Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a cookie.

action: go south

state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You can see a table. The table is normal. On the table you can see a non-euclidean passkey.
There is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a cookie.

action: take non-euclidean passkey from table

state: You are now in the kitchen.
You take the non-euclidean passkey from the table.
You are carrying: a non-euclidean passkey and a cookie.

action: go north

state: You are now in the spare room.
You arrive in a spare room. A typical kind of place. You can barely contain your excitement.
You can make out a non-euclidean chest.
You don't like doors? Why not try going south, that entranceway is unblocked.
You are carrying: a non-euclidean passkey and a cookie.

action: unlock non-euclidean chest with non-euclidean passkey

state: You are now in the spare room.
You unlock the non-euclidean chest.
You are carrying: a non-euclidean passkey and a cookie.

action: open non-euclidean chest

state: You are now in the spare room.
You open the non-euclidean chest, revealing a Canadian limited edition keycard.
You are carrying: a non-euclidean passkey and a cookie.

action: take Canadian limited edition keycard from non-euclidean chest

state: You are now in the spare room.
You take the Canadian limited edition keycard from the non-euclidean chest.
You are carrying: a Canadian limited edition keycard, a non-euclidean passkey and a cookie.

action: go south

state: You are now in the kitchen.
I am sorry to announce that you are now in the kitchen.
You can see a table. The table is normal. But the thing is empty.
There is a closed Canadian limited edition gateway leading west. There is an exit to the north. Don't worry, it is unguarded.
You are carrying: a Canadian limited edition keycard, a non-euclidean passkey and a cookie.

action:

Response: unlock Canadian limited edition gateway with Canadian limited edition keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 4 chest.
There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a type 4 passkey.

action:

Response: unlock type 4 chest with type 4 passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 4 chest.
There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a type 4 passkey.

action: unlock type 4 chest with type 4 passkey

state: You are now in the cubicle.
You unlock the type 4 chest.
You are carrying: a type 4 passkey.

action:

Response: open type 4 chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 4 chest.
There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a type 4 passkey.

action: unlock type 4 chest with type 4 passkey

state: You are now in the cubicle.
You unlock the type 4 chest.
You are carrying: a type 4 passkey.

action: open type 4 chest

state: You are now in the cubicle.
You open the type 4 chest, revealing a type X key.
You are carrying: a type 4 passkey.

action:

Response: take type X key from type 4 chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 4 chest.
There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a type 4 passkey.

action: unlock type 4 chest with type 4 passkey

state: You are now in the cubicle.
You unlock the type 4 chest.
You are carrying: a type 4 passkey.

action: open type 4 chest

state: You are now in the cubicle.
You open the type 4 chest, revealing a type X key.
You are carrying: a type 4 passkey.

action: take type X key from type 4 chest

state: You are now in the cubicle.
You take the type X key from the type 4 chest.
You are carrying: a type X key and a type 4 passkey.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 4 chest.
There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a type 4 passkey.

action: unlock type 4 chest with type 4 passkey

state: You are now in the cubicle.
You unlock the type 4 chest.
You are carrying: a type 4 passkey.

action: open type 4 chest

state: You are now in the cubicle.
You open the type 4 chest, revealing a type X key.
You are carrying: a type 4 passkey.

action: take type X key from type 4 chest

state: You are now in the cubicle.
You take the type X key from the type 4 chest.
You are carrying: a type X key and a type 4 passkey.

action: go south

state: You are now in the laundry place.
You've just walked into a laundry place.
There is a closed type X portal leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type X key and a type 4 passkey.

action:

Response: unlock type X portal with type X key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 4 chest.
There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a type 4 passkey.

action: unlock type 4 chest with type 4 passkey

state: You are now in the cubicle.
You unlock the type 4 chest.
You are carrying: a type 4 passkey.

action: open type 4 chest

state: You are now in the cubicle.
You open the type 4 chest, revealing a type X key.
You are carrying: a type 4 passkey.

action: take type X key from type 4 chest

state: You are now in the cubicle.
You take the type X key from the type 4 chest.
You are carrying: a type X key and a type 4 passkey.

action: go south

state: You are now in the laundry place.
You've just walked into a laundry place.
There is a closed type X portal leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type X key and a type 4 passkey.

