{"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a teacup.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a teacup.\n\naction: go west\n\nstate: You are now in the dish-pit.\nWell, here we are in the dish-pit.\nYou make out a rectangular locker. You scan the room for a safe, and you find a safe.\nThere is an unblocked exit to the east.\nThere is a rectangular key on the floor.\nYou are carrying: a teacup.\n\naction: ", "response": "open rectangular locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a teacup.\n\naction: go west\n\nstate: You are now in the dish-pit.\nWell, here we are in the dish-pit.\nYou make out a rectangular locker. You scan the room for a safe, and you find a safe.\nThere is an unblocked exit to the east.\nThere is a rectangular key on the floor.\nYou are carrying: a teacup.\n\naction: open rectangular locker\n\nstate: You are now in the dish-pit.\nYou open the rectangular locker, revealing a passkey and a key.\nYou are carrying: a teacup.\n\naction: ", "response": "take passkey from rectangular locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a teacup.\n\naction: go west\n\nstate: You are now in the dish-pit.\nWell, here we are in the dish-pit.\nYou make out a rectangular locker. You scan the room for a safe, and you find a safe.\nThere is an unblocked exit to the east.\nThere is a rectangular key on the floor.\nYou are carrying: a teacup.\n\naction: open rectangular locker\n\nstate: You are now in the dish-pit.\nYou open the rectangular locker, revealing a passkey and a key.\nYou are carrying: a teacup.\n\naction: take passkey from rectangular locker\n\nstate: You are now in the dish-pit.\nYou take the passkey from the rectangular locker.\nYou are carrying: a passkey and a teacup.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a teacup.\n\naction: go west\n\nstate: You are now in the dish-pit.\nWell, here we are in the dish-pit.\nYou make out a rectangular locker. You scan the room for a safe, and you find a safe.\nThere is an unblocked exit to the east.\nThere is a rectangular key on the floor.\nYou are carrying: a teacup.\n\naction: open rectangular locker\n\nstate: You are now in the dish-pit.\nYou open the rectangular locker, revealing a passkey and a key.\nYou are carrying: a teacup.\n\naction: take passkey from rectangular locker\n\nstate: You are now in the dish-pit.\nYou take the passkey from the rectangular locker.\nYou are carrying: a passkey and a teacup.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a passkey and a teacup.\n\naction: ", "response": "unlock portal with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a teacup.\n\naction: go west\n\nstate: You are now in the dish-pit.\nWell, here we are in the dish-pit.\nYou make out a rectangular locker. You scan the room for a safe, and you find a safe.\nThere is an unblocked exit to the east.\nThere is a rectangular key on the floor.\nYou are carrying: a teacup.\n\naction: open rectangular locker\n\nstate: You are now in the dish-pit.\nYou open the rectangular locker, revealing a passkey and a key.\nYou are carrying: a teacup.\n\naction: take passkey from rectangular locker\n\nstate: You are now in the dish-pit.\nYou take the passkey from the rectangular locker.\nYou are carrying: a passkey and a teacup.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a passkey and a teacup.\n\naction: unlock portal with passkey\n\nstate: You are now in the cookhouse.\nYou unlock portal.\nYou are carrying: a passkey and a teacup.\n\naction: ", "response": "open portal<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a teacup.\n\naction: go west\n\nstate: You are now in the dish-pit.\nWell, here we are in the dish-pit.\nYou make out a rectangular locker. You scan the room for a safe, and you find a safe.\nThere is an unblocked exit to the east.\nThere is a rectangular key on the floor.\nYou are carrying: a teacup.\n\naction: open rectangular locker\n\nstate: You are now in the dish-pit.\nYou open the rectangular locker, revealing a passkey and a key.\nYou are carrying: a teacup.\n\naction: take passkey from rectangular locker\n\nstate: You are now in the dish-pit.\nYou take the passkey from the rectangular locker.\nYou are carrying: a passkey and a teacup.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a passkey and a teacup.\n\naction: unlock portal with passkey\n\nstate: You are now in the cookhouse.\nYou unlock portal.\nYou are carrying: a passkey and a teacup.\n\naction: open portal\n\nstate: You are now in the cookhouse.\nYou open portal.\nYou are carrying: a passkey and a teacup.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a teacup.\n\naction: go west\n\nstate: You are now in the dish-pit.\nWell, here we are in the dish-pit.\nYou make out a rectangular locker. You scan the room for a safe, and you find a safe.\nThere is an unblocked exit to the east.\nThere is a rectangular key on the floor.\nYou are carrying: a teacup.\n\naction: open rectangular locker\n\nstate: You are now in the dish-pit.\nYou open the rectangular locker, revealing a passkey and a key.\nYou are carrying: a teacup.\n\naction: take passkey from rectangular locker\n\nstate: You are now in the dish-pit.\nYou take the passkey from the rectangular locker.\nYou are carrying: a passkey and a teacup.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou find yourself in a cookhouse. A standard kind of place.\nThere is a closed portal leading north. You need an unblocked exit? You should try going west.\nYou are carrying: a passkey and a teacup.\n\naction: unlock portal with passkey\n\nstate: You are now in the cookhouse.\nYou unlock portal.\nYou are carrying: a passkey and a teacup.\n\naction: open portal\n\nstate: You are now in the cookhouse.\nYou open portal.\nYou are carrying: a passkey and a teacup.\n\naction: go north\n\nstate: You are now in the studio.\nThis is going to sound unbelievable, but you've just entered a studio. You start to take note of what's in the room.\nThere is an open portal leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a passkey and a teacup.\n\naction: ", "response": "close portal<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the workshop.\nYou are in a workshop. A typical kind of place. Let's see what's in here.\nYou make out a closed coffer.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: ", "response": "open coffer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the workshop.\nYou are in a workshop. A typical kind of place. Let's see what's in here.\nYou make out a closed coffer.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: open coffer\n\nstate: You are now in the workshop.\nYou open the coffer, revealing a TextWorld limited edition passkey.\nYou are carrying nothing.\n\naction: ", "response": "take TextWorld limited edition passkey from coffer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the workshop.\nYou are in a workshop. A typical kind of place. Let's see what's in here.\nYou make out a closed coffer.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: open coffer\n\nstate: You are now in the workshop.\nYou open the coffer, revealing a TextWorld limited edition passkey.\nYou are carrying nothing.\n\naction: take TextWorld limited edition passkey from coffer\n\nstate: You are now in the workshop.\nYou take the TextWorld limited edition passkey from the coffer.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the workshop.\nYou are in a workshop. A typical kind of place. Let's see what's in here.\nYou make out a closed coffer.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: open coffer\n\nstate: You are now in the workshop.\nYou open the coffer, revealing a TextWorld limited edition passkey.\nYou are carrying nothing.\n\naction: take TextWorld limited edition passkey from coffer\n\nstate: You are now in the workshop.\nYou take the TextWorld limited edition passkey from the coffer.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: ", "response": "unlock TextWorld limited edition safe with TextWorld limited edition passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the workshop.\nYou are in a workshop. A typical kind of place. Let's see what's in here.\nYou make out a closed coffer.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: open coffer\n\nstate: You are now in the workshop.\nYou open the coffer, revealing a TextWorld limited edition passkey.\nYou are carrying nothing.\n\naction: take TextWorld limited edition passkey from coffer\n\nstate: You are now in the workshop.\nYou take the TextWorld limited edition passkey from the coffer.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: unlock TextWorld limited edition safe with TextWorld limited edition passkey\n\nstate: You are now in the bedchamber.\nYou unlock the TextWorld limited edition safe.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: ", "response": "open TextWorld limited edition safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the workshop.\nYou are in a workshop. A typical kind of place. Let's see what's in here.\nYou make out a closed coffer.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: open coffer\n\nstate: You are now in the workshop.\nYou open the coffer, revealing a TextWorld limited edition passkey.\nYou are carrying nothing.\n\naction: take TextWorld limited edition passkey from coffer\n\nstate: You are now in the workshop.\nYou take the TextWorld limited edition passkey from the coffer.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: unlock TextWorld limited edition safe with TextWorld limited edition passkey\n\nstate: You are now in the bedchamber.\nYou unlock the TextWorld limited edition safe.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the bedchamber.\nYou open the TextWorld limited edition safe, revealing a tv.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: ", "response": "take tv from TextWorld limited edition safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the workshop.\nYou are in a workshop. A typical kind of place. Let's see what's in here.\nYou make out a closed coffer.\nYou need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: open coffer\n\nstate: You are now in the workshop.\nYou open the coffer, revealing a TextWorld limited edition passkey.\nYou are carrying nothing.\n\naction: take TextWorld limited edition passkey from coffer\n\nstate: You are now in the workshop.\nYou take the TextWorld limited edition passkey from the coffer.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: go north\n\nstate: You are now in the bedchamber.\nYou've entered a bedchamber.\nOh wow! Is that what I think it is? It is! It's a TextWorld limited edition safe. You scan the room, seeing a shelf. But the thing is empty. What's the point of an empty shelf?\nThere is a closed hatch leading west. There is an unblocked exit to the south.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: unlock TextWorld limited edition safe with TextWorld limited edition passkey\n\nstate: You are now in the bedchamber.\nYou unlock the TextWorld limited edition safe.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the bedchamber.\nYou open the TextWorld limited edition safe, revealing a tv.\nYou are carrying: a TextWorld limited edition passkey.\n\naction: take tv from TextWorld limited edition safe\n\nstate: You are now in the bedchamber.\nYou take the tv from the TextWorld limited edition safe.\nYou are carrying: a tv and a TextWorld limited edition passkey.\n\naction: ", "response": "put tv on shelf<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an insect.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an insect.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou're now in the bedroom.\nYou see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an insect.\n\naction: ", "response": "take keycard from bench<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an insect.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou're now in the bedroom.\nYou see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an insect.\n\naction: take keycard from bench\n\nstate: You are now in the bedroom.\nYou take the keycard from the bench.\nYou are carrying: a keycard and an insect.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an insect.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou're now in the bedroom.\nYou see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an insect.\n\naction: take keycard from bench\n\nstate: You are now in the bedroom.\nYou take the keycard from the bench.\nYou are carrying: a keycard and an insect.\n\naction: go west\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a keycard and an insect.\n\naction: ", "response": "unlock box with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an insect.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou're now in the bedroom.\nYou see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an insect.\n\naction: take keycard from bench\n\nstate: You are now in the bedroom.\nYou take the keycard from the bench.\nYou are carrying: a keycard and an insect.\n\naction: go west\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a keycard and an insect.\n\naction: unlock box with keycard\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a keycard and an insect.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an insect.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou're now in the bedroom.\nYou see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an insect.\n\naction: take keycard from bench\n\nstate: You are now in the bedroom.\nYou take the keycard from the bench.\nYou are carrying: a keycard and an insect.\n\naction: go west\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a keycard and an insect.\n\naction: unlock box with keycard\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a keycard and an insect.\n\naction: open box\n\nstate: You are now in the basement.\nYou open the box, revealing a scarf.\nYou are carrying: a keycard and an insect.\n\naction: ", "response": "take scarf from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an insect.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou're now in the bedroom.\nYou see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an insect.\n\naction: take keycard from bench\n\nstate: You are now in the bedroom.\nYou take the keycard from the bench.\nYou are carrying: a keycard and an insect.\n\naction: go west\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a keycard and an insect.\n\naction: unlock box with keycard\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a keycard and an insect.\n\naction: open box\n\nstate: You are now in the basement.\nYou open the box, revealing a scarf.\nYou are carrying: a keycard and an insect.\n\naction: take scarf from box\n\nstate: You are now in the basement.\nYou take the scarf from the box.\nYou are carrying: a scarf, a keycard and an insect.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: an insect.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou're now in the bedroom.\nYou see a bench. The bench is typical. On the bench you make out a keycard. Wow! Just like in the movies! You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an insect.\n\naction: take keycard from bench\n\nstate: You are now in the bedroom.\nYou take the keycard from the bench.\nYou are carrying: a keycard and an insect.\n\naction: go west\n\nstate: You are now in the basement.\nYou are in a basement. A standard one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nYou can make out a locked box nearby.\nThere is a closed portal leading south. You don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a keycard and an insect.\n\naction: unlock box with keycard\n\nstate: You are now in the basement.\nYou unlock the box.\nYou are carrying: a keycard and an insect.\n\naction: open box\n\nstate: You are now in the basement.\nYou open the box, revealing a scarf.\nYou are carrying: a keycard and an insect.\n\naction: take scarf from box\n\nstate: You are now in the basement.\nYou take the scarf from the box.\nYou are carrying: a scarf, a keycard and an insect.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou're now in the bedroom.\nYou see a bench. The bench is typical. But the thing is empty. You bend down to tie your shoe. When you stand up, you notice a bookshelf. Now why would someone leave that there? The bookshelf is normal. However, the bookshelf, like an empty bookshelf, has nothing on it.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a scarf, a keycard and an insect.\n\naction: ", "response": "put scarf on bench<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou scan the room for a suitcase, and you find a suitcase.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "open suitcase<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou scan the room for a suitcase, and you find a suitcase.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the pantry.\nYou open the suitcase, revealing a key.\nYou are carrying nothing.\n\naction: ", "response": "take key from suitcase<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou scan the room for a suitcase, and you find a suitcase.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the pantry.\nYou open the suitcase, revealing a key.\nYou are carrying nothing.\n\naction: take key from suitcase\n\nstate: You are now in the pantry.\nYou take the key from the suitcase.\nYou are carrying: a key.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou scan the room for a suitcase, and you find a suitcase.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the pantry.\nYou open the suitcase, revealing a key.\nYou are carrying nothing.\n\naction: take key from suitcase\n\nstate: You are now in the pantry.\nYou take the key from the suitcase.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is a closed hatch leading east. You need an unblocked exit? You should try going south.\nYou are carrying: a key.\n\naction: ", "response": "unlock hatch with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou scan the room for a suitcase, and you find a suitcase.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the pantry.\nYou open the suitcase, revealing a key.\nYou are carrying nothing.\n\naction: take key from suitcase\n\nstate: You are now in the pantry.\nYou take the key from the suitcase.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is a closed hatch leading east. You need an unblocked exit? You should try going south.\nYou are carrying: a key.\n\naction: unlock hatch with key\n\nstate: You are now in the shower.\nYou unlock hatch.\nYou are carrying: a key.\n\naction: ", "response": "open hatch<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou scan the room for a suitcase, and you find a suitcase.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the pantry.\nYou open the suitcase, revealing a key.\nYou are carrying nothing.\n\naction: take key from suitcase\n\nstate: You are now in the pantry.\nYou take the key from the suitcase.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is a closed hatch leading east. You need an unblocked exit? You should try going south.\nYou are carrying: a key.\n\naction: unlock hatch with key\n\nstate: You are now in the shower.\nYou unlock hatch.\nYou are carrying: a key.\n\naction: open hatch\n\nstate: You are now in the shower.\nYou open hatch.\nYou are carrying: a key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou scan the room for a suitcase, and you find a suitcase.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the pantry.\nYou open the suitcase, revealing a key.\nYou are carrying nothing.\n\naction: take key from suitcase\n\nstate: You are now in the pantry.\nYou take the key from the suitcase.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is a closed hatch leading east. You need an unblocked exit? You should try going south.\nYou are carrying: a key.\n\naction: unlock hatch with key\n\nstate: You are now in the shower.\nYou unlock hatch.\nYou are carrying: a key.\n\naction: open hatch\n\nstate: You are now in the shower.\nYou open hatch.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the cookery.\nYou are in a cookery. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nAs if things weren't amazing enough already, you can even see a refrigerator. You bend down to tie your shoe. When you stand up, you notice a chair. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can make out a rack. You see a napkin on the rack.\nThere is an open hatch leading west. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: ", "response": "take napkin from rack<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou arrive in a pantry. A standard one. Okay, just remember what you're here to do, and everything will go great.\nYou scan the room for a suitcase, and you find a suitcase.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the pantry.\nYou open the suitcase, revealing a key.\nYou are carrying nothing.\n\naction: take key from suitcase\n\nstate: You are now in the pantry.\nYou take the key from the suitcase.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the shower.\nYou're now in a shower.\nThere is a closed hatch leading east. You need an unblocked exit? You should try going south.\nYou are carrying: a key.\n\naction: unlock hatch with key\n\nstate: You are now in the shower.\nYou unlock hatch.\nYou are carrying: a key.\n\naction: open hatch\n\nstate: You are now in the shower.\nYou open hatch.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the cookery.\nYou are in a cookery. A normal one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nAs if things weren't amazing enough already, you can even see a refrigerator. You bend down to tie your shoe. When you stand up, you notice a chair. Unfortunately, there isn't a thing on it. Aw, here you were, all excited for there to be things on it! You can make out a rack. You see a napkin on the rack.\nThere is an open hatch leading west. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: take napkin from rack\n\nstate: You are now in the cookery.\nYou take the napkin from the rack.\nYou are carrying: a napkin and a key.\n\naction: ", "response": "put napkin on chair<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked spherical locker.\nThere is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.\nThere is a peanut and a spherical key on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take spherical key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked spherical locker.\nThere is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.\nThere is a peanut and a spherical key on the floor.\nYou are carrying nothing.\n\naction: take spherical key\n\nstate: You are now in the kitchenette.\nYou pick up the spherical key from the ground.\nYou are carrying: a spherical key.\n\naction: ", "response": "unlock spherical locker with spherical key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked spherical locker.\nThere is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.\nThere is a peanut and a spherical key on the floor.\nYou are carrying nothing.\n\naction: take spherical key\n\nstate: You are now in the kitchenette.\nYou pick up the spherical key from the ground.\nYou are carrying: a spherical key.\n\naction: unlock spherical locker with spherical key\n\nstate: You are now in the kitchenette.\nYou unlock the spherical locker.\nYou are carrying: a spherical key.\n\naction: ", "response": "open spherical locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked spherical locker.\nThere is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.\nThere is a peanut and a spherical key on the floor.\nYou are carrying nothing.\n\naction: take spherical key\n\nstate: You are now in the kitchenette.\nYou pick up the spherical key from the ground.\nYou are carrying: a spherical key.\n\naction: unlock spherical locker with spherical key\n\nstate: You are now in the kitchenette.\nYou unlock the spherical locker.\nYou are carrying: a spherical key.\n\naction: open spherical locker\n\nstate: You are now in the kitchenette.\nYou open the spherical locker, revealing a non-euclidean key.\nYou are carrying: a spherical key.\n\naction: ", "response": "take non-euclidean key from spherical locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked spherical locker.\nThere is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.\nThere is a peanut and a spherical key on the floor.\nYou are carrying nothing.\n\naction: take spherical key\n\nstate: You are now in the kitchenette.\nYou pick up the spherical key from the ground.\nYou are carrying: a spherical key.\n\naction: unlock spherical locker with spherical key\n\nstate: You are now in the kitchenette.\nYou unlock the spherical locker.\nYou are carrying: a spherical key.\n\naction: open spherical locker\n\nstate: You are now in the kitchenette.\nYou open the spherical locker, revealing a non-euclidean key.\nYou are carrying: a spherical key.\n\naction: take non-euclidean key from spherical locker\n\nstate: You are now in the kitchenette.\nYou take the non-euclidean key from the spherical locker.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: ", "response": "unlock non-euclidean door with non-euclidean key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked spherical locker.\nThere is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.\nThere is a peanut and a spherical key on the floor.\nYou are carrying nothing.\n\naction: take spherical key\n\nstate: You are now in the kitchenette.\nYou pick up the spherical key from the ground.\nYou are carrying: a spherical key.\n\naction: unlock spherical locker with spherical key\n\nstate: You are now in the kitchenette.\nYou unlock the spherical locker.\nYou are carrying: a spherical key.\n\naction: open spherical locker\n\nstate: You are now in the kitchenette.\nYou open the spherical locker, revealing a non-euclidean key.\nYou are carrying: a spherical key.\n\naction: take non-euclidean key from spherical locker\n\nstate: You are now in the kitchenette.\nYou take the non-euclidean key from the spherical locker.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: unlock non-euclidean door with non-euclidean key\n\nstate: You are now in the kitchenette.\nYou unlock non-euclidean door.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: ", "response": "open non-euclidean door<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked spherical locker.\nThere is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.\nThere is a peanut and a spherical key on the floor.\nYou are carrying nothing.\n\naction: take spherical key\n\nstate: You are now in the kitchenette.\nYou pick up the spherical key from the ground.\nYou are carrying: a spherical key.\n\naction: unlock spherical locker with spherical key\n\nstate: You are now in the kitchenette.\nYou unlock the spherical locker.\nYou are carrying: a spherical key.\n\naction: open spherical locker\n\nstate: You are now in the kitchenette.\nYou open the spherical locker, revealing a non-euclidean key.\nYou are carrying: a spherical key.\n\naction: take non-euclidean key from spherical locker\n\nstate: You are now in the kitchenette.\nYou take the non-euclidean key from the spherical locker.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: unlock non-euclidean door with non-euclidean key\n\nstate: You are now in the kitchenette.\nYou unlock non-euclidean door.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: open non-euclidean door\n\nstate: You are now in the kitchenette.\nYou open non-euclidean door.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou arrive in a kitchenette. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out a locked spherical locker.\nThere is a closed non-euclidean door leading east. You need an unguarded exit? You should try going south.\nThere is a peanut and a spherical key on the floor.\nYou are carrying nothing.\n\naction: take spherical key\n\nstate: You are now in the kitchenette.\nYou pick up the spherical key from the ground.\nYou are carrying: a spherical key.\n\naction: unlock spherical locker with spherical key\n\nstate: You are now in the kitchenette.\nYou unlock the spherical locker.\nYou are carrying: a spherical key.\n\naction: open spherical locker\n\nstate: You are now in the kitchenette.\nYou open the spherical locker, revealing a non-euclidean key.\nYou are carrying: a spherical key.\n\naction: take non-euclidean key from spherical locker\n\nstate: You are now in the kitchenette.\nYou take the non-euclidean key from the spherical locker.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: unlock non-euclidean door with non-euclidean key\n\nstate: You are now in the kitchenette.\nYou unlock non-euclidean door.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: open non-euclidean door\n\nstate: You are now in the kitchenette.\nYou open non-euclidean door.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: go east\n\nstate: You are now in the study.\nYou find yourself in a study. A normal kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can make out an opened bureau. What a letdown! The bureau is empty!\nThere is an open non-euclidean door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a non-euclidean key and a spherical key.\n\naction: ", "response": "close non-euclidean door<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. A standard kind of place.\nYou see a safe.\nThere is an unblocked exit to the north.\nYou are carrying: a passkey.\n\naction: ", "response": "unlock safe with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. A standard kind of place.\nYou see a safe.\nThere is an unblocked exit to the north.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. A standard kind of place.\nYou see a safe.\nThere is an unblocked exit to the north.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: ", "response": "take keycard from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. A standard kind of place.\nYou see a safe.\nThere is an unblocked exit to the north.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: take keycard from safe\n\nstate: You are now in the lounge.\nYou take the keycard from the safe.\nYou are carrying: a keycard and a passkey.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. A standard kind of place.\nYou see a safe.\nThere is an unblocked exit to the north.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: take keycard from safe\n\nstate: You are now in the lounge.\nYou take the keycard from the safe.\nYou are carrying: a keycard and a passkey.\n\naction: go north\n\nstate: You are now in the basement.\nYou arrive in a basement. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox. Make a note of this, you might have to put stuff on or in it later on.\nThere is a closed portal leading east. There is an unblocked exit to the south.\nYou are carrying: a keycard and a passkey.\n\naction: ", "response": "unlock portal with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. A standard kind of place.\nYou see a safe.\nThere is an unblocked exit to the north.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: take keycard from safe\n\nstate: You are now in the lounge.\nYou take the keycard from the safe.\nYou are carrying: a keycard and a passkey.\n\naction: go north\n\nstate: You are now in the basement.\nYou arrive in a basement. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox. Make a note of this, you might have to put stuff on or in it later on.\nThere is a closed portal leading east. There is an unblocked exit to the south.\nYou are carrying: a keycard and a passkey.\n\naction: unlock portal with keycard\n\nstate: You are now in the basement.\nYou unlock portal.\nYou are carrying: a keycard and a passkey.\n\naction: ", "response": "open portal<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. A standard kind of place.\nYou see a safe.\nThere is an unblocked exit to the north.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: take keycard from safe\n\nstate: You are now in the lounge.\nYou take the keycard from the safe.\nYou are carrying: a keycard and a passkey.\n\naction: go north\n\nstate: You are now in the basement.\nYou arrive in a basement. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox. Make a note of this, you might have to put stuff on or in it later on.\nThere is a closed portal leading east. There is an unblocked exit to the south.\nYou are carrying: a keycard and a passkey.\n\naction: unlock portal with keycard\n\nstate: You are now in the basement.\nYou unlock portal.\nYou are carrying: a keycard and a passkey.\n\naction: open portal\n\nstate: You are now in the basement.\nYou open portal.\nYou are carrying: a keycard and a passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the lounge.\nYou are in a lounge. A standard kind of place.\nYou see a safe.\nThere is an unblocked exit to the north.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the lounge.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the lounge.\nYou open the safe, revealing a keycard.\nYou are carrying: a passkey.\n\naction: take keycard from safe\n\nstate: You are now in the lounge.\nYou take the keycard from the safe.\nYou are carrying: a keycard and a passkey.\n\naction: go north\n\nstate: You are now in the basement.\nYou arrive in a basement. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou lean against the wall, inadvertently pressing a secret button. The wall opens up to reveal a toolbox. Make a note of this, you might have to put stuff on or in it later on.\nThere is a closed portal leading east. There is an unblocked exit to the south.\nYou are carrying: a keycard and a passkey.\n\naction: unlock portal with keycard\n\nstate: You are now in the basement.\nYou unlock portal.\nYou are carrying: a keycard and a passkey.\n\naction: open portal\n\nstate: You are now in the basement.\nYou open portal.\nYou are carrying: a keycard and a passkey.\n\naction: go east\n\nstate: You are now in the sauna.\nYou are in a sauna. An ordinary one. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nThere is an open portal leading west. You need an unguarded exit? You should try going south.\nThere is a paper towel on the floor.\nYou are carrying: a keycard and a passkey.\n\naction: ", "response": "take paper towel<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it ordinary? You better believe it is.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a key.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it ordinary? You better believe it is.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the lounge.\nYou find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key.\n\naction: ", "response": "unlock gate with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it ordinary? You better believe it is.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the lounge.\nYou find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key.\n\naction: unlock gate with key\n\nstate: You are now in the lounge.\nYou unlock gate.\nYou are carrying: a key.\n\naction: ", "response": "open gate<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it ordinary? You better believe it is.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the lounge.\nYou find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key.\n\naction: unlock gate with key\n\nstate: You are now in the lounge.\nYou unlock gate.\nYou are carrying: a key.\n\naction: open gate\n\nstate: You are now in the lounge.\nYou open gate.\nYou are carrying: a key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it ordinary? You better believe it is.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the lounge.\nYou find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key.\n\naction: unlock gate with key\n\nstate: You are now in the lounge.\nYou unlock gate.\nYou are carrying: a key.\n\naction: open gate\n\nstate: You are now in the lounge.\nYou open gate.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the dish-pit.\nWell how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.\nLook out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!\nThere is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it ordinary? You better believe it is.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the lounge.\nYou find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key.\n\naction: unlock gate with key\n\nstate: You are now in the lounge.\nYou unlock gate.\nYou are carrying: a key.\n\naction: open gate\n\nstate: You are now in the lounge.\nYou open gate.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the dish-pit.\nWell how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.