Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a teacup.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a teacup.

action: go west

state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a rectangular locker. You scan the room for a safe, and you find a safe.
There is an unblocked exit to the east.
There is a rectangular key on the floor.
You are carrying: a teacup.

action:

Response: open rectangular locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a teacup.

action: go west

state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a rectangular locker. You scan the room for a safe, and you find a safe.
There is an unblocked exit to the east.
There is a rectangular key on the floor.
You are carrying: a teacup.

action: open rectangular locker

state: You are now in the dish-pit.
You open the rectangular locker, revealing a passkey and a key.
You are carrying: a teacup.

action:

Response: take passkey from rectangular locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a teacup.

action: go west

state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a rectangular locker. You scan the room for a safe, and you find a safe.
There is an unblocked exit to the east.
There is a rectangular key on the floor.
You are carrying: a teacup.

action: open rectangular locker

state: You are now in the dish-pit.
You open the rectangular locker, revealing a passkey and a key.
You are carrying: a teacup.

action: take passkey from rectangular locker

state: You are now in the dish-pit.
You take the passkey from the rectangular locker.
You are carrying: a passkey and a teacup.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a teacup.

action: go west

state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a rectangular locker. You scan the room for a safe, and you find a safe.
There is an unblocked exit to the east.
There is a rectangular key on the floor.
You are carrying: a teacup.

action: open rectangular locker

state: You are now in the dish-pit.
You open the rectangular locker, revealing a passkey and a key.
You are carrying: a teacup.

action: take passkey from rectangular locker

state: You are now in the dish-pit.
You take the passkey from the rectangular locker.
You are carrying: a passkey and a teacup.

action: go east

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a passkey and a teacup.

action:

Response: unlock portal with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a teacup.

action: go west

state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a rectangular locker. You scan the room for a safe, and you find a safe.
There is an unblocked exit to the east.
There is a rectangular key on the floor.
You are carrying: a teacup.

action: open rectangular locker

state: You are now in the dish-pit.
You open the rectangular locker, revealing a passkey and a key.
You are carrying: a teacup.

action: take passkey from rectangular locker

state: You are now in the dish-pit.
You take the passkey from the rectangular locker.
You are carrying: a passkey and a teacup.

action: go east

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a passkey and a teacup.

action: unlock portal with passkey

state: You are now in the cookhouse.
You unlock portal.
You are carrying: a passkey and a teacup.

action:

Response: open portal<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a teacup.

action: go west

state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a rectangular locker. You scan the room for a safe, and you find a safe.
There is an unblocked exit to the east.
There is a rectangular key on the floor.
You are carrying: a teacup.

action: open rectangular locker

state: You are now in the dish-pit.
You open the rectangular locker, revealing a passkey and a key.
You are carrying: a teacup.

action: take passkey from rectangular locker

state: You are now in the dish-pit.
You take the passkey from the rectangular locker.
You are carrying: a passkey and a teacup.

action: go east

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a passkey and a teacup.

action: unlock portal with passkey

state: You are now in the cookhouse.
You unlock portal.
You are carrying: a passkey and a teacup.

action: open portal

state: You are now in the cookhouse.
You open portal.
You are carrying: a passkey and a teacup.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a teacup.

action: go west

state: You are now in the dish-pit.
Well, here we are in the dish-pit.
You make out a rectangular locker. You scan the room for a safe, and you find a safe.
There is an unblocked exit to the east.
There is a rectangular key on the floor.
You are carrying: a teacup.

action: open rectangular locker

state: You are now in the dish-pit.
You open the rectangular locker, revealing a passkey and a key.
You are carrying: a teacup.

action: take passkey from rectangular locker

state: You are now in the dish-pit.
You take the passkey from the rectangular locker.
You are carrying: a passkey and a teacup.

action: go east

state: You are now in the cookhouse.
You find yourself in a cookhouse. A standard kind of place.
There is a closed portal leading north. You need an unblocked exit? You should try going west.
You are carrying: a passkey and a teacup.

