Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You see a locked type T box here. You make out a locker.
There is an unblocked exit to the north.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a latchkey.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You see a locked type T box here. You make out a locker.
There is an unblocked exit to the north.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the laundromat.
You open the locker, revealing a type T keycard.
You are carrying: a latchkey.

action:

Response: take type T keycard from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You see a locked type T box here. You make out a locker.
There is an unblocked exit to the north.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the laundromat.
You open the locker, revealing a type T keycard.
You are carrying: a latchkey.

action: take type T keycard from locker

state: You are now in the laundromat.
You take the type T keycard from the locker.
You are carrying: a type T keycard and a latchkey.

action:

Response: unlock type T box with type T keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You see a locked type T box here. You make out a locker.
There is an unblocked exit to the north.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the laundromat.
You open the locker, revealing a type T keycard.
You are carrying: a latchkey.

action: take type T keycard from locker

state: You are now in the laundromat.
You take the type T keycard from the locker.
You are carrying: a type T keycard and a latchkey.

action: unlock type T box with type T keycard

state: You are now in the laundromat.
You unlock the type T box.
You are carrying: a type T keycard and a latchkey.

action:

Response: open type T box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You see a locked type T box here. You make out a locker.
There is an unblocked exit to the north.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the laundromat.
You open the locker, revealing a type T keycard.
You are carrying: a latchkey.

action: take type T keycard from locker

state: You are now in the laundromat.
You take the type T keycard from the locker.
You are carrying: a type T keycard and a latchkey.

action: unlock type T box with type T keycard

state: You are now in the laundromat.
You unlock the type T box.
You are carrying: a type T keycard and a latchkey.

action: open type T box

state: You are now in the laundromat.
You open the type T box, revealing a nest of toads.
You are carrying: a type T keycard and a latchkey.

action:

Response: take nest of toads from type T box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You see a locked type T box here. You make out a locker.
There is an unblocked exit to the north.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the laundromat.
You open the locker, revealing a type T keycard.
You are carrying: a latchkey.

action: take type T keycard from locker

state: You are now in the laundromat.
You take the type T keycard from the locker.
You are carrying: a type T keycard and a latchkey.

action: unlock type T box with type T keycard

state: You are now in the laundromat.
You unlock the type T box.
You are carrying: a type T keycard and a latchkey.

action: open type T box

state: You are now in the laundromat.
You open the type T box, revealing a nest of toads.
You are carrying: a type T keycard and a latchkey.

action: take nest of toads from type T box

state: You are now in the laundromat.
You take the nest of toads from the type T box.
You are carrying: a nest of toads, a type T keycard and a latchkey.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.
You see a locked type T box here. You make out a locker.
There is an unblocked exit to the north.
You are carrying: a latchkey.

action: unlock locker with latchkey

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a latchkey.

action: open locker

state: You are now in the laundromat.
You open the locker, revealing a type T keycard.
You are carrying: a latchkey.

action: take type T keycard from locker

state: You are now in the laundromat.
You take the type T keycard from the locker.
You are carrying: a type T keycard and a latchkey.

action: unlock type T box with type T keycard

state: You are now in the laundromat.
You unlock the type T box.
You are carrying: a type T keycard and a latchkey.

action: open type T box

state: You are now in the laundromat.
You open the type T box, revealing a nest of toads.
You are carrying: a type T keycard and a latchkey.

action: take nest of toads from type T box

state: You are now in the laundromat.
You take the nest of toads from the type T box.
You are carrying: a nest of toads, a type T keycard and a latchkey.

action: go north

state: You are now in the pantry.
You are in a pantry. A standard one.
You see a rack. The rack is ordinary. But the thing hasn't got anything on it.
There is a closed gateway leading west. There is an unblocked exit to the south.
You are carrying: a nest of toads, a type T keycard and a latchkey.

action:

Response: put nest of toads on rack<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked formless chest in the corner. You see a type X locker. You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

action:

Response: unlock box with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked formless chest in the corner. You see a type X locker. You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

action: unlock box with latchkey

state: You are now in the cookery.
You unlock the box.
You are carrying: a latchkey.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked formless chest in the corner. You see a type X locker. You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

action: unlock box with latchkey

state: You are now in the cookery.
You unlock the box.
You are carrying: a latchkey.

action: open box

state: You are now in the cookery.
You open the box, revealing a type X keycard.
You are carrying: a latchkey.

action:

Response: take type X keycard from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked formless chest in the corner. You see a type X locker. You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

action: unlock box with latchkey

state: You are now in the cookery.
You unlock the box.
You are carrying: a latchkey.

action: open box

state: You are now in the cookery.
You open the box, revealing a type X keycard.
You are carrying: a latchkey.

action: take type X keycard from box

state: You are now in the cookery.
You take the type X keycard from the box.
You are carrying: a type X keycard and a latchkey.

action:

Response: unlock type X locker with type X keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked formless chest in the corner. You see a type X locker. You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

action: unlock box with latchkey

state: You are now in the cookery.
You unlock the box.
You are carrying: a latchkey.

action: open box

state: You are now in the cookery.
You open the box, revealing a type X keycard.
You are carrying: a latchkey.

action: take type X keycard from box

state: You are now in the cookery.
You take the type X keycard from the box.
You are carrying: a type X keycard and a latchkey.

action: unlock type X locker with type X keycard

state: You are now in the cookery.
You unlock the type X locker.
You are carrying: a type X keycard and a latchkey.

action:

Response: open type X locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked formless chest in the corner. You see a type X locker. You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

action: unlock box with latchkey

state: You are now in the cookery.
You unlock the box.
You are carrying: a latchkey.

action: open box

state: You are now in the cookery.
You open the box, revealing a type X keycard.
You are carrying: a latchkey.

action: take type X keycard from box

state: You are now in the cookery.
You take the type X keycard from the box.
You are carrying: a type X keycard and a latchkey.

action: unlock type X locker with type X keycard

state: You are now in the cookery.
You unlock the type X locker.
You are carrying: a type X keycard and a latchkey.

action: open type X locker

state: You are now in the cookery.
You open the type X locker, revealing a formless key.
You are carrying: a type X keycard and a latchkey.

action:

Response: take formless key from type X locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked formless chest in the corner. You see a type X locker. You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

action: unlock box with latchkey

state: You are now in the cookery.
You unlock the box.
You are carrying: a latchkey.

action: open box

state: You are now in the cookery.
You open the box, revealing a type X keycard.
You are carrying: a latchkey.

action: take type X keycard from box

state: You are now in the cookery.
You take the type X keycard from the box.
You are carrying: a type X keycard and a latchkey.

action: unlock type X locker with type X keycard

state: You are now in the cookery.
You unlock the type X locker.
You are carrying: a type X keycard and a latchkey.

action: open type X locker

state: You are now in the cookery.
You open the type X locker, revealing a formless key.
You are carrying: a type X keycard and a latchkey.

action: take formless key from type X locker

state: You are now in the cookery.
You take the formless key from the type X locker.
You are carrying: a formless key, a type X keycard and a latchkey.

action:

Response: unlock formless chest with formless key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cookery.
You've just shown up in a cookery.
You make out a locked formless chest in the corner. You see a type X locker. You see a locked box.
You need an unblocked exit? You should try going west.
You are carrying: a latchkey.

action: unlock box with latchkey

state: You are now in the cookery.
You unlock the box.
You are carrying: a latchkey.

action: open box

state: You are now in the cookery.
You open the box, revealing a type X keycard.
You are carrying: a latchkey.

action: take type X keycard from box

state: You are now in the cookery.
You take the type X keycard from the box.
You are carrying: a type X keycard and a latchkey.

action: unlock type X locker with type X keycard

state: You are now in the cookery.
You unlock the type X locker.
You are carrying: a type X keycard and a latchkey.

action: open type X locker

state: You are now in the cookery.
You open the type X locker, revealing a formless key.
You are carrying: a type X keycard and a latchkey.