\nLook out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!\nThere is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place. I guess you better just go and list everything you see here.\nYou can see a bench. The bench is normal. On the bench you see a paper towel.\nYou need an unblocked exit? You should try going north.\nThere is a licorice strip on the floor.\nYou are carrying: a key.\n\naction: ", "response": "take paper towel from bench<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it ordinary? You better believe it is.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the lounge.\nYou find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key.\n\naction: unlock gate with key\n\nstate: You are now in the lounge.\nYou unlock gate.\nYou are carrying: a key.\n\naction: open gate\n\nstate: You are now in the lounge.\nYou open gate.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the dish-pit.\nWell how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.\nLook out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!\nThere is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place. I guess you better just go and list everything you see here.\nYou can see a bench. The bench is normal. On the bench you see a paper towel.\nYou need an unblocked exit? You should try going north.\nThere is a licorice strip on the floor.\nYou are carrying: a key.\n\naction: take paper towel from bench\n\nstate: You are now in the washroom.\nYou take the paper towel from the bench.\nYou are carrying: a paper towel and a key.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the parlor.\nOkay, so you're in a parlor, cool, but is it ordinary? You better believe it is.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a cushion on the floor.\nYou are carrying: a key.\n\naction: go north\n\nstate: You are now in the lounge.\nYou find yourself in a lounge. An ordinary kind of place. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nThere is a closed gate leading east. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a key.\n\naction: unlock gate with key\n\nstate: You are now in the lounge.\nYou unlock gate.\nYou are carrying: a key.\n\naction: open gate\n\nstate: You are now in the lounge.\nYou open gate.\nYou are carrying: a key.\n\naction: go east\n\nstate: You are now in the dish-pit.\nWell how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.\nLook out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!\nThere is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a key.\n\naction: go south\n\nstate: You are now in the washroom.\nYou are in a washroom. A standard kind of place. I guess you better just go and list everything you see here.\nYou can see a bench. The bench is normal. On the bench you see a paper towel.\nYou need an unblocked exit? You should try going north.\nThere is a licorice strip on the floor.\nYou are carrying: a key.\n\naction: take paper towel from bench\n\nstate: You are now in the washroom.\nYou take the paper towel from the bench.\nYou are carrying: a paper towel and a key.\n\naction: go north\n\nstate: You are now in the dish-pit.\nWell how about that, you are in the place we're calling the dish-pit. You begin to take stock of what's here.\nLook out! It's a- oh, never mind, it's just a cabinet. Classic TextWorld. The cabinet is empty, what a horrible day!\nThere is an open gate leading west. There is an exit to the south. Don't worry, it is unguarded.\nYou are carrying: a paper towel and a key.\n\naction: ", "response": "insert paper towel into cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe.\nThere is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe.\nThere is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cubicle.\nYou open the safe, revealing a spherical key.\nYou are carrying nothing.\n\naction: ", "response": "take spherical key from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe.\nThere is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cubicle.\nYou open the safe, revealing a spherical key.\nYou are carrying nothing.\n\naction: take spherical key from safe\n\nstate: You are now in the cubicle.\nYou take the spherical key from the safe.\nYou are carrying: a spherical key.\n\naction: ", "response": "unlock spherical hatch with spherical key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe.\nThere is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cubicle.\nYou open the safe, revealing a spherical key.\nYou are carrying nothing.\n\naction: take spherical key from safe\n\nstate: You are now in the cubicle.\nYou take the spherical key from the safe.\nYou are carrying: a spherical key.\n\naction: unlock spherical hatch with spherical key\n\nstate: You are now in the cubicle.\nYou unlock spherical hatch.\nYou are carrying: a spherical key.\n\naction: ", "response": "open spherical hatch<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe.\nThere is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cubicle.\nYou open the safe, revealing a spherical key.\nYou are carrying nothing.\n\naction: take spherical key from safe\n\nstate: You are now in the cubicle.\nYou take the spherical key from the safe.\nYou are carrying: a spherical key.\n\naction: unlock spherical hatch with spherical key\n\nstate: You are now in the cubicle.\nYou unlock spherical hatch.\nYou are carrying: a spherical key.\n\naction: open spherical hatch\n\nstate: You are now in the cubicle.\nYou open spherical hatch.\nYou are carrying: a spherical key.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe.\nThere is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cubicle.\nYou open the safe, revealing a spherical key.\nYou are carrying nothing.\n\naction: take spherical key from safe\n\nstate: You are now in the cubicle.\nYou take the spherical key from the safe.\nYou are carrying: a spherical key.\n\naction: unlock spherical hatch with spherical key\n\nstate: You are now in the cubicle.\nYou unlock spherical hatch.\nYou are carrying: a spherical key.\n\naction: open spherical hatch\n\nstate: You are now in the cubicle.\nYou open spherical hatch.\nYou are carrying: a spherical key.\n\naction: go west\n\nstate: You are now in the study.\nAh, the study. This is some kind of study, really great typical vibes in this place, a wonderful typical atmosphere.\nYou make out an armchair. The armchair is normal. On the armchair you make out a key.\nThere is an open spherical hatch leading east. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a spherical key.\n\naction: ", "response": "take key from armchair<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe.\nThere is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cubicle.\nYou open the safe, revealing a spherical key.\nYou are carrying nothing.\n\naction: take spherical key from safe\n\nstate: You are now in the cubicle.\nYou take the spherical key from the safe.\nYou are carrying: a spherical key.\n\naction: unlock spherical hatch with spherical key\n\nstate: You are now in the cubicle.\nYou unlock spherical hatch.\nYou are carrying: a spherical key.\n\naction: open spherical hatch\n\nstate: You are now in the cubicle.\nYou open spherical hatch.\nYou are carrying: a spherical key.\n\naction: go west\n\nstate: You are now in the study.\nAh, the study. This is some kind of study, really great typical vibes in this place, a wonderful typical atmosphere.\nYou make out an armchair. The armchair is normal. On the armchair you make out a key.\nThere is an open spherical hatch leading east. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a spherical key.\n\naction: take key from armchair\n\nstate: You are now in the study.\nYou take the key from the armchair.\nYou are carrying: a key and a spherical key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe.\nThere is a closed spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cubicle.\nYou open the safe, revealing a spherical key.\nYou are carrying nothing.\n\naction: take spherical key from safe\n\nstate: You are now in the cubicle.\nYou take the spherical key from the safe.\nYou are carrying: a spherical key.\n\naction: unlock spherical hatch with spherical key\n\nstate: You are now in the cubicle.\nYou unlock spherical hatch.\nYou are carrying: a spherical key.\n\naction: open spherical hatch\n\nstate: You are now in the cubicle.\nYou open spherical hatch.\nYou are carrying: a spherical key.\n\naction: go west\n\nstate: You are now in the study.\nAh, the study. This is some kind of study, really great typical vibes in this place, a wonderful typical atmosphere.\nYou make out an armchair. The armchair is normal. On the armchair you make out a key.\nThere is an open spherical hatch leading east. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a spherical key.\n\naction: take key from armchair\n\nstate: You are now in the study.\nYou take the key from the armchair.\nYou are carrying: a key and a spherical key.\n\naction: go east\n\nstate: You are now in the cubicle.\nYou're now in the cubicle.\nYou make out a locked box. You see a safe. What a letdown! The safe is empty!\nThere is an open spherical hatch leading west. There is an exit to the east. Don't worry, it is unguarded.\nYou are carrying: a key and a spherical key.\n\naction: ", "response": "unlock box with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: ", "response": "close locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: close locker\n\nstate: You are now in the basement.\nYour score has just gone up by one point.\nYou are carrying nothing.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: close locker\n\nstate: You are now in the basement.\nYour score has just gone up by one point.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the spare room.\nYou've just shown up in a spare room.\nYou can make out a locked vanilla scented locker. You can see a counter. The counter is typical. On the counter you can make out a vanilla scented passkey.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: ", "response": "take vanilla scented passkey from counter<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: close locker\n\nstate: You are now in the basement.\nYour score has just gone up by one point.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the spare room.\nYou've just shown up in a spare room.\nYou can make out a locked vanilla scented locker. You can see a counter. The counter is typical. On the counter you can make out a vanilla scented passkey.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take vanilla scented passkey from counter\n\nstate: You are now in the spare room.\nYou take the vanilla scented passkey from the counter.\nYou are carrying: a vanilla scented passkey.\n\naction: ", "response": "unlock vanilla scented locker with vanilla scented passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: close locker\n\nstate: You are now in the basement.\nYour score has just gone up by one point.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the spare room.\nYou've just shown up in a spare room.\nYou can make out a locked vanilla scented locker. You can see a counter. The counter is typical. On the counter you can make out a vanilla scented passkey.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take vanilla scented passkey from counter\n\nstate: You are now in the spare room.\nYou take the vanilla scented passkey from the counter.\nYou are carrying: a vanilla scented passkey.\n\naction: unlock vanilla scented locker with vanilla scented passkey\n\nstate: You are now in the spare room.\nYou unlock the vanilla scented locker.\nYou are carrying: a vanilla scented passkey.\n\naction: ", "response": "open vanilla scented locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: close locker\n\nstate: You are now in the basement.\nYour score has just gone up by one point.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the spare room.\nYou've just shown up in a spare room.\nYou can make out a locked vanilla scented locker. You can see a counter. The counter is typical. On the counter you can make out a vanilla scented passkey.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take vanilla scented passkey from counter\n\nstate: You are now in the spare room.\nYou take the vanilla scented passkey from the counter.\nYou are carrying: a vanilla scented passkey.\n\naction: unlock vanilla scented locker with vanilla scented passkey\n\nstate: You are now in the spare room.\nYou unlock the vanilla scented locker.\nYou are carrying: a vanilla scented passkey.\n\naction: open vanilla scented locker\n\nstate: You are now in the spare room.\nYou open the vanilla scented locker, revealing a keycard.\nYou are carrying: a vanilla scented passkey.\n\naction: ", "response": "take keycard from vanilla scented locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: close locker\n\nstate: You are now in the basement.\nYour score has just gone up by one point.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the spare room.\nYou've just shown up in a spare room.\nYou can make out a locked vanilla scented locker. You can see a counter. The counter is typical. On the counter you can make out a vanilla scented passkey.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take vanilla scented passkey from counter\n\nstate: You are now in the spare room.\nYou take the vanilla scented passkey from the counter.\nYou are carrying: a vanilla scented passkey.\n\naction: unlock vanilla scented locker with vanilla scented passkey\n\nstate: You are now in the spare room.\nYou unlock the vanilla scented locker.\nYou are carrying: a vanilla scented passkey.\n\naction: open vanilla scented locker\n\nstate: You are now in the spare room.\nYou open the vanilla scented locker, revealing a keycard.\nYou are carrying: a vanilla scented passkey.\n\naction: take keycard from vanilla scented locker\n\nstate: You are now in the spare room.\nYou take the keycard from the vanilla scented locker.\nYou are carrying: a keycard and a vanilla scented passkey.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. What a letdown! The locker is empty! You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying nothing.\n\naction: close locker\n\nstate: You are now in the basement.\nYour score has just gone up by one point.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the spare room.\nYou've just shown up in a spare room.\nYou can make out a locked vanilla scented locker. You can see a counter. The counter is typical. On the counter you can make out a vanilla scented passkey.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take vanilla scented passkey from counter\n\nstate: You are now in the spare room.\nYou take the vanilla scented passkey from the counter.\nYou are carrying: a vanilla scented passkey.\n\naction: unlock vanilla scented locker with vanilla scented passkey\n\nstate: You are now in the spare room.\nYou unlock the vanilla scented locker.\nYou are carrying: a vanilla scented passkey.\n\naction: open vanilla scented locker\n\nstate: You are now in the spare room.\nYou open the vanilla scented locker, revealing a keycard.\nYou are carrying: a vanilla scented passkey.\n\naction: take keycard from vanilla scented locker\n\nstate: You are now in the spare room.\nYou take the keycard from the vanilla scented locker.\nYou are carrying: a keycard and a vanilla scented passkey.\n\naction: go south\n\nstate: You are now in the basement.\nOkay, so you're in a basement, cool, but is it ordinary? You better believe it is. You begin to take stock of what's here.\nYou can see a locker. You can make out a workbench. The workbench is standard. The workbench appears to be empty.\nThere is a closed passageway leading west. You need an unblocked exit? You should try going north.\nYou are carrying: a keycard and a vanilla scented passkey.\n\naction: ", "response": "lock locker with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the spare room.\nWell, here we are in a spare room.\nYou can see a fudge scented safe, so there's that. You make out an opened toolbox. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a fudge scented passkey on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take fudge scented passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the spare room.\nWell, here we are in a spare room.\nYou can see a fudge scented safe, so there's that. You make out an opened toolbox. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a fudge scented passkey on the floor.\nYou are carrying nothing.\n\naction: take fudge scented passkey\n\nstate: You are now in the spare room.\nYou pick up the fudge scented passkey from the ground.\nYou are carrying: a fudge scented passkey.\n\naction: ", "response": "unlock fudge scented safe with fudge scented passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the spare room.\nWell, here we are in a spare room.\nYou can see a fudge scented safe, so there's that. You make out an opened toolbox. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a fudge scented passkey on the floor.\nYou are carrying nothing.\n\naction: take fudge scented passkey\n\nstate: You are now in the spare room.\nYou pick up the fudge scented passkey from the ground.\nYou are carrying: a fudge scented passkey.\n\naction: unlock fudge scented safe with fudge scented passkey\n\nstate: You are now in the spare room.\nYou unlock the fudge scented safe.\nYou are carrying: a fudge scented passkey.\n\naction: ", "response": "open fudge scented safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the spare room.\nWell, here we are in a spare room.\nYou can see a fudge scented safe, so there's that. You make out an opened toolbox. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a fudge scented passkey on the floor.\nYou are carrying nothing.\n\naction: take fudge scented passkey\n\nstate: You are now in the spare room.\nYou pick up the fudge scented passkey from the ground.\nYou are carrying: a fudge scented passkey.\n\naction: unlock fudge scented safe with fudge scented passkey\n\nstate: You are now in the spare room.\nYou unlock the fudge scented safe.\nYou are carrying: a fudge scented passkey.\n\naction: open fudge scented safe\n\nstate: You are now in the spare room.\nYou open the fudge scented safe, revealing a passkey.\nYou are carrying: a fudge scented passkey.\n\naction: ", "response": "take passkey from fudge scented safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the spare room.\nWell, here we are in a spare room.\nYou can see a fudge scented safe, so there's that. You make out an opened toolbox. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a fudge scented passkey on the floor.\nYou are carrying nothing.\n\naction: take fudge scented passkey\n\nstate: You are now in the spare room.\nYou pick up the fudge scented passkey from the ground.\nYou are carrying: a fudge scented passkey.\n\naction: unlock fudge scented safe with fudge scented passkey\n\nstate: You are now in the spare room.\nYou unlock the fudge scented safe.\nYou are carrying: a fudge scented passkey.\n\naction: open fudge scented safe\n\nstate: You are now in the spare room.\nYou open the fudge scented safe, revealing a passkey.\nYou are carrying: a fudge scented passkey.\n\naction: take passkey from fudge scented safe\n\nstate: You are now in the spare room.\nYour score has just gone up by one point.\nYou are carrying: a passkey and a fudge scented passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the spare room.\nWell, here we are in a spare room.\nYou can see a fudge scented safe, so there's that. You make out an opened toolbox. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a fudge scented passkey on the floor.\nYou are carrying nothing.\n\naction: take fudge scented passkey\n\nstate: You are now in the spare room.\nYou pick up the fudge scented passkey from the ground.\nYou are carrying: a fudge scented passkey.\n\naction: unlock fudge scented safe with fudge scented passkey\n\nstate: You are now in the spare room.\nYou unlock the fudge scented safe.\nYou are carrying: a fudge scented passkey.\n\naction: open fudge scented safe\n\nstate: You are now in the spare room.\nYou open the fudge scented safe, revealing a passkey.\nYou are carrying: a fudge scented passkey.\n\naction: take passkey from fudge scented safe\n\nstate: You are now in the spare room.\nYour score has just gone up by one point.\nYou are carrying: a passkey and a fudge scented passkey.\n\naction: go east\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a passkey and a fudge scented passkey.\n\naction: ", "response": "close locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the spare room.\nWell, here we are in a spare room.\nYou can see a fudge scented safe, so there's that. You make out an opened toolbox. Empty! What kind of nightmare TextWorld is this?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a fudge scented passkey on the floor.\nYou are carrying nothing.\n\naction: take fudge scented passkey\n\nstate: You are now in the spare room.\nYou pick up the fudge scented passkey from the ground.\nYou are carrying: a fudge scented passkey.\n\naction: unlock fudge scented safe with fudge scented passkey\n\nstate: You are now in the spare room.\nYou unlock the fudge scented safe.\nYou are carrying: a fudge scented passkey.\n\naction: open fudge scented safe\n\nstate: You are now in the spare room.\nYou open the fudge scented safe, revealing a passkey.\nYou are carrying: a fudge scented passkey.\n\naction: take passkey from fudge scented safe\n\nstate: You are now in the spare room.\nYour score has just gone up by one point.\nYou are carrying: a passkey and a fudge scented passkey.\n\naction: go east\n\nstate: You are now in the attic.\nYou find yourself in an attic. A typical kind of place. Okay, just remember what you're here to do, and everything will go great.\nYou see a locker. The locker is empty, what a horrible day!\nThere is a closed door leading south. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a passkey and a fudge scented passkey.\n\naction: close locker\n\nstate: You are now in the attic.\nYou close the locker.\nYou are carrying: a passkey and a fudge scented passkey.\n\naction: ", "response": "lock locker with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the kitchen.\nLook around you. Take it all in. It's not every day someone gets to be in a kitchen.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the kitchen.\nLook around you. Take it all in. It's not every day someone gets to be in a kitchen.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the sauna.\nYou arrive in a sauna. An usual kind of place. You start to take note of what's in the room.\nYou bend down to tie your shoe. When you stand up, you notice a locker. You scan the room for a type Y locker, and you find a type Y locker. You make out a board. You see a type Y key on the board, so there's that.\nThere is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: ", "response": "take type Y key from board<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the kitchen.\nLook around you. Take it all in. It's not every day someone gets to be in a kitchen.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the sauna.\nYou arrive in a sauna. An usual kind of place. You start to take note of what's in the room.\nYou bend down to tie your shoe. When you stand up, you notice a locker. You scan the room for a type Y locker, and you find a type Y locker. You make out a board. You see a type Y key on the board, so there's that.\nThere is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: take type Y key from board\n\nstate: You are now in the sauna.\nYou take the type Y key from the board.\nYou are carrying: a type Y key.\n\naction: ", "response": "unlock type Y locker with type Y key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the kitchen.\nLook around you. Take it all in. It's not every day someone gets to be in a kitchen.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the sauna.\nYou arrive in a sauna. An usual kind of place. You start to take note of what's in the room.\nYou bend down to tie your shoe. When you stand up, you notice a locker. You scan the room for a type Y locker, and you find a type Y locker. You make out a board. You see a type Y key on the board, so there's that.\nThere is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: take type Y key from board\n\nstate: You are now in the sauna.\nYou take the type Y key from the board.\nYou are carrying: a type Y key.\n\naction: unlock type Y locker with type Y key\n\nstate: You are now in the sauna.\nYou unlock the type Y locker.\nYou are carrying: a type Y key.\n\naction: ", "response": "open type Y locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the kitchen.\nLook around you. Take it all in. It's not every day someone gets to be in a kitchen.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the sauna.\nYou arrive in a sauna. An usual kind of place. You start to take note of what's in the room.\nYou bend down to tie your shoe. When you stand up, you notice a locker. You scan the room for a type Y locker, and you find a type Y locker. You make out a board. You see a type Y key on the board, so there's that.\nThere is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: take type Y key from board\n\nstate: You are now in the sauna.\nYou take the type Y key from the board.\nYou are carrying: a type Y key.\n\naction: unlock type Y locker with type Y key\n\nstate: You are now in the sauna.\nYou unlock the type Y locker.\nYou are carrying: a type Y key.\n\naction: open type Y locker\n\nstate: You are now in the sauna.\nYou open the type Y locker, revealing a key.\nYou are carrying: a type Y key.\n\naction: ", "response": "take key from type Y locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the kitchen.\nLook around you. Take it all in. It's not every day someone gets to be in a kitchen.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the sauna.\nYou arrive in a sauna. An usual kind of place. You start to take note of what's in the room.\nYou bend down to tie your shoe. When you stand up, you notice a locker. You scan the room for a type Y locker, and you find a type Y locker. You make out a board. You see a type Y key on the board, so there's that.\nThere is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: take type Y key from board\n\nstate: You are now in the sauna.\nYou take the type Y key from the board.\nYou are carrying: a type Y key.\n\naction: unlock type Y locker with type Y key\n\nstate: You are now in the sauna.\nYou unlock the type Y locker.\nYou are carrying: a type Y key.\n\naction: open type Y locker\n\nstate: You are now in the sauna.\nYou open the type Y locker, revealing a key.\nYou are carrying: a type Y key.\n\naction: take key from type Y locker\n\nstate: You are now in the sauna.\nYou take the key from the type Y locker.\nYou are carrying: a key and a type Y key.\n\naction: ", "response": "unlock locker with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou find yourself in a studio. An ordinary kind of place. You start to take note of what's in the room.\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the kitchen.\nLook around you. Take it all in. It's not every day someone gets to be in a kitchen.\nYou don't like doors? Why not try going east, that entranceway is unblocked. There is an unguarded exit to the north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the sauna.\nYou arrive in a sauna. An usual kind of place. You start to take note of what's in the room.\nYou bend down to tie your shoe. When you stand up, you notice a locker. You scan the room for a type Y locker, and you find a type Y locker. You make out a board. You see a type Y key on the board, so there's that.\nThere is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: take type Y key from board\n\nstate: You are now in the sauna.\nYou take the type Y key from the board.\nYou are carrying: a type Y key.\n\naction: unlock type Y locker with type Y key\n\nstate: You are now in the sauna.\nYou unlock the type Y locker.\nYou are carrying: a type Y key.\n\naction: open type Y locker\n\nstate: You are now in the sauna.\nYou open the type Y locker, revealing a key.\nYou are carrying: a type Y key.\n\naction: take key from type Y locker\n\nstate: You are now in the sauna.\nYou take the key from the type Y locker.\nYou are carrying: a key and a type Y key.\n\naction: unlock locker with key\n\nstate: You are now in the sauna.\nYou unlock the locker.\nYou are carrying: a key and a type Y key.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou arrive in a closet. An ordinary one. You begin looking for stuff.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type 9 key on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take type 9 key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou arrive in a closet. An ordinary one. You begin looking for stuff.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type 9 key on the floor.\nYou are carrying nothing.\n\naction: take type 9 key\n\nstate: You are now in the closet.\nYou pick up the type 9 key from the ground.\nYou are carrying: a type 9 key.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou arrive in a closet. An ordinary one. You begin looking for stuff.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type 9 key on the floor.\nYou are carrying nothing.\n\naction: take type 9 key\n\nstate: You are now in the closet.\nYou pick up the type 9 key from the ground.\nYou are carrying: a type 9 key.\n\naction: go north\n\nstate: You are now in the vault.\nYou are in a vault. An usual kind of place.\nWere you looking for a rectangular locker? Because look over there, it's a rectangular locker. You make out a locked type 9 locker.\nThere is a closed gateway leading west. You need an unblocked exit? You should try going south.\nYou are carrying: a type 9 key.\n\naction: ", "response": "unlock type 9 locker with type 9 key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou arrive in a closet. An ordinary one. You begin looking for stuff.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type 9 key on the floor.\nYou are carrying nothing.\n\naction: take type 9 key\n\nstate: You are now in the closet.\nYou pick up the type 9 key from the ground.\nYou are carrying: a type 9 key.\n\naction: go north\n\nstate: You are now in the vault.\nYou are in a vault. An usual kind of place.\nWere you looking for a rectangular locker? Because look over there, it's a rectangular locker. You make out a locked type 9 locker.\nThere is a closed gateway leading west. You need an unblocked exit? You should try going south.\nYou are carrying: a type 9 key.\n\naction: unlock type 9 locker with type 9 key\n\nstate: You are now in the vault.\nYou unlock the type 9 locker.\nYou are carrying: a type 9 key.\n\naction: ", "response": "open type 9 locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou arrive in a closet. An ordinary one. You begin looking for stuff.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type 9 key on the floor.\nYou are carrying nothing.\n\naction: take type 9 key\n\nstate: You are now in the closet.\nYou pick up the type 9 key from the ground.\nYou are carrying: a type 9 key.\n\naction: go north\n\nstate: You are now in the vault.\nYou are in a vault. An usual kind of place.\nWere you looking for a rectangular locker? Because look over there, it's a rectangular locker. You make out a locked type 9 locker.\nThere is a closed gateway leading west. You need an unblocked exit? You should try going south.\nYou are carrying: a type 9 key.\n\naction: unlock type 9 locker with type 9 key\n\nstate: You are now in the vault.\nYou unlock the type 9 locker.\nYou are carrying: a type 9 key.\n\naction: open type 9 locker\n\nstate: You are now in the vault.\nYou open the type 9 locker, revealing a rectangular keycard.\nYou are carrying: a type 9 key.\n\naction: ", "response": "take rectangular keycard from type 9 locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou arrive in a closet. An ordinary one. You begin looking for stuff.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type 9 key on the floor.\nYou are carrying nothing.\n\naction: take type 9 key\n\nstate: You are now in the closet.\nYou pick up the type 9 key from the ground.\nYou are carrying: a type 9 key.\n\naction: go north\n\nstate: You are now in the vault.\nYou are in a vault. An usual kind of place.\nWere you looking for a rectangular locker? Because look over there, it's a rectangular locker. You make out a locked type 9 locker.\nThere is a closed gateway leading west. You need an unblocked exit? You should try going south.\nYou are carrying: a type 9 key.\n\naction: unlock type 9 locker with type 9 key\n\nstate: You are now in the vault.\nYou unlock the type 9 locker.\nYou are carrying: a type 9 key.\n\naction: open type 9 locker\n\nstate: You are now in the vault.\nYou open the type 9 locker, revealing a rectangular keycard.\nYou are carrying: a type 9 key.\n\naction: take rectangular keycard from type 9 locker\n\nstate: You are now in the vault.\nYou take the rectangular keycard from the type 9 locker.\nYou are carrying: a rectangular keycard and a type 9 key.\n\naction: ", "response": "unlock rectangular locker with rectangular keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou arrive in a closet. An ordinary one. You begin looking for stuff.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type 9 key on the floor.\nYou are carrying nothing.\n\naction: take type 9 key\n\nstate: You are now in the closet.\nYou pick up the type 9 key from the ground.\nYou are carrying: a type 9 key.\n\naction: go north\n\nstate: You are now in the vault.\nYou are in a vault. An usual kind of place.\nWere you looking for a rectangular locker? Because look over there, it's a rectangular locker. You make out a locked type 9 locker.\nThere is a closed gateway leading west. You need an unblocked exit? You should try going south.\nYou are carrying: a type 9 key.\n\naction: unlock type 9 locker with type 9 key\n\nstate: You are now in the vault.\nYou unlock the type 9 locker.\nYou are carrying: a type 9 key.\n\naction: open type 9 locker\n\nstate: You are now in the vault.\nYou open the type 9 locker, revealing a rectangular keycard.\nYou are carrying: a type 9 key.\n\naction: take rectangular keycard from type 9 locker\n\nstate: You are now in the vault.\nYou take the rectangular keycard from the type 9 locker.\nYou are carrying: a rectangular keycard and a type 9 key.\n\naction: unlock rectangular locker with rectangular keycard\n\nstate: You are now in the vault.\nYou unlock the rectangular locker.\nYou are carrying: a rectangular keycard and a type 9 key.\n\naction: ", "response": "open rectangular locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou arrive in a closet. An ordinary one. You begin looking for stuff.\nYou don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a type 9 key on the floor.\nYou are carrying nothing.\n\naction: take type 9 key\n\nstate: You are now in the closet.\nYou pick up the type 9 key from the ground.\nYou are carrying: a type 9 key.\n\naction: go north\n\nstate: You are now in the vault.\nYou are in a vault. An usual kind of place.\nWere you looking for a rectangular locker? Because look over there, it's a rectangular locker. You make out a locked type 9 locker.\nThere is a closed gateway leading west. You need an unblocked exit? You should try going south.\nYou are carrying: a type 9 key.\n\naction: unlock type 9 locker with type 9 key\n\nstate: You are now in the vault.\nYou unlock the type 9 locker.\nYou are carrying: a type 9 key.\n\naction: open type 9 locker\n\nstate: You are now in the vault.\nYou open the type 9 locker, revealing a rectangular keycard.\nYou are carrying: a type 9 key.\n\naction: take rectangular keycard from type 9 locker\n\nstate: You are now in the vault.\nYou take the rectangular keycard from the type 9 locker.\nYou are carrying: a rectangular keycard and a type 9 key.\n\naction: unlock rectangular locker with rectangular keycard\n\nstate: You are now in the vault.\nYou unlock the rectangular locker.\nYou are carrying: a rectangular keycard and a type 9 key.\n\naction: open rectangular locker\n\nstate: You are now in the vault.\nYou open the rectangular locker, revealing a stick of butter and a shirt.\nYou are carrying: a rectangular keycard and a type 9 key.\n\naction: ", "response": "take shirt from rectangular locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nThis just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is a closed portal leading north. There is an unblocked exit to the west.