Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cellar.
You are in a cellar. The room is well lit.
You make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take latchkey from counter

state: You are now in the cellar.
You take the latchkey from the counter.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the cellar.
You unlock the chest.
You are carrying: a latchkey.

action: open chest

state: You are now in the cellar.
You open the chest, revealing a fresh laundry scented key.
You are carrying: a latchkey.

action: take fresh laundry scented key from chest

state: You are now in the cellar.
Your score has just gone up by one point.
You are carrying: a fresh laundry scented key and a latchkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cellar.
You are in a cellar. The room is well lit.
You make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take latchkey from counter

state: You are now in the cellar.
You take the latchkey from the counter.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the cellar.
You unlock the chest.
You are carrying: a latchkey.

action: open chest

state: You are now in the cellar.
You open the chest, revealing a fresh laundry scented key.
You are carrying: a latchkey.

action: take fresh laundry scented key from chest

state: You are now in the cellar.
Your score has just gone up by one point.
You are carrying: a fresh laundry scented key and a latchkey.

action: go east

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying: a fresh laundry scented key and a latchkey.

action:

Response: close fresh laundry scented chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cellar.
You are in a cellar. The room is well lit.
You make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take latchkey from counter

state: You are now in the cellar.
You take the latchkey from the counter.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the cellar.
You unlock the chest.
You are carrying: a latchkey.

action: open chest

state: You are now in the cellar.
You open the chest, revealing a fresh laundry scented key.
You are carrying: a latchkey.

action: take fresh laundry scented key from chest

state: You are now in the cellar.
Your score has just gone up by one point.
You are carrying: a fresh laundry scented key and a latchkey.

action: go east

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying: a fresh laundry scented key and a latchkey.

action: close fresh laundry scented chest

state: You are now in the scullery.
You close the fresh laundry scented chest.
You are carrying: a fresh laundry scented key and a latchkey.

action:

Response: lock fresh laundry scented chest with fresh laundry scented key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go east

state: You are now in the canteen.
You arrive in a canteen. A normal one.
You make out a locked formless chest in the room. You can see a closed safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go east

state: You are now in the canteen.
You arrive in a canteen. A normal one.
You make out a locked formless chest in the room. You can see a closed safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a formless key.
You are carrying nothing.

action:

Response: take formless key from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go east

state: You are now in the canteen.
You arrive in a canteen. A normal one.
You make out a locked formless chest in the room. You can see a closed safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a formless key.
You are carrying nothing.

action: take formless key from safe

state: You are now in the canteen.
You take the formless key from the safe.
You are carrying: a formless key.

action:

Response: unlock formless chest with formless key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go east

state: You are now in the canteen.
You arrive in a canteen. A normal one.
You make out a locked formless chest in the room. You can see a closed safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a formless key.
You are carrying nothing.

action: take formless key from safe

state: You are now in the canteen.
You take the formless key from the safe.
You are carrying: a formless key.

action: unlock formless chest with formless key

state: You are now in the canteen.
You unlock the formless chest.
You are carrying: a formless key.

action:

Response: open formless chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go east

state: You are now in the canteen.
You arrive in a canteen. A normal one.
You make out a locked formless chest in the room. You can see a closed safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a formless key.
You are carrying nothing.

action: take formless key from safe

state: You are now in the canteen.
You take the formless key from the safe.
You are carrying: a formless key.

action: unlock formless chest with formless key

state: You are now in the canteen.
You unlock the formless chest.
You are carrying: a formless key.

action: open formless chest

state: You are now in the canteen.
You open the formless chest, revealing a fly larva.
You are carrying: a formless key.

action:

Response: take fly larva from formless chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go east

state: You are now in the canteen.
You arrive in a canteen. A normal one.
You make out a locked formless chest in the room. You can see a closed safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a formless key.
You are carrying nothing.

action: take formless key from safe

state: You are now in the canteen.
You take the formless key from the safe.
You are carrying: a formless key.

action: unlock formless chest with formless key

state: You are now in the canteen.
You unlock the formless chest.
You are carrying: a formless key.

action: open formless chest

state: You are now in the canteen.
You open the formless chest, revealing a fly larva.
You are carrying: a formless key.