action: take formless key from type X locker

state: You are now in the cookery.
You take the formless key from the type X locker.
You are carrying: a formless key, a type X keycard and a latchkey.

action: unlock formless chest with formless key

state: You are now in the cookery.
You unlock the formless chest.
You are carrying: a formless key, a type X keycard and a latchkey.

action:

Response: open formless chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying nothing.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed drawer.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

action:

Response: open drawer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed drawer.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open drawer

state: You are now in the laundromat.
You open the drawer, revealing a Henderson's style key.
You are carrying nothing.

action:

Response: take Henderson's style key from drawer<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed drawer.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open drawer

state: You are now in the laundromat.
You open the drawer, revealing a Henderson's style key.
You are carrying nothing.

action: take Henderson's style key from drawer

state: You are now in the laundromat.
You take the Henderson's style key from the drawer.
You are carrying: a Henderson's style key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed drawer.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open drawer

state: You are now in the laundromat.
You open the drawer, revealing a Henderson's style key.
You are carrying nothing.

action: take Henderson's style key from drawer

state: You are now in the laundromat.
You take the Henderson's style key from the drawer.
You are carrying: a Henderson's style key.

action: go east

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style key.

action:

Response: unlock Henderson's style chest with Henderson's style key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed drawer.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open drawer

state: You are now in the laundromat.
You open the drawer, revealing a Henderson's style key.
You are carrying nothing.

action: take Henderson's style key from drawer

state: You are now in the laundromat.
You take the Henderson's style key from the drawer.
You are carrying: a Henderson's style key.

action: go east

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style key.

action: unlock Henderson's style chest with Henderson's style key

state: You are now in the study.
You unlock the Henderson's style chest.
You are carrying: a Henderson's style key.

action:

Response: open Henderson's style chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed drawer.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open drawer

state: You are now in the laundromat.
You open the drawer, revealing a Henderson's style key.
You are carrying nothing.

action: take Henderson's style key from drawer

state: You are now in the laundromat.
You take the Henderson's style key from the drawer.
You are carrying: a Henderson's style key.

action: go east

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style key.

action: unlock Henderson's style chest with Henderson's style key

state: You are now in the study.
You unlock the Henderson's style chest.
You are carrying: a Henderson's style key.

action: open Henderson's style chest

state: You are now in the study.
You open the Henderson's style chest, revealing a passkey.
You are carrying: a Henderson's style key.

action:

Response: take passkey from Henderson's style chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the laundromat.
You've entered a laundromat.
You can make out a closed drawer.
There is a closed gate leading north. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: open drawer

state: You are now in the laundromat.
You open the drawer, revealing a Henderson's style key.
You are carrying nothing.

action: take Henderson's style key from drawer

state: You are now in the laundromat.
You take the Henderson's style key from the drawer.
You are carrying: a Henderson's style key.

action: go east

state: You are now in the study.
You arrive in a study. An usual one.
You rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.
You need an unblocked exit? You should try going west.
You are carrying: a Henderson's style key.

action: unlock Henderson's style chest with Henderson's style key

state: You are now in the study.
You unlock the Henderson's style chest.
You are carrying: a Henderson's style key.

action: open Henderson's style chest

state: You are now in the study.
You open the Henderson's style chest, revealing a passkey.
You are carrying: a Henderson's style key.

action: take passkey from Henderson's style chest

state: You are now in the study.
You take the passkey from the Henderson's style chest.
You are carrying: a passkey and a Henderson's style key.

action:

Response: unlock box with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the shower.
You're now in the shower.
You make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

action:

Response: open spherical locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the shower.
You're now in the shower.
You make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: open spherical locker

state: You are now in the shower.
You open the spherical locker, revealing a Canadian limited edition key.
You are carrying nothing.

action:

Response: take Canadian limited edition key from spherical locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the shower.
You're now in the shower.
You make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: open spherical locker

state: You are now in the shower.
You open the spherical locker, revealing a Canadian limited edition key.
You are carrying nothing.

action: take Canadian limited edition key from spherical locker

state: You are now in the shower.
You take the Canadian limited edition key from the spherical locker.
You are carrying: a Canadian limited edition key.