\nThere is a non-euclidean key on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take non-euclidean key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nThis just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is a closed portal leading north. There is an unblocked exit to the west.\nThere is a non-euclidean key on the floor.\nYou are carrying nothing.\n\naction: take non-euclidean key\n\nstate: You are now in the laundromat.\nYou pick up the non-euclidean key from the ground.\nYou are carrying: a non-euclidean key.\n\naction: ", "response": "unlock non-euclidean locker with non-euclidean key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nThis just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is a closed portal leading north. There is an unblocked exit to the west.\nThere is a non-euclidean key on the floor.\nYou are carrying nothing.\n\naction: take non-euclidean key\n\nstate: You are now in the laundromat.\nYou pick up the non-euclidean key from the ground.\nYou are carrying: a non-euclidean key.\n\naction: unlock non-euclidean locker with non-euclidean key\n\nstate: You are now in the laundromat.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean key.\n\naction: ", "response": "open non-euclidean locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nThis just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is a closed portal leading north. There is an unblocked exit to the west.\nThere is a non-euclidean key on the floor.\nYou are carrying nothing.\n\naction: take non-euclidean key\n\nstate: You are now in the laundromat.\nYou pick up the non-euclidean key from the ground.\nYou are carrying: a non-euclidean key.\n\naction: unlock non-euclidean locker with non-euclidean key\n\nstate: You are now in the laundromat.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean key.\n\naction: open non-euclidean locker\n\nstate: You are now in the laundromat.\nYou open the non-euclidean locker, revealing a keycard.\nYou are carrying: a non-euclidean key.\n\naction: ", "response": "take keycard from non-euclidean locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nThis just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is a closed portal leading north. There is an unblocked exit to the west.\nThere is a non-euclidean key on the floor.\nYou are carrying nothing.\n\naction: take non-euclidean key\n\nstate: You are now in the laundromat.\nYou pick up the non-euclidean key from the ground.\nYou are carrying: a non-euclidean key.\n\naction: unlock non-euclidean locker with non-euclidean key\n\nstate: You are now in the laundromat.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean key.\n\naction: open non-euclidean locker\n\nstate: You are now in the laundromat.\nYou open the non-euclidean locker, revealing a keycard.\nYou are carrying: a non-euclidean key.\n\naction: take keycard from non-euclidean locker\n\nstate: You are now in the laundromat.\nYou take the keycard from the non-euclidean locker.\nYou are carrying: a keycard and a non-euclidean key.\n\naction: ", "response": "unlock locker with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nThis just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is a closed portal leading north. There is an unblocked exit to the west.\nThere is a non-euclidean key on the floor.\nYou are carrying nothing.\n\naction: take non-euclidean key\n\nstate: You are now in the laundromat.\nYou pick up the non-euclidean key from the ground.\nYou are carrying: a non-euclidean key.\n\naction: unlock non-euclidean locker with non-euclidean key\n\nstate: You are now in the laundromat.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean key.\n\naction: open non-euclidean locker\n\nstate: You are now in the laundromat.\nYou open the non-euclidean locker, revealing a keycard.\nYou are carrying: a non-euclidean key.\n\naction: take keycard from non-euclidean locker\n\nstate: You are now in the laundromat.\nYou take the keycard from the non-euclidean locker.\nYou are carrying: a keycard and a non-euclidean key.\n\naction: unlock locker with keycard\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a keycard and a non-euclidean key.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nThis just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is a closed portal leading north. There is an unblocked exit to the west.\nThere is a non-euclidean key on the floor.\nYou are carrying nothing.\n\naction: take non-euclidean key\n\nstate: You are now in the laundromat.\nYou pick up the non-euclidean key from the ground.\nYou are carrying: a non-euclidean key.\n\naction: unlock non-euclidean locker with non-euclidean key\n\nstate: You are now in the laundromat.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean key.\n\naction: open non-euclidean locker\n\nstate: You are now in the laundromat.\nYou open the non-euclidean locker, revealing a keycard.\nYou are carrying: a non-euclidean key.\n\naction: take keycard from non-euclidean locker\n\nstate: You are now in the laundromat.\nYou take the keycard from the non-euclidean locker.\nYou are carrying: a keycard and a non-euclidean key.\n\naction: unlock locker with keycard\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a keycard and a non-euclidean key.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a paper towel.\nYou are carrying: a keycard and a non-euclidean key.\n\naction: ", "response": "take paper towel from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nThis just in- You, in the laundromat. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nLook out! It's a- oh, never mind, it's just a locker. You make out a locked non-euclidean locker. You see a bench. What a coincidence, weren't you just thinking about a bench? The bench is ordinary. However, the bench, like an empty bench, has nothing on it. Oh! Why couldn't there just be stuff on it?\nThere is a closed portal leading north. There is an unblocked exit to the west.\nThere is a non-euclidean key on the floor.\nYou are carrying nothing.\n\naction: take non-euclidean key\n\nstate: You are now in the laundromat.\nYou pick up the non-euclidean key from the ground.\nYou are carrying: a non-euclidean key.\n\naction: unlock non-euclidean locker with non-euclidean key\n\nstate: You are now in the laundromat.\nYou unlock the non-euclidean locker.\nYou are carrying: a non-euclidean key.\n\naction: open non-euclidean locker\n\nstate: You are now in the laundromat.\nYou open the non-euclidean locker, revealing a keycard.\nYou are carrying: a non-euclidean key.\n\naction: take keycard from non-euclidean locker\n\nstate: You are now in the laundromat.\nYou take the keycard from the non-euclidean locker.\nYou are carrying: a keycard and a non-euclidean key.\n\naction: unlock locker with keycard\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a keycard and a non-euclidean key.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a paper towel.\nYou are carrying: a keycard and a non-euclidean key.\n\naction: take paper towel from locker\n\nstate: You are now in the laundromat.\nYou take the paper towel from the locker.\nYou are carrying: a paper towel, a keycard and a non-euclidean key.\n\naction: ", "response": "put paper towel on bench<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: ", "response": "take Henderson's style latchkey from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take Henderson's style latchkey from box\n\nstate: You are now in the chamber.\nYou take the Henderson's style latchkey from the box.\nYou are carrying: a Henderson's style latchkey.\n\naction: ", "response": "unlock Henderson's style locker with Henderson's style latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take Henderson's style latchkey from box\n\nstate: You are now in the chamber.\nYou take the Henderson's style latchkey from the box.\nYou are carrying: a Henderson's style latchkey.\n\naction: unlock Henderson's style locker with Henderson's style latchkey\n\nstate: You are now in the chamber.\nYou unlock the Henderson's style locker.\nYou are carrying: a Henderson's style latchkey.\n\naction: ", "response": "open Henderson's style locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take Henderson's style latchkey from box\n\nstate: You are now in the chamber.\nYou take the Henderson's style latchkey from the box.\nYou are carrying: a Henderson's style latchkey.\n\naction: unlock Henderson's style locker with Henderson's style latchkey\n\nstate: You are now in the chamber.\nYou unlock the Henderson's style locker.\nYou are carrying: a Henderson's style latchkey.\n\naction: open Henderson's style locker\n\nstate: You are now in the chamber.\nYou open the Henderson's style locker, revealing a Microsoft style key.\nYou are carrying: a Henderson's style latchkey.\n\naction: ", "response": "take Microsoft style key from Henderson's style locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take Henderson's style latchkey from box\n\nstate: You are now in the chamber.\nYou take the Henderson's style latchkey from the box.\nYou are carrying: a Henderson's style latchkey.\n\naction: unlock Henderson's style locker with Henderson's style latchkey\n\nstate: You are now in the chamber.\nYou unlock the Henderson's style locker.\nYou are carrying: a Henderson's style latchkey.\n\naction: open Henderson's style locker\n\nstate: You are now in the chamber.\nYou open the Henderson's style locker, revealing a Microsoft style key.\nYou are carrying: a Henderson's style latchkey.\n\naction: take Microsoft style key from Henderson's style locker\n\nstate: You are now in the chamber.\nYou take the Microsoft style key from the Henderson's style locker.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take Henderson's style latchkey from box\n\nstate: You are now in the chamber.\nYou take the Henderson's style latchkey from the box.\nYou are carrying: a Henderson's style latchkey.\n\naction: unlock Henderson's style locker with Henderson's style latchkey\n\nstate: You are now in the chamber.\nYou unlock the Henderson's style locker.\nYou are carrying: a Henderson's style latchkey.\n\naction: open Henderson's style locker\n\nstate: You are now in the chamber.\nYou open the Henderson's style locker, revealing a Microsoft style key.\nYou are carrying: a Henderson's style latchkey.\n\naction: take Microsoft style key from Henderson's style locker\n\nstate: You are now in the chamber.\nYou take the Microsoft style key from the Henderson's style locker.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: go south\n\nstate: You are now in the cellar.\nYou are in a cellar. An ordinary kind of place.\nYou can see a locked Microsoft style box.\nThere is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: ", "response": "unlock Microsoft style box with Microsoft style key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take Henderson's style latchkey from box\n\nstate: You are now in the chamber.\nYou take the Henderson's style latchkey from the box.\nYou are carrying: a Henderson's style latchkey.\n\naction: unlock Henderson's style locker with Henderson's style latchkey\n\nstate: You are now in the chamber.\nYou unlock the Henderson's style locker.\nYou are carrying: a Henderson's style latchkey.\n\naction: open Henderson's style locker\n\nstate: You are now in the chamber.\nYou open the Henderson's style locker, revealing a Microsoft style key.\nYou are carrying: a Henderson's style latchkey.\n\naction: take Microsoft style key from Henderson's style locker\n\nstate: You are now in the chamber.\nYou take the Microsoft style key from the Henderson's style locker.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: go south\n\nstate: You are now in the cellar.\nYou are in a cellar. An ordinary kind of place.\nYou can see a locked Microsoft style box.\nThere is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: unlock Microsoft style box with Microsoft style key\n\nstate: You are now in the cellar.\nYou unlock the Microsoft style box.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: ", "response": "open Microsoft style box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou arrive in a chamber. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou see a Henderson's style locker. You can see a box. A box... Is that really what you were looking for? The box contains a Henderson's style latchkey!\nThere is an unblocked exit to the south.\nYou are carrying nothing.\n\naction: take Henderson's style latchkey from box\n\nstate: You are now in the chamber.\nYou take the Henderson's style latchkey from the box.\nYou are carrying: a Henderson's style latchkey.\n\naction: unlock Henderson's style locker with Henderson's style latchkey\n\nstate: You are now in the chamber.\nYou unlock the Henderson's style locker.\nYou are carrying: a Henderson's style latchkey.\n\naction: open Henderson's style locker\n\nstate: You are now in the chamber.\nYou open the Henderson's style locker, revealing a Microsoft style key.\nYou are carrying: a Henderson's style latchkey.\n\naction: take Microsoft style key from Henderson's style locker\n\nstate: You are now in the chamber.\nYou take the Microsoft style key from the Henderson's style locker.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: go south\n\nstate: You are now in the cellar.\nYou are in a cellar. An ordinary kind of place.\nYou can see a locked Microsoft style box.\nThere is an exit to the east. Don't worry, it is unguarded. You need an unblocked exit? You should try going north. You need an unblocked exit? You should try going west.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: unlock Microsoft style box with Microsoft style key\n\nstate: You are now in the cellar.\nYou unlock the Microsoft style box.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: open Microsoft style box\n\nstate: You are now in the cellar.\nYou open the Microsoft style box, revealing a scarf.\nYou are carrying: a Microsoft style key and a Henderson's style latchkey.\n\naction: ", "response": "take scarf from Microsoft style box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box.\nThere is a closed American door leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\naction: ", "response": "unlock box with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box.\nThere is a closed American door leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the kitchenette.\nYou unlock the box.\nYou are carrying: a key.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box.\nThere is a closed American door leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the kitchenette.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the kitchenette.\nYou open the box, revealing an American keycard.\nYou are carrying: a key.\n\naction: ", "response": "take American keycard from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box.\nThere is a closed American door leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the kitchenette.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the kitchenette.\nYou open the box, revealing an American keycard.\nYou are carrying: a key.\n\naction: take American keycard from box\n\nstate: You are now in the kitchenette.\nYou take the American keycard from the box.\nYou are carrying: an American keycard and a key.\n\naction: ", "response": "unlock American door with American keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box.\nThere is a closed American door leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the kitchenette.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the kitchenette.\nYou open the box, revealing an American keycard.\nYou are carrying: a key.\n\naction: take American keycard from box\n\nstate: You are now in the kitchenette.\nYou take the American keycard from the box.\nYou are carrying: an American keycard and a key.\n\naction: unlock American door with American keycard\n\nstate: You are now in the kitchenette.\nYou unlock American door.\nYou are carrying: an American keycard and a key.\n\naction: ", "response": "open American door<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box.\nThere is a closed American door leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the kitchenette.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the kitchenette.\nYou open the box, revealing an American keycard.\nYou are carrying: a key.\n\naction: take American keycard from box\n\nstate: You are now in the kitchenette.\nYou take the American keycard from the box.\nYou are carrying: an American keycard and a key.\n\naction: unlock American door with American keycard\n\nstate: You are now in the kitchenette.\nYou unlock American door.\nYou are carrying: an American keycard and a key.\n\naction: open American door\n\nstate: You are now in the kitchenette.\nYou open American door.\nYou are carrying: an American keycard and a key.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box.\nThere is a closed American door leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the kitchenette.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the kitchenette.\nYou open the box, revealing an American keycard.\nYou are carrying: a key.\n\naction: take American keycard from box\n\nstate: You are now in the kitchenette.\nYou take the American keycard from the box.\nYou are carrying: an American keycard and a key.\n\naction: unlock American door with American keycard\n\nstate: You are now in the kitchenette.\nYou unlock American door.\nYou are carrying: an American keycard and a key.\n\naction: open American door\n\nstate: You are now in the kitchenette.\nYou open American door.\nYou are carrying: an American keycard and a key.\n\naction: go north\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an open American door leading south. You need an unblocked exit? You should try going east.\nYou are carrying: an American keycard and a key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou've just sauntered into a kitchenette.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a box.\nThere is a closed American door leading north. You need an unblocked exit? You should try going east.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the kitchenette.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the kitchenette.\nYou open the box, revealing an American keycard.\nYou are carrying: a key.\n\naction: take American keycard from box\n\nstate: You are now in the kitchenette.\nYou take the American keycard from the box.\nYou are carrying: an American keycard and a key.\n\naction: unlock American door with American keycard\n\nstate: You are now in the kitchenette.\nYou unlock American door.\nYou are carrying: an American keycard and a key.\n\naction: open American door\n\nstate: You are now in the kitchenette.\nYou open American door.\nYou are carrying: an American keycard and a key.\n\naction: go north\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nIf you haven't noticed it already, there seems to be something there by the wall, it's a stand. The stand is normal. However, the stand, like an empty stand, has nothing on it. What, you think everything in TextWorld should have stuff on it?\nThere is an open American door leading south. You need an unblocked exit? You should try going east.\nYou are carrying: an American keycard and a key.\n\naction: go east\n\nstate: You are now in the shower.\nYou're now in a shower. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou can see a counter. The counter is typical. On the counter you can see a sponge.\nThere is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: an American keycard and a key.\n\naction: ", "response": "take sponge from counter<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've just walked into a studio.\nOh, great. Here's a chest. You can see a closed portmanteau nearby.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\naction: ", "response": "open portmanteau<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've just walked into a studio.\nOh, great. Here's a chest. You can see a closed portmanteau nearby.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\naction: open portmanteau\n\nstate: You are now in the studio.\nYou open the portmanteau, revealing a keycard.\nYou are carrying nothing.\n\naction: ", "response": "take keycard from portmanteau<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've just walked into a studio.\nOh, great. Here's a chest. You can see a closed portmanteau nearby.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\naction: open portmanteau\n\nstate: You are now in the studio.\nYou open the portmanteau, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from portmanteau\n\nstate: You are now in the studio.\nYou take the keycard from the portmanteau.\nYou are carrying: a keycard.\n\naction: ", "response": "unlock chest with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've just walked into a studio.\nOh, great. Here's a chest. You can see a closed portmanteau nearby.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\naction: open portmanteau\n\nstate: You are now in the studio.\nYou open the portmanteau, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from portmanteau\n\nstate: You are now in the studio.\nYou take the keycard from the portmanteau.\nYou are carrying: a keycard.\n\naction: unlock chest with keycard\n\nstate: You are now in the studio.\nYou unlock the chest.\nYou are carrying: a keycard.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've just walked into a studio.\nOh, great. Here's a chest. You can see a closed portmanteau nearby.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\naction: open portmanteau\n\nstate: You are now in the studio.\nYou open the portmanteau, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from portmanteau\n\nstate: You are now in the studio.\nYou take the keycard from the portmanteau.\nYou are carrying: a keycard.\n\naction: unlock chest with keycard\n\nstate: You are now in the studio.\nYou unlock the chest.\nYou are carrying: a keycard.\n\naction: open chest\n\nstate: You are now in the studio.\nYou open the chest, revealing a passkey.\nYou are carrying: a keycard.\n\naction: ", "response": "take passkey from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've just walked into a studio.\nOh, great. Here's a chest. You can see a closed portmanteau nearby.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\naction: open portmanteau\n\nstate: You are now in the studio.\nYou open the portmanteau, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from portmanteau\n\nstate: You are now in the studio.\nYou take the keycard from the portmanteau.\nYou are carrying: a keycard.\n\naction: unlock chest with keycard\n\nstate: You are now in the studio.\nYou unlock the chest.\nYou are carrying: a keycard.\n\naction: open chest\n\nstate: You are now in the studio.\nYou open the chest, revealing a passkey.\nYou are carrying: a keycard.\n\naction: take passkey from chest\n\nstate: You are now in the studio.\nYou take the passkey from the chest.\nYou are carrying: a passkey and a keycard.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've just walked into a studio.\nOh, great. Here's a chest. You can see a closed portmanteau nearby.\nThere is an unblocked exit to the east.\nYou are carrying nothing.\n\naction: open portmanteau\n\nstate: You are now in the studio.\nYou open the portmanteau, revealing a keycard.\nYou are carrying nothing.\n\naction: take keycard from portmanteau\n\nstate: You are now in the studio.\nYou take the keycard from the portmanteau.\nYou are carrying: a keycard.\n\naction: unlock chest with keycard\n\nstate: You are now in the studio.\nYou unlock the chest.\nYou are carrying: a keycard.\n\naction: open chest\n\nstate: You are now in the studio.\nYou open the chest, revealing a passkey.\nYou are carrying: a keycard.\n\naction: take passkey from chest\n\nstate: You are now in the studio.\nYou take the passkey from the chest.\nYou are carrying: a passkey and a keycard.\n\naction: go east\n\nstate: You are now in the steam room.\nAh, the steam room. This is some kind of steam room, really great normal vibes in this place, a wonderful normal atmosphere. And now, well, you're in it.\nYou make out a box.\nThere is a closed portal leading north. There is an unguarded exit to the west.\nYou are carrying: a passkey and a keycard.\n\naction: ", "response": "unlock box with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\naction: go north\n\nstate: You are now in the kitchen.\nThis might come as a shock to you, but you've just moved into a kitchen.\nYou smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a cashew.\n\naction: ", "response": "take formless passkey from shelf<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\naction: go north\n\nstate: You are now in the kitchen.\nThis might come as a shock to you, but you've just moved into a kitchen.\nYou smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a cashew.\n\naction: take formless passkey from shelf\n\nstate: You are now in the kitchen.\nYou take the formless passkey from the shelf.\nYou are carrying: a formless passkey and a cashew.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\naction: go north\n\nstate: You are now in the kitchen.\nThis might come as a shock to you, but you've just moved into a kitchen.\nYou smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a cashew.\n\naction: take formless passkey from shelf\n\nstate: You are now in the kitchen.\nYou take the formless passkey from the shelf.\nYou are carrying: a formless passkey and a cashew.\n\naction: go south\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a formless passkey and a cashew.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\naction: go north\n\nstate: You are now in the kitchen.\nThis might come as a shock to you, but you've just moved into a kitchen.\nYou smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a cashew.\n\naction: take formless passkey from shelf\n\nstate: You are now in the kitchen.\nYou take the formless passkey from the shelf.\nYou are carrying: a formless passkey and a cashew.\n\naction: go south\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a formless passkey and a cashew.\n\naction: go east\n\nstate: You are now in the bar.\nYou've entered a bar.\nYou make out a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker. Hmmm... what else, what else?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a formless passkey and a cashew.\n\naction: ", "response": "unlock formless locker with formless passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\naction: go north\n\nstate: You are now in the kitchen.\nThis might come as a shock to you, but you've just moved into a kitchen.\nYou smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a cashew.\n\naction: take formless passkey from shelf\n\nstate: You are now in the kitchen.\nYou take the formless passkey from the shelf.\nYou are carrying: a formless passkey and a cashew.\n\naction: go south\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a formless passkey and a cashew.\n\naction: go east\n\nstate: You are now in the bar.\nYou've entered a bar.\nYou make out a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker. Hmmm... what else, what else?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a formless passkey and a cashew.\n\naction: unlock formless locker with formless passkey\n\nstate: You are now in the bar.\nYou unlock the formless locker.\nYou are carrying: a formless passkey and a cashew.\n\naction: ", "response": "open formless locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\naction: go north\n\nstate: You are now in the kitchen.\nThis might come as a shock to you, but you've just moved into a kitchen.\nYou smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a cashew.\n\naction: take formless passkey from shelf\n\nstate: You are now in the kitchen.\nYou take the formless passkey from the shelf.\nYou are carrying: a formless passkey and a cashew.\n\naction: go south\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a formless passkey and a cashew.\n\naction: go east\n\nstate: You are now in the bar.\nYou've entered a bar.\nYou make out a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker. Hmmm... what else, what else?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a formless passkey and a cashew.\n\naction: unlock formless locker with formless passkey\n\nstate: You are now in the bar.\nYou unlock the formless locker.\nYou are carrying: a formless passkey and a cashew.\n\naction: open formless locker\n\nstate: You are now in the bar.\nYou open the formless locker, revealing a key.\nYou are carrying: a formless passkey and a cashew.\n\naction: ", "response": "take key from formless locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a cashew.\n\naction: go north\n\nstate: You are now in the kitchen.\nThis might come as a shock to you, but you've just moved into a kitchen.\nYou smell an interesting smell, and follow it to a shelf. The shelf is ordinary. On the shelf you make out a formless passkey.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a cashew.\n\naction: take formless passkey from shelf\n\nstate: You are now in the kitchen.\nYou take the formless passkey from the shelf.\nYou are carrying: a formless passkey and a cashew.\n\naction: go south\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical kind of place. You begin to take stock of what's here.\nYou need an unguarded exit? You should try going east. You don't like doors? Why not try going north, that entranceway is unguarded. You need an unguarded exit? You should try going south.\nYou are carrying: a formless passkey and a cashew.\n\naction: go east\n\nstate: You are now in the bar.\nYou've entered a bar.\nYou make out a chest. The light flickers for a second, but nothing else happens. If you haven't noticed it already, there seems to be something there by the wall, it's a formless locker. Hmmm... what else, what else?\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a formless passkey and a cashew.\n\naction: unlock formless locker with formless passkey\n\nstate: You are now in the bar.\nYou unlock the formless locker.\nYou are carrying: a formless passkey and a cashew.\n\naction: open formless locker\n\nstate: You are now in the bar.\nYou open the formless locker, revealing a key.\nYou are carrying: a formless passkey and a cashew.\n\naction: take key from formless locker\n\nstate: You are now in the bar.\nYou take the key from the formless locker.\nYou are carrying: a key, a formless passkey and a cashew.\n\naction: ", "response": "lock chest with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou are in a chamber. A normal kind of place.\nThere is an unguarded exit to the west.\nThere is an apple on the floor.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou are in a chamber. A normal kind of place.\nThere is an unguarded exit to the west.\nThere is an apple on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've entered a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked chest. You see a locked type 7 box.\nThere is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a type 7 latchkey on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take type 7 latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou are in a chamber. A normal kind of place.\nThere is an unguarded exit to the west.\nThere is an apple on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've entered a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked chest. You see a locked type 7 box.\nThere is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a type 7 latchkey on the floor.\nYou are carrying nothing.\n\naction: take type 7 latchkey\n\nstate: You are now in the studio.\nYou pick up the type 7 latchkey from the ground.\nYou are carrying: a type 7 latchkey.\n\naction: ", "response": "unlock type 7 box with type 7 latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou are in a chamber. A normal kind of place.\nThere is an unguarded exit to the west.\nThere is an apple on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've entered a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked chest. You see a locked type 7 box.\nThere is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a type 7 latchkey on the floor.\nYou are carrying nothing.\n\naction: take type 7 latchkey\n\nstate: You are now in the studio.\nYou pick up the type 7 latchkey from the ground.\nYou are carrying: a type 7 latchkey.\n\naction: unlock type 7 box with type 7 latchkey\n\nstate: You are now in the studio.\nYou unlock the type 7 box.\nYou are carrying: a type 7 latchkey.\n\naction: ", "response": "open type 7 box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou are in a chamber. A normal kind of place.\nThere is an unguarded exit to the west.\nThere is an apple on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've entered a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked chest. You see a locked type 7 box.\nThere is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a type 7 latchkey on the floor.\nYou are carrying nothing.\n\naction: take type 7 latchkey\n\nstate: You are now in the studio.\nYou pick up the type 7 latchkey from the ground.\nYou are carrying: a type 7 latchkey.\n\naction: unlock type 7 box with type 7 latchkey\n\nstate: You are now in the studio.\nYou unlock the type 7 box.\nYou are carrying: a type 7 latchkey.\n\naction: open type 7 box\n\nstate: You are now in the studio.\nYou open the type 7 box, revealing a key.\nYou are carrying: a type 7 latchkey.\n\naction: ", "response": "take key from type 7 box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou are in a chamber. A normal kind of place.\nThere is an unguarded exit to the west.\nThere is an apple on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've entered a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked chest. You see a locked type 7 box.\nThere is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a type 7 latchkey on the floor.\nYou are carrying nothing.\n\naction: take type 7 latchkey\n\nstate: You are now in the studio.\nYou pick up the type 7 latchkey from the ground.\nYou are carrying: a type 7 latchkey.\n\naction: unlock type 7 box with type 7 latchkey\n\nstate: You are now in the studio.\nYou unlock the type 7 box.\nYou are carrying: a type 7 latchkey.\n\naction: open type 7 box\n\nstate: You are now in the studio.\nYou open the type 7 box, revealing a key.\nYou are carrying: a type 7 latchkey.\n\naction: take key from type 7 box\n\nstate: You are now in the studio.\nYou take the key from the type 7 box.\nYou are carrying: a key and a type 7 latchkey.\n\naction: ", "response": "unlock chest with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou are in a chamber. A normal kind of place.\nThere is an unguarded exit to the west.\nThere is an apple on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've entered a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked chest. You see a locked type 7 box.\nThere is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a type 7 latchkey on the floor.\nYou are carrying nothing.\n\naction: take type 7 latchkey\n\nstate: You are now in the studio.\nYou pick up the type 7 latchkey from the ground.\nYou are carrying: a type 7 latchkey.\n\naction: unlock type 7 box with type 7 latchkey\n\nstate: You are now in the studio.\nYou unlock the type 7 box.\nYou are carrying: a type 7 latchkey.\n\naction: open type 7 box\n\nstate: You are now in the studio.\nYou open the type 7 box, revealing a key.\nYou are carrying: a type 7 latchkey.\n\naction: take key from type 7 box\n\nstate: You are now in the studio.\nYou take the key from the type 7 box.\nYou are carrying: a key and a type 7 latchkey.\n\naction: unlock chest with key\n\nstate: You are now in the studio.\nYou unlock the chest.\nYou are carrying: a key and a type 7 latchkey.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the chamber.\nYou are in a chamber. A normal kind of place.\nThere is an unguarded exit to the west.\nThere is an apple on the floor.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the studio.\nYou've entered a studio. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou see a locked chest. You see a locked type 7 box.\nThere is a closed portal leading west. You don't like doors? Why not try going east, that entranceway is unblocked.\nThere is a type 7 latchkey on the floor.\nYou are carrying nothing.\n\naction: take type 7 latchkey\n\nstate: You are now in the studio.\nYou pick up the type 7 latchkey from the ground.\nYou are carrying: a type 7 latchkey.\n\naction: unlock type 7 box with type 7 latchkey\n\nstate: You are now in the studio.