action: unlock portal with passkey

state: You are now in the cookhouse.
You unlock portal.
You are carrying: a passkey and a teacup.

action: open portal

state: You are now in the cookhouse.
You open portal.
You are carrying: a passkey and a teacup.

action: go north

state: You are now in the studio.
This is going to sound unbelievable, but you've just entered a studio. You start to take note of what's in the room.
There is an open portal leading south. There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a passkey and a teacup.

action:

Response: close portal<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

action: go south

state: You are now in the workshop.
You are in a workshop. A typical kind of place. Let's see what's in here.
You make out a closed coffer.
You need an unblocked exit? You should try going north.
You are carrying nothing.

action:

Response: open coffer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

action: go south

state: You are now in the workshop.
You are in a workshop. A typical kind of place. Let's see what's in here.
You make out a closed coffer.
You need an unblocked exit? You should try going north.
You are carrying nothing.

action: open coffer

state: You are now in the workshop.
You open the coffer, revealing a TextWorld limited edition passkey.
You are carrying nothing.

action:

Response: take TextWorld limited edition passkey from coffer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

action: go south

state: You are now in the workshop.
You are in a workshop. A typical kind of place. Let's see what's in here.
You make out a closed coffer.
You need an unblocked exit? You should try going north.
You are carrying nothing.

action: open coffer

state: You are now in the workshop.
You open the coffer, revealing a TextWorld limited edition passkey.
You are carrying nothing.

action: take TextWorld limited edition passkey from coffer

state: You are now in the workshop.
You take the TextWorld limited edition passkey from the coffer.
You are carrying: a TextWorld limited edition passkey.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

action: go south

state: You are now in the workshop.
You are in a workshop. A typical kind of place. Let's see what's in here.
You make out a closed coffer.
You need an unblocked exit? You should try going north.
You are carrying nothing.

action: open coffer

state: You are now in the workshop.
You open the coffer, revealing a TextWorld limited edition passkey.
You are carrying nothing.

action: take TextWorld limited edition passkey from coffer

state: You are now in the workshop.
You take the TextWorld limited edition passkey from the coffer.
You are carrying: a TextWorld limited edition passkey.

action: go north

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying: a TextWorld limited edition passkey.

action:

Response: unlock TextWorld limited edition safe with TextWorld limited edition passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

action: go south

state: You are now in the workshop.
You are in a workshop. A typical kind of place. Let's see what's in here.
You make out a closed coffer.
You need an unblocked exit? You should try going north.
You are carrying nothing.

action: open coffer

state: You are now in the workshop.
You open the coffer, revealing a TextWorld limited edition passkey.
You are carrying nothing.

action: take TextWorld limited edition passkey from coffer

state: You are now in the workshop.
You take the TextWorld limited edition passkey from the coffer.
You are carrying: a TextWorld limited edition passkey.

action: go north

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying: a TextWorld limited edition passkey.

action: unlock TextWorld limited edition safe with TextWorld limited edition passkey

state: You are now in the bedchamber.
You unlock the TextWorld limited edition safe.
You are carrying: a TextWorld limited edition passkey.

action:

Response: open TextWorld limited edition safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

action: go south

state: You are now in the workshop.
You are in a workshop. A typical kind of place. Let's see what's in here.
You make out a closed coffer.
You need an unblocked exit? You should try going north.
You are carrying nothing.

action: open coffer

state: You are now in the workshop.
You open the coffer, revealing a TextWorld limited edition passkey.
You are carrying nothing.

action: take TextWorld limited edition passkey from coffer

state: You are now in the workshop.
You take the TextWorld limited edition passkey from the coffer.
You are carrying: a TextWorld limited edition passkey.

action: go north

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying: a TextWorld limited edition passkey.

action: unlock TextWorld limited edition safe with TextWorld limited edition passkey

state: You are now in the bedchamber.
You unlock the TextWorld limited edition safe.
You are carrying: a TextWorld limited edition passkey.