action:

Response: unlock Canadian limited edition box with Canadian limited edition key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the shower.
You're now in the shower.
You make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: open spherical locker

state: You are now in the shower.
You open the spherical locker, revealing a Canadian limited edition key.
You are carrying nothing.

action: take Canadian limited edition key from spherical locker

state: You are now in the shower.
You take the Canadian limited edition key from the spherical locker.
You are carrying: a Canadian limited edition key.

action: unlock Canadian limited edition box with Canadian limited edition key

state: You are now in the shower.
You unlock the Canadian limited edition box.
You are carrying: a Canadian limited edition key.

action:

Response: open Canadian limited edition box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the shower.
You're now in the shower.
You make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: open spherical locker

state: You are now in the shower.
You open the spherical locker, revealing a Canadian limited edition key.
You are carrying nothing.

action: take Canadian limited edition key from spherical locker

state: You are now in the shower.
You take the Canadian limited edition key from the spherical locker.
You are carrying: a Canadian limited edition key.

action: unlock Canadian limited edition box with Canadian limited edition key

state: You are now in the shower.
You unlock the Canadian limited edition box.
You are carrying: a Canadian limited edition key.

action: open Canadian limited edition box

state: You are now in the shower.
You open the Canadian limited edition box, revealing a passkey and a spherical latchkey.
You are carrying: a Canadian limited edition key.

action:

Response: take passkey from Canadian limited edition box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the shower.
You're now in the shower.
You make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: open spherical locker

state: You are now in the shower.
You open the spherical locker, revealing a Canadian limited edition key.
You are carrying nothing.

action: take Canadian limited edition key from spherical locker

state: You are now in the shower.
You take the Canadian limited edition key from the spherical locker.
You are carrying: a Canadian limited edition key.

action: unlock Canadian limited edition box with Canadian limited edition key

state: You are now in the shower.
You unlock the Canadian limited edition box.
You are carrying: a Canadian limited edition key.

action: open Canadian limited edition box

state: You are now in the shower.
You open the Canadian limited edition box, revealing a passkey and a spherical latchkey.
You are carrying: a Canadian limited edition key.

action: take passkey from Canadian limited edition box

state: You are now in the shower.
You take the passkey from the Canadian limited edition box.
You are carrying: a passkey and a Canadian limited edition key.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the shower.
You're now in the shower.
You make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?
There is a closed portal leading south. You need an unguarded exit? You should try going east.
You are carrying nothing.

action: open spherical locker

state: You are now in the shower.
You open the spherical locker, revealing a Canadian limited edition key.
You are carrying nothing.

action: take Canadian limited edition key from spherical locker

state: You are now in the shower.
You take the Canadian limited edition key from the spherical locker.
You are carrying: a Canadian limited edition key.

action: unlock Canadian limited edition box with Canadian limited edition key

state: You are now in the shower.
You unlock the Canadian limited edition box.
You are carrying: a Canadian limited edition key.

action: open Canadian limited edition box

state: You are now in the shower.
You open the Canadian limited edition box, revealing a passkey and a spherical latchkey.
You are carrying: a Canadian limited edition key.

action: take passkey from Canadian limited edition box

state: You are now in the shower.
You take the passkey from the Canadian limited edition box.
You are carrying: a passkey and a Canadian limited edition key.

action: go east

state: You are now in the studio.
You are in a studio. It seems to be pretty normal here. Let's see what's in here.
You can see a locker.
You need an unguarded exit? You should try going west.
You are carrying: a passkey and a Canadian limited edition key.

action:

Response: unlock locker with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: go south

state: You are now in the canteen.
You are in a canteen. An usual one.
You can make out a chest. What a letdown! The chest is empty!
There is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type H passkey on the floor.
You are carrying nothing.

action:

Response: take type H passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: go south

state: You are now in the canteen.
You are in a canteen. An usual one.
You can make out a chest. What a letdown! The chest is empty!
There is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type H passkey on the floor.
You are carrying nothing.