\nYou unlock the type 7 box.\nYou are carrying: a type 7 latchkey.\n\naction: open type 7 box\n\nstate: You are now in the studio.\nYou open the type 7 box, revealing a key.\nYou are carrying: a type 7 latchkey.\n\naction: take key from type 7 box\n\nstate: You are now in the studio.\nYou take the key from the type 7 box.\nYou are carrying: a key and a type 7 latchkey.\n\naction: unlock chest with key\n\nstate: You are now in the studio.\nYou unlock the chest.\nYou are carrying: a key and a type 7 latchkey.\n\naction: open chest\n\nstate: You are now in the studio.\nYou open the chest, revealing a pen.\nYou are carrying: a key and a type 7 latchkey.\n\naction: ", "response": "take pen from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a napkin and a printer.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a napkin and a printer.\n\naction: go west\n\nstate: You are now in the cubicle.\nYou are in a cubicle. A standard one. You begin looking for stuff.\nYou can make out a toolbox. You shudder, but continue examining the room.\nThere is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a napkin and a printer.\n\naction: ", "response": "open toolbox<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a napkin and a printer.\n\naction: go west\n\nstate: You are now in the cubicle.\nYou are in a cubicle. A standard one. You begin looking for stuff.\nYou can make out a toolbox. You shudder, but continue examining the room.\nThere is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a napkin and a printer.\n\naction: open toolbox\n\nstate: You are now in the cubicle.\nYou open the toolbox, revealing a TextWorld limited edition passkey.\nYou are carrying: a napkin and a printer.\n\naction: ", "response": "take TextWorld limited edition passkey from toolbox<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a napkin and a printer.\n\naction: go west\n\nstate: You are now in the cubicle.\nYou are in a cubicle. A standard one. You begin looking for stuff.\nYou can make out a toolbox. You shudder, but continue examining the room.\nThere is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a napkin and a printer.\n\naction: open toolbox\n\nstate: You are now in the cubicle.\nYou open the toolbox, revealing a TextWorld limited edition passkey.\nYou are carrying: a napkin and a printer.\n\naction: take TextWorld limited edition passkey from toolbox\n\nstate: You are now in the cubicle.\nYou take the TextWorld limited edition passkey from the toolbox.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a napkin and a printer.\n\naction: go west\n\nstate: You are now in the cubicle.\nYou are in a cubicle. A standard one. You begin looking for stuff.\nYou can make out a toolbox. You shudder, but continue examining the room.\nThere is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a napkin and a printer.\n\naction: open toolbox\n\nstate: You are now in the cubicle.\nYou open the toolbox, revealing a TextWorld limited edition passkey.\nYou are carrying: a napkin and a printer.\n\naction: take TextWorld limited edition passkey from toolbox\n\nstate: You are now in the cubicle.\nYou take the TextWorld limited edition passkey from the toolbox.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: go east\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: ", "response": "unlock TextWorld limited edition safe with TextWorld limited edition passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a napkin and a printer.\n\naction: go west\n\nstate: You are now in the cubicle.\nYou are in a cubicle. A standard one. You begin looking for stuff.\nYou can make out a toolbox. You shudder, but continue examining the room.\nThere is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a napkin and a printer.\n\naction: open toolbox\n\nstate: You are now in the cubicle.\nYou open the toolbox, revealing a TextWorld limited edition passkey.\nYou are carrying: a napkin and a printer.\n\naction: take TextWorld limited edition passkey from toolbox\n\nstate: You are now in the cubicle.\nYou take the TextWorld limited edition passkey from the toolbox.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: go east\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: unlock TextWorld limited edition safe with TextWorld limited edition passkey\n\nstate: You are now in the laundry place.\nYou unlock the TextWorld limited edition safe.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: ", "response": "open TextWorld limited edition safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a napkin and a printer.\n\naction: go west\n\nstate: You are now in the cubicle.\nYou are in a cubicle. A standard one. You begin looking for stuff.\nYou can make out a toolbox. You shudder, but continue examining the room.\nThere is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a napkin and a printer.\n\naction: open toolbox\n\nstate: You are now in the cubicle.\nYou open the toolbox, revealing a TextWorld limited edition passkey.\nYou are carrying: a napkin and a printer.\n\naction: take TextWorld limited edition passkey from toolbox\n\nstate: You are now in the cubicle.\nYou take the TextWorld limited edition passkey from the toolbox.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: go east\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: unlock TextWorld limited edition safe with TextWorld limited edition passkey\n\nstate: You are now in the laundry place.\nYou unlock the TextWorld limited edition safe.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the laundry place.\nYou open the TextWorld limited edition safe, revealing a stick of butter.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: ", "response": "take stick of butter from TextWorld limited edition safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a napkin and a printer.\n\naction: go west\n\nstate: You are now in the cubicle.\nYou are in a cubicle. A standard one. You begin looking for stuff.\nYou can make out a toolbox. You shudder, but continue examining the room.\nThere is a closed gate leading north. You don't like doors? Why not try going east, that entranceway is unguarded.\nYou are carrying: a napkin and a printer.\n\naction: open toolbox\n\nstate: You are now in the cubicle.\nYou open the toolbox, revealing a TextWorld limited edition passkey.\nYou are carrying: a napkin and a printer.\n\naction: take TextWorld limited edition passkey from toolbox\n\nstate: You are now in the cubicle.\nYou take the TextWorld limited edition passkey from the toolbox.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: go east\n\nstate: You are now in the laundry place.\nYou arrive in a laundry place. A normal one. You begin to take stock of what's in the room.\nYou can see a TextWorld limited edition safe. You wonder idly who left that here.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: unlock TextWorld limited edition safe with TextWorld limited edition passkey\n\nstate: You are now in the laundry place.\nYou unlock the TextWorld limited edition safe.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: open TextWorld limited edition safe\n\nstate: You are now in the laundry place.\nYou open the TextWorld limited edition safe, revealing a stick of butter.\nYou are carrying: a TextWorld limited edition passkey, a napkin and a printer.\n\naction: take stick of butter from TextWorld limited edition safe\n\nstate: You are now in the laundry place.\nYou take the stick of butter from the TextWorld limited edition safe.\nYou are carrying: a stick of butter, a TextWorld limited edition passkey, a napkin and a printer.\n\naction: ", "response": "eat stick of butter<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nWell, here we are in the study. You start to take note of what's in the room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a tablet.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nWell, here we are in the study. You start to take note of what's in the room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the sauna.\nYou find yourself in a sauna.\nThere is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a latchkey and a tablet.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nWell, here we are in the study. You start to take note of what's in the room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the sauna.\nYou find yourself in a sauna.\nThere is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the salon.\nLook around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.\nYou can see a locked safe. You can see a cuboid safe.\nYou need an unblocked exit? You should try going north.\nThere is a cuboid latchkey on the floor.\nYou are carrying: a latchkey and a tablet.\n\naction: ", "response": "unlock safe with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nWell, here we are in the study. You start to take note of what's in the room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the sauna.\nYou find yourself in a sauna.\nThere is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the salon.\nLook around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.\nYou can see a locked safe. You can see a cuboid safe.\nYou need an unblocked exit? You should try going north.\nThere is a cuboid latchkey on the floor.\nYou are carrying: a latchkey and a tablet.\n\naction: unlock safe with latchkey\n\nstate: You are now in the salon.\nYou unlock the safe.\nYou are carrying: a latchkey and a tablet.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nWell, here we are in the study. You start to take note of what's in the room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the sauna.\nYou find yourself in a sauna.\nThere is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the salon.\nLook around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.\nYou can see a locked safe. You can see a cuboid safe.\nYou need an unblocked exit? You should try going north.\nThere is a cuboid latchkey on the floor.\nYou are carrying: a latchkey and a tablet.\n\naction: unlock safe with latchkey\n\nstate: You are now in the salon.\nYou unlock the safe.\nYou are carrying: a latchkey and a tablet.\n\naction: open safe\n\nstate: You are now in the salon.\nYou open the safe, revealing a monitor.\nYou are carrying: a latchkey and a tablet.\n\naction: ", "response": "take monitor from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nWell, here we are in the study. You start to take note of what's in the room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the sauna.\nYou find yourself in a sauna.\nThere is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the salon.\nLook around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.\nYou can see a locked safe. You can see a cuboid safe.\nYou need an unblocked exit? You should try going north.\nThere is a cuboid latchkey on the floor.\nYou are carrying: a latchkey and a tablet.\n\naction: unlock safe with latchkey\n\nstate: You are now in the salon.\nYou unlock the safe.\nYou are carrying: a latchkey and a tablet.\n\naction: open safe\n\nstate: You are now in the salon.\nYou open the safe, revealing a monitor.\nYou are carrying: a latchkey and a tablet.\n\naction: take monitor from safe\n\nstate: You are now in the salon.\nYou take the monitor from the safe.\nYou are carrying: a monitor, a latchkey and a tablet.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nWell, here we are in the study. You start to take note of what's in the room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the sauna.\nYou find yourself in a sauna.\nThere is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the salon.\nLook around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.\nYou can see a locked safe. You can see a cuboid safe.\nYou need an unblocked exit? You should try going north.\nThere is a cuboid latchkey on the floor.\nYou are carrying: a latchkey and a tablet.\n\naction: unlock safe with latchkey\n\nstate: You are now in the salon.\nYou unlock the safe.\nYou are carrying: a latchkey and a tablet.\n\naction: open safe\n\nstate: You are now in the salon.\nYou open the safe, revealing a monitor.\nYou are carrying: a latchkey and a tablet.\n\naction: take monitor from safe\n\nstate: You are now in the salon.\nYou take the monitor from the safe.\nYou are carrying: a monitor, a latchkey and a tablet.\n\naction: go north\n\nstate: You are now in the sauna.\nYou find yourself in a sauna.\nThere is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a monitor, a latchkey and a tablet.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nWell, here we are in the study. You start to take note of what's in the room.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the sauna.\nYou find yourself in a sauna.\nThere is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a latchkey and a tablet.\n\naction: go south\n\nstate: You are now in the salon.\nLook around you. Take it all in. It's not every day someone gets to be in a salon. You begin looking for stuff.\nYou can see a locked safe. You can see a cuboid safe.\nYou need an unblocked exit? You should try going north.\nThere is a cuboid latchkey on the floor.\nYou are carrying: a latchkey and a tablet.\n\naction: unlock safe with latchkey\n\nstate: You are now in the salon.\nYou unlock the safe.\nYou are carrying: a latchkey and a tablet.\n\naction: open safe\n\nstate: You are now in the salon.\nYou open the safe, revealing a monitor.\nYou are carrying: a latchkey and a tablet.\n\naction: take monitor from safe\n\nstate: You are now in the salon.\nYou take the monitor from the safe.\nYou are carrying: a monitor, a latchkey and a tablet.\n\naction: go north\n\nstate: You are now in the sauna.\nYou find yourself in a sauna.\nThere is an unguarded exit to the east. You need an unguarded exit? You should try going north. You need an unblocked exit? You should try going south.\nYou are carrying: a monitor, a latchkey and a tablet.\n\naction: go east\n\nstate: You are now in the garage.\nYou're now in the garage.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nYou are carrying: a monitor, a latchkey and a tablet.\n\naction: ", "response": "drop monitor<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place.\nYou can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.\nThere is a keycard on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place.\nYou can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.\nThere is a keycard on the floor.\nYou are carrying nothing.\n\naction: take keycard\n\nstate: You are now in the kitchen.\nYou pick up the keycard from the ground.\nYou are carrying: a keycard.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place.\nYou can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.\nThere is a keycard on the floor.\nYou are carrying nothing.\n\naction: take keycard\n\nstate: You are now in the kitchen.\nYou pick up the keycard from the ground.\nYou are carrying: a keycard.\n\naction: go west\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: ", "response": "unlock safe with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place.\nYou can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.\nThere is a keycard on the floor.\nYou are carrying nothing.\n\naction: take keycard\n\nstate: You are now in the kitchen.\nYou pick up the keycard from the ground.\nYou are carrying: a keycard.\n\naction: go west\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place.\nYou can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.\nThere is a keycard on the floor.\nYou are carrying nothing.\n\naction: take keycard\n\nstate: You are now in the kitchen.\nYou pick up the keycard from the ground.\nYou are carrying: a keycard.\n\naction: go west\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a Henderson's key.\nYou are carrying: a keycard.\n\naction: ", "response": "take Henderson's key from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place.\nYou can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.\nThere is a keycard on the floor.\nYou are carrying nothing.\n\naction: take keycard\n\nstate: You are now in the kitchen.\nYou pick up the keycard from the ground.\nYou are carrying: a keycard.\n\naction: go west\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a Henderson's key.\nYou are carrying: a keycard.\n\naction: take Henderson's key from safe\n\nstate: You are now in the canteen.\nYou take the Henderson's key from the safe.\nYou are carrying: a Henderson's key and a keycard.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place.\nYou can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.\nThere is a keycard on the floor.\nYou are carrying nothing.\n\naction: take keycard\n\nstate: You are now in the kitchen.\nYou pick up the keycard from the ground.\nYou are carrying: a keycard.\n\naction: go west\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual kind of place.\nYou can make out a locked safe, which looks ordinary, close by.\nYou need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a Henderson's key.\nYou are carrying: a keycard.\n\naction: take Henderson's key from safe\n\nstate: You are now in the canteen.\nYou take the Henderson's key from the safe.\nYou are carrying: a Henderson's key and a keycard.\n\naction: go east\n\nstate: You are now in the kitchen.\nYou find yourself in a kitchen. A normal kind of place.\nYou can see a Henderson's safe. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed door leading north. There is an exit to the west. Don't worry, it is unguarded.\nYou are carrying: a Henderson's key and a keycard.\n\naction: ", "response": "unlock Henderson's safe with Henderson's key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked type T box here. You make out a locker.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\naction: ", "response": "unlock locker with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked type T box here. You make out a locker.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked type T box here. You make out a locker.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a type T keycard.\nYou are carrying: a latchkey.\n\naction: ", "response": "take type T keycard from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked type T box here. You make out a locker.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a type T keycard.\nYou are carrying: a latchkey.\n\naction: take type T keycard from locker\n\nstate: You are now in the laundromat.\nYou take the type T keycard from the locker.\nYou are carrying: a type T keycard and a latchkey.\n\naction: ", "response": "unlock type T box with type T keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked type T box here. You make out a locker.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a type T keycard.\nYou are carrying: a latchkey.\n\naction: take type T keycard from locker\n\nstate: You are now in the laundromat.\nYou take the type T keycard from the locker.\nYou are carrying: a type T keycard and a latchkey.\n\naction: unlock type T box with type T keycard\n\nstate: You are now in the laundromat.\nYou unlock the type T box.\nYou are carrying: a type T keycard and a latchkey.\n\naction: ", "response": "open type T box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked type T box here. You make out a locker.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a type T keycard.\nYou are carrying: a latchkey.\n\naction: take type T keycard from locker\n\nstate: You are now in the laundromat.\nYou take the type T keycard from the locker.\nYou are carrying: a type T keycard and a latchkey.\n\naction: unlock type T box with type T keycard\n\nstate: You are now in the laundromat.\nYou unlock the type T box.\nYou are carrying: a type T keycard and a latchkey.\n\naction: open type T box\n\nstate: You are now in the laundromat.\nYou open the type T box, revealing a nest of toads.\nYou are carrying: a type T keycard and a latchkey.\n\naction: ", "response": "take nest of toads from type T box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked type T box here. You make out a locker.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a type T keycard.\nYou are carrying: a latchkey.\n\naction: take type T keycard from locker\n\nstate: You are now in the laundromat.\nYou take the type T keycard from the locker.\nYou are carrying: a type T keycard and a latchkey.\n\naction: unlock type T box with type T keycard\n\nstate: You are now in the laundromat.\nYou unlock the type T box.\nYou are carrying: a type T keycard and a latchkey.\n\naction: open type T box\n\nstate: You are now in the laundromat.\nYou open the type T box, revealing a nest of toads.\nYou are carrying: a type T keycard and a latchkey.\n\naction: take nest of toads from type T box\n\nstate: You are now in the laundromat.\nYou take the nest of toads from the type T box.\nYou are carrying: a nest of toads, a type T keycard and a latchkey.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou arrive in a typical kind of place. That is to say, you're in a laundromat. Okay, just remember what you're here to do, and everything will go great.\nYou see a locked type T box here. You make out a locker.\nThere is an unblocked exit to the north.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a type T keycard.\nYou are carrying: a latchkey.\n\naction: take type T keycard from locker\n\nstate: You are now in the laundromat.\nYou take the type T keycard from the locker.\nYou are carrying: a type T keycard and a latchkey.\n\naction: unlock type T box with type T keycard\n\nstate: You are now in the laundromat.\nYou unlock the type T box.\nYou are carrying: a type T keycard and a latchkey.\n\naction: open type T box\n\nstate: You are now in the laundromat.\nYou open the type T box, revealing a nest of toads.\nYou are carrying: a type T keycard and a latchkey.\n\naction: take nest of toads from type T box\n\nstate: You are now in the laundromat.\nYou take the nest of toads from the type T box.\nYou are carrying: a nest of toads, a type T keycard and a latchkey.\n\naction: go north\n\nstate: You are now in the pantry.\nYou are in a pantry. A standard one.\nYou see a rack. The rack is ordinary. But the thing hasn't got anything on it.\nThere is a closed gateway leading west. There is an unblocked exit to the south.\nYou are carrying: a nest of toads, a type T keycard and a latchkey.\n\naction: ", "response": "put nest of toads on rack<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked formless chest in the corner. You see a type X locker. You see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\naction: ", "response": "unlock box with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked formless chest in the corner. You see a type X locker. You see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\naction: unlock box with latchkey\n\nstate: You are now in the cookery.\nYou unlock the box.\nYou are carrying: a latchkey.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked formless chest in the corner. You see a type X locker. You see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\naction: unlock box with latchkey\n\nstate: You are now in the cookery.\nYou unlock the box.\nYou are carrying: a latchkey.\n\naction: open box\n\nstate: You are now in the cookery.\nYou open the box, revealing a type X keycard.\nYou are carrying: a latchkey.\n\naction: ", "response": "take type X keycard from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked formless chest in the corner. You see a type X locker. You see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\naction: unlock box with latchkey\n\nstate: You are now in the cookery.\nYou unlock the box.\nYou are carrying: a latchkey.\n\naction: open box\n\nstate: You are now in the cookery.\nYou open the box, revealing a type X keycard.\nYou are carrying: a latchkey.\n\naction: take type X keycard from box\n\nstate: You are now in the cookery.\nYou take the type X keycard from the box.\nYou are carrying: a type X keycard and a latchkey.\n\naction: ", "response": "unlock type X locker with type X keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked formless chest in the corner. You see a type X locker. You see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\naction: unlock box with latchkey\n\nstate: You are now in the cookery.\nYou unlock the box.\nYou are carrying: a latchkey.\n\naction: open box\n\nstate: You are now in the cookery.\nYou open the box, revealing a type X keycard.\nYou are carrying: a latchkey.\n\naction: take type X keycard from box\n\nstate: You are now in the cookery.\nYou take the type X keycard from the box.\nYou are carrying: a type X keycard and a latchkey.\n\naction: unlock type X locker with type X keycard\n\nstate: You are now in the cookery.\nYou unlock the type X locker.\nYou are carrying: a type X keycard and a latchkey.\n\naction: ", "response": "open type X locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked formless chest in the corner. You see a type X locker. You see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\naction: unlock box with latchkey\n\nstate: You are now in the cookery.\nYou unlock the box.\nYou are carrying: a latchkey.\n\naction: open box\n\nstate: You are now in the cookery.\nYou open the box, revealing a type X keycard.\nYou are carrying: a latchkey.\n\naction: take type X keycard from box\n\nstate: You are now in the cookery.\nYou take the type X keycard from the box.\nYou are carrying: a type X keycard and a latchkey.\n\naction: unlock type X locker with type X keycard\n\nstate: You are now in the cookery.\nYou unlock the type X locker.\nYou are carrying: a type X keycard and a latchkey.\n\naction: open type X locker\n\nstate: You are now in the cookery.\nYou open the type X locker, revealing a formless key.\nYou are carrying: a type X keycard and a latchkey.\n\naction: ", "response": "take formless key from type X locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked formless chest in the corner. You see a type X locker. You see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\naction: unlock box with latchkey\n\nstate: You are now in the cookery.\nYou unlock the box.\nYou are carrying: a latchkey.\n\naction: open box\n\nstate: You are now in the cookery.\nYou open the box, revealing a type X keycard.\nYou are carrying: a latchkey.\n\naction: take type X keycard from box\n\nstate: You are now in the cookery.\nYou take the type X keycard from the box.\nYou are carrying: a type X keycard and a latchkey.\n\naction: unlock type X locker with type X keycard\n\nstate: You are now in the cookery.\nYou unlock the type X locker.\nYou are carrying: a type X keycard and a latchkey.\n\naction: open type X locker\n\nstate: You are now in the cookery.\nYou open the type X locker, revealing a formless key.\nYou are carrying: a type X keycard and a latchkey.\n\naction: take formless key from type X locker\n\nstate: You are now in the cookery.\nYou take the formless key from the type X locker.\nYou are carrying: a formless key, a type X keycard and a latchkey.\n\naction: ", "response": "unlock formless chest with formless key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cookery.\nYou've just shown up in a cookery.\nYou make out a locked formless chest in the corner. You see a type X locker. You see a locked box.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a latchkey.\n\naction: unlock box with latchkey\n\nstate: You are now in the cookery.\nYou unlock the box.\nYou are carrying: a latchkey.\n\naction: open box\n\nstate: You are now in the cookery.\nYou open the box, revealing a type X keycard.\nYou are carrying: a latchkey.\n\naction: take type X keycard from box\n\nstate: You are now in the cookery.\nYou take the type X keycard from the box.\nYou are carrying: a type X keycard and a latchkey.\n\naction: unlock type X locker with type X keycard\n\nstate: You are now in the cookery.\nYou unlock the type X locker.\nYou are carrying: a type X keycard and a latchkey.\n\naction: open type X locker\n\nstate: You are now in the cookery.\nYou open the type X locker, revealing a formless key.\nYou are carrying: a type X keycard and a latchkey.\n\naction: take formless key from type X locker\n\nstate: You are now in the cookery.\nYou take the formless key from the type X locker.\nYou are carrying: a formless key, a type X keycard and a latchkey.\n\naction: unlock formless chest with formless key\n\nstate: You are now in the cookery.\nYou unlock the formless chest.\nYou are carrying: a formless key, a type X keycard and a latchkey.\n\naction: ", "response": "open formless chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nYou can make out a closed drawer.\nThere is a closed gate leading north. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: ", "response": "open drawer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nYou can make out a closed drawer.\nThere is a closed gate leading north. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open drawer\n\nstate: You are now in the laundromat.\nYou open the drawer, revealing a Henderson's style key.\nYou are carrying nothing.\n\naction: ", "response": "take Henderson's style key from drawer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nYou can make out a closed drawer.\nThere is a closed gate leading north. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open drawer\n\nstate: You are now in the laundromat.\nYou open the drawer, revealing a Henderson's style key.\nYou are carrying nothing.\n\naction: take Henderson's style key from drawer\n\nstate: You are now in the laundromat.\nYou take the Henderson's style key from the drawer.\nYou are carrying: a Henderson's style key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nYou can make out a closed drawer.\nThere is a closed gate leading north. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open drawer\n\nstate: You are now in the laundromat.\nYou open the drawer, revealing a Henderson's style key.\nYou are carrying nothing.\n\naction: take Henderson's style key from drawer\n\nstate: You are now in the laundromat.\nYou take the Henderson's style key from the drawer.\nYou are carrying: a Henderson's style key.\n\naction: go east\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a Henderson's style key.\n\naction: ", "response": "unlock Henderson's style chest with Henderson's style key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nYou can make out a closed drawer.\nThere is a closed gate leading north. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open drawer\n\nstate: You are now in the laundromat.\nYou open the drawer, revealing a Henderson's style key.\nYou are carrying nothing.\n\naction: take Henderson's style key from drawer\n\nstate: You are now in the laundromat.\nYou take the Henderson's style key from the drawer.\nYou are carrying: a Henderson's style key.\n\naction: go east\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a Henderson's style key.\n\naction: unlock Henderson's style chest with Henderson's style key\n\nstate: You are now in the study.\nYou unlock the Henderson's style chest.\nYou are carrying: a Henderson's style key.\n\naction: ", "response": "open Henderson's style chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nYou can make out a closed drawer.\nThere is a closed gate leading north. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open drawer\n\nstate: You are now in the laundromat.\nYou open the drawer, revealing a Henderson's style key.\nYou are carrying nothing.\n\naction: take Henderson's style key from drawer\n\nstate: You are now in the laundromat.\nYou take the Henderson's style key from the drawer.\nYou are carrying: a Henderson's style key.\n\naction: go east\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a Henderson's style key.\n\naction: unlock Henderson's style chest with Henderson's style key\n\nstate: You are now in the study.\nYou unlock the Henderson's style chest.\nYou are carrying: a Henderson's style key.\n\naction: open Henderson's style chest\n\nstate: You are now in the study.\nYou open the Henderson's style chest, revealing a passkey.\nYou are carrying: a Henderson's style key.\n\naction: ", "response": "take passkey from Henderson's style chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou've entered a laundromat.\nYou can make out a closed drawer.\nThere is a closed gate leading north. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: open drawer\n\nstate: You are now in the laundromat.\nYou open the drawer, revealing a Henderson's style key.\nYou are carrying nothing.\n\naction: take Henderson's style key from drawer\n\nstate: You are now in the laundromat.\nYou take the Henderson's style key from the drawer.\nYou are carrying: a Henderson's style key.\n\naction: go east\n\nstate: You are now in the study.\nYou arrive in a study. An usual one.\nYou rest your hand against a wall, but you miss the wall and fall onto a box. You can make out a locked Henderson's style chest.\nYou need an unblocked exit? You should try going west.\nYou are carrying: a Henderson's style key.\n\naction: unlock Henderson's style chest with Henderson's style key\n\nstate: You are now in the study.\nYou unlock the Henderson's style chest.\nYou are carrying: a Henderson's style key.\n\naction: open Henderson's style chest\n\nstate: You are now in the study.\nYou open the Henderson's style chest, revealing a passkey.\nYou are carrying: a Henderson's style key.\n\naction: take passkey from Henderson's style chest\n\nstate: You are now in the study.\nYou take the passkey from the Henderson's style chest.\nYou are carrying: a passkey and a Henderson's style key.\n\naction: ", "response": "unlock box with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou're now in the shower.\nYou make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?\nThere is a closed portal leading south. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: ", "response": "open spherical locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou're now in the shower.\nYou make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?\nThere is a closed portal leading south. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: open spherical locker\n\nstate: You are now in the shower.\nYou open the spherical locker, revealing a Canadian limited edition key.\nYou are carrying nothing.\n\naction: ", "response": "take Canadian limited edition key from spherical locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou're now in the shower.\nYou make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?\nThere is a closed portal leading south. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: open spherical locker\n\nstate: You are now in the shower.\nYou open the spherical locker, revealing a Canadian limited edition key.\nYou are carrying nothing.\n\naction: take Canadian limited edition key from spherical locker\n\nstate: You are now in the shower.\nYou take the Canadian limited edition key from the spherical locker.\nYou are carrying: a Canadian limited edition key.\n\naction: ", "response": "unlock Canadian limited edition box with Canadian limited edition key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou're now in the shower.\nYou make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?\nThere is a closed portal leading south. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: open spherical locker\n\nstate: You are now in the shower.\nYou open the spherical locker, revealing a Canadian limited edition key.\nYou are carrying nothing.\n\naction: take Canadian limited edition key from spherical locker\n\nstate: You are now in the shower.\nYou take the Canadian limited edition key from the spherical locker.\nYou are carrying: a Canadian limited edition key.\n\naction: unlock Canadian limited edition box with Canadian limited edition key\n\nstate: You are now in the shower.\nYou unlock the Canadian limited edition box.\nYou are carrying: a Canadian limited edition key.\n\naction: ", "response": "open Canadian limited edition box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou're now in the shower.\nYou make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?\nThere is a closed portal leading south. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: open spherical locker\n\nstate: You are now in the shower.\nYou open the spherical locker, revealing a Canadian limited edition key.\nYou are carrying nothing.\n\naction: take Canadian limited edition key from spherical locker\n\nstate: You are now in the shower.\nYou take the Canadian limited edition key from the spherical locker.\nYou are carrying: a Canadian limited edition key.