action: unlock type X portal with type X key

state: You are now in the laundry place.
You unlock type X portal.
You are carrying: a type X key and a type 4 passkey.

action:

Response: open type X portal<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 4 chest.
There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a type 4 passkey.

action: unlock type 4 chest with type 4 passkey

state: You are now in the cubicle.
You unlock the type 4 chest.
You are carrying: a type 4 passkey.

action: open type 4 chest

state: You are now in the cubicle.
You open the type 4 chest, revealing a type X key.
You are carrying: a type 4 passkey.

action: take type X key from type 4 chest

state: You are now in the cubicle.
You take the type X key from the type 4 chest.
You are carrying: a type X key and a type 4 passkey.

action: go south

state: You are now in the laundry place.
You've just walked into a laundry place.
There is a closed type X portal leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type X key and a type 4 passkey.

action: unlock type X portal with type X key

state: You are now in the laundry place.
You unlock type X portal.
You are carrying: a type X key and a type 4 passkey.

action: open type X portal

state: You are now in the laundry place.
You open type X portal.
You are carrying: a type X key and a type 4 passkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the cubicle.
You find yourself in a cubicle. A normal one. You try to gain information on your surroundings by using a technique you call "looking."
You can make out a type 4 chest.
There is an unguarded exit to the south.
There is a licorice strip on the floor.
You are carrying: a type 4 passkey.

action: unlock type 4 chest with type 4 passkey

state: You are now in the cubicle.
You unlock the type 4 chest.
You are carrying: a type 4 passkey.

action: open type 4 chest

state: You are now in the cubicle.
You open the type 4 chest, revealing a type X key.
You are carrying: a type 4 passkey.

action: take type X key from type 4 chest

state: You are now in the cubicle.
You take the type X key from the type 4 chest.
You are carrying: a type X key and a type 4 passkey.

action: go south

state: You are now in the laundry place.
You've just walked into a laundry place.
There is a closed type X portal leading east. There is an exit to the north. Don't worry, it is unblocked.
You are carrying: a type X key and a type 4 passkey.

action: unlock type X portal with type X key

state: You are now in the laundry place.
You unlock type X portal.
You are carrying: a type X key and a type 4 passkey.

action: open type X portal

state: You are now in the laundry place.
You open type X portal.
You are carrying: a type X key and a type 4 passkey.

action: go east

state: You are now in the canteen.
You arrive in a canteen. A typical one. I guess you better just go and list everything you see here.
There is an open type X portal leading west. You need an unblocked exit? You should try going north.
There is a durian and a teacup on the floor.
You are carrying: a type X key and a type 4 passkey.

action:

Response: take teacup<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the vault.
You've just walked into a vault.
You see a locked cuboid chest.
You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

action:

Response: unlock cuboid chest with cuboid keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the vault.
You've just walked into a vault.
You see a locked cuboid chest.
You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

action: unlock cuboid chest with cuboid keycard

state: You are now in the vault.
You unlock the cuboid chest.
You are carrying: a cuboid keycard.

action:

Response: open cuboid chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the vault.
You've just walked into a vault.
You see a locked cuboid chest.
You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

action: unlock cuboid chest with cuboid keycard

state: You are now in the vault.
You unlock the cuboid chest.
You are carrying: a cuboid keycard.

action: open cuboid chest

state: You are now in the vault.
You open the cuboid chest, revealing a Microsoft latchkey.
You are carrying: a cuboid keycard.

action:

Response: take Microsoft latchkey from cuboid chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the vault.
You've just walked into a vault.
You see a locked cuboid chest.
You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

action: unlock cuboid chest with cuboid keycard

state: You are now in the vault.
You unlock the cuboid chest.
You are carrying: a cuboid keycard.

action: open cuboid chest

state: You are now in the vault.
You open the cuboid chest, revealing a Microsoft latchkey.
You are carrying: a cuboid keycard.

action: take Microsoft latchkey from cuboid chest

state: You are now in the vault.
You take the Microsoft latchkey from the cuboid chest.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the vault.
You've just walked into a vault.
You see a locked cuboid chest.
You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

action: unlock cuboid chest with cuboid keycard

state: You are now in the vault.
You unlock the cuboid chest.
You are carrying: a cuboid keycard.