action: take fly larva from formless chest

state: You are now in the canteen.
You take the fly larva from the formless chest.
You are carrying: a fly larva and a formless key.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go east

state: You are now in the canteen.
You arrive in a canteen. A normal one.
You make out a locked formless chest in the room. You can see a closed safe.
You don't like doors? Why not try going west, that entranceway is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the canteen.
You open the safe, revealing a formless key.
You are carrying nothing.

action: take formless key from safe

state: You are now in the canteen.
You take the formless key from the safe.
You are carrying: a formless key.

action: unlock formless chest with formless key

state: You are now in the canteen.
You unlock the formless chest.
You are carrying: a formless key.

action: open formless chest

state: You are now in the canteen.
You open the formless chest, revealing a fly larva.
You are carrying: a formless key.

action: take fly larva from formless chest

state: You are now in the canteen.
You take the fly larva from the formless chest.
You are carrying: a fly larva and a formless key.

action: go west

state: You are now in the bedchamber.
Well, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.
You can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?
There is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.
You are carrying: a fly larva and a formless key.

action:

Response: insert fly larva into basket<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a gummy bear.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a gummy bear.

action: go east

state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a gummy bear.

action:

Response: take rectangular latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a gummy bear.

action: go east

state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a gummy bear.

action: take rectangular latchkey

state: You are now in the cookhouse.
You pick up the rectangular latchkey from the ground.
You are carrying: a rectangular latchkey and a gummy bear.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a gummy bear.

action: go east

state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a gummy bear.

action: take rectangular latchkey

state: You are now in the cookhouse.
You pick up the rectangular latchkey from the ground.
You are carrying: a rectangular latchkey and a gummy bear.

action: go west

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a rectangular latchkey and a gummy bear.

action:

Response: unlock rectangular box with rectangular latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a gummy bear.

action: go east

state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a gummy bear.

action: take rectangular latchkey

state: You are now in the cookhouse.
You pick up the rectangular latchkey from the ground.
You are carrying: a rectangular latchkey and a gummy bear.

action: go west

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a rectangular latchkey and a gummy bear.

action: unlock rectangular box with rectangular latchkey

state: You are now in the sauna.
You unlock the rectangular box.
You are carrying: a rectangular latchkey and a gummy bear.

action:

Response: open rectangular box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a gummy bear.

action: go east

state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a gummy bear.

action: take rectangular latchkey

state: You are now in the cookhouse.
You pick up the rectangular latchkey from the ground.
You are carrying: a rectangular latchkey and a gummy bear.

action: go west

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a rectangular latchkey and a gummy bear.

action: unlock rectangular box with rectangular latchkey

state: You are now in the sauna.
You unlock the rectangular box.
You are carrying: a rectangular latchkey and a gummy bear.

action: open rectangular box

state: You are now in the sauna.
You open the rectangular box, revealing a key.
You are carrying: a rectangular latchkey and a gummy bear.

action:

Response: take key from rectangular box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a gummy bear.

action: go east

state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a gummy bear.

action: take rectangular latchkey

state: You are now in the cookhouse.
You pick up the rectangular latchkey from the ground.
You are carrying: a rectangular latchkey and a gummy bear.

action: go west

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a rectangular latchkey and a gummy bear.

action: unlock rectangular box with rectangular latchkey

state: You are now in the sauna.
You unlock the rectangular box.
You are carrying: a rectangular latchkey and a gummy bear.

action: open rectangular box

state: You are now in the sauna.
You open the rectangular box, revealing a key.
You are carrying: a rectangular latchkey and a gummy bear.

action: take key from rectangular box

state: You are now in the sauna.
You take the key from the rectangular box.
You are carrying: a key, a rectangular latchkey and a gummy bear.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a gummy bear.

action: go east

state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
There is a rectangular latchkey on the floor.
You are carrying: a gummy bear.

action: take rectangular latchkey

state: You are now in the cookhouse.
You pick up the rectangular latchkey from the ground.
You are carrying: a rectangular latchkey and a gummy bear.