\n\naction: unlock Canadian limited edition box with Canadian limited edition key\n\nstate: You are now in the shower.\nYou unlock the Canadian limited edition box.\nYou are carrying: a Canadian limited edition key.\n\naction: open Canadian limited edition box\n\nstate: You are now in the shower.\nYou open the Canadian limited edition box, revealing a passkey and a spherical latchkey.\nYou are carrying: a Canadian limited edition key.\n\naction: ", "response": "take passkey from Canadian limited edition box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou're now in the shower.\nYou make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?\nThere is a closed portal leading south. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: open spherical locker\n\nstate: You are now in the shower.\nYou open the spherical locker, revealing a Canadian limited edition key.\nYou are carrying nothing.\n\naction: take Canadian limited edition key from spherical locker\n\nstate: You are now in the shower.\nYou take the Canadian limited edition key from the spherical locker.\nYou are carrying: a Canadian limited edition key.\n\naction: unlock Canadian limited edition box with Canadian limited edition key\n\nstate: You are now in the shower.\nYou unlock the Canadian limited edition box.\nYou are carrying: a Canadian limited edition key.\n\naction: open Canadian limited edition box\n\nstate: You are now in the shower.\nYou open the Canadian limited edition box, revealing a passkey and a spherical latchkey.\nYou are carrying: a Canadian limited edition key.\n\naction: take passkey from Canadian limited edition box\n\nstate: You are now in the shower.\nYou take the passkey from the Canadian limited edition box.\nYou are carrying: a passkey and a Canadian limited edition key.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the shower.\nYou're now in the shower.\nYou make out a locked Canadian limited edition box here. What's that over there? It looks like it's a spherical locker. Now why would someone leave that there?\nThere is a closed portal leading south. You need an unguarded exit? You should try going east.\nYou are carrying nothing.\n\naction: open spherical locker\n\nstate: You are now in the shower.\nYou open the spherical locker, revealing a Canadian limited edition key.\nYou are carrying nothing.\n\naction: take Canadian limited edition key from spherical locker\n\nstate: You are now in the shower.\nYou take the Canadian limited edition key from the spherical locker.\nYou are carrying: a Canadian limited edition key.\n\naction: unlock Canadian limited edition box with Canadian limited edition key\n\nstate: You are now in the shower.\nYou unlock the Canadian limited edition box.\nYou are carrying: a Canadian limited edition key.\n\naction: open Canadian limited edition box\n\nstate: You are now in the shower.\nYou open the Canadian limited edition box, revealing a passkey and a spherical latchkey.\nYou are carrying: a Canadian limited edition key.\n\naction: take passkey from Canadian limited edition box\n\nstate: You are now in the shower.\nYou take the passkey from the Canadian limited edition box.\nYou are carrying: a passkey and a Canadian limited edition key.\n\naction: go east\n\nstate: You are now in the studio.\nYou are in a studio. It seems to be pretty normal here. Let's see what's in here.\nYou can see a locker.\nYou need an unguarded exit? You should try going west.\nYou are carrying: a passkey and a Canadian limited edition key.\n\naction: ", "response": "unlock locker with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual one.\nYou can make out a chest. What a letdown! The chest is empty!\nThere is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a type H passkey on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take type H passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual one.\nYou can make out a chest. What a letdown! The chest is empty!\nThere is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a type H passkey on the floor.\nYou are carrying nothing.\n\naction: take type H passkey\n\nstate: You are now in the canteen.\nYou pick up the type H passkey from the ground.\nYou are carrying: a type H passkey.\n\naction: ", "response": "unlock type H gate with type H passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual one.\nYou can make out a chest. What a letdown! The chest is empty!\nThere is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a type H passkey on the floor.\nYou are carrying nothing.\n\naction: take type H passkey\n\nstate: You are now in the canteen.\nYou pick up the type H passkey from the ground.\nYou are carrying: a type H passkey.\n\naction: unlock type H gate with type H passkey\n\nstate: You are now in the canteen.\nYou unlock type H gate.\nYou are carrying: a type H passkey.\n\naction: ", "response": "open type H gate<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual one.\nYou can make out a chest. What a letdown! The chest is empty!\nThere is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a type H passkey on the floor.\nYou are carrying nothing.\n\naction: take type H passkey\n\nstate: You are now in the canteen.\nYou pick up the type H passkey from the ground.\nYou are carrying: a type H passkey.\n\naction: unlock type H gate with type H passkey\n\nstate: You are now in the canteen.\nYou unlock type H gate.\nYou are carrying: a type H passkey.\n\naction: open type H gate\n\nstate: You are now in the canteen.\nYou open type H gate.\nYou are carrying: a type H passkey.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual one.\nYou can make out a chest. What a letdown! The chest is empty!\nThere is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a type H passkey on the floor.\nYou are carrying nothing.\n\naction: take type H passkey\n\nstate: You are now in the canteen.\nYou pick up the type H passkey from the ground.\nYou are carrying: a type H passkey.\n\naction: unlock type H gate with type H passkey\n\nstate: You are now in the canteen.\nYou unlock type H gate.\nYou are carrying: a type H passkey.\n\naction: open type H gate\n\nstate: You are now in the canteen.\nYou open type H gate.\nYou are carrying: a type H passkey.\n\naction: go south\n\nstate: You are now in the attic.\nWell, here we are in an attic. Let's see what's in here.\nYou can see a locked safe. Look out! It's a- oh, never mind, it's just a cabinet. Wow, isn't TextWorld just the best?\nThere is an open type H gate leading north. You need an unblocked exit? You should try going west.\nThere is a key on the floor.\nYou are carrying: a type H passkey.\n\naction: ", "response": "take key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual one.\nYou can make out a chest. What a letdown! The chest is empty!\nThere is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a type H passkey on the floor.\nYou are carrying nothing.\n\naction: take type H passkey\n\nstate: You are now in the canteen.\nYou pick up the type H passkey from the ground.\nYou are carrying: a type H passkey.\n\naction: unlock type H gate with type H passkey\n\nstate: You are now in the canteen.\nYou unlock type H gate.\nYou are carrying: a type H passkey.\n\naction: open type H gate\n\nstate: You are now in the canteen.\nYou open type H gate.\nYou are carrying: a type H passkey.\n\naction: go south\n\nstate: You are now in the attic.\nWell, here we are in an attic. Let's see what's in here.\nYou can see a locked safe. Look out! It's a- oh, never mind, it's just a cabinet. Wow, isn't TextWorld just the best?\nThere is an open type H gate leading north. You need an unblocked exit? You should try going west.\nThere is a key on the floor.\nYou are carrying: a type H passkey.\n\naction: take key\n\nstate: You are now in the attic.\nYou pick up the key from the ground.\nYou are carrying: a key and a type H passkey.\n\naction: ", "response": "unlock safe with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the studio.\nYou are in a studio. A standard kind of place.\nYou can see a stand. The stand is ordinary. However, the stand, like an empty stand, has nothing on it.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the canteen.\nYou are in a canteen. An usual one.\nYou can make out a chest. What a letdown! The chest is empty!\nThere is a closed type H gate leading south. You don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a type H passkey on the floor.\nYou are carrying nothing.\n\naction: take type H passkey\n\nstate: You are now in the canteen.\nYou pick up the type H passkey from the ground.\nYou are carrying: a type H passkey.\n\naction: unlock type H gate with type H passkey\n\nstate: You are now in the canteen.\nYou unlock type H gate.\nYou are carrying: a type H passkey.\n\naction: open type H gate\n\nstate: You are now in the canteen.\nYou open type H gate.\nYou are carrying: a type H passkey.\n\naction: go south\n\nstate: You are now in the attic.\nWell, here we are in an attic. Let's see what's in here.\nYou can see a locked safe. Look out! It's a- oh, never mind, it's just a cabinet. Wow, isn't TextWorld just the best?\nThere is an open type H gate leading north. You need an unblocked exit? You should try going west.\nThere is a key on the floor.\nYou are carrying: a type H passkey.\n\naction: take key\n\nstate: You are now in the attic.\nYou pick up the key from the ground.\nYou are carrying: a key and a type H passkey.\n\naction: unlock safe with key\n\nstate: You are now in the attic.\nYou unlock the safe.\nYou are carrying: a key and a type H passkey.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: go east\n\nstate: You are now in the canteen.\nYou find yourself in a canteen. An usual one.\nYou make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: ", "response": "unlock TextWorld style chest with TextWorld style keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: go east\n\nstate: You are now in the canteen.\nYou find yourself in a canteen. An usual one.\nYou make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: unlock TextWorld style chest with TextWorld style keycard\n\nstate: You are now in the canteen.\nYou unlock the TextWorld style chest.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: ", "response": "open TextWorld style chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: go east\n\nstate: You are now in the canteen.\nYou find yourself in a canteen. An usual one.\nYou make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: unlock TextWorld style chest with TextWorld style keycard\n\nstate: You are now in the canteen.\nYou unlock the TextWorld style chest.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: open TextWorld style chest\n\nstate: You are now in the canteen.\nYou open the TextWorld style chest, revealing a type 5 passkey.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: ", "response": "take type 5 passkey from TextWorld style chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: go east\n\nstate: You are now in the canteen.\nYou find yourself in a canteen. An usual one.\nYou make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: unlock TextWorld style chest with TextWorld style keycard\n\nstate: You are now in the canteen.\nYou unlock the TextWorld style chest.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: open TextWorld style chest\n\nstate: You are now in the canteen.\nYou open the TextWorld style chest, revealing a type 5 passkey.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: take type 5 passkey from TextWorld style chest\n\nstate: You are now in the canteen.\nYou take the type 5 passkey from the TextWorld style chest.\nYou are carrying: a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: ", "response": "unlock type 5 chest with type 5 passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: go east\n\nstate: You are now in the canteen.\nYou find yourself in a canteen. An usual one.\nYou make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: unlock TextWorld style chest with TextWorld style keycard\n\nstate: You are now in the canteen.\nYou unlock the TextWorld style chest.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: open TextWorld style chest\n\nstate: You are now in the canteen.\nYou open the TextWorld style chest, revealing a type 5 passkey.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: take type 5 passkey from TextWorld style chest\n\nstate: You are now in the canteen.\nYou take the type 5 passkey from the TextWorld style chest.\nYou are carrying: a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: unlock type 5 chest with type 5 passkey\n\nstate: You are now in the canteen.\nYou unlock the type 5 chest.\nYou are carrying: a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: ", "response": "open type 5 chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: go east\n\nstate: You are now in the canteen.\nYou find yourself in a canteen. An usual one.\nYou make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: unlock TextWorld style chest with TextWorld style keycard\n\nstate: You are now in the canteen.\nYou unlock the TextWorld style chest.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: open TextWorld style chest\n\nstate: You are now in the canteen.\nYou open the TextWorld style chest, revealing a type 5 passkey.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: take type 5 passkey from TextWorld style chest\n\nstate: You are now in the canteen.\nYou take the type 5 passkey from the TextWorld style chest.\nYou are carrying: a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: unlock type 5 chest with type 5 passkey\n\nstate: You are now in the canteen.\nYou unlock the type 5 chest.\nYou are carrying: a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: open type 5 chest\n\nstate: You are now in the canteen.\nYou open the type 5 chest, revealing a fork.\nYou are carrying: a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: ", "response": "take fork from type 5 chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou are in an attic. A typical kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: go east\n\nstate: You are now in the canteen.\nYou find yourself in a canteen. An usual one.\nYou make out a locked type 5 chest here. You see a locked TextWorld style chest in the room.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: unlock TextWorld style chest with TextWorld style keycard\n\nstate: You are now in the canteen.\nYou unlock the TextWorld style chest.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: open TextWorld style chest\n\nstate: You are now in the canteen.\nYou open the TextWorld style chest, revealing a type 5 passkey.\nYou are carrying: a TextWorld style keycard and an insect.\n\naction: take type 5 passkey from TextWorld style chest\n\nstate: You are now in the canteen.\nYou take the type 5 passkey from the TextWorld style chest.\nYou are carrying: a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: unlock type 5 chest with type 5 passkey\n\nstate: You are now in the canteen.\nYou unlock the type 5 chest.\nYou are carrying: a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: open type 5 chest\n\nstate: You are now in the canteen.\nYou open the type 5 chest, revealing a fork.\nYou are carrying: a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: take fork from type 5 chest\n\nstate: You are now in the canteen.\nYou take the fork from the type 5 chest.\nYou are carrying: a fork, a type 5 passkey, a TextWorld style keycard and an insect.\n\naction: ", "response": "drop fork<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. A normal one.\nYou see a desk. The desk is standard. On the desk you can see a key.\nThere is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.\nThere is an onion on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take key from desk<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. A normal one.\nYou see a desk. The desk is standard. On the desk you can see a key.\nThere is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.\nThere is an onion on the floor.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the bedroom.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. A normal one.\nYou see a desk. The desk is standard. On the desk you can see a key.\nThere is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.\nThere is an onion on the floor.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the bedroom.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: ", "response": "unlock locker with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. A normal one.\nYou see a desk. The desk is standard. On the desk you can see a key.\nThere is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.\nThere is an onion on the floor.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the bedroom.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: unlock locker with key\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a key.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. A normal one.\nYou see a desk. The desk is standard. On the desk you can see a key.\nThere is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.\nThere is an onion on the floor.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the bedroom.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: unlock locker with key\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a key.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a legume.\nYou are carrying: a key.\n\naction: ", "response": "take legume from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the bedroom.\nYou arrive in a bedroom. A normal one.\nYou see a desk. The desk is standard. On the desk you can see a key.\nThere is a closed gateway leading south. There is an exit to the west. Don't worry, it is unguarded.\nThere is an onion on the floor.\nYou are carrying nothing.\n\naction: take key from desk\n\nstate: You are now in the bedroom.\nYou take the key from the desk.\nYou are carrying: a key.\n\naction: go west\n\nstate: You are now in the laundromat.\nYou are in a laundromat.\nYou can see a locker. You wonder idly who left that here.\nThere is an exit to the east. Don't worry, it is unblocked.\nYou are carrying: a key.\n\naction: unlock locker with key\n\nstate: You are now in the laundromat.\nYou unlock the locker.\nYou are carrying: a key.\n\naction: open locker\n\nstate: You are now in the laundromat.\nYou open the locker, revealing a legume.\nYou are carrying: a key.\n\naction: take legume from locker\n\nstate: You are now in the laundromat.\nYou take the legume from the locker.\nYou are carrying: a legume and a key.\n\naction: ", "response": "eat legume<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cellar.\nYou are in a cellar. The room is well lit.\nYou make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: ", "response": "take latchkey from counter<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cellar.\nYou are in a cellar. The room is well lit.\nYou make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take latchkey from counter\n\nstate: You are now in the cellar.\nYou take the latchkey from the counter.\nYou are carrying: a latchkey.\n\naction: ", "response": "unlock chest with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cellar.\nYou are in a cellar. The room is well lit.\nYou make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take latchkey from counter\n\nstate: You are now in the cellar.\nYou take the latchkey from the counter.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the cellar.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cellar.\nYou are in a cellar. The room is well lit.\nYou make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take latchkey from counter\n\nstate: You are now in the cellar.\nYou take the latchkey from the counter.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the cellar.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the cellar.\nYou open the chest, revealing a fresh laundry scented key.\nYou are carrying: a latchkey.\n\naction: ", "response": "take fresh laundry scented key from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cellar.\nYou are in a cellar. The room is well lit.\nYou make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take latchkey from counter\n\nstate: You are now in the cellar.\nYou take the latchkey from the counter.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the cellar.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the cellar.\nYou open the chest, revealing a fresh laundry scented key.\nYou are carrying: a latchkey.\n\naction: take fresh laundry scented key from chest\n\nstate: You are now in the cellar.\nYour score has just gone up by one point.\nYou are carrying: a fresh laundry scented key and a latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cellar.\nYou are in a cellar. The room is well lit.\nYou make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take latchkey from counter\n\nstate: You are now in the cellar.\nYou take the latchkey from the counter.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the cellar.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the cellar.\nYou open the chest, revealing a fresh laundry scented key.\nYou are carrying: a latchkey.\n\naction: take fresh laundry scented key from chest\n\nstate: You are now in the cellar.\nYour score has just gone up by one point.\nYou are carrying: a fresh laundry scented key and a latchkey.\n\naction: go east\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying: a fresh laundry scented key and a latchkey.\n\naction: ", "response": "close fresh laundry scented chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cellar.\nYou are in a cellar. The room is well lit.\nYou make out a chest. You idly wonder how they came up with the name TextWorld for this place. It's pretty fitting. You scan the room, seeing a counter. On the counter you see a latchkey. Now that's what I call TextWorld!\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying nothing.\n\naction: take latchkey from counter\n\nstate: You are now in the cellar.\nYou take the latchkey from the counter.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the cellar.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the cellar.\nYou open the chest, revealing a fresh laundry scented key.\nYou are carrying: a latchkey.\n\naction: take fresh laundry scented key from chest\n\nstate: You are now in the cellar.\nYour score has just gone up by one point.\nYou are carrying: a fresh laundry scented key and a latchkey.\n\naction: go east\n\nstate: You are now in the scullery.\nYou arrive in a scullery. A normal kind of place. You begin to take stock of what's here.\nYou scan the room for a fresh laundry scented chest, and you find a fresh laundry scented chest. I mean, just wow! Isn't TextWorld just the best? The fresh laundry scented chest is empty, what a horrible day!\nYou need an unguarded exit? You should try going west.\nYou are carrying: a fresh laundry scented key and a latchkey.\n\naction: close fresh laundry scented chest\n\nstate: You are now in the scullery.\nYou close the fresh laundry scented chest.\nYou are carrying: a fresh laundry scented key and a latchkey.\n\naction: ", "response": "lock fresh laundry scented chest with fresh laundry scented key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal one.\nYou make out a locked formless chest in the room. You can see a closed safe.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal one.\nYou make out a locked formless chest in the room. You can see a closed safe.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a formless key.\nYou are carrying nothing.\n\naction: ", "response": "take formless key from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal one.\nYou make out a locked formless chest in the room. You can see a closed safe.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a formless key.\nYou are carrying nothing.\n\naction: take formless key from safe\n\nstate: You are now in the canteen.\nYou take the formless key from the safe.\nYou are carrying: a formless key.\n\naction: ", "response": "unlock formless chest with formless key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal one.\nYou make out a locked formless chest in the room. You can see a closed safe.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a formless key.\nYou are carrying nothing.\n\naction: take formless key from safe\n\nstate: You are now in the canteen.\nYou take the formless key from the safe.\nYou are carrying: a formless key.\n\naction: unlock formless chest with formless key\n\nstate: You are now in the canteen.\nYou unlock the formless chest.\nYou are carrying: a formless key.\n\naction: ", "response": "open formless chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal one.\nYou make out a locked formless chest in the room. You can see a closed safe.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a formless key.\nYou are carrying nothing.\n\naction: take formless key from safe\n\nstate: You are now in the canteen.\nYou take the formless key from the safe.\nYou are carrying: a formless key.\n\naction: unlock formless chest with formless key\n\nstate: You are now in the canteen.\nYou unlock the formless chest.\nYou are carrying: a formless key.\n\naction: open formless chest\n\nstate: You are now in the canteen.\nYou open the formless chest, revealing a fly larva.\nYou are carrying: a formless key.\n\naction: ", "response": "take fly larva from formless chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal one.\nYou make out a locked formless chest in the room. You can see a closed safe.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a formless key.\nYou are carrying nothing.\n\naction: take formless key from safe\n\nstate: You are now in the canteen.\nYou take the formless key from the safe.\nYou are carrying: a formless key.\n\naction: unlock formless chest with formless key\n\nstate: You are now in the canteen.\nYou unlock the formless chest.\nYou are carrying: a formless key.\n\naction: open formless chest\n\nstate: You are now in the canteen.\nYou open the formless chest, revealing a fly larva.\nYou are carrying: a formless key.\n\naction: take fly larva from formless chest\n\nstate: You are now in the canteen.\nYou take the fly larva from the formless chest.\nYou are carrying: a fly larva and a formless key.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go east\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal one.\nYou make out a locked formless chest in the room. You can see a closed safe.\nYou don't like doors? Why not try going west, that entranceway is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a formless key.\nYou are carrying nothing.\n\naction: take formless key from safe\n\nstate: You are now in the canteen.\nYou take the formless key from the safe.\nYou are carrying: a formless key.\n\naction: unlock formless chest with formless key\n\nstate: You are now in the canteen.\nYou unlock the formless chest.\nYou are carrying: a formless key.\n\naction: open formless chest\n\nstate: You are now in the canteen.\nYou open the formless chest, revealing a fly larva.\nYou are carrying: a formless key.\n\naction: take fly larva from formless chest\n\nstate: You are now in the canteen.\nYou take the fly larva from the formless chest.\nYou are carrying: a fly larva and a formless key.\n\naction: go west\n\nstate: You are now in the bedchamber.\nWell, here we are in the bedchamber. Okay, just remember what you're here to do, and everything will go great.\nYou can make out an opened basket here. Empty! What kind of nightmare TextWorld is this?\nThere is an exit to the east. Don't worry, it is unguarded. You don't like doors? Why not try going south, that entranceway is unguarded. You need an unblocked exit? You should try going west.\nYou are carrying: a fly larva and a formless key.\n\naction: ", "response": "insert fly larva into basket<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a gummy bear.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a gummy bear.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place.\nOh wow! Is that what I think it is? It is! It's a safe. Huh, weird.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a gummy bear.\n\naction: ", "response": "take rectangular latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a gummy bear.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place.\nOh wow! Is that what I think it is? It is! It's a safe. Huh, weird.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a gummy bear.\n\naction: take rectangular latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the rectangular latchkey from the ground.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a gummy bear.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place.\nOh wow! Is that what I think it is? It is! It's a safe. Huh, weird.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a gummy bear.\n\naction: take rectangular latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the rectangular latchkey from the ground.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: go west\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: ", "response": "unlock rectangular box with rectangular latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a gummy bear.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place.\nOh wow! Is that what I think it is? It is! It's a safe. Huh, weird.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a gummy bear.\n\naction: take rectangular latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the rectangular latchkey from the ground.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: go west\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: unlock rectangular box with rectangular latchkey\n\nstate: You are now in the sauna.\nYou unlock the rectangular box.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: ", "response": "open rectangular box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a gummy bear.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place.\nOh wow! Is that what I think it is? It is! It's a safe. Huh, weird.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a gummy bear.\n\naction: take rectangular latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the rectangular latchkey from the ground.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: go west\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: unlock rectangular box with rectangular latchkey\n\nstate: You are now in the sauna.\nYou unlock the rectangular box.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: open rectangular box\n\nstate: You are now in the sauna.\nYou open the rectangular box, revealing a key.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: ", "response": "take key from rectangular box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a gummy bear.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place.\nOh wow! Is that what I think it is? It is! It's a safe. Huh, weird.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a gummy bear.\n\naction: take rectangular latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the rectangular latchkey from the ground.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: go west\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: unlock rectangular box with rectangular latchkey\n\nstate: You are now in the sauna.\nYou unlock the rectangular box.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: open rectangular box\n\nstate: You are now in the sauna.\nYou open the rectangular box, revealing a key.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: take key from rectangular box\n\nstate: You are now in the sauna.\nYou take the key from the rectangular box.\nYou are carrying: a key, a rectangular latchkey and a gummy bear.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a gummy bear.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place.\nOh wow! Is that what I think it is? It is! It's a safe. Huh, weird.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nThere is a rectangular latchkey on the floor.\nYou are carrying: a gummy bear.\n\naction: take rectangular latchkey\n\nstate: You are now in the cookhouse.\nYou pick up the rectangular latchkey from the ground.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: go west\n\nstate: You are now in the sauna.\nYou've entered a sauna. You begin to take stock of what's in the room.\nYou see a rectangular box.\nThere is an unguarded exit to the east.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: unlock rectangular box with rectangular latchkey\n\nstate: You are now in the sauna.\nYou unlock the rectangular box.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: open rectangular box\n\nstate: You are now in the sauna.\nYou open the rectangular box, revealing a key.\nYou are carrying: a rectangular latchkey and a gummy bear.\n\naction: take key from rectangular box\n\nstate: You are now in the sauna.\nYou take the key from the rectangular box.\nYou are carrying: a key, a rectangular latchkey and a gummy bear.\n\naction: go east\n\nstate: You are now in the cookhouse.\nYou are in a cookhouse. A normal kind of place.\nOh wow! Is that what I think it is? It is! It's a safe. Huh, weird.\nThere is a closed portal leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a key, a rectangular latchkey and a gummy bear.\n\naction: ", "response": "lock safe with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou are in a workshop. A normal one.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a printer on the floor.\nYou are carrying nothing.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou are in a workshop. A normal one.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a printer on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the sauna.\nYou've just sauntered into a sauna. The room is well lit.\nYou make out a safe. Hey, want to see a dresser? Look over there, a dresser.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "open dresser<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou are in a workshop. A normal one.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a printer on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the sauna.\nYou've just sauntered into a sauna. The room is well lit.\nYou make out a safe. Hey, want to see a dresser? Look over there, a dresser.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open dresser\n\nstate: You are now in the sauna.\nYou open the dresser, revealing a key.\nYou are carrying nothing.\n\naction: ", "response": "take key from dresser<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou are in a workshop. A normal one.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a printer on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the sauna.\nYou've just sauntered into a sauna. The room is well lit.\nYou make out a safe. Hey, want to see a dresser? Look over there, a dresser.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open dresser\n\nstate: You are now in the sauna.\nYou open the dresser, revealing a key.\nYou are carrying nothing.\n\naction: take key from dresser\n\nstate: You are now in the sauna.\nYou take the key from the dresser.\nYou are carrying: a key.\n\naction: ", "response": "unlock safe with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou are in a workshop. A normal one.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a printer on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the sauna.\nYou've just sauntered into a sauna. The room is well lit.\nYou make out a safe. Hey, want to see a dresser? Look over there, a dresser.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open dresser\n\nstate: You are now in the sauna.\nYou open the dresser, revealing a key.\nYou are carrying nothing.\n\naction: take key from dresser\n\nstate: You are now in the sauna.\nYou take the key from the dresser.\nYou are carrying: a key.\n\naction: unlock safe with key\n\nstate: You are now in the sauna.\nYou unlock the safe.\nYou are carrying: a key.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou are in a workshop. A normal one.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a printer on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the sauna.\nYou've just sauntered into a sauna. The room is well lit.\nYou make out a safe. Hey, want to see a dresser? Look over there, a dresser.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open dresser\n\nstate: You are now in the sauna.\nYou open the dresser, revealing a key.\nYou are carrying nothing.\n\naction: take key from dresser\n\nstate: You are now in the sauna.