action: open cuboid chest

state: You are now in the vault.
You open the cuboid chest, revealing a Microsoft latchkey.
You are carrying: a cuboid keycard.

action: take Microsoft latchkey from cuboid chest

state: You are now in the vault.
You take the Microsoft latchkey from the cuboid chest.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: go south

state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You start to take note of what's in the room.
You see a locked Microsoft chest nearby.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action:

Response: unlock Microsoft chest with Microsoft latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the vault.
You've just walked into a vault.
You see a locked cuboid chest.
You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

action: unlock cuboid chest with cuboid keycard

state: You are now in the vault.
You unlock the cuboid chest.
You are carrying: a cuboid keycard.

action: open cuboid chest

state: You are now in the vault.
You open the cuboid chest, revealing a Microsoft latchkey.
You are carrying: a cuboid keycard.

action: take Microsoft latchkey from cuboid chest

state: You are now in the vault.
You take the Microsoft latchkey from the cuboid chest.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: go south

state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You start to take note of what's in the room.
You see a locked Microsoft chest nearby.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: unlock Microsoft chest with Microsoft latchkey

state: You are now in the dish-pit.
You unlock the Microsoft chest.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action:

Response: open Microsoft chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the vault.
You've just walked into a vault.
You see a locked cuboid chest.
You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

action: unlock cuboid chest with cuboid keycard

state: You are now in the vault.
You unlock the cuboid chest.
You are carrying: a cuboid keycard.

action: open cuboid chest

state: You are now in the vault.
You open the cuboid chest, revealing a Microsoft latchkey.
You are carrying: a cuboid keycard.

action: take Microsoft latchkey from cuboid chest

state: You are now in the vault.
You take the Microsoft latchkey from the cuboid chest.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: go south

state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You start to take note of what's in the room.
You see a locked Microsoft chest nearby.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: unlock Microsoft chest with Microsoft latchkey

state: You are now in the dish-pit.
You unlock the Microsoft chest.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: open Microsoft chest

state: You are now in the dish-pit.
You open the Microsoft chest, revealing a latchkey.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action:

Response: take latchkey from Microsoft chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the vault.
You've just walked into a vault.
You see a locked cuboid chest.
You need an unguarded exit? You should try going south.
You are carrying: a cuboid keycard.

action: unlock cuboid chest with cuboid keycard

state: You are now in the vault.
You unlock the cuboid chest.
You are carrying: a cuboid keycard.

action: open cuboid chest

state: You are now in the vault.
You open the cuboid chest, revealing a Microsoft latchkey.
You are carrying: a cuboid keycard.

action: take Microsoft latchkey from cuboid chest

state: You are now in the vault.
You take the Microsoft latchkey from the cuboid chest.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: go south

state: You are now in the dish-pit.
You arrive in a dish-pit. A typical one. You start to take note of what's in the room.
You see a locked Microsoft chest nearby.
There is a closed gateway leading west. You don't like doors? Why not try going north, that entranceway is unblocked.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: unlock Microsoft chest with Microsoft latchkey

state: You are now in the dish-pit.
You unlock the Microsoft chest.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: open Microsoft chest

state: You are now in the dish-pit.
You open the Microsoft chest, revealing a latchkey.
You are carrying: a Microsoft latchkey and a cuboid keycard.

action: take latchkey from Microsoft chest

state: You are now in the dish-pit.
You take the latchkey from the Microsoft chest.
You are carrying: a latchkey, a Microsoft latchkey and a cuboid keycard.

action:

Response: unlock gateway with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've entered a closet.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've entered a closet.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.
There is an unblocked exit to the west.
You are carrying: a keycard.

action:

Response: unlock safe with keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've entered a closet.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.
There is an unblocked exit to the west.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the kitchenette.
You unlock the safe.
You are carrying: a keycard.

action:

Response: open safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've entered a closet.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.
There is an unblocked exit to the west.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the kitchenette.
You unlock the safe.
You are carrying: a keycard.

action: open safe

state: You are now in the kitchenette.
You open the safe, revealing a Microsoft limited edition latchkey.
You are carrying: a keycard.

action:

Response: take Microsoft limited edition latchkey from safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've entered a closet.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.
There is an unblocked exit to the west.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the kitchenette.
You unlock the safe.
You are carrying: a keycard.