action: open TextWorld limited edition safe

state: You are now in the bedchamber.
You open the TextWorld limited edition safe, revealing a tv.
You are carrying: a TextWorld limited edition passkey.

action:

Response: take tv from TextWorld limited edition safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying nothing.

action: go south

state: You are now in the workshop.
You are in a workshop. A typical kind of place. Let's see what's in here.
You make out a closed coffer.
You need an unblocked exit? You should try going north.
You are carrying nothing.

action: open coffer

state: You are now in the workshop.
You open the coffer, revealing a TextWorld limited edition passkey.
You are carrying nothing.

action: take TextWorld limited edition passkey from coffer

state: You are now in the workshop.
You take the TextWorld limited edition passkey from the coffer.
You are carrying: a TextWorld limited edition passkey.

action: go north

state: You are now in the bedchamber.
You've entered a bedchamber.
Oh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?
There is a closed hatch leading west. There is an unblocked exit to the south.
You are carrying: a TextWorld limited edition passkey.

action: unlock TextWorld limited edition safe with TextWorld limited edition passkey

state: You are now in the bedchamber.
You unlock the TextWorld limited edition safe.
You are carrying: a TextWorld limited edition passkey.

action: open TextWorld limited edition safe

state: You are now in the bedchamber.
You open the TextWorld limited edition safe, revealing a tv.
You are carrying: a TextWorld limited edition passkey.

action: take tv from TextWorld limited edition safe

state: You are now in the bedchamber.
You take the tv from the TextWorld limited edition safe.
You are carrying: a tv and a TextWorld limited edition passkey.

action:

Response: put tv on shelf<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

action: go east

state: You are now in the bedroom.
You're now in the bedroom.
You see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an insect.

action:

Response: take keycard from bench<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

action: go east

state: You are now in the bedroom.
You're now in the bedroom.
You see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an insect.

action: take keycard from bench

state: You are now in the bedroom.
You take the keycard from the bench.
You are carrying: a keycard and an insect.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

action: go east

state: You are now in the bedroom.
You're now in the bedroom.
You see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an insect.

action: take keycard from bench

state: You are now in the bedroom.
You take the keycard from the bench.
You are carrying: a keycard and an insect.

action: go west

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard and an insect.

action:

Response: unlock box with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

action: go east

state: You are now in the bedroom.
You're now in the bedroom.
You see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an insect.

action: take keycard from bench

state: You are now in the bedroom.
You take the keycard from the bench.
You are carrying: a keycard and an insect.

action: go west

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard and an insect.

action: unlock box with keycard

state: You are now in the basement.
You unlock the box.
You are carrying: a keycard and an insect.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

action: go east

state: You are now in the bedroom.
You're now in the bedroom.
You see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an insect.

action: take keycard from bench

state: You are now in the bedroom.
You take the keycard from the bench.
You are carrying: a keycard and an insect.

action: go west

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard and an insect.

action: unlock box with keycard

state: You are now in the basement.
You unlock the box.
You are carrying: a keycard and an insect.

action: open box

state: You are now in the basement.
You open the box, revealing a scarf.
You are carrying: a keycard and an insect.

action:

Response: take scarf from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

action: go east

state: You are now in the bedroom.
You're now in the bedroom.
You see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an insect.

action: take keycard from bench

state: You are now in the bedroom.
You take the keycard from the bench.
You are carrying: a keycard and an insect.

action: go west

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard and an insect.

action: unlock box with keycard

state: You are now in the basement.
You unlock the box.
You are carrying: a keycard and an insect.

action: open box

state: You are now in the basement.
You open the box, revealing a scarf.
You are carrying: a keycard and an insect.

action: take scarf from box

state: You are now in the basement.
You take the scarf from the box.
You are carrying: a scarf, a keycard and an insect.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: an insect.

action: go east

state: You are now in the bedroom.
You're now in the bedroom.
You see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: an insect.

action: take keycard from bench

state: You are now in the bedroom.
You take the keycard from the bench.
You are carrying: a keycard and an insect.