action: take type H passkey

state: You are now in the canteen.
You pick up the type H passkey from the ground.
You are carrying: a type H passkey.

action:

Response: unlock type H gate with type H passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: go south

state: You are now in the canteen.
You are in a canteen. An usual one.
You can make out a chest. What a letdown! The chest is empty!
There is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type H passkey on the floor.
You are carrying nothing.

action: take type H passkey

state: You are now in the canteen.
You pick up the type H passkey from the ground.
You are carrying: a type H passkey.

action: unlock type H gate with type H passkey

state: You are now in the canteen.
You unlock type H gate.
You are carrying: a type H passkey.

action:

Response: open type H gate<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: go south

state: You are now in the canteen.
You are in a canteen. An usual one.
You can make out a chest. What a letdown! The chest is empty!
There is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type H passkey on the floor.
You are carrying nothing.

action: take type H passkey

state: You are now in the canteen.
You pick up the type H passkey from the ground.
You are carrying: a type H passkey.

action: unlock type H gate with type H passkey

state: You are now in the canteen.
You unlock type H gate.
You are carrying: a type H passkey.

action: open type H gate

state: You are now in the canteen.
You open type H gate.
You are carrying: a type H passkey.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: go south

state: You are now in the canteen.
You are in a canteen. An usual one.
You can make out a chest. What a letdown! The chest is empty!
There is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type H passkey on the floor.
You are carrying nothing.

action: take type H passkey

state: You are now in the canteen.
You pick up the type H passkey from the ground.
You are carrying: a type H passkey.

action: unlock type H gate with type H passkey

state: You are now in the canteen.
You unlock type H gate.
You are carrying: a type H passkey.

action: open type H gate

state: You are now in the canteen.
You open type H gate.
You are carrying: a type H passkey.

action: go south

state: You are now in the attic.
Well, here we are in an attic. Let's see what's in here.
You can see a locked safe. Look out! It's a- oh, never mind, it's just a cabinet. Wow, isn't TextWorld just the best?
There is an open type H gate leading north. You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying: a type H passkey.

action:

Response: take key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: go south

state: You are now in the canteen.
You are in a canteen. An usual one.
You can make out a chest. What a letdown! The chest is empty!
There is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type H passkey on the floor.
You are carrying nothing.

action: take type H passkey

state: You are now in the canteen.
You pick up the type H passkey from the ground.
You are carrying: a type H passkey.

action: unlock type H gate with type H passkey

state: You are now in the canteen.
You unlock type H gate.
You are carrying: a type H passkey.

action: open type H gate

state: You are now in the canteen.
You open type H gate.
You are carrying: a type H passkey.

action: go south

state: You are now in the attic.
Well, here we are in an attic. Let's see what's in here.
You can see a locked safe. Look out! It's a- oh, never mind, it's just a cabinet. Wow, isn't TextWorld just the best?
There is an open type H gate leading north. You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying: a type H passkey.

action: take key

state: You are now in the attic.
You pick up the key from the ground.
You are carrying: a key and a type H passkey.

action:

Response: unlock safe with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the studio.
You are in a studio. A standard kind of place.
You can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.
There is an exit to the south. Don't worry, it is unguarded.
You are carrying nothing.

action: go south

state: You are now in the canteen.
You are in a canteen. An usual one.
You can make out a chest. What a letdown! The chest is empty!
There is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.
There is a type H passkey on the floor.
You are carrying nothing.

action: take type H passkey

state: You are now in the canteen.
You pick up the type H passkey from the ground.
You are carrying: a type H passkey.

action: unlock type H gate with type H passkey

state: You are now in the canteen.
You unlock type H gate.
You are carrying: a type H passkey.

action: open type H gate

state: You are now in the canteen.
You open type H gate.
You are carrying: a type H passkey.

action: go south

state: You are now in the attic.
Well, here we are in an attic. Let's see what's in here.
You can see a locked safe. Look out! It's a- oh, never mind, it's just a cabinet. Wow, isn't TextWorld just the best?
There is an open type H gate leading north. You need an unblocked exit? You should try going west.
There is a key on the floor.
You are carrying: a type H passkey.