action: open safe

state: You are now in the kitchenette.
You open the safe, revealing a Microsoft limited edition latchkey.
You are carrying: a keycard.

action: take Microsoft limited edition latchkey from safe

state: You are now in the kitchenette.
You take the Microsoft limited edition latchkey from the safe.
You are carrying: a Microsoft limited edition latchkey and a keycard.

action:

Response: unlock Microsoft limited edition box with Microsoft limited edition latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've entered a closet.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.
There is an unblocked exit to the west.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the kitchenette.
You unlock the safe.
You are carrying: a keycard.

action: open safe

state: You are now in the kitchenette.
You open the safe, revealing a Microsoft limited edition latchkey.
You are carrying: a keycard.

action: take Microsoft limited edition latchkey from safe

state: You are now in the kitchenette.
You take the Microsoft limited edition latchkey from the safe.
You are carrying: a Microsoft limited edition latchkey and a keycard.

action: unlock Microsoft limited edition box with Microsoft limited edition latchkey

state: You are now in the kitchenette.
You unlock the Microsoft limited edition box.
You are carrying: a Microsoft limited edition latchkey and a keycard.

action:

Response: open Microsoft limited edition box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've entered a closet.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.
There is an unblocked exit to the west.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the kitchenette.
You unlock the safe.
You are carrying: a keycard.

action: open safe

state: You are now in the kitchenette.
You open the safe, revealing a Microsoft limited edition latchkey.
You are carrying: a keycard.

action: take Microsoft limited edition latchkey from safe

state: You are now in the kitchenette.
You take the Microsoft limited edition latchkey from the safe.
You are carrying: a Microsoft limited edition latchkey and a keycard.

action: unlock Microsoft limited edition box with Microsoft limited edition latchkey

state: You are now in the kitchenette.
You unlock the Microsoft limited edition box.
You are carrying: a Microsoft limited edition latchkey and a keycard.

action: open Microsoft limited edition box

state: You are now in the kitchenette.
You open the Microsoft limited edition box, revealing a loaf of bread.
You are carrying: a Microsoft limited edition latchkey and a keycard.

action:

Response: take loaf of bread from Microsoft limited edition box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the closet.
You've entered a closet.
You can see a rack. The rack is normal. But the thing hasn't got anything on it. What's the point of an empty rack?
There is a closed passageway leading south. You need an unblocked exit? You should try going east.
You are carrying: a keycard.

action: go east

state: You are now in the kitchenette.
You are in a kitchenette. A standard one.
You make out a locked Microsoft limited edition box. You see a locked safe, which looks usual, in the room.
There is an unblocked exit to the west.
You are carrying: a keycard.

action: unlock safe with keycard

state: You are now in the kitchenette.
You unlock the safe.
You are carrying: a keycard.

action: open safe

state: You are now in the kitchenette.
You open the safe, revealing a Microsoft limited edition latchkey.
You are carrying: a keycard.

action: take Microsoft limited edition latchkey from safe

state: You are now in the kitchenette.
You take the Microsoft limited edition latchkey from the safe.
You are carrying: a Microsoft limited edition latchkey and a keycard.

action: unlock Microsoft limited edition box with Microsoft limited edition latchkey

state: You are now in the kitchenette.
You unlock the Microsoft limited edition box.
You are carrying: a Microsoft limited edition latchkey and a keycard.

action: open Microsoft limited edition box

state: You are now in the kitchenette.
You open the Microsoft limited edition box, revealing a loaf of bread.
You are carrying: a Microsoft limited edition latchkey and a keycard.

action: take loaf of bread from Microsoft limited edition box

state: You are now in the kitchenette.
You take the loaf of bread from the Microsoft limited edition box.
You are carrying: a loaf of bread, a Microsoft limited edition latchkey and a keycard.

action:

Response: eat loaf of bread<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You arrive in a spare room.
You make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action:

Response: take formless key from display<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You arrive in a spare room.
You make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: take formless key from display

state: You are now in the spare room.
You take the formless key from the display.
You are carrying: a formless key.

action:

Response: unlock formless safe with formless key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You arrive in a spare room.
You make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: take formless key from display

state: You are now in the spare room.
You take the formless key from the display.
You are carrying: a formless key.