action: go west

state: You are now in the basement.
You are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.
You can make out a locked box nearby.
There is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a keycard and an insect.

action: unlock box with keycard

state: You are now in the basement.
You unlock the box.
You are carrying: a keycard and an insect.

action: open box

state: You are now in the basement.
You open the box, revealing a scarf.
You are carrying: a keycard and an insect.

action: take scarf from box

state: You are now in the basement.
You take the scarf from the box.
You are carrying: a scarf, a keycard and an insect.

action: go east

state: You are now in the bedroom.
You're now in the bedroom.
You see a bench. The bench is typical. But the thing is empty. You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.
There is an exit to the west. Don't worry, it is unguarded.
You are carrying: a scarf, a keycard and an insect.

action:

Response: put scarf on bench<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a suitcase, and you find a suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action:

Response: open suitcase<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a suitcase, and you find a suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the pantry.
You open the suitcase, revealing a key.
You are carrying nothing.

action:

Response: take key from suitcase<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a suitcase, and you find a suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the pantry.
You open the suitcase, revealing a key.
You are carrying nothing.

action: take key from suitcase

state: You are now in the pantry.
You take the key from the suitcase.
You are carrying: a key.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a suitcase, and you find a suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the pantry.
You open the suitcase, revealing a key.
You are carrying nothing.

action: take key from suitcase

state: You are now in the pantry.
You take the key from the suitcase.
You are carrying: a key.

action: go north

state: You are now in the shower.
You're now in a shower.
There is a closed hatch leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

action:

Response: unlock hatch with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a suitcase, and you find a suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the pantry.
You open the suitcase, revealing a key.
You are carrying nothing.

action: take key from suitcase

state: You are now in the pantry.
You take the key from the suitcase.
You are carrying: a key.

action: go north

state: You are now in the shower.
You're now in a shower.
There is a closed hatch leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

action: unlock hatch with key

state: You are now in the shower.
You unlock hatch.
You are carrying: a key.

action:

Response: open hatch<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a suitcase, and you find a suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the pantry.
You open the suitcase, revealing a key.
You are carrying nothing.

action: take key from suitcase

state: You are now in the pantry.
You take the key from the suitcase.
You are carrying: a key.

action: go north

state: You are now in the shower.
You're now in a shower.
There is a closed hatch leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

action: unlock hatch with key

state: You are now in the shower.
You unlock hatch.
You are carrying: a key.

action: open hatch

state: You are now in the shower.
You open hatch.
You are carrying: a key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a suitcase, and you find a suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the pantry.
You open the suitcase, revealing a key.
You are carrying nothing.

action: take key from suitcase

state: You are now in the pantry.
You take the key from the suitcase.
You are carrying: a key.

action: go north

state: You are now in the shower.
You're now in a shower.
There is a closed hatch leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

action: unlock hatch with key

state: You are now in the shower.
You unlock hatch.
You are carrying: a key.

action: open hatch

state: You are now in the shower.
You open hatch.
You are carrying: a key.

action: go east

state: You are now in the cookery.
You are in a cookery. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a refrigerator. You bend down to tie your shoe. When you stand up, you notice a chair. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can make out a rack. You see a napkin on the rack.
There is an open hatch leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

action:

Response: take napkin from rack<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the pantry.
You arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.
You scan the room for a suitcase, and you find a suitcase.
There is an exit to the north. Don't worry, it is unguarded.
You are carrying nothing.

action: open suitcase

state: You are now in the pantry.
You open the suitcase, revealing a key.
You are carrying nothing.

action: take key from suitcase

state: You are now in the pantry.
You take the key from the suitcase.
You are carrying: a key.

action: go north

state: You are now in the shower.
You're now in a shower.
There is a closed hatch leading east. You need an unblocked exit? You should try going south.
You are carrying: a key.

action: unlock hatch with key

state: You are now in the shower.
You unlock hatch.
You are carrying: a key.