\nYou take the key from the dresser.\nYou are carrying: a key.\n\naction: unlock safe with key\n\nstate: You are now in the sauna.\nYou unlock the safe.\nYou are carrying: a key.\n\naction: open safe\n\nstate: You are now in the sauna.\nYou open the safe, revealing a loaf of bread.\nYou are carrying: a key.\n\naction: ", "response": "take loaf of bread from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou are in a workshop. A normal one.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nThere is a printer on the floor.\nYou are carrying nothing.\n\naction: go north\n\nstate: You are now in the sauna.\nYou've just sauntered into a sauna. The room is well lit.\nYou make out a safe. Hey, want to see a dresser? Look over there, a dresser.\nThere is an exit to the south. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: open dresser\n\nstate: You are now in the sauna.\nYou open the dresser, revealing a key.\nYou are carrying nothing.\n\naction: take key from dresser\n\nstate: You are now in the sauna.\nYou take the key from the dresser.\nYou are carrying: a key.\n\naction: unlock safe with key\n\nstate: You are now in the sauna.\nYou unlock the safe.\nYou are carrying: a key.\n\naction: open safe\n\nstate: You are now in the sauna.\nYou open the safe, revealing a loaf of bread.\nYou are carrying: a key.\n\naction: take loaf of bread from safe\n\nstate: You are now in the sauna.\nYou take the loaf of bread from the safe.\nYou are carrying: a loaf of bread and a key.\n\naction: ", "response": "eat loaf of bread<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookery.\nYou are in a cookery. A normal kind of place. Let's see what's in here.\nYou make out a locked formless safe. You see a safe.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookery.\nYou are in a cookery. A normal kind of place. Let's see what's in here.\nYou make out a locked formless safe. You see a safe.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cookery.\nYou open the safe, revealing a formless latchkey.\nYou are carrying nothing.\n\naction: ", "response": "take formless latchkey from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookery.\nYou are in a cookery. A normal kind of place. Let's see what's in here.\nYou make out a locked formless safe. You see a safe.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cookery.\nYou open the safe, revealing a formless latchkey.\nYou are carrying nothing.\n\naction: take formless latchkey from safe\n\nstate: You are now in the cookery.\nYou take the formless latchkey from the safe.\nYou are carrying: a formless latchkey.\n\naction: ", "response": "unlock formless safe with formless latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookery.\nYou are in a cookery. A normal kind of place. Let's see what's in here.\nYou make out a locked formless safe. You see a safe.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cookery.\nYou open the safe, revealing a formless latchkey.\nYou are carrying nothing.\n\naction: take formless latchkey from safe\n\nstate: You are now in the cookery.\nYou take the formless latchkey from the safe.\nYou are carrying: a formless latchkey.\n\naction: unlock formless safe with formless latchkey\n\nstate: You are now in the cookery.\nYou unlock the formless safe.\nYou are carrying: a formless latchkey.\n\naction: ", "response": "open formless safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookery.\nYou are in a cookery. A normal kind of place. Let's see what's in here.\nYou make out a locked formless safe. You see a safe.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cookery.\nYou open the safe, revealing a formless latchkey.\nYou are carrying nothing.\n\naction: take formless latchkey from safe\n\nstate: You are now in the cookery.\nYou take the formless latchkey from the safe.\nYou are carrying: a formless latchkey.\n\naction: unlock formless safe with formless latchkey\n\nstate: You are now in the cookery.\nYou unlock the formless safe.\nYou are carrying: a formless latchkey.\n\naction: open formless safe\n\nstate: You are now in the cookery.\nYou open the formless safe, revealing a coffee cup.\nYou are carrying: a formless latchkey.\n\naction: ", "response": "take coffee cup from formless safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookery.\nYou are in a cookery. A normal kind of place. Let's see what's in here.\nYou make out a locked formless safe. You see a safe.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cookery.\nYou open the safe, revealing a formless latchkey.\nYou are carrying nothing.\n\naction: take formless latchkey from safe\n\nstate: You are now in the cookery.\nYou take the formless latchkey from the safe.\nYou are carrying: a formless latchkey.\n\naction: unlock formless safe with formless latchkey\n\nstate: You are now in the cookery.\nYou unlock the formless safe.\nYou are carrying: a formless latchkey.\n\naction: open formless safe\n\nstate: You are now in the cookery.\nYou open the formless safe, revealing a coffee cup.\nYou are carrying: a formless latchkey.\n\naction: take coffee cup from formless safe\n\nstate: You are now in the cookery.\nYou take the coffee cup from the formless safe.\nYou are carrying: a coffee cup and a formless latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookery.\nYou are in a cookery. A normal kind of place. Let's see what's in here.\nYou make out a locked formless safe. You see a safe.\nThere is an exit to the east. Don't worry, it is unguarded.\nThere is a key on the floor.\nYou are carrying nothing.\n\naction: open safe\n\nstate: You are now in the cookery.\nYou open the safe, revealing a formless latchkey.\nYou are carrying nothing.\n\naction: take formless latchkey from safe\n\nstate: You are now in the cookery.\nYou take the formless latchkey from the safe.\nYou are carrying: a formless latchkey.\n\naction: unlock formless safe with formless latchkey\n\nstate: You are now in the cookery.\nYou unlock the formless safe.\nYou are carrying: a formless latchkey.\n\naction: open formless safe\n\nstate: You are now in the cookery.\nYou open the formless safe, revealing a coffee cup.\nYou are carrying: a formless latchkey.\n\naction: take coffee cup from formless safe\n\nstate: You are now in the cookery.\nYou take the coffee cup from the formless safe.\nYou are carrying: a coffee cup and a formless latchkey.\n\naction: go east\n\nstate: You are now in the cubicle.\nWell, here we are in a cubicle. I guess you better just go and list everything you see here.\nYou don't like doors? Why not try going north, that entranceway is unblocked. There is an unblocked exit to the south. You need an unblocked exit? You should try going west.\nYou are carrying: a coffee cup and a formless latchkey.\n\naction: ", "response": "drop coffee cup<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookhouse.\nI never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.\nYou make out a freezer.\nYou don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "open freezer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookhouse.\nI never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.\nYou make out a freezer.\nYou don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a latchkey.\nYou are carrying nothing.\n\naction: ", "response": "take latchkey from freezer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookhouse.\nI never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.\nYou make out a freezer.\nYou don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a latchkey.\nYou are carrying nothing.\n\naction: take latchkey from freezer\n\nstate: You are now in the cookhouse.\nYou take the latchkey from the freezer.\nYou are carrying: a latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookhouse.\nI never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.\nYou make out a freezer.\nYou don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a latchkey.\nYou are carrying nothing.\n\naction: take latchkey from freezer\n\nstate: You are now in the cookhouse.\nYou take the latchkey from the freezer.\nYou are carrying: a latchkey.\n\naction: go east\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: ", "response": "unlock locker with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookhouse.\nI never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.\nYou make out a freezer.\nYou don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a latchkey.\nYou are carrying nothing.\n\naction: take latchkey from freezer\n\nstate: You are now in the cookhouse.\nYou take the latchkey from the freezer.\nYou are carrying: a latchkey.\n\naction: go east\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookhouse.\nI never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.\nYou make out a freezer.\nYou don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a latchkey.\nYou are carrying nothing.\n\naction: take latchkey from freezer\n\nstate: You are now in the cookhouse.\nYou take the latchkey from the freezer.\nYou are carrying: a latchkey.\n\naction: go east\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the pantry.\nYou open the locker, revealing a chocolate bar.\nYou are carrying: a latchkey.\n\naction: ", "response": "take chocolate bar from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying nothing.\n\naction: go west\n\nstate: You are now in the cookhouse.\nI never took you for the sort of person who would show up in a cookhouse, but I guess I was wrong.\nYou make out a freezer.\nYou don't like doors? Why not try going east, that entranceway is unblocked. You need an unguarded exit? You should try going north. You don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: open freezer\n\nstate: You are now in the cookhouse.\nYou open the freezer, revealing a latchkey.\nYou are carrying nothing.\n\naction: take latchkey from freezer\n\nstate: You are now in the cookhouse.\nYou take the latchkey from the freezer.\nYou are carrying: a latchkey.\n\naction: go east\n\nstate: You are now in the pantry.\nYou are in a pantry. A typical one.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an exit to the west. Don't worry, it is unblocked.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the pantry.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the pantry.\nYou open the locker, revealing a chocolate bar.\nYou are carrying: a latchkey.\n\naction: take chocolate bar from locker\n\nstate: You are now in the pantry.\nYou take the chocolate bar from the locker.\nYou are carrying: a chocolate bar and a latchkey.\n\naction: ", "response": "eat chocolate bar<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "take passkey from drawer<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take passkey from drawer\n\nstate: You are now in the laundry place.\nYou take the passkey from the drawer.\nYou are carrying: a passkey.\n\naction: ", "response": "unlock safe with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take passkey from drawer\n\nstate: You are now in the laundry place.\nYou take the passkey from the drawer.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the laundry place.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take passkey from drawer\n\nstate: You are now in the laundry place.\nYou take the passkey from the drawer.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the laundry place.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the laundry place.\nYou open the safe, revealing a rectangular latchkey.\nYou are carrying: a passkey.\n\naction: ", "response": "take rectangular latchkey from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take passkey from drawer\n\nstate: You are now in the laundry place.\nYou take the passkey from the drawer.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the laundry place.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the laundry place.\nYou open the safe, revealing a rectangular latchkey.\nYou are carrying: a passkey.\n\naction: take rectangular latchkey from safe\n\nstate: You are now in the laundry place.\nYou take the rectangular latchkey from the safe.\nYou are carrying: a rectangular latchkey and a passkey.\n\naction: ", "response": "unlock rectangular safe with rectangular latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take passkey from drawer\n\nstate: You are now in the laundry place.\nYou take the passkey from the drawer.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the laundry place.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the laundry place.\nYou open the safe, revealing a rectangular latchkey.\nYou are carrying: a passkey.\n\naction: take rectangular latchkey from safe\n\nstate: You are now in the laundry place.\nYou take the rectangular latchkey from the safe.\nYou are carrying: a rectangular latchkey and a passkey.\n\naction: unlock rectangular safe with rectangular latchkey\n\nstate: You are now in the laundry place.\nYou unlock the rectangular safe.\nYou are carrying: a rectangular latchkey and a passkey.\n\naction: ", "response": "open rectangular safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take passkey from drawer\n\nstate: You are now in the laundry place.\nYou take the passkey from the drawer.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the laundry place.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the laundry place.\nYou open the safe, revealing a rectangular latchkey.\nYou are carrying: a passkey.\n\naction: take rectangular latchkey from safe\n\nstate: You are now in the laundry place.\nYou take the rectangular latchkey from the safe.\nYou are carrying: a rectangular latchkey and a passkey.\n\naction: unlock rectangular safe with rectangular latchkey\n\nstate: You are now in the laundry place.\nYou unlock the rectangular safe.\nYou are carrying: a rectangular latchkey and a passkey.\n\naction: open rectangular safe\n\nstate: You are now in the laundry place.\nYou open the rectangular safe, revealing a key.\nYou are carrying: a rectangular latchkey and a passkey.\n\naction: ", "response": "take key from rectangular safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the laundry place.\nYou are in a laundry place. A standard kind of place.\nYou can make out a rectangular safe. You hear a noise behind you and spin around, but you can't see anything other than a safe. You make out a drawer. The drawer contains a passkey.\nThere is a closed portal leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take passkey from drawer\n\nstate: You are now in the laundry place.\nYou take the passkey from the drawer.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the laundry place.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the laundry place.\nYou open the safe, revealing a rectangular latchkey.\nYou are carrying: a passkey.\n\naction: take rectangular latchkey from safe\n\nstate: You are now in the laundry place.\nYou take the rectangular latchkey from the safe.\nYou are carrying: a rectangular latchkey and a passkey.\n\naction: unlock rectangular safe with rectangular latchkey\n\nstate: You are now in the laundry place.\nYou unlock the rectangular safe.\nYou are carrying: a rectangular latchkey and a passkey.\n\naction: open rectangular safe\n\nstate: You are now in the laundry place.\nYou open the rectangular safe, revealing a key.\nYou are carrying: a rectangular latchkey and a passkey.\n\naction: take key from rectangular safe\n\nstate: You are now in the laundry place.\nYou take the key from the rectangular safe.\nYou are carrying: a key, a rectangular latchkey and a passkey.\n\naction: ", "response": "unlock portal with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie.\n\naction: go south\n\nstate: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen.\nYou can see a table. The table is normal. On the table you can see a non-euclidean passkey.\nThere is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cookie.\n\naction: ", "response": "take non-euclidean passkey from table<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie.\n\naction: go south\n\nstate: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen.\nYou can see a table. The table is normal. On the table you can see a non-euclidean passkey.\nThere is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cookie.\n\naction: take non-euclidean passkey from table\n\nstate: You are now in the kitchen.\nYou take the non-euclidean passkey from the table.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie.\n\naction: go south\n\nstate: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen.\nYou can see a table. The table is normal. On the table you can see a non-euclidean passkey.\nThere is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cookie.\n\naction: take non-euclidean passkey from table\n\nstate: You are now in the kitchen.\nYou take the non-euclidean passkey from the table.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: go north\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: ", "response": "unlock non-euclidean chest with non-euclidean passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie.\n\naction: go south\n\nstate: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen.\nYou can see a table. The table is normal. On the table you can see a non-euclidean passkey.\nThere is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cookie.\n\naction: take non-euclidean passkey from table\n\nstate: You are now in the kitchen.\nYou take the non-euclidean passkey from the table.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: go north\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: unlock non-euclidean chest with non-euclidean passkey\n\nstate: You are now in the spare room.\nYou unlock the non-euclidean chest.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: ", "response": "open non-euclidean chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie.\n\naction: go south\n\nstate: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen.\nYou can see a table. The table is normal. On the table you can see a non-euclidean passkey.\nThere is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cookie.\n\naction: take non-euclidean passkey from table\n\nstate: You are now in the kitchen.\nYou take the non-euclidean passkey from the table.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: go north\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: unlock non-euclidean chest with non-euclidean passkey\n\nstate: You are now in the spare room.\nYou unlock the non-euclidean chest.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: open non-euclidean chest\n\nstate: You are now in the spare room.\nYou open the non-euclidean chest, revealing a Canadian limited edition keycard.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: ", "response": "take Canadian limited edition keycard from non-euclidean chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie.\n\naction: go south\n\nstate: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen.\nYou can see a table. The table is normal. On the table you can see a non-euclidean passkey.\nThere is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cookie.\n\naction: take non-euclidean passkey from table\n\nstate: You are now in the kitchen.\nYou take the non-euclidean passkey from the table.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: go north\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: unlock non-euclidean chest with non-euclidean passkey\n\nstate: You are now in the spare room.\nYou unlock the non-euclidean chest.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: open non-euclidean chest\n\nstate: You are now in the spare room.\nYou open the non-euclidean chest, revealing a Canadian limited edition keycard.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: take Canadian limited edition keycard from non-euclidean chest\n\nstate: You are now in the spare room.\nYou take the Canadian limited edition keycard from the non-euclidean chest.\nYou are carrying: a Canadian limited edition keycard, a non-euclidean passkey and a cookie.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a cookie.\n\naction: go south\n\nstate: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen.\nYou can see a table. The table is normal. On the table you can see a non-euclidean passkey.\nThere is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cookie.\n\naction: take non-euclidean passkey from table\n\nstate: You are now in the kitchen.\nYou take the non-euclidean passkey from the table.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: go north\n\nstate: You are now in the spare room.\nYou arrive in a spare room. A typical kind of place. You can barely contain your excitement.\nYou can make out a non-euclidean chest.\nYou don't like doors? Why not try going south, that entranceway is unblocked.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: unlock non-euclidean chest with non-euclidean passkey\n\nstate: You are now in the spare room.\nYou unlock the non-euclidean chest.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: open non-euclidean chest\n\nstate: You are now in the spare room.\nYou open the non-euclidean chest, revealing a Canadian limited edition keycard.\nYou are carrying: a non-euclidean passkey and a cookie.\n\naction: take Canadian limited edition keycard from non-euclidean chest\n\nstate: You are now in the spare room.\nYou take the Canadian limited edition keycard from the non-euclidean chest.\nYou are carrying: a Canadian limited edition keycard, a non-euclidean passkey and a cookie.\n\naction: go south\n\nstate: You are now in the kitchen.\nI am sorry to announce that you are now in the kitchen.\nYou can see a table. The table is normal. But the thing is empty.\nThere is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a Canadian limited edition keycard, a non-euclidean passkey and a cookie.\n\naction: ", "response": "unlock Canadian limited edition gateway with Canadian limited edition keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type 4 chest.\nThere is an unguarded exit to the south.\nThere is a licorice strip on the floor.\nYou are carrying: a type 4 passkey.\n\naction: ", "response": "unlock type 4 chest with type 4 passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type 4 chest.\nThere is an unguarded exit to the south.\nThere is a licorice strip on the floor.\nYou are carrying: a type 4 passkey.\n\naction: unlock type 4 chest with type 4 passkey\n\nstate: You are now in the cubicle.\nYou unlock the type 4 chest.\nYou are carrying: a type 4 passkey.\n\naction: ", "response": "open type 4 chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type 4 chest.\nThere is an unguarded exit to the south.\nThere is a licorice strip on the floor.\nYou are carrying: a type 4 passkey.\n\naction: unlock type 4 chest with type 4 passkey\n\nstate: You are now in the cubicle.\nYou unlock the type 4 chest.\nYou are carrying: a type 4 passkey.\n\naction: open type 4 chest\n\nstate: You are now in the cubicle.\nYou open the type 4 chest, revealing a type X key.\nYou are carrying: a type 4 passkey.\n\naction: ", "response": "take type X key from type 4 chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type 4 chest.\nThere is an unguarded exit to the south.\nThere is a licorice strip on the floor.\nYou are carrying: a type 4 passkey.\n\naction: unlock type 4 chest with type 4 passkey\n\nstate: You are now in the cubicle.\nYou unlock the type 4 chest.\nYou are carrying: a type 4 passkey.\n\naction: open type 4 chest\n\nstate: You are now in the cubicle.\nYou open the type 4 chest, revealing a type X key.\nYou are carrying: a type 4 passkey.\n\naction: take type X key from type 4 chest\n\nstate: You are now in the cubicle.\nYou take the type X key from the type 4 chest.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type 4 chest.\nThere is an unguarded exit to the south.\nThere is a licorice strip on the floor.\nYou are carrying: a type 4 passkey.\n\naction: unlock type 4 chest with type 4 passkey\n\nstate: You are now in the cubicle.\nYou unlock the type 4 chest.\nYou are carrying: a type 4 passkey.\n\naction: open type 4 chest\n\nstate: You are now in the cubicle.\nYou open the type 4 chest, revealing a type X key.\nYou are carrying: a type 4 passkey.\n\naction: take type X key from type 4 chest\n\nstate: You are now in the cubicle.\nYou take the type X key from the type 4 chest.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: go south\n\nstate: You are now in the laundry place.\nYou've just walked into a laundry place.\nThere is a closed type X portal leading east. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: ", "response": "unlock type X portal with type X key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type 4 chest.\nThere is an unguarded exit to the south.\nThere is a licorice strip on the floor.\nYou are carrying: a type 4 passkey.\n\naction: unlock type 4 chest with type 4 passkey\n\nstate: You are now in the cubicle.\nYou unlock the type 4 chest.\nYou are carrying: a type 4 passkey.\n\naction: open type 4 chest\n\nstate: You are now in the cubicle.\nYou open the type 4 chest, revealing a type X key.\nYou are carrying: a type 4 passkey.\n\naction: take type X key from type 4 chest\n\nstate: You are now in the cubicle.\nYou take the type X key from the type 4 chest.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: go south\n\nstate: You are now in the laundry place.\nYou've just walked into a laundry place.\nThere is a closed type X portal leading east. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: unlock type X portal with type X key\n\nstate: You are now in the laundry place.\nYou unlock type X portal.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: ", "response": "open type X portal<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type 4 chest.\nThere is an unguarded exit to the south.\nThere is a licorice strip on the floor.\nYou are carrying: a type 4 passkey.\n\naction: unlock type 4 chest with type 4 passkey\n\nstate: You are now in the cubicle.\nYou unlock the type 4 chest.\nYou are carrying: a type 4 passkey.\n\naction: open type 4 chest\n\nstate: You are now in the cubicle.\nYou open the type 4 chest, revealing a type X key.\nYou are carrying: a type 4 passkey.\n\naction: take type X key from type 4 chest\n\nstate: You are now in the cubicle.\nYou take the type X key from the type 4 chest.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: go south\n\nstate: You are now in the laundry place.\nYou've just walked into a laundry place.\nThere is a closed type X portal leading east. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: unlock type X portal with type X key\n\nstate: You are now in the laundry place.\nYou unlock type X portal.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: open type X portal\n\nstate: You are now in the laundry place.\nYou open type X portal.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the cubicle.\nYou find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call \"looking.\"\nYou can make out a type 4 chest.\nThere is an unguarded exit to the south.\nThere is a licorice strip on the floor.\nYou are carrying: a type 4 passkey.\n\naction: unlock type 4 chest with type 4 passkey\n\nstate: You are now in the cubicle.\nYou unlock the type 4 chest.\nYou are carrying: a type 4 passkey.\n\naction: open type 4 chest\n\nstate: You are now in the cubicle.\nYou open the type 4 chest, revealing a type X key.\nYou are carrying: a type 4 passkey.\n\naction: take type X key from type 4 chest\n\nstate: You are now in the cubicle.\nYou take the type X key from the type 4 chest.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: go south\n\nstate: You are now in the laundry place.\nYou've just walked into a laundry place.\nThere is a closed type X portal leading east. There is an exit to the north. Don't worry, it is unblocked.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: unlock type X portal with type X key\n\nstate: You are now in the laundry place.\nYou unlock type X portal.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: open type X portal\n\nstate: You are now in the laundry place.\nYou open type X portal.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: go east\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A typical one. I guess you better just go and list everything you see here.\nThere is an open type X portal leading west. You need an unblocked exit? You should try going north.\nThere is a durian and a teacup on the floor.\nYou are carrying: a type X key and a type 4 passkey.\n\naction: ", "response": "take teacup<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the vault.\nYou've just walked into a vault.\nYou see a locked cuboid chest.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid keycard.\n\naction: ", "response": "unlock cuboid chest with cuboid keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the vault.\nYou've just walked into a vault.\nYou see a locked cuboid chest.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid keycard.\n\naction: unlock cuboid chest with cuboid keycard\n\nstate: You are now in the vault.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid keycard.\n\naction: ", "response": "open cuboid chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the vault.\nYou've just walked into a vault.\nYou see a locked cuboid chest.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid keycard.\n\naction: unlock cuboid chest with cuboid keycard\n\nstate: You are now in the vault.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid keycard.\n\naction: open cuboid chest\n\nstate: You are now in the vault.\nYou open the cuboid chest, revealing a Microsoft latchkey.\nYou are carrying: a cuboid keycard.\n\naction: ", "response": "take Microsoft latchkey from cuboid chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the vault.\nYou've just walked into a vault.\nYou see a locked cuboid chest.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid keycard.\n\naction: unlock cuboid chest with cuboid keycard\n\nstate: You are now in the vault.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid keycard.\n\naction: open cuboid chest\n\nstate: You are now in the vault.\nYou open the cuboid chest, revealing a Microsoft latchkey.\nYou are carrying: a cuboid keycard.\n\naction: take Microsoft latchkey from cuboid chest\n\nstate: You are now in the vault.\nYou take the Microsoft latchkey from the cuboid chest.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the vault.\nYou've just walked into a vault.\nYou see a locked cuboid chest.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid keycard.\n\naction: unlock cuboid chest with cuboid keycard\n\nstate: You are now in the vault.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid keycard.\n\naction: open cuboid chest\n\nstate: You are now in the vault.\nYou open the cuboid chest, revealing a Microsoft latchkey.\nYou are carrying: a cuboid keycard.\n\naction: take Microsoft latchkey from cuboid chest\n\nstate: You are now in the vault.\nYou take the Microsoft latchkey from the cuboid chest.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: go south\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A typical one. You start to take note of what's in the room.\nYou see a locked Microsoft chest nearby.\nThere is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: ", "response": "unlock Microsoft chest with Microsoft latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the vault.\nYou've just walked into a vault.\nYou see a locked cuboid chest.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid keycard.\n\naction: unlock cuboid chest with cuboid keycard\n\nstate: You are now in the vault.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid keycard.\n\naction: open cuboid chest\n\nstate: You are now in the vault.\nYou open the cuboid chest, revealing a Microsoft latchkey.\nYou are carrying: a cuboid keycard.\n\naction: take Microsoft latchkey from cuboid chest\n\nstate: You are now in the vault.\nYou take the Microsoft latchkey from the cuboid chest.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: go south\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A typical one. You start to take note of what's in the room.\nYou see a locked Microsoft chest nearby.\nThere is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: unlock Microsoft chest with Microsoft latchkey\n\nstate: You are now in the dish-pit.\nYou unlock the Microsoft chest.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: ", "response": "open Microsoft chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the vault.\nYou've just walked into a vault.\nYou see a locked cuboid chest.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid keycard.\n\naction: unlock cuboid chest with cuboid keycard\n\nstate: You are now in the vault.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid keycard.\n\naction: open cuboid chest\n\nstate: You are now in the vault.\nYou open the cuboid chest, revealing a Microsoft latchkey.\nYou are carrying: a cuboid keycard.\n\naction: take Microsoft latchkey from cuboid chest\n\nstate: You are now in the vault.\nYou take the Microsoft latchkey from the cuboid chest.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: go south\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A typical one. You start to take note of what's in the room.\nYou see a locked Microsoft chest nearby.\nThere is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: unlock Microsoft chest with Microsoft latchkey\n\nstate: You are now in the dish-pit.\nYou unlock the Microsoft chest.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: open Microsoft chest\n\nstate: You are now in the dish-pit.\nYou open the Microsoft chest, revealing a latchkey.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: ", "response": "take latchkey from Microsoft chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the vault.\nYou've just walked into a vault.\nYou see a locked cuboid chest.\nYou need an unguarded exit? You should try going south.\nYou are carrying: a cuboid keycard.\n\naction: unlock cuboid chest with cuboid keycard\n\nstate: You are now in the vault.\nYou unlock the cuboid chest.\nYou are carrying: a cuboid keycard.\n\naction: open cuboid chest\n\nstate: You are now in the vault.\nYou open the cuboid chest, revealing a Microsoft latchkey.\nYou are carrying: a cuboid keycard.\n\naction: take Microsoft latchkey from cuboid chest\n\nstate: You are now in the vault.\nYou take the Microsoft latchkey from the cuboid chest.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: go south\n\nstate: You are now in the dish-pit.\nYou arrive in a dish-pit. A typical one. You start to take note of what's in the room.\nYou see a locked Microsoft chest nearby.\nThere is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: unlock Microsoft chest with Microsoft latchkey\n\nstate: You are now in the dish-pit.\nYou unlock the Microsoft chest.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: open Microsoft chest\n\nstate: You are now in the dish-pit.\nYou open the Microsoft chest, revealing a latchkey.\nYou are carrying: a Microsoft latchkey and a cuboid keycard.\n\naction: take latchkey from Microsoft chest\n\nstate: You are now in the dish-pit.\nYou take the latchkey from the Microsoft chest.\nYou are carrying: a latchkey, a Microsoft latchkey and a cuboid keycard.\n\naction: ", "response": "unlock gateway with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've entered a closet.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've entered a closet.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard one.\nYou make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.\nThere is an unblocked exit to the west.\nYou are carrying: a keycard.\n\naction: ", "response": "unlock safe with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've entered a closet.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard one.\nYou make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.\nThere is an unblocked exit to the west.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the kitchenette.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've entered a closet.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard one.\nYou make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.\nThere is an unblocked exit to the west.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the kitchenette.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: open safe\n\nstate: You are now in the kitchenette.\nYou open the safe, revealing a Microsoft limited edition latchkey.\nYou are carrying: a keycard.