action: unlock formless safe with formless key

state: You are now in the spare room.
You unlock the formless safe.
You are carrying: a formless key.

action:

Response: open formless safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You arrive in a spare room.
You make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: take formless key from display

state: You are now in the spare room.
You take the formless key from the display.
You are carrying: a formless key.

action: unlock formless safe with formless key

state: You are now in the spare room.
You unlock the formless safe.
You are carrying: a formless key.

action: open formless safe

state: You are now in the spare room.
You open the formless safe, revealing a soap scented passkey.
You are carrying: a formless key.

action:

Response: take soap scented passkey from formless safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You arrive in a spare room.
You make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: take formless key from display

state: You are now in the spare room.
You take the formless key from the display.
You are carrying: a formless key.

action: unlock formless safe with formless key

state: You are now in the spare room.
You unlock the formless safe.
You are carrying: a formless key.

action: open formless safe

state: You are now in the spare room.
You open the formless safe, revealing a soap scented passkey.
You are carrying: a formless key.

action: take soap scented passkey from formless safe

state: You are now in the spare room.
You take the soap scented passkey from the formless safe.
You are carrying: a soap scented passkey and a formless key.

action:

Response: unlock soap scented safe with soap scented passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You arrive in a spare room.
You make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: take formless key from display

state: You are now in the spare room.
You take the formless key from the display.
You are carrying: a formless key.

action: unlock formless safe with formless key

state: You are now in the spare room.
You unlock the formless safe.
You are carrying: a formless key.

action: open formless safe

state: You are now in the spare room.
You open the formless safe, revealing a soap scented passkey.
You are carrying: a formless key.

action: take soap scented passkey from formless safe

state: You are now in the spare room.
You take the soap scented passkey from the formless safe.
You are carrying: a soap scented passkey and a formless key.

action: unlock soap scented safe with soap scented passkey

state: You are now in the spare room.
You unlock the soap scented safe.
You are carrying: a soap scented passkey and a formless key.

action:

Response: open soap scented safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the basement.
Well, here we are in a basement. Okay, just remember what you're here to do, and everything will go great.
There is an unguarded exit to the south.
You are carrying nothing.

action: go south

state: You are now in the spare room.
You arrive in a spare room.
You make out a soap scented safe. You make out a locked formless safe. You scan the room for a display, and you find a display. Now that's what I call TextWorld! The display contains a formless key. There's something strange about this thing being here, but you don't have time to worry about that now.
There is a closed gate leading west. You don't like doors? Why not try going north, that entranceway is unguarded.
You are carrying nothing.

action: take formless key from display

state: You are now in the spare room.
You take the formless key from the display.
You are carrying: a formless key.

action: unlock formless safe with formless key

state: You are now in the spare room.
You unlock the formless safe.
You are carrying: a formless key.

action: open formless safe

state: You are now in the spare room.
You open the formless safe, revealing a soap scented passkey.
You are carrying: a formless key.

action: take soap scented passkey from formless safe

state: You are now in the spare room.
You take the soap scented passkey from the formless safe.
You are carrying: a soap scented passkey and a formless key.

action: unlock soap scented safe with soap scented passkey

state: You are now in the spare room.
You unlock the soap scented safe.
You are carrying: a soap scented passkey and a formless key.

action: open soap scented safe

state: You are now in the spare room.
You open the soap scented safe, revealing a frisbee.
You are carrying: a soap scented passkey and a formless key.

action:

Response: take frisbee from soap scented safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You're now in a scullery.
You make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action:

Response: take key from cabinet<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You're now in a scullery.
You make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take key from cabinet

state: You are now in the scullery.
You take the key from the cabinet.
You are carrying: a key.

action:

Response: unlock box with key<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You're now in a scullery.
You make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take key from cabinet

state: You are now in the scullery.
You take the key from the cabinet.
You are carrying: a key.

action: unlock box with key

state: You are now in the scullery.
You unlock the box.
You are carrying: a key.

action:

Response: open box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You're now in a scullery.
You make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take key from cabinet

state: You are now in the scullery.
You take the key from the cabinet.
You are carrying: a key.

action: unlock box with key

state: You are now in the scullery.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the scullery.
You open the box, revealing a latchkey.
You are carrying: a key.

action:

Response: take latchkey from box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You're now in a scullery.
You make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take key from cabinet

state: You are now in the scullery.
You take the key from the cabinet.
You are carrying: a key.

action: unlock box with key

state: You are now in the scullery.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the scullery.
You open the box, revealing a latchkey.
You are carrying: a key.

action: take latchkey from box

state: You are now in the scullery.
You take the latchkey from the box.
You are carrying: a latchkey and a key.

action:

Response: unlock chest with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You're now in a scullery.
You make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take key from cabinet

state: You are now in the scullery.
You take the key from the cabinet.
You are carrying: a key.

action: unlock box with key

state: You are now in the scullery.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the scullery.
You open the box, revealing a latchkey.
You are carrying: a key.

action: take latchkey from box

state: You are now in the scullery.
You take the latchkey from the box.
You are carrying: a latchkey and a key.

action: unlock chest with latchkey

state: You are now in the scullery.
You unlock the chest.
You are carrying: a latchkey and a key.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You're now in a scullery.
You make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take key from cabinet

state: You are now in the scullery.
You take the key from the cabinet.
You are carrying: a key.

action: unlock box with key

state: You are now in the scullery.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the scullery.
You open the box, revealing a latchkey.
You are carrying: a key.

action: take latchkey from box

state: You are now in the scullery.
You take the latchkey from the box.
You are carrying: a latchkey and a key.

action: unlock chest with latchkey

state: You are now in the scullery.
You unlock the chest.
You are carrying: a latchkey and a key.

action: open chest

state: You are now in the scullery.
You open the chest, revealing a TextWorld keycard.
You are carrying: a latchkey and a key.

action:

Response: take TextWorld keycard from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the scullery.
You're now in a scullery.
You make out a locked TextWorld safe. You can make out a chest. You see a locked box. You can see an opened cabinet in the corner. The cabinet contains a key.
There is a closed hatch leading east. You don't like doors? Why not try going west, that entranceway is unblocked.
You are carrying nothing.

action: take key from cabinet

state: You are now in the scullery.
You take the key from the cabinet.
You are carrying: a key.

action: unlock box with key

state: You are now in the scullery.
You unlock the box.
You are carrying: a key.

action: open box

state: You are now in the scullery.
You open the box, revealing a latchkey.
You are carrying: a key.

action: take latchkey from box

state: You are now in the scullery.
You take the latchkey from the box.
You are carrying: a latchkey and a key.

action: unlock chest with latchkey

state: You are now in the scullery.
You unlock the chest.
You are carrying: a latchkey and a key.

action: open chest

state: You are now in the scullery.
You open the chest, revealing a TextWorld keycard.
You are carrying: a latchkey and a key.

action: take TextWorld keycard from chest

state: You are now in the scullery.
You take the TextWorld keycard from the chest.
You are carrying: a TextWorld keycard, a latchkey and a key.

action:

Response: unlock TextWorld safe with TextWorld keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Let's see what's in here.
You can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed hatch leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

action:

Response: take latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Let's see what's in here.
You can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed hatch leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

action: take latchkey

state: You are now in the attic.
You pick up the latchkey from the ground.
You are carrying: a latchkey.

action:

Response: unlock chest with latchkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Let's see what's in here.
You can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed hatch leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

action: take latchkey

state: You are now in the attic.
You pick up the latchkey from the ground.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the attic.
You unlock the chest.
You are carrying: a latchkey.

action:

Response: open chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Let's see what's in here.
You can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed hatch leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

action: take latchkey

state: You are now in the attic.
You pick up the latchkey from the ground.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the attic.
You unlock the chest.
You are carrying: a latchkey.

action: open chest

state: You are now in the attic.
You open the chest, revealing a fudge scented keycard.
You are carrying: a latchkey.

action:

Response: take fudge scented keycard from chest<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Let's see what's in here.
You can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed hatch leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

action: take latchkey

state: You are now in the attic.
You pick up the latchkey from the ground.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the attic.
You unlock the chest.
You are carrying: a latchkey.

action: open chest

state: You are now in the attic.
You open the chest, revealing a fudge scented keycard.
You are carrying: a latchkey.