action: go west

state: You are now in the sauna.
You've entered a sauna. You begin to take stock of what's in the room.
You see a rectangular box.
There is an unguarded exit to the east.
You are carrying: a rectangular latchkey and a gummy bear.

action: unlock rectangular box with rectangular latchkey

state: You are now in the sauna.
You unlock the rectangular box.
You are carrying: a rectangular latchkey and a gummy bear.

action: open rectangular box

state: You are now in the sauna.
You open the rectangular box, revealing a key.
You are carrying: a rectangular latchkey and a gummy bear.

action: take key from rectangular box

state: You are now in the sauna.
You take the key from the rectangular box.
You are carrying: a key, a rectangular latchkey and a gummy bear.

action: go east

state: You are now in the cookhouse.
You are in a cookhouse. A normal kind of place.
Oh wow! Is that what I think it is? It is! It's a safe. Huh, weird.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a key, a rectangular latchkey and a gummy bear.

action:

Response: lock safe with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You are in a workshop. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a printer on the floor.
You are carrying nothing.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You are in a workshop. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a printer on the floor.
You are carrying nothing.

action: go north

state: You are now in the sauna.
You've just sauntered into a sauna. The room is well lit.
You make out a safe. Hey, want to see a dresser? Look over there, a dresser.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action:

Response: open dresser<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You are in a workshop. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a printer on the floor.
You are carrying nothing.

action: go north

state: You are now in the sauna.
You've just sauntered into a sauna. The room is well lit.
You make out a safe. Hey, want to see a dresser? Look over there, a dresser.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: open dresser

state: You are now in the sauna.
You open the dresser, revealing a key.
You are carrying nothing.

action:

Response: take key from dresser<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You are in a workshop. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a printer on the floor.
You are carrying nothing.

action: go north

state: You are now in the sauna.
You've just sauntered into a sauna. The room is well lit.
You make out a safe. Hey, want to see a dresser? Look over there, a dresser.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: open dresser

state: You are now in the sauna.
You open the dresser, revealing a key.
You are carrying nothing.

action: take key from dresser

state: You are now in the sauna.
You take the key from the dresser.
You are carrying: a key.

action:

Response: unlock safe with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You are in a workshop. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a printer on the floor.
You are carrying nothing.

action: go north

state: You are now in the sauna.
You've just sauntered into a sauna. The room is well lit.
You make out a safe. Hey, want to see a dresser? Look over there, a dresser.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: open dresser

state: You are now in the sauna.
You open the dresser, revealing a key.
You are carrying nothing.

action: take key from dresser

state: You are now in the sauna.
You take the key from the dresser.
You are carrying: a key.

action: unlock safe with key

state: You are now in the sauna.
You unlock the safe.
You are carrying: a key.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You are in a workshop. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a printer on the floor.
You are carrying nothing.

action: go north

state: You are now in the sauna.
You've just sauntered into a sauna. The room is well lit.
You make out a safe. Hey, want to see a dresser? Look over there, a dresser.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: open dresser

state: You are now in the sauna.
You open the dresser, revealing a key.
You are carrying nothing.

action: take key from dresser

state: You are now in the sauna.
You take the key from the dresser.
You are carrying: a key.

action: unlock safe with key

state: You are now in the sauna.
You unlock the safe.
You are carrying: a key.

action: open safe

state: You are now in the sauna.
You open the safe, revealing a loaf of bread.
You are carrying: a key.

action:

Response: take loaf of bread from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the workshop.
You are in a workshop. A normal one.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
There is a printer on the floor.
You are carrying nothing.

action: go north

state: You are now in the sauna.
You've just sauntered into a sauna. The room is well lit.
You make out a safe. Hey, want to see a dresser? Look over there, a dresser.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: open dresser

state: You are now in the sauna.
You open the dresser, revealing a key.
You are carrying nothing.

action: take key from dresser

state: You are now in the sauna.
You take the key from the dresser.
You are carrying: a key.

action: unlock safe with key

state: You are now in the sauna.
You unlock the safe.
You are carrying: a key.

action: open safe

state: You are now in the sauna.
You open the safe, revealing a loaf of bread.
You are carrying: a key.

action: take loaf of bread from safe

state: You are now in the sauna.
You take the loaf of bread from the safe.
You are carrying: a loaf of bread and a key.

