: You are now in the laundry place.
You unlock the TextWorld limited edition safe.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: open TextWorld limited edition safe

state: You are now in the laundry place.
You open the TextWorld limited edition safe, revealing a stick of butter.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action:

Response: take stick of butter from TextWorld limited edition safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a napkin and a printer.

action: go west

state: You are now in the cubicle.
You are in a cubicle. A standard one. You begin looking for stuff.
You can make out a toolbox. You shudder, but continue examining the room.
There is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.
You are carrying: a napkin and a printer.

action: open toolbox

state: You are now in the cubicle.
You open the toolbox, revealing a TextWorld limited edition passkey.
You are carrying: a napkin and a printer.

action: take TextWorld limited edition passkey from toolbox

state: You are now in the cubicle.
You take the TextWorld limited edition passkey from the toolbox.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: go east

state: You are now in the laundry place.
You arrive in a laundry place. A normal one. You begin to take stock of what's in the room.
You can see a TextWorld limited edition safe. You wonder idly who left that here.
You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: unlock TextWorld limited edition safe with TextWorld limited edition passkey

state: You are now in the laundry place.
You unlock the TextWorld limited edition safe.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: open TextWorld limited edition safe

state: You are now in the laundry place.
You open the TextWorld limited edition safe, revealing a stick of butter.
You are carrying: a TextWorld limited edition passkey, a napkin and a printer.

action: take stick of butter from TextWorld limited edition safe

state: You are now in the laundry place.
You take the stick of butter from the TextWorld limited edition safe.
You are carrying: a stick of butter, a TextWorld limited edition passkey, a napkin and a printer.

action:

Response: eat stick of butter<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a tablet.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the sauna.
You find yourself in a sauna.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a tablet.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the sauna.
You find yourself in a sauna.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.
You can see a locked safe. You can see a cuboid safe.
You need an unblocked exit? You should try going north.
There is a cuboid latchkey on the floor.
You are carrying: a latchkey and a tablet.

action:

Response: unlock safe with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the sauna.
You find yourself in a sauna.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.
You can see a locked safe. You can see a cuboid safe.
You need an unblocked exit? You should try going north.
There is a cuboid latchkey on the floor.
You are carrying: a latchkey and a tablet.

action: unlock safe with latchkey

state: You are now in the salon.
You unlock the safe.
You are carrying: a latchkey and a tablet.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the sauna.
You find yourself in a sauna.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.
You can see a locked safe. You can see a cuboid safe.
You need an unblocked exit? You should try going north.
There is a cuboid latchkey on the floor.
You are carrying: a latchkey and a tablet.

action: unlock safe with latchkey

state: You are now in the salon.
You unlock the safe.
You are carrying: a latchkey and a tablet.

action: open safe

state: You are now in the salon.
You open the safe, revealing a monitor.
You are carrying: a latchkey and a tablet.

action:

Response: take monitor from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the sauna.
You find yourself in a sauna.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.
You can see a locked safe. You can see a cuboid safe.
You need an unblocked exit? You should try going north.
There is a cuboid latchkey on the floor.
You are carrying: a latchkey and a tablet.

action: unlock safe with latchkey

state: You are now in the salon.
You unlock the safe.
You are carrying: a latchkey and a tablet.

action: open safe

state: You are now in the salon.
You open the safe, revealing a monitor.
You are carrying: a latchkey and a tablet.

action: take monitor from safe

state: You are now in the salon.
You take the monitor from the safe.
You are carrying: a monitor, a latchkey and a tablet.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the sauna.
You find yourself in a sauna.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.
You can see a locked safe. You can see a cuboid safe.
You need an unblocked exit? You should try going north.
There is a cuboid latchkey on the floor.
You are carrying: a latchkey and a tablet.

action: unlock safe with latchkey

state: You are now in the salon.
You unlock the safe.
You are carrying: a latchkey and a tablet.

action: open safe

state: You are now in the salon.
You open the safe, revealing a monitor.
You are carrying: a latchkey and a tablet.

action: take monitor from safe

state: You are now in the salon.
You take the monitor from the safe.
You are carrying: a monitor, a latchkey and a tablet.

action: go north

state: You are now in the sauna.
You find yourself in a sauna.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a monitor, a latchkey and a tablet.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
Well, here we are in the study. You start to take note of what's in the room.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the sauna.
You find yourself in a sauna.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a latchkey and a tablet.

action: go south

state: You are now in the salon.
Look around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.
You can see a locked safe. You can see a cuboid safe.
You need an unblocked exit? You should try going north.
There is a cuboid latchkey on the floor.
You are carrying: a latchkey and a tablet.

action: unlock safe with latchkey

state: You are now in the salon.
You unlock the safe.
You are carrying: a latchkey and a tablet.

action: open safe

state: You are now in the salon.
You open the safe, revealing a monitor.
You are carrying: a latchkey and a tablet.

action: take monitor from safe

state: You are now in the salon.
You take the monitor from the safe.
You are carrying: a monitor, a latchkey and a tablet.

action: go north

state: You are now in the sauna.
You find yourself in a sauna.
There is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.
You are carrying: a monitor, a latchkey and a tablet.

action: go east

state: You are now in the garage.
You're now in the garage.
You don't like doors? Why not try going west, that entranceway is unguarded.
You are carrying: a monitor, a latchkey and a tablet.

action:

Response: drop monitor<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

action:

Response: take keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

action: take keycard

state: You are now in the kitchen.
You pick up the keycard from the ground.
You are carrying: a keycard.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

action: take keycard

state: You are now in the kitchen.
You pick up the keycard from the ground.
You are carrying: a keycard.

action: go west

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action:

Response: unlock safe with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

action: take keycard

state: You are now in the kitchen.
You pick up the keycard from the ground.
You are carrying: a keycard.

action: go west

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the canteen.
You unlock the safe.
You are carrying: a keycard.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

action: take keycard

state: You are now in the kitchen.
You pick up the keycard from the ground.
You are carrying: a keycard.

action: go west

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the canteen.
You unlock the safe.
You are carrying: a keycard.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a Henderson's key.
You are carrying: a keycard.

action:

Response: take Henderson's key from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

action: take keycard

state: You are now in the kitchen.
You pick up the keycard from the ground.
You are carrying: a keycard.

action: go west

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the canteen.
You unlock the safe.
You are carrying: a keycard.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a Henderson's key.
You are carrying: a keycard.

action: take Henderson's key from safe

state: You are now in the canteen.
You take the Henderson's key from the safe.
You are carrying: a Henderson's key and a keycard.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying nothing.

action: go east

state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
There is a keycard on the floor.
You are carrying nothing.

action: take keycard

state: You are now in the kitchen.
You pick up the keycard from the ground.
You are carrying: a keycard.

action: go west

state: You are now in the canteen.
You are in a canteen. An usual kind of place.
You can make out a locked safe, which looks ordinary, close by.
You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the canteen.
You unlock the safe.
You are carrying: a keycard.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a Henderson's key.
You are carrying: a keycard.

action: take Henderson's key from safe

state: You are now in the canteen.
You take the Henderson's key from the safe.
You are carrying: a Henderson's key and a keycard.

action: go east

state: You are now in the kitchen.
You find yourself in a kitchen. A normal kind of place.
You can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a Henderson's key and a keycard.

action:

Response: unlock Henderson's safe with Henderson's key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You see a locked type T box here. You make out a locker.
There is an unblocked exit to the north.
You are carrying: a latchkey.

action:

Response: unlock locker with latchkey<|spec|>