action: take key

state: You are now in the attic.
You pick up the key from the ground.
You are carrying: a key and a type H passkey.

action: unlock safe with key

state: You are now in the attic.
You unlock the safe.
You are carrying: a key and a type H passkey.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: go east

state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action:

Response: unlock TextWorld style chest with TextWorld style keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: go east

state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: unlock TextWorld style chest with TextWorld style keycard

state: You are now in the canteen.
You unlock the TextWorld style chest.
You are carrying: a TextWorld style keycard and an insect.

action:

Response: open TextWorld style chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: go east

state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: unlock TextWorld style chest with TextWorld style keycard

state: You are now in the canteen.
You unlock the TextWorld style chest.
You are carrying: a TextWorld style keycard and an insect.

action: open TextWorld style chest

state: You are now in the canteen.
You open the TextWorld style chest, revealing a type 5 passkey.
You are carrying: a TextWorld style keycard and an insect.

action:

Response: take type 5 passkey from TextWorld style chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: go east

state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: unlock TextWorld style chest with TextWorld style keycard

state: You are now in the canteen.
You unlock the TextWorld style chest.
You are carrying: a TextWorld style keycard and an insect.

action: open TextWorld style chest

state: You are now in the canteen.
You open the TextWorld style chest, revealing a type 5 passkey.
You are carrying: a TextWorld style keycard and an insect.

action: take type 5 passkey from TextWorld style chest

state: You are now in the canteen.
You take the type 5 passkey from the TextWorld style chest.
You are carrying: a type 5 passkey, a TextWorld style keycard and an insect.

action:

Response: unlock type 5 chest with type 5 passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: go east

state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: unlock TextWorld style chest with TextWorld style keycard

state: You are now in the canteen.
You unlock the TextWorld style chest.
You are carrying: a TextWorld style keycard and an insect.

action: open TextWorld style chest

state: You are now in the canteen.
You open the TextWorld style chest, revealing a type 5 passkey.
You are carrying: a TextWorld style keycard and an insect.

action: take type 5 passkey from TextWorld style chest

state: You are now in the canteen.
You take the type 5 passkey from the TextWorld style chest.
You are carrying: a type 5 passkey, a TextWorld style keycard and an insect.

action: unlock type 5 chest with type 5 passkey

state: You are now in the canteen.
You unlock the type 5 chest.
You are carrying: a type 5 passkey, a TextWorld style keycard and an insect.

action:

Response: open type 5 chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: go east

state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: unlock TextWorld style chest with TextWorld style keycard

state: You are now in the canteen.
You unlock the TextWorld style chest.
You are carrying: a TextWorld style keycard and an insect.

action: open TextWorld style chest

state: You are now in the canteen.
You open the TextWorld style chest, revealing a type 5 passkey.
You are carrying: a TextWorld style keycard and an insect.

action: take type 5 passkey from TextWorld style chest

state: You are now in the canteen.
You take the type 5 passkey from the TextWorld style chest.
You are carrying: a type 5 passkey, a TextWorld style keycard and an insect.

action: unlock type 5 chest with type 5 passkey

state: You are now in the canteen.
You unlock the type 5 chest.
You are carrying: a type 5 passkey, a TextWorld style keycard and an insect.

action: open type 5 chest

state: You are now in the canteen.
You open the type 5 chest, revealing a fork.
You are carrying: a type 5 passkey, a TextWorld style keycard and an insect.

action:

Response: take fork from type 5 chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
You are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?
You don't like doors? Why not try going east, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: go east

state: You are now in the canteen.
You find yourself in a canteen. An usual one.
You make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.
There is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying: a TextWorld style keycard and an insect.

action: unlock TextWorld style chest with TextWorld style keycard

state: You are now in the canteen.
You unlock the TextWorld style chest.
You are carrying: a TextWorld style keycard and an insect.

action: open TextWorld style chest

state: You are now in the canteen.
You open the TextWorld style chest, revealing a type 5 passkey.
You are carrying: a TextWorld style keycard and an insect.