action:

Response: eat loaf of bread<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cookery.
You are in a cookery. A normal kind of place. Let's see what's in here.
You make out a locked formless safe. You see a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cookery.
You are in a cookery. A normal kind of place. Let's see what's in here.
You make out a locked formless safe. You see a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the cookery.
You open the safe, revealing a formless latchkey.
You are carrying nothing.

action:

Response: take formless latchkey from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cookery.
You are in a cookery. A normal kind of place. Let's see what's in here.
You make out a locked formless safe. You see a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the cookery.
You open the safe, revealing a formless latchkey.
You are carrying nothing.

action: take formless latchkey from safe

state: You are now in the cookery.
You take the formless latchkey from the safe.
You are carrying: a formless latchkey.

action:

Response: unlock formless safe with formless latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cookery.
You are in a cookery. A normal kind of place. Let's see what's in here.
You make out a locked formless safe. You see a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the cookery.
You open the safe, revealing a formless latchkey.
You are carrying nothing.

action: take formless latchkey from safe

state: You are now in the cookery.
You take the formless latchkey from the safe.
You are carrying: a formless latchkey.

action: unlock formless safe with formless latchkey

state: You are now in the cookery.
You unlock the formless safe.
You are carrying: a formless latchkey.

action:

Response: open formless safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cookery.
You are in a cookery. A normal kind of place. Let's see what's in here.
You make out a locked formless safe. You see a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the cookery.
You open the safe, revealing a formless latchkey.
You are carrying nothing.

action: take formless latchkey from safe

state: You are now in the cookery.
You take the formless latchkey from the safe.
You are carrying: a formless latchkey.

action: unlock formless safe with formless latchkey

state: You are now in the cookery.
You unlock the formless safe.
You are carrying: a formless latchkey.

action: open formless safe

state: You are now in the cookery.
You open the formless safe, revealing a coffee cup.
You are carrying: a formless latchkey.

action:

Response: take coffee cup from formless safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cookery.
You are in a cookery. A normal kind of place. Let's see what's in here.
You make out a locked formless safe. You see a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the cookery.
You open the safe, revealing a formless latchkey.
You are carrying nothing.

action: take formless latchkey from safe

state: You are now in the cookery.
You take the formless latchkey from the safe.
You are carrying: a formless latchkey.

action: unlock formless safe with formless latchkey

state: You are now in the cookery.
You unlock the formless safe.
You are carrying: a formless latchkey.

action: open formless safe

state: You are now in the cookery.
You open the formless safe, revealing a coffee cup.
You are carrying: a formless latchkey.

action: take coffee cup from formless safe

state: You are now in the cookery.
You take the coffee cup from the formless safe.
You are carrying: a coffee cup and a formless latchkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cookery.
You are in a cookery. A normal kind of place. Let's see what's in here.
You make out a locked formless safe. You see a safe.
There is an exit to the east. Don't worry, it is unguarded.
There is a key on the floor.
You are carrying nothing.

action: open safe

state: You are now in the cookery.
You open the safe, revealing a formless latchkey.
You are carrying nothing.

action: take formless latchkey from safe

state: You are now in the cookery.
You take the formless latchkey from the safe.
You are carrying: a formless latchkey.

action: unlock formless safe with formless latchkey

state: You are now in the cookery.
You unlock the formless safe.
You are carrying: a formless latchkey.

action: open formless safe

state: You are now in the cookery.
You open the formless safe, revealing a coffee cup.
You are carrying: a formless latchkey.

action: take coffee cup from formless safe

state: You are now in the cookery.
You take the coffee cup from the formless safe.
You are carrying: a coffee cup and a formless latchkey.

action: go east

state: You are now in the cubicle.
Well, here we are in a cubicle. I guess you better just go and list everything you see here.
You don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.
You are carrying: a coffee cup and a formless latchkey.

action:

Response: drop coffee cup<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

action: go west

state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
You make out a freezer.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

action:

Response: open freezer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

action: go west

state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
You make out a freezer.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a latchkey.
You are carrying nothing.

action:

Response: take latchkey from freezer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

action: go west

state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
You make out a freezer.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a latchkey.
You are carrying nothing.