\n\naction: ", "response": "take Microsoft limited edition latchkey from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've entered a closet.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard one.\nYou make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.\nThere is an unblocked exit to the west.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the kitchenette.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: open safe\n\nstate: You are now in the kitchenette.\nYou open the safe, revealing a Microsoft limited edition latchkey.\nYou are carrying: a keycard.\n\naction: take Microsoft limited edition latchkey from safe\n\nstate: You are now in the kitchenette.\nYou take the Microsoft limited edition latchkey from the safe.\nYou are carrying: a Microsoft limited edition latchkey and a keycard.\n\naction: ", "response": "unlock Microsoft limited edition box with Microsoft limited edition latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've entered a closet.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard one.\nYou make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.\nThere is an unblocked exit to the west.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the kitchenette.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: open safe\n\nstate: You are now in the kitchenette.\nYou open the safe, revealing a Microsoft limited edition latchkey.\nYou are carrying: a keycard.\n\naction: take Microsoft limited edition latchkey from safe\n\nstate: You are now in the kitchenette.\nYou take the Microsoft limited edition latchkey from the safe.\nYou are carrying: a Microsoft limited edition latchkey and a keycard.\n\naction: unlock Microsoft limited edition box with Microsoft limited edition latchkey\n\nstate: You are now in the kitchenette.\nYou unlock the Microsoft limited edition box.\nYou are carrying: a Microsoft limited edition latchkey and a keycard.\n\naction: ", "response": "open Microsoft limited edition box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've entered a closet.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard one.\nYou make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.\nThere is an unblocked exit to the west.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the kitchenette.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: open safe\n\nstate: You are now in the kitchenette.\nYou open the safe, revealing a Microsoft limited edition latchkey.\nYou are carrying: a keycard.\n\naction: take Microsoft limited edition latchkey from safe\n\nstate: You are now in the kitchenette.\nYou take the Microsoft limited edition latchkey from the safe.\nYou are carrying: a Microsoft limited edition latchkey and a keycard.\n\naction: unlock Microsoft limited edition box with Microsoft limited edition latchkey\n\nstate: You are now in the kitchenette.\nYou unlock the Microsoft limited edition box.\nYou are carrying: a Microsoft limited edition latchkey and a keycard.\n\naction: open Microsoft limited edition box\n\nstate: You are now in the kitchenette.\nYou open the Microsoft limited edition box, revealing a loaf of bread.\nYou are carrying: a Microsoft limited edition latchkey and a keycard.\n\naction: ", "response": "take loaf of bread from Microsoft limited edition box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the closet.\nYou've entered a closet.\nYou can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?\nThere is a closed passageway leading south. You need an unblocked exit? You should try going east.\nYou are carrying: a keycard.\n\naction: go east\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard one.\nYou make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.\nThere is an unblocked exit to the west.\nYou are carrying: a keycard.\n\naction: unlock safe with keycard\n\nstate: You are now in the kitchenette.\nYou unlock the safe.\nYou are carrying: a keycard.\n\naction: open safe\n\nstate: You are now in the kitchenette.\nYou open the safe, revealing a Microsoft limited edition latchkey.\nYou are carrying: a keycard.\n\naction: take Microsoft limited edition latchkey from safe\n\nstate: You are now in the kitchenette.\nYou take the Microsoft limited edition latchkey from the safe.\nYou are carrying: a Microsoft limited edition latchkey and a keycard.\n\naction: unlock Microsoft limited edition box with Microsoft limited edition latchkey\n\nstate: You are now in the kitchenette.\nYou unlock the Microsoft limited edition box.\nYou are carrying: a Microsoft limited edition latchkey and a keycard.\n\naction: open Microsoft limited edition box\n\nstate: You are now in the kitchenette.\nYou open the Microsoft limited edition box, revealing a loaf of bread.\nYou are carrying: a Microsoft limited edition latchkey and a keycard.\n\naction: take loaf of bread from Microsoft limited edition box\n\nstate: You are now in the kitchenette.\nYou take the loaf of bread from the Microsoft limited edition box.\nYou are carrying: a loaf of bread, a Microsoft limited edition latchkey and a keycard.\n\naction: ", "response": "eat loaf of bread<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nWell, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.\nThere is an unguarded exit to the south.\nYou are carrying nothing.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nWell, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.\nThere is an unguarded exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou arrive in a spare room.\nYou make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "take formless key from display<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nWell, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.\nThere is an unguarded exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou arrive in a spare room.\nYou make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take formless key from display\n\nstate: You are now in the spare room.\nYou take the formless key from the display.\nYou are carrying: a formless key.\n\naction: ", "response": "unlock formless safe with formless key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nWell, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.\nThere is an unguarded exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou arrive in a spare room.\nYou make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take formless key from display\n\nstate: You are now in the spare room.\nYou take the formless key from the display.\nYou are carrying: a formless key.\n\naction: unlock formless safe with formless key\n\nstate: You are now in the spare room.\nYou unlock the formless safe.\nYou are carrying: a formless key.\n\naction: ", "response": "open formless safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nWell, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.\nThere is an unguarded exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou arrive in a spare room.\nYou make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take formless key from display\n\nstate: You are now in the spare room.\nYou take the formless key from the display.\nYou are carrying: a formless key.\n\naction: unlock formless safe with formless key\n\nstate: You are now in the spare room.\nYou unlock the formless safe.\nYou are carrying: a formless key.\n\naction: open formless safe\n\nstate: You are now in the spare room.\nYou open the formless safe, revealing a soap scented passkey.\nYou are carrying: a formless key.\n\naction: ", "response": "take soap scented passkey from formless safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nWell, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.\nThere is an unguarded exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou arrive in a spare room.\nYou make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take formless key from display\n\nstate: You are now in the spare room.\nYou take the formless key from the display.\nYou are carrying: a formless key.\n\naction: unlock formless safe with formless key\n\nstate: You are now in the spare room.\nYou unlock the formless safe.\nYou are carrying: a formless key.\n\naction: open formless safe\n\nstate: You are now in the spare room.\nYou open the formless safe, revealing a soap scented passkey.\nYou are carrying: a formless key.\n\naction: take soap scented passkey from formless safe\n\nstate: You are now in the spare room.\nYou take the soap scented passkey from the formless safe.\nYou are carrying: a soap scented passkey and a formless key.\n\naction: ", "response": "unlock soap scented safe with soap scented passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nWell, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.\nThere is an unguarded exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou arrive in a spare room.\nYou make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take formless key from display\n\nstate: You are now in the spare room.\nYou take the formless key from the display.\nYou are carrying: a formless key.\n\naction: unlock formless safe with formless key\n\nstate: You are now in the spare room.\nYou unlock the formless safe.\nYou are carrying: a formless key.\n\naction: open formless safe\n\nstate: You are now in the spare room.\nYou open the formless safe, revealing a soap scented passkey.\nYou are carrying: a formless key.\n\naction: take soap scented passkey from formless safe\n\nstate: You are now in the spare room.\nYou take the soap scented passkey from the formless safe.\nYou are carrying: a soap scented passkey and a formless key.\n\naction: unlock soap scented safe with soap scented passkey\n\nstate: You are now in the spare room.\nYou unlock the soap scented safe.\nYou are carrying: a soap scented passkey and a formless key.\n\naction: ", "response": "open soap scented safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the basement.\nWell, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.\nThere is an unguarded exit to the south.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou arrive in a spare room.\nYou make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.\nThere is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: take formless key from display\n\nstate: You are now in the spare room.\nYou take the formless key from the display.\nYou are carrying: a formless key.\n\naction: unlock formless safe with formless key\n\nstate: You are now in the spare room.\nYou unlock the formless safe.\nYou are carrying: a formless key.\n\naction: open formless safe\n\nstate: You are now in the spare room.\nYou open the formless safe, revealing a soap scented passkey.\nYou are carrying: a formless key.\n\naction: take soap scented passkey from formless safe\n\nstate: You are now in the spare room.\nYou take the soap scented passkey from the formless safe.\nYou are carrying: a soap scented passkey and a formless key.\n\naction: unlock soap scented safe with soap scented passkey\n\nstate: You are now in the spare room.\nYou unlock the soap scented safe.\nYou are carrying: a soap scented passkey and a formless key.\n\naction: open soap scented safe\n\nstate: You are now in the spare room.\nYou open the soap scented safe, revealing a frisbee.\nYou are carrying: a soap scented passkey and a formless key.\n\naction: ", "response": "take frisbee from soap scented safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou're now in a scullery.\nYou make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.\nThere is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: ", "response": "take key from cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou're now in a scullery.\nYou make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.\nThere is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take key from cabinet\n\nstate: You are now in the scullery.\nYou take the key from the cabinet.\nYou are carrying: a key.\n\naction: ", "response": "unlock box with key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou're now in a scullery.\nYou make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.\nThere is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take key from cabinet\n\nstate: You are now in the scullery.\nYou take the key from the cabinet.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the scullery.\nYou unlock the box.\nYou are carrying: a key.\n\naction: ", "response": "open box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou're now in a scullery.\nYou make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.\nThere is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take key from cabinet\n\nstate: You are now in the scullery.\nYou take the key from the cabinet.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the scullery.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the scullery.\nYou open the box, revealing a latchkey.\nYou are carrying: a key.\n\naction: ", "response": "take latchkey from box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou're now in a scullery.\nYou make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.\nThere is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take key from cabinet\n\nstate: You are now in the scullery.\nYou take the key from the cabinet.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the scullery.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the scullery.\nYou open the box, revealing a latchkey.\nYou are carrying: a key.\n\naction: take latchkey from box\n\nstate: You are now in the scullery.\nYou take the latchkey from the box.\nYou are carrying: a latchkey and a key.\n\naction: ", "response": "unlock chest with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou're now in a scullery.\nYou make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.\nThere is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take key from cabinet\n\nstate: You are now in the scullery.\nYou take the key from the cabinet.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the scullery.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the scullery.\nYou open the box, revealing a latchkey.\nYou are carrying: a key.\n\naction: take latchkey from box\n\nstate: You are now in the scullery.\nYou take the latchkey from the box.\nYou are carrying: a latchkey and a key.\n\naction: unlock chest with latchkey\n\nstate: You are now in the scullery.\nYou unlock the chest.\nYou are carrying: a latchkey and a key.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou're now in a scullery.\nYou make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.\nThere is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take key from cabinet\n\nstate: You are now in the scullery.\nYou take the key from the cabinet.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the scullery.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the scullery.\nYou open the box, revealing a latchkey.\nYou are carrying: a key.\n\naction: take latchkey from box\n\nstate: You are now in the scullery.\nYou take the latchkey from the box.\nYou are carrying: a latchkey and a key.\n\naction: unlock chest with latchkey\n\nstate: You are now in the scullery.\nYou unlock the chest.\nYou are carrying: a latchkey and a key.\n\naction: open chest\n\nstate: You are now in the scullery.\nYou open the chest, revealing a TextWorld keycard.\nYou are carrying: a latchkey and a key.\n\naction: ", "response": "take TextWorld keycard from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the scullery.\nYou're now in a scullery.\nYou make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.\nThere is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying nothing.\n\naction: take key from cabinet\n\nstate: You are now in the scullery.\nYou take the key from the cabinet.\nYou are carrying: a key.\n\naction: unlock box with key\n\nstate: You are now in the scullery.\nYou unlock the box.\nYou are carrying: a key.\n\naction: open box\n\nstate: You are now in the scullery.\nYou open the box, revealing a latchkey.\nYou are carrying: a key.\n\naction: take latchkey from box\n\nstate: You are now in the scullery.\nYou take the latchkey from the box.\nYou are carrying: a latchkey and a key.\n\naction: unlock chest with latchkey\n\nstate: You are now in the scullery.\nYou unlock the chest.\nYou are carrying: a latchkey and a key.\n\naction: open chest\n\nstate: You are now in the scullery.\nYou open the chest, revealing a TextWorld keycard.\nYou are carrying: a latchkey and a key.\n\naction: take TextWorld keycard from chest\n\nstate: You are now in the scullery.\nYou take the TextWorld keycard from the chest.\nYou are carrying: a TextWorld keycard, a latchkey and a key.\n\naction: ", "response": "unlock TextWorld safe with TextWorld keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nGuess what, you are in the place we're calling the attic. Let's see what's in here.\nYou can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is a closed hatch leading north. There is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\naction: ", "response": "take latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nGuess what, you are in the place we're calling the attic. Let's see what's in here.\nYou can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is a closed hatch leading north. There is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\naction: take latchkey\n\nstate: You are now in the attic.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey.\n\naction: ", "response": "unlock chest with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nGuess what, you are in the place we're calling the attic. Let's see what's in here.\nYou can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is a closed hatch leading north. There is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\naction: take latchkey\n\nstate: You are now in the attic.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the attic.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nGuess what, you are in the place we're calling the attic. Let's see what's in here.\nYou can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is a closed hatch leading north. There is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\naction: take latchkey\n\nstate: You are now in the attic.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the attic.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the attic.\nYou open the chest, revealing a fudge scented keycard.\nYou are carrying: a latchkey.\n\naction: ", "response": "take fudge scented keycard from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nGuess what, you are in the place we're calling the attic. Let's see what's in here.\nYou can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is a closed hatch leading north. There is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\naction: take latchkey\n\nstate: You are now in the attic.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the attic.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the attic.\nYou open the chest, revealing a fudge scented keycard.\nYou are carrying: a latchkey.\n\naction: take fudge scented keycard from chest\n\nstate: You are now in the attic.\nYou take the fudge scented keycard from the chest.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nGuess what, you are in the place we're calling the attic. Let's see what's in here.\nYou can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is a closed hatch leading north. There is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\naction: take latchkey\n\nstate: You are now in the attic.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the attic.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the attic.\nYou open the chest, revealing a fudge scented keycard.\nYou are carrying: a latchkey.\n\naction: take fudge scented keycard from chest\n\nstate: You are now in the attic.\nYou take the fudge scented keycard from the chest.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: go east\n\nstate: You are now in the restroom.\nYou've just sauntered into a restroom.\nLook out! It's a- oh, never mind, it's just a fudge scented box.\nThere is an unblocked exit to the west.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: ", "response": "unlock fudge scented box with fudge scented keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nGuess what, you are in the place we're calling the attic. Let's see what's in here.\nYou can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is a closed hatch leading north. There is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\naction: take latchkey\n\nstate: You are now in the attic.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the attic.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the attic.\nYou open the chest, revealing a fudge scented keycard.\nYou are carrying: a latchkey.\n\naction: take fudge scented keycard from chest\n\nstate: You are now in the attic.\nYou take the fudge scented keycard from the chest.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: go east\n\nstate: You are now in the restroom.\nYou've just sauntered into a restroom.\nLook out! It's a- oh, never mind, it's just a fudge scented box.\nThere is an unblocked exit to the west.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: unlock fudge scented box with fudge scented keycard\n\nstate: You are now in the restroom.\nYou unlock the fudge scented box.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: ", "response": "open fudge scented box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nGuess what, you are in the place we're calling the attic. Let's see what's in here.\nYou can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.\nThere is a closed hatch leading north. There is an unblocked exit to the east.\nThere is a latchkey on the floor.\nYou are carrying nothing.\n\naction: take latchkey\n\nstate: You are now in the attic.\nYou pick up the latchkey from the ground.\nYou are carrying: a latchkey.\n\naction: unlock chest with latchkey\n\nstate: You are now in the attic.\nYou unlock the chest.\nYou are carrying: a latchkey.\n\naction: open chest\n\nstate: You are now in the attic.\nYou open the chest, revealing a fudge scented keycard.\nYou are carrying: a latchkey.\n\naction: take fudge scented keycard from chest\n\nstate: You are now in the attic.\nYou take the fudge scented keycard from the chest.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: go east\n\nstate: You are now in the restroom.\nYou've just sauntered into a restroom.\nLook out! It's a- oh, never mind, it's just a fudge scented box.\nThere is an unblocked exit to the west.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: unlock fudge scented box with fudge scented keycard\n\nstate: You are now in the restroom.\nYou unlock the fudge scented box.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: open fudge scented box\n\nstate: You are now in the restroom.\nYou open the fudge scented box, revealing a broom.\nYou are carrying: a fudge scented keycard and a latchkey.\n\naction: ", "response": "take broom from fudge scented box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is a closed passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a rectangular passkey.\n\naction: ", "response": "open passageway<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is a closed passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a rectangular passkey.\n\naction: open passageway\n\nstate: You are now in the study.\nYou open passageway.\nYou are carrying: a rectangular passkey.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is a closed passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a rectangular passkey.\n\naction: open passageway\n\nstate: You are now in the study.\nYou open passageway.\nYou are carrying: a rectangular passkey.\n\naction: go west\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nYou can see a locked case.\nThere is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a rectangular passkey.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is a closed passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a rectangular passkey.\n\naction: open passageway\n\nstate: You are now in the study.\nYou open passageway.\nYou are carrying: a rectangular passkey.\n\naction: go west\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nYou can see a locked case.\nThere is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a rectangular passkey.\n\naction: go south\n\nstate: You are now in the playroom.\nYou arrive in a playroom. A typical kind of place.\nYou can make out an opened locker here. The locker contains a passkey.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a rectangular passkey.\n\naction: ", "response": "take passkey from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is a closed passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a rectangular passkey.\n\naction: open passageway\n\nstate: You are now in the study.\nYou open passageway.\nYou are carrying: a rectangular passkey.\n\naction: go west\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nYou can see a locked case.\nThere is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a rectangular passkey.\n\naction: go south\n\nstate: You are now in the playroom.\nYou arrive in a playroom. A typical kind of place.\nYou can make out an opened locker here. The locker contains a passkey.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a rectangular passkey.\n\naction: take passkey from locker\n\nstate: You are now in the playroom.\nYour score has just gone up by one point.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is a closed passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a rectangular passkey.\n\naction: open passageway\n\nstate: You are now in the study.\nYou open passageway.\nYou are carrying: a rectangular passkey.\n\naction: go west\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nYou can see a locked case.\nThere is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a rectangular passkey.\n\naction: go south\n\nstate: You are now in the playroom.\nYou arrive in a playroom. A typical kind of place.\nYou can make out an opened locker here. The locker contains a passkey.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a rectangular passkey.\n\naction: take passkey from locker\n\nstate: You are now in the playroom.\nYour score has just gone up by one point.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: go north\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nYou can see a locked case.\nThere is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is a closed passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a rectangular passkey.\n\naction: open passageway\n\nstate: You are now in the study.\nYou open passageway.\nYou are carrying: a rectangular passkey.\n\naction: go west\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nYou can see a locked case.\nThere is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a rectangular passkey.\n\naction: go south\n\nstate: You are now in the playroom.\nYou arrive in a playroom. A typical kind of place.\nYou can make out an opened locker here. The locker contains a passkey.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a rectangular passkey.\n\naction: take passkey from locker\n\nstate: You are now in the playroom.\nYour score has just gone up by one point.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: go north\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nYou can see a locked case.\nThere is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: go east\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is an open passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: ", "response": "close safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is a closed passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a rectangular passkey.\n\naction: open passageway\n\nstate: You are now in the study.\nYou open passageway.\nYou are carrying: a rectangular passkey.\n\naction: go west\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nYou can see a locked case.\nThere is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a rectangular passkey.\n\naction: go south\n\nstate: You are now in the playroom.\nYou arrive in a playroom. A typical kind of place.\nYou can make out an opened locker here. The locker contains a passkey.\nYou need an unguarded exit? You should try going north.\nYou are carrying: a rectangular passkey.\n\naction: take passkey from locker\n\nstate: You are now in the playroom.\nYour score has just gone up by one point.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: go north\n\nstate: You are now in the workshop.\nYou're now in a workshop.\nYou can see a locked case.\nThere is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: go east\n\nstate: You are now in the study.\nYou find yourself in a study. A standard kind of place.\nAs if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!\nThere is an open passageway leading west. There is an unguarded exit to the south.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: close safe\n\nstate: You are now in the study.\nYou close the safe.\nYou are carrying: a passkey and a rectangular passkey.\n\naction: ", "response": "lock safe with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.\nThere is an unblocked exit to the south.\nThere is a teaspoon on the floor.\nYou are carrying: a latchkey.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.\nThere is an unblocked exit to the south.\nThere is a teaspoon on the floor.\nYou are carrying: a latchkey.\n\naction: go south\n\nstate: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place.\nYou see a closed American style chest in the room.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a latchkey.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.\nThere is an unblocked exit to the south.\nThere is a teaspoon on the floor.\nYou are carrying: a latchkey.\n\naction: go south\n\nstate: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place.\nYou see a closed American style chest in the room.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the washroom.\nYou have moved into the most normal of all possible washrooms. You begin to take stock of what's here.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: ", "response": "unlock locker with latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.\nThere is an unblocked exit to the south.\nThere is a teaspoon on the floor.\nYou are carrying: a latchkey.\n\naction: go south\n\nstate: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place.\nYou see a closed American style chest in the room.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the washroom.\nYou have moved into the most normal of all possible washrooms. You begin to take stock of what's here.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the washroom.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: ", "response": "open locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.\nThere is an unblocked exit to the south.\nThere is a teaspoon on the floor.\nYou are carrying: a latchkey.\n\naction: go south\n\nstate: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place.\nYou see a closed American style chest in the room.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the washroom.\nYou have moved into the most normal of all possible washrooms. You begin to take stock of what's here.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the washroom.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the washroom.\nYou open the locker, revealing a vacuum.\nYou are carrying: a latchkey.\n\naction: ", "response": "take vacuum from locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.\nThere is an unblocked exit to the south.\nThere is a teaspoon on the floor.\nYou are carrying: a latchkey.\n\naction: go south\n\nstate: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place.\nYou see a closed American style chest in the room.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the washroom.\nYou have moved into the most normal of all possible washrooms. You begin to take stock of what's here.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the washroom.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the washroom.\nYou open the locker, revealing a vacuum.\nYou are carrying: a latchkey.\n\naction: take vacuum from locker\n\nstate: You are now in the washroom.\nYour score has just gone up by one point.\nYou are carrying: a vacuum and a latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.\nThere is an unblocked exit to the south.\nThere is a teaspoon on the floor.\nYou are carrying: a latchkey.\n\naction: go south\n\nstate: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place.\nYou see a closed American style chest in the room.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the washroom.\nYou have moved into the most normal of all possible washrooms. You begin to take stock of what's here.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the washroom.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the washroom.\nYou open the locker, revealing a vacuum.\nYou are carrying: a latchkey.\n\naction: take vacuum from locker\n\nstate: You are now in the washroom.\nYour score has just gone up by one point.\nYou are carrying: a vacuum and a latchkey.\n\naction: go east\n\nstate: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place.\nYou see a closed American style chest in the room.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a vacuum and a latchkey.\n\naction: ", "response": "open American style chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nI never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.\nThere is an unblocked exit to the south.\nThere is a teaspoon on the floor.\nYou are carrying: a latchkey.\n\naction: go south\n\nstate: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place.\nYou see a closed American style chest in the room.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a latchkey.\n\naction: go west\n\nstate: You are now in the washroom.\nYou have moved into the most normal of all possible washrooms. You begin to take stock of what's here.\nOh wow! Is that what I think it is? It is! It's a locker.\nThere is an unguarded exit to the east.\nYou are carrying: a latchkey.\n\naction: unlock locker with latchkey\n\nstate: You are now in the washroom.\nYou unlock the locker.\nYou are carrying: a latchkey.\n\naction: open locker\n\nstate: You are now in the washroom.\nYou open the locker, revealing a vacuum.\nYou are carrying: a latchkey.\n\naction: take vacuum from locker\n\nstate: You are now in the washroom.\nYour score has just gone up by one point.\nYou are carrying: a vacuum and a latchkey.\n\naction: go east\n\nstate: You are now in the cubicle.\nYou arrive in a cubicle. A normal kind of place.\nYou see a closed American style chest in the room.\nYou don't like doors? Why not try going east, that entranceway is unguarded. You need an unguarded exit? You should try going north. You don't like doors? Why not try going west, that entranceway is unguarded.\nThere is an American style latchkey on the floor.\nYou are carrying: a vacuum and a latchkey.\n\naction: open American style chest\n\nstate: You are now in the cubicle.\nYou open the American style chest.\nYou are carrying: a vacuum and a latchkey.\n\naction: ", "response": "insert vacuum into American style chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a cake scented keycard.\n\naction: ", "response": "unlock cake scented passageway with cake scented keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a cake scented keycard.\n\naction: unlock cake scented passageway with cake scented keycard\n\nstate: You are now in the attic.\nYou unlock cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: ", "response": "open cake scented passageway<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a cake scented keycard.\n\naction: unlock cake scented passageway with cake scented keycard\n\nstate: You are now in the attic.\nYou unlock cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: open cake scented passageway\n\nstate: You are now in the attic.\nYou open cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a cake scented keycard.\n\naction: unlock cake scented passageway with cake scented keycard\n\nstate: You are now in the attic.\nYou unlock cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: open cake scented passageway\n\nstate: You are now in the attic.\nYou open cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: go south\n\nstate: You are now in the pantry.