action: take fudge scented keycard from chest

state: You are now in the attic.
You take the fudge scented keycard from the chest.
You are carrying: a fudge scented keycard and a latchkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Let's see what's in here.
You can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed hatch leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

action: take latchkey

state: You are now in the attic.
You pick up the latchkey from the ground.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the attic.
You unlock the chest.
You are carrying: a latchkey.

action: open chest

state: You are now in the attic.
You open the chest, revealing a fudge scented keycard.
You are carrying: a latchkey.

action: take fudge scented keycard from chest

state: You are now in the attic.
You take the fudge scented keycard from the chest.
You are carrying: a fudge scented keycard and a latchkey.

action: go east

state: You are now in the restroom.
You've just sauntered into a restroom.
Look out! It's a- oh, never mind, it's just a fudge scented box.
There is an unblocked exit to the west.
You are carrying: a fudge scented keycard and a latchkey.

action:

Response: unlock fudge scented box with fudge scented keycard<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Let's see what's in here.
You can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed hatch leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

action: take latchkey

state: You are now in the attic.
You pick up the latchkey from the ground.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the attic.
You unlock the chest.
You are carrying: a latchkey.

action: open chest

state: You are now in the attic.
You open the chest, revealing a fudge scented keycard.
You are carrying: a latchkey.

action: take fudge scented keycard from chest

state: You are now in the attic.
You take the fudge scented keycard from the chest.
You are carrying: a fudge scented keycard and a latchkey.

action: go east

state: You are now in the restroom.
You've just sauntered into a restroom.
Look out! It's a- oh, never mind, it's just a fudge scented box.
There is an unblocked exit to the west.
You are carrying: a fudge scented keycard and a latchkey.

action: unlock fudge scented box with fudge scented keycard

state: You are now in the restroom.
You unlock the fudge scented box.
You are carrying: a fudge scented keycard and a latchkey.

action:

Response: open fudge scented box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the attic.
Guess what, you are in the place we're calling the attic. Let's see what's in here.
You can make out a locked chest right there by you. You can see a counter. However, the counter, like an empty counter, has nothing on it.
There is a closed hatch leading north. There is an unblocked exit to the east.
There is a latchkey on the floor.
You are carrying nothing.

action: take latchkey

state: You are now in the attic.
You pick up the latchkey from the ground.
You are carrying: a latchkey.

action: unlock chest with latchkey

state: You are now in the attic.
You unlock the chest.
You are carrying: a latchkey.

action: open chest

state: You are now in the attic.
You open the chest, revealing a fudge scented keycard.
You are carrying: a latchkey.

action: take fudge scented keycard from chest

state: You are now in the attic.
You take the fudge scented keycard from the chest.
You are carrying: a fudge scented keycard and a latchkey.

action: go east

state: You are now in the restroom.
You've just sauntered into a restroom.
Look out! It's a- oh, never mind, it's just a fudge scented box.
There is an unblocked exit to the west.
You are carrying: a fudge scented keycard and a latchkey.

action: unlock fudge scented box with fudge scented keycard

state: You are now in the restroom.
You unlock the fudge scented box.
You are carrying: a fudge scented keycard and a latchkey.

action: open fudge scented box

state: You are now in the restroom.
You open the fudge scented box, revealing a broom.
You are carrying: a fudge scented keycard and a latchkey.

action:

Response: take broom from fudge scented box<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

action:

Response: open passageway<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

action: open passageway

state: You are now in the study.
You open passageway.
You are carrying: a rectangular passkey.

action:

Response: go west<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

action: open passageway

state: You are now in the study.
You open passageway.
You are carrying: a rectangular passkey.

action: go west

state: You are now in the workshop.
You're now in a workshop.
You can see a locked case.
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

action:

Response: go south<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

action: open passageway

state: You are now in the study.
You open passageway.
You are carrying: a rectangular passkey.

action: go west

state: You are now in the workshop.
You're now in a workshop.
You can see a locked case.
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

action: go south

state: You are now in the playroom.
You arrive in a playroom. A typical kind of place.
You can make out an opened locker here. The locker contains a passkey.
You need an unguarded exit? You should try going north.
You are carrying: a rectangular passkey.

action:

Response: take passkey from locker<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

action: open passageway

state: You are now in the study.
You open passageway.
You are carrying: a rectangular passkey.