action: open hatch

state: You are now in the shower.
You open hatch.
You are carrying: a key.

action: go east

state: You are now in the cookery.
You are in a cookery. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
As if things weren't amazing enough already, you can even see a refrigerator. You bend down to tie your shoe. When you stand up, you notice a chair. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can make out a rack. You see a napkin on the rack.
There is an open hatch leading west. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a key.

action: take napkin from rack

state: You are now in the cookery.
You take the napkin from the rack.
You are carrying: a napkin and a key.

action:

Response: put napkin on chair<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical locker.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.
There is a peanut and a spherical key on the floor.
You are carrying nothing.

action:

Response: take spherical key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical locker.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.
There is a peanut and a spherical key on the floor.
You are carrying nothing.

action: take spherical key

state: You are now in the kitchenette.
You pick up the spherical key from the ground.
You are carrying: a spherical key.

action:

Response: unlock spherical locker with spherical key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical locker.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.
There is a peanut and a spherical key on the floor.
You are carrying nothing.

action: take spherical key

state: You are now in the kitchenette.
You pick up the spherical key from the ground.
You are carrying: a spherical key.

action: unlock spherical locker with spherical key

state: You are now in the kitchenette.
You unlock the spherical locker.
You are carrying: a spherical key.

action:

Response: open spherical locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical locker.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.
There is a peanut and a spherical key on the floor.
You are carrying nothing.

action: take spherical key

state: You are now in the kitchenette.
You pick up the spherical key from the ground.
You are carrying: a spherical key.

action: unlock spherical locker with spherical key

state: You are now in the kitchenette.
You unlock the spherical locker.
You are carrying: a spherical key.

action: open spherical locker

state: You are now in the kitchenette.
You open the spherical locker, revealing a non-euclidean key.
You are carrying: a spherical key.

action:

Response: take non-euclidean key from spherical locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical locker.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.
There is a peanut and a spherical key on the floor.
You are carrying nothing.

action: take spherical key

state: You are now in the kitchenette.
You pick up the spherical key from the ground.
You are carrying: a spherical key.

action: unlock spherical locker with spherical key

state: You are now in the kitchenette.
You unlock the spherical locker.
You are carrying: a spherical key.

action: open spherical locker

state: You are now in the kitchenette.
You open the spherical locker, revealing a non-euclidean key.
You are carrying: a spherical key.

action: take non-euclidean key from spherical locker

state: You are now in the kitchenette.
You take the non-euclidean key from the spherical locker.
You are carrying: a non-euclidean key and a spherical key.

action:

Response: unlock non-euclidean door with non-euclidean key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical locker.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.
There is a peanut and a spherical key on the floor.
You are carrying nothing.

action: take spherical key

state: You are now in the kitchenette.
You pick up the spherical key from the ground.
You are carrying: a spherical key.

action: unlock spherical locker with spherical key

state: You are now in the kitchenette.
You unlock the spherical locker.
You are carrying: a spherical key.

action: open spherical locker

state: You are now in the kitchenette.
You open the spherical locker, revealing a non-euclidean key.
You are carrying: a spherical key.

action: take non-euclidean key from spherical locker

state: You are now in the kitchenette.
You take the non-euclidean key from the spherical locker.
You are carrying: a non-euclidean key and a spherical key.

action: unlock non-euclidean door with non-euclidean key

state: You are now in the kitchenette.
You unlock non-euclidean door.
You are carrying: a non-euclidean key and a spherical key.

action:

Response: open non-euclidean door<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical locker.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.
There is a peanut and a spherical key on the floor.
You are carrying nothing.

action: take spherical key

state: You are now in the kitchenette.
You pick up the spherical key from the ground.
You are carrying: a spherical key.

action: unlock spherical locker with spherical key

state: You are now in the kitchenette.
You unlock the spherical locker.
You are carrying: a spherical key.

action: open spherical locker

state: You are now in the kitchenette.
You open the spherical locker, revealing a non-euclidean key.
You are carrying: a spherical key.