action: take type 5 passkey from TextWorld style chest

state: You are now in the canteen.
You take the type 5 passkey from the TextWorld style chest.
You are carrying: a type 5 passkey, a TextWorld style keycard and an insect.

action: unlock type 5 chest with type 5 passkey

state: You are now in the canteen.
You unlock the type 5 chest.
You are carrying: a type 5 passkey, a TextWorld style keycard and an insect.

action: open type 5 chest

state: You are now in the canteen.
You open the type 5 chest, revealing a fork.
You are carrying: a type 5 passkey, a TextWorld style keycard and an insect.

action: take fork from type 5 chest

state: You are now in the canteen.
You take the fork from the type 5 chest.
You are carrying: a fork, a type 5 passkey, a TextWorld style keycard and an insect.

action:

Response: drop fork<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

action: go east

state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a desk. The desk is standard. On the desk you can see a key.
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying nothing.

action:

Response: take key from desk<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

action: go east

state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a desk. The desk is standard. On the desk you can see a key.
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying nothing.

action: take key from desk

state: You are now in the bedroom.
You take the key from the desk.
You are carrying: a key.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

action: go east

state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a desk. The desk is standard. On the desk you can see a key.
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying nothing.

action: take key from desk

state: You are now in the bedroom.
You take the key from the desk.
You are carrying: a key.

action: go west

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action:

Response: unlock locker with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

action: go east

state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a desk. The desk is standard. On the desk you can see a key.
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying nothing.

action: take key from desk

state: You are now in the bedroom.
You take the key from the desk.
You are carrying: a key.

action: go west

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: unlock locker with key

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a key.

action:

Response: open locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

action: go east

state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a desk. The desk is standard. On the desk you can see a key.
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying nothing.

action: take key from desk

state: You are now in the bedroom.
You take the key from the desk.
You are carrying: a key.

action: go west

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: unlock locker with key

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a key.

action: open locker

state: You are now in the laundromat.
You open the locker, revealing a legume.
You are carrying: a key.

action:

Response: take legume from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying nothing.

action: go east

state: You are now in the bedroom.
You arrive in a bedroom. A normal one.
You see a desk. The desk is standard. On the desk you can see a key.
There is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.
There is an onion on the floor.
You are carrying nothing.

action: take key from desk

state: You are now in the bedroom.
You take the key from the desk.
You are carrying: a key.

action: go west

state: You are now in the laundromat.
You are in a laundromat.
You can see a locker. You wonder idly who left that here.
There is an exit to the east. Don't worry, it is unblocked.
You are carrying: a key.

action: unlock locker with key

state: You are now in the laundromat.
You unlock the locker.
You are carrying: a key.

action: open locker

state: You are now in the laundromat.
You open the locker, revealing a legume.
You are carrying: a key.

action: take legume from locker

state: You are now in the laundromat.
You take the legume from the locker.
You are carrying: a legume and a key.

action:

Response: eat legume<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cellar.
You are in a cellar. The room is well lit.
You make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action:

Response: take latchkey from counter<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cellar.
You are in a cellar. The room is well lit.
You make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take latchkey from counter

state: You are now in the cellar.
You take the latchkey from the counter.
You are carrying: a latchkey.

action:

Response: unlock chest with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cellar.
You are in a cellar. The room is well lit.
You make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take latchkey from counter

state: You are now in the cellar.
You take the latchkey from the counter.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the cellar.
You unlock the chest.
You are carrying: a latchkey.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You arrive in a scullery. A normal kind of place. You begin to take stock of what's here.
You scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!
You need an unguarded exit? You should try going west.
You are carrying nothing.

action: go west

state: You are now in the cellar.
You are in a cellar. The room is well lit.
You make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying nothing.

action: take latchkey from counter

state: You are now in the cellar.
You take the latchkey from the counter.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the cellar.
You unlock the chest.
You are carrying: a latchkey.

action: open chest

state: You are now in the cellar.
You open the chest, revealing a fresh laundry scented key.
You are carrying: a latchkey.

action:

Response: take fresh laundry scented key from chest<|spec|>