action: go west

state: You are now in the workshop.
You're now in a workshop.
You can see a locked case.
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

action: go south

state: You are now in the playroom.
You arrive in a playroom. A typical kind of place.
You can make out an opened locker here. The locker contains a passkey.
You need an unguarded exit? You should try going north.
You are carrying: a rectangular passkey.

action: take passkey from locker

state: You are now in the playroom.
Your score has just gone up by one point.
You are carrying: a passkey and a rectangular passkey.

action:

Response: go north<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

action: open passageway

state: You are now in the study.
You open passageway.
You are carrying: a rectangular passkey.

action: go west

state: You are now in the workshop.
You're now in a workshop.
You can see a locked case.
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

action: go south

state: You are now in the playroom.
You arrive in a playroom. A typical kind of place.
You can make out an opened locker here. The locker contains a passkey.
You need an unguarded exit? You should try going north.
You are carrying: a rectangular passkey.

action: take passkey from locker

state: You are now in the playroom.
Your score has just gone up by one point.
You are carrying: a passkey and a rectangular passkey.

action: go north

state: You are now in the workshop.
You're now in a workshop.
You can see a locked case.
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey and a rectangular passkey.

action:

Response: go east<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

action: open passageway

state: You are now in the study.
You open passageway.
You are carrying: a rectangular passkey.

action: go west

state: You are now in the workshop.
You're now in a workshop.
You can see a locked case.
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

action: go south

state: You are now in the playroom.
You arrive in a playroom. A typical kind of place.
You can make out an opened locker here. The locker contains a passkey.
You need an unguarded exit? You should try going north.
You are carrying: a rectangular passkey.

action: take passkey from locker

state: You are now in the playroom.
Your score has just gone up by one point.
You are carrying: a passkey and a rectangular passkey.

action: go north

state: You are now in the workshop.
You're now in a workshop.
You can see a locked case.
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey and a rectangular passkey.

action: go east

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is an open passageway leading west. There is an unguarded exit to the south.
You are carrying: a passkey and a rectangular passkey.

action:

Response: close safe<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is a closed passageway leading west. There is an unguarded exit to the south.
You are carrying: a rectangular passkey.

action: open passageway

state: You are now in the study.
You open passageway.
You are carrying: a rectangular passkey.

action: go west

state: You are now in the workshop.
You're now in a workshop.
You can see a locked case.
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a rectangular passkey.

action: go south

state: You are now in the playroom.
You arrive in a playroom. A typical kind of place.
You can make out an opened locker here. The locker contains a passkey.
You need an unguarded exit? You should try going north.
You are carrying: a rectangular passkey.

action: take passkey from locker

state: You are now in the playroom.
Your score has just gone up by one point.
You are carrying: a passkey and a rectangular passkey.

action: go north

state: You are now in the workshop.
You're now in a workshop.
You can see a locked case.
There is an open passageway leading east. There is an exit to the south. Don't worry, it is unblocked.
You are carrying: a passkey and a rectangular passkey.

action: go east

state: You are now in the study.
You find yourself in a study. A standard kind of place.
As if things weren't amazing enough already, you can even see a safe. Empty! What kind of nightmare TextWorld is this? You see a rectangular safe. The rectangular safe is empty! What a waste of a day!
There is an open passageway leading west. There is an unguarded exit to the south.
You are carrying: a passkey and a rectangular passkey.

action: close safe

state: You are now in the study.
You close the safe.
You are carrying: a passkey and a rectangular passkey.

action:

Response: lock safe with passkey<|spec|>


Prompt:
You are an expert TextWorld game solver. Your goal is to generate the best next action that will lead to winning the game.
This TextWorld game has 4 rooms connected by passageways. There are 6 objects that you can interact with in these rooms. The optimal solution requires 8 actions to complete the game. The winning condition typically involves completing a specific task or series of tasks (like cooking a meal, collecting certain items, reaching a specific location).
Given your interaction history with the game environment, you need to predict the best next action. End your output with special token <|spec|>.

Previous interactions:

state: You are now in the canteen.
I never took you for the sort of person who would show up in a canteen, but I guess I was wrong. The room is well lit.
There is an unblocked exit to the south.
There is a teaspoon on the floor.
You are carrying: a latchkey.

action:

Response: go south<|spec|>