action: take non-euclidean key from spherical locker

state: You are now in the kitchenette.
You take the non-euclidean key from the spherical locker.
You are carrying: a non-euclidean key and a spherical key.

action: unlock non-euclidean door with non-euclidean key

state: You are now in the kitchenette.
You unlock non-euclidean door.
You are carrying: a non-euclidean key and a spherical key.

action: open non-euclidean door

state: You are now in the kitchenette.
You open non-euclidean door.
You are carrying: a non-euclidean key and a spherical key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the kitchenette.
You arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out a locked spherical locker.
There is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.
There is a peanut and a spherical key on the floor.
You are carrying nothing.

action: take spherical key

state: You are now in the kitchenette.
You pick up the spherical key from the ground.
You are carrying: a spherical key.

action: unlock spherical locker with spherical key

state: You are now in the kitchenette.
You unlock the spherical locker.
You are carrying: a spherical key.

action: open spherical locker

state: You are now in the kitchenette.
You open the spherical locker, revealing a non-euclidean key.
You are carrying: a spherical key.

action: take non-euclidean key from spherical locker

state: You are now in the kitchenette.
You take the non-euclidean key from the spherical locker.
You are carrying: a non-euclidean key and a spherical key.

action: unlock non-euclidean door with non-euclidean key

state: You are now in the kitchenette.
You unlock non-euclidean door.
You are carrying: a non-euclidean key and a spherical key.

action: open non-euclidean door

state: You are now in the kitchenette.
You open non-euclidean door.
You are carrying: a non-euclidean key and a spherical key.

action: go east

state: You are now in the study.
You find yourself in a study. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You can make out an opened bureau. What a letdown! The bureau is empty!
There is an open non-euclidean door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a non-euclidean key and a spherical key.

action:

Response: close non-euclidean door<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

action:

Response: unlock safe with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action:

Response: take keycard from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action: take keycard from safe

state: You are now in the lounge.
You take the keycard from the safe.
You are carrying: a keycard and a passkey.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action: take keycard from safe

state: You are now in the lounge.
You take the keycard from the safe.
You are carrying: a keycard and a passkey.

action: go north

state: You are now in the basement.
You arrive in a basement. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox. Make a note of this, you might have to put stuff on or in it later on.
There is a closed portal leading east. There is an unblocked exit to the south.
You are carrying: a keycard and a passkey.

action:

Response: unlock portal with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action: take keycard from safe

state: You are now in the lounge.
You take the keycard from the safe.
You are carrying: a keycard and a passkey.

action: go north

state: You are now in the basement.
You arrive in a basement. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox. Make a note of this, you might have to put stuff on or in it later on.
There is a closed portal leading east. There is an unblocked exit to the south.
You are carrying: a keycard and a passkey.

action: unlock portal with keycard

state: You are now in the basement.
You unlock portal.
You are carrying: a keycard and a passkey.

action:

Response: open portal<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action: take keycard from safe

state: You are now in the lounge.
You take the keycard from the safe.
You are carrying: a keycard and a passkey.

action: go north

state: You are now in the basement.
You arrive in a basement. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox. Make a note of this, you might have to put stuff on or in it later on.
There is a closed portal leading east. There is an unblocked exit to the south.
You are carrying: a keycard and a passkey.

action: unlock portal with keycard

state: You are now in the basement.
You unlock portal.
You are carrying: a keycard and a passkey.

action: open portal

state: You are now in the basement.
You open portal.
You are carrying: a keycard and a passkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the lounge.
You are in a lounge. A standard kind of place.
You see a safe.
There is an unblocked exit to the north.
You are carrying: a passkey.

action: unlock safe with passkey

state: You are now in the lounge.
You unlock the safe.
You are carrying: a passkey.

action: open safe

state: You are now in the lounge.
You open the safe, revealing a keycard.
You are carrying: a passkey.

action: take keycard from safe

state: You are now in the lounge.
You take the keycard from the safe.
You are carrying: a keycard and a passkey.