action: take latchkey from freezer

state: You are now in the cookhouse.
You take the latchkey from the freezer.
You are carrying: a latchkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

action: go west

state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
You make out a freezer.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a latchkey.
You are carrying nothing.

action: take latchkey from freezer

state: You are now in the cookhouse.
You take the latchkey from the freezer.
You are carrying: a latchkey.

action: go east

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

action:

Response: unlock locker with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

action: go west

state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
You make out a freezer.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a latchkey.
You are carrying nothing.

action: take latchkey from freezer

state: You are now in the cookhouse.
You take the latchkey from the freezer.
You are carrying: a latchkey.

action: go east

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

action: go west

state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
You make out a freezer.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a latchkey.
You are carrying nothing.

action: take latchkey from freezer

state: You are now in the cookhouse.
You take the latchkey from the freezer.
You are carrying: a latchkey.

action: go east

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the pantry.
You open the locker, revealing a chocolate bar.
You are carrying: a latchkey.

action:

Response: take chocolate bar from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying nothing.

action: go west

state: You are now in the cookhouse.
I never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.
You make out a freezer.
You don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying nothing.

action: open freezer

state: You are now in the cookhouse.
You open the freezer, revealing a latchkey.
You are carrying nothing.

action: take latchkey from freezer

state: You are now in the cookhouse.
You take the latchkey from the freezer.
You are carrying: a latchkey.

action: go east

state: You are now in the pantry.
You are in a pantry. A typical one.
Oh wow! Is that what I think it is? It is! It's a locker.
There is an exit to the west. Don't worry, it is unblocked.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the pantry.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the pantry.
You open the locker, revealing a chocolate bar.
You are carrying: a latchkey.

action: take chocolate bar from locker

state: You are now in the pantry.
You take the chocolate bar from the locker.
You are carrying: a chocolate bar and a latchkey.

action:

Response: eat chocolate bar<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action:

Response: take passkey from drawer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take passkey from drawer

state: You are now in the laundry place.
You take the passkey from the drawer.
You are carrying: a passkey.

action:

Response: unlock safe with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take passkey from drawer

state: You are now in the laundry place.
You take the passkey from the drawer.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the laundry place.
You unlock the safe.
You are carrying: a passkey.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take passkey from drawer

state: You are now in the laundry place.
You take the passkey from the drawer.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the laundry place.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the laundry place.
You open the safe, revealing a rectangular latchkey.
You are carrying: a passkey.

action:

Response: take rectangular latchkey from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take passkey from drawer

state: You are now in the laundry place.
You take the passkey from the drawer.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the laundry place.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the laundry place.
You open the safe, revealing a rectangular latchkey.
You are carrying: a passkey.

action: take rectangular latchkey from safe

state: You are now in the laundry place.
You take the rectangular latchkey from the safe.
You are carrying: a rectangular latchkey and a passkey.

action:

Response: unlock rectangular safe with rectangular latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take passkey from drawer

state: You are now in the laundry place.
You take the passkey from the drawer.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the laundry place.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the laundry place.
You open the safe, revealing a rectangular latchkey.
You are carrying: a passkey.

action: take rectangular latchkey from safe

state: You are now in the laundry place.
You take the rectangular latchkey from the safe.
You are carrying: a rectangular latchkey and a passkey.

action: unlock rectangular safe with rectangular latchkey

state: You are now in the laundry place.
You unlock the rectangular safe.
You are carrying: a rectangular latchkey and a passkey.

action:

Response: open rectangular safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take passkey from drawer

state: You are now in the laundry place.
You take the passkey from the drawer.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the laundry place.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the laundry place.
You open the safe, revealing a rectangular latchkey.
You are carrying: a passkey.

action: take rectangular latchkey from safe

state: You are now in the laundry place.
You take the rectangular latchkey from the safe.
You are carrying: a rectangular latchkey and a passkey.

action: unlock rectangular safe with rectangular latchkey

state: You are now in the laundry place.
You unlock the rectangular safe.
You are carrying: a rectangular latchkey and a passkey.

action: open rectangular safe

state: You are now in the laundry place.
You open the rectangular safe, revealing a key.
You are carrying: a rectangular latchkey and a passkey.