\nYou find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nThere is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a cake scented keycard.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a cake scented keycard.\n\naction: unlock cake scented passageway with cake scented keycard\n\nstate: You are now in the attic.\nYou unlock cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: open cake scented passageway\n\nstate: You are now in the attic.\nYou open cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: go south\n\nstate: You are now in the pantry.\nYou find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nThere is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a cake scented keycard.\n\naction: go west\n\nstate: You are now in the studio.\nYou arrive in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a mantle. You see a type L passkey on the mantle.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a cake scented keycard.\n\naction: ", "response": "take type L passkey from mantle<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a cake scented keycard.\n\naction: unlock cake scented passageway with cake scented keycard\n\nstate: You are now in the attic.\nYou unlock cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: open cake scented passageway\n\nstate: You are now in the attic.\nYou open cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: go south\n\nstate: You are now in the pantry.\nYou find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nThere is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a cake scented keycard.\n\naction: go west\n\nstate: You are now in the studio.\nYou arrive in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a mantle. You see a type L passkey on the mantle.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a cake scented keycard.\n\naction: take type L passkey from mantle\n\nstate: You are now in the studio.\nYou take the type L passkey from the mantle.\nYou are carrying: a type L passkey and a cake scented keycard.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a cake scented keycard.\n\naction: unlock cake scented passageway with cake scented keycard\n\nstate: You are now in the attic.\nYou unlock cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: open cake scented passageway\n\nstate: You are now in the attic.\nYou open cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: go south\n\nstate: You are now in the pantry.\nYou find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nThere is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a cake scented keycard.\n\naction: go west\n\nstate: You are now in the studio.\nYou arrive in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a mantle. You see a type L passkey on the mantle.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a cake scented keycard.\n\naction: take type L passkey from mantle\n\nstate: You are now in the studio.\nYou take the type L passkey from the mantle.\nYou are carrying: a type L passkey and a cake scented keycard.\n\naction: go east\n\nstate: You are now in the pantry.\nYou find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nThere is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a type L passkey and a cake scented keycard.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is a closed cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a cake scented keycard.\n\naction: unlock cake scented passageway with cake scented keycard\n\nstate: You are now in the attic.\nYou unlock cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: open cake scented passageway\n\nstate: You are now in the attic.\nYou open cake scented passageway.\nYou are carrying: a cake scented keycard.\n\naction: go south\n\nstate: You are now in the pantry.\nYou find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nThere is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a cake scented keycard.\n\naction: go west\n\nstate: You are now in the studio.\nYou arrive in a studio. An ordinary kind of place. You decide to just list off a complete list of everything you see in the room, because hey, why not?\nYou make out a mantle. You see a type L passkey on the mantle.\nYou don't like doors? Why not try going east, that entranceway is unblocked.\nYou are carrying: a cake scented keycard.\n\naction: take type L passkey from mantle\n\nstate: You are now in the studio.\nYou take the type L passkey from the mantle.\nYou are carrying: a type L passkey and a cake scented keycard.\n\naction: go east\n\nstate: You are now in the pantry.\nYou find yourself in a pantry. A typical one. The room seems oddly familiar, as though it were only superficially different from the other rooms in the building.\nThere is an open cake scented passageway leading north. You don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a type L passkey and a cake scented keycard.\n\naction: go north\n\nstate: You are now in the attic.\nYou find yourself in an attic. A normal kind of place. You start to take note of what's in the room.\nWere you looking for a type L safe? Because look over there, it's a type L safe. I mean, just wow! Isn't TextWorld just the best?\nThere is an open cake scented passageway leading south. There is an unguarded exit to the west.\nYou are carrying: a type L passkey and a cake scented keycard.\n\naction: ", "response": "unlock type L safe with type L passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nYou make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld passkey.\n\naction: ", "response": "unlock TextWorld locker with TextWorld passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nYou make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld passkey.\n\naction: unlock TextWorld locker with TextWorld passkey\n\nstate: You are now in the spare room.\nYou unlock the TextWorld locker.\nYou are carrying: a TextWorld passkey.\n\naction: ", "response": "open TextWorld locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nYou make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld passkey.\n\naction: unlock TextWorld locker with TextWorld passkey\n\nstate: You are now in the spare room.\nYou unlock the TextWorld locker.\nYou are carrying: a TextWorld passkey.\n\naction: open TextWorld locker\n\nstate: You are now in the spare room.\nYou open the TextWorld locker, revealing a passkey.\nYou are carrying: a TextWorld passkey.\n\naction: ", "response": "take passkey from TextWorld locker<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nYou make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld passkey.\n\naction: unlock TextWorld locker with TextWorld passkey\n\nstate: You are now in the spare room.\nYou unlock the TextWorld locker.\nYou are carrying: a TextWorld passkey.\n\naction: open TextWorld locker\n\nstate: You are now in the spare room.\nYou open the TextWorld locker, revealing a passkey.\nYou are carrying: a TextWorld passkey.\n\naction: take passkey from TextWorld locker\n\nstate: You are now in the spare room.\nYou take the passkey from the TextWorld locker.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: ", "response": "unlock chest with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nYou make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld passkey.\n\naction: unlock TextWorld locker with TextWorld passkey\n\nstate: You are now in the spare room.\nYou unlock the TextWorld locker.\nYou are carrying: a TextWorld passkey.\n\naction: open TextWorld locker\n\nstate: You are now in the spare room.\nYou open the TextWorld locker, revealing a passkey.\nYou are carrying: a TextWorld passkey.\n\naction: take passkey from TextWorld locker\n\nstate: You are now in the spare room.\nYou take the passkey from the TextWorld locker.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: unlock chest with passkey\n\nstate: You are now in the spare room.\nYou unlock the chest.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: ", "response": "open chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nYou make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld passkey.\n\naction: unlock TextWorld locker with TextWorld passkey\n\nstate: You are now in the spare room.\nYou unlock the TextWorld locker.\nYou are carrying: a TextWorld passkey.\n\naction: open TextWorld locker\n\nstate: You are now in the spare room.\nYou open the TextWorld locker, revealing a passkey.\nYou are carrying: a TextWorld passkey.\n\naction: take passkey from TextWorld locker\n\nstate: You are now in the spare room.\nYou take the passkey from the TextWorld locker.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: unlock chest with passkey\n\nstate: You are now in the spare room.\nYou unlock the chest.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: open chest\n\nstate: You are now in the spare room.\nYou open the chest, revealing a frisbee.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: ", "response": "take frisbee from chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nYou make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld passkey.\n\naction: unlock TextWorld locker with TextWorld passkey\n\nstate: You are now in the spare room.\nYou unlock the TextWorld locker.\nYou are carrying: a TextWorld passkey.\n\naction: open TextWorld locker\n\nstate: You are now in the spare room.\nYou open the TextWorld locker, revealing a passkey.\nYou are carrying: a TextWorld passkey.\n\naction: take passkey from TextWorld locker\n\nstate: You are now in the spare room.\nYou take the passkey from the TextWorld locker.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: unlock chest with passkey\n\nstate: You are now in the spare room.\nYou unlock the chest.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: open chest\n\nstate: You are now in the spare room.\nYou open the chest, revealing a frisbee.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: take frisbee from chest\n\nstate: You are now in the spare room.\nYou take the frisbee from the chest.\nYou are carrying: a frisbee, a passkey and a TextWorld passkey.\n\naction: ", "response": "go west<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A normal kind of place.\nYou make out a chest. You see a TextWorld locker. Suddenly, you bump your head on the ceiling, but it's not such a bad bump that it's going to prevent you from looking at objects and even things.\nYou don't like doors? Why not try going west, that entranceway is unblocked.\nYou are carrying: a TextWorld passkey.\n\naction: unlock TextWorld locker with TextWorld passkey\n\nstate: You are now in the spare room.\nYou unlock the TextWorld locker.\nYou are carrying: a TextWorld passkey.\n\naction: open TextWorld locker\n\nstate: You are now in the spare room.\nYou open the TextWorld locker, revealing a passkey.\nYou are carrying: a TextWorld passkey.\n\naction: take passkey from TextWorld locker\n\nstate: You are now in the spare room.\nYou take the passkey from the TextWorld locker.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: unlock chest with passkey\n\nstate: You are now in the spare room.\nYou unlock the chest.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: open chest\n\nstate: You are now in the spare room.\nYou open the chest, revealing a frisbee.\nYou are carrying: a passkey and a TextWorld passkey.\n\naction: take frisbee from chest\n\nstate: You are now in the spare room.\nYou take the frisbee from the chest.\nYou are carrying: a frisbee, a passkey and a TextWorld passkey.\n\naction: go west\n\nstate: You are now in the cookery.\nYou arrive in a cookery. An usual one.\nYou can see a plate. Make a note of this, you might have to put stuff on or in it later on. Looks like someone's already been here and taken everything off it, though. What, you think everything in TextWorld should have stuff on it?\nThere is a closed portal leading west. You need an unguarded exit? You should try going east.\nYou are carrying: a frisbee, a passkey and a TextWorld passkey.\n\naction: ", "response": "put frisbee on plate<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place.\nA locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: ", "response": "unlock safe with passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place.\nA locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place.\nA locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a TextWorld style key.\nYou are carrying: a passkey.\n\naction: ", "response": "take TextWorld style key from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place.\nA locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a TextWorld style key.\nYou are carrying: a passkey.\n\naction: take TextWorld style key from safe\n\nstate: You are now in the canteen.\nWhich do you mean, the TextWorld style safe or the safe?\nYou are carrying: a passkey.\n\naction: ", "response": "unlock TextWorld style safe with TextWorld style key<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place.\nA locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a TextWorld style key.\nYou are carrying: a passkey.\n\naction: take TextWorld style key from safe\n\nstate: You are now in the canteen.\nWhich do you mean, the TextWorld style safe or the safe?\nYou are carrying: a passkey.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the canteen.\nYou need to take the TextWorld style key first.\nYou are carrying: a passkey.\n\naction: ", "response": "open TextWorld style safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place.\nA locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a TextWorld style key.\nYou are carrying: a passkey.\n\naction: take TextWorld style key from safe\n\nstate: You are now in the canteen.\nWhich do you mean, the TextWorld style safe or the safe?\nYou are carrying: a passkey.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the canteen.\nYou need to take the TextWorld style key first.\nYou are carrying: a passkey.\n\naction: open TextWorld style safe\n\nstate: You are now in the canteen.\nYou have to unlock the TextWorld style safe with the TextWorld style key first.\nYou are carrying: a passkey.\n\naction: ", "response": "take keycard from TextWorld style safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place.\nA locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a TextWorld style key.\nYou are carrying: a passkey.\n\naction: take TextWorld style key from safe\n\nstate: You are now in the canteen.\nWhich do you mean, the TextWorld style safe or the safe?\nYou are carrying: a passkey.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the canteen.\nYou need to take the TextWorld style key first.\nYou are carrying: a passkey.\n\naction: open TextWorld style safe\n\nstate: You are now in the canteen.\nYou have to unlock the TextWorld style safe with the TextWorld style key first.\nYou are carrying: a passkey.\n\naction: take keycard from TextWorld style safe\n\nstate: You are now in the canteen.\nYou can't see any such thing.\nYou are carrying: a passkey.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the canteen.\nYou arrive in a canteen. A normal kind of place.\nA locked TextWorld style safe, which looks usual, is close by. You can make out a locked safe.\nThere is an exit to the south. Don't worry, it is unblocked.\nYou are carrying: a passkey.\n\naction: unlock safe with passkey\n\nstate: You are now in the canteen.\nYou unlock the safe.\nYou are carrying: a passkey.\n\naction: open safe\n\nstate: You are now in the canteen.\nYou open the safe, revealing a TextWorld style key.\nYou are carrying: a passkey.\n\naction: take TextWorld style key from safe\n\nstate: You are now in the canteen.\nWhich do you mean, the TextWorld style safe or the safe?\nYou are carrying: a passkey.\n\naction: unlock TextWorld style safe with TextWorld style key\n\nstate: You are now in the canteen.\nYou need to take the TextWorld style key first.\nYou are carrying: a passkey.\n\naction: open TextWorld style safe\n\nstate: You are now in the canteen.\nYou have to unlock the TextWorld style safe with the TextWorld style key first.\nYou are carrying: a passkey.\n\naction: take keycard from TextWorld style safe\n\nstate: You are now in the canteen.\nYou can't see any such thing.\nYou are carrying: a passkey.\n\naction: go south\n\nstate: You are now in the study.\nAh, the study. This is some kind of study, really great usual vibes in this place, a wonderful usual atmosphere. And now, well, you're in it. I guess you better just go and list everything you see here.\nThere is a closed gate leading west. You need an unblocked exit? You should try going north.\nYou are carrying: a passkey.\n\naction: ", "response": "unlock gate with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just walked into a bar.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying nothing.\n\naction: ", "response": "go south<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just walked into a bar.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.\nLook over there! a suitcase.\nThere is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "open suitcase<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just walked into a bar.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.\nLook over there! a suitcase.\nThere is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the spare room.\nYou open the suitcase, revealing a cake scented latchkey.\nYou are carrying nothing.\n\naction: ", "response": "take cake scented latchkey from suitcase<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just walked into a bar.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.\nLook over there! a suitcase.\nThere is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the spare room.\nYou open the suitcase, revealing a cake scented latchkey.\nYou are carrying nothing.\n\naction: take cake scented latchkey from suitcase\n\nstate: You are now in the spare room.\nYou take the cake scented latchkey from the suitcase.\nYou are carrying: a cake scented latchkey.\n\naction: ", "response": "unlock cake scented door with cake scented latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just walked into a bar.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.\nLook over there! a suitcase.\nThere is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the spare room.\nYou open the suitcase, revealing a cake scented latchkey.\nYou are carrying nothing.\n\naction: take cake scented latchkey from suitcase\n\nstate: You are now in the spare room.\nYou take the cake scented latchkey from the suitcase.\nYou are carrying: a cake scented latchkey.\n\naction: unlock cake scented door with cake scented latchkey\n\nstate: You are now in the spare room.\nYou unlock cake scented door.\nYou are carrying: a cake scented latchkey.\n\naction: ", "response": "open cake scented door<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just walked into a bar.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.\nLook over there! a suitcase.\nThere is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the spare room.\nYou open the suitcase, revealing a cake scented latchkey.\nYou are carrying nothing.\n\naction: take cake scented latchkey from suitcase\n\nstate: You are now in the spare room.\nYou take the cake scented latchkey from the suitcase.\nYou are carrying: a cake scented latchkey.\n\naction: unlock cake scented door with cake scented latchkey\n\nstate: You are now in the spare room.\nYou unlock cake scented door.\nYou are carrying: a cake scented latchkey.\n\naction: open cake scented door\n\nstate: You are now in the spare room.\nYou open cake scented door.\nYou are carrying: a cake scented latchkey.\n\naction: ", "response": "go east<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just walked into a bar.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.\nLook over there! a suitcase.\nThere is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the spare room.\nYou open the suitcase, revealing a cake scented latchkey.\nYou are carrying nothing.\n\naction: take cake scented latchkey from suitcase\n\nstate: You are now in the spare room.\nYou take the cake scented latchkey from the suitcase.\nYou are carrying: a cake scented latchkey.\n\naction: unlock cake scented door with cake scented latchkey\n\nstate: You are now in the spare room.\nYou unlock cake scented door.\nYou are carrying: a cake scented latchkey.\n\naction: open cake scented door\n\nstate: You are now in the spare room.\nYou open cake scented door.\nYou are carrying: a cake scented latchkey.\n\naction: go east\n\nstate: You are now in the studio.\nYou arrive in a studio. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a table. You wonder idly who left that here. The table is standard. But the thing hasn't got anything on it. You scan the room for a shelf, and you find a shelf. You see a telephone on the shelf.\nThere is an open cake scented door leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cake scented latchkey.\n\naction: ", "response": "take telephone from shelf<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the bar.\nYou've just walked into a bar.\nThere is an exit to the south. Don't worry, it is unguarded.\nThere is a durian on the floor.\nYou are carrying nothing.\n\naction: go south\n\nstate: You are now in the spare room.\nYou find yourself in a spare room. A standard kind of place. You begin to take stock of what's here.\nLook over there! a suitcase.\nThere is a closed cake scented door leading east. You don't like doors? Why not try going north, that entranceway is unguarded.\nYou are carrying nothing.\n\naction: open suitcase\n\nstate: You are now in the spare room.\nYou open the suitcase, revealing a cake scented latchkey.\nYou are carrying nothing.\n\naction: take cake scented latchkey from suitcase\n\nstate: You are now in the spare room.\nYou take the cake scented latchkey from the suitcase.\nYou are carrying: a cake scented latchkey.\n\naction: unlock cake scented door with cake scented latchkey\n\nstate: You are now in the spare room.\nYou unlock cake scented door.\nYou are carrying: a cake scented latchkey.\n\naction: open cake scented door\n\nstate: You are now in the spare room.\nYou open cake scented door.\nYou are carrying: a cake scented latchkey.\n\naction: go east\n\nstate: You are now in the studio.\nYou arrive in a studio. A normal one. You decide to start listing off everything you see in the room, as if you were in a text adventure.\nYou see a table. You wonder idly who left that here. The table is standard. But the thing hasn't got anything on it. You scan the room for a shelf, and you find a shelf. You see a telephone on the shelf.\nThere is an open cake scented door leading west. There is an exit to the north. Don't worry, it is unguarded.\nYou are carrying: a cake scented latchkey.\n\naction: take telephone from shelf\n\nstate: You are now in the studio.\nYou take the telephone from the shelf.\nYou are carrying: a telephone and a cake scented latchkey.\n\naction: ", "response": "put telephone on table<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou've just walked into a workshop.\nYou can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: ", "response": "take formless latchkey from cabinet<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou've just walked into a workshop.\nYou can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: take formless latchkey from cabinet\n\nstate: You are now in the workshop.\nYou take the formless latchkey from the cabinet.\nYou are carrying: a formless latchkey.\n\naction: ", "response": "unlock formless box with formless latchkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou've just walked into a workshop.\nYou can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: take formless latchkey from cabinet\n\nstate: You are now in the workshop.\nYou take the formless latchkey from the cabinet.\nYou are carrying: a formless latchkey.\n\naction: unlock formless box with formless latchkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless latchkey.\n\naction: ", "response": "open formless box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou've just walked into a workshop.\nYou can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: take formless latchkey from cabinet\n\nstate: You are now in the workshop.\nYou take the formless latchkey from the cabinet.\nYou are carrying: a formless latchkey.\n\naction: unlock formless box with formless latchkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless latchkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a keycard.\nYou are carrying: a formless latchkey.\n\naction: ", "response": "take keycard from formless box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou've just walked into a workshop.\nYou can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: take formless latchkey from cabinet\n\nstate: You are now in the workshop.\nYou take the formless latchkey from the cabinet.\nYou are carrying: a formless latchkey.\n\naction: unlock formless box with formless latchkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless latchkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a keycard.\nYou are carrying: a formless latchkey.\n\naction: take keycard from formless box\n\nstate: You are now in the workshop.\nYou take the keycard from the formless box.\nYou are carrying: a keycard and a formless latchkey.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou've just walked into a workshop.\nYou can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: take formless latchkey from cabinet\n\nstate: You are now in the workshop.\nYou take the formless latchkey from the cabinet.\nYou are carrying: a formless latchkey.\n\naction: unlock formless box with formless latchkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless latchkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a keycard.\nYou are carrying: a formless latchkey.\n\naction: take keycard from formless box\n\nstate: You are now in the workshop.\nYou take the keycard from the formless box.\nYou are carrying: a keycard and a formless latchkey.\n\naction: go north\n\nstate: You are now in the studio.\nYou find yourself in a studio. An usual one. Let's see what's in here.\nYou can make out a locked safe nearby.\nThere is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a keycard and a formless latchkey.\n\naction: ", "response": "unlock safe with keycard<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou've just walked into a workshop.\nYou can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: take formless latchkey from cabinet\n\nstate: You are now in the workshop.\nYou take the formless latchkey from the cabinet.\nYou are carrying: a formless latchkey.\n\naction: unlock formless box with formless latchkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless latchkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a keycard.\nYou are carrying: a formless latchkey.\n\naction: take keycard from formless box\n\nstate: You are now in the workshop.\nYou take the keycard from the formless box.\nYou are carrying: a keycard and a formless latchkey.\n\naction: go north\n\nstate: You are now in the studio.\nYou find yourself in a studio. An usual one. Let's see what's in here.\nYou can make out a locked safe nearby.\nThere is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a keycard and a formless latchkey.\n\naction: unlock safe with keycard\n\nstate: You are now in the studio.\nYou unlock the safe.\nYou are carrying: a keycard and a formless latchkey.\n\naction: ", "response": "open safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the workshop.\nYou've just walked into a workshop.\nYou can see a formless box. You see a cabinet. The cabinet contains a formless latchkey.\nThere is an exit to the north. Don't worry, it is unguarded.\nYou are carrying nothing.\n\naction: take formless latchkey from cabinet\n\nstate: You are now in the workshop.\nYou take the formless latchkey from the cabinet.\nYou are carrying: a formless latchkey.\n\naction: unlock formless box with formless latchkey\n\nstate: You are now in the workshop.\nYou unlock the formless box.\nYou are carrying: a formless latchkey.\n\naction: open formless box\n\nstate: You are now in the workshop.\nYou open the formless box, revealing a keycard.\nYou are carrying: a formless latchkey.\n\naction: take keycard from formless box\n\nstate: You are now in the workshop.\nYou take the keycard from the formless box.\nYou are carrying: a keycard and a formless latchkey.\n\naction: go north\n\nstate: You are now in the studio.\nYou find yourself in a studio. An usual one. Let's see what's in here.\nYou can make out a locked safe nearby.\nThere is a closed door leading west. You don't like doors? Why not try going south, that entranceway is unguarded.\nYou are carrying: a keycard and a formless latchkey.\n\naction: unlock safe with keycard\n\nstate: You are now in the studio.\nYou unlock the safe.\nYou are carrying: a keycard and a formless latchkey.\n\naction: open safe\n\nstate: You are now in the studio.\nYou open the safe, revealing a pencil.\nYou are carrying: a keycard and a formless latchkey.\n\naction: ", "response": "take pencil from safe<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard kind of place.\nLook over there! a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: an iron.\n\naction: ", "response": "take rectangular passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard kind of place.\nLook over there! a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: an iron.\n\naction: take rectangular passkey\n\nstate: You are now in the kitchenette.\nYou pick up the rectangular passkey from the ground.\nYou are carrying: a rectangular passkey and an iron.\n\naction: ", "response": "unlock rectangular box with rectangular passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard kind of place.\nLook over there! a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: an iron.\n\naction: take rectangular passkey\n\nstate: You are now in the kitchenette.\nYou pick up the rectangular passkey from the ground.\nYou are carrying: a rectangular passkey and an iron.\n\naction: unlock rectangular box with rectangular passkey\n\nstate: You are now in the kitchenette.\nYou unlock the rectangular box.\nYou are carrying: a rectangular passkey and an iron.\n\naction: ", "response": "open rectangular box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard kind of place.\nLook over there! a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: an iron.\n\naction: take rectangular passkey\n\nstate: You are now in the kitchenette.\nYou pick up the rectangular passkey from the ground.\nYou are carrying: a rectangular passkey and an iron.\n\naction: unlock rectangular box with rectangular passkey\n\nstate: You are now in the kitchenette.\nYou unlock the rectangular box.\nYou are carrying: a rectangular passkey and an iron.\n\naction: open rectangular box\n\nstate: You are now in the kitchenette.\nYou open the rectangular box, revealing a type 1 passkey.\nYou are carrying: a rectangular passkey and an iron.\n\naction: ", "response": "take type 1 passkey from rectangular box<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard kind of place.\nLook over there! a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: an iron.\n\naction: take rectangular passkey\n\nstate: You are now in the kitchenette.\nYou pick up the rectangular passkey from the ground.\nYou are carrying: a rectangular passkey and an iron.\n\naction: unlock rectangular box with rectangular passkey\n\nstate: You are now in the kitchenette.\nYou unlock the rectangular box.\nYou are carrying: a rectangular passkey and an iron.\n\naction: open rectangular box\n\nstate: You are now in the kitchenette.\nYou open the rectangular box, revealing a type 1 passkey.\nYou are carrying: a rectangular passkey and an iron.\n\naction: take type 1 passkey from rectangular box\n\nstate: You are now in the kitchenette.\nYou take the type 1 passkey from the rectangular box.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: ", "response": "go north<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard kind of place.\nLook over there! a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: an iron.\n\naction: take rectangular passkey\n\nstate: You are now in the kitchenette.\nYou pick up the rectangular passkey from the ground.\nYou are carrying: a rectangular passkey and an iron.\n\naction: unlock rectangular box with rectangular passkey\n\nstate: You are now in the kitchenette.\nYou unlock the rectangular box.\nYou are carrying: a rectangular passkey and an iron.\n\naction: open rectangular box\n\nstate: You are now in the kitchenette.\nYou open the rectangular box, revealing a type 1 passkey.\nYou are carrying: a rectangular passkey and an iron.\n\naction: take type 1 passkey from rectangular box\n\nstate: You are now in the kitchenette.\nYou take the type 1 passkey from the rectangular box.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: go north\n\nstate: You are now in the basement.\nWell, here we are in the basement.\nYou can see a locked type 1 chest in the room.\nThere is a closed gateway leading west. You need an unblocked exit? You should try going south.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: ", "response": "unlock type 1 chest with type 1 passkey<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard kind of place.\nLook over there! a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: an iron.\n\naction: take rectangular passkey\n\nstate: You are now in the kitchenette.\nYou pick up the rectangular passkey from the ground.\nYou are carrying: a rectangular passkey and an iron.\n\naction: unlock rectangular box with rectangular passkey\n\nstate: You are now in the kitchenette.\nYou unlock the rectangular box.\nYou are carrying: a rectangular passkey and an iron.\n\naction: open rectangular box\n\nstate: You are now in the kitchenette.\nYou open the rectangular box, revealing a type 1 passkey.\nYou are carrying: a rectangular passkey and an iron.\n\naction: take type 1 passkey from rectangular box\n\nstate: You are now in the kitchenette.\nYou take the type 1 passkey from the rectangular box.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: go north\n\nstate: You are now in the basement.\nWell, here we are in the basement.\nYou can see a locked type 1 chest in the room.\nThere is a closed gateway leading west. You need an unblocked exit? You should try going south.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: unlock type 1 chest with type 1 passkey\n\nstate: You are now in the basement.\nYou unlock the type 1 chest.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: ", "response": "open type 1 chest<|spec|>"} {"prompt": "\nYou are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.\nThis TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).\nGiven your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.\n\nPrevious interactions:\n\nstate: You are now in the kitchenette.\nYou are in a kitchenette. A standard kind of place.\nLook over there! a rectangular box.\nYou don't like doors? Why not try going north, that entranceway is unguarded.\nThere is a rectangular passkey on the floor.\nYou are carrying: an iron.\n\naction: take rectangular passkey\n\nstate: You are now in the kitchenette.\nYou pick up the rectangular passkey from the ground.\nYou are carrying: a rectangular passkey and an iron.\n\naction: unlock rectangular box with rectangular passkey\n\nstate: You are now in the kitchenette.\nYou unlock the rectangular box.\nYou are carrying: a rectangular passkey and an iron.\n\naction: open rectangular box\n\nstate: You are now in the kitchenette.\nYou open the rectangular box, revealing a type 1 passkey.\nYou are carrying: a rectangular passkey and an iron.\n\naction: take type 1 passkey from rectangular box\n\nstate: You are now in the kitchenette.\nYou take the type 1 passkey from the rectangular box.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: go north\n\nstate: You are now in the basement.\nWell, here we are in the basement.\nYou can see a locked type 1 chest in the room.\nThere is a closed gateway leading west. You need an unblocked exit? You should try going south.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: unlock type 1 chest with type 1 passkey\n\nstate: You are now in the basement.\nYou unlock the type 1 chest.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: open type 1 chest\n\nstate: You are now in the basement.\nYou open the type 1 chest, revealing a pair of headphones.\nYou are carrying: a type 1 passkey, a rectangular passkey and an iron.\n\naction: ", "response": "take pair of headphones from type 1 chest<|spec|>"}