action: go north

state: You are now in the basement.
You arrive in a basement. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox. Make a note of this, you might have to put stuff on or in it later on.
There is a closed portal leading east. There is an unblocked exit to the south.
You are carrying: a keycard and a passkey.

action: unlock portal with keycard

state: You are now in the basement.
You unlock portal.
You are carrying: a keycard and a passkey.

action: open portal

state: You are now in the basement.
You open portal.
You are carrying: a keycard and a passkey.

action: go east

state: You are now in the sauna.
You are in a sauna. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?
There is an open portal leading west. You need an unguarded exit? You should try going south.
There is a paper towel on the floor.
You are carrying: a keycard and a passkey.

action:

Response: take paper towel<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a key.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a key.

action: go north

state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

action:

Response: unlock gate with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a key.

action: go north

state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

action: unlock gate with key

state: You are now in the lounge.
You unlock gate.
You are carrying: a key.

action:

Response: open gate<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a key.

action: go north

state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

action: unlock gate with key

state: You are now in the lounge.
You unlock gate.
You are carrying: a key.

action: open gate

state: You are now in the lounge.
You open gate.
You are carrying: a key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a key.

action: go north

state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

action: unlock gate with key

state: You are now in the lounge.
You unlock gate.
You are carrying: a key.

action: open gate

state: You are now in the lounge.
You open gate.
You are carrying: a key.

action: go east

state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!
There is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a key.

action: go north

state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

action: unlock gate with key

state: You are now in the lounge.
You unlock gate.
You are carrying: a key.

action: open gate

state: You are now in the lounge.
You open gate.
You are carrying: a key.

action: go east

state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!
There is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

action: go south

state: You are now in the washroom.
You are in a washroom. A standard kind of place. I guess you better just go and list everything you see here.
You can see a bench. The bench is normal. On the bench you see a paper towel.
You need an unblocked exit? You should try going north.
There is a licorice strip on the floor.
You are carrying: a key.

action:

Response: take paper towel from bench<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a key.

action: go north

state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

action: unlock gate with key

state: You are now in the lounge.
You unlock gate.
You are carrying: a key.

action: open gate

state: You are now in the lounge.
You open gate.
You are carrying: a key.

action: go east

state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!
There is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

action: go south

state: You are now in the washroom.
You are in a washroom. A standard kind of place. I guess you better just go and list everything you see here.
You can see a bench. The bench is normal. On the bench you see a paper towel.
You need an unblocked exit? You should try going north.
There is a licorice strip on the floor.
You are carrying: a key.

action: take paper towel from bench

state: You are now in the washroom.
You take the paper towel from the bench.
You are carrying: a paper towel and a key.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the parlor.
Okay, so you're in a parlor, cool, but is it ordinary? You better believe it is.
You don't like doors? Why not try going north, that entranceway is unguarded.
There is a cushion on the floor.
You are carrying: a key.

action: go north

state: You are now in the lounge.
You find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.
There is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.
You are carrying: a key.

action: unlock gate with key

state: You are now in the lounge.
You unlock gate.
You are carrying: a key.

action: open gate

state: You are now in the lounge.
You open gate.
You are carrying: a key.

action: go east

state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!
There is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a key.

action: go south

state: You are now in the washroom.
You are in a washroom. A standard kind of place. I guess you better just go and list everything you see here.
You can see a bench. The bench is normal. On the bench you see a paper towel.
You need an unblocked exit? You should try going north.
There is a licorice strip on the floor.
You are carrying: a key.

action: take paper towel from bench

state: You are now in the washroom.
You take the paper towel from the bench.
You are carrying: a paper towel and a key.

action: go north

state: You are now in the dish-pit.
Well how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.
Look out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!
There is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.
You are carrying: a paper towel and a key.

action:

Response: insert paper towel into cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
You're now in the cubicle.
You make out a locked box. You see a safe.
There is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.
You are carrying nothing.

action:

Response: open safe<|spec|>