action:

Response: take key from rectangular safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundry place.
You are in a laundry place. A standard kind of place.
You can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.
There is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying nothing.

action: take passkey from drawer

state: You are now in the laundry place.
You take the passkey from the drawer.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the laundry place.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the laundry place.
You open the safe, revealing a rectangular latchkey.
You are carrying: a passkey.

action: take rectangular latchkey from safe

state: You are now in the laundry place.
You take the rectangular latchkey from the safe.
You are carrying: a rectangular latchkey and a passkey.

action: unlock rectangular safe with rectangular latchkey

state: You are now in the laundry place.
You unlock the rectangular safe.
You are carrying: a rectangular latchkey and a passkey.

action: open rectangular safe

state: You are now in the laundry place.
You open the rectangular safe, revealing a key.
You are carrying: a rectangular latchkey and a passkey.

action: take key from rectangular safe

state: You are now in the laundry place.
You take the key from the rectangular safe.
You are carrying: a key, a rectangular latchkey and a passkey.

action:

Response: unlock portal with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

action: go south

state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You can see a table. The table is normal. On the table you can see a non-euclidean passkey.
There is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

action:

Response: take non-euclidean passkey from table<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

action: go south

state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You can see a table. The table is normal. On the table you can see a non-euclidean passkey.
There is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

action: take non-euclidean passkey from table

state: You are now in the kitchen.
You take the non-euclidean passkey from the table.
You are carrying: a non-euclidean passkey and a cookie.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

action: go south

state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You can see a table. The table is normal. On the table you can see a non-euclidean passkey.
There is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

action: take non-euclidean passkey from table

state: You are now in the kitchen.
You take the non-euclidean passkey from the table.
You are carrying: a non-euclidean passkey and a cookie.

action: go north

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a cookie.

action:

Response: unlock non-euclidean chest with non-euclidean passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

action: go south

state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You can see a table. The table is normal. On the table you can see a non-euclidean passkey.
There is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

action: take non-euclidean passkey from table

state: You are now in the kitchen.
You take the non-euclidean passkey from the table.
You are carrying: a non-euclidean passkey and a cookie.

action: go north

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a cookie.

action: unlock non-euclidean chest with non-euclidean passkey

state: You are now in the spare room.
You unlock the non-euclidean chest.
You are carrying: a non-euclidean passkey and a cookie.

action:

Response: open non-euclidean chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

action: go south

state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You can see a table. The table is normal. On the table you can see a non-euclidean passkey.
There is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

action: take non-euclidean passkey from table

state: You are now in the kitchen.
You take the non-euclidean passkey from the table.
You are carrying: a non-euclidean passkey and a cookie.

action: go north

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a cookie.

action: unlock non-euclidean chest with non-euclidean passkey

state: You are now in the spare room.
You unlock the non-euclidean chest.
You are carrying: a non-euclidean passkey and a cookie.

action: open non-euclidean chest

state: You are now in the spare room.
You open the non-euclidean chest, revealing a Canadian limited edition keycard.
You are carrying: a non-euclidean passkey and a cookie.

action:

Response: take Canadian limited edition keycard from non-euclidean chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

action: go south

state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You can see a table. The table is normal. On the table you can see a non-euclidean passkey.
There is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

action: take non-euclidean passkey from table

state: You are now in the kitchen.
You take the non-euclidean passkey from the table.
You are carrying: a non-euclidean passkey and a cookie.

action: go north

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a cookie.

action: unlock non-euclidean chest with non-euclidean passkey

state: You are now in the spare room.
You unlock the non-euclidean chest.
You are carrying: a non-euclidean passkey and a cookie.

action: open non-euclidean chest

state: You are now in the spare room.
You open the non-euclidean chest, revealing a Canadian limited edition keycard.
You are carrying: a non-euclidean passkey and a cookie.

action: take Canadian limited edition keycard from non-euclidean chest

state: You are now in the spare room.
You take the Canadian limited edition keycard from the non-euclidean chest.
You are carrying: a Canadian limited edition keycard, a non-euclidean passkey and a cookie.

action:

Response: go south<|spec|>